Merge remote-tracking branch 'upstream/master' into dev-freeze

This commit is contained in:
GinjaNinja32
2015-12-25 03:41:33 +00:00
9 changed files with 46 additions and 50 deletions

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@@ -39,12 +39,12 @@ datum/controller/vote
result()
for(var/client/C in voting)
if(C)
C << browse(null,"window=vote;can_close=0")
C << browse(null,"window=vote")
reset()
else
for(var/client/C in voting)
if(C)
C << browse(vote.interface(C),"window=vote;can_close=0")
C << browse(vote.interface(C),"window=vote")
voting.Cut()
@@ -392,4 +392,4 @@ datum/controller/vote
set name = "Vote"
if(vote)
src << browse(vote.interface(client),"window=vote;can_close=0")
src << browse(vote.interface(client),"window=vote")

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@@ -21,4 +21,13 @@
CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
if(istype(mover) && mover.checkpass(PASSBLOB)) return 1
return 0
return !density
/obj/effect/blob/shield/New()
..()
update_nearby_tiles()
/obj/effect/blob/shield/Destroy()
density = 0
update_nearby_tiles()
..()

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@@ -16,6 +16,8 @@ var/global/list/additional_antag_types = list()
var/ert_disabled = 0 // ERT cannot be called.
var/deny_respawn = 0 // Disable respawn during this round.
var/list/disabled_jobs = list() // Mostly used for Malf. This check is performed in job_controller so it doesn't spawn a regular AI.
var/shuttle_delay = 1 // Shuttle transit time is multiplied by this.
var/auto_recall_shuttle = 0 // Will the shuttle automatically be recalled?

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@@ -8,3 +8,4 @@
end_on_antag_death = 0
auto_recall_shuttle = 0
antag_tags = list(MODE_MALFUNCTION)
disabled_jobs = list("AI")

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@@ -185,36 +185,6 @@ var/global/datum/controller/occupations/job_master
return
proc/FillAIPosition()
var/ai_selected = 0
var/datum/job/job = GetJob("AI")
if(!job) return 0
if((job.title == "AI") && (config) && (!config.allow_ai)) return 0
for(var/i = job.total_positions, i > 0, i--)
for(var/level = 1 to 3)
var/list/candidates = list()
if(ticker.mode.name == "AI malfunction")//Make sure they want to malf if its malf
candidates = FindOccupationCandidates(job, level, BE_MALF)
else
candidates = FindOccupationCandidates(job, level)
if(candidates.len)
var/mob/new_player/candidate = pick(candidates)
if(AssignRole(candidate, "AI"))
ai_selected++
break
//Malf NEEDS an AI so force one if we didn't get a player who wanted it
if((ticker.mode.name == "AI malfunction")&&(!ai_selected))
unassigned = shuffle(unassigned)
for(var/mob/new_player/player in unassigned)
if(jobban_isbanned(player, "AI")) continue
if(AssignRole(player, "AI"))
ai_selected++
break
if(ai_selected) return 1
return 0
/** Proc DivideOccupations
* fills var "assigned_role" for all ready players.
* This proc must not have any side effect besides of modifying "assigned_role".
@@ -260,11 +230,6 @@ var/global/datum/controller/occupations/job_master
FillHeadPosition()
Debug("DO, Head Check end")
//Check for an AI
Debug("DO, Running AI Check")
FillAIPosition()
Debug("DO, AI Check end")
//Other jobs are now checked
Debug("DO, Running Standard Check")
@@ -275,6 +240,7 @@ var/global/datum/controller/occupations/job_master
// Loop through all levels from high to low
var/list/shuffledoccupations = shuffle(occupations)
// var/list/disabled_jobs = ticker.mode.disabled_jobs // So we can use .Find down below without a colon.
for(var/level = 1 to 3)
//Check the head jobs first each level
CheckHeadPositions(level)
@@ -284,7 +250,7 @@ var/global/datum/controller/occupations/job_master
// Loop through all jobs
for(var/datum/job/job in shuffledoccupations) // SHUFFLE ME BABY
if(!job)
if(!job || ticker.mode.disabled_jobs.Find(job.title) )
continue
if(jobban_isbanned(player, job.title))

View File

@@ -163,7 +163,7 @@
playsound(src.loc, 'sound/effects/bamf.ogg', 50, 1)
for(var/obj/item/weapon/reagent_containers/glass/G in beakers)
G.reagents.trans_to(src, G.reagents.total_volume)
G.reagents.trans_to_obj(src, G.reagents.total_volume)
if(src.reagents.total_volume) //The possible reactions didnt use up all reagents.
var/datum/effect/effect/system/steam_spread/steam = new /datum/effect/effect/system/steam_spread()

View File

@@ -1395,7 +1395,7 @@ proc/admin_notice(var/message, var/rights)
if (!istype(src,/datum/admins))
src = usr.client.holder
if (!istype(src,/datum/admins))
if (!istype(src,/datum/admins) || !check_rights(R_ADMIN))
usr << "Error: you are not an admin!"
return
@@ -1403,5 +1403,21 @@ proc/admin_notice(var/message, var/rights)
usr << "Mode has not started."
return
message_admins("[key_name(usr)] attempting to force mode autospawn.")
log_and_message_admins("attempting to force mode autospawn.")
ticker.mode.process_autoantag()
/datum/admins/proc/paralyze_mob(mob/living/H as mob)
set category = "Admin"
set name = "Toggle Paralyze"
set desc = "Paralyzes a player. Or unparalyses them."
var/msg
if(check_rights(R_ADMIN))
if (H.paralysis == 0)
H.paralysis = 8000
msg = "has paralyzed [key_name(H)]."
else
H.paralysis = 0
msg = "has unparalyzed [key_name(H)]."
log_and_message_admins(msg)

View File

@@ -91,7 +91,8 @@ var/list/admin_verbs_admin = list(
/client/proc/change_human_appearance_self, /* Allows the human-based mob itself change its basic appearance */
/client/proc/change_security_level,
/client/proc/view_chemical_reaction_logs,
/client/proc/makePAI
/client/proc/makePAI,
/datum/admins/proc/paralyze_mob
)
var/list/admin_verbs_ban = list(
/client/proc/unban_panel,
@@ -287,7 +288,8 @@ var/list/admin_verbs_mod = list(
/datum/admins/proc/show_player_panel,
/client/proc/check_antagonists,
/client/proc/jobbans,
/client/proc/cmd_admin_subtle_message /*send an message to somebody as a 'voice in their head'*/
/client/proc/cmd_admin_subtle_message, /*send an message to somebody as a 'voice in their head'*/
/datum/admins/proc/paralyze_mob
)
var/list/admin_verbs_mentor = list(

View File

@@ -271,9 +271,9 @@
var/obj/item/organ/external/E = organs_by_name[organ_tag]
if(!E)
wound_flavor_text["[organ_descriptor]"] = "<span class='warning'><b>[t_He] is missing [t_his] [organ_descriptor].</b></span>\n"
wound_flavor_text["[organ_descriptor]"] = "<span class='warning'><b>[t_He] [t_is] missing [t_his] [organ_descriptor].</b></span>\n"
else if(E.is_stump())
wound_flavor_text["[organ_descriptor]"] = "<span class='warning'><b>[t_He] has a stump where [t_his] [organ_descriptor] should be.</b></span>\n"
wound_flavor_text["[organ_descriptor]"] = "<span class='warning'><b>[t_He] [t_has] a stump where [t_his] [organ_descriptor] should be.</b></span>\n"
else
continue
@@ -284,13 +284,13 @@
wound_flavor_text["[temp.name]"] = "<span class='warning'>[t_He] has a robot [temp.name]!</span>\n"
continue
else
wound_flavor_text["[temp.name]"] = "<span class='warning'>[t_He] has a robot [temp.name]. It has[temp.get_wounds_desc()]!</span>\n"
wound_flavor_text["[temp.name]"] = "<span class='warning'>[t_He] [t_has] a robot [temp.name]. It has[temp.get_wounds_desc()]!</span>\n"
else if(temp.wounds.len > 0 || temp.open)
if(temp.is_stump() && temp.parent_organ && organs_by_name[temp.parent_organ])
var/obj/item/organ/external/parent = organs_by_name[temp.parent_organ]
wound_flavor_text["[temp.name]"] = "<span class='warning'>[t_He] has [temp.get_wounds_desc()] on [t_his] [parent.name].</span><br>"
wound_flavor_text["[temp.name]"] = "<span class='warning'>[t_He] [t_has] [temp.get_wounds_desc()] on [t_his] [parent.name].</span><br>"
else
wound_flavor_text["[temp.name]"] = "<span class='warning'>[t_He] has [temp.get_wounds_desc()] on [t_his] [temp.name].</span><br>"
wound_flavor_text["[temp.name]"] = "<span class='warning'>[t_He] [t_has] [temp.get_wounds_desc()] on [t_his] [temp.name].</span><br>"
if(temp.status & ORGAN_BLEEDING)
is_bleeding["[temp.name]"] = "<span class='danger'>[capitalize(t_his)] [temp.name] is bleeding!</span><br>"
else