[MIRROR] Looting element for trash piles and more (#11207)

Co-authored-by: Will <7099514+Willburd@users.noreply.github.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
CHOMPStation2StaffMirrorBot
2025-07-20 09:25:28 -07:00
committed by GitHub
parent 67dfc74343
commit 7d9ac8e760
16 changed files with 1273 additions and 1266 deletions

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// Stuff you may find attached the christmals tree
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/datum/element/lootable/christmas_tree
chance_uncommon = 0
chance_rare = 0
loot_depletion = FALSE
common_loot = list(/obj/item/a_gift/advanced)

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// Stuff you may find attached to a mouse tank.
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/datum/element/lootable/mecha/mouse_tank
loot_left= 5
common_loot = list(
/obj/random/tool,
/obj/random/tool,
/obj/item/stack/cable_coil/random,
/obj/random/tank,
/obj/random/tech_supply/component,
/obj/random/tech_supply/component,
/obj/effect/decal/remains/mouse,
/obj/item/stack/material/steel{amount = 20}
)
uncommon_loot = list(
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg/rigged,
/obj/item/mecha_parts/mecha_equipment/generator
)
rare_loot = list(
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg,
/obj/item/mecha_parts/mecha_equipment/generator/nuclear
)
// Stuff you may find attached to a livewire mouse tank.
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/datum/element/lootable/mecha/mouse_tank/livewire
uncommon_loot = list(
/obj/item/mecha_parts/mecha_equipment/weapon/energy/flamer/rigged,
/obj/item/mecha_parts/mecha_equipment/tool/extinguisher
)
rare_loot = list(
/obj/item/mecha_parts/mecha_equipment/weapon/energy/flamer,
/obj/item/mecha_parts/mecha_equipment/generator
)
// Stuff you may find attached to a eraticator mouse tank.
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/datum/element/lootable/mecha/mouse_tank/eraticator
uncommon_loot = list(
/obj/item/ammo_magazine/m75,
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/mortar
)
rare_loot = list(
/obj/item/gun/projectile/gyropistol,
/obj/item/mecha_parts/mecha_equipment/generator/nuclear
)
// Stuff you may find attached to an odd gygax.
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/datum/element/lootable/mecha/odd_gygax
loot_depletion = FALSE
common_loot = list(
/obj/random/tool,
/obj/random/tool,
/obj/item/stack/cable_coil/random,
/obj/random/tank,
/obj/random/tech_supply/component,
/obj/random/tech_supply/component,
/obj/item/stack/material/steel{amount = 20}
)
uncommon_loot = list(
/obj/item/holosign_creator/smokewand,
/obj/item/holosign_creator/forcewand
)
rare_loot = list(
/obj/item/weldingtool/silver,
/obj/item/cell/slime/jellyfish
)
// Stuff you may find attached to an odd gygax.
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/datum/element/lootable/mecha/odd_riplay
chance_uncommon = 30
chance_rare = 20
loot_depletion = FALSE
common_loot = list(
/obj/random/tool,
/obj/random/tool,
/obj/item/stack/cable_coil/random,
/obj/random/tank,
/obj/random/tech_supply/component,
/obj/random/tech_supply/component,
/obj/item/stack/material/steel{amount = 20}
)
uncommon_loot = list(
/obj/item/stack/material/durasteel{amount = 10},
/obj/item/stack/material/morphium{amount = 5}
)
rare_loot = list(
/obj/item/clothing/suit/armor/reactive,
/obj/item/personal_shield_generator/belt/magnetbelt
)