mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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Valley Update - Growing Eclipse (#7119)
This commit is contained in:
+242
-7
@@ -7,11 +7,12 @@
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name = "Eclipse Initiate"
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tt_desc = "E Homo sapiens"
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desc = "You shouldn't be seeing this."
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icon = 'modular_chomp/icons/mob/animal_ch.dmi'
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icon_state = "syndicate"
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icon_living = "syndicate"
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icon = 'modular_chomp/icons/mob/eclipse.dmi'
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icon_state = "sun"
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icon_living = "sun"
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icon_dead = "statisgem"
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icon_gib = "syndicate_gib"
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taser_kill = 0
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faction = "eclipse"
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movement_cooldown = 0
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@@ -63,7 +64,22 @@
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special_attack_cooldown = 45 SECONDS
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special_attack_min_range = 2
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special_attack_max_range = 7
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var/has_heal_droid = FALSE
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//Want a self heal for a spefic dude, and to increase diffculty of some POIs
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/mob/living/simple_mob/humanoid/eclipse/handle_special()
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if(has_heal_droid)
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adjustBruteLoss(-1.0)
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adjustFireLoss(-1.0)
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adjustToxLoss(-1.0)
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adjustOxyLoss(-1.0)
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adjustCloneLoss(-1.0)
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..()
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/mob/living/simple_mob/humanoid/eclipse/update_icon()
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..() // Cuts everything else, so do that first.
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if(has_heal_droid)
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add_overlay(image(icon = 'modular_chomp/icons/mob/eclipse.dmi', icon_state = "heal_droid"))
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////////////////////////////////
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// Grenade Attack
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@@ -126,7 +142,7 @@
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name = "Solar Eclipse Initiate"
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desc = "You shouldn't be seeing this. But don't use lasers or energy weapons"
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armor = list(melee = -10, bullet = -10, laser = 75, energy = 75, bomb = 50, bio = 100, rad = 100) //Solar members are nigh immune to burns.
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armor = list(melee = -20, bullet = -20, laser = 85, energy = 85, bomb = 50, bio = 100, rad = 100) //Solar members are nigh immune to burns.
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armor_soak = list(melee = 0, bullet = 0, laser = 15, energy = 15, bomb = 0, bio = 0, rad = 0)
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/mob/living/simple_mob/humanoid/eclipse/solar/teslanoodle
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@@ -255,7 +271,7 @@
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name = "Lunar Eclipse Initiate"
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desc = "You shouldn't be seeing this, but don't use melee weapons or bullets."
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armor = list(melee = 75, bullet = 75, laser = -10, energy = -10, bomb = 50, bio = 100, rad = 100) //Lunar members are nigh immune to burns.
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armor = list(melee = 85, bullet = 85, laser = -20, energy = -20, bomb = 50, bio = 100, rad = 100) //Lunar members are nigh immune to burns.
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armor_soak = list(melee = 15, bullet = 15, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) //15 because every melee weapon has dumb amount of AP
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/mob/living/simple_mob/humanoid/eclipse/lunar/silvernoodle //Bouncing bullet extreme
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@@ -493,7 +509,7 @@
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/mob/living/simple_mob/humanoid/eclipse/lunar/pummler
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name = "Lunar Eclipse Pummeler"
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desc = "A strange creature moving at quick speed, bullets and melee sliding off it's hide."
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projectiletype = /obj/item/projectile/bullet/shotgun/ion
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projectiletype = /obj/item/projectile/bola
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ai_holder_type = /datum/ai_holder/simple_mob/intentional/adv_dark_gygax
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melee_damage_lower = 10
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melee_damage_upper = 10
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@@ -508,6 +524,7 @@
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var/poison_chance = 10
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var/shock_chance = 60
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base_attack_cooldown = 6
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hovering = TRUE
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/mob/living/simple_mob/humanoid/eclipse/lunar/pummler/apply_melee_effects(var/atom/A)
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if(isliving(A))
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@@ -532,4 +549,222 @@
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/mob/living/simple_mob/humanoid/eclipse/lunar/pummler/proc/inject_poison(mob/living/L, target_zone)
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if(prob(poison_chance))
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to_chat(L, "<span class='warning'>You feel a small shock rushing through your veins.</span>")
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L.reagents.add_reagent(poison_type, poison_per_bite)
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L.reagents.add_reagent(poison_type, poison_per_bite)
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//Freezing winds update
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/mob/living/simple_mob/humanoid/eclipse/lunar/aeroblaster //Air sniper
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name = "Lunar Eclipse Aeroblaster"
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desc = "A strange somewhat see through floating jellyfish."
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health = 25
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maxHealth = 25
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ai_holder_type = /datum/ai_holder/simple_mob/merc/eclipse/ranged/sniper
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projectiletype = /obj/item/projectile/bullet/rifle/a145/aero
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icon_state = "aeroblaster"
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icon_living = "aeroblaster"
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ranged_attack_delay = 1.5 SECONDS
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hovering = TRUE
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/mob/living/simple_mob/humanoid/eclipse/lunar/aeroblaster/ranged_pre_animation(atom/A)
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Beam(get_turf(A), icon_state = "sniper_beam", time = 1 SECONDS, maxdistance = 15)
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. = ..()
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/mob/living/simple_mob/humanoid/eclipse/lunar/aeroblaster/shoot_target(atom/A)
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set waitfor = FALSE
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if(!istype(A) || QDELETED(A))
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return
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setClickCooldown(get_attack_speed())
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face_atom(A)
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var/atom/orig_targ = A
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if(ranged_attack_delay)
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A = get_turf(orig_targ)
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ranged_pre_animation(A)
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handle_attack_delay(A, ranged_attack_delay) // This will sleep this proc for a bit, which is why waitfor is false.
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if(needs_reload)
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if(reload_count >= reload_max)
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try_reload()
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return FALSE
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visible_message("<span class='danger'><b>\The [src]</b> fires at \the [orig_targ]!</span>")
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shoot(A)
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if(casingtype)
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new casingtype(loc)
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if(ranged_attack_delay)
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ranged_post_animation(A)
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return TRUE
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/obj/item/projectile/bullet/rifle/a145/aero
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damage = 10
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stun = 0
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weaken = 0
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penetrating = 10
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armor_penetration = 90
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hud_state = "sniper_flak"
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/mob/living/simple_mob/humanoid/eclipse/lunar/miner //Confusion?
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name = "Lunar Eclipse Miner"
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desc = "A slime creature in red and blue armor."
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health = 50
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maxHealth = 50
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projectiletype = /obj/item/projectile/energy/excavate/weak
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special_attack_cooldown = 50 SECONDS
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special_attack_min_range = 4
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special_attack_max_range = 7
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icon_state = "miner"
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icon_living = "miner"
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/mob/living/simple_mob/humanoid/eclipse/lunar/miner/do_special_attack(atom/A)
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new /mob/living/simple_mob/mechanical/mining_drone/scavenger/eclipse (src.loc)
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..(null,"creates a mining drone.")
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/mob/living/simple_mob/mechanical/mining_drone/scavenger/eclipse
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health = 1
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maxHealth = 1
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faction = "eclipse"
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/mob/living/simple_mob/humanoid/eclipse/solar/froststalker //teleporting stalker
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name = "Lunar Eclipse Froststalker"
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health = 50
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maxHealth = 50
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desc = "A somewhat see through being wearing a burn resistaint coat."
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alpha = 180
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melee_damage_lower = 20
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melee_damage_upper = 20
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attack_armor_pen = 30
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special_attack_cooldown = 5 SECONDS
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special_attack_min_range = 1
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special_attack_max_range = 7
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projectiletype = null
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ai_holder_type = /datum/ai_holder/simple_mob/intentional/adv_dark_gygax
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icon_state = "froststalker"
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icon_living = "froststalker"
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cold_resist = 1.0
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melee_attack_delay = 2.0
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/mob/living/simple_mob/humanoid/eclipse/solar/froststalker/do_special_attack(atom/A)
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// Teleport attack.
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if(!A)
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to_chat(src, span("warning", "There's nothing to teleport to."))
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return FALSE
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var/list/nearby_things = range(1, A)
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var/list/valid_turfs = list()
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// All this work to just go to a non-dense tile.
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for(var/turf/potential_turf in nearby_things)
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var/valid_turf = TRUE
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if(potential_turf.density)
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continue
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for(var/atom/movable/AM in potential_turf)
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if(AM.density)
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valid_turf = FALSE
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if(valid_turf)
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valid_turfs.Add(potential_turf)
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if(!(valid_turfs.len))
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to_chat(src, span("warning", "There wasn't an unoccupied spot to teleport to."))
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return FALSE
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var/turf/target_turf = pick(valid_turfs)
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var/turf/T = get_turf(src)
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var/datum/effect/effect/system/spark_spread/s1 = new /datum/effect/effect/system/smoke_spread/frost
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s1.set_up(5, 1, T)
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var/datum/effect/effect/system/spark_spread/s2 = new /datum/effect/effect/system/smoke_spread/frost
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s2.set_up(5, 1, target_turf)
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T.visible_message(span("notice", "\The [src] vanishes!"))
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s1.start()
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forceMove(target_turf)
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playsound(target_turf, 'sound/effects/phasein.ogg', 50, 1)
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to_chat(src, span("notice", "You teleport to \the [target_turf]."))
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target_turf.visible_message(span("warning", "\The [src] appears!"))
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s2.start()
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/mob/living/simple_mob/humanoid/eclipse/solar/cryomancer //Freezing slowdown unit
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name = "Lunar Eclipse Cryomancer"
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desc = "A being wearing ice and burn resistaint armor."
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health = 100
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maxHealth = 100
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projectiletype = /obj/item/projectile/bullet/frostshotgun
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has_heal_droid = TRUE
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reload_max = 5
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icon_state = "cryo"
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icon_living = "cryo"
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grenade_type = /obj/item/weapon/grenade/chem_grenade/frost
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cold_resist = 1.0
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has_heal_droid = TRUE
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ai_holder_type = /datum/ai_holder/simple_mob/merc/eclipse/ranged/cyro
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ranged_attack_delay = 1.5 SECONDS
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loot_list = list(/obj/item/weapon/gun/energy/freezegun = 100,
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)
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armor_soak = list(melee = 0, bullet = 0, laser = 20, energy = 20, bomb = 0, bio = 0, rad = 0)
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/obj/item/weapon/grenade/chem_grenade/frost
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name = "frost grenade"
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desc = "Currently in the testing phase, pratical purposes are unknown."
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icon_state = "foam"
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path = 1
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stage = 2
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sealed = TRUE
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/obj/item/weapon/grenade/chem_grenade/frost/Initialize()
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. = ..()
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var/obj/item/weapon/reagent_containers/glass/beaker/bluespace/B1 = new(src)
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var/obj/item/weapon/reagent_containers/glass/beaker/bluespace/B2 = new(src)
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B1.reagents.add_reagent("cryoslurry", 150)
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B1.reagents.add_reagent("potassium", 150)
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B2.reagents.add_reagent("phosphorous", 150)
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B2.reagents.add_reagent("sugar", 150)
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detonator = new/obj/item/device/assembly_holder/timer_igniter(src)
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beakers += B1
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/obj/item/projectile/bullet/frostshotgun
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use_submunitions = 1
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only_submunitions = 1
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range = 0
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embed_chance = 0
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submunition_spread_max = 1800
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submunition_spread_min = 500
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submunitions = list(/obj/item/projectile/energy/frostsphere = 4)
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/obj/item/projectile/bullet/frostshotgun/on_range()
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qdel(src)
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/obj/item/projectile/energy/frostsphere
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name = "frost sphere"
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icon_state = "ice_2"
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fire_sound = 'sound/weapons/pulse3.ogg'
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damage = 20
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modifier_type_to_apply = /datum/modifier/cryogelled
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modifier_duration = 0.25 MINUTE
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speed = 2.5
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range = 8
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/datum/ai_holder/simple_mob/merc/eclipse/ranged/cyro
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can_flee = TRUE // If they're even allowed to flee.
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flee_when_dying = TRUE // If they should flee when low on health.
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dying_threshold = 0.3 // How low on health the holder needs to be before fleeing. Defaults to 30% or lower health.
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flee_when_outmatched = TRUE // If they should flee upon reaching a specific tension threshold.
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outmatched_threshold = 300
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@@ -0,0 +1,220 @@
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/datum/category_item/catalogue/fauna/eclipse
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name = "The Eclipse"
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desc = "Life on the Frontier is hard, and unregulated. Unlike life in \
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more 'civlized' areas of the Galaxy, violence and piracy remain common \
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this far out. The Eclipse cares naught for this, rather their attention \
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shifting to the fallen kingdoms and empires of the past. \
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Salavaging secerts and materials long forgotton and stiching them \
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togther in new, strange creations."
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value = CATALOGUER_REWARD_TRIVIAL
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unlocked_by_any = list(/datum/category_item/catalogue/fauna/eclipse)
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// Obtained by scanning all X.
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/datum/category_item/catalogue/fauna/all_eclipse
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name = "Collection - Eclipse"
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desc = "You have scanned a large array of different types of eclipse memebers, \
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and therefore you have been granted a large sum of points, through this \
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entry."
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value = CATALOGUER_REWARD_SUPERHARD
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unlocked_by_all = list(
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/datum/category_item/catalogue/fauna/eclipse/teslanoodle,
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/datum/category_item/catalogue/fauna/eclipse/firemoff,
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/datum/category_item/catalogue/fauna/eclipse/snipertesh,
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/datum/category_item/catalogue/fauna/eclipse/radiation,
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/datum/category_item/catalogue/fauna/eclipse/silvernoodle,
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/datum/category_item/catalogue/fauna/eclipse/shotgunner,
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/datum/category_item/catalogue/fauna/eclipse/bulletstorm,
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/datum/category_item/catalogue/fauna/eclipse/ravanger,
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/datum/category_item/catalogue/fauna/eclipse/hellhound,
|
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/datum/category_item/catalogue/fauna/eclipse/wheel,
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/datum/category_item/catalogue/fauna/eclipse/guardian,
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/datum/category_item/catalogue/fauna/eclipse/pummler,
|
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/datum/category_item/catalogue/fauna/eclipse/aeroblaster,
|
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/datum/category_item/catalogue/fauna/eclipse/miner,
|
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/datum/category_item/catalogue/fauna/eclipse/froststalker,
|
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/datum/category_item/catalogue/fauna/eclipse/cryomancer
|
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)
|
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/mob/living/simple_mob/humanoid/eclipse/solar/teslanoodle
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catalogue_data = list(/datum/category_item/catalogue/fauna/eclipse/teslanoodle)
|
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/datum/category_item/catalogue/fauna/eclipse/teslanoodle
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name = "The Tesla Armor"
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||||
desc = "The tesla's units armor crackles with eletrical current. \
|
||||
Manifestation of such energy seeming to be summoned at will or at \
|
||||
random. This creation seems to be in a prototype phase."
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value = CATALOGUER_REWARD_MEDIUM
|
||||
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||||
/mob/living/simple_mob/humanoid/eclipse/solar/firemoff
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catalogue_data = list(/datum/category_item/catalogue/fauna/eclipse/firemoff)
|
||||
|
||||
/datum/category_item/catalogue/fauna/eclipse/firemoff
|
||||
name = "Eclipse Shielding"
|
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desc = "Eclipse armor and uniform is unlike most others, seeming wide \
|
||||
and varied, but in reality is simplified to two diffrent types. \
|
||||
One of the Eclipse's first studies was a mix of precursor ablative and \
|
||||
bullet proof technolgy. They have gotten an understanding of it, they \
|
||||
are able to fuse it with many diffrent uniforms, allowing for a more \
|
||||
diverse apperance."
|
||||
value = CATALOGUER_REWARD_MEDIUM
|
||||
|
||||
/mob/living/simple_mob/humanoid/eclipse/solar/snipertesh
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||||
catalogue_data = list(/datum/category_item/catalogue/fauna/eclipse/snipertesh)
|
||||
|
||||
/datum/category_item/catalogue/fauna/eclipse/snipertesh
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||||
name = "Cult-like rituals"
|
||||
desc = "The Eclipse started off as a strange mixutre of a friendly \
|
||||
band, and lower tier orginization. as their technolgy has evolved, so did \
|
||||
their behaviors. Some sects begining to worship and heavly praise the fallen \
|
||||
precusor empires. Some going as far to try and revivive them, always to \
|
||||
mixed results, rarely resulting in in-fighting."
|
||||
value = CATALOGUER_REWARD_MEDIUM
|
||||
|
||||
/mob/living/simple_mob/humanoid/eclipse/solar/radiation
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||||
catalogue_data = list(/datum/category_item/catalogue/fauna/eclipse/radiation)
|
||||
|
||||
/datum/category_item/catalogue/fauna/eclipse/radiation
|
||||
name = "Nuclear Failures"
|
||||
desc = "Failure is not an option for the Eclipse. More so, failure \
|
||||
is just another opportunity to learn. Their radiation units coming\
|
||||
from serveral failures of nuclear power soruces alongside failures amongst, \
|
||||
nuclear weaponry. Eventually creating quality weapons, and refitting their \
|
||||
power sources to radiation field generators."
|
||||
value = CATALOGUER_REWARD_MEDIUM
|
||||
|
||||
/mob/living/simple_mob/humanoid/eclipse/lunar/silvernoodle
|
||||
catalogue_data = list(/datum/category_item/catalogue/fauna/eclipse/silvernoodle)
|
||||
|
||||
/datum/category_item/catalogue/fauna/eclipse/silvernoodle
|
||||
name = "Failed Selling"
|
||||
desc = "While one would think the Eclipse would become rather wealthy and \
|
||||
fame from their line of work, they are instead rather average due to most \
|
||||
of their products having a high chance of failure. For every working weapon, \
|
||||
armor, tool, there are at least 10 failures. Resleeving and high quality \
|
||||
medication are one of the few reasons they have not wiped themselves out."
|
||||
value = CATALOGUER_REWARD_MEDIUM
|
||||
|
||||
/mob/living/simple_mob/humanoid/eclipse/lunar/shotgunner
|
||||
catalogue_data = list(/datum/category_item/catalogue/fauna/eclipse/shotgunner)
|
||||
|
||||
/datum/category_item/catalogue/fauna/eclipse/shotgunner
|
||||
name = "Specialized Arms"
|
||||
desc = "The Eclipse's focus on utilizing precursor tech leads them down \
|
||||
strange weaponry. Even with firearms, they are always modified slightly \
|
||||
just to fufill having some form of what they see as future tech. \
|
||||
Although this leads to weapon failures, or creation accidents."
|
||||
value = CATALOGUER_REWARD_MEDIUM
|
||||
|
||||
/mob/living/simple_mob/humanoid/eclipse/lunar/bulletstorm
|
||||
catalogue_data = list(/datum/category_item/catalogue/fauna/eclipse/bulletstorm)
|
||||
|
||||
/datum/category_item/catalogue/fauna/eclipse/bulletstorm
|
||||
name = "Open Joining"
|
||||
desc = "The Eclipse has many varying memebers, of all diffrent shapes, \
|
||||
sizes, and heritages. This is due to a varity of factors, which includes \
|
||||
high mortality rates, mutations, and body modification expermintation."
|
||||
value = CATALOGUER_REWARD_MEDIUM
|
||||
|
||||
/mob/living/simple_mob/humanoid/eclipse/lunar/ravanger
|
||||
catalogue_data = list(/datum/category_item/catalogue/fauna/eclipse/ravanger)
|
||||
|
||||
/datum/category_item/catalogue/fauna/eclipse/ravanger
|
||||
name = "Resleeving Failures"
|
||||
desc = "The Eclipse has precourdered many bits of resleeving equipment \
|
||||
but like most of that comes into their grasp it has become more dangerous \
|
||||
and expirmental. Corruption and malformed bodies have become common place, \
|
||||
minds becoming lost. But failure is non-exsistant, instead being repurosed \
|
||||
such as shaping them into ravanger units."
|
||||
value = CATALOGUER_REWARD_MEDIUM
|
||||
|
||||
/mob/living/simple_mob/humanoid/eclipse/solar/hellhound
|
||||
catalogue_data = list(/datum/category_item/catalogue/fauna/eclipse/hellhound)
|
||||
|
||||
/datum/category_item/catalogue/fauna/eclipse/hellhound
|
||||
name = "Hellhound Units"
|
||||
desc = "Equiped with specialized armor, the systems of the suit pairing \
|
||||
with their nervous system in an attempt to allow for better hunting. \
|
||||
Venom is found within their claws and fangs, the chemical compound being, \
|
||||
akin to soporific, The hellhound units are both useful for single target \
|
||||
hunting, and frontal assualt."
|
||||
value = CATALOGUER_REWARD_MEDIUM
|
||||
|
||||
/mob/living/simple_mob/humanoid/eclipse/lunar/wheel
|
||||
catalogue_data = list(/datum/category_item/catalogue/fauna/eclipse/wheel)
|
||||
|
||||
/datum/category_item/catalogue/fauna/eclipse/wheel
|
||||
name = "Armadillo"
|
||||
desc = "With several strange creatures among their ranks, the Eclipse \
|
||||
has attempted strange and usual armors and tatics. With several being able \
|
||||
to curl up into a ball shape, the wheel armor was created, trying to turn \
|
||||
a rolling motion into an offensive force."
|
||||
value = CATALOGUER_REWARD_MEDIUM
|
||||
|
||||
/mob/living/simple_mob/humanoid/eclipse/solar/guardian
|
||||
catalogue_data = list(/datum/category_item/catalogue/fauna/eclipse/guardian)
|
||||
|
||||
/datum/category_item/catalogue/fauna/eclipse/guardian
|
||||
name = "Slime Pits"
|
||||
desc = "Another potential of failed resleeves are the slime pits, \
|
||||
the failed body being merged with one of their many slimes, creating something \
|
||||
akin to a promethean but having a mind more akin to a drone. Some of the \
|
||||
slime creations the similiar abilties to their slime counter parts, or \
|
||||
renamants of the donator's DNA."
|
||||
value = CATALOGUER_REWARD_MEDIUM
|
||||
|
||||
/mob/living/simple_mob/humanoid/eclipse/lunar/pummler
|
||||
catalogue_data = list(/datum/category_item/catalogue/fauna/eclipse/pummler)
|
||||
|
||||
/datum/category_item/catalogue/fauna/eclipse/pummler
|
||||
name = "Hunter Unit - Pummler"
|
||||
desc = "Another drone like creation, meld with alien sea life, and traces \
|
||||
renamants of solar grubs. Was orginally meant for assualting mecha pilots, \
|
||||
and tearing them free from the mechas, but prooved to be too variable with \
|
||||
results. Instead their desgin changing to that of hunting down single \
|
||||
targets across any and all terrains."
|
||||
value = CATALOGUER_REWARD_MEDIUM
|
||||
|
||||
/mob/living/simple_mob/humanoid/eclipse/lunar/aeroblaster
|
||||
catalogue_data = list(/datum/category_item/catalogue/fauna/eclipse/pummler)
|
||||
|
||||
/datum/category_item/catalogue/fauna/eclipse/aeroblaster
|
||||
name = "Eclipse Drones"
|
||||
desc = "Sometimes, the failed resleeves only leave the fragments of a mind \
|
||||
behind. But even that is useful, latching onto the renamants of loyalty and \
|
||||
the brain's remaining procressing power to create special circuits for, \
|
||||
their drones."
|
||||
value = CATALOGUER_REWARD_MEDIUM
|
||||
|
||||
/mob/living/simple_mob/humanoid/eclipse/lunar/miner
|
||||
catalogue_data = list(/datum/category_item/catalogue/fauna/eclipse/miner)
|
||||
|
||||
/datum/category_item/catalogue/fauna/eclipse/miner
|
||||
name = "Bio-tech Unit"
|
||||
desc = "One benefit of the slime units is they're able to easily interface \
|
||||
with the drone units. Cooperation is keenly unquie between the slime and \
|
||||
drone units. This is espically helpful within hazardous mining conditions \
|
||||
both being able to flee or alter plans as soon as either noitces."
|
||||
value = CATALOGUER_REWARD_MEDIUM
|
||||
|
||||
/mob/living/simple_mob/humanoid/eclipse/solar/froststalker
|
||||
catalogue_data = list(/datum/category_item/catalogue/fauna/eclipse/froststalker)
|
||||
|
||||
/datum/category_item/catalogue/fauna/eclipse/froststalker
|
||||
name = "Mindless Ice"
|
||||
desc = "Cryogel expermination has been one of the most active fronts, but \
|
||||
with it, countless failures. Whilst not on purpose, many of their number\
|
||||
have had their bodies freeze over, transforming into sentient creatures, \
|
||||
of ice. Their minds sometimes lost alongside their orginal form."
|
||||
value = CATALOGUER_REWARD_MEDIUM
|
||||
|
||||
/mob/living/simple_mob/humanoid/eclipse/solar/cryomancer
|
||||
catalogue_data = list(/datum/category_item/catalogue/fauna/eclipse/cryomancer)
|
||||
|
||||
/datum/category_item/catalogue/fauna/eclipse/cryomancer
|
||||
name = "Cryomancers"
|
||||
desc = "One of the few success in the Pluto Intitative, but one that \
|
||||
yields great results. Highly resistant to cold, and heat, more so then it's \
|
||||
contemparies, all the while wielding expirmental frost weaponry to deadly \
|
||||
effecieny. Rare and vaulable pieces in the Eclipse's army, they are rarely seen \
|
||||
but when utilized, that area is of high priority. "
|
||||
value = CATALOGUER_REWARD_MEDIUM
|
||||
@@ -0,0 +1,25 @@
|
||||
/obj/item/weapon/gun/energy/freezegun
|
||||
name = "Pulse Froster Prototype"
|
||||
desc = "A strange gun pulsing with energy, it's touch chilling you to the core."
|
||||
icon = 'modular_chomp/icons/obj/guns/precursor/frostgun.dmi'
|
||||
icon_state = "cryogun"
|
||||
item_state = "cryogun"
|
||||
wielded_item_state = "cryogun-wielded"
|
||||
matter = list(MAT_DURASTEEL = 1000, MAT_MORPHIUM = 500)
|
||||
origin_tech = list(TECH_COMBAT = 6, TECH_POWER = 5, TECH_PRECURSOR = 3)
|
||||
|
||||
|
||||
charge_cost = 480 //How much energy is needed to fire.
|
||||
|
||||
accept_cell_type = /obj/item/weapon/cell/device
|
||||
cell_type = /obj/item/weapon/cell/device/weapon
|
||||
projectile_type = /obj/item/projectile/energy/frostsphere
|
||||
|
||||
charge_meter = 1
|
||||
|
||||
reload_time = 10
|
||||
|
||||
firemodes = list(
|
||||
list(mode_name="normal", fire_delay=5, projectile_type=/obj/item/projectile/energy/frostsphere, charge_cost = 120),
|
||||
list(mode_name="shotgun", fire_delay=15, projectile_type=/obj/item/projectile/bullet/frostshotgun, charge_cost = 480),
|
||||
)
|
||||
@@ -86,3 +86,12 @@
|
||||
materials = list(MAT_STEEL = 4000, MAT_GLASS = 1000, MAT_DIAMOND = 2000, MAT_TITANIUM = 4000, MAT_LEAD = 4000, MAT_URANIUM = 5000)
|
||||
build_path = /obj/item/weapon/gun/energy/lasercannon
|
||||
sort_string = "MAAAD"
|
||||
|
||||
//Wierd weapon time
|
||||
/datum/design/item/weapon/energy/cyrogun
|
||||
desc = "An improperly researched and poorly built weapon, specialized in utlizing frost offensively.."
|
||||
id = "cryogun"
|
||||
req_tech = list(TECH_COMBAT = 7, TECH_MATERIAL = 8, TECH_POWER = 7, TECH_PRECURSOR = 4, TECH_ILLEGAL = 8)
|
||||
materials = list(MAT_GLASS = 3000, MAT_MORPHIUM = 4000, MAT_DURASTEEL = 6000, MAT_LEAD = 6000, MAT_METALHYDROGEN = 3000)
|
||||
build_path = /obj/item/weapon/gun/energy/freezegun
|
||||
sort_string = "MAAAD"
|
||||
|
||||
Reference in New Issue
Block a user