Preferred Language + Autohiss Default Options

Autohiss can now be set to Full from the character menu, and by default, it is assumed Full. It will respect save/load and client connect/disconnect, meaning you no longer have to constantly toggle autohiss.

Preferred Language can now be set. This allows a default spoken language other than Common to be set from spawn, allowing characters to simply join with the language they'd prefer speaking, rather than having to fiddle with "Set Default Language" every time they spawn.
Server rules do still apply, ofc. You must be able to speak Common or at least +understand+ it capably enough to do your job.

See Preferred Language Setting here;
![](https://i.imgur.com/NnGw3hx.png)
Menu for it here:
![](https://i.imgur.com/PSS3PPf.png)

See Autohiss Settings here:
![](https://i.imgur.com/L36Hw5N.png)

Yes, Autohiss is set underneath Egg Type. I wanted to use some of the space there. I can move it up under the Size/etc panels and speech verbs if requested.
This commit is contained in:
Rykka Stormheart
2023-03-04 01:56:08 -08:00
parent 52c445008c
commit 7d2027bbde
5 changed files with 85 additions and 1 deletions

View File

@@ -1,5 +1,6 @@
/datum/preferences
var/extra_languages = 0
var/preferred_language = "common" // CHOMPStation Edit: Allow selecting a preferred language
/datum/category_item/player_setup_item/general/language
name = "Language"
@@ -14,6 +15,7 @@
S["language_prefixes"] >> pref.language_prefixes
//CHOMPEdit Begin
S["species"] >> pref.species
S["preflang"] >> pref.preferred_language
//CHOMPEdit End
S["language_custom_keys"] >> pref.language_custom_keys
@@ -24,6 +26,7 @@
testing("LANGSANI: Loaded from [pref.client]'s character [pref.real_name || "-name not yet loaded-"] savefile: [english_list(pref.alternate_languages || list())]")
S["language_prefixes"] << pref.language_prefixes
S["language_custom_keys"] << pref.language_custom_keys
S["preflang"] << pref.preferred_language // CHOMPStation Edit
/datum/category_item/player_setup_item/general/language/sanitize_character()
if(!islist(pref.alternate_languages)) pref.alternate_languages = list()
@@ -35,6 +38,11 @@
testing("LANGSANI: Truncated [pref.client]'s character [pref.real_name || "-name not yet loaded-"] language list because it was too long (len: [pref.alternate_languages.len], allowed: [S.num_alternate_languages])")
pref.alternate_languages.len = (S.num_alternate_languages + pref.extra_languages) // Truncate to allowed length
// CHOMPStation Edit Start
if(!(pref.preferred_language in pref.alternate_languages) || !pref.preferred_language) // Safety handling for if our preferred language is ever somehow removed from the character's list of langauges, or they don't have one set
pref.preferred_language = S.language // Reset to default, for safety
// CHOMPStation Edit end
// Sanitize illegal languages
for(var/language in pref.alternate_languages)
var/datum/language/L = GLOB.all_languages[language]
@@ -79,6 +87,7 @@
. += "<b>Language Keys</b><br>"
. += " [jointext(pref.language_prefixes, " ")] <a href='?src=\ref[src];change_prefix=1'>Change</a> <a href='?src=\ref[src];reset_prefix=1'>Reset</a><br>"
. += "<b>Preferred Language</b> <a href='?src=\ref[src];pref_lang=1'>[pref.preferred_language]</a><br>" // CHOMPStation Add
/datum/category_item/player_setup_item/general/language/OnTopic(var/href,var/list/href_list, var/mob/user)
if(href_list["remove_language"])
@@ -166,4 +175,22 @@
return TOPIC_REFRESH
// CHOMPStation Add: Preferred Language
else if(href_list["pref_lang"])
if(pref.species) // Safety to prevent a null runtime here
var/datum/species/S = GLOB.all_species[pref.species]
var/list/lang_opts = list(S.language) + pref.alternate_languages
var/selection = tgui_input_list(user, "Choose your preferred spoken language:", "Preferred Spoken Language", lang_opts, pref.preferred_language)
if(!selection) // Set our preferred to default, just in case.
tgui_alert_async(user, "Preferred Language not modified.", "Selection Canceled")
if(selection)
pref.preferred_language = selection
if(selection == "common" || selection == S.language)
tgui_alert_async(user, "You will now speak your standard default language, [S.language ? S.language : "common"], if you do not specify a language when speaking.", "Preferred Set to Default")
else // Did they set anything else?
tgui_alert_async(user, "You will now speak [pref.preferred_language] if you do not specify a language when speaking.", "Preferred Language Set")
return TOPIC_REFRESH
// CHOMPStation Add End
return ..()