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https://github.com/CHOMPStation2/CHOMPStation2.git
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Fixes Compile time errors
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@@ -52,14 +52,14 @@
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else
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chambered.loc = get_turf(src) // Eject casing
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chambered = null
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user.hud_used.update_ammo_hud(user, src) // TGMC Ammo HUD Port
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M.hud_used.update_ammo_hud(M, src) // TGMC Ammo HUD Port
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// Load next shell
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if(loaded.len)
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var/obj/item/ammo_casing/AC = loaded[1] // Load next casing.
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loaded -= AC // Remove casing from loaded list.
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chambered = AC
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user.hud_used.update_ammo_hud(user, src) // TGMC Ammo HUD Port
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M.hud_used.update_ammo_hud(M, src) // TGMC Ammo HUD Port
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if(pump_animation) // This affects all bolt action and shotguns.
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flick("[pump_animation]", src) // This plays any pumping
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@@ -43,7 +43,6 @@
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light_color = "#F18F12"
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light_range = 2
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light_power = 0.5
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hud_state = "laser_heat"
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/obj/effect/projectile/tracer/phaser/heavy
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icon_state = "phaser_heavy_tracer"
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@@ -61,7 +60,6 @@
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light_color = "#F18F12"
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light_range = 2
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light_power = 0.5
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hud_state = "laser_heat"
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/obj/effect/projectile/muzzle/phaser/heavy
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icon_state = "phaser_heavy_muzzle"
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@@ -79,7 +77,6 @@
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light_color = "#F18F12"
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light_range = 2
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light_power = 0.5
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hud_state = "laser_heat"
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/obj/effect/projectile/impact/phaser/heavy
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icon_state = "phaser_heavy_impact"
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