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-Laser tag guns no longer give combat tech of 3.
-Cardborg Helmets and Cueball helmets no longer protect as well as sec helmets. Reorganized the clothing/head.dm. PLEASE take note of the parent when making child objects, people. -Laser tag vests can now hold their matching laser tag guns. -Harebells can now be harvested. -Sprite for the new mini-extinguishers in the extinguisher closets. Needs supporting code still. -Added towel sprite to items.dmi. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3582 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -82,6 +82,8 @@ obj/item/weapon/gun/energy/laser/retro
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icon_state = "bluetag"
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desc = "Standard issue weapon of the Imperial Guard"
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projectile_type = "/obj/item/projectile/bluetag"
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origin_tech = "combat=1;magnets=2"
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var/charge_tick = 0
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special_check(var/mob/living/carbon/human/M)
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if(ishuman(M))
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@@ -89,8 +91,6 @@ obj/item/weapon/gun/energy/laser/retro
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return 1
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M << "\red You need to be wearing your laser tag vest!"
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return 0
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var/charge_tick = 0
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New()
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..()
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@@ -118,6 +118,7 @@ obj/item/weapon/gun/energy/laser/retro
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icon_state = "redtag"
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desc = "Standard issue weapon of the Imperial Guard"
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projectile_type = "/obj/item/projectile/redtag"
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origin_tech = "combat=1;magnets=2"
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var/charge_tick = 0
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special_check(var/mob/living/carbon/human/M)
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