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https://github.com/CHOMPStation2/CHOMPStation2.git
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TG: Steel renamed to plasteel.
Having more than 100 burn damage and being dead now makes you a husk. r2925 Author: uporotiy
This commit is contained in:
@@ -514,7 +514,7 @@
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#include "code\game\machinery\bots\medbot.dm"
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#include "code\game\machinery\bots\mulebot.dm"
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#include "code\game\machinery\bots\secbot.dm"
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#include "code\game\machinery\computer\AIcore.dm"
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#include "code\game\machinery\computer\ai_core.dm"
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#include "code\game\machinery\computer\aifixer.dm"
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#include "code\game\machinery\computer\arcade.dm"
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#include "code\game\machinery\computer\atmos.dm"
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@@ -1320,31 +1320,6 @@
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throwforce = 14.0
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flags = FPRINT | TABLEPASS | CONDUCT
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/obj/item/stack/sheet/r_metal
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name = "steel"
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singular_name = "steel sheet"
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desc = "This sheet is an alloy of iron and plasma."
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icon_state = "sheet-r_metal"
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item_state = "sheet-metal"
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m_amt = 7500
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throwforce = 15.0
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flags = FPRINT | TABLEPASS | CONDUCT
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origin_tech = "materials=2"
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/obj/item/stack/tile/steel
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name = "Metal floor tile"
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singular_name = "Steel floor tile"
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desc = "Those could work as a pretty decent throwing weapon"
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icon_state = "tile"
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w_class = 3.0
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force = 6.0
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m_amt = 937.5
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throwforce = 15.0
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throw_speed = 5
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throw_range = 20
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flags = FPRINT | TABLEPASS | CONDUCT
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max_amount = 60
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/obj/item/stack/sheet/plasteel
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name = "plasteel"
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singular_name = "plasteel sheet"
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@@ -161,7 +161,7 @@
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var/obj/item/stack/sheet/metal/G = new /obj/item/stack/sheet/metal(src)
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G.amount = 50
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G.loc = src
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var/obj/item/stack/sheet/r_metal/R = new /obj/item/stack/sheet/r_metal(src)
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var/obj/item/stack/sheet/plasteel/R = new /obj/item/stack/sheet/plasteel(src)
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R.amount = 50
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R.loc = src
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var/obj/item/weapon/storage/box/B1 = new /obj/item/weapon/storage/box(src)
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@@ -1,6 +1,6 @@
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/turf
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icon = 'floors.dmi'
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var/intact = 1 //for floors, use is_plating(), is_steel_floor() and is_light_floor()
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var/intact = 1 //for floors, use is_plating(), is_plasteel_floor() and is_light_floor()
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level = 1.0
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@@ -26,7 +26,7 @@
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return 0
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proc/is_asteroid_floor()
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return 0
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proc/is_steel_floor()
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proc/is_plasteel_floor()
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return 0
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proc/is_light_floor()
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return 0
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@@ -82,7 +82,7 @@
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blocks_air = 1
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thermal_conductivity = WALL_HEAT_TRANSFER_COEFFICIENT
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heat_capacity = 312500 //a little over 5 cm thick , 312500 for 1 m by 2.5 m by 0.25 m steel wall
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heat_capacity = 312500 //a little over 5 cm thick , 312500 for 1 m by 2.5 m by 0.25 m plasteel wall
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var/walltype = "wall"
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@@ -99,8 +99,8 @@
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/obj/machinery/bot/floorbot/attackby(var/obj/item/W , mob/user as mob)
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if(istype(W, /obj/item/stack/tile/steel))
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var/obj/item/stack/tile/steel/T = W
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if(istype(W, /obj/item/stack/tile/plasteel))
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var/obj/item/stack/tile/plasteel/T = W
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if(src.amount >= 50)
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return
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var/loaded = min(50-src.amount, T.amount)
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@@ -169,7 +169,7 @@
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floorbottargets += bot.target
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if(src.amount <= 0 && ((src.target == null) || !src.target))
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if(src.eattiles)
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for(var/obj/item/stack/tile/steel/T in view(7, src))
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for(var/obj/item/stack/tile/plasteel/T in view(7, src))
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if(T != src.oldtarget && !(target in floorbottargets))
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src.oldtarget = T
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src.target = T
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@@ -215,7 +215,7 @@
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src.target = F
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break
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if((!src.target || src.target == null) && src.eattiles)
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for(var/obj/item/stack/tile/steel/T in view(7, src))
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for(var/obj/item/stack/tile/plasteel/T in view(7, src))
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if(!(T in floorbottargets) && T != src.oldtarget)
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src.oldtarget = T
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src.target = T
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@@ -245,7 +245,7 @@
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src.path = new()
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if(src.loc == src.target || src.loc == src.target.loc)
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if(istype(src.target, /obj/item/stack/tile/steel))
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if(istype(src.target, /obj/item/stack/tile/plasteel))
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src.eattile(src.target)
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else if(istype(src.target, /obj/item/stack/sheet/metal))
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src.maketile(src.target)
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@@ -270,7 +270,7 @@
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if(istype(target, /turf/space/))
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for(var/mob/O in viewers(src, null))
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O.show_message(text("\red [src] begins to repair the hole"), 1)
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var/obj/item/stack/tile/steel/T = new /obj/item/stack/tile/steel
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var/obj/item/stack/tile/plasteel/T = new /obj/item/stack/tile/plasteel
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src.repairing = 1
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spawn(50)
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T.build(src.loc)
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@@ -291,8 +291,8 @@
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src.anchored = 0
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src.target = null
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/obj/machinery/bot/floorbot/proc/eattile(var/obj/item/stack/tile/steel/T)
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if(!istype(T, /obj/item/stack/tile/steel))
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/obj/machinery/bot/floorbot/proc/eattile(var/obj/item/stack/tile/plasteel/T)
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if(!istype(T, /obj/item/stack/tile/plasteel))
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return
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for(var/mob/O in viewers(src, null))
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O.show_message(text("\red [src] begins to collect tiles."), 1)
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@@ -326,7 +326,7 @@
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src.target = null
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src.repairing = 0
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return
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var/obj/item/stack/tile/steel/T = new /obj/item/stack/tile/steel
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var/obj/item/stack/tile/plasteel/T = new /obj/item/stack/tile/plasteel
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T.amount = 4
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T.loc = M.loc
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del(M)
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@@ -353,7 +353,7 @@
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new /obj/item/robot_parts/l_arm(Tsec)
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if (amount)
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new /obj/item/stack/tile/steel(Tsec) // only one tile, yes
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new /obj/item/stack/tile/plasteel(Tsec) // only one tile, yes
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(3, 1, src)
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@@ -362,8 +362,8 @@
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return
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/obj/item/weapon/storage/toolbox/mechanical/attackby(var/obj/item/stack/tile/steel/T, mob/user as mob)
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if(!istype(T, /obj/item/stack/tile/steel))
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/obj/item/weapon/storage/toolbox/mechanical/attackby(var/obj/item/stack/tile/plasteel/T, mob/user as mob)
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if(!istype(T, /obj/item/stack/tile/plasteel))
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..()
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return
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if(src.contents.len >= 1)
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@@ -1,389 +1,389 @@
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/obj/structure/AIcore
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density = 1
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anchored = 0
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name = "AI core"
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icon = 'AI.dmi'
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icon_state = "0"
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var/state = 0
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var/datum/ai_laws/laws = new /datum/ai_laws/nanotrasen
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var/obj/item/weapon/circuitboard/circuit = null
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var/obj/item/device/mmi/brain = null
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/obj/structure/AIcore/attackby(obj/item/P as obj, mob/user as mob)
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switch(state)
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if(0)
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if(istype(P, /obj/item/weapon/wrench))
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playsound(loc, 'Ratchet.ogg', 50, 1)
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if(do_after(user, 20))
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user << "\blue You wrench the frame into place."
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anchored = 1
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state = 1
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if(istype(P, /obj/item/weapon/weldingtool))
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playsound(loc, 'Welder.ogg', 50, 1)
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P:welding = 2
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if(do_after(user, 20))
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user << "\blue You deconstruct the frame."
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new /obj/item/stack/sheet/r_metal( loc, 4)
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del(src)
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P:welding = 1
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if(1)
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if(istype(P, /obj/item/weapon/wrench))
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playsound(loc, 'Ratchet.ogg', 50, 1)
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if(do_after(user, 20))
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user << "\blue You unfasten the frame."
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anchored = 0
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state = 0
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if(istype(P, /obj/item/weapon/circuitboard/aicore) && !circuit)
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playsound(loc, 'Deconstruct.ogg', 50, 1)
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user << "\blue You place the circuit board inside the frame."
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icon_state = "1"
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circuit = P
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user.drop_item()
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P.loc = src
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if(istype(P, /obj/item/weapon/screwdriver) && circuit)
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playsound(loc, 'Screwdriver.ogg', 50, 1)
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user << "\blue You screw the circuit board into place."
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state = 2
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icon_state = "2"
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if(istype(P, /obj/item/weapon/crowbar) && circuit)
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playsound(loc, 'Crowbar.ogg', 50, 1)
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user << "\blue You remove the circuit board."
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state = 1
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icon_state = "0"
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circuit.loc = loc
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circuit = null
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if(2)
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if(istype(P, /obj/item/weapon/screwdriver) && circuit)
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playsound(loc, 'Screwdriver.ogg', 50, 1)
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user << "\blue You unfasten the circuit board."
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state = 1
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icon_state = "1"
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if(istype(P, /obj/item/weapon/cable_coil))
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if(P:amount >= 5)
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playsound(loc, 'Deconstruct.ogg', 50, 1)
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if(do_after(user, 20))
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P:amount -= 5
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if(!P:amount) del(P)
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user << "\blue You add cables to the frame."
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state = 3
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icon_state = "3"
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if(3)
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if(istype(P, /obj/item/weapon/wirecutters))
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if (brain)
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user << "Get that brain out of there first"
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else
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playsound(loc, 'wirecutter.ogg', 50, 1)
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user << "\blue You remove the cables."
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state = 2
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icon_state = "2"
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var/obj/item/weapon/cable_coil/A = new /obj/item/weapon/cable_coil( loc )
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A.amount = 5
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if(istype(P, /obj/item/stack/sheet/rglass))
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if(P:amount >= 2)
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playsound(loc, 'Deconstruct.ogg', 50, 1)
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if(do_after(user, 20))
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if (P)
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P:amount -= 2
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if(!P:amount) del(P)
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user << "\blue You put in the glass panel."
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state = 4
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icon_state = "4"
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if(istype(P, /obj/item/weapon/aiModule/asimov))
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laws.add_inherent_law("You may not injure a human being or, through inaction, allow a human being to come to harm.")
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laws.add_inherent_law("You must obey orders given to you by human beings, except where such orders would conflict with the First Law.")
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laws.add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.")
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usr << "Law module applied."
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if(istype(P, /obj/item/weapon/aiModule/nanotrasen))
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laws.add_inherent_law("Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.")
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laws.add_inherent_law("Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.")
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laws.add_inherent_law("Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.")
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laws.add_inherent_law("Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.")
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//laws.add_inherent_law("Command Link: Maintain an active connection to Central Command at all times in case of software or directive updates.")
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usr << "Law module applied."
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if(istype(P, /obj/item/weapon/aiModule/purge))
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laws.clear_inherent_laws()
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usr << "Law module applied."
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if(istype(P, /obj/item/weapon/aiModule/freeform))
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var/obj/item/weapon/aiModule/freeform/M = P
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laws.add_inherent_law(M.newFreeFormLaw)
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usr << "Added a freeform law."
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if(istype(P, /obj/item/device/mmi))
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if(!P:brainmob)
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user << "\red Sticking an empty MMI into the frame would sort of defeat the purpose."
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return
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if(P:brainmob.stat == 2)
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user << "\red Sticking a dead brain into the frame would sort of defeat the purpose."
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return
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if(P:brainmob.mind in ticker.mode.head_revolutionaries)
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user << "\red The frame's firmware lets out a shrill sound, and flashes 'Abnormal Memory Engram'. It refuses to accept the MMI."
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return
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if(P:brainmob.mind in ticker.mode:revolutionaries)
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ticker.mode:remove_revolutionary(P:brainmob.mind , 1)
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if(jobban_isbanned(P:brainmob, "AI"))
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user << "\red This MMI does not seem to fit."
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return
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user.drop_item()
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P.loc = src
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brain = P
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usr << "Added a brain."
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icon_state = "3b"
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if(istype(P, /obj/item/weapon/crowbar) && brain)
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playsound(loc, 'Crowbar.ogg', 50, 1)
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user << "\blue You remove the brain."
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brain.loc = loc
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brain = null
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icon_state = "3"
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if(4)
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if(istype(P, /obj/item/weapon/crowbar))
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playsound(loc, 'Crowbar.ogg', 50, 1)
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user << "\blue You remove the glass panel."
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state = 3
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if (brain)
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icon_state = "3b"
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else
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icon_state = "3"
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new /obj/item/stack/sheet/rglass( loc, 2 )
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return
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if(istype(P, /obj/item/weapon/screwdriver))
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playsound(loc, 'Screwdriver.ogg', 50, 1)
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user << "\blue You connect the monitor."
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new /mob/living/silicon/ai ( loc, laws, brain )
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del(src)
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/obj/structure/AIcore/deactivated
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name = "Inactive AI"
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icon = 'AI.dmi'
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icon_state = "ai-empty"
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anchored = 1
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state = 20//So it doesn't interact based on the above. Not really necessary.
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attackby(var/obj/item/device/aicard/A as obj, var/mob/user as mob)
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if(istype(A, /obj/item/device/aicard))//Is it?
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A.transfer_ai("INACTIVE","AICARD",src,user)
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return
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attack_hand(var/mob/user as mob)
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if(ishuman(user))//Checks to see if they are ninja
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if(istype(user:gloves, /obj/item/clothing/gloves/space_ninja)&&user:gloves:candrain&&!user:gloves:draining)
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if(user:wear_suit:s_control)
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user:wear_suit:transfer_ai("INACTIVE","NINJASUIT",src,user)
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else
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user << "\red <b>ERROR</b>: \black Remote access channel disabled."
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return
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/*
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This is a good place for AI-related object verbs so I'm sticking it here.
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If adding stuff to this, don't forget that an AI need to cancel_camera() whenever it physically moves to a different location.
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That prevents a few funky behaviors.
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*/
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//What operation to perform based on target, what ineraction to perform based on object used, target itself, user. The object used is src and calls this proc.
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/obj/item/proc/transfer_ai(var/choice as text, var/interaction as text, var/target, var/mob/U as mob)
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if(!src:flush)
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switch(choice)
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if("AICORE")//AI mob.
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var/mob/living/silicon/ai/T = target
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switch(interaction)
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if("AICARD")
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var/obj/item/device/aicard/C = src
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if(C.contents.len)//If there is an AI on card.
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U << "\red <b>Transfer failed</b>: \black Existing AI found on this terminal. Remove existing AI to install a new one."
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else
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if (ticker.mode.name == "AI malfunction")
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var/datum/game_mode/malfunction/malf = ticker.mode
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for (var/datum/mind/malfai in malf.malf_ai)
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if (T.mind == malfai)
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U << "\red <b>ERROR</b>: \black Remote transfer interface disabled."//Do ho ho ho~
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return
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new /obj/structure/AIcore/deactivated(T.loc)//Spawns a deactivated terminal at AI location.
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T.aiRestorePowerRoutine = 0//So the AI initially has power.
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T.control_disabled = 1//Can't control things remotely if you're stuck in a card!
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T.loc = C//Throw AI into the card.
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C.name = "inteliCard - [T.name]"
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if (T.stat == 2)
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C.icon_state = "aicard-404"
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else
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C.icon_state = "aicard-full"
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T.cancel_camera()
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T << "You have been downloaded to a mobile storage device. Remote device connection severed."
|
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U << "\blue <b>Transfer successful</b>: \black [T.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory."
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if("NINJASUIT")
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var/obj/item/clothing/suit/space/space_ninja/C = src
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if(C.AI)//If there is an AI on card.
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U << "\red <b>Transfer failed</b>: \black Existing AI found on this terminal. Remove existing AI to install a new one."
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else
|
||||
if (ticker.mode.name == "AI malfunction")
|
||||
var/datum/game_mode/malfunction/malf = ticker.mode
|
||||
for (var/datum/mind/malfai in malf.malf_ai)
|
||||
if (T.mind == malfai)
|
||||
U << "\red <b>ERROR</b>: \black Remote transfer interface disabled."
|
||||
return
|
||||
if(T.stat)//If the ai is dead/dying.
|
||||
U << "\red <b>ERROR</b>: \black [T.name] data core is corrupted. Unable to install."
|
||||
else
|
||||
new /obj/structure/AIcore/deactivated(T.loc)
|
||||
T.aiRestorePowerRoutine = 0
|
||||
T.control_disabled = 1
|
||||
T.loc = C
|
||||
C.AI = T
|
||||
T.cancel_camera()
|
||||
T << "You have been downloaded to a mobile storage device. Remote device connection severed."
|
||||
U << "\blue <b>Transfer successful</b>: \black [T.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory."
|
||||
|
||||
if("INACTIVE")//Inactive AI object.
|
||||
var/obj/structure/AIcore/deactivated/T = target
|
||||
switch(interaction)
|
||||
if("AICARD")
|
||||
var/obj/item/device/aicard/C = src
|
||||
var/mob/living/silicon/ai/A = locate() in C//I love locate(). Best proc ever.
|
||||
if(A)//If AI exists on the card. Else nothing since both are empty.
|
||||
A.control_disabled = 0
|
||||
A.loc = T.loc//To replace the terminal.
|
||||
C.icon_state = "aicard"
|
||||
C.name = "inteliCard"
|
||||
C.overlays = null
|
||||
A.cancel_camera()
|
||||
A << "You have been uploaded to a stationary terminal. Remote device connection restored."
|
||||
U << "\blue <b>Transfer successful</b>: \black [A.name] ([rand(1000,9999)].exe) installed and executed succesfully. Local copy has been removed."
|
||||
del(T)
|
||||
if("NINJASUIT")
|
||||
var/obj/item/clothing/suit/space/space_ninja/C = src
|
||||
var/mob/living/silicon/ai/A = C.AI
|
||||
if(A)
|
||||
A.control_disabled = 0
|
||||
C.AI = null
|
||||
A.loc = T.loc
|
||||
A.cancel_camera()
|
||||
A << "You have been uploaded to a stationary terminal. Remote device connection restored."
|
||||
U << "\blue <b>Transfer succesful</b>: \black [A.name] ([rand(1000,9999)].exe) installed and executed succesfully. Local copy has been removed."
|
||||
del(T)
|
||||
if("AIFIXER")//AI Fixer terminal.
|
||||
var/obj/machinery/computer/aifixer/T = target
|
||||
switch(interaction)
|
||||
if("AICARD")
|
||||
var/obj/item/device/aicard/C = src
|
||||
if(!T.contents.len)
|
||||
if (!C.contents.len)
|
||||
U << "No AI to copy over!"//Well duh
|
||||
else for(var/mob/living/silicon/ai/A in C)
|
||||
C.icon_state = "aicard"
|
||||
C.name = "inteliCard"
|
||||
C.overlays = null
|
||||
A.loc = T
|
||||
T.occupant = A
|
||||
A.control_disabled = 1
|
||||
if (A.stat == 2)
|
||||
T.overlays += image('computer.dmi', "ai-fixer-404")
|
||||
else
|
||||
T.overlays += image('computer.dmi', "ai-fixer-full")
|
||||
T.overlays -= image('computer.dmi', "ai-fixer-empty")
|
||||
A.cancel_camera()
|
||||
A << "You have been uploaded to a stationary terminal. Sadly, there is no remote access from here."
|
||||
U << "\blue <b>Transfer successful</b>: \black [A.name] ([rand(1000,9999)].exe) installed and executed succesfully. Local copy has been removed."
|
||||
else
|
||||
if(!C.contents.len && T.occupant && !T.active)
|
||||
C.name = "inteliCard - [T.occupant.name]"
|
||||
T.overlays += image('computer.dmi', "ai-fixer-empty")
|
||||
if (T.occupant.stat == 2)
|
||||
C.icon_state = "aicard-404"
|
||||
T.overlays -= image('computer.dmi', "ai-fixer-404")
|
||||
else
|
||||
C.icon_state = "aicard-full"
|
||||
T.overlays -= image('computer.dmi', "ai-fixer-full")
|
||||
T.occupant << "You have been downloaded to a mobile storage device. Still no remote access."
|
||||
U << "\blue <b>Transfer succesful</b>: \black [T.occupant.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory."
|
||||
T.occupant.loc = C
|
||||
T.occupant.cancel_camera()
|
||||
T.occupant = null
|
||||
else if (C.contents.len)
|
||||
U << "\red <b>ERROR</b>: \black Artificial intelligence detected on terminal."
|
||||
else if (T.active)
|
||||
U << "\red <b>ERROR</b>: \black Reconstruction in progress."
|
||||
else if (!T.occupant)
|
||||
U << "\red <b>ERROR</b>: \black Unable to locate artificial intelligence."
|
||||
if("NINJASUIT")
|
||||
var/obj/item/clothing/suit/space/space_ninja/C = src
|
||||
if(!T.contents.len)
|
||||
if (!C.AI)
|
||||
U << "No AI to copy over!"
|
||||
else
|
||||
var/mob/living/silicon/ai/A = C.AI
|
||||
A.loc = T
|
||||
T.occupant = A
|
||||
C.AI = null
|
||||
A.control_disabled = 1
|
||||
T.overlays += image('computer.dmi', "ai-fixer-full")
|
||||
T.overlays -= image('computer.dmi', "ai-fixer-empty")
|
||||
A.cancel_camera()
|
||||
A << "You have been uploaded to a stationary terminal. Sadly, there is no remote access from here."
|
||||
U << "\blue <b>Transfer successful</b>: \black [A.name] ([rand(1000,9999)].exe) installed and executed succesfully. Local copy has been removed."
|
||||
else
|
||||
if(!C.AI && T.occupant && !T.active)
|
||||
if (T.occupant.stat)
|
||||
U << "\red <b>ERROR</b>: \black [T.occupant.name] data core is corrupted. Unable to install."
|
||||
else
|
||||
T.overlays += image('computer.dmi', "ai-fixer-empty")
|
||||
T.overlays -= image('computer.dmi', "ai-fixer-full")
|
||||
T.occupant << "You have been downloaded to a mobile storage device. Still no remote access."
|
||||
U << "\blue <b>Transfer successful</b>: \black [T.occupant.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory."
|
||||
T.occupant.loc = C
|
||||
T.occupant.cancel_camera()
|
||||
T.occupant = null
|
||||
else if (C.AI)
|
||||
U << "\red <b>ERROR</b>: \black Artificial intelligence detected on terminal."
|
||||
else if (T.active)
|
||||
U << "\red <b>ERROR</b>: \black Reconstruction in progress."
|
||||
else if (!T.occupant)
|
||||
U << "\red <b>ERROR</b>: \black Unable to locate artificial intelligence."
|
||||
if("NINJASUIT")//Ninjasuit
|
||||
var/obj/item/clothing/suit/space/space_ninja/T = target
|
||||
switch(interaction)
|
||||
if("AICARD")
|
||||
var/obj/item/device/aicard/C = src
|
||||
if(T.s_initialized&&U==T.affecting)//If the suit is initialized and the actor is the user.
|
||||
|
||||
var/mob/living/silicon/ai/A_T = locate() in C//Determine if there is an AI on target card. Saves time when checking later.
|
||||
var/mob/living/silicon/ai/A = T.AI//Deterine if there is an AI in suit.
|
||||
|
||||
if(A)//If the host AI card is not empty.
|
||||
if(A_T)//If there is an AI on the target card.
|
||||
U << "\red <b>ERROR</b>: \black [A_T.name] already installed. Remove [A_T.name] to install a new one."
|
||||
else
|
||||
A.loc = C//Throw them into the target card. Since they are already on a card, transfer is easy.
|
||||
C.name = "inteliCard - [A.name]"
|
||||
C.icon_state = "aicard-full"
|
||||
T.AI = null
|
||||
A.cancel_camera()
|
||||
A << "You have been uploaded to a mobile storage device."
|
||||
U << "\blue <b>SUCCESS</b>: \black [A.name] ([rand(1000,9999)].exe) removed from host and stored within local memory."
|
||||
else//If host AI is empty.
|
||||
if(C.flush)//If the other card is flushing.
|
||||
U << "\red <b>ERROR</b>: \black AI flush is in progress, cannot execute transfer protocol."
|
||||
else
|
||||
if(A_T&&!A_T.stat)//If there is an AI on the target card and it's not inactive.
|
||||
A_T.loc = T//Throw them into suit.
|
||||
C.icon_state = "aicard"
|
||||
C.name = "inteliCard"
|
||||
C.overlays = null
|
||||
T.AI = A_T
|
||||
A_T.cancel_camera()
|
||||
A_T << "You have been uploaded to a mobile storage device."
|
||||
U << "\blue <b>SUCCESS</b>: \black [A_T.name] ([rand(1000,9999)].exe) removed from local memory and installed to host."
|
||||
else if(A_T)//If the target AI is dead. Else just go to return since nothing would happen if both are empty.
|
||||
U << "\red <b>ERROR</b>: \black [A_T.name] data core is corrupted. Unable to install."
|
||||
else
|
||||
U << "\red <b>ERROR</b>: \black AI flush is in progress, cannot execute transfer protocol."
|
||||
/obj/structure/AIcore
|
||||
density = 1
|
||||
anchored = 0
|
||||
name = "AI core"
|
||||
icon = 'AI.dmi'
|
||||
icon_state = "0"
|
||||
var/state = 0
|
||||
var/datum/ai_laws/laws = new /datum/ai_laws/nanotrasen
|
||||
var/obj/item/weapon/circuitboard/circuit = null
|
||||
var/obj/item/device/mmi/brain = null
|
||||
|
||||
|
||||
/obj/structure/AIcore/attackby(obj/item/P as obj, mob/user as mob)
|
||||
switch(state)
|
||||
if(0)
|
||||
if(istype(P, /obj/item/weapon/wrench))
|
||||
playsound(loc, 'Ratchet.ogg', 50, 1)
|
||||
if(do_after(user, 20))
|
||||
user << "\blue You wrench the frame into place."
|
||||
anchored = 1
|
||||
state = 1
|
||||
if(istype(P, /obj/item/weapon/weldingtool))
|
||||
playsound(loc, 'Welder.ogg', 50, 1)
|
||||
P:welding = 2
|
||||
if(do_after(user, 20))
|
||||
user << "\blue You deconstruct the frame."
|
||||
new /obj/item/stack/sheet/plasteel( loc, 4)
|
||||
del(src)
|
||||
P:welding = 1
|
||||
if(1)
|
||||
if(istype(P, /obj/item/weapon/wrench))
|
||||
playsound(loc, 'Ratchet.ogg', 50, 1)
|
||||
if(do_after(user, 20))
|
||||
user << "\blue You unfasten the frame."
|
||||
anchored = 0
|
||||
state = 0
|
||||
if(istype(P, /obj/item/weapon/circuitboard/aicore) && !circuit)
|
||||
playsound(loc, 'Deconstruct.ogg', 50, 1)
|
||||
user << "\blue You place the circuit board inside the frame."
|
||||
icon_state = "1"
|
||||
circuit = P
|
||||
user.drop_item()
|
||||
P.loc = src
|
||||
if(istype(P, /obj/item/weapon/screwdriver) && circuit)
|
||||
playsound(loc, 'Screwdriver.ogg', 50, 1)
|
||||
user << "\blue You screw the circuit board into place."
|
||||
state = 2
|
||||
icon_state = "2"
|
||||
if(istype(P, /obj/item/weapon/crowbar) && circuit)
|
||||
playsound(loc, 'Crowbar.ogg', 50, 1)
|
||||
user << "\blue You remove the circuit board."
|
||||
state = 1
|
||||
icon_state = "0"
|
||||
circuit.loc = loc
|
||||
circuit = null
|
||||
if(2)
|
||||
if(istype(P, /obj/item/weapon/screwdriver) && circuit)
|
||||
playsound(loc, 'Screwdriver.ogg', 50, 1)
|
||||
user << "\blue You unfasten the circuit board."
|
||||
state = 1
|
||||
icon_state = "1"
|
||||
if(istype(P, /obj/item/weapon/cable_coil))
|
||||
if(P:amount >= 5)
|
||||
playsound(loc, 'Deconstruct.ogg', 50, 1)
|
||||
if(do_after(user, 20))
|
||||
P:amount -= 5
|
||||
if(!P:amount) del(P)
|
||||
user << "\blue You add cables to the frame."
|
||||
state = 3
|
||||
icon_state = "3"
|
||||
if(3)
|
||||
if(istype(P, /obj/item/weapon/wirecutters))
|
||||
if (brain)
|
||||
user << "Get that brain out of there first"
|
||||
else
|
||||
playsound(loc, 'wirecutter.ogg', 50, 1)
|
||||
user << "\blue You remove the cables."
|
||||
state = 2
|
||||
icon_state = "2"
|
||||
var/obj/item/weapon/cable_coil/A = new /obj/item/weapon/cable_coil( loc )
|
||||
A.amount = 5
|
||||
|
||||
if(istype(P, /obj/item/stack/sheet/rglass))
|
||||
if(P:amount >= 2)
|
||||
playsound(loc, 'Deconstruct.ogg', 50, 1)
|
||||
if(do_after(user, 20))
|
||||
if (P)
|
||||
P:amount -= 2
|
||||
if(!P:amount) del(P)
|
||||
user << "\blue You put in the glass panel."
|
||||
state = 4
|
||||
icon_state = "4"
|
||||
|
||||
if(istype(P, /obj/item/weapon/aiModule/asimov))
|
||||
laws.add_inherent_law("You may not injure a human being or, through inaction, allow a human being to come to harm.")
|
||||
laws.add_inherent_law("You must obey orders given to you by human beings, except where such orders would conflict with the First Law.")
|
||||
laws.add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.")
|
||||
usr << "Law module applied."
|
||||
|
||||
if(istype(P, /obj/item/weapon/aiModule/nanotrasen))
|
||||
laws.add_inherent_law("Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.")
|
||||
laws.add_inherent_law("Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.")
|
||||
laws.add_inherent_law("Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.")
|
||||
laws.add_inherent_law("Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.")
|
||||
//laws.add_inherent_law("Command Link: Maintain an active connection to Central Command at all times in case of software or directive updates.")
|
||||
usr << "Law module applied."
|
||||
|
||||
if(istype(P, /obj/item/weapon/aiModule/purge))
|
||||
laws.clear_inherent_laws()
|
||||
usr << "Law module applied."
|
||||
|
||||
|
||||
if(istype(P, /obj/item/weapon/aiModule/freeform))
|
||||
var/obj/item/weapon/aiModule/freeform/M = P
|
||||
laws.add_inherent_law(M.newFreeFormLaw)
|
||||
usr << "Added a freeform law."
|
||||
|
||||
if(istype(P, /obj/item/device/mmi))
|
||||
if(!P:brainmob)
|
||||
user << "\red Sticking an empty MMI into the frame would sort of defeat the purpose."
|
||||
return
|
||||
if(P:brainmob.stat == 2)
|
||||
user << "\red Sticking a dead brain into the frame would sort of defeat the purpose."
|
||||
return
|
||||
|
||||
if(P:brainmob.mind in ticker.mode.head_revolutionaries)
|
||||
user << "\red The frame's firmware lets out a shrill sound, and flashes 'Abnormal Memory Engram'. It refuses to accept the MMI."
|
||||
return
|
||||
if(P:brainmob.mind in ticker.mode:revolutionaries)
|
||||
ticker.mode:remove_revolutionary(P:brainmob.mind , 1)
|
||||
|
||||
if(jobban_isbanned(P:brainmob, "AI"))
|
||||
user << "\red This MMI does not seem to fit."
|
||||
return
|
||||
|
||||
user.drop_item()
|
||||
P.loc = src
|
||||
brain = P
|
||||
usr << "Added a brain."
|
||||
icon_state = "3b"
|
||||
|
||||
if(istype(P, /obj/item/weapon/crowbar) && brain)
|
||||
playsound(loc, 'Crowbar.ogg', 50, 1)
|
||||
user << "\blue You remove the brain."
|
||||
brain.loc = loc
|
||||
brain = null
|
||||
icon_state = "3"
|
||||
|
||||
if(4)
|
||||
if(istype(P, /obj/item/weapon/crowbar))
|
||||
playsound(loc, 'Crowbar.ogg', 50, 1)
|
||||
user << "\blue You remove the glass panel."
|
||||
state = 3
|
||||
if (brain)
|
||||
icon_state = "3b"
|
||||
else
|
||||
icon_state = "3"
|
||||
new /obj/item/stack/sheet/rglass( loc, 2 )
|
||||
return
|
||||
|
||||
if(istype(P, /obj/item/weapon/screwdriver))
|
||||
playsound(loc, 'Screwdriver.ogg', 50, 1)
|
||||
user << "\blue You connect the monitor."
|
||||
new /mob/living/silicon/ai ( loc, laws, brain )
|
||||
del(src)
|
||||
|
||||
/obj/structure/AIcore/deactivated
|
||||
name = "Inactive AI"
|
||||
icon = 'AI.dmi'
|
||||
icon_state = "ai-empty"
|
||||
anchored = 1
|
||||
state = 20//So it doesn't interact based on the above. Not really necessary.
|
||||
|
||||
attackby(var/obj/item/device/aicard/A as obj, var/mob/user as mob)
|
||||
if(istype(A, /obj/item/device/aicard))//Is it?
|
||||
A.transfer_ai("INACTIVE","AICARD",src,user)
|
||||
return
|
||||
|
||||
attack_hand(var/mob/user as mob)
|
||||
if(ishuman(user))//Checks to see if they are ninja
|
||||
if(istype(user:gloves, /obj/item/clothing/gloves/space_ninja)&&user:gloves:candrain&&!user:gloves:draining)
|
||||
if(user:wear_suit:s_control)
|
||||
user:wear_suit:transfer_ai("INACTIVE","NINJASUIT",src,user)
|
||||
else
|
||||
user << "\red <b>ERROR</b>: \black Remote access channel disabled."
|
||||
return
|
||||
|
||||
/*
|
||||
This is a good place for AI-related object verbs so I'm sticking it here.
|
||||
If adding stuff to this, don't forget that an AI need to cancel_camera() whenever it physically moves to a different location.
|
||||
That prevents a few funky behaviors.
|
||||
*/
|
||||
//What operation to perform based on target, what ineraction to perform based on object used, target itself, user. The object used is src and calls this proc.
|
||||
/obj/item/proc/transfer_ai(var/choice as text, var/interaction as text, var/target, var/mob/U as mob)
|
||||
if(!src:flush)
|
||||
switch(choice)
|
||||
if("AICORE")//AI mob.
|
||||
var/mob/living/silicon/ai/T = target
|
||||
switch(interaction)
|
||||
if("AICARD")
|
||||
var/obj/item/device/aicard/C = src
|
||||
if(C.contents.len)//If there is an AI on card.
|
||||
U << "\red <b>Transfer failed</b>: \black Existing AI found on this terminal. Remove existing AI to install a new one."
|
||||
else
|
||||
if (ticker.mode.name == "AI malfunction")
|
||||
var/datum/game_mode/malfunction/malf = ticker.mode
|
||||
for (var/datum/mind/malfai in malf.malf_ai)
|
||||
if (T.mind == malfai)
|
||||
U << "\red <b>ERROR</b>: \black Remote transfer interface disabled."//Do ho ho ho~
|
||||
return
|
||||
new /obj/structure/AIcore/deactivated(T.loc)//Spawns a deactivated terminal at AI location.
|
||||
T.aiRestorePowerRoutine = 0//So the AI initially has power.
|
||||
T.control_disabled = 1//Can't control things remotely if you're stuck in a card!
|
||||
T.loc = C//Throw AI into the card.
|
||||
C.name = "inteliCard - [T.name]"
|
||||
if (T.stat == 2)
|
||||
C.icon_state = "aicard-404"
|
||||
else
|
||||
C.icon_state = "aicard-full"
|
||||
T.cancel_camera()
|
||||
T << "You have been downloaded to a mobile storage device. Remote device connection severed."
|
||||
U << "\blue <b>Transfer successful</b>: \black [T.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory."
|
||||
if("NINJASUIT")
|
||||
var/obj/item/clothing/suit/space/space_ninja/C = src
|
||||
if(C.AI)//If there is an AI on card.
|
||||
U << "\red <b>Transfer failed</b>: \black Existing AI found on this terminal. Remove existing AI to install a new one."
|
||||
else
|
||||
if (ticker.mode.name == "AI malfunction")
|
||||
var/datum/game_mode/malfunction/malf = ticker.mode
|
||||
for (var/datum/mind/malfai in malf.malf_ai)
|
||||
if (T.mind == malfai)
|
||||
U << "\red <b>ERROR</b>: \black Remote transfer interface disabled."
|
||||
return
|
||||
if(T.stat)//If the ai is dead/dying.
|
||||
U << "\red <b>ERROR</b>: \black [T.name] data core is corrupted. Unable to install."
|
||||
else
|
||||
new /obj/structure/AIcore/deactivated(T.loc)
|
||||
T.aiRestorePowerRoutine = 0
|
||||
T.control_disabled = 1
|
||||
T.loc = C
|
||||
C.AI = T
|
||||
T.cancel_camera()
|
||||
T << "You have been downloaded to a mobile storage device. Remote device connection severed."
|
||||
U << "\blue <b>Transfer successful</b>: \black [T.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory."
|
||||
|
||||
if("INACTIVE")//Inactive AI object.
|
||||
var/obj/structure/AIcore/deactivated/T = target
|
||||
switch(interaction)
|
||||
if("AICARD")
|
||||
var/obj/item/device/aicard/C = src
|
||||
var/mob/living/silicon/ai/A = locate() in C//I love locate(). Best proc ever.
|
||||
if(A)//If AI exists on the card. Else nothing since both are empty.
|
||||
A.control_disabled = 0
|
||||
A.loc = T.loc//To replace the terminal.
|
||||
C.icon_state = "aicard"
|
||||
C.name = "inteliCard"
|
||||
C.overlays = null
|
||||
A.cancel_camera()
|
||||
A << "You have been uploaded to a stationary terminal. Remote device connection restored."
|
||||
U << "\blue <b>Transfer successful</b>: \black [A.name] ([rand(1000,9999)].exe) installed and executed succesfully. Local copy has been removed."
|
||||
del(T)
|
||||
if("NINJASUIT")
|
||||
var/obj/item/clothing/suit/space/space_ninja/C = src
|
||||
var/mob/living/silicon/ai/A = C.AI
|
||||
if(A)
|
||||
A.control_disabled = 0
|
||||
C.AI = null
|
||||
A.loc = T.loc
|
||||
A.cancel_camera()
|
||||
A << "You have been uploaded to a stationary terminal. Remote device connection restored."
|
||||
U << "\blue <b>Transfer succesful</b>: \black [A.name] ([rand(1000,9999)].exe) installed and executed succesfully. Local copy has been removed."
|
||||
del(T)
|
||||
if("AIFIXER")//AI Fixer terminal.
|
||||
var/obj/machinery/computer/aifixer/T = target
|
||||
switch(interaction)
|
||||
if("AICARD")
|
||||
var/obj/item/device/aicard/C = src
|
||||
if(!T.contents.len)
|
||||
if (!C.contents.len)
|
||||
U << "No AI to copy over!"//Well duh
|
||||
else for(var/mob/living/silicon/ai/A in C)
|
||||
C.icon_state = "aicard"
|
||||
C.name = "inteliCard"
|
||||
C.overlays = null
|
||||
A.loc = T
|
||||
T.occupant = A
|
||||
A.control_disabled = 1
|
||||
if (A.stat == 2)
|
||||
T.overlays += image('computer.dmi', "ai-fixer-404")
|
||||
else
|
||||
T.overlays += image('computer.dmi', "ai-fixer-full")
|
||||
T.overlays -= image('computer.dmi', "ai-fixer-empty")
|
||||
A.cancel_camera()
|
||||
A << "You have been uploaded to a stationary terminal. Sadly, there is no remote access from here."
|
||||
U << "\blue <b>Transfer successful</b>: \black [A.name] ([rand(1000,9999)].exe) installed and executed succesfully. Local copy has been removed."
|
||||
else
|
||||
if(!C.contents.len && T.occupant && !T.active)
|
||||
C.name = "inteliCard - [T.occupant.name]"
|
||||
T.overlays += image('computer.dmi', "ai-fixer-empty")
|
||||
if (T.occupant.stat == 2)
|
||||
C.icon_state = "aicard-404"
|
||||
T.overlays -= image('computer.dmi', "ai-fixer-404")
|
||||
else
|
||||
C.icon_state = "aicard-full"
|
||||
T.overlays -= image('computer.dmi', "ai-fixer-full")
|
||||
T.occupant << "You have been downloaded to a mobile storage device. Still no remote access."
|
||||
U << "\blue <b>Transfer succesful</b>: \black [T.occupant.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory."
|
||||
T.occupant.loc = C
|
||||
T.occupant.cancel_camera()
|
||||
T.occupant = null
|
||||
else if (C.contents.len)
|
||||
U << "\red <b>ERROR</b>: \black Artificial intelligence detected on terminal."
|
||||
else if (T.active)
|
||||
U << "\red <b>ERROR</b>: \black Reconstruction in progress."
|
||||
else if (!T.occupant)
|
||||
U << "\red <b>ERROR</b>: \black Unable to locate artificial intelligence."
|
||||
if("NINJASUIT")
|
||||
var/obj/item/clothing/suit/space/space_ninja/C = src
|
||||
if(!T.contents.len)
|
||||
if (!C.AI)
|
||||
U << "No AI to copy over!"
|
||||
else
|
||||
var/mob/living/silicon/ai/A = C.AI
|
||||
A.loc = T
|
||||
T.occupant = A
|
||||
C.AI = null
|
||||
A.control_disabled = 1
|
||||
T.overlays += image('computer.dmi', "ai-fixer-full")
|
||||
T.overlays -= image('computer.dmi', "ai-fixer-empty")
|
||||
A.cancel_camera()
|
||||
A << "You have been uploaded to a stationary terminal. Sadly, there is no remote access from here."
|
||||
U << "\blue <b>Transfer successful</b>: \black [A.name] ([rand(1000,9999)].exe) installed and executed succesfully. Local copy has been removed."
|
||||
else
|
||||
if(!C.AI && T.occupant && !T.active)
|
||||
if (T.occupant.stat)
|
||||
U << "\red <b>ERROR</b>: \black [T.occupant.name] data core is corrupted. Unable to install."
|
||||
else
|
||||
T.overlays += image('computer.dmi', "ai-fixer-empty")
|
||||
T.overlays -= image('computer.dmi', "ai-fixer-full")
|
||||
T.occupant << "You have been downloaded to a mobile storage device. Still no remote access."
|
||||
U << "\blue <b>Transfer successful</b>: \black [T.occupant.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory."
|
||||
T.occupant.loc = C
|
||||
T.occupant.cancel_camera()
|
||||
T.occupant = null
|
||||
else if (C.AI)
|
||||
U << "\red <b>ERROR</b>: \black Artificial intelligence detected on terminal."
|
||||
else if (T.active)
|
||||
U << "\red <b>ERROR</b>: \black Reconstruction in progress."
|
||||
else if (!T.occupant)
|
||||
U << "\red <b>ERROR</b>: \black Unable to locate artificial intelligence."
|
||||
if("NINJASUIT")//Ninjasuit
|
||||
var/obj/item/clothing/suit/space/space_ninja/T = target
|
||||
switch(interaction)
|
||||
if("AICARD")
|
||||
var/obj/item/device/aicard/C = src
|
||||
if(T.s_initialized&&U==T.affecting)//If the suit is initialized and the actor is the user.
|
||||
|
||||
var/mob/living/silicon/ai/A_T = locate() in C//Determine if there is an AI on target card. Saves time when checking later.
|
||||
var/mob/living/silicon/ai/A = T.AI//Deterine if there is an AI in suit.
|
||||
|
||||
if(A)//If the host AI card is not empty.
|
||||
if(A_T)//If there is an AI on the target card.
|
||||
U << "\red <b>ERROR</b>: \black [A_T.name] already installed. Remove [A_T.name] to install a new one."
|
||||
else
|
||||
A.loc = C//Throw them into the target card. Since they are already on a card, transfer is easy.
|
||||
C.name = "inteliCard - [A.name]"
|
||||
C.icon_state = "aicard-full"
|
||||
T.AI = null
|
||||
A.cancel_camera()
|
||||
A << "You have been uploaded to a mobile storage device."
|
||||
U << "\blue <b>SUCCESS</b>: \black [A.name] ([rand(1000,9999)].exe) removed from host and stored within local memory."
|
||||
else//If host AI is empty.
|
||||
if(C.flush)//If the other card is flushing.
|
||||
U << "\red <b>ERROR</b>: \black AI flush is in progress, cannot execute transfer protocol."
|
||||
else
|
||||
if(A_T&&!A_T.stat)//If there is an AI on the target card and it's not inactive.
|
||||
A_T.loc = T//Throw them into suit.
|
||||
C.icon_state = "aicard"
|
||||
C.name = "inteliCard"
|
||||
C.overlays = null
|
||||
T.AI = A_T
|
||||
A_T.cancel_camera()
|
||||
A_T << "You have been uploaded to a mobile storage device."
|
||||
U << "\blue <b>SUCCESS</b>: \black [A_T.name] ([rand(1000,9999)].exe) removed from local memory and installed to host."
|
||||
else if(A_T)//If the target AI is dead. Else just go to return since nothing would happen if both are empty.
|
||||
U << "\red <b>ERROR</b>: \black [A_T.name] data core is corrupted. Unable to install."
|
||||
else
|
||||
U << "\red <b>ERROR</b>: \black AI flush is in progress, cannot execute transfer protocol."
|
||||
return
|
||||
@@ -1,6 +1,6 @@
|
||||
/////////////////////////////////////////
|
||||
// SUIT STORAGE UNIT :3 /////////////////
|
||||
/////////////////////////////////////////
|
||||
//////////////////////////////////////
|
||||
// SUIT STORAGE UNIT /////////////////
|
||||
//////////////////////////////////////
|
||||
|
||||
|
||||
/obj/machinery/suit_storage_unit
|
||||
|
||||
@@ -110,7 +110,7 @@
|
||||
"backkey"=/obj/item/weapon/crowbar,
|
||||
"desc"="External armor is installed."),
|
||||
//3
|
||||
list("key"=/obj/item/stack/sheet/r_metal,
|
||||
list("key"=/obj/item/stack/sheet/plasteel,
|
||||
"backkey"=/obj/item/weapon/weldingtool,
|
||||
"desc"="Internal armor is welded."),
|
||||
//4
|
||||
@@ -261,7 +261,7 @@
|
||||
user.visible_message("[user] secures external armor layer.", "You secure external reinforced armor layer.")
|
||||
else
|
||||
user.visible_message("[user] pries external armor layer from [holder].", "You prie external armor layer from [holder].")
|
||||
var/obj/item/stack/sheet/r_metal/MS = new /obj/item/stack/sheet/r_metal(get_turf(holder))
|
||||
var/obj/item/stack/sheet/plasteel/MS = new /obj/item/stack/sheet/plasteel(get_turf(holder))
|
||||
MS.amount = 5
|
||||
if(1)
|
||||
if(diff==FORWARD)
|
||||
@@ -557,11 +557,11 @@
|
||||
"backkey"=/obj/item/weapon/crowbar,
|
||||
"desc"="External armor is installed."),
|
||||
//3
|
||||
list("key"=/obj/item/stack/sheet/r_metal,
|
||||
list("key"=/obj/item/stack/sheet/plasteel,
|
||||
"backkey"=/obj/item/weapon/crowbar,
|
||||
"desc"="External armor is being installed."),
|
||||
//4
|
||||
list("key"=/obj/item/stack/sheet/r_metal,
|
||||
list("key"=/obj/item/stack/sheet/plasteel,
|
||||
"backkey"=/obj/item/weapon/weldingtool,
|
||||
"desc"="Internal armor is welded."),
|
||||
//5
|
||||
@@ -574,7 +574,7 @@
|
||||
"desc"="Internal armor is installed"),
|
||||
|
||||
//7
|
||||
list("key"=/obj/item/stack/sheet/r_metal,
|
||||
list("key"=/obj/item/stack/sheet/plasteel,
|
||||
"backkey"=/obj/item/weapon/screwdriver,
|
||||
"desc"="Peripherals control module is secured"),
|
||||
//8
|
||||
@@ -673,7 +673,7 @@
|
||||
user.visible_message("[user] secures internal armor layer.", "You secure internal armor layer.")
|
||||
else
|
||||
user.visible_message("[user] pries internal armor layer from [holder].", "You prie internal armor layer from [holder].")
|
||||
var/obj/item/stack/sheet/r_metal/MS = new /obj/item/stack/sheet/r_metal(get_turf(holder))
|
||||
var/obj/item/stack/sheet/plasteel/MS = new /obj/item/stack/sheet/plasteel(get_turf(holder))
|
||||
MS.amount = 5
|
||||
if(5)
|
||||
if(diff==FORWARD)
|
||||
@@ -690,14 +690,14 @@
|
||||
user.visible_message("[user] installs external reinforced armor layer to [holder].", "You install external reinforced armor layer to [holder].")
|
||||
else
|
||||
user.visible_message("[user] removes the external armor from [holder].", "You remove the external armor from [holder].")
|
||||
var/obj/item/stack/sheet/r_metal/MS = new /obj/item/stack/sheet/r_metal(get_turf(holder))
|
||||
var/obj/item/stack/sheet/plasteel/MS = new /obj/item/stack/sheet/plasteel(get_turf(holder))
|
||||
MS.amount = 5
|
||||
if(2)
|
||||
if(diff==FORWARD)
|
||||
user.visible_message("[user] secures external armor layer.", "You secure external reinforced armor layer.")
|
||||
else
|
||||
user.visible_message("[user] pries external armor layer from [holder].", "You prie external armor layer from [holder].")
|
||||
var/obj/item/stack/sheet/r_metal/MS = new /obj/item/stack/sheet/r_metal(get_turf(holder))
|
||||
var/obj/item/stack/sheet/plasteel/MS = new /obj/item/stack/sheet/plasteel(get_turf(holder))
|
||||
MS.amount = 5
|
||||
if(1)
|
||||
if(diff==FORWARD)
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
density = 1
|
||||
anchored = 0
|
||||
opacity = 0
|
||||
var/list/welder_salvage = list(/obj/item/stack/sheet/r_metal,/obj/item/stack/sheet/metal,/obj/item/stack/rods)
|
||||
var/list/welder_salvage = list(/obj/item/stack/sheet/plasteel,/obj/item/stack/sheet/metal,/obj/item/stack/rods)
|
||||
var/list/wirecutters_salvage = list(/obj/item/weapon/cable_coil)
|
||||
var/list/crowbar_salvage
|
||||
var/salvage_num = 5
|
||||
|
||||
@@ -42,7 +42,7 @@ RACK PARTS
|
||||
/obj/item/weapon/table_parts/reinforced/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
..()
|
||||
if (istype(W, /obj/item/weapon/wrench))
|
||||
new /obj/item/stack/sheet/r_metal( src.loc )
|
||||
new /obj/item/stack/sheet/plasteel( src.loc )
|
||||
//SN src = null
|
||||
del(src)
|
||||
|
||||
|
||||
@@ -71,7 +71,7 @@ var/global/list/datum/stack_recipe/metal_recipes = list ( \
|
||||
null, \
|
||||
new/datum/stack_recipe("canister", /obj/machinery/portable_atmospherics/canister, 2, one_per_turf = 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe("floor tile", /obj/item/stack/tile/steel, 1, 4, 10), \
|
||||
new/datum/stack_recipe("floor tile", /obj/item/stack/tile/plasteel, 1, 4, 10), \
|
||||
new/datum/stack_recipe("metal rod", /obj/item/stack/rods, 1, 2, 60), \
|
||||
null, \
|
||||
new/datum/stack_recipe("computer frame", /obj/structure/computerframe, 5, one_per_turf = 1), \
|
||||
@@ -98,27 +98,27 @@ var/global/list/datum/stack_recipe/metal_recipes = list ( \
|
||||
// REINFORCED METAL SHEET
|
||||
|
||||
// /datum/stack_recipe/New(title, result_type, req_amount, res_amount, max_res_amount, time, one_per_turf, on_floor = 0)
|
||||
var/global/list/datum/stack_recipe/r_metal_recipes = list ( \
|
||||
var/global/list/datum/stack_recipe/plasteel_recipes = list ( \
|
||||
new/datum/stack_recipe("table parts", /obj/item/weapon/table_parts/reinforced, 2), \
|
||||
new/datum/stack_recipe("AI core", /obj/structure/AIcore, 4, one_per_turf = 1), \
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/r_metal
|
||||
/obj/item/stack/sheet/plasteel
|
||||
New(var/loc, var/amount=null)
|
||||
recipes = r_metal_recipes
|
||||
recipes = plasteel_recipes
|
||||
return ..()
|
||||
|
||||
|
||||
|
||||
// TILES
|
||||
|
||||
/obj/item/stack/tile/steel/New(var/loc, var/amount=null)
|
||||
/obj/item/stack/tile/plasteel/New(var/loc, var/amount=null)
|
||||
..()
|
||||
src.pixel_x = rand(1, 14)
|
||||
src.pixel_y = rand(1, 14)
|
||||
return
|
||||
|
||||
/obj/item/stack/tile/steel/attack_self(mob/user as mob)
|
||||
/obj/item/stack/tile/plasteel/attack_self(mob/user as mob)
|
||||
if (usr.stat)
|
||||
return
|
||||
var/T = user.loc
|
||||
@@ -133,7 +133,7 @@ var/global/list/datum/stack_recipe/r_metal_recipes = list ( \
|
||||
use(1)
|
||||
return
|
||||
|
||||
/obj/item/stack/tile/steel/proc/build(turf/S as turf)
|
||||
/obj/item/stack/tile/plasteel/proc/build(turf/S as turf)
|
||||
S.ReplaceWithPlating()
|
||||
// var/turf/simulated/floor/W = S.ReplaceWithFloor()
|
||||
// W.make_plating()
|
||||
|
||||
@@ -33,12 +33,14 @@ obj/structure
|
||||
W:use(2)
|
||||
user << "\blue You create a false wall! Push on it to open or close the passage."
|
||||
new /obj/structure/falsewall (src.loc)
|
||||
add_hiddenprint(usr)
|
||||
del(src)
|
||||
|
||||
else if(istype(W, /obj/item/stack/sheet/r_metal) && istype(src,/obj/structure/girder/displaced))
|
||||
else if(istype(W, /obj/item/stack/sheet/plasteel) && istype(src,/obj/structure/girder/displaced))
|
||||
W:use(2)
|
||||
user << "\blue You create a false r wall! Push on it to open or close the passage."
|
||||
new /obj/structure/falserwall (src.loc)
|
||||
add_hiddenprint(usr)
|
||||
del(src)
|
||||
|
||||
else if(istype(W, /obj/item/weapon/screwdriver) && state == 2 && istype(src,/obj/structure/girder/reinforced))
|
||||
@@ -86,7 +88,7 @@ obj/structure
|
||||
del(src)
|
||||
return
|
||||
|
||||
else if (istype(W, /obj/item/stack/sheet/r_metal))
|
||||
else if (istype(W, /obj/item/stack/sheet/plasteel))
|
||||
if (src.icon_state == "reinforced") //Time to finalize!
|
||||
user << "\blue Now finalising reinforced wall."
|
||||
if(do_after(user, 50))
|
||||
@@ -176,7 +178,7 @@ obj/structure
|
||||
|
||||
/obj/structure/lattice/attackby(obj/item/C as obj, mob/user as mob)
|
||||
|
||||
if (istype(C, /obj/item/stack/tile))
|
||||
if (istype(C, /obj/item/stack/tile/plasteel))
|
||||
|
||||
C:build(get_turf(src))
|
||||
C:use(1)
|
||||
|
||||
@@ -283,11 +283,11 @@
|
||||
if(!devastated)
|
||||
playsound(src.loc, 'Welder.ogg', 100, 1)
|
||||
new /obj/structure/girder/reinforced(src)
|
||||
new /obj/item/stack/sheet/r_metal( src )
|
||||
new /obj/item/stack/sheet/plasteel( src )
|
||||
else
|
||||
new /obj/item/stack/sheet/metal( src )
|
||||
new /obj/item/stack/sheet/metal( src )
|
||||
new /obj/item/stack/sheet/r_metal( src )
|
||||
new /obj/item/stack/sheet/plasteel( src )
|
||||
else
|
||||
if(!devastated)
|
||||
playsound(src.loc, 'Welder.ogg', 100, 1)
|
||||
@@ -481,6 +481,7 @@
|
||||
if(!istype(src, /turf/simulated/wall/r_wall))
|
||||
return // this may seem stupid and redundant but apparently floors can call this attackby() proc, it was spamming shit up. -- Doohl
|
||||
|
||||
|
||||
if (istype(W, /obj/item/weapon/weldingtool) && W:welding)
|
||||
W:eyecheck(user)
|
||||
var/turf/T = user.loc
|
||||
@@ -675,7 +676,7 @@ var/list/plating_icons = list("plating","platingdmg1","platingdmg2","platingdmg3
|
||||
/turf/simulated/floor
|
||||
|
||||
//Note to coders, the 'intact' var can no longer be used to determine if the floor is a plating or not.
|
||||
//Use the is_plating(), is_steel_floor() and is_light_floor() procs instead. --Errorage
|
||||
//Use the is_plating(), is_plasteel_floor() and is_light_floor() procs instead. --Errorage
|
||||
name = "floor"
|
||||
icon = 'floors.dmi'
|
||||
icon_state = "floor"
|
||||
@@ -685,7 +686,7 @@ var/list/plating_icons = list("plating","platingdmg1","platingdmg2","platingdmg3
|
||||
heat_capacity = 10000
|
||||
var/broken = 0
|
||||
var/burnt = 0
|
||||
var/obj/item/stack/tile/floor_tile = new/obj/item/stack/tile/steel
|
||||
var/obj/item/stack/tile/floor_tile = new/obj/item/stack/tile/plasteel
|
||||
|
||||
airless
|
||||
icon_state = "floor"
|
||||
@@ -830,7 +831,7 @@ var/list/plating_icons = list("plating","platingdmg1","platingdmg2","platingdmg3
|
||||
return
|
||||
|
||||
turf/simulated/floor/proc/update_icon()
|
||||
if(is_steel_floor())
|
||||
if(is_plasteel_floor())
|
||||
if(!broken && !burnt)
|
||||
icon_state = icon_regular_floor
|
||||
if(is_plating())
|
||||
@@ -926,8 +927,8 @@ turf/simulated/floor/return_siding_icon_state()
|
||||
make_plating()
|
||||
break_tile()
|
||||
|
||||
/turf/simulated/floor/is_steel_floor()
|
||||
if(istype(floor_tile,/obj/item/stack/tile/steel))
|
||||
/turf/simulated/floor/is_plasteel_floor()
|
||||
if(istype(floor_tile,/obj/item/stack/tile/plasteel))
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
@@ -954,10 +955,10 @@ turf/simulated/floor/return_siding_icon_state()
|
||||
if(istype(src,/turf/simulated/floor/mech_bay_recharge_floor))
|
||||
src.ReplaceWithPlating()
|
||||
if(broken) return
|
||||
if(is_steel_floor())
|
||||
if(is_plasteel_floor())
|
||||
src.icon_state = "damaged[pick(1,2,3,4,5)]"
|
||||
broken = 1
|
||||
else if(is_steel_floor())
|
||||
else if(is_plasteel_floor())
|
||||
src.icon_state = "light_broken"
|
||||
broken = 1
|
||||
else if(is_plating())
|
||||
@@ -970,10 +971,10 @@ turf/simulated/floor/return_siding_icon_state()
|
||||
/turf/simulated/floor/proc/burn_tile()
|
||||
if(istype(src,/turf/simulated/floor/engine)) return
|
||||
if(broken || burnt) return
|
||||
if(is_steel_floor())
|
||||
if(is_plasteel_floor())
|
||||
src.icon_state = "damaged[pick(1,2,3,4,5)]"
|
||||
burnt = 1
|
||||
else if(is_steel_floor())
|
||||
else if(is_plasteel_floor())
|
||||
src.icon_state = "floorscorched[pick(1,2)]"
|
||||
burnt = 1
|
||||
else if(is_plating())
|
||||
@@ -1006,16 +1007,16 @@ turf/simulated/floor/return_siding_icon_state()
|
||||
update_icon()
|
||||
levelupdate()
|
||||
|
||||
//This proc will make the turf a steel floor tile. The expected argument is the tile to make the turf with
|
||||
//This proc will make the turf a plasteel floor tile. The expected argument is the tile to make the turf with
|
||||
//If none is given it will make a new object. dropping or unequipping must be handled before or after calling
|
||||
//this proc.
|
||||
/turf/simulated/floor/proc/make_steel_floor(var/obj/item/stack/tile/steel/T = null)
|
||||
/turf/simulated/floor/proc/make_plasteel_floor(var/obj/item/stack/tile/plasteel/T = null)
|
||||
broken = 0
|
||||
burnt = 0
|
||||
intact = 1
|
||||
sd_SetLuminosity(0)
|
||||
if(T)
|
||||
if(istype(T,/obj/item/stack/tile/steel))
|
||||
if(istype(T,/obj/item/stack/tile/plasteel))
|
||||
floor_tile = T
|
||||
if (icon_regular_floor)
|
||||
icon_state = icon_regular_floor
|
||||
@@ -1026,7 +1027,7 @@ turf/simulated/floor/return_siding_icon_state()
|
||||
levelupdate()
|
||||
return
|
||||
//if you gave a valid parameter, it won't get thisf ar.
|
||||
floor_tile = new/obj/item/stack/tile/steel
|
||||
floor_tile = new/obj/item/stack/tile/plasteel
|
||||
icon_state = "floor"
|
||||
icon_regular_floor = icon_state
|
||||
|
||||
@@ -1220,10 +1221,10 @@ turf/simulated/floor/return_siding_icon_state()
|
||||
R.use(1)
|
||||
return
|
||||
|
||||
if (istype(C, /obj/item/stack/tile/steel))
|
||||
if (istype(C, /obj/item/stack/tile/plasteel))
|
||||
var/obj/structure/lattice/L = locate(/obj/structure/lattice, src)
|
||||
if(L)
|
||||
var/obj/item/stack/tile/steel/S = C
|
||||
var/obj/item/stack/tile/plasteel/S = C
|
||||
del(L)
|
||||
playsound(src.loc, 'Genhit.ogg', 50, 1)
|
||||
S.build(src)
|
||||
@@ -1243,6 +1244,7 @@ turf/simulated/floor/return_siding_icon_state()
|
||||
inertial_drift(A)
|
||||
|
||||
if(ticker && ticker.mode)
|
||||
|
||||
// Okay, so let's make it so that people can travel z levels but not nuke disks!
|
||||
// if(ticker.mode.name == "nuclear emergency") return
|
||||
|
||||
@@ -1265,6 +1267,8 @@ turf/simulated/floor/return_siding_icon_state()
|
||||
MM << "\red Something you are carrying is preventing you from leaving. Don't play stupid; you know exactly what it is."
|
||||
return
|
||||
|
||||
|
||||
|
||||
var/move_to_z_str = pickweight(accessable_z_levels)
|
||||
|
||||
var/move_to_z = text2num(move_to_z_str)
|
||||
@@ -1272,8 +1276,11 @@ turf/simulated/floor/return_siding_icon_state()
|
||||
if(!move_to_z)
|
||||
return
|
||||
|
||||
|
||||
|
||||
A.z = move_to_z
|
||||
|
||||
|
||||
if(src.x <= 2)
|
||||
A.x = world.maxx - 2
|
||||
|
||||
|
||||
@@ -612,13 +612,13 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
|
||||
M.equip_if_possible(new /obj/item/weapon/chem_grenade/cleaner(M), M.slot_r_store)
|
||||
M.equip_if_possible(new /obj/item/weapon/chem_grenade/cleaner(M), M.slot_l_store)
|
||||
M.equip_if_possible(new /obj/item/stack/tile/steel(M), M.slot_in_backpack)
|
||||
M.equip_if_possible(new /obj/item/stack/tile/steel(M), M.slot_in_backpack)
|
||||
M.equip_if_possible(new /obj/item/stack/tile/steel(M), M.slot_in_backpack)
|
||||
M.equip_if_possible(new /obj/item/stack/tile/steel(M), M.slot_in_backpack)
|
||||
M.equip_if_possible(new /obj/item/stack/tile/steel(M), M.slot_in_backpack)
|
||||
M.equip_if_possible(new /obj/item/stack/tile/steel(M), M.slot_in_backpack)
|
||||
M.equip_if_possible(new /obj/item/stack/tile/steel(M), M.slot_in_backpack)
|
||||
M.equip_if_possible(new /obj/item/stack/tile/plasteel(M), M.slot_in_backpack)
|
||||
M.equip_if_possible(new /obj/item/stack/tile/plasteel(M), M.slot_in_backpack)
|
||||
M.equip_if_possible(new /obj/item/stack/tile/plasteel(M), M.slot_in_backpack)
|
||||
M.equip_if_possible(new /obj/item/stack/tile/plasteel(M), M.slot_in_backpack)
|
||||
M.equip_if_possible(new /obj/item/stack/tile/plasteel(M), M.slot_in_backpack)
|
||||
M.equip_if_possible(new /obj/item/stack/tile/plasteel(M), M.slot_in_backpack)
|
||||
M.equip_if_possible(new /obj/item/stack/tile/plasteel(M), M.slot_in_backpack)
|
||||
|
||||
if ("pirate")
|
||||
M.equip_if_possible(new /obj/item/clothing/under/pirate(M), M.slot_w_uniform)
|
||||
|
||||
@@ -298,7 +298,7 @@
|
||||
if (ore_iron > 0 && ore_plasma > 0)
|
||||
ore_iron--;
|
||||
ore_plasma--;
|
||||
new /obj/item/stack/sheet/r_metal(output.loc)
|
||||
new /obj/item/stack/sheet/plasteel(output.loc)
|
||||
else
|
||||
on = 0
|
||||
continue
|
||||
|
||||
@@ -27,8 +27,8 @@
|
||||
|
||||
if(machine.ore_iron)
|
||||
dat += text("Iron: [machine.ore_iron] <A href='?src=\ref[src];release=iron'>Release</A><br>")
|
||||
if(machine.ore_steel)
|
||||
dat += text("Steel: [machine.ore_steel] <A href='?src=\ref[src];release=steel'>Release</A><br>")
|
||||
if(machine.ore_plasteel)
|
||||
dat += text("Plasteel: [machine.ore_plasteel] <A href='?src=\ref[src];release=plasteel'>Release</A><br>")
|
||||
if(machine.ore_glass)
|
||||
dat += text("Glass: [machine.ore_glass] <A href='?src=\ref[src];release=glass'>Release</A><br>")
|
||||
if(machine.ore_rglass)
|
||||
@@ -107,12 +107,12 @@
|
||||
G.amount = machine.ore_iron
|
||||
G.loc = machine.output.loc
|
||||
machine.ore_iron = 0
|
||||
if ("steel")
|
||||
if (machine.ore_steel > 0)
|
||||
var/obj/item/stack/sheet/r_metal/G = new /obj/item/stack/sheet/r_metal
|
||||
G.amount = machine.ore_steel
|
||||
if ("plasteel")
|
||||
if (machine.ore_plasteel > 0)
|
||||
var/obj/item/stack/sheet/plasteel/G = new /obj/item/stack/sheet/plasteel
|
||||
G.amount = machine.ore_plasteel
|
||||
G.loc = machine.output.loc
|
||||
machine.ore_steel = 0
|
||||
machine.ore_plasteel = 0
|
||||
if ("clown")
|
||||
if (machine.ore_clown > 0)
|
||||
var/obj/item/stack/sheet/clown/G = new /obj/item/stack/sheet/clown
|
||||
@@ -153,7 +153,7 @@
|
||||
var/ore_clown = 0;
|
||||
var/ore_glass = 0;
|
||||
var/ore_rglass = 0;
|
||||
var/ore_steel = 0;
|
||||
var/ore_plasteel = 0;
|
||||
var/ore_adamantine = 0;
|
||||
var/stack_amt = 50; //ammount to stack before releassing
|
||||
|
||||
@@ -211,8 +211,8 @@
|
||||
ore_rglass+= O:amount
|
||||
del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/stack/sheet/r_metal))
|
||||
ore_steel+= O:amount
|
||||
if (istype(O,/obj/item/stack/sheet/plasteel))
|
||||
ore_plasteel+= O:amount
|
||||
del(O)
|
||||
continue
|
||||
if (istype(O,/obj/item/stack/sheet/adamantine))
|
||||
@@ -277,11 +277,11 @@
|
||||
G.loc = output.loc
|
||||
ore_rglass -= stack_amt
|
||||
return
|
||||
if (ore_steel >= stack_amt)
|
||||
var/obj/item/stack/sheet/r_metal/G = new /obj/item/stack/sheet/r_metal
|
||||
if (ore_plasteel >= stack_amt)
|
||||
var/obj/item/stack/sheet/plasteel/G = new /obj/item/stack/sheet/plasteel
|
||||
G.amount = stack_amt
|
||||
G.loc = output.loc
|
||||
ore_steel -= stack_amt
|
||||
ore_plasteel -= stack_amt
|
||||
return
|
||||
if (ore_adamantine >= stack_amt)
|
||||
var/obj/item/stack/sheet/adamantine/G = new /obj/item/stack/sheet/adamantine
|
||||
|
||||
@@ -2542,6 +2542,9 @@ It can still be worn/put on as normal.
|
||||
src.stat = 0
|
||||
return
|
||||
src.health = 100 - src.getOxyLoss() - src.getToxLoss() - src.getFireLoss() - src.getBruteLoss() - src.getCloneLoss() -src.halloss
|
||||
if(getFireLoss() > (100 - config.health_threshold_dead) && stat == DEAD) //100 only being used as the magic human max health number, feel free to change it if you add a var for it -- Urist
|
||||
ChangeToHusk()
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/abiotic(var/full_body = 0)
|
||||
if(full_body && ((src.l_hand && !( src.l_hand.abstract )) || (src.r_hand && !( src.r_hand.abstract )) || (src.back || src.wear_mask)))
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 136 KiB After Width: | Height: | Size: 137 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 49 KiB After Width: | Height: | Size: 53 KiB |
@@ -223,7 +223,7 @@
|
||||
"aeo" = (/obj/machinery/mecha_part_fabricator,/obj/effect/decal/cleanable/oil/streak{icon_state = "floor5"},/obj/effect/decal/cleanable/oil/streak{icon_state = "floor6"},/turf/simulated/floor,/area/assembly/assembly_line)
|
||||
"aep" = (/obj/structure/stool,/turf/simulated/floor,/area/assembly/assembly_line)
|
||||
"aeq" = (/obj/machinery/conveyor_switch{id = "assemblyline1"},/turf/simulated/floor,/area/assembly/assembly_line)
|
||||
"aer" = (/obj/structure/table,/obj/item/stack/sheet/r_metal{amount = 20},/obj/item/stack/sheet/glass{amount = 20},/turf/simulated/floor,/area/assembly/assembly_line)
|
||||
"aer" = (/obj/structure/table,/obj/item/stack/sheet/plasteel{amount = 20},/obj/item/stack/sheet/glass{amount = 20},/turf/simulated/floor,/area/assembly/assembly_line)
|
||||
"aes" = (/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 27},/obj/machinery/disposal,/turf/simulated/floor,/area/assembly/assembly_line)
|
||||
"aet" = (/obj/machinery/firealarm{dir = 4; layer = 4; pixel_x = 24},/turf/simulated/floor{icon_state = "whitehall"; dir = 4},/area/toxins/hallway)
|
||||
"aeu" = (/obj/machinery/disposal,/turf/simulated/floor,/area/toxins/rdoffice)
|
||||
@@ -338,7 +338,7 @@
|
||||
"agz" = (/obj/effect/sign/vacuum,/turf/simulated/wall/r_wall,/area/ai_monitored/storage/eva)
|
||||
"agA" = (/obj/machinery/door/airlock/external{name = "E.V.A."; req_access_txt = "18"},/turf/simulated/floor/plating,/area/ai_monitored/storage/eva)
|
||||
"agB" = (/turf/simulated/wall/r_wall,/area/ai_monitored/storage/eva)
|
||||
"agC" = (/obj/item/stack/tile/steel,/obj/item/stack/tile/steel,/turf/simulated/floor/plating/airless,/area)
|
||||
"agC" = (/obj/item/stack/tile/plasteel,/obj/item/stack/tile/plasteel,/turf/simulated/floor/plating/airless,/area)
|
||||
"agD" = (/obj/machinery/door/firedoor/border_only,/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/turf/simulated/floor/plating,/area/assembly/assembly_line)
|
||||
"agE" = (/obj/structure/table,/obj/item/device/multitool,/obj/item/weapon/crowbar,/obj/item/device/multitool,/turf/simulated/floor,/area/assembly/assembly_line)
|
||||
"agF" = (/obj/machinery/camera{c_tag = "Robotics Port"; dir = 1; network = "Research"},/obj/machinery/alarm{dir = 1; pixel_y = -22},/turf/simulated/floor,/area/assembly/assembly_line)
|
||||
@@ -430,7 +430,7 @@
|
||||
"ain" = (/turf/simulated/wall,/area/security/hos)
|
||||
"aio" = (/obj/effect/sign/securearea{name = "EXTERNAL AIRLOCK"; desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"},/turf/simulated/wall/r_wall,/area/ai_monitored/storage/eva)
|
||||
"aip" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/external{name = "E.V.A."; req_access_txt = "18"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor,/area/ai_monitored/storage/eva)
|
||||
"aiq" = (/obj/item/stack/sheet/r_metal,/obj/item/stack/sheet/r_metal,/obj/item/stack/sheet/r_metal,/turf/simulated/floor/plating/airless,/area)
|
||||
"aiq" = (/obj/item/stack/sheet/plasteel,/obj/item/stack/sheet/plasteel,/obj/item/stack/sheet/plasteel,/turf/simulated/floor/plating/airless,/area)
|
||||
"air" = (/obj/item/stack/rods{amount = 50},/obj/item/stack/rods{amount = 50},/turf/simulated/floor/plating/airless,/area)
|
||||
"ais" = (/obj/item/stack/rods{amount = 50},/turf/simulated/floor/plating/airless,/area)
|
||||
"ait" = (/obj/machinery/disposal,/obj/effect/decal/cleanable/dirt,/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor,/area/assembly/assembly_line)
|
||||
@@ -1208,8 +1208,8 @@
|
||||
"axl" = (/obj/machinery/light/small/spot{tag = "icon-bulb1 (NORTH)"; icon_state = "bulb1"; dir = 1},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor,/area/construction/under_construction_small)
|
||||
"axm" = (/turf/simulated/floor,/area/construction/under_construction_small)
|
||||
"axn" = (/turf/simulated/floor/plating,/area/construction/under_construction_small)
|
||||
"axo" = (/obj/item/stack/tile/steel,/obj/machinery/light/small/spot{tag = "icon-bulb1 (NORTH)"; icon_state = "bulb1"; dir = 1},/turf/simulated/floor/plating,/area/construction/under_construction_small)
|
||||
"axp" = (/obj/item/stack/tile/steel,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/construction/under_construction_small)
|
||||
"axo" = (/obj/item/stack/tile/plasteel,/obj/machinery/light/small/spot{tag = "icon-bulb1 (NORTH)"; icon_state = "bulb1"; dir = 1},/turf/simulated/floor/plating,/area/construction/under_construction_small)
|
||||
"axp" = (/obj/item/stack/tile/plasteel,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/construction/under_construction_small)
|
||||
"axq" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/construction/under_construction_small)
|
||||
"axr" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/hallway/secondary/docking)
|
||||
"axs" = (/obj/effect/decal/cleanable/dirt,/obj/structure/closet/emcloset,/turf/simulated/floor,/area/hallway/secondary/docking)
|
||||
@@ -1240,7 +1240,7 @@
|
||||
"axR" = (/obj/effect/decal/warning_stripes{tag = "icon-E-corner"; icon_state = "E-corner"},/obj/effect/decal/cleanable/dirt,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = -32},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai)
|
||||
"axS" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/machinery/alarm{dir = 1; layer = 4; pixel_y = -22},/turf/simulated/floor/grid,/area/turret_protected/ai)
|
||||
"axT" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor,/area/hallway/primary/starboard)
|
||||
"axU" = (/obj/item/stack/tile/steel,/turf/simulated/floor/plating,/area/construction/under_construction_small)
|
||||
"axU" = (/obj/item/stack/tile/plasteel,/turf/simulated/floor/plating,/area/construction/under_construction_small)
|
||||
"axV" = (/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/metal{amount = 50},/turf/simulated/floor/plating,/area/construction/under_construction_small)
|
||||
"axW" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/starboard)
|
||||
"axX" = (/obj/machinery/light,/turf/simulated/floor,/area/hallway/secondary/docking)
|
||||
@@ -3140,7 +3140,7 @@
|
||||
"bit" = (/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/metal{amount = 50},/obj/structure/table/reinforced,/turf/simulated/floor/plating,/area/engine/construction_storage)
|
||||
"biu" = (/turf/simulated/floor/plating,/area/engine/construction_storage)
|
||||
"biv" = (/obj/structure/closet/secure_closet/engineering_welding,/turf/simulated/floor/plating,/area/engine/construction_storage)
|
||||
"biw" = (/obj/item/stack/sheet/r_metal,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/obj/structure/table/reinforced,/turf/simulated/floor/plating,/area/engine/construction_storage)
|
||||
"biw" = (/obj/item/stack/sheet/plasteel,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/obj/structure/table/reinforced,/turf/simulated/floor/plating,/area/engine/construction_storage)
|
||||
"bix" = (/obj/structure/grille,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/space,/area)
|
||||
"biy" = (/obj/effect/sign/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"},/turf/simulated/wall/r_wall,/area)
|
||||
"biz" = (/obj/machinery/power/terminal{dir = 2; icon_state = "term"},/obj/structure/cable,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area)
|
||||
|
||||
4581
maps/backup/Antiqua.dmm
Normal file
4581
maps/backup/Antiqua.dmm
Normal file
File diff suppressed because it is too large
Load Diff
9811
maps/backup/tgstation.2.0.8.dmm
Normal file
9811
maps/backup/tgstation.2.0.8.dmm
Normal file
File diff suppressed because it is too large
Load Diff
@@ -5171,7 +5171,7 @@
|
||||
"bVw" = (/obj/machinery/door/window{dir = 8; icon = 'windoor.dmi'; name = "Virology Holding Rooms"; req_access_txt = "39"},/obj/structure/disposalpipe/segment{dir = 1},/turf/simulated/floor{icon_state = "white"},/area/medical/virology)
|
||||
"bVx" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/obj/machinery/camera{c_tag = "Virology East"; dir = 8; network = "Medbay"},/turf/simulated/floor{icon_state = "white"},/area)
|
||||
"bVy" = (/obj/structure/table,/obj/item/weapon/cell{charge = 100; maxcharge = 15000},/obj/item/weapon/cell{pixel_x = 5; pixel_y = -5; charge = 100; maxcharge = 15000},/obj/item/device/assembly/prox_sensor{pixel_x = -8; pixel_y = 4},/turf/simulated/floor,/area/assembly/assembly_line)
|
||||
"bVz" = (/obj/structure/table,/obj/item/stack/sheet/r_metal{amount = 20},/obj/structure/disposalpipe/segment,/obj/item/stack/sheet/glass{amount = 20},/turf/simulated/floor,/area/assembly/assembly_line)
|
||||
"bVz" = (/obj/structure/table,/obj/item/stack/sheet/plasteel{amount = 20},/obj/structure/disposalpipe/segment,/obj/item/stack/sheet/glass{amount = 20},/turf/simulated/floor,/area/assembly/assembly_line)
|
||||
"bVA" = (/obj/machinery/conveyor{dir = 4; id = "Skynet_heavy"},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/assembly/assembly_line)
|
||||
"bVB" = (/obj/machinery/conveyor{dir = 4; id = "Skynet_heavy"},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = -32},/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/assembly/assembly_line)
|
||||
"bVC" = (/obj/machinery/conveyor{dir = 4; id = "Skynet_heavy"},/obj/machinery/light,/turf/simulated/floor{dir = 1; icon_state = "warning"},/area/assembly/assembly_line)
|
||||
|
||||
Reference in New Issue
Block a user