diff --git a/code/modules/projectiles/guns/projectile/sniper.dm b/code/modules/projectiles/guns/projectile/sniper.dm index c27866165a..4bab0678b7 100644 --- a/code/modules/projectiles/guns/projectile/sniper.dm +++ b/code/modules/projectiles/guns/projectile/sniper.dm @@ -1,6 +1,6 @@ /obj/item/weapon/gun/projectile/heavysniper name = "\improper PTRS-7 rifle" - desc = "A portable anti-armour rifle fitted with a scope. Fires 14.5mm AP shells." + desc = "A portable anti-armour rifle fitted with a scope. Originally designed to used against lightly armoured exosuits, it is capable of punching through non-reinforced walls with ease. Fires 14.5mm AP shells." icon_state = "heavysniper" item_state = "sniper0" w_class = 4 diff --git a/code/modules/projectiles/projectile/bullets.dm b/code/modules/projectiles/projectile/bullets.dm index 93f183ba7d..e473a11405 100644 --- a/code/modules/projectiles/projectile/bullets.dm +++ b/code/modules/projectiles/projectile/bullets.dm @@ -28,7 +28,7 @@ var/chance = 0 if(istype(A, /turf/simulated/wall)) var/turf/simulated/wall/W = A - chance = round(damage/W.damage_cap*150) + chance = round(damage/W.damage_cap*180) else if(istype(A, /obj/machinery/door)) var/obj/machinery/door/D = A chance = round(damage/D.maxhealth*100)