Added a small fix to the pipe system that should reduce lag.

Added new AI/announcer sound files for when events happen, when game starts or ends, when shuttle is called/recalled/docks and when a new AI is chosen.
Removed traitor.ogg and main.ogg because they weren't being used and were quite large files.
Fixed flash effect and crit-state effect. But now shroom effect is a bit broken. (to-do)
Added a sound effect when a robot comes to life.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@87 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
Skiedrake
2010-09-12 18:26:44 +00:00
parent 50b3c92ddc
commit 7bc89cbc8c
31 changed files with 40 additions and 15 deletions

View File

@@ -83,7 +83,7 @@ datum/shuttle_controller
location = 1
var/area/start_location = locate(/area/shuttle/escape/centcom)
var/area/end_location = locate(/area/shuttle/escape/station)
var/list/dstturfs = list()
var/throwy = world.maxy
@@ -111,6 +111,7 @@ datum/shuttle_controller
start_location.move_contents_to(end_location)
settimeleft(SHUTTLELEAVETIME)
world << "<B>The Emergency Shuttle has docked with the station! You have [timeleft()/60] minutes to board the Emergency Shuttle.</B>"
world << sound('shuttledock.ogg')
return 1