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[MIRROR] Fixing client eye (#11812)
Co-authored-by: Will <7099514+Willburd@users.noreply.github.com> Co-authored-by: Cameron Lennox <killer65311@gmail.com>
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@@ -128,9 +128,6 @@
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for(var/mob/M in src)
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M.forceMove(loc)
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if(M.client)
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M.client.eye = M.client.mob
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M.client.perspective = MOB_PERSPECTIVE
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/obj/structure/closet/proc/open()
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if(opened)
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@@ -201,9 +198,6 @@
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continue
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if(stored_units + added_units + M.mob_size > storage_capacity)
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break
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if(M.client)
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M.client.perspective = EYE_PERSPECTIVE
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M.client.eye = src
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M.forceMove(src)
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added_units += M.mob_size
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return added_units
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@@ -7,6 +7,7 @@
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anchored = TRUE
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health = 0 //destroying the statue kills the mob within
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blocks_emissive = EMISSIVE_BLOCK_UNIQUE
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closet_appearance = null
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var/intialTox = 0 //these are here to keep the mob from taking damage from things that logically wouldn't affect a rock
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var/intialFire = 0 //it's a little sloppy I know but it was this or the GODMODE flag. Lesser of two evils.
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var/intialBrute = 0
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@@ -19,10 +20,7 @@
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if(L.buckled)
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L.buckled = 0
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L.anchored = FALSE
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if(L.client)
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L.client.perspective = EYE_PERSPECTIVE
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L.client.eye = src
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L.loc = src
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L.forceMove(src)
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L.sdisabilities |= MUTE
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health = L.health + 100 //stoning damaged mobs will result in easier to shatter statues
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intialTox = L.getToxLoss()
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@@ -61,15 +59,13 @@
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/obj/structure/closet/statue/dump_contents()
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for(var/obj/O in src)
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O.loc = src.loc
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O.forceMove(get_turf(src))
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for(var/mob/living/M in src)
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M.loc = src.loc
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M.forceMove(loc) // Might be in a belly
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M.sdisabilities &= ~MUTE
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M.take_overall_damage((M.health - health - 100),0) //any new damage the statue incurred is transfered to the mob
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if(M.client)
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M.client.eye = M.client.mob
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M.client.perspective = MOB_PERSPECTIVE
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M.reset_perspective() // Fixes a blackscreen flicker
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/obj/structure/closet/statue/open()
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return
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@@ -62,7 +62,7 @@
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/obj/structure/toilet/attack_ai(mob/user as mob)
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if(isrobot(user))
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if(user.client && user.client.eye == user)
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if(user.client && !user.is_remote_viewing())
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return attack_hand(user)
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else
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return attack_hand(user)
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