Fixed a light issue in Security Maintenance (thanks to muskets).

Update to Bridge.
More updates to CentCom. Added doors (elevator sprite) to CentCom but they are inaccessible at the moment.
Added new weapon sounds: blaster, laser, pulse, wave, emitter, and one for the marauder canon. Not all are used at the moment.
New sounds for the energy sword on and off states (they're unlicensed, I promise).
Added/changed alien attack sounds.
Added some more messages for aliens attacking mechs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@700 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
noisomehollow@lycos.com
2010-12-25 08:30:40 +00:00
parent f0fa7bb9bd
commit 7d0ad606e4
30 changed files with 5461 additions and 5381 deletions

View File

@@ -120,6 +120,12 @@ Airlock index -> wire color are { 9, 4, 6, 7, 5, 8, 1, 2, 3 }.
opacity = 0
doortype = 7
/obj/machinery/door/airlock/centcom
name = "Airlock"
icon = 'Doorele.dmi'
opacity = 0
doortype = 8
/*
About the new airlock wires panel:
* An airlock wire dialog can be accessed by the normal way or by using wirecutters or a multitool on the door while the wire-panel is open. This would show the following wires, which you can either wirecut/mend or send a multitool pulse through. There are 9 wires.

View File

@@ -626,7 +626,7 @@ However people seem to like it for some reason.
use_power(1000)
var/obj/beam/a_laser/A = new /obj/beam/a_laser( src.loc )
A.icon_state = "u_laser"
playsound(src.loc, 'Laser.ogg', 75, 1)
playsound(src.loc, 'emitter.ogg', 75, 1)
if(prob(35))
var/datum/effects/system/spark_spread/s = new /datum/effects/system/spark_spread

View File

@@ -115,7 +115,7 @@
if (targloc == curloc)
return
playsound(chassis, 'Laser.ogg', 50, 1)
playsound(chassis, 'marauder.ogg', 50, 1)
var/obj/beam/a_laser/A = new /obj/beam/a_laser/pulse_laser(curloc)
A.current = curloc
A.yo = targloc.y - curloc.y

View File

@@ -213,9 +213,17 @@
/obj/mecha/attack_alien(mob/user as mob)
if(!prob(src.deflect_chance))
src.take_damage(15)
//TODO: Add text
playsound(src.loc, 'slash.ogg', 50, 1, -1)
user << "\red You slash at the armored suit!"
for (var/mob/V in viewers(src))
if(V.client && !(V.blinded))
V.show_message("The [user] slashes at [src.name]'s armor!", 1)
else
user << "No effect"
user << "\green Your claws had no effect!"
src.occupant_message("\blue The [user]'s claws are stopped by the armor.")
for (var/mob/V in viewers(src))
if(V.client && !(V.blinded))
V.show_message("The [user] rebounds off the [src.name] armor!", 1)
return

View File

@@ -60,7 +60,7 @@ TELEPORT GUN
return
var/obj/beam/a_laser/A = new /obj/beam/a_laser/pulse_laser(user.loc)
playsound(user, 'Laser.ogg', 50, 1)
playsound(user, 'pulse.ogg', 50, 1)
A.current = curloc
A.yo = targloc.y - curloc.y
A.xo = targloc.x - curloc.x
@@ -990,7 +990,7 @@ obj/item/weapon/gun/revolver/attackby(obj/item/weapon/ammo/a357/A as obj, mob/us
user << "\red *click* *click*";
return
playsound(user, 'Taser.ogg', 50, 1)
playsound(user, 'laser3.ogg', 50, 1)
src.charges--
update_icon()

View File

@@ -30,6 +30,7 @@ STUN BATON
else
src.icon_state = "sword1"
src.w_class = 4
playsound(user, 'saberon.ogg', 50, 1)
else
user << "\blue [src] can now be concealed."
src.force = 3
@@ -38,6 +39,7 @@ STUN BATON
else
src.icon_state = "sword0"
src.w_class = 2
playsound(user, 'saberoff.ogg', 50, 1)
src.add_fingerprint(user)
return

View File

@@ -1444,7 +1444,7 @@
if (src.organs[def_zone])
affecting = src.organs[def_zone]
if ((istype(affecting, /datum/organ/external) && prob(95)))
playsound(src.loc, "punch", 25, 1, -1)
playsound(src.loc, 'slice.ogg', 25, 1, -1)
for(var/mob/O in viewers(src, null))
O.show_message(text("\red <B>[] has slashed at []!</B>", M, src), 1)
if (def_zone == "head")
@@ -1469,7 +1469,7 @@
if (prob(50))
if (src.weakened < 5)
src.weakened = 5
playsound(src.loc, 'thudswoosh.ogg', 50, 1, -1)
playsound(src.loc, 'slashmiss.ogg', 50, 1, -1)
for(var/mob/O in viewers(src, null))
O.show_message(text("\red <B>[] has tackled down []!</B>", M, src), 1, "\red You hear someone fall.", 2)
else
@@ -1504,6 +1504,7 @@
src.updatehealth()
else
playsound(src.loc, 'slashmiss.ogg', 50, 1, -1)
for(var/mob/O in viewers(src, null))
O.show_message(text("\red <B>[M] has lunged at [src] but missed!</B>"), 1)
return
@@ -1514,15 +1515,18 @@
src.w_uniform.add_fingerprint(M)
var/randn = rand(1, 100)
if (randn <= 25)
playsound(src.loc, 'pierce.ogg', 25, 1, -1)
src.weakened = 2
for(var/mob/O in viewers(src, null))
O.show_message(text("\red <B>[] has tackled over []!</B>", M, src), 1)
else
if (randn <= 60)
playsound(src.loc, 'slash.ogg', 25, 1, -1)
src.drop_item()
for(var/mob/O in viewers(src, null))
O.show_message(text("\red <B>[] has knocked the item out of []'s hand!</B>", M, src), 1)
else
playsound(src.loc, 'slashmiss.ogg', 50, 1, -1)
for(var/mob/O in viewers(src, null))
O.show_message(text("\red <B>[] has tried to knock the item out of []'s hand!</B>", M, src), 1)
return

View File

@@ -292,7 +292,7 @@
if ((O.client && !( O.blinded )))
O.show_message(text("\red <B>[] has slashed [src.name]!</B>", M), 1)
playsound(src.loc, "punch", 25, 1, -1)
playsound(src.loc, 'slice.ogg', 25, 1, -1)
var/damage = rand(5, 10)
if (prob(40))
damage = rand(20, 40)
@@ -306,7 +306,7 @@
src.bruteloss += damage
src.updatehealth()
else
playsound(src.loc, 'punchmiss.ogg', 25, 1, -1)
playsound(src.loc, 'slashmiss.ogg', 25, 1, -1)
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message(text("\red <B>[] has attempted to lunge at [src.name]!</B>", M), 1)
@@ -329,15 +329,14 @@
O.show_message(text("\red [] has grabbed [src.name] passively!", M), 1)
else
if (!( src.paralysis ))
if (prob(25))
playsound(src.loc, 'pierce.ogg', 25, 1, -1)
if(prob(25))
src.paralysis = 2
playsound(src.loc, 'thudswoosh.ogg', 50, 1, -1)
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message(text("\red <B>[] has tackled down [src.name]!</B>", M), 1)
else
drop_item()
playsound(src.loc, 'thudswoosh.ogg', 50, 1, -1)
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message(text("\red <B>[] has disarmed [src.name]!</B>", M), 1)

View File

@@ -227,7 +227,7 @@
src.weakened = max(src.weakened,4)
src.stunned = max(src.stunned,4)
*/
playsound(src.loc, "punch", 25, 1, -1)
playsound(src.loc, 'slash.ogg', 25, 1, -1)
for(var/mob/O in viewers(src, null))
O.show_message(text("\red <B>[] has slashed at []!</B>", M, src), 1)
if(prob(8))
@@ -235,7 +235,7 @@
src.bruteloss += damage
src.updatehealth()
else
playsound(src.loc, 'punchmiss.ogg', 25, 1, -1)
playsound(src.loc, 'slashmiss.ogg', 25, 1, -1)
for(var/mob/O in viewers(src, null))
O.show_message(text("\red <B>[] took a swipe at []!</B>", M, src), 1)
return
@@ -247,11 +247,11 @@
src.stunned = 5
step(src,get_dir(M,src))
spawn(5) step(src,get_dir(M,src))
playsound(src.loc, 'thudswoosh.ogg', 50, 1, -1)
playsound(src.loc, 'slash.ogg', 50, 1, -1)
for(var/mob/O in viewers(src, null))
O.show_message(text("\red <B>[] has pushed back []!</B>", M, src), 1)
else
playsound(src.loc, 'punchmiss.ogg', 25, 1, -1)
playsound(src.loc, 'slashmiss.ogg', 25, 1, -1)
for(var/mob/O in viewers(src, null))
O.show_message(text("\red <B>[] attempted to push back []!</B>", M, src), 1)
return

View File

@@ -493,7 +493,7 @@
src.stunned = max(src.stunned,4)
*/
playsound(src.loc, "punch", 25, 1, -1)
playsound(src.loc, 'slash.ogg', 25, 1, -1)
for(var/mob/O in viewers(src, null))
O.show_message(text("\red <B>[] has slashed at []!</B>", M, src), 1)
if(prob(8))
@@ -501,7 +501,7 @@
src.bruteloss += damage
src.updatehealth()
else
playsound(src.loc, 'punchmiss.ogg', 25, 1, -1)
playsound(src.loc, 'slashmiss.ogg', 25, 1, -1)
for(var/mob/O in viewers(src, null))
O.show_message(text("\red <B>[] took a swipe at []!</B>", M, src), 1)
return
@@ -513,11 +513,11 @@
src.stunned = 5
step(src,get_dir(M,src))
spawn(5) step(src,get_dir(M,src))
playsound(src.loc, 'thudswoosh.ogg', 50, 1, -1)
playsound(src.loc, 'slash.ogg', 50, 1, -1)
for(var/mob/O in viewers(src, null))
O.show_message(text("\red <B>[] has pushed back []!</B>", M, src), 1)
else
playsound(src.loc, 'punchmiss.ogg', 25, 1, -1)
playsound(src.loc, 'slashmiss.ogg', 25, 1, -1)
for(var/mob/O in viewers(src, null))
O.show_message(text("\red <B>[] attempted to push back []!</B>", M, src), 1)
return

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