mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-08-23 13:18:09 +01:00
Desert Planet Alterations (#12069)
This commit is contained in:
@@ -8,6 +8,8 @@
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pass_flags = PASSTABLE
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movement_cooldown = 1
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melee_miss_chance = 0
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ai_holder_type = /datum/ai_holder/simple_mob/melee/evasive
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see_in_dark = 3
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@@ -125,7 +127,7 @@
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name = "quartz metal ant"
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icon_state = "quartz_ant"
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icon_living = "quartz_ant"
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armor = list(melee = 60, bullet = 50, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 100)
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armor = list(melee = 80, bullet = 80, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 100)
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butchery_loot = list(\
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/obj/item/stack/material/quartz = 18\
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)
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@@ -158,6 +160,7 @@
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/mob/living/simple_mob/animal/tyr/mineral_ants/verdantium
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name = "green metal ant"
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evasion = 50
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icon_state = "verdantium_ant"
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icon_living = "verdantium_ant"
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butchery_loot = list(\
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@@ -171,7 +174,13 @@
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butchery_loot = list(\
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/obj/item/stack/material/uranium = 18\
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)
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special_attack_min_range = 1
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special_attack_max_range = 2
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special_attack_cooldown = 5 SECONDS
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/mob/living/simple_mob/animal/tyr/mineral_ants/uranium/do_special_attack(atom/A)
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visible_message(span_bolddanger(span_orange("The ant glows bright green!.")))
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SSradiation.radiate(src, 15)
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/mob/living/simple_mob/animal/tyr/mineral_ants/tritium
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@@ -189,15 +198,8 @@
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butchery_loot = list(\
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/obj/item/stack/material/mhydrogen = 6\
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)
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special_attack_min_range = 4
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special_attack_max_range = 7
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special_attack_cooldown = 15 SECONDS
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/mob/living/simple_mob/animal/tyr/mineral_ants/mydro/do_special_attack(atom/A)
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for(var/i =1 to 3)
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new /obj/effect/spider/spiderling/antling(src.loc)
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new /obj/effect/spider/spiderling/antling(src.loc)
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size_multiplier = 0.5
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movement_cooldown = -1
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/mob/living/simple_mob/animal/tyr/mineral_ants/builder
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name = "concrete ant"
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@@ -55,8 +55,8 @@
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faction = FACTION_HIVEBOT
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movement_cooldown = 10
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size_multiplier = 2
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maxHealth = 500
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health = 500
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maxHealth = 600
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health = 600
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wreckage = /obj/structure/loot_pile/surface/alien/engineering
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ai_holder_type = /datum/ai_holder/simple_mob/intentional/three_phases/no_movement
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anchored = 1
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@@ -89,7 +89,7 @@
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specialattackprojectile = /obj/item/projectile/energy/wallbreaker/boss
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rng_cycle = rand(1,4)
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direct_say("PROTOCOL: PRECISION. SWEEP.")
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addtimer(CALLBACK(src, PROC_REF(dual_spin), A, rng_cycle, 25), 2 SECONDS, TIMER_DELETE_ME)
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addtimer(CALLBACK(src, PROC_REF(dual_spin), A, rng_cycle, 15), 2 SECONDS, TIMER_DELETE_ME)
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attackcycle = 0
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if(3)
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specialattackprojectile = /obj/item/projectile/energy/lightingspark/nanoweave
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+2
-2
@@ -39,7 +39,7 @@
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addtimer(CALLBACK(src, PROC_REF(detonate)), fuse_time, TIMER_DELETE_ME)
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/obj/item/grenade/shooter/auto_explode/blade_boss_long
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spread_range = 2
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spread_range = 1
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projectile_types = list(/obj/item/projectile/bullet/astral_blade)
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/obj/item/grenade/shooter/auto_explode/blade_boss_short
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@@ -47,5 +47,5 @@
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projectile_types = list(/obj/item/projectile/bullet/astral_blade/short)
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/obj/item/grenade/shooter/auto_explode/tyr_flora
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spread_range = 2
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spread_range = 1
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projectile_types = list(/obj/item/projectile/energy/neurotoxin/toxic/tyr_flora)
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@@ -1,6 +1,6 @@
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss
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health = 1000
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maxHealth = 1000 //I don't like four digits, but the intended weapon has 30 damage, and desired player count is 3 with a length of 3 mins, doing the math adds up to 1080 but going to do 1k
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health = 3000
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maxHealth = 3000 //TG has megafauna with 2500 HP. Yet to see folks call those overly tanky. Tyr gun can deal 504 with a full clip of the single shot mode. Wanting longer fights, and this are meant for groups of three
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faction = FACTION_TYR
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armor = list(melee = 30, bullet = 30, laser = 30, energy = 30, bomb = 30, bio = 100, rad = 100)
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movement_cooldown = 40
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@@ -23,6 +23,8 @@
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special_attack_max_range = 7
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wreckage = /obj/item/prop/tyrlore/gatekeeper
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melee_miss_chance = 0
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loot_list = list(/obj/item/gun/energy/tyr_rifle = 30,
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/obj/item/tool/wirecutters/hybrid/alien = 30,
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/obj/item/tool/wrench/hybrid/alien = 30,
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@@ -41,7 +43,9 @@
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/obj/item/stock_parts/manipulator/hyper = 80,
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/obj/item/stock_parts/matter_bin/hyper = 80,
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/obj/item/reagent_containers/food/snacks/meat = 100,
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/obj/item/melee/energy/tyr_sabre = 30
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/obj/item/melee/energy/tyr_sabre = 30,
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/obj/item/melee/energy/tyr_hammer = 30,
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/obj/item/melee/energy/tyr_katar = 30,
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)
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/acid_boss
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@@ -50,9 +54,8 @@
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icon_state = "poison_boss"
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icon_living = "poison_boss"
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wreckage = /obj/item/prop/tyrlore/acid_boss
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projectiletype = /obj/item/projectile/bullet/astral_blade
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specialattackprojectile = /obj/item/projectile/energy/neurotoxin/toxic/tyr_flora
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var/regeneration_strength = -30
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var/regeneration_strength = -20
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/acid_boss/load_default_bellies()
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. = ..()
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@@ -134,14 +137,14 @@
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name = "experiment 15"
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desc = "A strange furball gaurded by a transparent barrier."
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specialattackprojectile = /obj/item/projectile/energy/eclipse/tyrjavelin
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health = 450
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maxHealth = 450 //shield mechanic
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health = 700
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maxHealth = 700 //shield mechanic
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icon_state = "UPshield_boss"
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icon_living = "UPshield_boss"
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projectiletype = /obj/item/projectile/energy/eclipse/tyrjavelin
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wreckage = /obj/item/prop/tyrlore/shield_boss
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var/fullshield = 200
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var/shieldrage = 200
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var/fullshield = 300
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var/shieldrage = 300
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/shield_boss/load_default_bellies()
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. = ..()
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@@ -169,9 +172,9 @@
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else
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..()
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shieldrage -= P.damage
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if(shieldrage > 0)
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shieldrage = 200
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fullshield = 200
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if(shieldrage < 0)
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shieldrage = 300
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fullshield = 300
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visible_message(span_boldwarning(span_orange("The shield reactivates!!.")))
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icon_state = "UPshield_boss"
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@@ -205,7 +208,7 @@
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addtimer(CALLBACK(src, PROC_REF(quad_random_firing), A, 20, rng_cycle, 10), 0.5 SECONDS, TIMER_DELETE_ME)
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attackcycle = 0
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if(2)
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addtimer(CALLBACK(src, PROC_REF(dual_spin), A, rng_cycle, 5), 0.5 SECONDS, TIMER_DELETE_ME)
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addtimer(CALLBACK(src, PROC_REF(dual_spin), A, rng_cycle, 10), 0.5 SECONDS, TIMER_DELETE_ME)
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attackcycle = 0
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if(3)
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addtimer(CALLBACK(src, PROC_REF(gattlingfire), A, rng_cycle, 8, 7), 0.5 SECONDS, TIMER_DELETE_ME)
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@@ -216,6 +219,7 @@
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icon_state = "naga_boss"
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icon_living = "naga_boss"
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wreckage = /obj/item/prop/tyrlore/gravity_boss
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specialattackprojectile = /obj/item/projectile/energy/eclipse/tyrjavelin
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/naga_boss/do_special_attack(atom/A)
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rng_cycle = rand(1,3)
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@@ -238,7 +242,7 @@
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icon_state = "cyan"
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icon_living = "cyan"
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size_multiplier = 3
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projectiletype = /obj/item/projectile/bullet/tyr_bladeburst
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projectiletype = /obj/item/projectile/bullet/astral_blade
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wreckage = /obj/item/prop/tyrlore/shotgun
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specialattackprojectile = /obj/item/projectile/bullet/astral_blade
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@@ -249,7 +253,7 @@
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attackcycle = 0
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if(2)
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attackcycle = 0
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addtimer(CALLBACK(src, PROC_REF(cutoff_ulti), A, 4, 5, 10), 0.5 SECONDS, TIMER_DELETE_ME)
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addtimer(CALLBACK(src, PROC_REF(cutoff), A, 4, 5, 10), 0.5 SECONDS, TIMER_DELETE_ME)
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if(3)
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attackcycle = 0
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addtimer(CALLBACK(src, PROC_REF(summon_puddles), A, 2, /datum/modifier/mmo_drop/blade_boss_long), 2.5 SECONDS, TIMER_DELETE_ME)
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@@ -287,17 +291,16 @@
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/swarm_ai
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name = "swarm controler"
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desc = "A massive hivebot that has shifting bits of metal upon it's body."
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health = 600
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maxHealth = 600
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health = 700
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maxHealth = 700
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icon_state = "bright_green"
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icon_living = "bright_green"
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icon = 'modular_chomp/icons/mob/hivebot.dmi'
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size_multiplier = 3
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wreckage = /obj/item/prop/tyrlore/swarm_boss
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special_attack_cooldown = 8 SECONDS
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melee_damage_lower = 20
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melee_damage_upper = 20
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attack_armor_pen = 50
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melee_damage_lower = 30
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melee_damage_upper = 30
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movement_cooldown = 4
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/swarm_ai/bullet_act(obj/item/projectile/P)
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@@ -324,6 +327,7 @@
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specialattackprojectile = /obj/item/projectile/arc/blue_energy/precusor
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projectiletype = /obj/item/projectile/arc/blue_energy/precusor
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wreckage = /obj/item/prop/tyrlore/meteor_boss
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special_attack_cooldown = 5
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/meteor_ai/do_special_attack(atom/A, var/strike_downx, var/strikedowny)
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strike_downx = rand(-7,7)
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@@ -331,19 +335,19 @@
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wreckage = bullet_heck(A, strike_downx, strikedowny)
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//the add tutortial
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/medical_bot
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/mob/living/simple_mob/mechanical/mecha/eclipse/tankyboss/medical_bot //tutortial for ADD invul mechanics
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name = "medical robot"
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desc = "A massive hivebot with medical equipment."
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health = 600
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maxHealth = 600
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health = 400
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maxHealth = 400
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icon_state = "white"
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icon_living = "wite"
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icon_living = "white"
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icon = 'icons/mob/hivebot.dmi'
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size_multiplier = 3
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wreckage = /obj/item/prop/tyrlore/medical_boss
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melee_damage_lower = 20
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melee_damage_upper = 20
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attack_armor_pen = 50
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melee_damage_lower = 10
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melee_damage_upper = 10
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attack_armor_pen = 80
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movement_cooldown = 4
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special_attack_cooldown = 12 SECONDS
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@@ -364,11 +368,12 @@
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icon = 'modular_chomp/icons/mob/tyr.dmi'
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icon_state = "guardian"
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icon_living = "guardian"
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maxHealth = 2.5 LASERS_TO_KILL // 100 hp
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health = 2.5 LASERS_TO_KILL
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maxHealth = 1.5 LASERS_TO_KILL // 60 hp
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health = 1.5 LASERS_TO_KILL
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melee_damage_lower = 10
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melee_damage_upper = 10
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attack_armor_pen = 80
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movement_cooldown = 4
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/mob/living/simple_mob/mechanical/hivebot/tyr/heart/handle_special()
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if(stat != DEAD)
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@@ -382,6 +387,7 @@
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L.add_modifier(/datum/modifier/aura/heart_barrier, null, src)
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/datum/modifier/aura/heart_barrier
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stacks = MODIFIER_STACK_FORBID
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mob_overlay_state = "deflect"
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incoming_damage_percent = 0
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aura_max_distance = 3
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