Added a small fix to the pipe system that should reduce lag.

Added new AI/announcer sound files for when events happen, when game starts or ends, when shuttle is called/recalled/docks and when a new AI is chosen.
Removed traitor.ogg and main.ogg because they weren't being used and were quite large files.
Fixed flash effect and crit-state effect. But now shroom effect is a bit broken. (to-do)
Added a sound effect when a robot comes to life.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@87 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
Skiedrake
2010-09-12 18:26:44 +00:00
parent 50b3c92ddc
commit 7bc89cbc8c
31 changed files with 40 additions and 15 deletions

View File

@@ -161,8 +161,8 @@ datum/pipeline
if(target.air)
if(target.air.check_tile_graphic())
target.update_visuals(target.air)
network.update = 1
if(network)
network.update = 1
proc/temperature_interact(turf/target, share_volume, thermal_conductivity)
var/total_heat_capacity = air.heat_capacity()
@@ -227,5 +227,5 @@ datum/pipeline
(partial_heat_capacity*target.heat_capacity/(partial_heat_capacity+target.heat_capacity))
air.temperature -= heat/total_heat_capacity
network.update = 1
if(network)
network.update = 1