Added a small fix to the pipe system that should reduce lag.

Added new AI/announcer sound files for when events happen, when game starts or ends, when shuttle is called/recalled/docks and when a new AI is chosen.
Removed traitor.ogg and main.ogg because they weren't being used and were quite large files.
Fixed flash effect and crit-state effect. But now shroom effect is a bit broken. (to-do)
Added a sound effect when a robot comes to life.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@87 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
Skiedrake
2010-09-12 18:26:44 +00:00
parent 50b3c92ddc
commit 7bc89cbc8c
31 changed files with 40 additions and 15 deletions

View File

@@ -396,13 +396,13 @@
mymob.blind = new /obj/screen( null )
mymob.blind.icon_state = "black"
mymob.blind.name = " "
mymob.blind.screen_loc = "WEST,SOUTH-1 to EAST,SOUTH-1"
mymob.blind.screen_loc = "1,1 to 15,15"
mymob.blind.layer = 0
mymob.flash = new /obj/screen( null )
mymob.flash.icon_state = "blank"
mymob.flash.name = "flash"
mymob.flash.screen_loc = "WEST,SOUTH-1 to EAST,SOUTH-1"
mymob.flash.screen_loc = "1,1 to 15,15"
mymob.flash.layer = 17
mymob.hands = new /obj/screen( null )

View File

@@ -2,6 +2,7 @@
spawn (1)
src << "\blue Your icons have been generated!"
playsound(src.loc, 'liveagain.ogg', 50, 1, -3)
src.modtype = "robot"
updateicon()
src.syndicate = syndie

View File

@@ -136,6 +136,7 @@
O.name = newname
world << text("<b>[O.real_name] is the AI!</b>")
world << sound('newAI.ogg')
if (ticker.mode.name == "AI malfunction")
for (var/obj/landmark/start/A in world)
if (A.name == "AI")