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New unique space helmet for the captain.
Captain armor changed as per request. Captain armor capable of acting as a space suit. Captain helmet placed on map in Captain's quarters. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1416 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -146,6 +146,15 @@
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item_state = "space"
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item_state = "space"
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permeability_coefficient = 0.01
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permeability_coefficient = 0.01
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/obj/item/clothing/head/helmet/space/capspace
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name = "space helmet"
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icon_state = "capspace"
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desc = "A special helmet designed for work in a hazardous, low-pressure environment. Only for the most fashionable of military figureheads."
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flags = FPRINT | TABLEPASS | HEADSPACE | HEADCOVERSEYES
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see_face = 0.0
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item_state = "capspace"
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permeability_coefficient = 0.01
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/obj/item/clothing/head/helmet/space/rig
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/obj/item/clothing/head/helmet/space/rig
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desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
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desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
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name = "rig helmet"
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name = "rig helmet"
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@@ -202,9 +202,15 @@
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desc = "Wearing this armor exemplifies who is in charge. You are in charge."
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desc = "Wearing this armor exemplifies who is in charge. You are in charge."
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icon_state = "caparmor"
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icon_state = "caparmor"
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item_state = "caparmor"
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item_state = "caparmor"
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w_class = 4//bulky item
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gas_transfer_coefficient = 0.01
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flags = FPRINT | TABLEPASS | SUITSPACE
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
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permeability_coefficient = 0.02
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protective_temperature = 1000
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heat_transfer_coefficient = 0.02
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radiation_protection = 0.25
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w_class = 4//bulky item
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
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/obj/item/clothing/suit/armor/centcomm
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/obj/item/clothing/suit/armor/centcomm
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name = "Cent. Com. armor"
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name = "Cent. Com. armor"
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@@ -2706,7 +2706,7 @@
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"bab" = (/obj/disposalpipe/sortjunction{dir = 1; icon_state = "pipe-j2s"; sortType = 21},/turf/simulated/wall,/area/maintenance/port)
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"bab" = (/obj/disposalpipe/sortjunction{dir = 1; icon_state = "pipe-j2s"; sortType = 21},/turf/simulated/wall,/area/maintenance/port)
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"bac" = (/obj/machinery/door/firedoor/border_only,/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/turf/simulated/floor,/area/hallway/primary/central)
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"bac" = (/obj/machinery/door/firedoor/border_only,/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/turf/simulated/floor,/area/hallway/primary/central)
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"bad" = (/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{icon_state = "bluecorner"},/area/hallway/primary/central)
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"bad" = (/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{icon_state = "bluecorner"},/area/hallway/primary/central)
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"bae" = (/obj/rack,/obj/item/clothing/mask/gas/emergency,/obj/item/weapon/tank/jetpack,/turf/simulated/floor,/area/crew_quarters/captain)
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"bae" = (/obj/rack,/obj/item/weapon/tank/jetpack,/obj/item/clothing/mask/gas,/obj/item/clothing/head/helmet/space/capspace,/turf/simulated/floor,/area/crew_quarters/captain)
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"baf" = (/obj/stool/bed,/obj/item/weapon/bedsheet,/obj/machinery/light_switch{pixel_y = -25},/turf/simulated/floor,/area/crew_quarters/captain)
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"baf" = (/obj/stool/bed,/obj/item/weapon/bedsheet,/obj/machinery/light_switch{pixel_y = -25},/turf/simulated/floor,/area/crew_quarters/captain)
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"bag" = (/obj/secure_closet/captains,/turf/simulated/floor,/area/crew_quarters/captain)
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"bag" = (/obj/secure_closet/captains,/turf/simulated/floor,/area/crew_quarters/captain)
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"bah" = (/obj/table{icon_state = "tabledir"; dir = 4},/obj/machinery/light/lamp{pixel_x = 4; pixel_y = 1},/obj/machinery/light,/turf/simulated/floor,/area/crew_quarters/captain)
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"bah" = (/obj/table{icon_state = "tabledir"; dir = 4},/obj/machinery/light/lamp{pixel_x = 4; pixel_y = 1},/obj/machinery/light,/turf/simulated/floor,/area/crew_quarters/captain)
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