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Don't spam admins please
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@@ -48,7 +48,7 @@
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hud_state = "rocket_fire"
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/obj/item/projectile/bullet/gyro/on_hit(var/atom/target, var/blocked = 0)
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explosion(target, -1, 0, 2)
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explosion(target, -1, 0, 2, 0, 0) //CHOMPEdit - Don't spam admins
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..()
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/obj/item/projectile/temp
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