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https://github.com/CHOMPStation2/CHOMPStation2.git
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Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
Conflicts: baystation12.dme code/game/jobs/job/captain.dm code/game/jobs/job/security.dm code/modules/clothing/spacesuits/rig.dm code/modules/mob/living/carbon/human/hud.dm html/changelog.html icons/obj/items.dmi Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
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@@ -75,6 +75,7 @@
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return
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if(!load_into_chamber())
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user << "\red *click*";
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playsound(user, 'sound/weapons/empty.ogg', 100, 1)
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return
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if(!in_chamber)
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@@ -143,6 +143,7 @@
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if(!loaded.len)
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user.visible_message("\red *click*", "\red *click*")
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playsound(user, 'sound/weapons/empty.ogg', 100, 1)
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return
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if(isliving(target) && isliving(user))
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@@ -153,6 +154,7 @@
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var/obj/item/ammo_casing/AC = loaded[1]
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if(!load_into_chamber())
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user.visible_message("\red *click*", "\red *click*")
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playsound(user, 'sound/weapons/empty.ogg', 100, 1)
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return
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if(!in_chamber)
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return
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