Fixes Compile time errors

This commit is contained in:
Rykka
2022-04-05 22:56:11 -06:00
parent 0cdd2da44c
commit 7cedcee7bc
2 changed files with 2 additions and 5 deletions

View File

@@ -52,14 +52,14 @@
else
chambered.loc = get_turf(src) // Eject casing
chambered = null
user.hud_used.update_ammo_hud(user, src) // TGMC Ammo HUD Port
M.hud_used.update_ammo_hud(M, src) // TGMC Ammo HUD Port
// Load next shell
if(loaded.len)
var/obj/item/ammo_casing/AC = loaded[1] // Load next casing.
loaded -= AC // Remove casing from loaded list.
chambered = AC
user.hud_used.update_ammo_hud(user, src) // TGMC Ammo HUD Port
M.hud_used.update_ammo_hud(M, src) // TGMC Ammo HUD Port
if(pump_animation) // This affects all bolt action and shotguns.
flick("[pump_animation]", src) // This plays any pumping

View File

@@ -43,7 +43,6 @@
light_color = "#F18F12"
light_range = 2
light_power = 0.5
hud_state = "laser_heat"
/obj/effect/projectile/tracer/phaser/heavy
icon_state = "phaser_heavy_tracer"
@@ -61,7 +60,6 @@
light_color = "#F18F12"
light_range = 2
light_power = 0.5
hud_state = "laser_heat"
/obj/effect/projectile/muzzle/phaser/heavy
icon_state = "phaser_heavy_muzzle"
@@ -79,7 +77,6 @@
light_color = "#F18F12"
light_range = 2
light_power = 0.5
hud_state = "laser_heat"
/obj/effect/projectile/impact/phaser/heavy
icon_state = "phaser_heavy_impact"