From 7cdca6673a855b1a2ff5e1b22a80617df5cd87e2 Mon Sep 17 00:00:00 2001 From: Verkister Date: Wed, 11 Jan 2023 08:45:40 +0200 Subject: [PATCH] Makes npc humanmobs low priority for ai processing Makes ai controlled carbonmobs stop processing their ai when there are no players on the level like all the simplemobs already do. No more roundstart combat runtimes and things are now a bit more fair for the helpless paused mobs at the mercy of these rampaging carbons in the wilderness --- .../code/modules/mob/living/carbon/human/human_defines.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/modular_chomp/code/modules/mob/living/carbon/human/human_defines.dm b/modular_chomp/code/modules/mob/living/carbon/human/human_defines.dm index 50362cf49f..1c782d87fb 100644 --- a/modular_chomp/code/modules/mob/living/carbon/human/human_defines.dm +++ b/modular_chomp/code/modules/mob/living/carbon/human/human_defines.dm @@ -13,3 +13,4 @@ var/hide_glasses = FALSE var/speech_sound_enabled = TRUE var/nutrition_hidden = FALSE + low_priority = TRUE