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https://github.com/CHOMPStation2/CHOMPStation2.git
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Added a small fix to the pipe system that should reduce lag.
Added new AI/announcer sound files for when events happen, when game starts or ends, when shuttle is called/recalled/docks and when a new AI is chosen. Removed traitor.ogg and main.ogg because they weren't being used and were quite large files. Fixed flash effect and crit-state effect. But now shroom effect is a bit broken. (to-do) Added a sound effect when a robot comes to life. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@87 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -396,13 +396,13 @@
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mymob.blind = new /obj/screen( null )
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mymob.blind.icon_state = "black"
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mymob.blind.name = " "
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mymob.blind.screen_loc = "WEST,SOUTH-1 to EAST,SOUTH-1"
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mymob.blind.screen_loc = "1,1 to 15,15"
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mymob.blind.layer = 0
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mymob.flash = new /obj/screen( null )
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mymob.flash.icon_state = "blank"
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mymob.flash.name = "flash"
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mymob.flash.screen_loc = "WEST,SOUTH-1 to EAST,SOUTH-1"
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mymob.flash.screen_loc = "1,1 to 15,15"
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mymob.flash.layer = 17
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mymob.hands = new /obj/screen( null )
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@@ -2,6 +2,7 @@
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spawn (1)
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src << "\blue Your icons have been generated!"
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playsound(src.loc, 'liveagain.ogg', 50, 1, -3)
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src.modtype = "robot"
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updateicon()
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src.syndicate = syndie
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@@ -136,6 +136,7 @@
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O.name = newname
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world << text("<b>[O.real_name] is the AI!</b>")
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world << sound('newAI.ogg')
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if (ticker.mode.name == "AI malfunction")
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for (var/obj/landmark/start/A in world)
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if (A.name == "AI")
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