mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-08-27 15:18:09 +01:00
[MIRROR] Up ports the dynamic light system (#10149)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
co-authored by
Kashargul
parent
fe69ddd909
commit
7e2fd538ac
@@ -63,7 +63,8 @@
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weather_holder.process()
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/datum/planet/proc/update_sun_deferred(var/new_brightness, var/new_color)
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if(new_brightness < 0 || new_brightness > 1)
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CRASH("Planetary sun brightness was outside of sane bounds. Expected 0.00 to 1.00, got [new_brightness].")
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sun["brightness"] = new_brightness
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sun["color"] = new_color
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needs_work |= PLANET_PROCESS_SUN
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@@ -36,8 +36,8 @@ var/datum/planet/sif/planet_sif = null
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switch(sun_position)
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if(0 to 0.40) // Night
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low_brightness = 0.15 //CHOMPedit
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low_color = "#19195c" //CHOMPedit
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low_brightness = 0.15
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low_color = "#19195c"
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high_brightness = 0.3
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high_color = "#66004D"
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@@ -43,7 +43,7 @@
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/datum/sun_holder/proc/remove_from_turf(turf/T)
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if(!(sun in T.vis_contents))
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//warning("Was asked to remove fake sun from [T.x], [T.y], [T.z] despite it not having us in it's vis contents") SHUT YOUR FUCKING MOUTH I DON'T CARE (CHOMP removal)
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// warning("Was asked to remove fake sun from [T.x], [T.y], [T.z] despite it not having us in it's vis contents") // Disable the warning
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return
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sun.remove_from_turf(T)
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@@ -26,7 +26,7 @@ var/datum/planet/virgo3c/planet_virgo3c = null
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seconds_in_day = 6 HOURS
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/datum/planet/virgo3c
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name = "Virgo-3c"
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name = "Virgo-3C"
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desc = "A habitable moon of the gas giant Virgo 3. The volcanic activity of this moon keeps its atmosphere warm enough for life to flourish."
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current_time = new /datum/time/virgo3c()
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planetary_wall_type = /turf/unsimulated/wall/planetary/virgo3c
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@@ -53,15 +53,15 @@ var/datum/planet/virgo3c/planet_virgo3c = null
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var/min = 0
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switch(sun_position)
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if(0 to 0.45) // Night
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low_brightness = 0.1
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if(0 to 0.3) // Night
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low_brightness = 0.3
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low_color = "#000066"
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high_brightness = 0.2
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high_brightness = 0.4
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high_color = "#66004D"
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min = 0
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if(0.45 to 0.50) // Twilight
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if(0.3 to 0.35) // Twilight
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low_brightness = 0.5
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low_color = "#66004D"
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@@ -69,19 +69,19 @@ var/datum/planet/virgo3c/planet_virgo3c = null
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high_color = "#CC3300"
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min = 0.40
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if(0.50 to 0.55) // Sunrise/set
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if(0.35 to 0.45) // Sunrise/set
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low_brightness = 0.9
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low_color = "#CC3300"
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high_brightness = 3.0
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high_brightness = 1.0
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high_color = "#FF9933"
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min = 0.50
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if(0.55 to 1.00) // Noon
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low_brightness = 3.0
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if(0.45 to 1.00) // Noon
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low_brightness = 1.0
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low_color = "#DDDDDD"
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high_brightness = 10.0
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high_brightness = 1.0
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high_color = "#FFFFFF"
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min = 0.70
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@@ -638,7 +638,6 @@ var/datum/planet/virgo3c/planet_virgo3c = null
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alpha = 0xFF
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VIRGO3C_SET_ATMOS
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VIRGO3C_TURF_CREATE(/turf/simulated/mineral/cave)
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VIRGO3C_TURF_CREATE(/turf/simulated/floor/outdoors/newdirt)
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VIRGO3C_TURF_CREATE(/turf/simulated/floor/outdoors/newdirt_nograss)
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VIRGO3C_TURF_CREATE(/turf/simulated/floor/outdoors/sidewalk)
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@@ -649,7 +648,6 @@ VIRGO3C_TURF_CREATE(/turf/simulated/floor/water/deep)
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VIRGO3C_TURF_CREATE(/turf/simulated/floor/tiled)
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VIRGO3C_TURF_CREATE(/turf/simulated/floor/reinforced)
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VIRGO3C_TURF_CREATE(/turf/simulated/floor/glass/reinforced)
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VIRGO3C_TURF_CREATE(/turf/simulated/open)
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VIRGO3C_TURF_CREATE(/turf/simulated/floor/tiled/dark)
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VIRGO3C_TURF_CREATE(/turf/simulated/mineral)
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VIRGO3C_TURF_CREATE(/turf/simulated/mineral/ignore_cavegen)
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@@ -700,17 +698,16 @@ VIRGO3C_TURF_CREATE(/turf/simulated/floor/tiled/asteroid_steel/outdoors)
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var/animal_chance = 0.5
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var/animal_types = list(
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/mob/living/simple_mob/vore/alienanimals/teppi = 5,
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/mob/living/simple_mob/vore/redpanda = 20,
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/mob/living/simple_mob/vore/redpanda/fae = 1,
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/mob/living/simple_mob/vore/sheep = 10,
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/mob/living/simple_mob/vore/rabbit/black = 10,
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/mob/living/simple_mob/vore/rabbit/white = 10,
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/mob/living/simple_mob/vore/rabbit/brown = 10,
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/mob/living/simple_mob/vore/leopardmander = 1,
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/mob/living/simple_mob/vore/horse/big = 5,
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/mob/living/simple_mob/vore/bigdragon/friendly = 0.5,
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/mob/living/simple_mob/vore/alienanimals/dustjumper = 10
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/mob/living/simple_mob/vore/redpanda = 40,
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/mob/living/simple_mob/vore/redpanda/fae = 2,
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/mob/living/simple_mob/vore/sheep = 20,
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/mob/living/simple_mob/vore/rabbit/black = 20,
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/mob/living/simple_mob/vore/rabbit/white = 20,
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/mob/living/simple_mob/vore/rabbit/brown = 20,
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/mob/living/simple_mob/vore/leopardmander = 2,
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/mob/living/simple_mob/vore/horse/big = 10,
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/mob/living/simple_mob/vore/bigdragon/friendly = 1,
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/mob/living/simple_mob/vore/alienanimals/dustjumper = 20
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)
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@@ -1,514 +0,0 @@
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var/datum/planet/virgo4/planet_virgo4 = null
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/datum/time/virgo4
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seconds_in_day = 24 HOURS
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/datum/planet/virgo4
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name = "Virgo-4"
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desc = "Zorren homeworld. Mostly dry and desolate, but ocean and fresh water are present, with scattered vegitation." //rewrite me
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current_time = new /datum/time/virgo4()
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// expected_z_levels = list(1) // This is defined elsewhere.
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planetary_wall_type = /turf/unsimulated/wall/planetary/normal/virgo4
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/datum/planet/virgo4/New()
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..()
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planet_virgo4 = src
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weather_holder = new /datum/weather_holder/virgo4(src)
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/datum/planet/virgo4/update_sun()
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..()
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var/datum/time/time = current_time
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var/length_of_day = time.seconds_in_day / 10 / 60 / 60
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var/noon = length_of_day / 2
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var/distance_from_noon = abs(text2num(time.show_time("hh")) - noon)
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sun_position = distance_from_noon / noon
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sun_position = abs(sun_position - 1)
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var/low_brightness = null
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var/high_brightness = null
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var/low_color = null
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var/high_color = null
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var/min = 0
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switch(sun_position)
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if(0 to 0.20) // Night
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low_brightness = 0.3
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low_color = "#000066"
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high_brightness = 0.5
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high_color = "#66004D"
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min = 0
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if(0.20 to 0.30) // Twilight
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low_brightness = 0.5
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low_color = "#66004D"
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high_brightness = 0.9
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high_color = "#CC3300"
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min = 0.40
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if(0.30 to 0.40) // Sunrise/set
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low_brightness = 0.9
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low_color = "#CC3300"
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high_brightness = 3.0
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high_color = "#FF9933"
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min = 0.50
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if(0.40 to 1.00) // Noon
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low_brightness = 3.0
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low_color = "#DDDDDD"
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high_brightness = 10.0
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high_color = "#FFFFFF"
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min = 0.70
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var/interpolate_weight = (abs(min - sun_position)) * 4
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var/weather_light_modifier = 1
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if(weather_holder && weather_holder.current_weather)
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weather_light_modifier = weather_holder.current_weather.light_modifier
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var/new_brightness = (LERP(low_brightness, high_brightness, interpolate_weight) ) * weather_light_modifier
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var/new_color = null
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if(weather_holder && weather_holder.current_weather && weather_holder.current_weather.light_color)
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new_color = weather_holder.current_weather.light_color
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else
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var/list/low_color_list = hex2rgb(low_color)
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var/low_r = low_color_list[1]
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var/low_g = low_color_list[2]
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var/low_b = low_color_list[3]
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var/list/high_color_list = hex2rgb(high_color)
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var/high_r = high_color_list[1]
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var/high_g = high_color_list[2]
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var/high_b = high_color_list[3]
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var/new_r = LERP(low_r, high_r, interpolate_weight)
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var/new_g = LERP(low_g, high_g, interpolate_weight)
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var/new_b = LERP(low_b, high_b, interpolate_weight)
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new_color = rgb(new_r, new_g, new_b)
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spawn(1)
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update_sun_deferred(new_brightness, new_color)
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/datum/weather_holder/virgo4
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temperature = T0C
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allowed_weather_types = list(
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WEATHER_CLEAR = new /datum/weather/virgo4/clear(),
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WEATHER_OVERCAST = new /datum/weather/virgo4/overcast(),
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WEATHER_LIGHT_SNOW = new /datum/weather/virgo4/light_snow(),
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WEATHER_SNOW = new /datum/weather/virgo4/snow(),
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WEATHER_BLIZZARD = new /datum/weather/virgo4/blizzard(),
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WEATHER_RAIN = new /datum/weather/virgo4/rain(),
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WEATHER_STORM = new /datum/weather/virgo4/storm(),
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WEATHER_HAIL = new /datum/weather/virgo4/hail(),
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WEATHER_BLOOD_MOON = new /datum/weather/virgo4/blood_moon(),
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WEATHER_EMBERFALL = new /datum/weather/virgo4/emberfall(),
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WEATHER_ASH_STORM = new /datum/weather/virgo4/ash_storm(),
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WEATHER_FALLOUT = new /datum/weather/virgo4/fallout()
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)
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roundstart_weather_chances = list(
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WEATHER_CLEAR = 50,
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WEATHER_OVERCAST = 10,
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WEATHER_RAIN = 1
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)
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/datum/weather/virgo4
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name = "virgo4"
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temp_high = 303.15 // 30c
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temp_low = 298.15 // 25c
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/datum/weather/virgo4/clear
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name = "clear"
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transition_chances = list(
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WEATHER_CLEAR = 60,
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WEATHER_OVERCAST = 20)
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transition_messages = list(
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"The sky clears up.",
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"The sky is visible.",
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"The weather is calm."
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)
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sky_visible = TRUE
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observed_message = "The sky is clear."
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/datum/weather/virgo4/overcast
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name = "overcast"
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temp_high = 293.15 // 20c
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temp_low = 288.15 // 15c
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light_modifier = 0.8
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transition_chances = list(
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WEATHER_CLEAR = 25,
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WEATHER_OVERCAST = 50,
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WEATHER_RAIN = 5
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)
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observed_message = "It is overcast, all you can see are clouds."
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transition_messages = list(
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"All you can see above are clouds.",
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"Clouds cut off your view of the sky.",
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"It's very cloudy."
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)
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/datum/weather/virgo4/light_snow
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name = "light snow"
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icon_state = "snowfall_light"
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temp_high = 268.15 // -5c
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temp_low = 263.15 // -10c
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light_modifier = 0.7
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transition_chances = list(
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WEATHER_LIGHT_SNOW = 100
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)
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observed_message = "It is snowing lightly."
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transition_messages = list(
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"Small snowflakes begin to fall from above.",
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"It begins to snow lightly.",
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)
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/datum/weather/virgo4/snow
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name = "moderate snow"
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icon_state = "snowfall_med"
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temp_high = 268.15 // -5c
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temp_low = 263.15 // -10c
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wind_high = 2
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wind_low = 0
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light_modifier = 0.5
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flight_failure_modifier = 5
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transition_chances = list(
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WEATHER_LIGHT_SNOW = 100
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)
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observed_message = "It is snowing."
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transition_messages = list(
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"It's starting to snow.",
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"The air feels much colder as snowflakes fall from above."
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)
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outdoor_sounds_type = /datum/looping_sound/weather/outside_snow
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indoor_sounds_type = /datum/looping_sound/weather/inside_snow
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/*
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/datum/weather/virgo4/snow/process_effects()
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..()
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for(var/turf/simulated/floor/outdoors/snow/S as anything in SSplanets.new_outdoor_turfs) //This didn't make any sense before SSplanets, either
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if(S.z in holder.our_planet.expected_z_levels)
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for(var/dir_checked in cardinal)
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var/turf/simulated/floor/T = get_step(S, dir_checked)
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if(istype(T))
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if(istype(T, /turf/simulated/floor/outdoors) && prob(33))
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T.chill()
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*/
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/datum/weather/virgo4/blizzard
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name = "blizzard"
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icon_state = "snowfall_heavy"
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temp_high = 268.15 // -5c
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temp_low = 263.15 // -10c
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wind_high = 4
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wind_low = 2
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light_modifier = 0.3
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flight_failure_modifier = 10
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transition_chances = list(
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WEATHER_BLIZZARD = 100
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)
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observed_message = "A blizzard blows snow everywhere."
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transition_messages = list(
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"Strong winds howl around you as a blizzard appears.",
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"It starts snowing heavily, and it feels extremly cold now."
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)
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outdoor_sounds_type = /datum/looping_sound/weather/outside_blizzard
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indoor_sounds_type = /datum/looping_sound/weather/inside_blizzard
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/*
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/datum/weather/virgo4/blizzard/process_effects()
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..()
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for(var/turf/simulated/floor/outdoors/snow/S as anything in SSplanets.new_outdoor_turfs) //This didn't make any sense before SSplanets, either
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if(S.z in holder.our_planet.expected_z_levels)
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for(var/dir_checked in cardinal)
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var/turf/simulated/floor/T = get_step(S, dir_checked)
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if(istype(T))
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if(istype(T, /turf/simulated/floor/outdoors) && prob(50))
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T.chill()
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*/
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/datum/weather/virgo4/rain
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name = "rain"
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icon_state = "rain"
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temp_high = 288.15 // 15c
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temp_low = 283.15 // 10c
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wind_high = 2
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wind_low = 1
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light_modifier = 0.5
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effect_message = span_warning("Rain falls on you.")
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transition_chances = list(
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WEATHER_OVERCAST = 25,
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WEATHER_RAIN = 50
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)
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observed_message = "It is raining."
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transition_messages = list(
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"The sky is dark, and rain falls down upon you."
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)
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/datum/weather/virgo4/rain/process_effects()
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..()
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for(var/mob/living/L as anything in living_mob_list)
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if(L.z in holder.our_planet.expected_z_levels)
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var/turf/T = get_turf(L)
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if(!T.is_outdoors())
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continue // They're indoors, so no need to rain on them.
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// If they have an open umbrella, it'll guard from rain
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var/obj/item/melee/umbrella/U = L.get_active_hand()
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if(!istype(U) || !U.open)
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U = L.get_inactive_hand()
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if(istype(U) && U.open)
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if(show_message)
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to_chat(L, span_notice("Rain patters softly onto your umbrella."))
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continue
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L.water_act(1)
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if(show_message)
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to_chat(L, effect_message)
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/datum/weather/virgo4/storm
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name = "storm"
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icon_state = "storm"
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wind_high = 4
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wind_low = 2
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light_modifier = 0.3
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flight_failure_modifier = 10
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effect_message = span_warning("Rain falls on you, drenching you in water.")
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var/next_lightning_strike = 0 // world.time when lightning will strike.
|
||||
var/min_lightning_cooldown = 5 SECONDS
|
||||
var/max_lightning_cooldown = 1 MINUTE
|
||||
observed_message = "An intense storm pours down over the region."
|
||||
transition_messages = list(
|
||||
"You feel intense winds hit you as the weather takes a turn for the worst.",
|
||||
"Loud thunder is heard in the distance.",
|
||||
"A bright flash heralds the approach of a storm."
|
||||
)
|
||||
|
||||
|
||||
transition_chances = list(
|
||||
WEATHER_STORM = 100
|
||||
)
|
||||
|
||||
/datum/weather/virgo4/storm/process_effects()
|
||||
..()
|
||||
for(var/mob/living/L as anything in living_mob_list)
|
||||
if(L.z in holder.our_planet.expected_z_levels)
|
||||
var/turf/T = get_turf(L)
|
||||
if(!T.is_outdoors())
|
||||
continue // They're indoors, so no need to rain on them.
|
||||
|
||||
// If they have an open umbrella, it'll guard from rain
|
||||
var/obj/item/melee/umbrella/U = L.get_active_hand()
|
||||
if(!istype(U) || !U.open)
|
||||
U = L.get_inactive_hand()
|
||||
|
||||
if(istype(U) && U.open)
|
||||
if(show_message)
|
||||
to_chat(L, span_notice("Rain showers loudly onto your umbrella!"))
|
||||
continue
|
||||
|
||||
|
||||
L.water_act(2)
|
||||
if(show_message)
|
||||
to_chat(L, effect_message)
|
||||
|
||||
handle_lightning()
|
||||
|
||||
// This gets called to do lightning periodically.
|
||||
// There is a seperate function to do the actual lightning strike, so that badmins can play with it.
|
||||
/datum/weather/virgo4/storm/proc/handle_lightning()
|
||||
if(world.time < next_lightning_strike)
|
||||
return // It's too soon to strike again.
|
||||
next_lightning_strike = world.time + rand(min_lightning_cooldown, max_lightning_cooldown)
|
||||
var/turf/T = pick(holder.our_planet.planet_floors) // This has the chance to 'strike' the sky, but that might be a good thing, to scare reckless pilots.
|
||||
lightning_strike(T)
|
||||
|
||||
/datum/weather/virgo4/hail
|
||||
name = "hail"
|
||||
icon_state = "hail"
|
||||
light_modifier = 0.3
|
||||
flight_failure_modifier = 15
|
||||
timer_low_bound = 2
|
||||
timer_high_bound = 5
|
||||
effect_message = span_warning("The hail smacks into you!")
|
||||
|
||||
transition_chances = list(
|
||||
WEATHER_HAIL = 100
|
||||
)
|
||||
observed_message = "Ice is falling from the sky."
|
||||
transition_messages = list(
|
||||
"Ice begins to fall from the sky.",
|
||||
"It begins to hail.",
|
||||
"An intense chill is felt, and chunks of ice start to fall from the sky, towards you."
|
||||
)
|
||||
|
||||
/datum/weather/virgo4/hail/process_effects()
|
||||
..()
|
||||
for(var/mob/living/carbon/H as anything in human_mob_list)
|
||||
if(H.z in holder.our_planet.expected_z_levels)
|
||||
var/turf/T = get_turf(H)
|
||||
if(!T.is_outdoors())
|
||||
continue // They're indoors, so no need to pelt them with ice.
|
||||
|
||||
// If they have an open umbrella, it'll guard from hail
|
||||
var/obj/item/melee/umbrella/U = H.get_active_hand()
|
||||
if(!istype(U) || !U.open)
|
||||
U = H.get_inactive_hand()
|
||||
|
||||
if(istype(U) && U.open)
|
||||
if(show_message)
|
||||
to_chat(H, span_notice("Hail patters onto your umbrella."))
|
||||
continue
|
||||
|
||||
var/target_zone = pick(BP_ALL)
|
||||
var/amount_blocked = H.run_armor_check(target_zone, "melee")
|
||||
var/amount_soaked = H.get_armor_soak(target_zone, "melee")
|
||||
|
||||
var/damage = rand(1,3)
|
||||
|
||||
if(amount_blocked >= 30)
|
||||
continue // No need to apply damage. Hardhats are 30. They should probably protect you from hail on your head.
|
||||
//Voidsuits are likewise 40, and riot, 80. Clothes are all less than 30.
|
||||
|
||||
if(amount_soaked >= damage)
|
||||
continue // No need to apply damage.
|
||||
|
||||
H.apply_damage(damage, BRUTE, target_zone, amount_blocked, amount_soaked, used_weapon = "hail")
|
||||
if(show_message)
|
||||
to_chat(H, effect_message)
|
||||
|
||||
/datum/weather/virgo4/blood_moon
|
||||
name = "blood moon"
|
||||
light_modifier = 0.5
|
||||
light_color = "#FF0000"
|
||||
temp_high = 293.15 // 20c
|
||||
temp_low = 283.15 // 10c
|
||||
flight_failure_modifier = 25
|
||||
transition_chances = list(
|
||||
WEATHER_BLOODMOON = 100
|
||||
)
|
||||
observed_message = "Everything is red. Something really ominous is going on."
|
||||
transition_messages = list(
|
||||
"The sky turns blood red!"
|
||||
)
|
||||
outdoor_sounds_type = /datum/looping_sound/weather/wind
|
||||
indoor_sounds_type = /datum/looping_sound/weather/wind/indoors
|
||||
|
||||
// Ash and embers fall forever, such as from a volcano or something.
|
||||
/datum/weather/virgo4/emberfall
|
||||
name = "emberfall"
|
||||
icon_state = "ashfall_light"
|
||||
light_modifier = 0.7
|
||||
light_color = "#880000"
|
||||
temp_high = 293.15 // 20c
|
||||
temp_low = 283.15 // 10c
|
||||
flight_failure_modifier = 20
|
||||
transition_chances = list(
|
||||
WEATHER_EMBERFALL = 100
|
||||
)
|
||||
observed_message = "Soot, ash, and embers float down from above."
|
||||
transition_messages = list(
|
||||
"Gentle embers waft down around you like grotesque snow."
|
||||
)
|
||||
outdoor_sounds_type = /datum/looping_sound/weather/wind
|
||||
indoor_sounds_type = /datum/looping_sound/weather/wind/indoors
|
||||
|
||||
// Like the above but a lot more harmful.
|
||||
/datum/weather/virgo4/ash_storm
|
||||
name = "ash storm"
|
||||
icon_state = "ashfall_heavy"
|
||||
light_modifier = 0.1
|
||||
light_color = "#FF0000"
|
||||
temp_high = 323.15 // 50c
|
||||
temp_low = 313.15 // 40c
|
||||
wind_high = 6
|
||||
wind_low = 3
|
||||
flight_failure_modifier = 50
|
||||
transition_chances = list(
|
||||
WEATHER_ASH_STORM = 100
|
||||
)
|
||||
observed_message = "All that can be seen is black smoldering ash."
|
||||
transition_messages = list(
|
||||
"Smoldering clouds of scorching ash billow down around you!"
|
||||
)
|
||||
// Lets recycle.
|
||||
outdoor_sounds_type = /datum/looping_sound/weather/outside_blizzard
|
||||
indoor_sounds_type = /datum/looping_sound/weather/inside_blizzard
|
||||
|
||||
/datum/weather/virgo4/ash_storm/process_effects()
|
||||
..()
|
||||
for(var/mob/living/L as anything in living_mob_list)
|
||||
if(L.z in holder.our_planet.expected_z_levels)
|
||||
var/turf/T = get_turf(L)
|
||||
if(!T.is_outdoors())
|
||||
continue // They're indoors, so no need to burn them with ash.
|
||||
|
||||
L.inflict_heat_damage(rand(1, 3))
|
||||
|
||||
|
||||
// Totally radical.
|
||||
/datum/weather/virgo4/fallout
|
||||
name = "fallout"
|
||||
icon_state = "fallout"
|
||||
light_modifier = 0.7
|
||||
light_color = "#CCFFCC"
|
||||
flight_failure_modifier = 30
|
||||
transition_chances = list(
|
||||
WEATHER_FALLOUT = 100
|
||||
)
|
||||
observed_message = "Radioactive soot and ash rains down from the heavens."
|
||||
transition_messages = list(
|
||||
"Radioactive soot and ash start to float down around you, contaminating whatever they touch."
|
||||
)
|
||||
outdoor_sounds_type = /datum/looping_sound/weather/wind
|
||||
indoor_sounds_type = /datum/looping_sound/weather/wind/indoors
|
||||
|
||||
// How much radiation a mob gets while on an outside tile.
|
||||
var/direct_rad_low = RAD_LEVEL_LOW
|
||||
var/direct_rad_high = RAD_LEVEL_MODERATE
|
||||
|
||||
// How much radiation is bursted onto a random tile near a mob.
|
||||
var/fallout_rad_low = RAD_LEVEL_HIGH
|
||||
var/fallout_rad_high = RAD_LEVEL_VERY_HIGH
|
||||
|
||||
/datum/weather/virgo4/fallout/process_effects()
|
||||
..()
|
||||
for(var/mob/living/L as anything in living_mob_list)
|
||||
if(L.z in holder.our_planet.expected_z_levels)
|
||||
irradiate_nearby_turf(L)
|
||||
var/turf/T = get_turf(L)
|
||||
if(!T.is_outdoors())
|
||||
continue // They're indoors, so no need to irradiate them with fallout.
|
||||
|
||||
L.rad_act(rand(direct_rad_low, direct_rad_high))
|
||||
|
||||
// This makes random tiles near people radioactive for awhile.
|
||||
// Tiles far away from people are left alone, for performance.
|
||||
/datum/weather/virgo4/fallout/proc/irradiate_nearby_turf(mob/living/L)
|
||||
if(!istype(L))
|
||||
return
|
||||
var/list/turfs = RANGE_TURFS(world.view, L)
|
||||
var/turf/T = pick(turfs) // We get one try per tick.
|
||||
if(!istype(T))
|
||||
return
|
||||
if(T.is_outdoors())
|
||||
SSradiation.radiate(T, rand(fallout_rad_low, fallout_rad_high))
|
||||
|
||||
/turf/unsimulated/wall/planetary/normal/virgo4
|
||||
name = "deep ocean"
|
||||
alpha = 0
|
||||
|
||||
/obj/machinery/power/smes/buildable/offmap_spawn/empty/New()
|
||||
..(1)
|
||||
charge = 0
|
||||
RCon = TRUE
|
||||
input_level = input_level_max
|
||||
output_level = output_level_max
|
||||
input_attempt = TRUE
|
||||
@@ -52,15 +52,15 @@ var/datum/planet/virgo4/planet_virgo4 = null
|
||||
low_brightness = 0.9
|
||||
low_color = "#CC3300"
|
||||
|
||||
high_brightness = 3.0
|
||||
high_brightness = 1.0
|
||||
high_color = "#FF9933"
|
||||
min = 0.50
|
||||
|
||||
if(0.40 to 1.00) // Noon
|
||||
low_brightness = 3.0
|
||||
low_brightness = 1.0
|
||||
low_color = "#DDDDDD"
|
||||
|
||||
high_brightness = 10.0
|
||||
high_brightness = 1.0
|
||||
high_color = "#FFFFFF"
|
||||
min = 0.70
|
||||
|
||||
|
||||
Reference in New Issue
Block a user