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https://github.com/CHOMPStation2/CHOMPStation2.git
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Ports some Bay hair code
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@@ -51,10 +51,10 @@ var/global/list/limb_icon_cache = list()
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/obj/item/organ/external/head/get_icon()
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..()
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//The overlays are not drawn on the mob, they are used for if the head is removed and becomes an item
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cut_overlays()
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//Every 'addon' below requires information from species
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if(!owner || !owner.species)
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return
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@@ -78,7 +78,7 @@ var/global/list/limb_icon_cache = list()
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eyes_icon.Blend(rgb(owner.r_eyes, owner.g_eyes, owner.b_eyes), ICON_ADD)
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add_overlay(eyes_icon)
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mob_icon.Blend(eyes_icon, ICON_OVERLAY)
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//Lip color/icon
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if(owner.lip_style && (species && (species.appearance_flags & HAS_LIPS)))
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var/icon/lip_icon = new/icon('icons/mob/human_face.dmi', "lips_[owner.lip_style]_s")
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@@ -94,27 +94,42 @@ var/global/list/limb_icon_cache = list()
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mob_icon.Blend(mark_s, ICON_OVERLAY) //So when it's on your body, it has icons
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icon_cache_key += "[M][markings[M]["color"]]"
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overlays |= get_hair_icon()
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return mob_icon
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/obj/item/organ/external/head/proc/get_hair_icon()
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var/image/res = image('icons/mob/human_face.dmi',"bald_s")
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//Facial hair
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if(owner.f_style)
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var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[owner.f_style]
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if(facial_hair_style && facial_hair_style.species_allowed && (species.get_bodytype(owner) in facial_hair_style.species_allowed))
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var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
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if(facial_hair_style.do_colouration)
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<<<<<<< HEAD
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facial_s.Blend(rgb(owner.r_facial, owner.g_facial, owner.b_facial), ICON_MULTIPLY) // VOREStation edit
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add_overlay(facial_s)
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=======
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facial_s.Blend(rgb(owner.r_facial, owner.g_facial, owner.b_facial), ICON_ADD)
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res.overlays |= facial_s
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>>>>>>> e8020de... Merge pull request #5335 from Anewbe/hair_stealing
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//Head hair
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if(owner.h_style && !(owner.head && (owner.head.flags_inv & BLOCKHEADHAIR)))
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var/datum/sprite_accessory/hair/hair_style = hair_styles_list[owner.h_style]
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var/style = owner.h_style
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var/datum/sprite_accessory/hair/hair_style = hair_styles_list[style]
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if(owner.head && (owner.head.flags_inv & BLOCKHEADHAIR))
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if(!(hair_style.flags & HAIR_VERY_SHORT))
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hair_style = hair_styles_list["Short Hair"]
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if(hair_style && (species.get_bodytype(owner) in hair_style.species_allowed))
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var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
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var/icon/hair_s_add = new/icon("icon" = hair_style.icon_add, "icon_state" = "[hair_style.icon_state]_s")
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if(hair_style.do_colouration && islist(h_col) && h_col.len >= 3)
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hair_s.Blend(rgb(h_col[1], h_col[2], h_col[3]), ICON_MULTIPLY)
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hair_s.Blend(hair_s_add, ICON_ADD)
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add_overlay(hair_s)
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res.overlays |= hair_s
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return mob_icon
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return res
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/obj/item/organ/external/proc/get_icon(var/skeletal)
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