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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Readded asteroid secret placement, adjusted some values.
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@@ -34,7 +34,6 @@ datum/controller/game_controller
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var/list/shuttle_list // For debugging and VV
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var/datum/random_map/ore/asteroid_ore_map // For debugging and VV.
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var/datum/random_map/asteroid_map // For debugging and VV.
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datum/controller/game_controller/New()
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//There can be only one master_controller. Out with the old and in with the new.
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@@ -60,7 +59,7 @@ datum/controller/game_controller/proc/setup()
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world.tick_lag = config.Ticklag
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//Create the asteroid Z-level.
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asteroid_map = new(null,13,32,5,217,223)
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new /datum/random_map(null,13,32,5,217,223)
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spawn(20)
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createRandomZlevel()
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@@ -108,10 +107,6 @@ datum/controller/game_controller/proc/setup_objects()
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var/obj/machinery/atmospherics/unary/vent_scrubber/T = U
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T.broadcast_status()
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// Create hidden rooms after asteroid is generated but before ore.
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for(var/i = 0, i < max_secret_rooms, i++)
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make_mining_asteroid_secret()
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// Create the mining ore distribution map.
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// These values determine the specific area that the map is applied to.
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// If you do not use the official Baycode asteroid map, you will need to change them.
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