[MIRROR] Absorb Escape default changed to 0 (#7546)

Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com>
Co-authored-by: CHOMPStation2 <chompsation2@gmail.com>
This commit is contained in:
CHOMPStation2
2024-01-14 13:30:55 +01:00
committed by GitHub
co-authored by Heroman3003 CHOMPStation2
parent b90eec23e2
commit 7be21cbdaf
2 changed files with 4 additions and 2 deletions
+2 -2
View File
@@ -31,7 +31,7 @@
var/digestchance = 0 // % Chance of stomach beginning to digest if prey struggles
var/absorbchance = 0 // % Chance of stomach beginning to absorb if prey struggles
var/escapechance = 0 // % Chance of prey beginning to escape if prey struggles.
var/escapechance_absorbed = 20 // % Chance of absorbed prey finishing an escape. Requires a successful escape roll against the above as well.
var/escapechance_absorbed = 0 // % Chance of absorbed prey finishing an escape. Requires a successful escape roll against the above as well.
var/escape_stun = 0 // AI controlled mobs with a number here will be weakened by the provided var when someone escapes, to prevent endless nom loops
var/transferchance = 0 // % Chance of prey being trasnsfered, goes from 0-100%
var/transferchance_secondary = 0 // % Chance of prey being transfered to transferchance_secondary, also goes 0-100%
@@ -2085,7 +2085,7 @@
//absorb resists
if(escapable || owner.stat) //If the stomach has escapable enabled or the owner is dead/unconscious
if(prob(escapechance_absorbed) || owner.stat) //Let's have it check to see if the prey's escape attempt starts.
if(prob(escapechance) || owner.stat) //Let's have it check to see if the prey's escape attempt starts.
var/living_count = 0