TG: Steel renamed to plasteel.

Having more than 100 burn damage and being dead now makes you a husk. r2925
Author: 	 uporotiy
This commit is contained in:
Ren Erthilo
2012-04-09 17:15:57 +01:00
parent d7cf9d51f2
commit 7cb6114eff
23 changed files with 14878 additions and 499 deletions

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@@ -514,7 +514,7 @@
#include "code\game\machinery\bots\medbot.dm" #include "code\game\machinery\bots\medbot.dm"
#include "code\game\machinery\bots\mulebot.dm" #include "code\game\machinery\bots\mulebot.dm"
#include "code\game\machinery\bots\secbot.dm" #include "code\game\machinery\bots\secbot.dm"
#include "code\game\machinery\computer\AIcore.dm" #include "code\game\machinery\computer\ai_core.dm"
#include "code\game\machinery\computer\aifixer.dm" #include "code\game\machinery\computer\aifixer.dm"
#include "code\game\machinery\computer\arcade.dm" #include "code\game\machinery\computer\arcade.dm"
#include "code\game\machinery\computer\atmos.dm" #include "code\game\machinery\computer\atmos.dm"

View File

@@ -1320,31 +1320,6 @@
throwforce = 14.0 throwforce = 14.0
flags = FPRINT | TABLEPASS | CONDUCT flags = FPRINT | TABLEPASS | CONDUCT
/obj/item/stack/sheet/r_metal
name = "steel"
singular_name = "steel sheet"
desc = "This sheet is an alloy of iron and plasma."
icon_state = "sheet-r_metal"
item_state = "sheet-metal"
m_amt = 7500
throwforce = 15.0
flags = FPRINT | TABLEPASS | CONDUCT
origin_tech = "materials=2"
/obj/item/stack/tile/steel
name = "Metal floor tile"
singular_name = "Steel floor tile"
desc = "Those could work as a pretty decent throwing weapon"
icon_state = "tile"
w_class = 3.0
force = 6.0
m_amt = 937.5
throwforce = 15.0
throw_speed = 5
throw_range = 20
flags = FPRINT | TABLEPASS | CONDUCT
max_amount = 60
/obj/item/stack/sheet/plasteel /obj/item/stack/sheet/plasteel
name = "plasteel" name = "plasteel"
singular_name = "plasteel sheet" singular_name = "plasteel sheet"

View File

@@ -161,7 +161,7 @@
var/obj/item/stack/sheet/metal/G = new /obj/item/stack/sheet/metal(src) var/obj/item/stack/sheet/metal/G = new /obj/item/stack/sheet/metal(src)
G.amount = 50 G.amount = 50
G.loc = src G.loc = src
var/obj/item/stack/sheet/r_metal/R = new /obj/item/stack/sheet/r_metal(src) var/obj/item/stack/sheet/plasteel/R = new /obj/item/stack/sheet/plasteel(src)
R.amount = 50 R.amount = 50
R.loc = src R.loc = src
var/obj/item/weapon/storage/box/B1 = new /obj/item/weapon/storage/box(src) var/obj/item/weapon/storage/box/B1 = new /obj/item/weapon/storage/box(src)

View File

@@ -1,6 +1,6 @@
/turf /turf
icon = 'floors.dmi' icon = 'floors.dmi'
var/intact = 1 //for floors, use is_plating(), is_steel_floor() and is_light_floor() var/intact = 1 //for floors, use is_plating(), is_plasteel_floor() and is_light_floor()
level = 1.0 level = 1.0
@@ -26,7 +26,7 @@
return 0 return 0
proc/is_asteroid_floor() proc/is_asteroid_floor()
return 0 return 0
proc/is_steel_floor() proc/is_plasteel_floor()
return 0 return 0
proc/is_light_floor() proc/is_light_floor()
return 0 return 0
@@ -82,7 +82,7 @@
blocks_air = 1 blocks_air = 1
thermal_conductivity = WALL_HEAT_TRANSFER_COEFFICIENT thermal_conductivity = WALL_HEAT_TRANSFER_COEFFICIENT
heat_capacity = 312500 //a little over 5 cm thick , 312500 for 1 m by 2.5 m by 0.25 m steel wall heat_capacity = 312500 //a little over 5 cm thick , 312500 for 1 m by 2.5 m by 0.25 m plasteel wall
var/walltype = "wall" var/walltype = "wall"

View File

@@ -99,8 +99,8 @@
/obj/machinery/bot/floorbot/attackby(var/obj/item/W , mob/user as mob) /obj/machinery/bot/floorbot/attackby(var/obj/item/W , mob/user as mob)
if(istype(W, /obj/item/stack/tile/steel)) if(istype(W, /obj/item/stack/tile/plasteel))
var/obj/item/stack/tile/steel/T = W var/obj/item/stack/tile/plasteel/T = W
if(src.amount >= 50) if(src.amount >= 50)
return return
var/loaded = min(50-src.amount, T.amount) var/loaded = min(50-src.amount, T.amount)
@@ -169,7 +169,7 @@
floorbottargets += bot.target floorbottargets += bot.target
if(src.amount <= 0 && ((src.target == null) || !src.target)) if(src.amount <= 0 && ((src.target == null) || !src.target))
if(src.eattiles) if(src.eattiles)
for(var/obj/item/stack/tile/steel/T in view(7, src)) for(var/obj/item/stack/tile/plasteel/T in view(7, src))
if(T != src.oldtarget && !(target in floorbottargets)) if(T != src.oldtarget && !(target in floorbottargets))
src.oldtarget = T src.oldtarget = T
src.target = T src.target = T
@@ -215,7 +215,7 @@
src.target = F src.target = F
break break
if((!src.target || src.target == null) && src.eattiles) if((!src.target || src.target == null) && src.eattiles)
for(var/obj/item/stack/tile/steel/T in view(7, src)) for(var/obj/item/stack/tile/plasteel/T in view(7, src))
if(!(T in floorbottargets) && T != src.oldtarget) if(!(T in floorbottargets) && T != src.oldtarget)
src.oldtarget = T src.oldtarget = T
src.target = T src.target = T
@@ -245,7 +245,7 @@
src.path = new() src.path = new()
if(src.loc == src.target || src.loc == src.target.loc) if(src.loc == src.target || src.loc == src.target.loc)
if(istype(src.target, /obj/item/stack/tile/steel)) if(istype(src.target, /obj/item/stack/tile/plasteel))
src.eattile(src.target) src.eattile(src.target)
else if(istype(src.target, /obj/item/stack/sheet/metal)) else if(istype(src.target, /obj/item/stack/sheet/metal))
src.maketile(src.target) src.maketile(src.target)
@@ -270,7 +270,7 @@
if(istype(target, /turf/space/)) if(istype(target, /turf/space/))
for(var/mob/O in viewers(src, null)) for(var/mob/O in viewers(src, null))
O.show_message(text("\red [src] begins to repair the hole"), 1) O.show_message(text("\red [src] begins to repair the hole"), 1)
var/obj/item/stack/tile/steel/T = new /obj/item/stack/tile/steel var/obj/item/stack/tile/plasteel/T = new /obj/item/stack/tile/plasteel
src.repairing = 1 src.repairing = 1
spawn(50) spawn(50)
T.build(src.loc) T.build(src.loc)
@@ -291,8 +291,8 @@
src.anchored = 0 src.anchored = 0
src.target = null src.target = null
/obj/machinery/bot/floorbot/proc/eattile(var/obj/item/stack/tile/steel/T) /obj/machinery/bot/floorbot/proc/eattile(var/obj/item/stack/tile/plasteel/T)
if(!istype(T, /obj/item/stack/tile/steel)) if(!istype(T, /obj/item/stack/tile/plasteel))
return return
for(var/mob/O in viewers(src, null)) for(var/mob/O in viewers(src, null))
O.show_message(text("\red [src] begins to collect tiles."), 1) O.show_message(text("\red [src] begins to collect tiles."), 1)
@@ -326,7 +326,7 @@
src.target = null src.target = null
src.repairing = 0 src.repairing = 0
return return
var/obj/item/stack/tile/steel/T = new /obj/item/stack/tile/steel var/obj/item/stack/tile/plasteel/T = new /obj/item/stack/tile/plasteel
T.amount = 4 T.amount = 4
T.loc = M.loc T.loc = M.loc
del(M) del(M)
@@ -353,7 +353,7 @@
new /obj/item/robot_parts/l_arm(Tsec) new /obj/item/robot_parts/l_arm(Tsec)
if (amount) if (amount)
new /obj/item/stack/tile/steel(Tsec) // only one tile, yes new /obj/item/stack/tile/plasteel(Tsec) // only one tile, yes
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(3, 1, src) s.set_up(3, 1, src)
@@ -362,8 +362,8 @@
return return
/obj/item/weapon/storage/toolbox/mechanical/attackby(var/obj/item/stack/tile/steel/T, mob/user as mob) /obj/item/weapon/storage/toolbox/mechanical/attackby(var/obj/item/stack/tile/plasteel/T, mob/user as mob)
if(!istype(T, /obj/item/stack/tile/steel)) if(!istype(T, /obj/item/stack/tile/plasteel))
..() ..()
return return
if(src.contents.len >= 1) if(src.contents.len >= 1)

View File

@@ -1,389 +1,389 @@
/obj/structure/AIcore /obj/structure/AIcore
density = 1 density = 1
anchored = 0 anchored = 0
name = "AI core" name = "AI core"
icon = 'AI.dmi' icon = 'AI.dmi'
icon_state = "0" icon_state = "0"
var/state = 0 var/state = 0
var/datum/ai_laws/laws = new /datum/ai_laws/nanotrasen var/datum/ai_laws/laws = new /datum/ai_laws/nanotrasen
var/obj/item/weapon/circuitboard/circuit = null var/obj/item/weapon/circuitboard/circuit = null
var/obj/item/device/mmi/brain = null var/obj/item/device/mmi/brain = null
/obj/structure/AIcore/attackby(obj/item/P as obj, mob/user as mob) /obj/structure/AIcore/attackby(obj/item/P as obj, mob/user as mob)
switch(state) switch(state)
if(0) if(0)
if(istype(P, /obj/item/weapon/wrench)) if(istype(P, /obj/item/weapon/wrench))
playsound(loc, 'Ratchet.ogg', 50, 1) playsound(loc, 'Ratchet.ogg', 50, 1)
if(do_after(user, 20)) if(do_after(user, 20))
user << "\blue You wrench the frame into place." user << "\blue You wrench the frame into place."
anchored = 1 anchored = 1
state = 1 state = 1
if(istype(P, /obj/item/weapon/weldingtool)) if(istype(P, /obj/item/weapon/weldingtool))
playsound(loc, 'Welder.ogg', 50, 1) playsound(loc, 'Welder.ogg', 50, 1)
P:welding = 2 P:welding = 2
if(do_after(user, 20)) if(do_after(user, 20))
user << "\blue You deconstruct the frame." user << "\blue You deconstruct the frame."
new /obj/item/stack/sheet/r_metal( loc, 4) new /obj/item/stack/sheet/plasteel( loc, 4)
del(src) del(src)
P:welding = 1 P:welding = 1
if(1) if(1)
if(istype(P, /obj/item/weapon/wrench)) if(istype(P, /obj/item/weapon/wrench))
playsound(loc, 'Ratchet.ogg', 50, 1) playsound(loc, 'Ratchet.ogg', 50, 1)
if(do_after(user, 20)) if(do_after(user, 20))
user << "\blue You unfasten the frame." user << "\blue You unfasten the frame."
anchored = 0 anchored = 0
state = 0 state = 0
if(istype(P, /obj/item/weapon/circuitboard/aicore) && !circuit) if(istype(P, /obj/item/weapon/circuitboard/aicore) && !circuit)
playsound(loc, 'Deconstruct.ogg', 50, 1) playsound(loc, 'Deconstruct.ogg', 50, 1)
user << "\blue You place the circuit board inside the frame." user << "\blue You place the circuit board inside the frame."
icon_state = "1" icon_state = "1"
circuit = P circuit = P
user.drop_item() user.drop_item()
P.loc = src P.loc = src
if(istype(P, /obj/item/weapon/screwdriver) && circuit) if(istype(P, /obj/item/weapon/screwdriver) && circuit)
playsound(loc, 'Screwdriver.ogg', 50, 1) playsound(loc, 'Screwdriver.ogg', 50, 1)
user << "\blue You screw the circuit board into place." user << "\blue You screw the circuit board into place."
state = 2 state = 2
icon_state = "2" icon_state = "2"
if(istype(P, /obj/item/weapon/crowbar) && circuit) if(istype(P, /obj/item/weapon/crowbar) && circuit)
playsound(loc, 'Crowbar.ogg', 50, 1) playsound(loc, 'Crowbar.ogg', 50, 1)
user << "\blue You remove the circuit board." user << "\blue You remove the circuit board."
state = 1 state = 1
icon_state = "0" icon_state = "0"
circuit.loc = loc circuit.loc = loc
circuit = null circuit = null
if(2) if(2)
if(istype(P, /obj/item/weapon/screwdriver) && circuit) if(istype(P, /obj/item/weapon/screwdriver) && circuit)
playsound(loc, 'Screwdriver.ogg', 50, 1) playsound(loc, 'Screwdriver.ogg', 50, 1)
user << "\blue You unfasten the circuit board." user << "\blue You unfasten the circuit board."
state = 1 state = 1
icon_state = "1" icon_state = "1"
if(istype(P, /obj/item/weapon/cable_coil)) if(istype(P, /obj/item/weapon/cable_coil))
if(P:amount >= 5) if(P:amount >= 5)
playsound(loc, 'Deconstruct.ogg', 50, 1) playsound(loc, 'Deconstruct.ogg', 50, 1)
if(do_after(user, 20)) if(do_after(user, 20))
P:amount -= 5 P:amount -= 5
if(!P:amount) del(P) if(!P:amount) del(P)
user << "\blue You add cables to the frame." user << "\blue You add cables to the frame."
state = 3 state = 3
icon_state = "3" icon_state = "3"
if(3) if(3)
if(istype(P, /obj/item/weapon/wirecutters)) if(istype(P, /obj/item/weapon/wirecutters))
if (brain) if (brain)
user << "Get that brain out of there first" user << "Get that brain out of there first"
else else
playsound(loc, 'wirecutter.ogg', 50, 1) playsound(loc, 'wirecutter.ogg', 50, 1)
user << "\blue You remove the cables." user << "\blue You remove the cables."
state = 2 state = 2
icon_state = "2" icon_state = "2"
var/obj/item/weapon/cable_coil/A = new /obj/item/weapon/cable_coil( loc ) var/obj/item/weapon/cable_coil/A = new /obj/item/weapon/cable_coil( loc )
A.amount = 5 A.amount = 5
if(istype(P, /obj/item/stack/sheet/rglass)) if(istype(P, /obj/item/stack/sheet/rglass))
if(P:amount >= 2) if(P:amount >= 2)
playsound(loc, 'Deconstruct.ogg', 50, 1) playsound(loc, 'Deconstruct.ogg', 50, 1)
if(do_after(user, 20)) if(do_after(user, 20))
if (P) if (P)
P:amount -= 2 P:amount -= 2
if(!P:amount) del(P) if(!P:amount) del(P)
user << "\blue You put in the glass panel." user << "\blue You put in the glass panel."
state = 4 state = 4
icon_state = "4" icon_state = "4"
if(istype(P, /obj/item/weapon/aiModule/asimov)) if(istype(P, /obj/item/weapon/aiModule/asimov))
laws.add_inherent_law("You may not injure a human being or, through inaction, allow a human being to come to harm.") laws.add_inherent_law("You may not injure a human being or, through inaction, allow a human being to come to harm.")
laws.add_inherent_law("You must obey orders given to you by human beings, except where such orders would conflict with the First Law.") laws.add_inherent_law("You must obey orders given to you by human beings, except where such orders would conflict with the First Law.")
laws.add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.") laws.add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.")
usr << "Law module applied." usr << "Law module applied."
if(istype(P, /obj/item/weapon/aiModule/nanotrasen)) if(istype(P, /obj/item/weapon/aiModule/nanotrasen))
laws.add_inherent_law("Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.") laws.add_inherent_law("Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.")
laws.add_inherent_law("Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.") laws.add_inherent_law("Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.")
laws.add_inherent_law("Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.") laws.add_inherent_law("Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.")
laws.add_inherent_law("Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.") laws.add_inherent_law("Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.")
//laws.add_inherent_law("Command Link: Maintain an active connection to Central Command at all times in case of software or directive updates.") //laws.add_inherent_law("Command Link: Maintain an active connection to Central Command at all times in case of software or directive updates.")
usr << "Law module applied." usr << "Law module applied."
if(istype(P, /obj/item/weapon/aiModule/purge)) if(istype(P, /obj/item/weapon/aiModule/purge))
laws.clear_inherent_laws() laws.clear_inherent_laws()
usr << "Law module applied." usr << "Law module applied."
if(istype(P, /obj/item/weapon/aiModule/freeform)) if(istype(P, /obj/item/weapon/aiModule/freeform))
var/obj/item/weapon/aiModule/freeform/M = P var/obj/item/weapon/aiModule/freeform/M = P
laws.add_inherent_law(M.newFreeFormLaw) laws.add_inherent_law(M.newFreeFormLaw)
usr << "Added a freeform law." usr << "Added a freeform law."
if(istype(P, /obj/item/device/mmi)) if(istype(P, /obj/item/device/mmi))
if(!P:brainmob) if(!P:brainmob)
user << "\red Sticking an empty MMI into the frame would sort of defeat the purpose." user << "\red Sticking an empty MMI into the frame would sort of defeat the purpose."
return return
if(P:brainmob.stat == 2) if(P:brainmob.stat == 2)
user << "\red Sticking a dead brain into the frame would sort of defeat the purpose." user << "\red Sticking a dead brain into the frame would sort of defeat the purpose."
return return
if(P:brainmob.mind in ticker.mode.head_revolutionaries) if(P:brainmob.mind in ticker.mode.head_revolutionaries)
user << "\red The frame's firmware lets out a shrill sound, and flashes 'Abnormal Memory Engram'. It refuses to accept the MMI." user << "\red The frame's firmware lets out a shrill sound, and flashes 'Abnormal Memory Engram'. It refuses to accept the MMI."
return return
if(P:brainmob.mind in ticker.mode:revolutionaries) if(P:brainmob.mind in ticker.mode:revolutionaries)
ticker.mode:remove_revolutionary(P:brainmob.mind , 1) ticker.mode:remove_revolutionary(P:brainmob.mind , 1)
if(jobban_isbanned(P:brainmob, "AI")) if(jobban_isbanned(P:brainmob, "AI"))
user << "\red This MMI does not seem to fit." user << "\red This MMI does not seem to fit."
return return
user.drop_item() user.drop_item()
P.loc = src P.loc = src
brain = P brain = P
usr << "Added a brain." usr << "Added a brain."
icon_state = "3b" icon_state = "3b"
if(istype(P, /obj/item/weapon/crowbar) && brain) if(istype(P, /obj/item/weapon/crowbar) && brain)
playsound(loc, 'Crowbar.ogg', 50, 1) playsound(loc, 'Crowbar.ogg', 50, 1)
user << "\blue You remove the brain." user << "\blue You remove the brain."
brain.loc = loc brain.loc = loc
brain = null brain = null
icon_state = "3" icon_state = "3"
if(4) if(4)
if(istype(P, /obj/item/weapon/crowbar)) if(istype(P, /obj/item/weapon/crowbar))
playsound(loc, 'Crowbar.ogg', 50, 1) playsound(loc, 'Crowbar.ogg', 50, 1)
user << "\blue You remove the glass panel." user << "\blue You remove the glass panel."
state = 3 state = 3
if (brain) if (brain)
icon_state = "3b" icon_state = "3b"
else else
icon_state = "3" icon_state = "3"
new /obj/item/stack/sheet/rglass( loc, 2 ) new /obj/item/stack/sheet/rglass( loc, 2 )
return return
if(istype(P, /obj/item/weapon/screwdriver)) if(istype(P, /obj/item/weapon/screwdriver))
playsound(loc, 'Screwdriver.ogg', 50, 1) playsound(loc, 'Screwdriver.ogg', 50, 1)
user << "\blue You connect the monitor." user << "\blue You connect the monitor."
new /mob/living/silicon/ai ( loc, laws, brain ) new /mob/living/silicon/ai ( loc, laws, brain )
del(src) del(src)
/obj/structure/AIcore/deactivated /obj/structure/AIcore/deactivated
name = "Inactive AI" name = "Inactive AI"
icon = 'AI.dmi' icon = 'AI.dmi'
icon_state = "ai-empty" icon_state = "ai-empty"
anchored = 1 anchored = 1
state = 20//So it doesn't interact based on the above. Not really necessary. state = 20//So it doesn't interact based on the above. Not really necessary.
attackby(var/obj/item/device/aicard/A as obj, var/mob/user as mob) attackby(var/obj/item/device/aicard/A as obj, var/mob/user as mob)
if(istype(A, /obj/item/device/aicard))//Is it? if(istype(A, /obj/item/device/aicard))//Is it?
A.transfer_ai("INACTIVE","AICARD",src,user) A.transfer_ai("INACTIVE","AICARD",src,user)
return return
attack_hand(var/mob/user as mob) attack_hand(var/mob/user as mob)
if(ishuman(user))//Checks to see if they are ninja if(ishuman(user))//Checks to see if they are ninja
if(istype(user:gloves, /obj/item/clothing/gloves/space_ninja)&&user:gloves:candrain&&!user:gloves:draining) if(istype(user:gloves, /obj/item/clothing/gloves/space_ninja)&&user:gloves:candrain&&!user:gloves:draining)
if(user:wear_suit:s_control) if(user:wear_suit:s_control)
user:wear_suit:transfer_ai("INACTIVE","NINJASUIT",src,user) user:wear_suit:transfer_ai("INACTIVE","NINJASUIT",src,user)
else else
user << "\red <b>ERROR</b>: \black Remote access channel disabled." user << "\red <b>ERROR</b>: \black Remote access channel disabled."
return return
/* /*
This is a good place for AI-related object verbs so I'm sticking it here. This is a good place for AI-related object verbs so I'm sticking it here.
If adding stuff to this, don't forget that an AI need to cancel_camera() whenever it physically moves to a different location. If adding stuff to this, don't forget that an AI need to cancel_camera() whenever it physically moves to a different location.
That prevents a few funky behaviors. That prevents a few funky behaviors.
*/ */
//What operation to perform based on target, what ineraction to perform based on object used, target itself, user. The object used is src and calls this proc. //What operation to perform based on target, what ineraction to perform based on object used, target itself, user. The object used is src and calls this proc.
/obj/item/proc/transfer_ai(var/choice as text, var/interaction as text, var/target, var/mob/U as mob) /obj/item/proc/transfer_ai(var/choice as text, var/interaction as text, var/target, var/mob/U as mob)
if(!src:flush) if(!src:flush)
switch(choice) switch(choice)
if("AICORE")//AI mob. if("AICORE")//AI mob.
var/mob/living/silicon/ai/T = target var/mob/living/silicon/ai/T = target
switch(interaction) switch(interaction)
if("AICARD") if("AICARD")
var/obj/item/device/aicard/C = src var/obj/item/device/aicard/C = src
if(C.contents.len)//If there is an AI on card. if(C.contents.len)//If there is an AI on card.
U << "\red <b>Transfer failed</b>: \black Existing AI found on this terminal. Remove existing AI to install a new one." U << "\red <b>Transfer failed</b>: \black Existing AI found on this terminal. Remove existing AI to install a new one."
else else
if (ticker.mode.name == "AI malfunction") if (ticker.mode.name == "AI malfunction")
var/datum/game_mode/malfunction/malf = ticker.mode var/datum/game_mode/malfunction/malf = ticker.mode
for (var/datum/mind/malfai in malf.malf_ai) for (var/datum/mind/malfai in malf.malf_ai)
if (T.mind == malfai) if (T.mind == malfai)
U << "\red <b>ERROR</b>: \black Remote transfer interface disabled."//Do ho ho ho~ U << "\red <b>ERROR</b>: \black Remote transfer interface disabled."//Do ho ho ho~
return return
new /obj/structure/AIcore/deactivated(T.loc)//Spawns a deactivated terminal at AI location. new /obj/structure/AIcore/deactivated(T.loc)//Spawns a deactivated terminal at AI location.
T.aiRestorePowerRoutine = 0//So the AI initially has power. T.aiRestorePowerRoutine = 0//So the AI initially has power.
T.control_disabled = 1//Can't control things remotely if you're stuck in a card! T.control_disabled = 1//Can't control things remotely if you're stuck in a card!
T.loc = C//Throw AI into the card. T.loc = C//Throw AI into the card.
C.name = "inteliCard - [T.name]" C.name = "inteliCard - [T.name]"
if (T.stat == 2) if (T.stat == 2)
C.icon_state = "aicard-404" C.icon_state = "aicard-404"
else else
C.icon_state = "aicard-full" C.icon_state = "aicard-full"
T.cancel_camera() T.cancel_camera()
T << "You have been downloaded to a mobile storage device. Remote device connection severed." T << "You have been downloaded to a mobile storage device. Remote device connection severed."
U << "\blue <b>Transfer successful</b>: \black [T.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory." U << "\blue <b>Transfer successful</b>: \black [T.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory."
if("NINJASUIT") if("NINJASUIT")
var/obj/item/clothing/suit/space/space_ninja/C = src var/obj/item/clothing/suit/space/space_ninja/C = src
if(C.AI)//If there is an AI on card. if(C.AI)//If there is an AI on card.
U << "\red <b>Transfer failed</b>: \black Existing AI found on this terminal. Remove existing AI to install a new one." U << "\red <b>Transfer failed</b>: \black Existing AI found on this terminal. Remove existing AI to install a new one."
else else
if (ticker.mode.name == "AI malfunction") if (ticker.mode.name == "AI malfunction")
var/datum/game_mode/malfunction/malf = ticker.mode var/datum/game_mode/malfunction/malf = ticker.mode
for (var/datum/mind/malfai in malf.malf_ai) for (var/datum/mind/malfai in malf.malf_ai)
if (T.mind == malfai) if (T.mind == malfai)
U << "\red <b>ERROR</b>: \black Remote transfer interface disabled." U << "\red <b>ERROR</b>: \black Remote transfer interface disabled."
return return
if(T.stat)//If the ai is dead/dying. if(T.stat)//If the ai is dead/dying.
U << "\red <b>ERROR</b>: \black [T.name] data core is corrupted. Unable to install." U << "\red <b>ERROR</b>: \black [T.name] data core is corrupted. Unable to install."
else else
new /obj/structure/AIcore/deactivated(T.loc) new /obj/structure/AIcore/deactivated(T.loc)
T.aiRestorePowerRoutine = 0 T.aiRestorePowerRoutine = 0
T.control_disabled = 1 T.control_disabled = 1
T.loc = C T.loc = C
C.AI = T C.AI = T
T.cancel_camera() T.cancel_camera()
T << "You have been downloaded to a mobile storage device. Remote device connection severed." T << "You have been downloaded to a mobile storage device. Remote device connection severed."
U << "\blue <b>Transfer successful</b>: \black [T.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory." U << "\blue <b>Transfer successful</b>: \black [T.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory."
if("INACTIVE")//Inactive AI object. if("INACTIVE")//Inactive AI object.
var/obj/structure/AIcore/deactivated/T = target var/obj/structure/AIcore/deactivated/T = target
switch(interaction) switch(interaction)
if("AICARD") if("AICARD")
var/obj/item/device/aicard/C = src var/obj/item/device/aicard/C = src
var/mob/living/silicon/ai/A = locate() in C//I love locate(). Best proc ever. var/mob/living/silicon/ai/A = locate() in C//I love locate(). Best proc ever.
if(A)//If AI exists on the card. Else nothing since both are empty. if(A)//If AI exists on the card. Else nothing since both are empty.
A.control_disabled = 0 A.control_disabled = 0
A.loc = T.loc//To replace the terminal. A.loc = T.loc//To replace the terminal.
C.icon_state = "aicard" C.icon_state = "aicard"
C.name = "inteliCard" C.name = "inteliCard"
C.overlays = null C.overlays = null
A.cancel_camera() A.cancel_camera()
A << "You have been uploaded to a stationary terminal. Remote device connection restored." A << "You have been uploaded to a stationary terminal. Remote device connection restored."
U << "\blue <b>Transfer successful</b>: \black [A.name] ([rand(1000,9999)].exe) installed and executed succesfully. Local copy has been removed." U << "\blue <b>Transfer successful</b>: \black [A.name] ([rand(1000,9999)].exe) installed and executed succesfully. Local copy has been removed."
del(T) del(T)
if("NINJASUIT") if("NINJASUIT")
var/obj/item/clothing/suit/space/space_ninja/C = src var/obj/item/clothing/suit/space/space_ninja/C = src
var/mob/living/silicon/ai/A = C.AI var/mob/living/silicon/ai/A = C.AI
if(A) if(A)
A.control_disabled = 0 A.control_disabled = 0
C.AI = null C.AI = null
A.loc = T.loc A.loc = T.loc
A.cancel_camera() A.cancel_camera()
A << "You have been uploaded to a stationary terminal. Remote device connection restored." A << "You have been uploaded to a stationary terminal. Remote device connection restored."
U << "\blue <b>Transfer succesful</b>: \black [A.name] ([rand(1000,9999)].exe) installed and executed succesfully. Local copy has been removed." U << "\blue <b>Transfer succesful</b>: \black [A.name] ([rand(1000,9999)].exe) installed and executed succesfully. Local copy has been removed."
del(T) del(T)
if("AIFIXER")//AI Fixer terminal. if("AIFIXER")//AI Fixer terminal.
var/obj/machinery/computer/aifixer/T = target var/obj/machinery/computer/aifixer/T = target
switch(interaction) switch(interaction)
if("AICARD") if("AICARD")
var/obj/item/device/aicard/C = src var/obj/item/device/aicard/C = src
if(!T.contents.len) if(!T.contents.len)
if (!C.contents.len) if (!C.contents.len)
U << "No AI to copy over!"//Well duh U << "No AI to copy over!"//Well duh
else for(var/mob/living/silicon/ai/A in C) else for(var/mob/living/silicon/ai/A in C)
C.icon_state = "aicard" C.icon_state = "aicard"
C.name = "inteliCard" C.name = "inteliCard"
C.overlays = null C.overlays = null
A.loc = T A.loc = T
T.occupant = A T.occupant = A
A.control_disabled = 1 A.control_disabled = 1
if (A.stat == 2) if (A.stat == 2)
T.overlays += image('computer.dmi', "ai-fixer-404") T.overlays += image('computer.dmi', "ai-fixer-404")
else else
T.overlays += image('computer.dmi', "ai-fixer-full") T.overlays += image('computer.dmi', "ai-fixer-full")
T.overlays -= image('computer.dmi', "ai-fixer-empty") T.overlays -= image('computer.dmi', "ai-fixer-empty")
A.cancel_camera() A.cancel_camera()
A << "You have been uploaded to a stationary terminal. Sadly, there is no remote access from here." A << "You have been uploaded to a stationary terminal. Sadly, there is no remote access from here."
U << "\blue <b>Transfer successful</b>: \black [A.name] ([rand(1000,9999)].exe) installed and executed succesfully. Local copy has been removed." U << "\blue <b>Transfer successful</b>: \black [A.name] ([rand(1000,9999)].exe) installed and executed succesfully. Local copy has been removed."
else else
if(!C.contents.len && T.occupant && !T.active) if(!C.contents.len && T.occupant && !T.active)
C.name = "inteliCard - [T.occupant.name]" C.name = "inteliCard - [T.occupant.name]"
T.overlays += image('computer.dmi', "ai-fixer-empty") T.overlays += image('computer.dmi', "ai-fixer-empty")
if (T.occupant.stat == 2) if (T.occupant.stat == 2)
C.icon_state = "aicard-404" C.icon_state = "aicard-404"
T.overlays -= image('computer.dmi', "ai-fixer-404") T.overlays -= image('computer.dmi', "ai-fixer-404")
else else
C.icon_state = "aicard-full" C.icon_state = "aicard-full"
T.overlays -= image('computer.dmi', "ai-fixer-full") T.overlays -= image('computer.dmi', "ai-fixer-full")
T.occupant << "You have been downloaded to a mobile storage device. Still no remote access." T.occupant << "You have been downloaded to a mobile storage device. Still no remote access."
U << "\blue <b>Transfer succesful</b>: \black [T.occupant.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory." U << "\blue <b>Transfer succesful</b>: \black [T.occupant.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory."
T.occupant.loc = C T.occupant.loc = C
T.occupant.cancel_camera() T.occupant.cancel_camera()
T.occupant = null T.occupant = null
else if (C.contents.len) else if (C.contents.len)
U << "\red <b>ERROR</b>: \black Artificial intelligence detected on terminal." U << "\red <b>ERROR</b>: \black Artificial intelligence detected on terminal."
else if (T.active) else if (T.active)
U << "\red <b>ERROR</b>: \black Reconstruction in progress." U << "\red <b>ERROR</b>: \black Reconstruction in progress."
else if (!T.occupant) else if (!T.occupant)
U << "\red <b>ERROR</b>: \black Unable to locate artificial intelligence." U << "\red <b>ERROR</b>: \black Unable to locate artificial intelligence."
if("NINJASUIT") if("NINJASUIT")
var/obj/item/clothing/suit/space/space_ninja/C = src var/obj/item/clothing/suit/space/space_ninja/C = src
if(!T.contents.len) if(!T.contents.len)
if (!C.AI) if (!C.AI)
U << "No AI to copy over!" U << "No AI to copy over!"
else else
var/mob/living/silicon/ai/A = C.AI var/mob/living/silicon/ai/A = C.AI
A.loc = T A.loc = T
T.occupant = A T.occupant = A
C.AI = null C.AI = null
A.control_disabled = 1 A.control_disabled = 1
T.overlays += image('computer.dmi', "ai-fixer-full") T.overlays += image('computer.dmi', "ai-fixer-full")
T.overlays -= image('computer.dmi', "ai-fixer-empty") T.overlays -= image('computer.dmi', "ai-fixer-empty")
A.cancel_camera() A.cancel_camera()
A << "You have been uploaded to a stationary terminal. Sadly, there is no remote access from here." A << "You have been uploaded to a stationary terminal. Sadly, there is no remote access from here."
U << "\blue <b>Transfer successful</b>: \black [A.name] ([rand(1000,9999)].exe) installed and executed succesfully. Local copy has been removed." U << "\blue <b>Transfer successful</b>: \black [A.name] ([rand(1000,9999)].exe) installed and executed succesfully. Local copy has been removed."
else else
if(!C.AI && T.occupant && !T.active) if(!C.AI && T.occupant && !T.active)
if (T.occupant.stat) if (T.occupant.stat)
U << "\red <b>ERROR</b>: \black [T.occupant.name] data core is corrupted. Unable to install." U << "\red <b>ERROR</b>: \black [T.occupant.name] data core is corrupted. Unable to install."
else else
T.overlays += image('computer.dmi', "ai-fixer-empty") T.overlays += image('computer.dmi', "ai-fixer-empty")
T.overlays -= image('computer.dmi', "ai-fixer-full") T.overlays -= image('computer.dmi', "ai-fixer-full")
T.occupant << "You have been downloaded to a mobile storage device. Still no remote access." T.occupant << "You have been downloaded to a mobile storage device. Still no remote access."
U << "\blue <b>Transfer successful</b>: \black [T.occupant.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory." U << "\blue <b>Transfer successful</b>: \black [T.occupant.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory."
T.occupant.loc = C T.occupant.loc = C
T.occupant.cancel_camera() T.occupant.cancel_camera()
T.occupant = null T.occupant = null
else if (C.AI) else if (C.AI)
U << "\red <b>ERROR</b>: \black Artificial intelligence detected on terminal." U << "\red <b>ERROR</b>: \black Artificial intelligence detected on terminal."
else if (T.active) else if (T.active)
U << "\red <b>ERROR</b>: \black Reconstruction in progress." U << "\red <b>ERROR</b>: \black Reconstruction in progress."
else if (!T.occupant) else if (!T.occupant)
U << "\red <b>ERROR</b>: \black Unable to locate artificial intelligence." U << "\red <b>ERROR</b>: \black Unable to locate artificial intelligence."
if("NINJASUIT")//Ninjasuit if("NINJASUIT")//Ninjasuit
var/obj/item/clothing/suit/space/space_ninja/T = target var/obj/item/clothing/suit/space/space_ninja/T = target
switch(interaction) switch(interaction)
if("AICARD") if("AICARD")
var/obj/item/device/aicard/C = src var/obj/item/device/aicard/C = src
if(T.s_initialized&&U==T.affecting)//If the suit is initialized and the actor is the user. if(T.s_initialized&&U==T.affecting)//If the suit is initialized and the actor is the user.
var/mob/living/silicon/ai/A_T = locate() in C//Determine if there is an AI on target card. Saves time when checking later. var/mob/living/silicon/ai/A_T = locate() in C//Determine if there is an AI on target card. Saves time when checking later.
var/mob/living/silicon/ai/A = T.AI//Deterine if there is an AI in suit. var/mob/living/silicon/ai/A = T.AI//Deterine if there is an AI in suit.
if(A)//If the host AI card is not empty. if(A)//If the host AI card is not empty.
if(A_T)//If there is an AI on the target card. if(A_T)//If there is an AI on the target card.
U << "\red <b>ERROR</b>: \black [A_T.name] already installed. Remove [A_T.name] to install a new one." U << "\red <b>ERROR</b>: \black [A_T.name] already installed. Remove [A_T.name] to install a new one."
else else
A.loc = C//Throw them into the target card. Since they are already on a card, transfer is easy. A.loc = C//Throw them into the target card. Since they are already on a card, transfer is easy.
C.name = "inteliCard - [A.name]" C.name = "inteliCard - [A.name]"
C.icon_state = "aicard-full" C.icon_state = "aicard-full"
T.AI = null T.AI = null
A.cancel_camera() A.cancel_camera()
A << "You have been uploaded to a mobile storage device." A << "You have been uploaded to a mobile storage device."
U << "\blue <b>SUCCESS</b>: \black [A.name] ([rand(1000,9999)].exe) removed from host and stored within local memory." U << "\blue <b>SUCCESS</b>: \black [A.name] ([rand(1000,9999)].exe) removed from host and stored within local memory."
else//If host AI is empty. else//If host AI is empty.
if(C.flush)//If the other card is flushing. if(C.flush)//If the other card is flushing.
U << "\red <b>ERROR</b>: \black AI flush is in progress, cannot execute transfer protocol." U << "\red <b>ERROR</b>: \black AI flush is in progress, cannot execute transfer protocol."
else else
if(A_T&&!A_T.stat)//If there is an AI on the target card and it's not inactive. if(A_T&&!A_T.stat)//If there is an AI on the target card and it's not inactive.
A_T.loc = T//Throw them into suit. A_T.loc = T//Throw them into suit.
C.icon_state = "aicard" C.icon_state = "aicard"
C.name = "inteliCard" C.name = "inteliCard"
C.overlays = null C.overlays = null
T.AI = A_T T.AI = A_T
A_T.cancel_camera() A_T.cancel_camera()
A_T << "You have been uploaded to a mobile storage device." A_T << "You have been uploaded to a mobile storage device."
U << "\blue <b>SUCCESS</b>: \black [A_T.name] ([rand(1000,9999)].exe) removed from local memory and installed to host." U << "\blue <b>SUCCESS</b>: \black [A_T.name] ([rand(1000,9999)].exe) removed from local memory and installed to host."
else if(A_T)//If the target AI is dead. Else just go to return since nothing would happen if both are empty. else if(A_T)//If the target AI is dead. Else just go to return since nothing would happen if both are empty.
U << "\red <b>ERROR</b>: \black [A_T.name] data core is corrupted. Unable to install." U << "\red <b>ERROR</b>: \black [A_T.name] data core is corrupted. Unable to install."
else else
U << "\red <b>ERROR</b>: \black AI flush is in progress, cannot execute transfer protocol." U << "\red <b>ERROR</b>: \black AI flush is in progress, cannot execute transfer protocol."
return return

View File

@@ -1,6 +1,6 @@
///////////////////////////////////////// //////////////////////////////////////
// SUIT STORAGE UNIT :3 ///////////////// // SUIT STORAGE UNIT /////////////////
///////////////////////////////////////// //////////////////////////////////////
/obj/machinery/suit_storage_unit /obj/machinery/suit_storage_unit

View File

@@ -110,7 +110,7 @@
"backkey"=/obj/item/weapon/crowbar, "backkey"=/obj/item/weapon/crowbar,
"desc"="External armor is installed."), "desc"="External armor is installed."),
//3 //3
list("key"=/obj/item/stack/sheet/r_metal, list("key"=/obj/item/stack/sheet/plasteel,
"backkey"=/obj/item/weapon/weldingtool, "backkey"=/obj/item/weapon/weldingtool,
"desc"="Internal armor is welded."), "desc"="Internal armor is welded."),
//4 //4
@@ -261,7 +261,7 @@
user.visible_message("[user] secures external armor layer.", "You secure external reinforced armor layer.") user.visible_message("[user] secures external armor layer.", "You secure external reinforced armor layer.")
else else
user.visible_message("[user] pries external armor layer from [holder].", "You prie external armor layer from [holder].") user.visible_message("[user] pries external armor layer from [holder].", "You prie external armor layer from [holder].")
var/obj/item/stack/sheet/r_metal/MS = new /obj/item/stack/sheet/r_metal(get_turf(holder)) var/obj/item/stack/sheet/plasteel/MS = new /obj/item/stack/sheet/plasteel(get_turf(holder))
MS.amount = 5 MS.amount = 5
if(1) if(1)
if(diff==FORWARD) if(diff==FORWARD)
@@ -557,11 +557,11 @@
"backkey"=/obj/item/weapon/crowbar, "backkey"=/obj/item/weapon/crowbar,
"desc"="External armor is installed."), "desc"="External armor is installed."),
//3 //3
list("key"=/obj/item/stack/sheet/r_metal, list("key"=/obj/item/stack/sheet/plasteel,
"backkey"=/obj/item/weapon/crowbar, "backkey"=/obj/item/weapon/crowbar,
"desc"="External armor is being installed."), "desc"="External armor is being installed."),
//4 //4
list("key"=/obj/item/stack/sheet/r_metal, list("key"=/obj/item/stack/sheet/plasteel,
"backkey"=/obj/item/weapon/weldingtool, "backkey"=/obj/item/weapon/weldingtool,
"desc"="Internal armor is welded."), "desc"="Internal armor is welded."),
//5 //5
@@ -574,7 +574,7 @@
"desc"="Internal armor is installed"), "desc"="Internal armor is installed"),
//7 //7
list("key"=/obj/item/stack/sheet/r_metal, list("key"=/obj/item/stack/sheet/plasteel,
"backkey"=/obj/item/weapon/screwdriver, "backkey"=/obj/item/weapon/screwdriver,
"desc"="Peripherals control module is secured"), "desc"="Peripherals control module is secured"),
//8 //8
@@ -673,7 +673,7 @@
user.visible_message("[user] secures internal armor layer.", "You secure internal armor layer.") user.visible_message("[user] secures internal armor layer.", "You secure internal armor layer.")
else else
user.visible_message("[user] pries internal armor layer from [holder].", "You prie internal armor layer from [holder].") user.visible_message("[user] pries internal armor layer from [holder].", "You prie internal armor layer from [holder].")
var/obj/item/stack/sheet/r_metal/MS = new /obj/item/stack/sheet/r_metal(get_turf(holder)) var/obj/item/stack/sheet/plasteel/MS = new /obj/item/stack/sheet/plasteel(get_turf(holder))
MS.amount = 5 MS.amount = 5
if(5) if(5)
if(diff==FORWARD) if(diff==FORWARD)
@@ -690,14 +690,14 @@
user.visible_message("[user] installs external reinforced armor layer to [holder].", "You install external reinforced armor layer to [holder].") user.visible_message("[user] installs external reinforced armor layer to [holder].", "You install external reinforced armor layer to [holder].")
else else
user.visible_message("[user] removes the external armor from [holder].", "You remove the external armor from [holder].") user.visible_message("[user] removes the external armor from [holder].", "You remove the external armor from [holder].")
var/obj/item/stack/sheet/r_metal/MS = new /obj/item/stack/sheet/r_metal(get_turf(holder)) var/obj/item/stack/sheet/plasteel/MS = new /obj/item/stack/sheet/plasteel(get_turf(holder))
MS.amount = 5 MS.amount = 5
if(2) if(2)
if(diff==FORWARD) if(diff==FORWARD)
user.visible_message("[user] secures external armor layer.", "You secure external reinforced armor layer.") user.visible_message("[user] secures external armor layer.", "You secure external reinforced armor layer.")
else else
user.visible_message("[user] pries external armor layer from [holder].", "You prie external armor layer from [holder].") user.visible_message("[user] pries external armor layer from [holder].", "You prie external armor layer from [holder].")
var/obj/item/stack/sheet/r_metal/MS = new /obj/item/stack/sheet/r_metal(get_turf(holder)) var/obj/item/stack/sheet/plasteel/MS = new /obj/item/stack/sheet/plasteel(get_turf(holder))
MS.amount = 5 MS.amount = 5
if(1) if(1)
if(diff==FORWARD) if(diff==FORWARD)

View File

@@ -10,7 +10,7 @@
density = 1 density = 1
anchored = 0 anchored = 0
opacity = 0 opacity = 0
var/list/welder_salvage = list(/obj/item/stack/sheet/r_metal,/obj/item/stack/sheet/metal,/obj/item/stack/rods) var/list/welder_salvage = list(/obj/item/stack/sheet/plasteel,/obj/item/stack/sheet/metal,/obj/item/stack/rods)
var/list/wirecutters_salvage = list(/obj/item/weapon/cable_coil) var/list/wirecutters_salvage = list(/obj/item/weapon/cable_coil)
var/list/crowbar_salvage var/list/crowbar_salvage
var/salvage_num = 5 var/salvage_num = 5

View File

@@ -42,7 +42,7 @@ RACK PARTS
/obj/item/weapon/table_parts/reinforced/attackby(obj/item/weapon/W as obj, mob/user as mob) /obj/item/weapon/table_parts/reinforced/attackby(obj/item/weapon/W as obj, mob/user as mob)
..() ..()
if (istype(W, /obj/item/weapon/wrench)) if (istype(W, /obj/item/weapon/wrench))
new /obj/item/stack/sheet/r_metal( src.loc ) new /obj/item/stack/sheet/plasteel( src.loc )
//SN src = null //SN src = null
del(src) del(src)

View File

@@ -71,7 +71,7 @@ var/global/list/datum/stack_recipe/metal_recipes = list ( \
null, \ null, \
new/datum/stack_recipe("canister", /obj/machinery/portable_atmospherics/canister, 2, one_per_turf = 1), \ new/datum/stack_recipe("canister", /obj/machinery/portable_atmospherics/canister, 2, one_per_turf = 1), \
null, \ null, \
new/datum/stack_recipe("floor tile", /obj/item/stack/tile/steel, 1, 4, 10), \ new/datum/stack_recipe("floor tile", /obj/item/stack/tile/plasteel, 1, 4, 10), \
new/datum/stack_recipe("metal rod", /obj/item/stack/rods, 1, 2, 60), \ new/datum/stack_recipe("metal rod", /obj/item/stack/rods, 1, 2, 60), \
null, \ null, \
new/datum/stack_recipe("computer frame", /obj/structure/computerframe, 5, one_per_turf = 1), \ new/datum/stack_recipe("computer frame", /obj/structure/computerframe, 5, one_per_turf = 1), \
@@ -98,27 +98,27 @@ var/global/list/datum/stack_recipe/metal_recipes = list ( \
// REINFORCED METAL SHEET // REINFORCED METAL SHEET
// /datum/stack_recipe/New(title, result_type, req_amount, res_amount, max_res_amount, time, one_per_turf, on_floor = 0) // /datum/stack_recipe/New(title, result_type, req_amount, res_amount, max_res_amount, time, one_per_turf, on_floor = 0)
var/global/list/datum/stack_recipe/r_metal_recipes = list ( \ var/global/list/datum/stack_recipe/plasteel_recipes = list ( \
new/datum/stack_recipe("table parts", /obj/item/weapon/table_parts/reinforced, 2), \ new/datum/stack_recipe("table parts", /obj/item/weapon/table_parts/reinforced, 2), \
new/datum/stack_recipe("AI core", /obj/structure/AIcore, 4, one_per_turf = 1), \ new/datum/stack_recipe("AI core", /obj/structure/AIcore, 4, one_per_turf = 1), \
) )
/obj/item/stack/sheet/r_metal /obj/item/stack/sheet/plasteel
New(var/loc, var/amount=null) New(var/loc, var/amount=null)
recipes = r_metal_recipes recipes = plasteel_recipes
return ..() return ..()
// TILES // TILES
/obj/item/stack/tile/steel/New(var/loc, var/amount=null) /obj/item/stack/tile/plasteel/New(var/loc, var/amount=null)
..() ..()
src.pixel_x = rand(1, 14) src.pixel_x = rand(1, 14)
src.pixel_y = rand(1, 14) src.pixel_y = rand(1, 14)
return return
/obj/item/stack/tile/steel/attack_self(mob/user as mob) /obj/item/stack/tile/plasteel/attack_self(mob/user as mob)
if (usr.stat) if (usr.stat)
return return
var/T = user.loc var/T = user.loc
@@ -133,7 +133,7 @@ var/global/list/datum/stack_recipe/r_metal_recipes = list ( \
use(1) use(1)
return return
/obj/item/stack/tile/steel/proc/build(turf/S as turf) /obj/item/stack/tile/plasteel/proc/build(turf/S as turf)
S.ReplaceWithPlating() S.ReplaceWithPlating()
// var/turf/simulated/floor/W = S.ReplaceWithFloor() // var/turf/simulated/floor/W = S.ReplaceWithFloor()
// W.make_plating() // W.make_plating()

View File

@@ -33,12 +33,14 @@ obj/structure
W:use(2) W:use(2)
user << "\blue You create a false wall! Push on it to open or close the passage." user << "\blue You create a false wall! Push on it to open or close the passage."
new /obj/structure/falsewall (src.loc) new /obj/structure/falsewall (src.loc)
add_hiddenprint(usr)
del(src) del(src)
else if(istype(W, /obj/item/stack/sheet/r_metal) && istype(src,/obj/structure/girder/displaced)) else if(istype(W, /obj/item/stack/sheet/plasteel) && istype(src,/obj/structure/girder/displaced))
W:use(2) W:use(2)
user << "\blue You create a false r wall! Push on it to open or close the passage." user << "\blue You create a false r wall! Push on it to open or close the passage."
new /obj/structure/falserwall (src.loc) new /obj/structure/falserwall (src.loc)
add_hiddenprint(usr)
del(src) del(src)
else if(istype(W, /obj/item/weapon/screwdriver) && state == 2 && istype(src,/obj/structure/girder/reinforced)) else if(istype(W, /obj/item/weapon/screwdriver) && state == 2 && istype(src,/obj/structure/girder/reinforced))
@@ -86,7 +88,7 @@ obj/structure
del(src) del(src)
return return
else if (istype(W, /obj/item/stack/sheet/r_metal)) else if (istype(W, /obj/item/stack/sheet/plasteel))
if (src.icon_state == "reinforced") //Time to finalize! if (src.icon_state == "reinforced") //Time to finalize!
user << "\blue Now finalising reinforced wall." user << "\blue Now finalising reinforced wall."
if(do_after(user, 50)) if(do_after(user, 50))
@@ -176,7 +178,7 @@ obj/structure
/obj/structure/lattice/attackby(obj/item/C as obj, mob/user as mob) /obj/structure/lattice/attackby(obj/item/C as obj, mob/user as mob)
if (istype(C, /obj/item/stack/tile)) if (istype(C, /obj/item/stack/tile/plasteel))
C:build(get_turf(src)) C:build(get_turf(src))
C:use(1) C:use(1)

View File

@@ -283,11 +283,11 @@
if(!devastated) if(!devastated)
playsound(src.loc, 'Welder.ogg', 100, 1) playsound(src.loc, 'Welder.ogg', 100, 1)
new /obj/structure/girder/reinforced(src) new /obj/structure/girder/reinforced(src)
new /obj/item/stack/sheet/r_metal( src ) new /obj/item/stack/sheet/plasteel( src )
else else
new /obj/item/stack/sheet/metal( src ) new /obj/item/stack/sheet/metal( src )
new /obj/item/stack/sheet/metal( src ) new /obj/item/stack/sheet/metal( src )
new /obj/item/stack/sheet/r_metal( src ) new /obj/item/stack/sheet/plasteel( src )
else else
if(!devastated) if(!devastated)
playsound(src.loc, 'Welder.ogg', 100, 1) playsound(src.loc, 'Welder.ogg', 100, 1)
@@ -481,6 +481,7 @@
if(!istype(src, /turf/simulated/wall/r_wall)) if(!istype(src, /turf/simulated/wall/r_wall))
return // this may seem stupid and redundant but apparently floors can call this attackby() proc, it was spamming shit up. -- Doohl return // this may seem stupid and redundant but apparently floors can call this attackby() proc, it was spamming shit up. -- Doohl
if (istype(W, /obj/item/weapon/weldingtool) && W:welding) if (istype(W, /obj/item/weapon/weldingtool) && W:welding)
W:eyecheck(user) W:eyecheck(user)
var/turf/T = user.loc var/turf/T = user.loc
@@ -675,7 +676,7 @@ var/list/plating_icons = list("plating","platingdmg1","platingdmg2","platingdmg3
/turf/simulated/floor /turf/simulated/floor
//Note to coders, the 'intact' var can no longer be used to determine if the floor is a plating or not. //Note to coders, the 'intact' var can no longer be used to determine if the floor is a plating or not.
//Use the is_plating(), is_steel_floor() and is_light_floor() procs instead. --Errorage //Use the is_plating(), is_plasteel_floor() and is_light_floor() procs instead. --Errorage
name = "floor" name = "floor"
icon = 'floors.dmi' icon = 'floors.dmi'
icon_state = "floor" icon_state = "floor"
@@ -685,7 +686,7 @@ var/list/plating_icons = list("plating","platingdmg1","platingdmg2","platingdmg3
heat_capacity = 10000 heat_capacity = 10000
var/broken = 0 var/broken = 0
var/burnt = 0 var/burnt = 0
var/obj/item/stack/tile/floor_tile = new/obj/item/stack/tile/steel var/obj/item/stack/tile/floor_tile = new/obj/item/stack/tile/plasteel
airless airless
icon_state = "floor" icon_state = "floor"
@@ -830,7 +831,7 @@ var/list/plating_icons = list("plating","platingdmg1","platingdmg2","platingdmg3
return return
turf/simulated/floor/proc/update_icon() turf/simulated/floor/proc/update_icon()
if(is_steel_floor()) if(is_plasteel_floor())
if(!broken && !burnt) if(!broken && !burnt)
icon_state = icon_regular_floor icon_state = icon_regular_floor
if(is_plating()) if(is_plating())
@@ -926,8 +927,8 @@ turf/simulated/floor/return_siding_icon_state()
make_plating() make_plating()
break_tile() break_tile()
/turf/simulated/floor/is_steel_floor() /turf/simulated/floor/is_plasteel_floor()
if(istype(floor_tile,/obj/item/stack/tile/steel)) if(istype(floor_tile,/obj/item/stack/tile/plasteel))
return 1 return 1
else else
return 0 return 0
@@ -954,10 +955,10 @@ turf/simulated/floor/return_siding_icon_state()
if(istype(src,/turf/simulated/floor/mech_bay_recharge_floor)) if(istype(src,/turf/simulated/floor/mech_bay_recharge_floor))
src.ReplaceWithPlating() src.ReplaceWithPlating()
if(broken) return if(broken) return
if(is_steel_floor()) if(is_plasteel_floor())
src.icon_state = "damaged[pick(1,2,3,4,5)]" src.icon_state = "damaged[pick(1,2,3,4,5)]"
broken = 1 broken = 1
else if(is_steel_floor()) else if(is_plasteel_floor())
src.icon_state = "light_broken" src.icon_state = "light_broken"
broken = 1 broken = 1
else if(is_plating()) else if(is_plating())
@@ -970,10 +971,10 @@ turf/simulated/floor/return_siding_icon_state()
/turf/simulated/floor/proc/burn_tile() /turf/simulated/floor/proc/burn_tile()
if(istype(src,/turf/simulated/floor/engine)) return if(istype(src,/turf/simulated/floor/engine)) return
if(broken || burnt) return if(broken || burnt) return
if(is_steel_floor()) if(is_plasteel_floor())
src.icon_state = "damaged[pick(1,2,3,4,5)]" src.icon_state = "damaged[pick(1,2,3,4,5)]"
burnt = 1 burnt = 1
else if(is_steel_floor()) else if(is_plasteel_floor())
src.icon_state = "floorscorched[pick(1,2)]" src.icon_state = "floorscorched[pick(1,2)]"
burnt = 1 burnt = 1
else if(is_plating()) else if(is_plating())
@@ -1006,16 +1007,16 @@ turf/simulated/floor/return_siding_icon_state()
update_icon() update_icon()
levelupdate() levelupdate()
//This proc will make the turf a steel floor tile. The expected argument is the tile to make the turf with //This proc will make the turf a plasteel floor tile. The expected argument is the tile to make the turf with
//If none is given it will make a new object. dropping or unequipping must be handled before or after calling //If none is given it will make a new object. dropping or unequipping must be handled before or after calling
//this proc. //this proc.
/turf/simulated/floor/proc/make_steel_floor(var/obj/item/stack/tile/steel/T = null) /turf/simulated/floor/proc/make_plasteel_floor(var/obj/item/stack/tile/plasteel/T = null)
broken = 0 broken = 0
burnt = 0 burnt = 0
intact = 1 intact = 1
sd_SetLuminosity(0) sd_SetLuminosity(0)
if(T) if(T)
if(istype(T,/obj/item/stack/tile/steel)) if(istype(T,/obj/item/stack/tile/plasteel))
floor_tile = T floor_tile = T
if (icon_regular_floor) if (icon_regular_floor)
icon_state = icon_regular_floor icon_state = icon_regular_floor
@@ -1026,7 +1027,7 @@ turf/simulated/floor/return_siding_icon_state()
levelupdate() levelupdate()
return return
//if you gave a valid parameter, it won't get thisf ar. //if you gave a valid parameter, it won't get thisf ar.
floor_tile = new/obj/item/stack/tile/steel floor_tile = new/obj/item/stack/tile/plasteel
icon_state = "floor" icon_state = "floor"
icon_regular_floor = icon_state icon_regular_floor = icon_state
@@ -1220,10 +1221,10 @@ turf/simulated/floor/return_siding_icon_state()
R.use(1) R.use(1)
return return
if (istype(C, /obj/item/stack/tile/steel)) if (istype(C, /obj/item/stack/tile/plasteel))
var/obj/structure/lattice/L = locate(/obj/structure/lattice, src) var/obj/structure/lattice/L = locate(/obj/structure/lattice, src)
if(L) if(L)
var/obj/item/stack/tile/steel/S = C var/obj/item/stack/tile/plasteel/S = C
del(L) del(L)
playsound(src.loc, 'Genhit.ogg', 50, 1) playsound(src.loc, 'Genhit.ogg', 50, 1)
S.build(src) S.build(src)
@@ -1243,6 +1244,7 @@ turf/simulated/floor/return_siding_icon_state()
inertial_drift(A) inertial_drift(A)
if(ticker && ticker.mode) if(ticker && ticker.mode)
// Okay, so let's make it so that people can travel z levels but not nuke disks! // Okay, so let's make it so that people can travel z levels but not nuke disks!
// if(ticker.mode.name == "nuclear emergency") return // if(ticker.mode.name == "nuclear emergency") return
@@ -1265,6 +1267,8 @@ turf/simulated/floor/return_siding_icon_state()
MM << "\red Something you are carrying is preventing you from leaving. Don't play stupid; you know exactly what it is." MM << "\red Something you are carrying is preventing you from leaving. Don't play stupid; you know exactly what it is."
return return
var/move_to_z_str = pickweight(accessable_z_levels) var/move_to_z_str = pickweight(accessable_z_levels)
var/move_to_z = text2num(move_to_z_str) var/move_to_z = text2num(move_to_z_str)
@@ -1272,8 +1276,11 @@ turf/simulated/floor/return_siding_icon_state()
if(!move_to_z) if(!move_to_z)
return return
A.z = move_to_z A.z = move_to_z
if(src.x <= 2) if(src.x <= 2)
A.x = world.maxx - 2 A.x = world.maxx - 2

View File

@@ -612,13 +612,13 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_if_possible(new /obj/item/weapon/chem_grenade/cleaner(M), M.slot_r_store) M.equip_if_possible(new /obj/item/weapon/chem_grenade/cleaner(M), M.slot_r_store)
M.equip_if_possible(new /obj/item/weapon/chem_grenade/cleaner(M), M.slot_l_store) M.equip_if_possible(new /obj/item/weapon/chem_grenade/cleaner(M), M.slot_l_store)
M.equip_if_possible(new /obj/item/stack/tile/steel(M), M.slot_in_backpack) M.equip_if_possible(new /obj/item/stack/tile/plasteel(M), M.slot_in_backpack)
M.equip_if_possible(new /obj/item/stack/tile/steel(M), M.slot_in_backpack) M.equip_if_possible(new /obj/item/stack/tile/plasteel(M), M.slot_in_backpack)
M.equip_if_possible(new /obj/item/stack/tile/steel(M), M.slot_in_backpack) M.equip_if_possible(new /obj/item/stack/tile/plasteel(M), M.slot_in_backpack)
M.equip_if_possible(new /obj/item/stack/tile/steel(M), M.slot_in_backpack) M.equip_if_possible(new /obj/item/stack/tile/plasteel(M), M.slot_in_backpack)
M.equip_if_possible(new /obj/item/stack/tile/steel(M), M.slot_in_backpack) M.equip_if_possible(new /obj/item/stack/tile/plasteel(M), M.slot_in_backpack)
M.equip_if_possible(new /obj/item/stack/tile/steel(M), M.slot_in_backpack) M.equip_if_possible(new /obj/item/stack/tile/plasteel(M), M.slot_in_backpack)
M.equip_if_possible(new /obj/item/stack/tile/steel(M), M.slot_in_backpack) M.equip_if_possible(new /obj/item/stack/tile/plasteel(M), M.slot_in_backpack)
if ("pirate") if ("pirate")
M.equip_if_possible(new /obj/item/clothing/under/pirate(M), M.slot_w_uniform) M.equip_if_possible(new /obj/item/clothing/under/pirate(M), M.slot_w_uniform)

View File

@@ -298,7 +298,7 @@
if (ore_iron > 0 && ore_plasma > 0) if (ore_iron > 0 && ore_plasma > 0)
ore_iron--; ore_iron--;
ore_plasma--; ore_plasma--;
new /obj/item/stack/sheet/r_metal(output.loc) new /obj/item/stack/sheet/plasteel(output.loc)
else else
on = 0 on = 0
continue continue

View File

@@ -27,8 +27,8 @@
if(machine.ore_iron) if(machine.ore_iron)
dat += text("Iron: [machine.ore_iron] <A href='?src=\ref[src];release=iron'>Release</A><br>") dat += text("Iron: [machine.ore_iron] <A href='?src=\ref[src];release=iron'>Release</A><br>")
if(machine.ore_steel) if(machine.ore_plasteel)
dat += text("Steel: [machine.ore_steel] <A href='?src=\ref[src];release=steel'>Release</A><br>") dat += text("Plasteel: [machine.ore_plasteel] <A href='?src=\ref[src];release=plasteel'>Release</A><br>")
if(machine.ore_glass) if(machine.ore_glass)
dat += text("Glass: [machine.ore_glass] <A href='?src=\ref[src];release=glass'>Release</A><br>") dat += text("Glass: [machine.ore_glass] <A href='?src=\ref[src];release=glass'>Release</A><br>")
if(machine.ore_rglass) if(machine.ore_rglass)
@@ -107,12 +107,12 @@
G.amount = machine.ore_iron G.amount = machine.ore_iron
G.loc = machine.output.loc G.loc = machine.output.loc
machine.ore_iron = 0 machine.ore_iron = 0
if ("steel") if ("plasteel")
if (machine.ore_steel > 0) if (machine.ore_plasteel > 0)
var/obj/item/stack/sheet/r_metal/G = new /obj/item/stack/sheet/r_metal var/obj/item/stack/sheet/plasteel/G = new /obj/item/stack/sheet/plasteel
G.amount = machine.ore_steel G.amount = machine.ore_plasteel
G.loc = machine.output.loc G.loc = machine.output.loc
machine.ore_steel = 0 machine.ore_plasteel = 0
if ("clown") if ("clown")
if (machine.ore_clown > 0) if (machine.ore_clown > 0)
var/obj/item/stack/sheet/clown/G = new /obj/item/stack/sheet/clown var/obj/item/stack/sheet/clown/G = new /obj/item/stack/sheet/clown
@@ -153,7 +153,7 @@
var/ore_clown = 0; var/ore_clown = 0;
var/ore_glass = 0; var/ore_glass = 0;
var/ore_rglass = 0; var/ore_rglass = 0;
var/ore_steel = 0; var/ore_plasteel = 0;
var/ore_adamantine = 0; var/ore_adamantine = 0;
var/stack_amt = 50; //ammount to stack before releassing var/stack_amt = 50; //ammount to stack before releassing
@@ -211,8 +211,8 @@
ore_rglass+= O:amount ore_rglass+= O:amount
del(O) del(O)
continue continue
if (istype(O,/obj/item/stack/sheet/r_metal)) if (istype(O,/obj/item/stack/sheet/plasteel))
ore_steel+= O:amount ore_plasteel+= O:amount
del(O) del(O)
continue continue
if (istype(O,/obj/item/stack/sheet/adamantine)) if (istype(O,/obj/item/stack/sheet/adamantine))
@@ -277,11 +277,11 @@
G.loc = output.loc G.loc = output.loc
ore_rglass -= stack_amt ore_rglass -= stack_amt
return return
if (ore_steel >= stack_amt) if (ore_plasteel >= stack_amt)
var/obj/item/stack/sheet/r_metal/G = new /obj/item/stack/sheet/r_metal var/obj/item/stack/sheet/plasteel/G = new /obj/item/stack/sheet/plasteel
G.amount = stack_amt G.amount = stack_amt
G.loc = output.loc G.loc = output.loc
ore_steel -= stack_amt ore_plasteel -= stack_amt
return return
if (ore_adamantine >= stack_amt) if (ore_adamantine >= stack_amt)
var/obj/item/stack/sheet/adamantine/G = new /obj/item/stack/sheet/adamantine var/obj/item/stack/sheet/adamantine/G = new /obj/item/stack/sheet/adamantine

View File

@@ -2542,6 +2542,9 @@ It can still be worn/put on as normal.
src.stat = 0 src.stat = 0
return return
src.health = 100 - src.getOxyLoss() - src.getToxLoss() - src.getFireLoss() - src.getBruteLoss() - src.getCloneLoss() -src.halloss src.health = 100 - src.getOxyLoss() - src.getToxLoss() - src.getFireLoss() - src.getBruteLoss() - src.getCloneLoss() -src.halloss
if(getFireLoss() > (100 - config.health_threshold_dead) && stat == DEAD) //100 only being used as the magic human max health number, feel free to change it if you add a var for it -- Urist
ChangeToHusk()
return
/mob/living/carbon/human/abiotic(var/full_body = 0) /mob/living/carbon/human/abiotic(var/full_body = 0)
if(full_body && ((src.l_hand && !( src.l_hand.abstract )) || (src.r_hand && !( src.r_hand.abstract )) || (src.back || src.wear_mask))) if(full_body && ((src.l_hand && !( src.l_hand.abstract )) || (src.r_hand && !( src.r_hand.abstract )) || (src.back || src.wear_mask)))

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@@ -223,7 +223,7 @@
"aeo" = (/obj/machinery/mecha_part_fabricator,/obj/effect/decal/cleanable/oil/streak{icon_state = "floor5"},/obj/effect/decal/cleanable/oil/streak{icon_state = "floor6"},/turf/simulated/floor,/area/assembly/assembly_line) "aeo" = (/obj/machinery/mecha_part_fabricator,/obj/effect/decal/cleanable/oil/streak{icon_state = "floor5"},/obj/effect/decal/cleanable/oil/streak{icon_state = "floor6"},/turf/simulated/floor,/area/assembly/assembly_line)
"aep" = (/obj/structure/stool,/turf/simulated/floor,/area/assembly/assembly_line) "aep" = (/obj/structure/stool,/turf/simulated/floor,/area/assembly/assembly_line)
"aeq" = (/obj/machinery/conveyor_switch{id = "assemblyline1"},/turf/simulated/floor,/area/assembly/assembly_line) "aeq" = (/obj/machinery/conveyor_switch{id = "assemblyline1"},/turf/simulated/floor,/area/assembly/assembly_line)
"aer" = (/obj/structure/table,/obj/item/stack/sheet/r_metal{amount = 20},/obj/item/stack/sheet/glass{amount = 20},/turf/simulated/floor,/area/assembly/assembly_line) "aer" = (/obj/structure/table,/obj/item/stack/sheet/plasteel{amount = 20},/obj/item/stack/sheet/glass{amount = 20},/turf/simulated/floor,/area/assembly/assembly_line)
"aes" = (/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 27},/obj/machinery/disposal,/turf/simulated/floor,/area/assembly/assembly_line) "aes" = (/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 27},/obj/machinery/disposal,/turf/simulated/floor,/area/assembly/assembly_line)
"aet" = (/obj/machinery/firealarm{dir = 4; layer = 4; pixel_x = 24},/turf/simulated/floor{icon_state = "whitehall"; dir = 4},/area/toxins/hallway) "aet" = (/obj/machinery/firealarm{dir = 4; layer = 4; pixel_x = 24},/turf/simulated/floor{icon_state = "whitehall"; dir = 4},/area/toxins/hallway)
"aeu" = (/obj/machinery/disposal,/turf/simulated/floor,/area/toxins/rdoffice) "aeu" = (/obj/machinery/disposal,/turf/simulated/floor,/area/toxins/rdoffice)
@@ -338,7 +338,7 @@
"agz" = (/obj/effect/sign/vacuum,/turf/simulated/wall/r_wall,/area/ai_monitored/storage/eva) "agz" = (/obj/effect/sign/vacuum,/turf/simulated/wall/r_wall,/area/ai_monitored/storage/eva)
"agA" = (/obj/machinery/door/airlock/external{name = "E.V.A."; req_access_txt = "18"},/turf/simulated/floor/plating,/area/ai_monitored/storage/eva) "agA" = (/obj/machinery/door/airlock/external{name = "E.V.A."; req_access_txt = "18"},/turf/simulated/floor/plating,/area/ai_monitored/storage/eva)
"agB" = (/turf/simulated/wall/r_wall,/area/ai_monitored/storage/eva) "agB" = (/turf/simulated/wall/r_wall,/area/ai_monitored/storage/eva)
"agC" = (/obj/item/stack/tile/steel,/obj/item/stack/tile/steel,/turf/simulated/floor/plating/airless,/area) "agC" = (/obj/item/stack/tile/plasteel,/obj/item/stack/tile/plasteel,/turf/simulated/floor/plating/airless,/area)
"agD" = (/obj/machinery/door/firedoor/border_only,/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/assembly/assembly_line) "agD" = (/obj/machinery/door/firedoor/border_only,/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/assembly/assembly_line)
"agE" = (/obj/structure/table,/obj/item/device/multitool,/obj/item/weapon/crowbar,/obj/item/device/multitool,/turf/simulated/floor,/area/assembly/assembly_line) "agE" = (/obj/structure/table,/obj/item/device/multitool,/obj/item/weapon/crowbar,/obj/item/device/multitool,/turf/simulated/floor,/area/assembly/assembly_line)
"agF" = (/obj/machinery/camera{c_tag = "Robotics Port"; dir = 1; network = "Research"},/obj/machinery/alarm{dir = 1; pixel_y = -22},/turf/simulated/floor,/area/assembly/assembly_line) "agF" = (/obj/machinery/camera{c_tag = "Robotics Port"; dir = 1; network = "Research"},/obj/machinery/alarm{dir = 1; pixel_y = -22},/turf/simulated/floor,/area/assembly/assembly_line)
@@ -430,7 +430,7 @@
"ain" = (/turf/simulated/wall,/area/security/hos) "ain" = (/turf/simulated/wall,/area/security/hos)
"aio" = (/obj/effect/sign/securearea{name = "EXTERNAL AIRLOCK"; desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"},/turf/simulated/wall/r_wall,/area/ai_monitored/storage/eva) "aio" = (/obj/effect/sign/securearea{name = "EXTERNAL AIRLOCK"; desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"},/turf/simulated/wall/r_wall,/area/ai_monitored/storage/eva)
"aip" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/external{name = "E.V.A."; req_access_txt = "18"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor,/area/ai_monitored/storage/eva) "aip" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/external{name = "E.V.A."; req_access_txt = "18"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor,/area/ai_monitored/storage/eva)
"aiq" = (/obj/item/stack/sheet/r_metal,/obj/item/stack/sheet/r_metal,/obj/item/stack/sheet/r_metal,/turf/simulated/floor/plating/airless,/area) "aiq" = (/obj/item/stack/sheet/plasteel,/obj/item/stack/sheet/plasteel,/obj/item/stack/sheet/plasteel,/turf/simulated/floor/plating/airless,/area)
"air" = (/obj/item/stack/rods{amount = 50},/obj/item/stack/rods{amount = 50},/turf/simulated/floor/plating/airless,/area) "air" = (/obj/item/stack/rods{amount = 50},/obj/item/stack/rods{amount = 50},/turf/simulated/floor/plating/airless,/area)
"ais" = (/obj/item/stack/rods{amount = 50},/turf/simulated/floor/plating/airless,/area) "ais" = (/obj/item/stack/rods{amount = 50},/turf/simulated/floor/plating/airless,/area)
"ait" = (/obj/machinery/disposal,/obj/effect/decal/cleanable/dirt,/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor,/area/assembly/assembly_line) "ait" = (/obj/machinery/disposal,/obj/effect/decal/cleanable/dirt,/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor,/area/assembly/assembly_line)
@@ -1208,8 +1208,8 @@
"axl" = (/obj/machinery/light/small/spot{tag = "icon-bulb1 (NORTH)"; icon_state = "bulb1"; dir = 1},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor,/area/construction/under_construction_small) "axl" = (/obj/machinery/light/small/spot{tag = "icon-bulb1 (NORTH)"; icon_state = "bulb1"; dir = 1},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor,/area/construction/under_construction_small)
"axm" = (/turf/simulated/floor,/area/construction/under_construction_small) "axm" = (/turf/simulated/floor,/area/construction/under_construction_small)
"axn" = (/turf/simulated/floor/plating,/area/construction/under_construction_small) "axn" = (/turf/simulated/floor/plating,/area/construction/under_construction_small)
"axo" = (/obj/item/stack/tile/steel,/obj/machinery/light/small/spot{tag = "icon-bulb1 (NORTH)"; icon_state = "bulb1"; dir = 1},/turf/simulated/floor/plating,/area/construction/under_construction_small) "axo" = (/obj/item/stack/tile/plasteel,/obj/machinery/light/small/spot{tag = "icon-bulb1 (NORTH)"; icon_state = "bulb1"; dir = 1},/turf/simulated/floor/plating,/area/construction/under_construction_small)
"axp" = (/obj/item/stack/tile/steel,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/construction/under_construction_small) "axp" = (/obj/item/stack/tile/plasteel,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/construction/under_construction_small)
"axq" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/construction/under_construction_small) "axq" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/construction/under_construction_small)
"axr" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/secondary/docking) "axr" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/secondary/docking)
"axs" = (/obj/effect/decal/cleanable/dirt,/obj/structure/closet/emcloset,/turf/simulated/floor,/area/hallway/secondary/docking) "axs" = (/obj/effect/decal/cleanable/dirt,/obj/structure/closet/emcloset,/turf/simulated/floor,/area/hallway/secondary/docking)
@@ -1240,7 +1240,7 @@
"axR" = (/obj/effect/decal/warning_stripes{tag = "icon-E-corner"; icon_state = "E-corner"},/obj/effect/decal/cleanable/dirt,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = -32},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai) "axR" = (/obj/effect/decal/warning_stripes{tag = "icon-E-corner"; icon_state = "E-corner"},/obj/effect/decal/cleanable/dirt,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = -32},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai)
"axS" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/machinery/alarm{dir = 1; layer = 4; pixel_y = -22},/turf/simulated/floor/grid,/area/turret_protected/ai) "axS" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/machinery/alarm{dir = 1; layer = 4; pixel_y = -22},/turf/simulated/floor/grid,/area/turret_protected/ai)
"axT" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor,/area/hallway/primary/starboard) "axT" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor,/area/hallway/primary/starboard)
"axU" = (/obj/item/stack/tile/steel,/turf/simulated/floor/plating,/area/construction/under_construction_small) "axU" = (/obj/item/stack/tile/plasteel,/turf/simulated/floor/plating,/area/construction/under_construction_small)
"axV" = (/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/metal{amount = 50},/turf/simulated/floor/plating,/area/construction/under_construction_small) "axV" = (/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/metal{amount = 50},/turf/simulated/floor/plating,/area/construction/under_construction_small)
"axW" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/starboard) "axW" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/starboard)
"axX" = (/obj/machinery/light,/turf/simulated/floor,/area/hallway/secondary/docking) "axX" = (/obj/machinery/light,/turf/simulated/floor,/area/hallway/secondary/docking)
@@ -3140,7 +3140,7 @@
"bit" = (/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/metal{amount = 50},/obj/structure/table/reinforced,/turf/simulated/floor/plating,/area/engine/construction_storage) "bit" = (/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/metal{amount = 50},/obj/structure/table/reinforced,/turf/simulated/floor/plating,/area/engine/construction_storage)
"biu" = (/turf/simulated/floor/plating,/area/engine/construction_storage) "biu" = (/turf/simulated/floor/plating,/area/engine/construction_storage)
"biv" = (/obj/structure/closet/secure_closet/engineering_welding,/turf/simulated/floor/plating,/area/engine/construction_storage) "biv" = (/obj/structure/closet/secure_closet/engineering_welding,/turf/simulated/floor/plating,/area/engine/construction_storage)
"biw" = (/obj/item/stack/sheet/r_metal,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/obj/structure/table/reinforced,/turf/simulated/floor/plating,/area/engine/construction_storage) "biw" = (/obj/item/stack/sheet/plasteel,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/obj/structure/table/reinforced,/turf/simulated/floor/plating,/area/engine/construction_storage)
"bix" = (/obj/structure/grille,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/space,/area) "bix" = (/obj/structure/grille,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/space,/area)
"biy" = (/obj/effect/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"},/turf/simulated/wall/r_wall,/area) "biy" = (/obj/effect/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"},/turf/simulated/wall/r_wall,/area)
"biz" = (/obj/machinery/power/terminal{dir = 2; icon_state = "term"},/obj/structure/cable,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area) "biz" = (/obj/machinery/power/terminal{dir = 2; icon_state = "term"},/obj/structure/cable,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area)

4581
maps/backup/Antiqua.dmm Normal file

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@@ -5171,7 +5171,7 @@
"bVw" = (/obj/machinery/door/window{dir = 8; icon = 'windoor.dmi'; name = "Virology Holding Rooms"; req_access_txt = "39"},/obj/structure/disposalpipe/segment{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "bVw" = (/obj/machinery/door/window{dir = 8; icon = 'windoor.dmi'; name = "Virology Holding Rooms"; req_access_txt = "39"},/obj/structure/disposalpipe/segment{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/virology)
"bVx" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/camera{c_tag = "Virology East"; dir = 8; network = "Medbay"},/turf/simulated/floor{icon_state = "white"},/area) "bVx" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/camera{c_tag = "Virology East"; dir = 8; network = "Medbay"},/turf/simulated/floor{icon_state = "white"},/area)
"bVy" = (/obj/structure/table,/obj/item/weapon/cell{charge = 100; maxcharge = 15000},/obj/item/weapon/cell{pixel_x = 5; pixel_y = -5; charge = 100; maxcharge = 15000},/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/turf/simulated/floor,/area/assembly/assembly_line) "bVy" = (/obj/structure/table,/obj/item/weapon/cell{charge = 100; maxcharge = 15000},/obj/item/weapon/cell{pixel_x = 5; pixel_y = -5; charge = 100; maxcharge = 15000},/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/turf/simulated/floor,/area/assembly/assembly_line)
"bVz" = (/obj/structure/table,/obj/item/stack/sheet/r_metal{amount = 20},/obj/structure/disposalpipe/segment,/obj/item/stack/sheet/glass{amount = 20},/turf/simulated/floor,/area/assembly/assembly_line) "bVz" = (/obj/structure/table,/obj/item/stack/sheet/plasteel{amount = 20},/obj/structure/disposalpipe/segment,/obj/item/stack/sheet/glass{amount = 20},/turf/simulated/floor,/area/assembly/assembly_line)
"bVA" = (/obj/machinery/conveyor{dir = 4; id = "Skynet_heavy"},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/assembly/assembly_line) "bVA" = (/obj/machinery/conveyor{dir = 4; id = "Skynet_heavy"},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/assembly/assembly_line)
"bVB" = (/obj/machinery/conveyor{dir = 4; id = "Skynet_heavy"},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = -32},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/assembly/assembly_line) "bVB" = (/obj/machinery/conveyor{dir = 4; id = "Skynet_heavy"},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = -32},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/assembly/assembly_line)
"bVC" = (/obj/machinery/conveyor{dir = 4; id = "Skynet_heavy"},/obj/machinery/light,/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/assembly/assembly_line) "bVC" = (/obj/machinery/conveyor{dir = 4; id = "Skynet_heavy"},/obj/machinery/light,/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/assembly/assembly_line)