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https://github.com/CHOMPStation2/CHOMPStation2.git
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Merge pull request #2658 from Anewbe/waistcoat
Waistcoats are accessories
This commit is contained in:
@@ -56,7 +56,7 @@
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contains = list(
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/obj/item/clothing/suit/pirate,
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/obj/item/clothing/suit/judgerobe,
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/obj/item/clothing/suit/wcoat,
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/obj/item/clothing/accessory/wcoat,
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/obj/item/clothing/suit/hastur,
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/obj/item/clothing/suit/holidaypriest,
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/obj/item/clothing/suit/nun,
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@@ -102,7 +102,7 @@
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/obj/item/clothing/under/lawyer/purpsuit,
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/obj/item/clothing/shoes/black = 2,
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/obj/item/clothing/shoes/leather,
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/obj/item/clothing/suit/wcoat
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/obj/item/clothing/accessory/wcoat
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)
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name = "Formalwear closet"
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cost = 30
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@@ -151,7 +151,7 @@
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delete_me = 1
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/obj/effect/landmark/costume/butler/New()
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new /obj/item/clothing/suit/wcoat(src.loc)
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new /obj/item/clothing/accessory/wcoat(src.loc)
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new /obj/item/clothing/under/suit_jacket(src.loc)
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new /obj/item/clothing/head/that(src.loc)
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delete_me = 1
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@@ -170,7 +170,7 @@
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delete_me = 1
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/obj/effect/landmark/costume/prig/New()
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new /obj/item/clothing/suit/wcoat(src.loc)
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new /obj/item/clothing/accessory/wcoat(src.loc)
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new /obj/item/clothing/glasses/monocle(src.loc)
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var/CHOICE= pick( /obj/item/clothing/head/bowler, /obj/item/clothing/head/that)
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new CHOICE(src.loc)
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@@ -138,6 +138,7 @@
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new /obj/item/clothing/gloves/chameleon(src)
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new /obj/item/clothing/mask/chameleon(src)
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new /obj/item/clothing/glasses/chameleon(src)
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new /obj/item/clothing/accessory/chameleon(src)
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new /obj/item/weapon/gun/energy/chameleon(src)
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/obj/item/weapon/storage/box/syndie_kit/clerical
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@@ -29,8 +29,8 @@
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new /obj/item/clothing/under/rank/bartender(src)
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new /obj/item/clothing/under/rank/bartender(src)
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new /obj/item/clothing/under/dress/dress_saloon(src)
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new /obj/item/clothing/suit/wcoat(src)
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new /obj/item/clothing/suit/wcoat(src)
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new /obj/item/clothing/accessory/wcoat(src)
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new /obj/item/clothing/accessory/wcoat(src)
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new /obj/item/clothing/shoes/black(src)
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new /obj/item/clothing/shoes/black(src)
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@@ -583,7 +583,7 @@
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
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M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_glasses)
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M.equip_to_slot_or_del(new /obj/item/clothing/suit/wcoat(M), slot_wear_suit)
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M.equip_to_slot_or_del(new /obj/item/clothing/accessory/wcoat(M), slot_wear_suit)
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M.equip_to_slot_or_del(new /obj/item/weapon/melee/energy/sword(M), slot_l_store)
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var/obj/item/weapon/storage/secure/briefcase/sec_briefcase = new(M)
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@@ -74,6 +74,37 @@
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..()
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gear_tweaks = list(gear_tweak_free_color_choice)
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/datum/gear/accessory/wcoat
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display_name = "waistcoat"
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path = /obj/item/clothing/accessory/wcoat
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cost = 1
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/datum/gear/accessory/wcoat/red
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display_name = "waistcoat, red"
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path = /obj/item/clothing/accessory/wcoat/red
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/datum/gear/accessory/wcoat/grey
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display_name = "waistcoat, grey"
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path = /obj/item/clothing/accessory/wcoat/grey
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/datum/gear/accessory/wcoat/brown
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display_name = "waistcoat, brown"
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path = /obj/item/clothing/accessory/wcoat/brown
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/datum/gear/accessory/swvest
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display_name = "sweatervest, black"
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path = /obj/item/clothing/accessory/wcoat/swvest
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cost = 1
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/datum/gear/accessory/swvest/blue
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display_name = "sweatervest, blue"
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path = /obj/item/clothing/accessory/wcoat/swvest/blue
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/datum/gear/accessory/swvest/red
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display_name = "sweatervest, red"
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path = /obj/item/clothing/accessory/wcoat/swvest/red
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/datum/gear/accessory/holster
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display_name = "holster, armpit"
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path = /obj/item/clothing/accessory/holster/armpit
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@@ -127,6 +158,10 @@
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display_name = "tie, navy blue"
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path = /obj/item/clothing/accessory/navy
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/datum/gear/accessory/tie/white
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display_name = "tie, white"
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path = /obj/item/clothing/accessory/white
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/datum/gear/accessory/tie/horrible
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display_name = "tie, socially disgraceful"
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path = /obj/item/clothing/accessory/horrible
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@@ -203,36 +203,6 @@
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display_name = "suspenders"
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path = /obj/item/clothing/suit/suspenders
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/datum/gear/suit/wcoat
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display_name = "waistcoat"
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path = /obj/item/clothing/suit/wcoat
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cost = 1
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/datum/gear/suit/wcoat/red
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display_name = "red waistcoat"
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path = /obj/item/clothing/suit/wcoat/red
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/datum/gear/suit/wcoat/grey
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display_name = "grey waistcoat"
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path = /obj/item/clothing/suit/wcoat/grey
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/datum/gear/suit/wcoat/brown
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display_name = "brown waistcoat"
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path = /obj/item/clothing/suit/wcoat/brown
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/datum/gear/suit/swvest
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display_name = "black sweatervest"
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path = /obj/item/clothing/suit/wcoat/swvest
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cost = 1
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/datum/gear/suit/swvest/blue
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display_name = "blue sweatervest"
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path = /obj/item/clothing/suit/wcoat/swvest/blue
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/datum/gear/suit/swvest/red
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display_name = "red sweatervest"
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path = /obj/item/clothing/suit/wcoat/swvest/red
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/datum/gear/suit/forensics
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display_name = "forensics long, red"
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path = /obj/item/clothing/suit/storage/forensics/red/long
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@@ -327,7 +327,7 @@
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icon = 'icons/obj/clothing/belts.dmi'
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icon_state = "utilitybelt"
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origin_tech = list(TECH_ILLEGAL = 3)
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var/list/clothing_choices = list()
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var/global/list/clothing_choices
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/obj/item/weapon/storage/belt/chameleon/New()
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..()
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@@ -357,6 +357,42 @@
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var/mob/M = src.loc
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M.update_inv_belt() //so our overlays update.
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//******************
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//**Chameleon Tie**
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//******************
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/obj/item/clothing/accessory/chameleon
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name = "black tie"
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desc = "Looks like a black tie, but his one also has a dial inside."
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icon = 'icons/obj/clothing/ties.dmi'
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icon_state = "blacktie"
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origin_tech = list(TECH_ILLEGAL = 3)
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var/global/list/clothing_choices
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/obj/item/clothing/accessory/chameleon/New()
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..()
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if(!clothing_choices)
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var/blocked = list(src.type, /obj/item/clothing/accessory/storage)
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clothing_choices = generate_chameleon_choices(/obj/item/clothing/accessory, blocked)
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/obj/item/clothing/accessory/chameleon/emp_act(severity) //Because we don't have psych for all slots right now but still want a downside to EMP. In this case your cover's blown.
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name = "black tie"
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desc = "Looks like a black tie, but his one also has a dial inside."
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icon_state = "blacktie"
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update_icon()
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update_clothing_icon()
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/obj/item/clothing/accessory/chameleon/verb/change(picked in clothing_choices)
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set name = "Change Accessory Appearance"
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set category = "Chameleon Items"
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set src in usr
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if(!ispath(clothing_choices[picked]))
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return
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disguise(clothing_choices[picked])
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update_icon()
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//*****************
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//**Chameleon Gun**
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//*****************
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@@ -84,7 +84,7 @@
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allowed = list(/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/spacecash)
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flags_inv = HIDEJUMPSUIT
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/obj/item/clothing/suit/wcoat
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/*/obj/item/clothing/suit/wcoat
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name = "waistcoat"
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desc = "For some classy, murderous fun."
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icon_state = "vest"
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@@ -117,7 +117,7 @@
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/obj/item/clothing/suit/wcoat/swvest/red
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name = "red sweatervest"
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icon_state = "sweatervest_red"
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*/
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/obj/item/clothing/suit/apron/overalls
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name = "coveralls"
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desc = "A set of denim overalls."
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@@ -114,6 +114,10 @@
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name = "navy tie"
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icon_state = "navytie"
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/obj/item/clothing/accessory/white
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name = "white tie"
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icon_state = "whitetie"
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/obj/item/clothing/accessory/horrible
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name = "horrible tie"
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desc = "A neosilk clip-on tie. This one is disgusting."
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@@ -130,3 +130,46 @@
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if(prob(50))
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icon_state = "hawaii2"
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color = color_rotation(rand(-11,12)*15)
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/obj/item/clothing/accessory/wcoat
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name = "waistcoat"
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desc = "For some classy, murderous fun."
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icon_state = "vest"
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item_state = "vest"
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icon_override = 'icons/mob/ties.dmi'
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item_state_slots = list(slot_r_hand_str = "wcoat", slot_l_hand_str = "wcoat")
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allowed = list(/obj/item/weapon/pen, /obj/item/weapon/paper, /obj/item/device/flashlight, /obj/item/weapon/tank/emergency_oxygen, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/storage/box/matches, /obj/item/weapon/reagent_containers/food/drinks/flask)
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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slot_flags = SLOT_OCLOTHING | SLOT_TIE
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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siemens_coefficient = 0.9
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w_class = ITEMSIZE_NORMAL
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/obj/item/clothing/accessory/wcoat/red
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name = "red waistcoat"
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icon_state = "red_waistcoat"
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/obj/item/clothing/accessory/wcoat/grey
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name = "grey waistcoat"
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icon_state = "grey_waistcoat"
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/obj/item/clothing/accessory/wcoat/brown
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name = "brown waistcoat"
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icon_state = "brown_waistcoat"
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/obj/item/clothing/accessory/wcoat/gentleman
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name = "elegant waistcoat"
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icon_state = "elegant_waistcoat"
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/obj/item/clothing/accessory/wcoat/swvest
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name = "black sweatervest"
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desc = "A sleeveless sweater. Wear this if you don't want your arms to be warm, or if you're a nerd."
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icon_state = "sweatervest"
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/obj/item/clothing/accessory/wcoat/swvest/blue
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name = "blue sweatervest"
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icon_state = "sweatervest_blue"
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/obj/item/clothing/accessory/wcoat/swvest/red
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name = "red sweatervest"
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icon_state = "sweatervest_red"
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@@ -104,12 +104,14 @@
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desc = "A more modern uniform for corporate investigators."
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/obj/item/clothing/under/det/waistcoat
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icon_state = "detective_waistcoat"
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icon_state = "detective"
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desc = "A rumpled white dress shirt paired with well-worn grey slacks, complete with a blue striped tie, faux-gold tie clip, and waistcoat."
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starting_accessories = list(/obj/item/clothing/accessory/blue_clip, /obj/item/clothing/accessory/wcoat)
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/obj/item/clothing/under/det/grey/waistcoat
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icon_state = "detective2_waistcoat"
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icon_state = "detective2"
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desc = "A serious-looking tan dress shirt paired with freshly-pressed black slacks, complete with a red striped tie and waistcoat."
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starting_accessories = list(/obj/item/clothing/accessory/red_long, /obj/item/clothing/accessory/wcoat)
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/*
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* Head of Security
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@@ -151,6 +151,7 @@
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icon_state = "gentlesuit"
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item_state_slots = list(slot_r_hand_str = "grey", slot_l_hand_str = "grey")
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rolled_sleeves = 0
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starting_accessories = list(/obj/item/clothing/accessory/white, /obj/item/clothing/accessory/wcoat/gentleman)
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/obj/item/clothing/under/gimmick/rank/captain/suit
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name = "colony director's suit"
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