diff --git a/code/game/machinery/adv_med.dm b/code/game/machinery/adv_med.dm
index 9c9cd2b5ab..0995780dc9 100644
--- a/code/game/machinery/adv_med.dm
+++ b/code/game/machinery/adv_med.dm
@@ -277,7 +277,7 @@
dat += text("[]\tBlood Level %: [] ([] units)
", (blood_volume > 448 ?"" : ""), blood_percent, blood_volume)
if(occupant.reagents)
dat += text("Inaprovaline units: [] units
", occupant.reagents.get_reagent_amount("inaprovaline"))
- dat += text("Soporific (Sleep Toxin): [] units
", occupant.reagents.get_reagent_amount("stoxin"))
+ dat += text("Soporific: [] units
", occupant.reagents.get_reagent_amount("stoxin"))
dat += text("[]\tDermaline: [] units
", (occupant.reagents.get_reagent_amount("dermaline") < 30 ? "" : ""), occupant.reagents.get_reagent_amount("dermaline"))
dat += text("[]\tBicaridine: [] units
", (occupant.reagents.get_reagent_amount("bicaridine") < 30 ? "" : ""), occupant.reagents.get_reagent_amount("bicaridine"))
dat += text("[]\tDexalin: [] units
", (occupant.reagents.get_reagent_amount("dexalin") < 30 ? "" : ""), occupant.reagents.get_reagent_amount("dexalin"))
diff --git a/code/game/mecha/equipment/tools/medical_tools.dm b/code/game/mecha/equipment/tools/medical_tools.dm
index 6b3700164a..015c8f8a24 100644
--- a/code/game/mecha/equipment/tools/medical_tools.dm
+++ b/code/game/mecha/equipment/tools/medical_tools.dm
@@ -408,7 +408,7 @@
..()
flags |= NOREACT
syringes = new
- known_reagents = list("inaprovaline"="Inaprovaline","anti_toxin"="Anti-Toxin (Dylovene)")
+ known_reagents = list("inaprovaline"="Inaprovaline","anti_toxin"="Dylovene")
processed_reagents = new
create_reagents(max_volume)
synth = new (list(src),0)
diff --git a/code/modules/paperwork/paper.dm b/code/modules/paperwork/paper.dm
index 515d6b0bc8..a347fca1be 100644
--- a/code/modules/paperwork/paper.dm
+++ b/code/modules/paperwork/paper.dm
@@ -450,7 +450,7 @@
/obj/item/weapon/paper/Toxin
name = "Chemical Information"
- info = "Known Onboard Toxins:
\n\tGrade A Semi-Liquid Phoron:
\n\t\tHighly poisonous. You cannot sustain concentrations above 15 units.
\n\t\tA gas mask fails to filter phoron after 50 units.
\n\t\tWill attempt to diffuse like a gas.
\n\t\tFiltered by scrubbers.
\n\t\tThere is a bottled version which is very different
\n\t\t\tfrom the version found in canisters!
\n
\n\t\tWARNING: Highly Flammable. Keep away from heat sources
\n\t\texcept in a enclosed fire area!
\n\t\tWARNING: It is a crime to use this without authorization.
\nKnown Onboard Anti-Toxin:
\n\tAnti-Toxin Type 01P: Works against Grade A Phoron.
\n\t\tBest if injected directly into bloodstream.
\n\t\tA full injection is in every regular Med-Kit.
\n\t\tSpecial toxin Kits hold around 7.
\n
\nKnown Onboard Chemicals (other):
\n\tRejuvenation T#001:
\n\t\tEven 1 unit injected directly into the bloodstream
\n\t\t\twill cure paralysis and sleep phoron.
\n\t\tIf administered to a dying patient it will prevent
\n\t\t\tfurther damage for about units*3 seconds.
\n\t\t\tit will not cure them or allow them to be cured.
\n\t\tIt can be administeredd to a non-dying patient
\n\t\t\tbut the chemicals disappear just as fast.
\n\tSleep Toxin T#054:
\n\t\t5 units wilkl induce precisely 1 minute of sleep.
\n\t\t\tThe effect are cumulative.
\n\t\tWARNING: It is a crime to use this without authorization"
+ info = "Known Onboard Toxins:
\n\tGrade A Semi-Liquid Phoron:
\n\t\tHighly poisonous. You cannot sustain concentrations above 15 units.
\n\t\tA gas mask fails to filter phoron after 50 units.
\n\t\tWill attempt to diffuse like a gas.
\n\t\tFiltered by scrubbers.
\n\t\tThere is a bottled version which is very different
\n\t\t\tfrom the version found in canisters!
\n
\n\t\tWARNING: Highly Flammable. Keep away from heat sources
\n\t\texcept in a enclosed fire area!
\n\t\tWARNING: It is a crime to use this without authorization.
\nKnown Onboard Anti-Toxin:
\n\tAnti-Toxin Type 01P: Works against Grade A Phoron.
\n\t\tBest if injected directly into bloodstream.
\n\t\tA full injection is in every regular Med-Kit.
\n\t\tSpecial toxin Kits hold around 7.
\n
\nKnown Onboard Chemicals (other):
\n\tRejuvenation T#001:
\n\t\tEven 1 unit injected directly into the bloodstream
\n\t\t\twill cure paralysis and sleep phoron.
\n\t\tIf administered to a dying patient it will prevent
\n\t\t\tfurther damage for about units*3 seconds.
\n\t\t\tit will not cure them or allow them to be cured.
\n\t\tIt can be administeredd to a non-dying patient
\n\t\t\tbut the chemicals disappear just as fast.
\n\tSoporific T#054:
\n\t\t5 units wilkl induce precisely 1 minute of sleep.
\n\t\t\tThe effect are cumulative.
\n\t\tWARNING: It is a crime to use this without authorization"
/obj/item/weapon/paper/courtroom
name = "A Crash Course in Legal SOP on SS13"
diff --git a/code/modules/reagents/Chemistry-Reagents.dm b/code/modules/reagents/Chemistry-Reagents.dm
index 0d8986fcfd..2088fa555b 100644
--- a/code/modules/reagents/Chemistry-Reagents.dm
+++ b/code/modules/reagents/Chemistry-Reagents.dm
@@ -368,40 +368,6 @@ datum
..()
return
- srejuvenate
- name = "Soporific Rejuvenant"
- id = "stoxin2"
- description = "Put people to sleep, and heals them."
- reagent_state = LIQUID
- color = "#C8A5DC" // rgb: 200, 165, 220
- overdose = REAGENTS_OVERDOSE
-
- on_mob_life(var/mob/living/M as mob)
- if(!M) M = holder.my_atom
- if(!data) data = 1
- data++
- if(M.losebreath >= 10)
- M.losebreath = max(10, M.losebreath-10)
- holder.remove_reagent(src.id, 0.2)
- switch(data)
- if(1 to 15)
- M.eye_blurry = max(M.eye_blurry, 10)
- if(15 to 25)
- M.drowsyness = max(M.drowsyness, 20)
- if(25 to INFINITY)
- M.sleeping += 1
- M.adjustOxyLoss(-M.getOxyLoss())
- M.SetWeakened(0)
- M.SetStunned(0)
- M.SetParalysis(0)
- M.dizziness = 0
- M.drowsyness = 0
- M.stuttering = 0
- M.confused = 0
- M.jitteriness = 0
- ..()
- return
-
inaprovaline
name = "Inaprovaline"
id = "inaprovaline"
@@ -1147,7 +1113,7 @@ datum
return
anti_toxin
- name = "Anti-Toxin (Dylovene)"
+ name = "Dylovene"
id = "anti_toxin"
description = "Dylovene is a broad-spectrum antitoxin."
reagent_state = LIQUID
@@ -1794,7 +1760,7 @@ datum
H.adjustToxLoss(50)
toxin/stoxin
- name = "Sleep Toxin"
+ name = "Soporific"
id = "stoxin"
description = "An effective hypnotic used to treat insomnia."
reagent_state = LIQUID
diff --git a/code/modules/reagents/Chemistry-Recipes.dm b/code/modules/reagents/Chemistry-Recipes.dm
index c8e317ca86..2b76e810f9 100644
--- a/code/modules/reagents/Chemistry-Recipes.dm
+++ b/code/modules/reagents/Chemistry-Recipes.dm
@@ -64,7 +64,7 @@ datum
result_amount = 3
*/
stoxin
- name = "Sleep Toxin"
+ name = "Soporific"
id = "stoxin"
result = "stoxin"
required_reagents = list("chloralhydrate" = 1, "sugar" = 4)
@@ -85,7 +85,7 @@ datum
result_amount = 3
anti_toxin
- name = "Anti-Toxin (Dylovene)"
+ name = "Dylovene"
id = "anti_toxin"
result = "anti_toxin"
required_reagents = list("silicon" = 1, "potassium" = 1, "nitrogen" = 1)
@@ -478,7 +478,7 @@ datum
result_amount = 4
stoxin
- name = "Sleep Toxin"
+ name = "Soporific"
id = "stoxin"
result = "stoxin"
required_reagents = list("chloralhydrate" = 1, "sugar" = 4)
diff --git a/code/modules/reagents/reagent_containers/glass/bottle.dm b/code/modules/reagents/reagent_containers/glass/bottle.dm
index c4beb0a8f9..ae78984385 100644
--- a/code/modules/reagents/reagent_containers/glass/bottle.dm
+++ b/code/modules/reagents/reagent_containers/glass/bottle.dm
@@ -55,8 +55,8 @@
reagents.add_reagent("cyanide", 30)
/obj/item/weapon/reagent_containers/glass/bottle/stoxin
- name = "sleep-toxin bottle"
- desc = "A small bottle of sleep toxins. Just the fumes make you sleepy."
+ name = "soporific bottle"
+ desc = "A small bottle of soporific. Just the fumes make you sleepy."
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle20"
@@ -75,8 +75,8 @@
reagents.add_reagent("chloralhydrate", 15) //Intentionally low since it is so strong. Still enough to knock someone out.
/obj/item/weapon/reagent_containers/glass/bottle/antitoxin
- name = "anti-toxin bottle"
- desc = "A small bottle of Anti-toxins. Counters poisons, and repairs damage, a wonder drug."
+ name = "dylovene bottle"
+ desc = "A small bottle of dylovene. Counters poisons, and repairs damage. A wonder drug."
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle17"