diff --git a/baystation12.dme b/baystation12.dme
index 0389e40f4e..172161db96 100644
--- a/baystation12.dme
+++ b/baystation12.dme
@@ -548,6 +548,7 @@
#include "code\game\objects\items\weapons\RCD.dm"
#include "code\game\objects\items\weapons\RSF.dm"
#include "code\game\objects\items\weapons\scrolls.dm"
+#include "code\game\objects\items\weapons\shards.dm"
#include "code\game\objects\items\weapons\shields.dm"
#include "code\game\objects\items\weapons\stunbaton.dm"
#include "code\game\objects\items\weapons\surgery_tools.dm"
diff --git a/code/WorkInProgress/Wrongnumber/weldbackpack.dm b/code/WorkInProgress/Wrongnumber/weldbackpack.dm
index b0a9f87b23..18899745c9 100644
--- a/code/WorkInProgress/Wrongnumber/weldbackpack.dm
+++ b/code/WorkInProgress/Wrongnumber/weldbackpack.dm
@@ -34,13 +34,15 @@
user << "\blue The tank scoffs at your insolence. It only provides services to welders."
return
-/obj/item/weapon/weldpack/afterattack(obj/O as obj, mob/user as mob)
- if (istype(O, /obj/structure/reagent_dispensers/fueltank) && get_dist(src,O) <= 1 && src.reagents.total_volume < max_fuel)
+/obj/item/weapon/weldpack/afterattack(obj/O as obj, mob/user as mob, proximity)
+ if(!proximity) // this replaces and improves the get_dist(src,O) <= 1 checks used previously
+ return
+ if (istype(O, /obj/structure/reagent_dispensers/fueltank) && src.reagents.total_volume < max_fuel)
O.reagents.trans_to(src, max_fuel)
user << "\blue You crack the cap off the top of the pack and fill it back up again from the tank."
playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6)
return
- else if (istype(O, /obj/structure/reagent_dispensers/fueltank) && get_dist(src,O) <= 1 && src.reagents.total_volume == max_fuel)
+ else if (istype(O, /obj/structure/reagent_dispensers/fueltank) && src.reagents.total_volume == max_fuel)
user << "\blue The pack is already full!"
return
diff --git a/code/WorkInProgress/computer3/computers/crew.dm b/code/WorkInProgress/computer3/computers/crew.dm
index 2d89b336f8..b3ef9398ba 100644
--- a/code/WorkInProgress/computer3/computers/crew.dm
+++ b/code/WorkInProgress/computer3/computers/crew.dm
@@ -47,7 +47,7 @@
log += "
[life_status] [damage_report] | Not Available | "
if(3)
var/area/player_area = get_area(H)
- log += "[life_status] [damage_report] | [player_area.name] ([pos.x], [pos.y]) | "
+ log += "[life_status] [damage_report] | [sanitize(player_area.name)] ([pos.x], [pos.y]) | "
logs += log
logs = sortList(logs)
for(var/log in logs)
@@ -75,4 +75,4 @@
if(href_list["update"])
interact()
//src.updateUsrDialog()
- return
\ No newline at end of file
+ return
diff --git a/code/WorkInProgress/computer3/laptop.dm b/code/WorkInProgress/computer3/laptop.dm
index b88f782c2c..006d3a4db5 100644
--- a/code/WorkInProgress/computer3/laptop.dm
+++ b/code/WorkInProgress/computer3/laptop.dm
@@ -55,15 +55,20 @@
del src
return
+ if(!stored_computer.manipulating)
+ stored_computer.manipulating = 1
+ stored_computer.loc = loc
+ stored_computer.stat &= ~MAINT
+ stored_computer.update_icon()
+ loc = null
+ usr << "You open \the [src]."
- stored_computer.loc = loc
- stored_computer.stat &= ~MAINT
- stored_computer.update_icon()
- loc = null
- usr << "You open \the [src]."
+ spawn(5)
+ stored_computer.manipulating = 0
+ del src
+ else
+ usr << "\red You are already opening the computer!"
- spawn(5)
- del src
AltClick()
if(Adjacent(usr))
@@ -112,6 +117,7 @@
pixel_y = -3
show_keyboard = 0
+ var/manipulating = 0 // To prevent disappearing bug
var/obj/item/device/laptop/portable = null
New(var/L, var/built = 0)
@@ -147,10 +153,11 @@
portable=new
portable.stored_computer = src
- portable.loc = loc
- loc = portable
- stat |= MAINT
- usr << "You close \the [src]."
+ if(!manipulating)
+ portable.loc = loc
+ loc = portable
+ stat |= MAINT
+ usr << "You close \the [src]."
auto_use_power()
if(stat&MAINT)
diff --git a/code/defines/obj/weapon.dm b/code/defines/obj/weapon.dm
index dd662e40c0..99190c6071 100644
--- a/code/defines/obj/weapon.dm
+++ b/code/defines/obj/weapon.dm
@@ -212,29 +212,6 @@
flags = FPRINT | TABLEPASS| CONDUCT
matter = list("metal" = 3750)
-/obj/item/weapon/shard
- name = "shard"
- icon = 'icons/obj/shards.dmi'
- icon_state = "large"
- sharp = 1
- edge = 1
- desc = "Could probably be used as ... a throwing weapon?"
- w_class = 2.0
- force = 5.0
- throwforce = 8.0
- item_state = "shard-glass"
- matter = list("glass" = 3750)
- attack_verb = list("stabbed", "slashed", "sliced", "cut")
-
- suicide_act(mob/user)
- viewers(user) << pick("\red [user] is slitting \his wrists with the shard of glass! It looks like \he's trying to commit suicide.", \
- "\red [user] is slitting \his throat with the shard of glass! It looks like \he's trying to commit suicide.")
- return (BRUTELOSS)
-
-/obj/item/weapon/shard/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
- playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
- return ..()
-
/*/obj/item/weapon/syndicate_uplink
name = "station bounced radio"
desc = "Remain silent about this..."
@@ -254,28 +231,6 @@
matter = list("metal" = 100
origin_tech = "magnets=2;syndicate=3"*/
-/obj/item/weapon/shard/shrapnel
- name = "shrapnel"
- icon = 'icons/obj/shards.dmi'
- icon_state = "shrapnellarge"
- desc = "A bunch of tiny bits of shattered metal."
-
-/obj/item/weapon/shard/shrapnel/New()
-
- src.icon_state = pick("shrapnellarge", "shrapnelmedium", "shrapnelsmall")
- switch(src.icon_state)
- if("shrapnelsmall")
- src.pixel_x = rand(-12, 12)
- src.pixel_y = rand(-12, 12)
- if("shrapnelmedium")
- src.pixel_x = rand(-8, 8)
- src.pixel_y = rand(-8, 8)
- if("shrapnellarge")
- src.pixel_x = rand(-5, 5)
- src.pixel_y = rand(-5, 5)
- else
- return
-
/obj/item/weapon/SWF_uplink
name = "station-bounced radio"
desc = "used to comunicate it appears."
diff --git a/code/game/gamemodes/cult/cult.dm b/code/game/gamemodes/cult/cult.dm
index 285a2ac0e3..e988d86ee6 100644
--- a/code/game/gamemodes/cult/cult.dm
+++ b/code/game/gamemodes/cult/cult.dm
@@ -20,7 +20,7 @@
/datum/game_mode/cult
name = "cult"
config_tag = "cult"
- restricted_jobs = list("Chaplain","AI", "Cyborg", "Lawyer", "Head of Security", "Captain")
+ restricted_jobs = list("Chaplain","AI", "Cyborg", "Internal Affairs Agent", "Head of Security", "Captain")
protected_jobs = list("Security Officer", "Warden", "Detective")
required_players = 5
required_players_secret = 15
diff --git a/code/game/gamemodes/cult/runes.dm b/code/game/gamemodes/cult/runes.dm
index 1fbc0d6f98..14b253f415 100644
--- a/code/game/gamemodes/cult/runes.dm
+++ b/code/game/gamemodes/cult/runes.dm
@@ -775,6 +775,7 @@ var/list/sacrificed = list()
for(var/mob/living/carbon/C in orange(1,src))
if(iscultist(C) && !C.stat)
users+=C
+ var/dam = round(15 / users.len)
if(users.len>=3)
var/mob/living/carbon/cultist = input("Choose the one who you want to free", "Followers of Geometer") as null|anything in (cultists - users)
if(!cultist)
@@ -804,7 +805,7 @@ var/list/sacrificed = list()
if(istype(cultist.loc, /obj/machinery/dna_scannernew)&&cultist.loc:locked)
cultist.loc:locked = 0
for(var/mob/living/carbon/C in users)
- user.take_overall_damage(15, 0)
+ user.take_overall_damage(dam, 0)
C.say("Khari[pick("'","`")]d! Gual'te nikka!")
del(src)
return fizzle()
@@ -820,7 +821,7 @@ var/list/sacrificed = list()
var/list/mob/living/carbon/users = new
for(var/mob/living/carbon/C in orange(1,src))
if(iscultist(C) && !C.stat)
- users+=C
+ users += C
if(users.len>=3)
var/mob/living/carbon/cultist = input("Choose the one who you want to summon", "Followers of Geometer") as null|anything in (cultists - user)
if(!cultist)
@@ -833,10 +834,16 @@ var/list/sacrificed = list()
cultist.loc = src.loc
cultist.lying = 1
cultist.regenerate_icons()
- for(var/mob/living/carbon/human/C in orange(1,src))
+
+ var/dam = round(25 / (users.len/2)) //More people around the rune less damage everyone takes. Minimum is 3 cultists
+
+ for(var/mob/living/carbon/human/C in users)
if(iscultist(C) && !C.stat)
C.say("N'ath reth sh'yro eth d[pick("'","`")]rekkathnor!")
- C.take_overall_damage(25, 0)
+ C.take_overall_damage(dam, 0)
+ if(users.len <= 4) // You did the minimum, this is going to hurt more and we're going to stun you.
+ C.apply_effect(rand(3,6), STUN)
+ C.apply_effect(1, WEAKEN)
user.visible_message("\red Rune disappears with a flash of red light, and in its place now a body lies.", \
"\red You are blinded by the flash of red light! After you're able to see again, you see that now instead of the rune there's a body.", \
"\red You hear a pop and smell ozone.")
diff --git a/code/game/gamemodes/revolution/revolution.dm b/code/game/gamemodes/revolution/revolution.dm
index 2f04f8266b..e436a38e86 100644
--- a/code/game/gamemodes/revolution/revolution.dm
+++ b/code/game/gamemodes/revolution/revolution.dm
@@ -14,7 +14,7 @@
/datum/game_mode/revolution
name = "revolution"
config_tag = "revolution"
- restricted_jobs = list("Lawyer", "AI", "Cyborg","Captain", "Head of Personnel", "Head of Security", "Chief Engineer", "Research Director", "Chief Medical Officer")
+ restricted_jobs = list("Internal Affairs Agent", "AI", "Cyborg","Captain", "Head of Personnel", "Head of Security", "Chief Engineer", "Research Director", "Chief Medical Officer")
protected_jobs = list("Security Officer", "Warden", "Detective")
required_players = 4
required_players_secret = 15
diff --git a/code/game/gamemodes/traitor/traitor.dm b/code/game/gamemodes/traitor/traitor.dm
index 71076aaf28..0625bcaa74 100644
--- a/code/game/gamemodes/traitor/traitor.dm
+++ b/code/game/gamemodes/traitor/traitor.dm
@@ -6,7 +6,7 @@
name = "traitor"
config_tag = "traitor"
restricted_jobs = list("Cyborg")//They are part of the AI if he is traitor so are they, they use to get double chances
- protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain")//AI", Currently out of the list as malf does not work for shit
+ protected_jobs = list("Security Officer", "Warden", "Detective", "Internal Affairs Agent", "Head of Security", "Captain")//AI", Currently out of the list as malf does not work for shit
required_players = 0
required_enemies = 1
recommended_enemies = 4
diff --git a/code/game/jobs/job/science.dm b/code/game/jobs/job/science.dm
index 9231e9fc57..e14092d438 100644
--- a/code/game/jobs/job/science.dm
+++ b/code/game/jobs/job/science.dm
@@ -17,7 +17,7 @@
access_tox_storage, access_teleporter, access_sec_doors,
access_research, access_robotics, access_xenobiology, access_ai_upload,
access_RC_announce, access_keycard_auth, access_tcomsat, access_gateway, access_xenoarch)
- minimal_player_age = 7
+ minimal_player_age = 14
equip(var/mob/living/carbon/human/H)
if(!H) return 0
@@ -50,6 +50,8 @@
minimal_access = list(access_tox, access_tox_storage, access_research, access_xenoarch)
alt_titles = list("Xenoarcheologist", "Anomalist", "Phoron Researcher", "Xenobotanist")
+ minimal_player_age = 14
+
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sci(H), slot_l_ear)
@@ -79,6 +81,8 @@
access = list(access_robotics, access_tox, access_tox_storage, access_research, access_xenobiology)
minimal_access = list(access_research, access_xenobiology)
+ minimal_player_age = 14
+
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sci(H), slot_l_ear)
@@ -108,6 +112,8 @@
minimal_access = list(access_robotics, access_tech_storage, access_morgue, access_research) //As a job that handles so many corpses, it makes sense for them to have morgue access.
alt_titles = list("Biomechanical Engineer","Mechatronic Engineer")
+ minimal_player_age = 7
+
equip(var/mob/living/carbon/human/H)
if(!H) return 0
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sci(H), slot_l_ear)
@@ -123,4 +129,4 @@
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
else
H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
- return 1
\ No newline at end of file
+ return 1
diff --git a/code/game/machinery/atmoalter/meter.dm b/code/game/machinery/atmoalter/meter.dm
index b73e2cbde2..b7a1236411 100644
--- a/code/game/machinery/atmoalter/meter.dm
+++ b/code/game/machinery/atmoalter/meter.dm
@@ -68,9 +68,16 @@
)
radio_connection.post_signal(src, signal)
-/obj/machinery/meter/proc/status()
- var/t = ""
- if (src.target)
+/obj/machinery/meter/examine()
+ var/t = "A gas flow meter. "
+
+ if(get_dist(usr, src) > 3 && !(istype(usr, /mob/living/silicon/ai) || istype(usr, /mob/dead)))
+ t += "\blue You are too far away to read it."
+
+ else if(stat & (NOPOWER|BROKEN))
+ t += "\red The display is off."
+
+ else if(src.target)
var/datum/gas_mixture/environment = target.return_air()
if(environment)
t += "The pressure gauge reads [round(environment.return_pressure(), 0.01)] kPa; [round(environment.temperature,0.01)]°K ([round(environment.temperature-T0C,0.01)]°C)"
@@ -78,31 +85,16 @@
t += "The sensor error light is blinking."
else
t += "The connect error light is blinking."
- return t
-
-/obj/machinery/meter/examine()
- set src in view(3)
-
- var/t = "A gas flow meter. "
- t += status()
+
usr << t
-
-
/obj/machinery/meter/Click()
- if(stat & (NOPOWER|BROKEN))
+ if(istype(usr, /mob/living/silicon/ai)) // ghosts can call ..() for examine
+ examine()
return 1
-
- var/t = null
- if (get_dist(usr, src) <= 3 || istype(usr, /mob/living/silicon/ai) || istype(usr, /mob/dead))
- t += status()
- else
- usr << "\blue You are too far away."
- return 1
-
- usr << t
- return 1
+
+ return ..()
/obj/machinery/meter/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
diff --git a/code/game/machinery/computer/message.dm b/code/game/machinery/computer/message.dm
index 60e7ac0484..120e274e63 100644
--- a/code/game/machinery/computer/message.dm
+++ b/code/game/machinery/computer/message.dm
@@ -19,7 +19,7 @@
var/noserver = "ALERT: No server detected."
var/incorrectkey = "ALERT: Incorrect decryption key!"
var/defaultmsg = "Welcome. Please select an option."
- var/rebootmsg = "%$&(£: Critical %$$@ Error // !RestArting! - ?pLeaSe wAit!"
+ var/rebootmsg = "%$&(£: Critical %$$@ Error // !RestArting! - ?pLeaSe wAit!"
//Computer properties
var/screen = 0 // 0 = Main menu, 1 = Message Logs, 2 = Hacked screen, 3 = Custom Message
var/hacking = 0 // Is it being hacked into by the AI/Cyborg
@@ -36,6 +36,7 @@
/obj/machinery/computer/message_monitor/attackby(obj/item/weapon/O as obj, mob/living/user as mob)
if(stat & (NOPOWER|BROKEN))
+ ..()
return
if(!istype(user))
return
@@ -52,7 +53,7 @@
var/obj/item/weapon/paper/monitorkey/MK = new/obj/item/weapon/paper/monitorkey
MK.loc = src.loc
// Will help make emagging the console not so easy to get away with.
- MK.info += "
£%@%(*$%&(£&?*(%&£/{}"
+ MK.info += "
£%@%(*$%&(£&?*(%&£/{}"
spawn(100*length(src.linkedServer.decryptkey)) UnmagConsole()
message = rebootmsg
else
diff --git a/code/game/machinery/cryopod.dm b/code/game/machinery/cryopod.dm
index 50b17ddc33..fe569e2364 100644
--- a/code/game/machinery/cryopod.dm
+++ b/code/game/machinery/cryopod.dm
@@ -325,7 +325,8 @@ var/global/list/frozen_items = list()
time_entered = world.time
// Book keeping!
- log_admin("[key_name_admin(M)] has entered a stasis pod.")
+ var/turf/location = get_turf(src)
+ log_admin("[key_name_admin(M)] has entered a stasis pod. (JMP)")
message_admins("\blue [key_name_admin(M)] has entered a stasis pod.")
//Despawning occurs when process() is called with an occupant without a client.
diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm
index 7c34359236..270833f5ed 100644
--- a/code/game/machinery/doors/airlock.dm
+++ b/code/game/machinery/doors/airlock.dm
@@ -538,23 +538,26 @@ About the new airlock wires panel:
return ((src.wires & wireFlag) == 0)
/obj/machinery/door/airlock/proc/canAIControl()
- return ((src.aiControlDisabled!=1) && (!src.isAllPowerCut()));
+ return ((src.aiControlDisabled!=1) && (!src.isAllPowerLoss()));
/obj/machinery/door/airlock/proc/canAIHack()
- return ((src.aiControlDisabled==1) && (!hackProof) && (!src.isAllPowerCut()));
+ return ((src.aiControlDisabled==1) && (!hackProof) && (!src.isAllPowerLoss()));
/obj/machinery/door/airlock/proc/arePowerSystemsOn()
+ if (stat & NOPOWER)
+ return 0
return (src.secondsMainPowerLost==0 || src.secondsBackupPowerLost==0)
/obj/machinery/door/airlock/requiresID()
return !(src.isWireCut(AIRLOCK_WIRE_IDSCAN) || aiDisabledIdScanner)
-/obj/machinery/door/airlock/proc/isAllPowerCut()
- var/retval=0
+/obj/machinery/door/airlock/proc/isAllPowerLoss()
+ if(stat & NOPOWER)
+ return 1
if(src.isWireCut(AIRLOCK_WIRE_MAIN_POWER1) || src.isWireCut(AIRLOCK_WIRE_MAIN_POWER2))
if(src.isWireCut(AIRLOCK_WIRE_BACKUP_POWER1) || src.isWireCut(AIRLOCK_WIRE_BACKUP_POWER2))
- retval=1
- return retval
+ return 1
+ return 0
/obj/machinery/door/airlock/proc/regainMainPower()
if(src.secondsMainPowerLost > 0)
@@ -645,9 +648,11 @@ About the new airlock wires panel:
else
flick("door_closing", src)
if("spark")
- flick("door_spark", src)
+ if(density)
+ flick("door_spark", src)
if("deny")
- flick("door_deny", src)
+ if(density)
+ flick("door_deny", src)
return
/obj/machinery/door/airlock/attack_ai(mob/user as mob)
@@ -878,7 +883,7 @@ About the new airlock wires panel:
t1 += "Attach signaler"
t1 += "
"
- t1 += text("
\n[]
\n[]
\n[]
\n[]
\n[]
\n[]", (src.locked ? "The door bolts have fallen!" : "The door bolts look up."), (src.lights ? "The door bolt lights are on." : "The door bolt lights are off!"), ((src.arePowerSystemsOn() && !(stat & NOPOWER)) ? "The test light is on." : "The test light is off!"), (src.aiControlDisabled==0 ? "The 'AI control allowed' light is on." : "The 'AI control allowed' light is off."), (src.safe==0 ? "The 'Check Wiring' light is on." : "The 'Check Wiring' light is off."), (src.normalspeed==0 ? "The 'Check Timing Mechanism' light is on." : "The 'Check Timing Mechanism' light is off."))
+ t1 += text("
\n[]
\n[]
\n[]
\n[]
\n[]
\n[]", (src.locked ? "The door bolts have fallen!" : "The door bolts look up."), (src.lights ? "The door bolt lights are on." : "The door bolt lights are off!"), ((src.arePowerSystemsOn()) ? "The test light is on." : "The test light is off!"), (src.aiControlDisabled==0 ? "The 'AI control allowed' light is on." : "The 'AI control allowed' light is off."), (src.safe==0 ? "The 'Check Wiring' light is on." : "The 'Check Wiring' light is off."), (src.normalspeed==0 ? "The 'Check Timing Mechanism' light is on." : "The 'Check Timing Mechanism' light is off."))
t1 += text("Close
\n", src)
@@ -1173,7 +1178,7 @@ About the new airlock wires panel:
beingcrowbarred = 1 //derp, Agouri
else
beingcrowbarred = 0
- if( beingcrowbarred && (operating == -1 || density && welded && operating != 1 && src.p_open && (!src.arePowerSystemsOn() || stat & NOPOWER) && !src.locked) )
+ if( beingcrowbarred && src.p_open && (operating == -1 || (density && welded && operating != 1 && !src.arePowerSystemsOn() && !src.locked)) )
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
user.visible_message("[user] removes the electronics from the airlock assembly.", "You start to remove electronics from the airlock assembly.")
if(do_after(user,40))
@@ -1213,7 +1218,7 @@ About the new airlock wires panel:
del(src)
return
- else if(arePowerSystemsOn() && !(stat & NOPOWER))
+ else if(arePowerSystemsOn())
user << "\blue The airlock's motors resist your efforts to force it."
else if(locked)
user << "\blue The airlock's bolts prevent it from being forced."
@@ -1250,7 +1255,7 @@ About the new airlock wires panel:
if( operating || welded || locked )
return 0
if(!forced)
- if( !arePowerSystemsOn() || (stat & NOPOWER) || isWireCut(AIRLOCK_WIRE_OPEN_DOOR) )
+ if( !arePowerSystemsOn() || isWireCut(AIRLOCK_WIRE_OPEN_DOOR) )
return 0
use_power(50)
if(istype(src, /obj/machinery/door/airlock/glass))
@@ -1265,7 +1270,7 @@ About the new airlock wires panel:
if(operating || welded || locked)
return
if(!forced)
- if( !arePowerSystemsOn() || (stat & NOPOWER) || isWireCut(AIRLOCK_WIRE_DOOR_BOLTS) )
+ if( !arePowerSystemsOn() || isWireCut(AIRLOCK_WIRE_DOOR_BOLTS) )
return
if(safe)
for(var/turf/turf in locs)
@@ -1307,7 +1312,7 @@ About the new airlock wires panel:
return
/obj/machinery/door/airlock/proc/lock(var/forced=0)
- if (src.locked) return
+ if (operating || src.locked) return
src.locked = 1
for(var/mob/M in range(1,src))
@@ -1315,9 +1320,9 @@ About the new airlock wires panel:
update_icon()
/obj/machinery/door/airlock/proc/unlock(var/forced=0)
- if (!src.locked) return
+ if (operating || !src.locked) return
- if(forced || src.arePowerSystemsOn()) //only can raise bolts if power's on
+ if (forced || (src.arePowerSystemsOn())) //only can raise bolts if power's on
src.locked = 0
for(var/mob/M in range(1,src))
M.show_message("You hear a click from the bottom of the door.", 2)
diff --git a/code/game/machinery/doors/airlock_control.dm b/code/game/machinery/doors/airlock_control.dm
index afd2f72529..d27261fb6f 100644
--- a/code/game/machinery/doors/airlock_control.dm
+++ b/code/game/machinery/doors/airlock_control.dm
@@ -9,16 +9,19 @@ obj/machinery/door/airlock
var/cur_command = null //the command the door is currently attempting to complete
obj/machinery/door/airlock/proc/can_radio()
- if( !arePowerSystemsOn() || (stat & NOPOWER) || isWireCut(AIRLOCK_WIRE_AI_CONTROL) )
+ if(!arePowerSystemsOn())
return 0
return 1
obj/machinery/door/airlock/process()
..()
- execute_current_command()
+ if (arePowerSystemsOn())
+ execute_current_command()
obj/machinery/door/airlock/receive_signal(datum/signal/signal)
- if (!can_radio()) return
+ if (!arePowerSystemsOn()) return //no power
+
+ if (!can_radio()) return //no radio
if(!signal || signal.encryption) return
@@ -28,6 +31,9 @@ obj/machinery/door/airlock/receive_signal(datum/signal/signal)
execute_current_command()
obj/machinery/door/airlock/proc/execute_current_command()
+ if(operating)
+ return //emagged or busy doing something else
+
if (!cur_command)
return
diff --git a/code/game/machinery/embedded_controller/docking_program_multi.dm b/code/game/machinery/embedded_controller/docking_program_multi.dm
index 43906f9d5f..13b542ff05 100644
--- a/code/game/machinery/embedded_controller/docking_program_multi.dm
+++ b/code/game/machinery/embedded_controller/docking_program_multi.dm
@@ -197,7 +197,9 @@
//checks if we are ready for undocking
/datum/computer/file/embedded_program/airlock/multi_docking/proc/ready_for_undocking()
- return check_doors_secured()
+ var/ext_closed = check_exterior_door_secured()
+ var/int_closed = check_interior_door_secured()
+ return (ext_closed || int_closed)
/datum/computer/file/embedded_program/airlock/multi_docking/proc/open_doors()
toggleDoor(memory["interior_status"], tag_interior_door, memory["secure"], "open")
diff --git a/code/game/machinery/teleporter.dm b/code/game/machinery/teleporter.dm
index f9bc8d879b..b247f17919 100644
--- a/code/game/machinery/teleporter.dm
+++ b/code/game/machinery/teleporter.dm
@@ -17,6 +17,7 @@
return
/obj/machinery/computer/teleporter/initialize()
+ ..()
var/obj/machinery/teleport/station/station = locate(/obj/machinery/teleport/station, get_step(src, dir))
var/obj/machinery/teleport/hub/hub
if(station)
diff --git a/code/game/objects/items/devices/modkit.dm b/code/game/objects/items/devices/modkit.dm
index a1de93987f..02d11f2251 100644
--- a/code/game/objects/items/devices/modkit.dm
+++ b/code/game/objects/items/devices/modkit.dm
@@ -14,7 +14,10 @@
/obj/item/clothing/suit/space/rig
)
-/obj/item/device/modkit/afterattack(obj/O, mob/user as mob)
+/obj/item/device/modkit/afterattack(obj/O, mob/user as mob, proximity)
+ if(!proximity)
+ return
+
if (!target_species)
return //it shouldn't be null, okay?
@@ -38,6 +41,7 @@
var/in_list = (target_species in I.species_restricted)
if (excluding ^ in_list)
user << "[I] is already modified."
+ return
if(!isturf(O.loc))
user << "[O] must be safely placed on the ground for modification."
diff --git a/code/game/objects/items/devices/pipe_painter.dm b/code/game/objects/items/devices/pipe_painter.dm
index 3a062adca4..5d900fb3e7 100644
--- a/code/game/objects/items/devices/pipe_painter.dm
+++ b/code/game/objects/items/devices/pipe_painter.dm
@@ -6,7 +6,10 @@
var/list/modes = list("grey","red","blue","cyan","green","yellow","purple")
var/mode = "grey"
-/obj/item/device/pipe_painter/afterattack(atom/A, mob/user as mob)
+/obj/item/device/pipe_painter/afterattack(atom/A, mob/user as mob, proximity)
+ if(!proximity)
+ return
+
if(!istype(A,/obj/machinery/atmospherics/pipe) || istype(A,/obj/machinery/atmospherics/pipe/tank) || istype(A,/obj/machinery/atmospherics/pipe/vent) || istype(A,/obj/machinery/atmospherics/pipe/simple/heat_exchanging) || istype(A,/obj/machinery/atmospherics/pipe/simple/insulated) || !in_range(user, A))
return
var/obj/machinery/atmospherics/pipe/P = A
diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm
index 441dee233a..ffffe00490 100644
--- a/code/game/objects/items/devices/scanners.dm
+++ b/code/game/objects/items/devices/scanners.dm
@@ -386,7 +386,9 @@ REAGENT SCANNER
var/details = 0
var/recent_fail = 0
-/obj/item/device/reagent_scanner/afterattack(obj/O, mob/user as mob)
+/obj/item/device/reagent_scanner/afterattack(obj/O, mob/user as mob, proximity)
+ if(!proximity)
+ return
if (user.stat)
return
if (!(istype(user, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
diff --git a/code/game/objects/items/devices/transfer_valve.dm b/code/game/objects/items/devices/transfer_valve.dm
index f2a5073536..ea2300f299 100644
--- a/code/game/objects/items/devices/transfer_valve.dm
+++ b/code/game/objects/items/devices/transfer_valve.dm
@@ -16,6 +16,7 @@
return 1
/obj/item/device/transfer_valve/attackby(obj/item/item, mob/user)
+ var/turf/location = get_turf(src) // For admin logs
if(istype(item, /obj/item/weapon/tank))
if(tank_one && tank_two)
user << "There are already two tanks attached, remove one first."
@@ -31,6 +32,8 @@
user.drop_item()
item.loc = src
user << "You attach the tank to the transfer valve."
+ message_admins("[key_name_admin(user)] attached both tanks to a transfer valve. (JMP)")
+ log_game("[key_name_admin(user)] attached both tanks to a transfer valve.")
update_icon()
nanomanager.update_uis(src) // update all UIs attached to src
@@ -51,7 +54,7 @@
A.toggle_secure() //this calls update_icon(), which calls update_icon() on the holder (i.e. the bomb).
bombers += "[key_name(user)] attached a [item] to a transfer valve."
- message_admins("[key_name_admin(user)] attached a [item] to a transfer valve. (JMP)")
+ message_admins("[key_name_admin(user)] attached a [item] to a transfer valve. (JMP)")
log_game("[key_name_admin(user)] attached a [item] to a transfer valve.")
attacher = user
nanomanager.update_uis(src) // update all UIs attached to src
@@ -66,7 +69,7 @@
/obj/item/device/transfer_valve/attack_self(mob/user as mob)
ui_interact(user)
-
+
/obj/item/device/transfer_valve/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null)
// this is the data which will be sent to the ui
@@ -77,7 +80,7 @@
data["valveOpen"] = valve_open ? 1 : 0
// update the ui if it exists, returns null if no ui is passed/found
- ui = nanomanager.try_update_ui(user, src, ui_key, ui, data)
+ ui = nanomanager.try_update_ui(user, src, ui_key, ui, data)
if (!ui)
// the ui does not exist, so we'll create a new() one
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
diff --git a/code/game/objects/items/stacks/rods.dm b/code/game/objects/items/stacks/rods.dm
index 9945c2a00a..d2825c82f7 100644
--- a/code/game/objects/items/stacks/rods.dm
+++ b/code/game/objects/items/stacks/rods.dm
@@ -52,15 +52,19 @@
use(1)
else
return 1
- else
+
+ else if(!in_use)
if(amount < 2)
user << "\blue You need at least two rods to do this."
return
usr << "\blue Assembling grille..."
+ in_use = 1
if (!do_after(usr, 10))
+ in_use = 0
return
var/obj/structure/grille/F = new /obj/structure/grille/ ( usr.loc )
usr << "\blue You assemble a grille"
+ in_use = 0
F.add_fingerprint(usr)
use(2)
return
diff --git a/code/game/objects/items/stacks/sheets/glass.dm b/code/game/objects/items/stacks/sheets/glass.dm
index 43ca384129..622390c363 100644
--- a/code/game/objects/items/stacks/sheets/glass.dm
+++ b/code/game/objects/items/stacks/sheets/glass.dm
@@ -236,77 +236,6 @@
return 0
-/*
- * Glass shards - TODO: Move this into code/game/object/item/weapons
- */
-/obj/item/weapon/shard/Bump()
-
- spawn( 0 )
- if (prob(20))
- src.force = 15
- else
- src.force = 4
- ..()
- return
- return
-
-/obj/item/weapon/shard/New()
-
- src.icon_state = pick("large", "medium", "small")
- switch(src.icon_state)
- if("small")
- src.pixel_x = rand(-12, 12)
- src.pixel_y = rand(-12, 12)
- if("medium")
- src.pixel_x = rand(-8, 8)
- src.pixel_y = rand(-8, 8)
- if("large")
- src.pixel_x = rand(-5, 5)
- src.pixel_y = rand(-5, 5)
- else
- return
-
-/obj/item/weapon/shard/attackby(obj/item/weapon/W as obj, mob/user as mob)
- ..()
- if ( istype(W, /obj/item/weapon/weldingtool))
- var/obj/item/weapon/weldingtool/WT = W
- if(WT.remove_fuel(0, user))
- var/obj/item/stack/sheet/glass/NG = new (user.loc)
- for (var/obj/item/stack/sheet/glass/G in user.loc)
- if(G==NG)
- continue
- if(G.amount>=G.max_amount)
- continue
- G.attackby(NG, user)
- usr << "You add the newly-formed glass to the stack. It now contains [NG.amount] sheets."
- //SN src = null
- del(src)
- return
- return ..()
-
-/obj/item/weapon/shard/HasEntered(AM as mob|obj)
- if(ismob(AM))
- var/mob/M = AM
- M << "\red You step in the broken glass!"
- playsound(src.loc, 'sound/effects/glass_step.ogg', 50, 1)
- if(ishuman(M))
- var/mob/living/carbon/human/H = M
-
- if(H.species.flags & IS_SYNTHETIC)
- return
-
- if( !H.shoes && ( !H.wear_suit || !(H.wear_suit.body_parts_covered & FEET) ) )
- var/datum/organ/external/affecting = H.get_organ(pick("l_foot", "r_foot"))
- if(affecting.status & ORGAN_ROBOT)
- return
- H.Weaken(3)
- if(affecting.take_damage(5, 0))
- H.UpdateDamageIcon()
- H.updatehealth()
- ..()
-
-
-
/*
* Phoron Glass sheets
diff --git a/code/game/objects/items/weapons/implants/implanter.dm b/code/game/objects/items/weapons/implants/implanter.dm
index f1f5d8521e..b5c07a8f65 100644
--- a/code/game/objects/items/weapons/implants/implanter.dm
+++ b/code/game/objects/items/weapons/implants/implanter.dm
@@ -114,7 +114,9 @@
return
..()
-/obj/item/weapon/implanter/compressed/afterattack(atom/A, mob/user as mob)
+/obj/item/weapon/implanter/compressed/afterattack(atom/A, mob/user as mob, proximity)
+ if(!proximity)
+ return
if(istype(A,/obj/item) && imp)
var/obj/item/weapon/implant/compressed/c = imp
if (c.scanned)
diff --git a/code/game/objects/items/weapons/shards.dm b/code/game/objects/items/weapons/shards.dm
new file mode 100644
index 0000000000..089d731c58
--- /dev/null
+++ b/code/game/objects/items/weapons/shards.dm
@@ -0,0 +1,114 @@
+// Glass shards
+
+/obj/item/weapon/shard
+ name = "glass shard"
+ icon = 'icons/obj/shards.dmi'
+ icon_state = "large"
+ sharp = 1
+ edge = 1
+ desc = "Could probably be used as ... a throwing weapon?"
+ w_class = 2.0
+ force = 5.0
+ throwforce = 8.0
+ item_state = "shard-glass"
+ matter = list("glass" = 3750)
+ attack_verb = list("stabbed", "slashed", "sliced", "cut")
+
+/obj/item/weapon/shard/suicide_act(mob/user)
+ viewers(user) << pick("\red [user] is slitting \his wrists with \the [src]! It looks like \he's trying to commit suicide.", \
+ "\red [user] is slitting \his throat with \the [src]! It looks like \he's trying to commit suicide.")
+ return (BRUTELOSS)
+
+/obj/item/weapon/shard/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
+ playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
+ return ..()
+
+/obj/item/weapon/shard/Bump()
+
+ spawn( 0 )
+ if (prob(20))
+ src.force = 15
+ else
+ src.force = 4
+ ..()
+ return
+ return
+
+/obj/item/weapon/shard/New()
+
+ src.icon_state = pick("large", "medium", "small")
+ switch(src.icon_state)
+ if("small")
+ src.pixel_x = rand(-12, 12)
+ src.pixel_y = rand(-12, 12)
+ if("medium")
+ src.pixel_x = rand(-8, 8)
+ src.pixel_y = rand(-8, 8)
+ if("large")
+ src.pixel_x = rand(-5, 5)
+ src.pixel_y = rand(-5, 5)
+ else
+ return
+
+/obj/item/weapon/shard/attackby(obj/item/weapon/W as obj, mob/user as mob)
+ ..()
+ if ( istype(W, /obj/item/weapon/weldingtool))
+ var/obj/item/weapon/weldingtool/WT = W
+ if(WT.remove_fuel(0, user))
+ var/obj/item/stack/sheet/glass/NG = new (user.loc)
+ for (var/obj/item/stack/sheet/glass/G in user.loc)
+ if(G==NG)
+ continue
+ if(G.amount>=G.max_amount)
+ continue
+ G.attackby(NG, user)
+ usr << "You add the newly-formed glass to the stack. It now contains [NG.amount] sheets."
+ //SN src = null
+ del(src)
+ return
+ return ..()
+
+/obj/item/weapon/shard/HasEntered(AM as mob|obj)
+ if(ismob(AM))
+ var/mob/M = AM
+ M << "\red You step on \the [src]!"
+ playsound(src.loc, 'sound/effects/glass_step.ogg', 50, 1) // not sure how to handle metal shards with sounds
+ if(ishuman(M))
+ var/mob/living/carbon/human/H = M
+
+ if(H.species.flags & IS_SYNTHETIC)
+ return
+
+ if( !H.shoes && ( !H.wear_suit || !(H.wear_suit.body_parts_covered & FEET) ) )
+ var/datum/organ/external/affecting = H.get_organ(pick("l_foot", "r_foot"))
+ if(affecting.status & ORGAN_ROBOT)
+ return
+ H.Weaken(3)
+ if(affecting.take_damage(5, 0))
+ H.UpdateDamageIcon()
+ H.updatehealth()
+ ..()
+
+// Shrapnel
+
+/obj/item/weapon/shard/shrapnel
+ name = "shrapnel"
+ icon = 'icons/obj/shards.dmi'
+ icon_state = "shrapnellarge"
+ desc = "A bunch of tiny bits of shattered metal."
+
+/obj/item/weapon/shard/shrapnel/New()
+
+ src.icon_state = pick("shrapnellarge", "shrapnelmedium", "shrapnelsmall")
+ switch(src.icon_state)
+ if("shrapnelsmall")
+ src.pixel_x = rand(-12, 12)
+ src.pixel_y = rand(-12, 12)
+ if("shrapnelmedium")
+ src.pixel_x = rand(-8, 8)
+ src.pixel_y = rand(-8, 8)
+ if("shrapnellarge")
+ src.pixel_x = rand(-5, 5)
+ src.pixel_y = rand(-5, 5)
+ else
+ return
\ No newline at end of file
diff --git a/code/game/objects/items/weapons/weaponry.dm b/code/game/objects/items/weapons/weaponry.dm
index 64d72508d3..782a5a1745 100644
--- a/code/game/objects/items/weapons/weaponry.dm
+++ b/code/game/objects/items/weapons/weaponry.dm
@@ -65,7 +65,9 @@
O.show_message(text("\red [] waves [] over []'s head.", user, src, M), 1)
return
-/obj/item/weapon/nullrod/afterattack(atom/A, mob/user as mob)
+/obj/item/weapon/nullrod/afterattack(atom/A, mob/user as mob, proximity)
+ if(!proximity)
+ return
if (istype(A, /turf/simulated/floor))
user << "\blue You hit the floor with the [src]."
call(/obj/effect/rune/proc/revealrunes)(src)
@@ -231,7 +233,7 @@
update_icon(user)
/obj/item/weapon/butterfly/switchblade
- name = "/proper switchblade"
+ name = "switchblade"
desc = "A classic switchblade with gold engraving. Just holding it makes you feel like a gangster."
icon_state = "switchblade"
diff --git a/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm b/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm
index 705351acfc..9c00ee3896 100644
--- a/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm
+++ b/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm
@@ -18,12 +18,17 @@
buckled_mob.dir = dir
/obj/structure/stool/bed/chair/wheelchair/relaymove(mob/user, direction)
+ // Redundant check?
if(user.stat || user.stunned || user.weakened || user.paralysis || user.lying || user.restrained())
if(user==pulling)
pulling = null
user.pulledby = null
user << "\red You lost your grip!"
return
+ if(buckled_mob && pulling && user == buckled_mob)
+ if(pulling.stat || pulling.stunned || pulling.weakened || pulling.paralysis || pulling.lying || pulling.restrained())
+ pulling.pulledby = null
+ pulling = null
if(user.pulling && (user == pulling))
pulling = null
user.pulledby = null
@@ -136,12 +141,12 @@
if(propelled || (pulling && (pulling.a_intent == "hurt")))
var/mob/living/occupant = buckled_mob
unbuckle()
-
+
if (pulling && (pulling.a_intent == "hurt"))
occupant.throw_at(A, 3, 3, pulling)
else if (propelled)
occupant.throw_at(A, 3, propelled)
-
+
occupant.apply_effect(6, STUN, 0)
occupant.apply_effect(6, WEAKEN, 0)
occupant.apply_effect(6, STUTTER, 0)
diff --git a/code/modules/client/client procs.dm b/code/modules/client/client procs.dm
index b3cdba6030..39c19c76fe 100644
--- a/code/modules/client/client procs.dm
+++ b/code/modules/client/client procs.dm
@@ -254,7 +254,6 @@
//send resources to the client. It's here in its own proc so we can move it around easiliy if need be
/client/proc/send_resources()
-// preload_vox() //Causes long delays with initial start window and subsequent windows when first logged in.
getFiles(
'html/search.js',
diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm
old mode 100644
new mode 100755
index 173217bc0b..b25c6e1076
--- a/code/modules/client/preferences.dm
+++ b/code/modules/client/preferences.dm
@@ -277,7 +277,7 @@ datum/preferences
if(gear_datums[gear_name])
var/datum/gear/G = gear_datums[gear_name]
total_cost += G.cost
- dat += "[gear_name] \[remove\]
"
+ dat += "[G.display_name]
"
dat += "Used: [total_cost] points."
else
@@ -285,6 +285,8 @@ datum/preferences
if(total_cost < MAX_GEAR_COST)
dat += " \[add\]"
+ if(gear && gear.len)
+ dat += " \[remove\]"
dat += "
Occupation Choices
"
dat += "\tSet Preferences
"
@@ -892,10 +894,18 @@ datum/preferences
user << "\red That item will exceed the maximum loadout cost of [MAX_GEAR_COST] points."
else if(href_list["task"] == "remove")
- var/to_remove = href_list["gear"]
- if(!to_remove) return
+
+ if(isnull(gear) || !islist(gear))
+ gear = list()
+ if(!gear.len)
+ return
+
+ var/choice = input(user, "Select gear to remove: ") as null|anything in gear
+ if(!choice)
+ return
+
for(var/gear_name in gear)
- if(gear_name == to_remove)
+ if(gear_name == choice)
gear -= gear_name
break
diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm
index 12fea0ca24..111937764b 100644
--- a/code/modules/mob/dead/observer/observer.dm
+++ b/code/modules/mob/dead/observer/observer.dm
@@ -170,6 +170,9 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost, you won't be able to play this round for another 30 minutes! You can't change your mind so choose wisely!)","Are you sure you want to ghost?","Ghost","Stay in body")
if(response != "Ghost") return //didn't want to ghost after-all
resting = 1
+ var/turf/location = get_turf(src)
+ message_admins("[key_name_admin(usr)] has ghosted. (JMP)")
+ log_game("[key_name_admin(usr)] has ghosted.")
var/mob/dead/observer/ghost = ghostize(0) //0 parameter is so we can never re-enter our body, "Charlie, you can never come baaaack~" :3
ghost.timeofdeath = world.time // Because the living mob won't have a time of death and we want the respawn timer to work properly.
return
diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm
index 968d9f853f..bd1cddb60f 100644
--- a/code/modules/mob/living/carbon/carbon.dm
+++ b/code/modules/mob/living/carbon/carbon.dm
@@ -1,6 +1,6 @@
/mob/living/carbon/Life()
..()
-
+
// Increase germ_level regularly
if(germ_level < GERM_LEVEL_AMBIENT && prob(30)) //if you're just standing there, you shouldn't get more germs beyond an ambient level
germ_level++
@@ -14,7 +14,7 @@
src.nutrition -= HUNGER_FACTOR/10
if((FAT in src.mutations) && src.m_intent == "run" && src.bodytemperature <= 360)
src.bodytemperature += 2
-
+
// Moving around increases germ_level faster
if(germ_level < GERM_LEVEL_MOVE_CAP && prob(8))
germ_level++
@@ -104,9 +104,9 @@
shock_damage *= siemens_coeff
if (shock_damage<1)
return 0
-
+
src.apply_damage(shock_damage, BURN, def_zone, used_weapon="Electrocution")
-
+
playsound(loc, "sparks", 50, 1, -1)
if (shock_damage > 10)
src.visible_message(
@@ -211,8 +211,8 @@
if (istype(src,/mob/living/carbon/human) && src:w_uniform)
var/mob/living/carbon/human/H = src
H.w_uniform.add_fingerprint(M)
-
- if(lying)
+
+ if(lying || src.sleeping)
src.sleeping = max(0,src.sleeping-5)
if(src.sleeping == 0)
src.resting = 0
@@ -221,7 +221,7 @@
else
M.visible_message("[M] hugs [src] to make [t_him] feel better!", \
"You hug [src] to make [t_him] feel better!")
-
+
AdjustParalysis(-3)
AdjustStunned(-3)
AdjustWeakened(-3)
diff --git a/code/modules/mob/living/carbon/human/examine.dm b/code/modules/mob/living/carbon/human/examine.dm
index e10c35efa7..2a9850171e 100644
--- a/code/modules/mob/living/carbon/human/examine.dm
+++ b/code/modules/mob/living/carbon/human/examine.dm
@@ -280,6 +280,7 @@
for(var/datum/wound/W in temp.wounds)
if(W.internal && !temp.open) continue // can't see internal wounds
var/this_wound_desc = W.desc
+ if(W.damage_type == BURN && W.salved) this_wound_desc = "salved [this_wound_desc]"
if(W.bleeding()) this_wound_desc = "bleeding [this_wound_desc]"
else if(W.bandaged) this_wound_desc = "bandaged [this_wound_desc]"
if(W.germ_level > 600) this_wound_desc = "badly infected [this_wound_desc]"
diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm
index 41a3125c18..2245411483 100644
--- a/code/modules/mob/living/carbon/human/life.dm
+++ b/code/modules/mob/living/carbon/human/life.dm
@@ -2,7 +2,7 @@
//NOTE: Breathing happens once per FOUR TICKS, unless the last breath fails. In which case it happens once per ONE TICK! So oxyloss healing is done once per 4 ticks while oxyloss damage is applied once per tick!
#define HUMAN_MAX_OXYLOSS 1 //Defines how much oxyloss humans can get per tick. A tile with no air at all (such as space) applies this value, otherwise it's a percentage of it.
-#define HUMAN_CRIT_MAX_OXYLOSS ( (last_tick_duration) /5) //The amount of damage you'll get when in critical condition. We want this to be a 5 minute deal = 300s. There are 100HP to get through, so (1/3)*last_tick_duration per second. Breaths however only happen every 4 ticks.
+#define HUMAN_CRIT_MAX_OXYLOSS ( (last_tick_duration) /6) //The amount of damage you'll get when in critical condition. We want this to be a 5 minute deal = 300s. There are 50HP to get through, so (1/6)*last_tick_duration per second. Breaths however only happen every 4 ticks.
#define HEAT_DAMAGE_LEVEL_1 2 //Amount of damage applied when your body temperature just passes the 360.15k safety point
#define HEAT_DAMAGE_LEVEL_2 4 //Amount of damage applied when your body temperature passes the 400K point
@@ -71,7 +71,7 @@
//No need to update all of these procs if the guy is dead.
if(stat != DEAD && !in_stasis)
- if(air_master.current_cycle%4==2 || failed_last_breath) //First, resolve location and get a breath
+ if(air_master.current_cycle%4==2 || failed_last_breath || (health < config.health_threshold_crit)) //First, resolve location and get a breath
breathe() //Only try to take a breath every 4 ticks, unless suffocating
else //Still give containing object the chance to interact
@@ -550,7 +550,7 @@
breath.nitrogen += inhaled_gas_used
if("phoron")
breath.phoron += inhaled_gas_used
- if("CO2")
+ if("carbon_dioxide")
breath.carbon_dioxide += inhaled_gas_used
// Too much exhaled gas in the air
diff --git a/code/modules/mob/living/carbon/monkey/diona.dm b/code/modules/mob/living/carbon/monkey/diona.dm
index 2469ded956..b0e885e6c9 100644
--- a/code/modules/mob/living/carbon/monkey/diona.dm
+++ b/code/modules/mob/living/carbon/monkey/diona.dm
@@ -108,7 +108,7 @@
var/list/trays = list()
for(var/obj/machinery/hydroponics/tray in range(1))
- if(tray.nutrilevel < 10)
+ if(tray.nutrilevel < 10 && src.Adjacent(tray))
trays += tray
var/obj/machinery/hydroponics/target = input("Select a tray:") as null|anything in trays
@@ -127,7 +127,7 @@
var/list/trays = list()
for(var/obj/machinery/hydroponics/tray in range(1))
- if(tray.weedlevel > 0)
+ if(tray.weedlevel > 0 && src.Adjacent(tray))
trays += tray
var/obj/machinery/hydroponics/target = input("Select a tray:") as null|anything in trays
@@ -186,7 +186,8 @@
var/list/choices = list()
for(var/mob/living/carbon/human/H in oview(1,src))
- choices += H
+ if(src.Adjacent(H))
+ choices += H
var/mob/living/carbon/human/M = input(src,"Who do you wish to take a sample from?") in null|choices
diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm
index 4cfad2504a..e3de241980 100644
--- a/code/modules/mob/living/living.dm
+++ b/code/modules/mob/living/living.dm
@@ -309,6 +309,7 @@
dead_mob_list -= src
living_mob_list += src
tod = null
+ timeofdeath = 0
// restore us to conciousness
stat = CONSCIOUS
diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm
index 71267a4d45..17dee12762 100644
--- a/code/modules/mob/living/silicon/ai/ai.dm
+++ b/code/modules/mob/living/silicon/ai/ai.dm
@@ -386,13 +386,6 @@ var/list/ai_list = list()
// src << text ("Switching Law [L]'s report status to []", lawcheck[L+1])
checklaws()
- //Uncomment this line of code if you are enabling the AI Vocal (VOX) announcements.
-/*
- if(href_list["say_word"])
- play_vox_word(href_list["say_word"], null, src)
- return
-*/
-
if (href_list["lawi"]) // Toggling whether or not a law gets stated by the State Laws verb --NeoFite
var/L = text2num(href_list["lawi"])
switch(ioncheck[L])
diff --git a/code/modules/mob/living/silicon/ai/say.dm b/code/modules/mob/living/silicon/ai/say.dm
index 65118d811c..1e37639227 100644
--- a/code/modules/mob/living/silicon/ai/say.dm
+++ b/code/modules/mob/living/silicon/ai/say.dm
@@ -4,126 +4,3 @@
return
//If there is a defined "parent" AI, it is actually an AI, and it is alive, anything the AI tries to say is said by the parent instead.
..(message)
-
-// These Verbs are commented out since we've disabled the AI vocal (VOX) announcements.
-// If you re-enable them there is 3 lines in ai.dm Topic() that you need to uncomment as well.
-// just search for VOX in there.
-
-/*
-var/announcing_vox = 0 // Stores the time of the last announcement
-var/const/VOX_CHANNEL = 200
-var/const/VOX_DELAY = 100 // 10 seconds
-var/const/VOX_PATH = "sound/vox/"
-
-/mob/living/silicon/ai/verb/announcement_help()
-
- set name = "Announcement Help"
- set desc = "Display a list of vocal words to announce to the crew."
- set category = "AI Commands"
-
-
- var/dat = "Here is a list of words you can type into the 'Announcement' button to create sentences to vocally announce to everyone on the same level at you.
\
- - You can also click on the word to preview it.
\
- - You can only say 30 words for every announcement.
\
- - Do not use punctuation as you would normally, if you want a pause you can use the full stop and comma characters by separating them with spaces, like so: 'Alpha . Test , Bravo'.
\
- WARNING:
Misuse of the announcement system will get you job banned.
"
-
- var/index = 0
- var/list/vox_words = flist(VOX_PATH) // flist will return a list of strings with all the files in the path
- for(var/word in vox_words)
- index++
- var/stripped_word = copytext(word, 1, length(word) - 3) // Remove the .wav
- dat += "[capitalize(stripped_word)]"
- if(index != vox_words.len)
- dat += " / "
-
- src << browse(dat, "window=announce_help;size=500x400")
-
-
-/mob/living/silicon/ai/verb/announcement()
-
- set name = "Announcement"
- set desc = "Create a vocal announcement by typing in the available words to create a sentence."
- set category = "AI Commands"
-
- if(announcing_vox > world.time)
- src << "Please wait [round((announcing_vox - world.time) / 10)] seconds."
- return
-
- var/message = input(src, "WARNING: Misuse of this verb can result in you being job banned. More help is available in 'Announcement Help'", "Announcement", src.last_announcement) as text
-
- last_announcement = message
-
- if(!message || announcing_vox > world.time)
- return
-
- var/list/words = text2list(trim(message), " ")
- var/list/incorrect_words = list()
-
- if(words.len > 30)
- words.len = 30
-
- // Detect incorrect words which aren't .wav files.
- for(var/word in words)
- word = trim(word)
- if(!word)
- words -= word
- continue
- if(!vox_word_exists(word))
- incorrect_words += word
-
- if(incorrect_words.len)
- src << "These words are not available on the announcement system: [english_list(incorrect_words)]."
- return
-
- announcing_vox = world.time + VOX_DELAY
-
- log_game("[key_name_admin(src)] made a vocal announcement with the following message: [message].")
-
- for(var/word in words)
- play_vox_word(word, src.z, null)
-
-
-/proc/play_vox_word(var/word, var/z_level, var/mob/only_listener)
-
- word = lowertext(word)
-
- if(vox_word_exists(word))
-
- var/sound_file = get_vox_file(word)
- var/sound/voice = sound(sound_file, wait = 1, channel = VOX_CHANNEL)
- voice.status = SOUND_STREAM
-
- // If there is no single listener, broadcast to everyone in the same z level
- if(!only_listener)
- // Play voice for all mobs in the z level
- for(var/mob/M in player_list)
- if(M.client)
- var/turf/T = get_turf(M)
- if(T.z == z_level)
- M << voice
- else
- only_listener << voice
- return 1
- return 0
-
-
-/proc/vox_word_exists(var/word)
- return fexists("[VOX_PATH][word].wav")
-
-/proc/get_vox_file(var/word)
- if(vox_word_exists(word))
- return file("[VOX_PATH][word].wav")
-
-// Dynamically loading it has bad results with sounds overtaking each other, even with the wait variable.
-// We send the file to the user when they login.
-
-/client/proc/preload_vox()
- var/list/vox_files = flist(VOX_PATH)
- for(var/file in vox_files)
- // src << "Downloading [file]"
- var/sound/S = sound("[VOX_PATH][file]")
- src << browse_rsc(S)
-
-
-*/
diff --git a/code/modules/mob/living/silicon/pai/recruit.dm b/code/modules/mob/living/silicon/pai/recruit.dm
index 89812a15f4..618ac76d77 100644
--- a/code/modules/mob/living/silicon/pai/recruit.dm
+++ b/code/modules/mob/living/silicon/pai/recruit.dm
@@ -19,6 +19,7 @@ var/datum/paiController/paiController // Global handler for pAI candidates
/datum/paiController
+ var/inquirer = null
var/list/pai_candidates = list()
var/list/asked = list()
@@ -224,6 +225,7 @@ var/datum/paiController/paiController // Global handler for pAI candidates
M << browse(dat, "window=paiRecruit;size=580x580;")
proc/findPAI(var/obj/item/device/paicard/p, var/mob/user)
+ inquirer = user
requestRecruits()
var/list/available = list()
for(var/datum/paiCandidate/c in paiController.pai_candidates)
@@ -363,7 +365,7 @@ var/datum/paiController/paiController // Global handler for pAI candidates
if(!C) return
asked.Add(C.key)
asked[C.key] = world.time
- var/response = alert(C, "Someone is requesting a pAI personality. Would you like to play as a personal AI?", "pAI Request", "Yes", "No", "Never for this round")
+ var/response = alert(C, "[inquirer] is requesting a pAI personality. Would you like to play as a personal AI?", "pAI Request", "Yes", "No", "Never for this round")
if(!C) return //handle logouts that happen whilst the alert is waiting for a response.
if(response == "Yes")
recruitWindow(C.mob)
@@ -372,4 +374,4 @@ var/datum/paiController/paiController // Global handler for pAI candidates
if(warning == "Yes")
asked[C.key] = INFINITY
else
- question(C)
+ question(C)
\ No newline at end of file
diff --git a/code/modules/mob/living/silicon/robot/drone/drone_items.dm b/code/modules/mob/living/silicon/robot/drone/drone_items.dm
index dfe1a9db29..18adecccc3 100644
--- a/code/modules/mob/living/silicon/robot/drone/drone_items.dm
+++ b/code/modules/mob/living/silicon/robot/drone/drone_items.dm
@@ -69,9 +69,9 @@
/obj/item/weapon/gripper/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
return
-/obj/item/weapon/gripper/afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, flag, params)
+/obj/item/weapon/gripper/afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, proximity, params)
- if(!target || !flag) //Target is invalid or we are not adjacent.
+ if(!target || !proximity) //Target is invalid or we are not adjacent.
return
//There's some weirdness with items being lost inside the arm. Trying to fix all cases. ~Z
@@ -80,25 +80,22 @@
wrapped = thing
break
- if(wrapped) //Already have an item.
-
+ if(wrapped) //Already have an item.
+
+ //Temporary put wrapped into user so target's attackby() checks pass.
wrapped.loc = user
- //Pass the attack on to the target.
+
+ //Pass the attack on to the target. This might delete/relocate wrapped.
target.attackby(wrapped,user)
-
- if(wrapped && src && wrapped.loc == user)
+
+ //If wrapped did neither get deleted nor put into target, put it back into the gripper.
+ if(wrapped && user && (wrapped.loc == user))
wrapped.loc = src
-
- //Sanity/item use checks.
-
- if(!wrapped || !user)
- return
-
- if(wrapped.loc != src.loc)
+ else
wrapped = null
return
- if(istype(target,/obj/item)) //Check that we're not pocketing a mob.
+ else if(istype(target,/obj/item)) //Check that we're not pocketing a mob.
//...and that the item is not in a container.
if(!isturf(target.loc))
@@ -158,9 +155,9 @@
/obj/item/weapon/matter_decompiler/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
return
-/obj/item/weapon/matter_decompiler/afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, flag, params)
+/obj/item/weapon/matter_decompiler/afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, proximity, params)
- if(!flag) return //Not adjacent.
+ if(!proximity) return //Not adjacent.
//We only want to deal with using this on turfs. Specific items aren't important.
var/turf/T = get_turf(target)
@@ -357,4 +354,4 @@
stack = stack_plastic
stack.amount++
- decompiler.stored_comms[type]--;
\ No newline at end of file
+ decompiler.stored_comms[type]--;
diff --git a/code/modules/mob/living/silicon/robot/robot_damage.dm b/code/modules/mob/living/silicon/robot/robot_damage.dm
index ed66f1ae49..e0ebe671f1 100644
--- a/code/modules/mob/living/silicon/robot/robot_damage.dm
+++ b/code/modules/mob/living/silicon/robot/robot_damage.dm
@@ -1,9 +1,9 @@
/mob/living/silicon/robot/updatehealth()
if(status_flags & GODMODE)
- health = 200
+ health = maxHealth
stat = CONSCIOUS
return
- health = 200 - (getBruteLoss() + getFireLoss())
+ health = maxHealth - (getBruteLoss() + getFireLoss())
return
/mob/living/silicon/robot/getBruteLoss()
@@ -145,4 +145,4 @@
brute -= (picked.brute_damage - brute_was)
burn -= (picked.electronics_damage - burn_was)
- parts -= picked
\ No newline at end of file
+ parts -= picked
diff --git a/code/modules/mob/living/silicon/robot/robot_items.dm b/code/modules/mob/living/silicon/robot/robot_items.dm
index 931cb0556b..33748f056e 100644
--- a/code/modules/mob/living/silicon/robot/robot_items.dm
+++ b/code/modules/mob/living/silicon/robot/robot_items.dm
@@ -6,7 +6,9 @@
name = "RoboTray"
desc = "An autoloading tray specialized for carrying refreshments."
-/obj/item/weapon/tray/robotray/afterattack(atom/target, mob/user as mob)
+/obj/item/weapon/tray/robotray/afterattack(atom/target, mob/user as mob, proximity)
+ if(!proximity)
+ return
if ( !target )
return
// pick up items, mostly copied from base tray pickup proc
diff --git a/code/modules/mob/new_player/new_player.dm b/code/modules/mob/new_player/new_player.dm
index 0f18e02cf3..fd6e4bdc90 100644
--- a/code/modules/mob/new_player/new_player.dm
+++ b/code/modules/mob/new_player/new_player.dm
@@ -430,6 +430,9 @@
// And uncomment this, too.
//new_character.dna.UpdateSE()
+ // Do the initial caching of the player's body icons.
+ new_character.regenerate_icons()
+
new_character.key = key //Manually transfer the key to log them in
return new_character
diff --git a/code/modules/organs/organ_external.dm b/code/modules/organs/organ_external.dm
index d1bf4f170d..bf5307cc3c 100644
--- a/code/modules/organs/organ_external.dm
+++ b/code/modules/organs/organ_external.dm
@@ -155,14 +155,14 @@
// sync the organ's damage with its wounds
src.update_damages()
-
+
//If limb took enough damage, try to cut or tear it off
if(body_part != UPPER_TORSO && body_part != LOWER_TORSO) //as hilarious as it is, getting hit on the chest too much shouldn't effectively gib you.
if(config.limbs_can_break && brute_dam >= max_damage * config.organ_health_multiplier)
if( (edge && prob(5 * brute)) || (brute > 20 && prob(2 * brute)) )
droplimb(1)
return
-
+
owner.updatehealth()
var/result = update_icon()
@@ -206,6 +206,9 @@ This function completely restores a damaged organ to perfect condition.
perma_injury = 0
brute_dam = 0
burn_dam = 0
+ germ_level = 0
+ wounds.Cut()
+ number_wounds = 0
// handle internal organs
for(var/datum/organ/internal/current_organ in internal_organs)
@@ -265,25 +268,6 @@ This function completely restores a damaged organ to perfect condition.
if(W)
wounds += W
-/datum/organ/external/proc/get_wound_type(var/type = CUT, var/damage)
- //if you look a the names in the wound's stages list for each wound type you will see the logic behind these values
- switch(type)
- if(CUT)
- if (damage <= 5) return /datum/wound/cut/small
- if (damage <= 15) return /datum/wound/cut/deep
- if (damage <= 25) return /datum/wound/cut/flesh
- if (damage <= 50) return /datum/wound/cut/gaping
- if (damage <= 60) return /datum/wound/cut/gaping_big
- return /datum/wound/cut/massive
- if(BRUISE)
- return /datum/wound/bruise
- if(BURN)
- if (damage <= 5) return /datum/wound/burn/moderate
- if (damage <= 15) return /datum/wound/burn/large
- if (damage <= 30) return /datum/wound/burn/severe
- if (damage <= 40) return /datum/wound/burn/deep
- return /datum/wound/burn/carbonised
-
/****************************************************
PROCESSING & UPDATING
****************************************************/
@@ -394,10 +378,9 @@ Note that amputating the affected organ does in fact remove the infection from t
if(germ_level >= INFECTION_LEVEL_ONE)
//having an infection raises your body temperature
- var/fever_temperature = (owner.species.heat_level_1 - owner.species.body_temperature - 1)* min(germ_level/INFECTION_LEVEL_TWO, 1) + owner.species.body_temperature
- if (fever_temperature > owner.bodytemperature)
- //need to make sure we raise temperature fast enough to get around environmental cooling preventing us from reaching fever_temperature
- owner.bodytemperature += (fever_temperature - T20C)/BODYTEMP_COLD_DIVISOR + 1
+ var/fever_temperature = (owner.species.heat_level_1 - owner.species.body_temperature - 5)* min(germ_level/INFECTION_LEVEL_TWO, 1) + owner.species.body_temperature
+ //need to make sure we raise temperature fast enough to get around environmental cooling preventing us from reaching fever_temperature
+ owner.bodytemperature += between(0, (fever_temperature - T20C)/BODYTEMP_COLD_DIVISOR + 1, fever_temperature - owner.bodytemperature)
if(prob(round(germ_level/10)))
if (antibiotics < 5)
diff --git a/code/modules/organs/wound.dm b/code/modules/organs/wound.dm
index d20fc0dbfb..4e66dbf8bb 100644
--- a/code/modules/organs/wound.dm
+++ b/code/modules/organs/wound.dm
@@ -7,7 +7,7 @@
var/current_stage = 0
// description of the wound
- var/desc = ""
+ var/desc = "wound" //default in case something borks
// amount of damage this wound causes
var/damage = 0
@@ -207,6 +207,44 @@
return (damage_type == BRUISE && wound_damage() >= 20 || damage_type == CUT && wound_damage() >= 5)
+/** WOUND DEFINITIONS **/
+
+//Note that the MINIMUM damage before a wound can be applied should correspond to
+//the damage amount for the stage with the same name as the wound.
+//e.g. /datum/wound/cut/deep should only be applied for 15 damage and up,
+//because in it's stages list, "deep cut" = 15.
+/proc/get_wound_type(var/type = CUT, var/damage)
+ switch(type)
+ if(CUT)
+ switch(damage)
+ if(70 to INFINITY)
+ return /datum/wound/cut/massive
+ if(60 to 70)
+ return /datum/wound/cut/gaping_big
+ if(50 to 60)
+ return /datum/wound/cut/gaping
+ if(25 to 50)
+ return /datum/wound/cut/flesh
+ if(15 to 25)
+ return /datum/wound/cut/deep
+ if(0 to 15)
+ return /datum/wound/cut/small
+ if(BRUISE)
+ return /datum/wound/bruise
+ if(BURN)
+ switch(damage)
+ if(50 to INFINITY)
+ return /datum/wound/burn/carbonised
+ if(40 to 50)
+ return /datum/wound/burn/deep
+ if(30 to 40)
+ return /datum/wound/burn/severe
+ if(15 to 30)
+ return /datum/wound/burn/large
+ if(0 to 15)
+ return /datum/wound/burn/moderate
+ return null //no wound
+
/** CUTS **/
/datum/wound/cut/small
// link wound descriptions to amounts of damage
@@ -220,7 +258,7 @@
damage_type = CUT
/datum/wound/cut/flesh
- max_bleeding_stage = 3
+ max_bleeding_stage = 4
stages = list("ugly ripped flesh wound" = 35, "ugly flesh wound" = 30, "flesh wound" = 25, "blood soaked clot" = 15, "large scab" = 5, "fresh skin" = 0)
damage_type = CUT
@@ -249,25 +287,26 @@ datum/wound/cut/massive
/** BURNS **/
/datum/wound/burn/moderate
- stages = list("ripped burn" = 10, "moderate burn" = 5, "moderate salved burn" = 2, "fresh skin" = 0)
+ stages = list("ripped burn" = 10, "moderate burn" = 5, "healing moderate burn" = 2, "fresh skin" = 0)
damage_type = BURN
/datum/wound/burn/large
- stages = list("ripped large burn" = 20, "large burn" = 15, "large salved burn" = 5, "fresh skin" = 0)
+ stages = list("ripped large burn" = 20, "large burn" = 15, "healing large burn" = 5, "fresh skin" = 0)
damage_type = BURN
/datum/wound/burn/severe
- stages = list("ripped severe burn" = 35, "severe burn" = 30, "severe salved burn" = 10, "burn scar" = 0)
+ stages = list("ripped severe burn" = 35, "severe burn" = 30, "healing severe burn" = 10, "burn scar" = 0)
damage_type = BURN
/datum/wound/burn/deep
- stages = list("ripped deep burn" = 45, "deep burn" = 40, "deep salved burn" = 15, "large burn scar" = 0)
+ stages = list("ripped deep burn" = 45, "deep burn" = 40, "healing deep burn" = 15, "large burn scar" = 0)
damage_type = BURN
/datum/wound/burn/carbonised
- stages = list("carbonised area" = 50, "treated carbonised area" = 20, "massive burn scar" = 0)
+ stages = list("carbonised area" = 50, "healing carbonised area" = 20, "massive burn scar" = 0)
damage_type = BURN
+/** INTERNAL BLEEDING **/
/datum/wound/internal_bleeding
internal = 1
stages = list("severed vein" = 30, "cut vein" = 20, "damaged vein" = 10, "bruised vein" = 5)
diff --git a/code/modules/power/smes.dm b/code/modules/power/smes.dm
index 9baafac676..82c637cb68 100644
--- a/code/modules/power/smes.dm
+++ b/code/modules/power/smes.dm
@@ -35,6 +35,9 @@
/obj/machinery/power/smes/New()
..()
spawn(5)
+ if(!powernet)
+ connect_to_network()
+
dir_loop:
for(var/d in cardinal)
var/turf/T = get_step(src, d)
@@ -46,6 +49,8 @@
stat |= BROKEN
return
terminal.master = src
+ if(!terminal.powernet)
+ terminal.connect_to_network()
updateicon()
return
diff --git a/code/modules/reagents/Chemistry-Reagents.dm b/code/modules/reagents/Chemistry-Reagents.dm
index 5a6e7d1d0f..d115faaf97 100644
--- a/code/modules/reagents/Chemistry-Reagents.dm
+++ b/code/modules/reagents/Chemistry-Reagents.dm
@@ -1099,8 +1099,7 @@ datum
else if(!alien || alien != IS_DIONA)
M.adjustOxyLoss(-2*REM)
- if(holder.has_reagent("lexorin"))
- holder.remove_reagent("lexorin", 2*REM)
+ holder.remove_reagent("lexorin", 2*REM)
..()
return
@@ -1123,8 +1122,7 @@ datum
else if(!alien || alien != IS_DIONA)
M.adjustOxyLoss(-M.getOxyLoss())
- if(holder.has_reagent("lexorin"))
- holder.remove_reagent("lexorin", 2*REM)
+ holder.remove_reagent("lexorin", 2*REM)
..()
return
@@ -1221,8 +1219,7 @@ datum
M.AdjustParalysis(-1)
M.AdjustStunned(-1)
M.AdjustWeakened(-1)
- if(holder.has_reagent("mindbreaker"))
- holder.remove_reagent("mindbreaker", 5)
+ holder.remove_reagent("mindbreaker", 5)
M.hallucination = max(0, M.hallucination - 10)
if(prob(60)) M.adjustToxLoss(1)
..()
@@ -1315,7 +1312,7 @@ datum
var/datum/organ/internal/eyes/E = H.internal_organs_by_name["eyes"]
if(istype(E))
if(E.damage > 0)
- E.damage -= 1
+ E.damage = max(E.damage - 1, 0)
..()
return
@@ -1336,7 +1333,7 @@ datum
//Peridaxon is hard enough to get, it's probably fair to make this all internal organs
for(var/datum/organ/internal/I in H.internal_organs)
if(I.damage > 0)
- I.damage -= 0.20
+ I.damage = max(I.damage - 0.20, 0)
..()
return
@@ -1600,8 +1597,7 @@ datum
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
- if(holder.has_reagent("inaprovaline"))
- holder.remove_reagent("inaprovaline", 2*REM)
+ holder.remove_reagent("inaprovaline", 2*REM)
..()
return
reaction_obj(var/obj/O, var/volume)
@@ -2039,7 +2035,7 @@ datum
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
- M.nutrition -= nutriment_factor
+ M.nutrition = max(M.nutrition - nutriment_factor, 0)
M.overeatduration = 0
if(M.nutrition < 0)//Prevent from going into negatives.
M.nutrition = 0
@@ -2068,25 +2064,29 @@ datum
description = "This is what makes chilis hot."
reagent_state = LIQUID
color = "#B31008" // rgb: 179, 16, 8
-
+
on_mob_life(var/mob/living/M as mob)
- if(!M) M = holder.my_atom
- if(!data) data = 1
- switch(data)
- if(1 to 15)
- M.bodytemperature += 5 * TEMPERATURE_DAMAGE_COEFFICIENT
- if(holder.has_reagent("frostoil"))
- holder.remove_reagent("frostoil", 5)
- if(istype(M, /mob/living/carbon/slime))
- M.bodytemperature += rand(5,20)
- if(15 to 25)
- M.bodytemperature += 10 * TEMPERATURE_DAMAGE_COEFFICIENT
- if(istype(M, /mob/living/carbon/slime))
- M.bodytemperature += rand(10,20)
- if(25 to INFINITY)
- M.bodytemperature += 15 * TEMPERATURE_DAMAGE_COEFFICIENT
- if(istype(M, /mob/living/carbon/slime))
- M.bodytemperature += rand(15,20)
+ if(!M)
+ M = holder.my_atom
+ if(!data)
+ data = 1
+ if(ishuman(M))
+ var/mob/living/carbon/human/H = M
+ if(H.species && !(H.species.flags & (NO_PAIN | IS_SYNTHETIC)) )
+ switch(data)
+ if(1 to 2)
+ H << "\red Your insides feel uncomfortably hot !"
+ if(2 to 20)
+ if(prob(5))
+ H << "\red Your insides feel uncomfortably hot !"
+ if(20 to INFINITY)
+ H.apply_effect(2,AGONY,0)
+ if(prob(5))
+ H.visible_message("[H] [pick("dry heaves!","coughs!","splutters!")]")
+ H << "\red You feel like your insides are burning !"
+ else if(istype(M, /mob/living/carbon/slime))
+ M.bodytemperature += rand(10,25)
+ holder.remove_reagent("frostoil", 5)
holder.remove_reagent(src.id, FOOD_METABOLISM)
data++
..()
@@ -2152,10 +2152,29 @@ datum
victim.Weaken(5)
//victim.Paralyse(10)
//victim.drop_item()
+
on_mob_life(var/mob/living/M as mob)
- if(!M) M = holder.my_atom
- if(prob(5))
- M.visible_message("[M] [pick("dry heaves!","coughs!","splutters!")]")
+ if(!M)
+ M = holder.my_atom
+ if(!data)
+ data = 1
+ if(ishuman(M))
+ var/mob/living/carbon/human/H = M
+ if(H.species && !(H.species.flags & (NO_PAIN | IS_SYNTHETIC)) )
+ switch(data)
+ if(1)
+ H << "\red You feel like your insides are burning !"
+ if(2 to INFINITY)
+ H.apply_effect(4,AGONY,0)
+ if(prob(5))
+ H.visible_message("[H] [pick("dry heaves!","coughs!","splutters!")]")
+ H << "\red You feel like your insides are burning !"
+ else if(istype(M, /mob/living/carbon/slime))
+ M.bodytemperature += rand(15,30)
+ holder.remove_reagent("frostoil", 5)
+ holder.remove_reagent(src.id, FOOD_METABOLISM)
+ data++
+ ..()
return
frostoil
@@ -2166,25 +2185,14 @@ datum
color = "#B31008" // rgb: 139, 166, 233
on_mob_life(var/mob/living/M as mob)
- if(!M) M = holder.my_atom
- if(!data) data = 1
- switch(data)
- if(1 to 15)
- M.bodytemperature -= 5 * TEMPERATURE_DAMAGE_COEFFICIENT
- if(holder.has_reagent("capsaicin"))
- holder.remove_reagent("capsaicin", 5)
- if(istype(M, /mob/living/carbon/slime))
- M.bodytemperature -= rand(5,20)
- if(15 to 25)
- M.bodytemperature -= 10 * TEMPERATURE_DAMAGE_COEFFICIENT
- if(istype(M, /mob/living/carbon/slime))
- M.bodytemperature -= rand(10,20)
- if(25 to INFINITY)
- M.bodytemperature -= 15 * TEMPERATURE_DAMAGE_COEFFICIENT
- if(prob(1)) M.emote("shiver")
- if(istype(M, /mob/living/carbon/slime))
- M.bodytemperature -= rand(15,20)
- data++
+ if(!M)
+ M = holder.my_atom
+ M.bodytemperature = max(M.bodytemperature - 10 * TEMPERATURE_DAMAGE_COEFFICIENT, 0)
+ if(prob(1))
+ M.emote("shiver")
+ if(istype(M, /mob/living/carbon/slime))
+ M.bodytemperature = max(M.bodytemperature - rand(10,20), 0)
+ holder.remove_reagent("capsaicin", 5)
holder.remove_reagent(src.id, FOOD_METABOLISM)
..()
return
@@ -2593,8 +2601,7 @@ datum
on_mob_life(var/mob/living/M as mob)
if(M.getBruteLoss() && prob(20)) M.heal_organ_damage(1,0)
- if(holder.has_reagent("capsaicin"))
- holder.remove_reagent("capsaicin", 10*REAGENTS_METABOLISM)
+ holder.remove_reagent("capsaicin", 10*REAGENTS_METABOLISM)
..()
return
@@ -2637,7 +2644,7 @@ datum
on_mob_life(var/mob/living/M as mob)
..()
M.make_jittery(5)
- if(adj_temp > 0 && holder.has_reagent("frostoil"))
+ if(adj_temp > 0)
holder.remove_reagent("frostoil", 10*REAGENTS_METABOLISM)
holder.remove_reagent(src.id, 0.1)
@@ -2807,25 +2814,14 @@ datum
adj_temp = -9
on_mob_life(var/mob/living/M as mob)
- if(!M) M = holder.my_atom
- if(!data) data = 1
- switch(data)
- if(1 to 15)
- M.bodytemperature -= 5 * TEMPERATURE_DAMAGE_COEFFICIENT
- if(holder.has_reagent("capsaicin"))
- holder.remove_reagent("capsaicin", 5)
- if(istype(M, /mob/living/carbon/slime))
- M.bodytemperature -= rand(5,20)
- if(15 to 25)
- M.bodytemperature -= 10 * TEMPERATURE_DAMAGE_COEFFICIENT
- if(istype(M, /mob/living/carbon/slime))
- M.bodytemperature -= rand(10,20)
- if(25 to INFINITY)
- M.bodytemperature -= 15 * TEMPERATURE_DAMAGE_COEFFICIENT
- if(prob(1)) M.emote("shiver")
- if(istype(M, /mob/living/carbon/slime))
- M.bodytemperature -= rand(15,20)
- data++
+ if(!M)
+ M = holder.my_atom
+ if(prob(1))
+ M.emote("shiver")
+ M.bodytemperature = max(M.bodytemperature - 10 * TEMPERATURE_DAMAGE_COEFFICIENT, 0)
+ if(istype(M, /mob/living/carbon/slime))
+ M.bodytemperature = max(M.bodytemperature - rand(10,20), 0)
+ holder.remove_reagent("capsaicin", 5)
holder.remove_reagent(src.id, FOOD_METABOLISM)
..()
return
diff --git a/code/modules/shuttles/escape_pods.dm b/code/modules/shuttles/escape_pods.dm
index 7fe1d1c36c..dd7aafc67d 100644
--- a/code/modules/shuttles/escape_pods.dm
+++ b/code/modules/shuttles/escape_pods.dm
@@ -137,10 +137,3 @@
/datum/computer/file/embedded_program/docking/simple/escape_pod/prepare_for_undocking()
eject_time = world.time + eject_delay*10
-
-/*
-/datum/computer/file/embedded_program/docking/simple/escape_pod/ready_for_undocking()
- if (world.time < eject_time)
- return 0
- return ..()
-*/
\ No newline at end of file
diff --git a/code/modules/shuttles/shuttle.dm b/code/modules/shuttles/shuttle.dm
index 34a5d1e138..c931e9fc29 100644
--- a/code/modules/shuttles/shuttle.dm
+++ b/code/modules/shuttles/shuttle.dm
@@ -34,15 +34,14 @@
if (moving_status == SHUTTLE_IDLE)
return //someone cancelled the launch
- move(departing, interim, direction)
-
moving_status = SHUTTLE_INTRANSIT
+ move(departing, interim, direction)
+
arrive_time = world.time + travel_time*10
while (world.time < arrive_time)
sleep(5)
move(interim, destination, direction)
-
moving_status = SHUTTLE_IDLE
/datum/shuttle/proc/dock()
@@ -69,6 +68,8 @@
return 0
//just moves the shuttle from A to B, if it can be moved
+//A note to anyone overriding move in a subtype. move() must absolutely not, under any circumstances, fail to move the shuttle.
+//If you want to conditionally cancel shuttle launches, that logic must go in short_jump() or long_jump()
/datum/shuttle/proc/move(var/area/origin, var/area/destination, var/direction=null)
//world << "move_shuttle() called for [shuttle_tag] leaving [origin] en route to [destination]."
diff --git a/code/modules/surgery/ribcage.dm b/code/modules/surgery/ribcage.dm
index ab16f56915..c14d065cd9 100644
--- a/code/modules/surgery/ribcage.dm
+++ b/code/modules/surgery/ribcage.dm
@@ -202,7 +202,7 @@
var/is_chest_organ_damaged = 0
var/datum/organ/external/chest/chest = target.get_organ("chest")
- for(var/datum/organ/internal/I in chest.internal_organs)
+ for(var/datum/organ/internal/I in chest.internal_organs)
if(I.damage > 0)
is_chest_organ_damaged = 1
break
@@ -244,7 +244,7 @@
if(I && I.damage > 0)
if(I.robotic < 2)
user.visible_message("\blue [user] treats damage to [target]'s [I.name] with [tool_name].", \
- "You treat damage to [target]'s [I.name] with [tool_name]." )
+ "\blue You treat damage to [target]'s [I.name] with [tool_name]." )
else
user.visible_message("\blue [user] pokes [target]'s mechanical [I.name] with [tool_name]...", \
"\blue You poke [target]'s mechanical [I.name] with [tool_name]... \red For no effect, since it's robotic.")
diff --git a/code/modules/surgery/surgery.dm b/code/modules/surgery/surgery.dm
index 5b0bccbaaa..b0116585ab 100644
--- a/code/modules/surgery/surgery.dm
+++ b/code/modules/surgery/surgery.dm
@@ -89,7 +89,7 @@ proc/do_surgery(mob/living/M, mob/living/user, obj/item/tool)
//We had proper tools! (or RNG smiled.) and User did not move or change hands.
if( prob(S.tool_quality(tool)) && do_mob(user, M, rand(S.min_duration, S.max_duration)))
S.end_step(user, M, user.zone_sel.selecting, tool) //finish successfully
- else //or
+ else if (tool in user.contents && user.Adjacent(M)) //or
S.fail_step(user, M, user.zone_sel.selecting, tool) //malpractice~
return 1 //don't want to do weapony things after surgery
return 0
diff --git a/code/modules/vehicles/cargo_train.dm b/code/modules/vehicles/cargo_train.dm
index 806a42a3f6..ea3f7b72e6 100644
--- a/code/modules/vehicles/cargo_train.dm
+++ b/code/modules/vehicles/cargo_train.dm
@@ -48,7 +48,7 @@
turn_off() //so engine verbs are correctly set
/obj/vehicle/train/cargo/engine/Move()
- if(on && cell.charge < power_use)
+ if(on && cell.charge < charge_use)
turn_off()
update_stats()
if(load && is_train_head())
@@ -183,20 +183,7 @@
if(get_dist(usr,src) <= 1)
usr << "The power light is [on ? "on" : "off"].\nThere are[key ? "" : " no"] keys in the ignition."
-
-/obj/vehicle/train/cargo/engine/verb/check_power()
- set name = "Check power level"
- set category = "Object"
- set src in view(1)
-
- if(!istype(usr, /mob/living/carbon/human))
- return
-
- if(!cell)
- usr << "There is no power cell installed in [src]."
- return
-
- usr << "The power meter reads [round(cell.percent(), 0.01)]%"
+ usr << "The charge meter reads [cell? round(cell.percent(), 0.01) : 0]%"
/obj/vehicle/train/cargo/engine/verb/start_engine()
set name = "Start engine"
@@ -214,7 +201,7 @@
if (on)
usr << "You start [src]'s engine."
else
- if(cell.charge < power_use)
+ if(cell.charge < charge_use)
usr << "[src] is out of power."
else
usr << "[src]'s engine won't start."
@@ -288,13 +275,22 @@
// more engines increases this limit by car_limit per
// engine.
//-------------------------------------------------------
-/obj/vehicle/train/cargo/engine/update_train_stats()
- ..()
+/obj/vehicle/train/cargo/engine/update_car(var/train_length, var/active_engines)
+ src.train_length = train_length
+ src.active_engines = active_engines
- update_move_delay()
+ //Update move delay
+ if(!is_train_head() || !on)
+ move_delay = initial(move_delay) //so that engines that have been turned off don't lag behind
+ else
+ move_delay = max(0, (-car_limit * active_engines) + train_length - active_engines) //limits base overweight so you cant overspeed trains
+ move_delay *= (1 / max(1, active_engines)) * 2 //overweight penalty (scaled by the number of engines)
+ move_delay += config.run_speed //base reference speed
+ move_delay *= 1.1 //makes cargo trains 10% slower than running when not overweight
-/obj/vehicle/train/cargo/trolley/update_train_stats()
- ..()
+/obj/vehicle/train/cargo/trolley/update_car(var/train_length, var/active_engines)
+ src.train_length = train_length
+ src.active_engines = active_engines
if(!lead && !tow)
anchored = 0
@@ -305,12 +301,3 @@
else
anchored = 1
verbs -= /atom/movable/verb/pull
-
-/obj/vehicle/train/cargo/engine/proc/update_move_delay()
- if(!is_train_head() || !on)
- move_delay = initial(move_delay) //so that engines that have been turned off don't lag behind
- else
- move_delay = max(0, (-car_limit * active_engines) + train_length - active_engines) //limits base overweight so you cant overspeed trains
- move_delay *= (1 / max(1, active_engines)) * 2 //overweight penalty (scaled by the number of engines)
- move_delay += config.run_speed //base reference speed
- move_delay *= 1.1 //makes cargo trains 10% slower than running when not overweight
\ No newline at end of file
diff --git a/code/modules/vehicles/train.dm b/code/modules/vehicles/train.dm
index 9b0ae6653b..d8e372d818 100644
--- a/code/modules/vehicles/train.dm
+++ b/code/modules/vehicles/train.dm
@@ -62,7 +62,8 @@
// Vehicle procs
//-------------------------------------------
/obj/vehicle/train/explode()
- tow.unattach()
+ if (tow)
+ tow.unattach()
unattach()
..()
@@ -142,6 +143,15 @@
if (T.tow)
user << "\red [T] is already towing something."
return
+
+ //check for cycles.
+ var/obj/vehicle/train/next_car = T
+ while (next_car)
+ if (next_car == src)
+ user << "\red That seems very silly."
+ return
+ next_car = next_car.lead
+
//latch with src as the follower
lead = T
T.tow = src
@@ -192,23 +202,28 @@
// size of the train, to limit super long trains.
//-------------------------------------------------------
/obj/vehicle/train/update_stats()
- if(tow)
- return tow.update_stats() //take us to the very end
- else
- update_train_stats() //we're at the end
+ //first, seek to the end of the train
+ var/obj/vehicle/train/T = src
+ while(T.tow)
+ //check for cyclic train.
+ if (T.tow == src)
+ lead.tow = null
+ lead.update_stats()
+
+ lead = null
+ update_stats()
+ return
+ T = T.tow
-/obj/vehicle/train/proc/update_train_stats()
- if(powered && on)
- active_engines = 1 //increment active engine count if this is a running engine
- else
- active_engines = 0
+ //now walk back to the front.
+ var/active_engines = 0
+ var/train_length = 0
+ while(T)
+ train_length++
+ if (powered && on)
+ active_engines++
+ T.update_car(train_length, active_engines)
+ T = T.lead
- train_length = 1
-
- if(istype(tow))
- active_engines += tow.active_engines
- train_length += tow.train_length
-
- //update the next section of train ahead of us
- if(istype(lead))
- lead.update_train_stats()
\ No newline at end of file
+/obj/vehicle/train/proc/update_car(var/train_length, var/active_engines)
+ return
diff --git a/code/modules/vehicles/vehicle.dm b/code/modules/vehicles/vehicle.dm
index 55ecdb2780..c018064349 100644
--- a/code/modules/vehicles/vehicle.dm
+++ b/code/modules/vehicles/vehicle.dm
@@ -22,7 +22,7 @@
var/movable = 1
var/obj/item/weapon/cell/cell
- var/power_use = 5 //set this to adjust the amount of power the vehicle uses per move
+ var/charge_use = 5 //set this to adjust the amount of power the vehicle uses per move
var/atom/movable/load //all vehicles can take a load, since they should all be a least drivable
var/load_item_visible = 1 //set if the loaded item should be overlayed on the vehicle sprite
@@ -39,7 +39,7 @@
/obj/vehicle/Move()
if(world.time > l_move_time + move_delay)
- if(on && powered && cell.charge < power_use)
+ if(on && powered && cell.charge < charge_use)
turn_off()
var/init_anc = anchored
@@ -51,7 +51,7 @@
anchored = init_anc
if(on && powered)
- cell.use(power_use)
+ cell.use(charge_use)
if(load)
load.forceMove(loc)// = loc
@@ -172,7 +172,7 @@
/obj/vehicle/proc/turn_on()
if(stat)
return 0
- if(powered && cell.charge < power_use)
+ if(powered && cell.charge < charge_use)
return 0
on = 1
luminosity = initial(luminosity)
@@ -228,7 +228,7 @@
turn_off()
return
- if(cell.charge < power_use)
+ if(cell.charge < charge_use)
turn_off()
return
diff --git a/sound/music/halloween/ghosts.ogg b/sound/music/halloween/ghosts.ogg
deleted file mode 100644
index 26c40917a5..0000000000
Binary files a/sound/music/halloween/ghosts.ogg and /dev/null differ
diff --git a/sound/music/halloween/halloween.ogg b/sound/music/halloween/halloween.ogg
deleted file mode 100644
index c739941be3..0000000000
Binary files a/sound/music/halloween/halloween.ogg and /dev/null differ
diff --git a/sound/music/halloween/skeletons.ogg b/sound/music/halloween/skeletons.ogg
deleted file mode 100644
index 2b0b6878bf..0000000000
Binary files a/sound/music/halloween/skeletons.ogg and /dev/null differ
diff --git a/sound/vox/,.wav b/sound/vox/,.wav
deleted file mode 100644
index 31a47dca60..0000000000
Binary files a/sound/vox/,.wav and /dev/null differ
diff --git a/sound/vox/..wav b/sound/vox/..wav
deleted file mode 100644
index 7eeb1eb9bc..0000000000
Binary files a/sound/vox/..wav and /dev/null differ
diff --git a/sound/vox/a.wav b/sound/vox/a.wav
deleted file mode 100644
index c6981d2902..0000000000
Binary files a/sound/vox/a.wav and /dev/null differ
diff --git a/sound/vox/accelerating.wav b/sound/vox/accelerating.wav
deleted file mode 100644
index e86b18a04b..0000000000
Binary files a/sound/vox/accelerating.wav and /dev/null differ
diff --git a/sound/vox/accelerator.wav b/sound/vox/accelerator.wav
deleted file mode 100644
index be097b6caa..0000000000
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