mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-07-20 20:54:35 +01:00
@@ -0,0 +1,101 @@
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/* Cards
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* Contains:
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* DATA CARD
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* ID CARD
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* FINGERPRINT CARD HOLDER
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* FINGERPRINT CARD
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*/
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/*
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* DATA CARDS - Used for the teleporter
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*/
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/obj/item/weapon/card
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name = "card"
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desc = "Does card things."
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icon = 'icons/obj/card.dmi'
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w_class = ITEMSIZE_TINY
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slot_flags = SLOT_EARS
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var/associated_account_number = 0
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var/list/files = list( )
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/obj/item/weapon/card/data
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name = "data disk"
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desc = "A disk of data."
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icon_state = "data"
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var/function = "storage"
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var/data = "null"
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var/special = null
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item_state = "card-id"
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/obj/item/weapon/card/data/verb/label(t as text)
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set name = "Label Disk"
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set category = "Object"
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set src in usr
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if (t)
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src.name = text("data disk- '[]'", t)
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else
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src.name = "data disk"
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src.add_fingerprint(usr)
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return
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/obj/item/weapon/card/data/clown
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name = "\proper the coordinates to clown planet"
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icon_state = "data"
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item_state = "card-id"
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layer = 3
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level = 2
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desc = "This card contains coordinates to the fabled Clown Planet. Handle with care."
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function = "teleporter"
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data = "Clown Land"
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/*
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* ID CARDS
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*/
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/obj/item/weapon/card/emag_broken
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desc = "It's a card with a magnetic strip attached to some circuitry. It looks too busted to be used for anything but salvage."
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name = "broken cryptographic sequencer"
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icon_state = "emag"
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item_state = "card-id"
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origin_tech = list(TECH_MAGNET = 2, TECH_ILLEGAL = 2)
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/obj/item/weapon/card/emag
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desc = "It's a card with a magnetic strip attached to some circuitry."
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name = "cryptographic sequencer"
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icon_state = "emag"
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item_state = "card-id"
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origin_tech = list(TECH_MAGNET = 2, TECH_ILLEGAL = 2)
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var/uses = 10
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/obj/item/weapon/card/emag/resolve_attackby(atom/A, mob/user)
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var/used_uses = A.emag_act(uses, user, src)
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if(used_uses < 0)
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return ..(A, user)
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uses -= used_uses
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A.add_fingerprint(user)
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log_and_message_admins("emagged \an [A].")
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if(uses<1)
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user.visible_message("<span class='warning'>\The [src] fizzles and sparks - it seems it's been used once too often, and is now spent.</span>")
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user.drop_item()
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var/obj/item/weapon/card/emag_broken/junk = new(user.loc)
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junk.add_fingerprint(user)
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qdel(src)
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return 1
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/obj/item/weapon/card/emag/attackby(obj/item/O as obj, mob/user as mob)
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if(istype(O, /obj/item/stack/telecrystal))
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var/obj/item/stack/telecrystal/T = O
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if(T.amount < 1)
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usr << "<span class='notice'>You are not adding enough telecrystals to fuel \the [src].</span>"
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return
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uses += T.amount/2 //Gives 5 uses per 10 TC
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uses = ceil(uses) //Ensures no decimal uses nonsense, rounds up to be nice
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usr << "<span class='notice'>You add \the [O] to \the [src]. Increasing the uses of \the [src] to [uses].</span>"
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qdel(O)
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+464
-364
@@ -1,365 +1,465 @@
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/* Cards
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* Contains:
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* DATA CARD
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* ID CARD
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* FINGERPRINT CARD HOLDER
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* FINGERPRINT CARD
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*/
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/*
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* DATA CARDS - Used for the teleporter
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*/
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/obj/item/weapon/card
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name = "card"
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desc = "Does card things."
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icon = 'icons/obj/card.dmi'
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w_class = ITEMSIZE_TINY
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slot_flags = SLOT_EARS
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var/associated_account_number = 0
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var/list/files = list( )
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/obj/item/weapon/card/data
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name = "data disk"
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desc = "A disk of data."
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icon_state = "data"
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var/function = "storage"
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var/data = "null"
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var/special = null
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item_state = "card-id"
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/obj/item/weapon/card/data/verb/label(t as text)
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set name = "Label Disk"
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set category = "Object"
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set src in usr
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if (t)
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src.name = text("data disk- '[]'", t)
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else
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src.name = "data disk"
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src.add_fingerprint(usr)
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return
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/obj/item/weapon/card/data/clown
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name = "\proper the coordinates to clown planet"
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icon_state = "data"
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item_state = "card-id"
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layer = 3
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level = 2
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desc = "This card contains coordinates to the fabled Clown Planet. Handle with care."
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function = "teleporter"
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data = "Clown Land"
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/*
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* ID CARDS
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*/
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/obj/item/weapon/card/emag_broken
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desc = "It's a card with a magnetic strip attached to some circuitry. It looks too busted to be used for anything but salvage."
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name = "broken cryptographic sequencer"
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icon_state = "emag"
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item_state = "card-id"
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origin_tech = list(TECH_MAGNET = 2, TECH_ILLEGAL = 2)
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/obj/item/weapon/card/emag
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desc = "It's a card with a magnetic strip attached to some circuitry."
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name = "cryptographic sequencer"
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icon_state = "emag"
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item_state = "card-id"
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origin_tech = list(TECH_MAGNET = 2, TECH_ILLEGAL = 2)
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var/uses = 10
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/obj/item/weapon/card/emag/resolve_attackby(atom/A, mob/user)
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var/used_uses = A.emag_act(uses, user, src)
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if(used_uses < 0)
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return ..(A, user)
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uses -= used_uses
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A.add_fingerprint(user)
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log_and_message_admins("emagged \an [A].")
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if(uses<1)
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user.visible_message("<span class='warning'>\The [src] fizzles and sparks - it seems it's been used once too often, and is now spent.</span>")
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user.drop_item()
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var/obj/item/weapon/card/emag_broken/junk = new(user.loc)
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junk.add_fingerprint(user)
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qdel(src)
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return 1
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/obj/item/weapon/card/emag/attackby(obj/item/O as obj, mob/user as mob)
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if(istype(O, /obj/item/stack/telecrystal))
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var/obj/item/stack/telecrystal/T = O
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if(T.amount < 1)
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usr << "<span class='notice'>You are not adding enough telecrystals to fuel \the [src].</span>"
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return
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uses += T.amount/2 //Gives 5 uses per 10 TC
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uses = ceil(uses) //Ensures no decimal uses nonsense, rounds up to be nice
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usr << "<span class='notice'>You add \the [O] to \the [src]. Increasing the uses of \the [src] to [uses].</span>"
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qdel(O)
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/obj/item/weapon/card/id
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name = "identification card"
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desc = "A card used to provide ID and determine access across the station."
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icon_state = "id"
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item_state = "card-id"
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sprite_sheets = list(
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"Teshari" = 'icons/mob/species/seromi/id.dmi'
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)
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var/access = list()
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var/registered_name = "Unknown" // The name registered_name on the card
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slot_flags = SLOT_ID | SLOT_EARS
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var/age = "\[UNSET\]"
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var/blood_type = "\[UNSET\]"
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var/dna_hash = "\[UNSET\]"
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var/fingerprint_hash = "\[UNSET\]"
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var/sex = "\[UNSET\]"
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var/icon/front
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var/icon/side
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var/primary_color = rgb(0,0,0) // Obtained by eyedroppering the stripe in the middle of the card
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var/secondary_color = rgb(0,0,0) // Likewise for the oval in the top-left corner
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//alt titles are handled a bit weirdly in order to unobtrusively integrate into existing ID system
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var/assignment = null //can be alt title or the actual job
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var/rank = null //actual job
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var/dorm = 0 // determines if this ID has claimed a dorm already
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/obj/item/weapon/card/id/examine(mob/user)
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set src in oview(1)
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if(in_range(usr, src))
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show(usr)
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usr << desc
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else
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usr << "<span class='warning'>It is too far away.</span>"
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/obj/item/weapon/card/id/proc/prevent_tracking()
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return 0
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/obj/item/weapon/card/id/proc/show(mob/user as mob)
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if(front && side)
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user << browse_rsc(front, "front.png")
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user << browse_rsc(side, "side.png")
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var/datum/browser/popup = new(user, "idcard", name, 600, 250)
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popup.set_content(dat())
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popup.set_title_image(usr.browse_rsc_icon(src.icon, src.icon_state))
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popup.open()
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return
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/obj/item/weapon/card/id/proc/update_name()
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name = "[src.registered_name]'s ID Card ([src.assignment])"
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/obj/item/weapon/card/id/proc/set_id_photo(var/mob/M)
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front = getFlatIcon(M, SOUTH, always_use_defdir = 1)
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side = getFlatIcon(M, WEST, always_use_defdir = 1)
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/mob/proc/set_id_info(var/obj/item/weapon/card/id/id_card)
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id_card.age = 0
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id_card.registered_name = real_name
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id_card.sex = capitalize(gender)
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id_card.set_id_photo(src)
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if(dna)
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id_card.blood_type = dna.b_type
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id_card.dna_hash = dna.unique_enzymes
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id_card.fingerprint_hash= md5(dna.uni_identity)
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id_card.update_name()
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/mob/living/carbon/human/set_id_info(var/obj/item/weapon/card/id/id_card)
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..()
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id_card.age = age
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/obj/item/weapon/card/id/proc/dat()
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var/dat = ("<table><tr><td>")
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dat += text("Name: []</A><BR>", registered_name)
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dat += text("Sex: []</A><BR>\n", sex)
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dat += text("Age: []</A><BR>\n", age)
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dat += text("Rank: []</A><BR>\n", assignment)
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dat += text("Fingerprint: []</A><BR>\n", fingerprint_hash)
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dat += text("Blood Type: []<BR>\n", blood_type)
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dat += text("DNA Hash: []<BR><BR>\n", dna_hash)
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if(front && side)
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dat +="<td align = center valign = top>Photo:<br><img src=front.png height=80 width=80 border=4><img src=side.png height=80 width=80 border=4></td>"
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dat += "</tr></table>"
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return dat
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/obj/item/weapon/card/id/attack_self(mob/user as mob)
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user.visible_message("\The [user] shows you: \icon[src] [src.name]. The assignment on the card: [src.assignment]",\
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"You flash your ID card: \icon[src] [src.name]. The assignment on the card: [src.assignment]")
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src.add_fingerprint(user)
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return
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/obj/item/weapon/card/id/GetAccess()
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return access
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/obj/item/weapon/card/id/GetID()
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return src
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/obj/item/weapon/card/id/verb/read()
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set name = "Read ID Card"
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||||
set category = "Object"
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||||
set src in usr
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||||
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usr << text("\icon[] []: The current assignment on the card is [].", src, src.name, src.assignment)
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usr << "The blood type on the card is [blood_type]."
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usr << "The DNA hash on the card is [dna_hash]."
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||||
usr << "The fingerprint hash on the card is [fingerprint_hash]."
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return
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/obj/item/weapon/card/id/silver
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name = "identification card"
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desc = "A silver card which shows honour and dedication."
|
||||
icon_state = "silver"
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||||
item_state = "silver_id"
|
||||
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/obj/item/weapon/card/id/gold
|
||||
name = "identification card"
|
||||
desc = "A golden card which shows power and might."
|
||||
icon_state = "gold"
|
||||
item_state = "gold_id"
|
||||
|
||||
/obj/item/weapon/card/id/syndicate_command
|
||||
name = "syndicate ID card"
|
||||
desc = "An ID straight from the Syndicate."
|
||||
registered_name = "Syndicate"
|
||||
assignment = "Syndicate Overlord"
|
||||
access = list(access_syndicate, access_external_airlocks)
|
||||
|
||||
/obj/item/weapon/card/id/captains_spare
|
||||
name = "colony director's spare ID"
|
||||
desc = "The spare ID of the High Lord himself."
|
||||
icon_state = "gold"
|
||||
item_state = "gold_id"
|
||||
registered_name = "Colony Director"
|
||||
assignment = "Colony Director"
|
||||
/obj/item/weapon/card/id/captains_spare/New()
|
||||
access = get_all_station_access()
|
||||
..()
|
||||
|
||||
/obj/item/weapon/card/id/synthetic
|
||||
name = "\improper Synthetic ID"
|
||||
desc = "Access module for NanoTrasen Synthetics"
|
||||
icon_state = "id-robot"
|
||||
item_state = "tdgreen"
|
||||
assignment = "Synthetic"
|
||||
|
||||
/obj/item/weapon/card/id/synthetic/New()
|
||||
access = get_all_station_access() + access_synth
|
||||
..()
|
||||
|
||||
/obj/item/weapon/card/id/centcom
|
||||
name = "\improper CentCom. ID"
|
||||
desc = "An ID straight from Central Command."
|
||||
icon_state = "centcom"
|
||||
registered_name = "Central Command"
|
||||
assignment = "General"
|
||||
New()
|
||||
access = get_all_centcom_access()
|
||||
..()
|
||||
|
||||
/obj/item/weapon/card/id/centcom/ERT
|
||||
name = "\improper Emergency Response Team ID"
|
||||
assignment = "Emergency Response Team"
|
||||
|
||||
/obj/item/weapon/card/id/centcom/ERT/New()
|
||||
..()
|
||||
access |= get_all_station_access()
|
||||
|
||||
// Department-flavor IDs
|
||||
/obj/item/weapon/card/id/medical
|
||||
name = "identification card"
|
||||
desc = "A card issued to station medical staff."
|
||||
icon_state = "med"
|
||||
primary_color = rgb(189,237,237)
|
||||
secondary_color = rgb(223,255,255)
|
||||
|
||||
/obj/item/weapon/card/id/medical/head
|
||||
name = "identification card"
|
||||
desc = "A card which represents care and compassion."
|
||||
icon_state = "medGold"
|
||||
primary_color = rgb(189,237,237)
|
||||
secondary_color = rgb(255,223,127)
|
||||
|
||||
/obj/item/weapon/card/id/security
|
||||
name = "identification card"
|
||||
desc = "A card issued to station security staff."
|
||||
icon_state = "sec"
|
||||
primary_color = rgb(189,47,0)
|
||||
secondary_color = rgb(223,127,95)
|
||||
|
||||
/obj/item/weapon/card/id/security/head
|
||||
name = "identification card"
|
||||
desc = "A card which represents honor and protection."
|
||||
icon_state = "secGold"
|
||||
primary_color = rgb(189,47,0)
|
||||
secondary_color = rgb(255,223,127)
|
||||
|
||||
/obj/item/weapon/card/id/engineering
|
||||
name = "identification card"
|
||||
desc = "A card issued to station engineering staff."
|
||||
icon_state = "eng"
|
||||
primary_color = rgb(189,94,0)
|
||||
secondary_color = rgb(223,159,95)
|
||||
|
||||
/obj/item/weapon/card/id/engineering/head
|
||||
name = "identification card"
|
||||
desc = "A card which represents creativity and ingenuity."
|
||||
icon_state = "engGold"
|
||||
primary_color = rgb(189,94,0)
|
||||
secondary_color = rgb(255,223,127)
|
||||
|
||||
/obj/item/weapon/card/id/science
|
||||
name = "identification card"
|
||||
desc = "A card issued to station science staff."
|
||||
icon_state = "sci"
|
||||
primary_color = rgb(142,47,142)
|
||||
secondary_color = rgb(191,127,191)
|
||||
|
||||
/obj/item/weapon/card/id/science/head
|
||||
name = "identification card"
|
||||
desc = "A card which represents knowledge and reasoning."
|
||||
icon_state = "sciGold"
|
||||
primary_color = rgb(142,47,142)
|
||||
secondary_color = rgb(255,223,127)
|
||||
|
||||
/obj/item/weapon/card/id/cargo
|
||||
name = "identification card"
|
||||
desc = "A card issued to station cargo staff."
|
||||
icon_state = "cargo"
|
||||
primary_color = rgb(142,94,0)
|
||||
secondary_color = rgb(191,159,95)
|
||||
|
||||
/obj/item/weapon/card/id/cargo/head
|
||||
name = "identification card"
|
||||
desc = "A card which represents service and planning."
|
||||
icon_state = "cargoGold"
|
||||
primary_color = rgb(142,94,0)
|
||||
secondary_color = rgb(255,223,127)
|
||||
|
||||
/obj/item/weapon/card/id/civilian
|
||||
name = "identification card"
|
||||
desc = "A card issued to station civilian staff."
|
||||
icon_state = "civ"
|
||||
primary_color = rgb(0,94,142)
|
||||
secondary_color = rgb(95,159,191)
|
||||
|
||||
/obj/item/weapon/card/id/civilian/head //This is not the HoP. There's no position that uses this right now.
|
||||
name = "identification card"
|
||||
desc = "A card which represents common sense and responsibility."
|
||||
icon_state = "civGold"
|
||||
primary_color = rgb(0,94,142)
|
||||
secondary_color = rgb(255,223,127)
|
||||
|
||||
/obj/item/weapon/card/id/external
|
||||
name = "identification card"
|
||||
desc = "An identification card of some sort. It does not look like it is issued by NT."
|
||||
icon_state = "permit"
|
||||
primary_color = rgb(142,94,0)
|
||||
/obj/item/weapon/card/id
|
||||
name = "identification card"
|
||||
desc = "A card used to provide ID and determine access across the station."
|
||||
icon_state = "id"
|
||||
item_state = "card-id"
|
||||
|
||||
sprite_sheets = list(
|
||||
"Teshari" = 'icons/mob/species/seromi/id.dmi'
|
||||
)
|
||||
|
||||
var/access = list()
|
||||
var/registered_name = "Unknown" // The name registered_name on the card
|
||||
slot_flags = SLOT_ID | SLOT_EARS
|
||||
|
||||
var/age = "\[UNSET\]"
|
||||
var/blood_type = "\[UNSET\]"
|
||||
var/dna_hash = "\[UNSET\]"
|
||||
var/fingerprint_hash = "\[UNSET\]"
|
||||
var/sex = "\[UNSET\]"
|
||||
var/icon/front
|
||||
var/icon/side
|
||||
|
||||
var/primary_color = rgb(0,0,0) // Obtained by eyedroppering the stripe in the middle of the card
|
||||
var/secondary_color = rgb(0,0,0) // Likewise for the oval in the top-left corner
|
||||
|
||||
//alt titles are handled a bit weirdly in order to unobtrusively integrate into existing ID system
|
||||
var/assignment = null //can be alt title or the actual job
|
||||
var/rank = null //actual job
|
||||
var/dorm = 0 // determines if this ID has claimed a dorm already
|
||||
|
||||
/obj/item/weapon/card/id/examine(mob/user)
|
||||
set src in oview(1)
|
||||
if(in_range(usr, src))
|
||||
show(usr)
|
||||
usr << desc
|
||||
else
|
||||
usr << "<span class='warning'>It is too far away.</span>"
|
||||
|
||||
/obj/item/weapon/card/id/proc/prevent_tracking()
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/card/id/proc/show(mob/user as mob)
|
||||
if(front && side)
|
||||
user << browse_rsc(front, "front.png")
|
||||
user << browse_rsc(side, "side.png")
|
||||
var/datum/browser/popup = new(user, "idcard", name, 600, 250)
|
||||
popup.set_content(dat())
|
||||
popup.set_title_image(usr.browse_rsc_icon(src.icon, src.icon_state))
|
||||
popup.open()
|
||||
return
|
||||
|
||||
/obj/item/weapon/card/id/proc/update_name()
|
||||
name = "[src.registered_name]'s ID Card ([src.assignment])"
|
||||
|
||||
/obj/item/weapon/card/id/proc/set_id_photo(var/mob/M)
|
||||
front = getFlatIcon(M, SOUTH, always_use_defdir = 1)
|
||||
side = getFlatIcon(M, WEST, always_use_defdir = 1)
|
||||
|
||||
/mob/proc/set_id_info(var/obj/item/weapon/card/id/id_card)
|
||||
id_card.age = 0
|
||||
id_card.registered_name = real_name
|
||||
id_card.sex = capitalize(gender)
|
||||
id_card.set_id_photo(src)
|
||||
|
||||
if(dna)
|
||||
id_card.blood_type = dna.b_type
|
||||
id_card.dna_hash = dna.unique_enzymes
|
||||
id_card.fingerprint_hash= md5(dna.uni_identity)
|
||||
id_card.update_name()
|
||||
|
||||
/mob/living/carbon/human/set_id_info(var/obj/item/weapon/card/id/id_card)
|
||||
..()
|
||||
id_card.age = age
|
||||
|
||||
/obj/item/weapon/card/id/proc/dat()
|
||||
var/dat = ("<table><tr><td>")
|
||||
dat += text("Name: []</A><BR>", registered_name)
|
||||
dat += text("Sex: []</A><BR>\n", sex)
|
||||
dat += text("Age: []</A><BR>\n", age)
|
||||
dat += text("Rank: []</A><BR>\n", assignment)
|
||||
dat += text("Fingerprint: []</A><BR>\n", fingerprint_hash)
|
||||
dat += text("Blood Type: []<BR>\n", blood_type)
|
||||
dat += text("DNA Hash: []<BR><BR>\n", dna_hash)
|
||||
if(front && side)
|
||||
dat +="<td align = center valign = top>Photo:<br><img src=front.png height=80 width=80 border=4><img src=side.png height=80 width=80 border=4></td>"
|
||||
dat += "</tr></table>"
|
||||
return dat
|
||||
|
||||
/obj/item/weapon/card/id/attack_self(mob/user as mob)
|
||||
user.visible_message("\The [user] shows you: \icon[src] [src.name]. The assignment on the card: [src.assignment]",\
|
||||
"You flash your ID card: \icon[src] [src.name]. The assignment on the card: [src.assignment]")
|
||||
|
||||
src.add_fingerprint(user)
|
||||
return
|
||||
|
||||
/obj/item/weapon/card/id/GetAccess()
|
||||
return access
|
||||
|
||||
/obj/item/weapon/card/id/GetID()
|
||||
return src
|
||||
|
||||
/obj/item/weapon/card/id/verb/read()
|
||||
set name = "Read ID Card"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
|
||||
usr << text("\icon[] []: The current assignment on the card is [].", src, src.name, src.assignment)
|
||||
usr << "The blood type on the card is [blood_type]."
|
||||
usr << "The DNA hash on the card is [dna_hash]."
|
||||
usr << "The fingerprint hash on the card is [fingerprint_hash]."
|
||||
return
|
||||
|
||||
/obj/item/weapon/card/id/silver
|
||||
name = "identification card"
|
||||
desc = "A silver card which shows honour and dedication."
|
||||
icon_state = "silver"
|
||||
item_state = "silver_id"
|
||||
|
||||
/obj/item/weapon/card/id/silver/secretary/New()
|
||||
..()
|
||||
assignment = "Command Secretary"
|
||||
rank = "Command Secretary"
|
||||
access |= list(access_heads)
|
||||
|
||||
/obj/item/weapon/card/id/silver/hop/New()
|
||||
..()
|
||||
assignment = "Head of Personnel"
|
||||
rank = "Head of Personnel"
|
||||
access |= list(access_security, access_sec_doors, access_brig, access_forensics_lockers,
|
||||
access_medical, access_engine, access_change_ids, access_ai_upload, access_eva, access_heads,
|
||||
access_all_personal_lockers, access_maint_tunnels, access_bar, access_janitor, access_construction, access_morgue,
|
||||
access_crematorium, access_kitchen, access_cargo, access_cargo_bot, access_mailsorting, access_qm, access_hydroponics, access_lawyer,
|
||||
access_chapel_office, access_library, access_research, access_mining, access_heads_vault, access_mining_station,
|
||||
access_hop, access_RC_announce, access_keycard_auth, access_gateway)
|
||||
|
||||
/obj/item/weapon/card/id/gold
|
||||
name = "identification card"
|
||||
desc = "A golden card which shows power and might."
|
||||
icon_state = "gold"
|
||||
item_state = "gold_id"
|
||||
|
||||
/obj/item/weapon/card/id/gold/captain/New()
|
||||
assignment = "Colony Director"
|
||||
rank = "Colony Director"
|
||||
access = get_all_station_access()
|
||||
..()
|
||||
|
||||
/obj/item/weapon/card/id/captains_spare
|
||||
name = "colony director's spare ID"
|
||||
desc = "The spare ID of the High Lord himself."
|
||||
icon_state = "gold"
|
||||
item_state = "gold_id"
|
||||
registered_name = "Colony Director"
|
||||
assignment = "Colony Director"
|
||||
|
||||
/obj/item/weapon/card/id/captains_spare/New()
|
||||
access = get_all_station_access()
|
||||
..()
|
||||
|
||||
/obj/item/weapon/card/id/synthetic
|
||||
name = "\improper Synthetic ID"
|
||||
desc = "Access module for NanoTrasen Synthetics"
|
||||
icon_state = "id-robot"
|
||||
item_state = "tdgreen"
|
||||
assignment = "Synthetic"
|
||||
|
||||
/obj/item/weapon/card/id/synthetic/New()
|
||||
access = get_all_station_access() + access_synth
|
||||
..()
|
||||
|
||||
/obj/item/weapon/card/id/centcom
|
||||
name = "\improper CentCom. ID"
|
||||
desc = "An ID straight from Central Command."
|
||||
icon_state = "centcom"
|
||||
registered_name = "Central Command"
|
||||
assignment = "General"
|
||||
|
||||
/obj/item/weapon/card/id/centcom/New()
|
||||
access = get_all_centcom_access()
|
||||
..()
|
||||
|
||||
/obj/item/weapon/card/id/centcom/station/New()
|
||||
..()
|
||||
access |= get_all_station_access()
|
||||
|
||||
/obj/item/weapon/card/id/centcom/ERT
|
||||
name = "\improper Emergency Response Team ID"
|
||||
assignment = "Emergency Response Team"
|
||||
|
||||
/obj/item/weapon/card/id/centcom/ERT/New()
|
||||
..()
|
||||
access |= get_all_station_access()
|
||||
|
||||
// Department-flavor IDs
|
||||
/obj/item/weapon/card/id/medical
|
||||
name = "identification card"
|
||||
desc = "A card issued to station medical staff."
|
||||
icon_state = "med"
|
||||
primary_color = rgb(189,237,237)
|
||||
secondary_color = rgb(223,255,255)
|
||||
access = list(access_medical, access_medical_equip)
|
||||
|
||||
/obj/item/weapon/card/id/medical/doctor/New()
|
||||
..()
|
||||
assignment = "Medical Doctor"
|
||||
rank = "Medical Doctor"
|
||||
access |= list(access_morgue, access_surgery, access_virology, access_eva)
|
||||
|
||||
/obj/item/weapon/card/id/medical/chemist/New()
|
||||
..()
|
||||
assignment = "Chemist"
|
||||
rank = "Chemist"
|
||||
access |= list(access_chemistry)
|
||||
|
||||
/obj/item/weapon/card/id/medical/geneticist/New()
|
||||
..()
|
||||
assignment = "Geneticist"
|
||||
rank = "Geneticist"
|
||||
access |= list(access_morgue, access_genetics)
|
||||
|
||||
/obj/item/weapon/card/id/medical/psychiatrist/New()
|
||||
..()
|
||||
assignment = "Psychiatrist"
|
||||
rank = "Psychiatrist"
|
||||
access |= list(access_psychiatrist)
|
||||
|
||||
/obj/item/weapon/card/id/medical/paramedic/New()
|
||||
..()
|
||||
assignment = "Paramedic"
|
||||
rank = "Paramedic"
|
||||
access |= list(access_morgue, access_eva, access_maint_tunnels, access_external_airlocks)
|
||||
|
||||
/obj/item/weapon/card/id/medical/head
|
||||
name = "identification card"
|
||||
desc = "A card which represents care and compassion."
|
||||
assignment = "Chief Medical Officer"
|
||||
rank = "Chief Medical Officer"
|
||||
icon_state = "medGold"
|
||||
primary_color = rgb(189,237,237)
|
||||
secondary_color = rgb(255,223,127)
|
||||
|
||||
/obj/item/weapon/card/id/medical/head/New()
|
||||
access |= list(access_morgue, access_genetics, access_heads, access_chemistry, access_virology, access_cmo, access_surgery, access_RC_announce,
|
||||
access_keycard_auth, access_sec_doors, access_psychiatrist, access_eva, access_external_airlocks, access_maint_tunnels)
|
||||
|
||||
/obj/item/weapon/card/id/security
|
||||
name = "identification card"
|
||||
desc = "A card issued to station security staff."
|
||||
icon_state = "sec"
|
||||
primary_color = rgb(189,47,0)
|
||||
secondary_color = rgb(223,127,95)
|
||||
access = list(access_security, access_sec_doors, access_maint_tunnels, access_external_airlocks, access_eva)
|
||||
|
||||
/obj/item/weapon/card/id/security/officer/New()
|
||||
..()
|
||||
assignment = "Assignment"
|
||||
rank = "Security Officer"
|
||||
access |= list(access_brig)
|
||||
|
||||
/obj/item/weapon/card/id/security/detective/New()
|
||||
..()
|
||||
assignment = "Detective"
|
||||
rank = "Detective"
|
||||
access |= list(access_forensics_lockers, access_morgue)
|
||||
|
||||
/obj/item/weapon/card/id/security/warden/New()
|
||||
..()
|
||||
assignment = "Warden"
|
||||
rank = "Warden"
|
||||
access |= list(access_brig, access_armory)
|
||||
|
||||
/obj/item/weapon/card/id/security/head
|
||||
name = "identification card"
|
||||
desc = "A card which represents honor and protection."
|
||||
icon_state = "secGold"
|
||||
assignment = "Head of Security"
|
||||
rank = "Head of Security"
|
||||
primary_color = rgb(189,47,0)
|
||||
secondary_color = rgb(255,223,127)
|
||||
|
||||
/obj/item/weapon/card/id/security/head/New()
|
||||
..()
|
||||
access |= list(access_brig, access_armory, access_forensics_lockers, access_morgue, access_all_personal_lockers,
|
||||
access_research, access_engine, access_mining, access_medical, access_construction, access_mailsorting,
|
||||
access_heads, access_hos, access_RC_announce, access_keycard_auth, access_gateway)
|
||||
|
||||
/obj/item/weapon/card/id/engineering
|
||||
name = "identification card"
|
||||
desc = "A card issued to station engineering staff."
|
||||
icon_state = "eng"
|
||||
primary_color = rgb(189,94,0)
|
||||
secondary_color = rgb(223,159,95)
|
||||
access = list(access_eva, access_engine, access_maint_tunnels, access_construction, access_external_airlocks)
|
||||
|
||||
/obj/item/weapon/card/id/engineering/engineer/New()
|
||||
..()
|
||||
assignment = "Station Engineer"
|
||||
rank = "Station Engineer"
|
||||
access |= list(access_engine_equip, access_tech_storage)
|
||||
|
||||
/obj/item/weapon/card/id/engineering/atmos/New()
|
||||
..()
|
||||
assignment = "Atmospheric Technician"
|
||||
rank = "Atmospheric Technician"
|
||||
access |= list(access_atmospherics, access_emergency_storage)
|
||||
|
||||
/obj/item/weapon/card/id/engineering/head
|
||||
name = "identification card"
|
||||
desc = "A card which represents creativity and ingenuity."
|
||||
icon_state = "engGold"
|
||||
assignment = "Chief Engineer"
|
||||
rank = "Chief Engineer"
|
||||
primary_color = rgb(189,94,0)
|
||||
secondary_color = rgb(255,223,127)
|
||||
|
||||
/obj/item/weapon/card/id/engineering/head/New()
|
||||
..()
|
||||
access |= list(access_engine_equip, access_tech_storage, access_teleporter, access_atmospherics, access_emergency_storage,
|
||||
access_heads, access_sec_doors, access_ce, access_RC_announce, access_keycard_auth, access_tcomsat, access_ai_upload)
|
||||
|
||||
/obj/item/weapon/card/id/science
|
||||
name = "identification card"
|
||||
desc = "A card issued to station science staff."
|
||||
icon_state = "sci"
|
||||
primary_color = rgb(142,47,142)
|
||||
secondary_color = rgb(191,127,191)
|
||||
access = list(access_research)
|
||||
|
||||
/obj/item/weapon/card/id/science/scientist/New()
|
||||
..()
|
||||
assignment = "Scientist"
|
||||
rank = "Scientist"
|
||||
access |= list(access_tox, access_tox_storage, access_xenoarch)
|
||||
|
||||
/obj/item/weapon/card/id/science/xenobiologist/New()
|
||||
..()
|
||||
assignment = "Xenobiologist"
|
||||
rank = "Xenobiologist"
|
||||
access |= list(access_xenobiology, access_hydroponics, access_tox_storage)
|
||||
|
||||
/obj/item/weapon/card/id/science/roboticist/New()
|
||||
..()
|
||||
assignment = "Roboticist"
|
||||
rank = "Roboticist"
|
||||
access |= list(access_robotics, access_tech_storage, access_morgue)
|
||||
|
||||
/obj/item/weapon/card/id/science/head
|
||||
name = "identification card"
|
||||
desc = "A card which represents knowledge and reasoning."
|
||||
icon_state = "sciGold"
|
||||
assignment = "Research Director"
|
||||
rank = "Research Director"
|
||||
primary_color = rgb(142,47,142)
|
||||
secondary_color = rgb(255,223,127)
|
||||
|
||||
/obj/item/weapon/card/id/science/head/New()
|
||||
..()
|
||||
access |= list(access_rd, access_heads, access_tox, access_genetics, access_morgue, access_tox_storage, access_teleporter, access_sec_doors,
|
||||
access_robotics, access_xenobiology, access_ai_upload, access_tech_storage, access_RC_announce, access_keycard_auth,
|
||||
access_tcomsat, access_gateway, access_xenoarch)
|
||||
|
||||
/obj/item/weapon/card/id/cargo
|
||||
name = "identification card"
|
||||
desc = "A card issued to station cargo staff."
|
||||
icon_state = "cargo"
|
||||
primary_color = rgb(142,94,0)
|
||||
secondary_color = rgb(191,159,95)
|
||||
access = list(access_mailsorting)
|
||||
|
||||
/obj/item/weapon/card/id/cargo/cargo_tech/New()
|
||||
..()
|
||||
assignment = "Cargo Technician"
|
||||
rank = "Cargo Technician"
|
||||
access |= list(access_maint_tunnels, access_cargo, access_cargo_bot)
|
||||
|
||||
/obj/item/weapon/card/id/cargo/mining/New()
|
||||
..()
|
||||
assignment = "Shaft Miner"
|
||||
rank = "Shaft Miner"
|
||||
access |= list(access_mining, access_mining_station)
|
||||
|
||||
/obj/item/weapon/card/id/cargo/head
|
||||
name = "identification card"
|
||||
desc = "A card which represents service and planning."
|
||||
icon_state = "cargoGold"
|
||||
assignment = "Quartermaster"
|
||||
rank = "Quartermaster"
|
||||
primary_color = rgb(142,94,0)
|
||||
secondary_color = rgb(255,223,127)
|
||||
|
||||
/obj/item/weapon/card/id/cargo/head/New()
|
||||
..()
|
||||
access |= list(access_maint_tunnels, access_cargo, access_cargo_bot, access_qm, access_mining, access_mining_station)
|
||||
|
||||
/obj/item/weapon/card/id/assistant
|
||||
name = "identification card"
|
||||
// assignment = "Assistant"
|
||||
// rank = "Assistant"
|
||||
access = list()
|
||||
|
||||
/obj/item/weapon/card/id/civilian
|
||||
name = "identification card"
|
||||
desc = "A card issued to station civilian staff."
|
||||
icon_state = "civ"
|
||||
assignment = "Civilian"
|
||||
rank = "Assistant"
|
||||
primary_color = rgb(0,94,142)
|
||||
secondary_color = rgb(95,159,191)
|
||||
access = list()
|
||||
|
||||
/obj/item/weapon/card/id/civilian/bartender/New()
|
||||
..()
|
||||
assignment = "Bartender"
|
||||
rank = "Bartender"
|
||||
access |= list(access_bar)
|
||||
|
||||
/obj/item/weapon/card/id/civilian/botanist/New()
|
||||
..()
|
||||
assignment = "Gardener"
|
||||
rank = "Gardener"
|
||||
access |= list(access_hydroponics)
|
||||
|
||||
/obj/item/weapon/card/id/civilian/chaplain/New()
|
||||
..()
|
||||
assignment = "Chaplain"
|
||||
rank = "Chaplain"
|
||||
access |= list(access_chapel_office, access_crematorium)
|
||||
|
||||
/obj/item/weapon/card/id/civilian/chef/New()
|
||||
..()
|
||||
assignment = "Chef"
|
||||
rank = "Chef"
|
||||
access |= list(access_kitchen)
|
||||
|
||||
/obj/item/weapon/card/id/civilian/internal_affairs_agent/New()
|
||||
..()
|
||||
assignment = "Internal Affairs Agent"
|
||||
rank = "Internal Affairs Agent"
|
||||
access |= list(access_lawyer, access_sec_doors, access_heads)
|
||||
|
||||
/obj/item/weapon/card/id/civilian/janitor/New()
|
||||
..()
|
||||
assignment = "Janitor"
|
||||
rank = "Janitor"
|
||||
access |= list(access_janitor, access_maint_tunnels)
|
||||
|
||||
/obj/item/weapon/card/id/civilian/librarian/New()
|
||||
..()
|
||||
assignment = "Librarian"
|
||||
rank = "Librarian"
|
||||
access |= list(access_library)
|
||||
|
||||
/obj/item/weapon/card/id/civilian/head //This is not the HoP. There's no position that uses this right now.
|
||||
name = "identification card"
|
||||
desc = "A card which represents common sense and responsibility."
|
||||
icon_state = "civGold"
|
||||
primary_color = rgb(0,94,142)
|
||||
secondary_color = rgb(255,223,127)
|
||||
|
||||
/obj/item/weapon/card/id/external
|
||||
name = "identification card"
|
||||
desc = "An identification card of some sort. It does not look like it is issued by NT."
|
||||
icon_state = "permit"
|
||||
primary_color = rgb(142,94,0)
|
||||
secondary_color = rgb(191,159,95)
|
||||
+9
-2
@@ -27,12 +27,12 @@
|
||||
var/obj/item/weapon/card/id/I = O
|
||||
src.access |= I.access
|
||||
if(player_is_antag(user.mind))
|
||||
user << "<span class='notice'>The microscanner activates as you pass it over the ID, copying its access.</span>"
|
||||
to_chat(user, "<span class='notice'>The microscanner activates as you pass it over the ID, copying its access.</span>")
|
||||
|
||||
/obj/item/weapon/card/id/syndicate/attack_self(mob/user as mob)
|
||||
// We use the fact that registered_name is not unset should the owner be vaporized, to ensure the id doesn't magically become unlocked.
|
||||
if(!registered_user && register_user(user))
|
||||
user << "<span class='notice'>The microscanner marks you as its owner, preventing others from accessing its internals.</span>"
|
||||
to_chat(user, "<span class='notice'>The microscanner marks you as its owner, preventing others from accessing its internals.</span>")
|
||||
if(registered_user == user)
|
||||
switch(alert("Would you like edit the ID, or show it?","Show or Edit?", "Edit","Show"))
|
||||
if("Edit")
|
||||
@@ -209,3 +209,10 @@
|
||||
|
||||
/datum/card_state/dd_SortValue()
|
||||
return name
|
||||
|
||||
/obj/item/weapon/card/id/syndicate_command
|
||||
name = "syndicate ID card"
|
||||
desc = "An ID straight from the Syndicate."
|
||||
registered_name = "Syndicate"
|
||||
assignment = "Syndicate Overlord"
|
||||
access = list(access_syndicate, access_external_airlocks)
|
||||
Reference in New Issue
Block a user