mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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Merge branch 'master' into upstream-merge-13193
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@@ -44,6 +44,7 @@
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name = "floral somatoray"
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desc = "A tool that discharges controlled radiation which induces mutation in plant cells."
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description_fluff = "The floral somatoray is a relatively recent invention of the NanoTrasen corporation, turning a process that once involved transferring plants to massive mutating racks, into a remote interface. Do not look directly into the transmission end."
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icon = 'icons/obj/gun.dmi' //CHOMPedit
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icon_state = "floramut100"
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item_state = "floramut"
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projectile_type = /obj/item/projectile/energy/floramut
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@@ -17,7 +17,7 @@
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name = "advanced SMG"
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desc = "An advanced submachine gun with a reflective laser optic that makes burst fire less inaccurate than other SMGs. Uses 9mm rounds."
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icon = 'icons/obj/gun.dmi'
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icon_state = "advanced_smg-empty"
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icon_state = "advanced_smg-e" //CHOMPedit
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w_class = ITEMSIZE_NORMAL
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load_method = MAGAZINE
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caliber = "9mm"
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@@ -33,7 +33,7 @@
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/obj/item/weapon/gun/projectile/automatic/advanced_smg/update_icon()
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..()
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icon_state = (ammo_magazine)? "advanced_smg" : "advanced_smg-empty"
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icon_state = (ammo_magazine)? "advanced_smg" : "advanced_smg-e" //CHOMPedit
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return
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/obj/item/weapon/gun/projectile/automatic/advanced_smg/loaded
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@@ -365,7 +365,7 @@
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icon_state = "mini-uzi"
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else
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icon_state = "mini-uzi-empty"
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// CHOMPEdit: Uzi tilting
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/obj/item/weapon/gun/projectile/automatic/mini_uzi/Initialize()
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. = ..()
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@@ -54,6 +54,19 @@
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handle_casings = null
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recoil = 0 //it's a toy //CHOMP Edit
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/*
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* Moist Nugget
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*/
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/obj/item/weapon/gun/projectile/shotgun/pump/toy/moistnugget
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name = "\improper Donk-Soft mosin-nagant"
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desc = "Donk-Soft foam mosin-nagant! It's Donk or Don't! Ages 8 and up."
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description_fluff = "A special Donk-Soft rifle originally made to pair with a Soviet Soldier costume. It didn't catch on quite as well as other Donk-Soft products."
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icon = 'icons/obj/gun_toy.dmi'
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icon_state = "moistnugget"
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item_state = "moistnugget"
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max_shells = 5
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matter = list(MAT_PLASTIC = 2500)
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/*
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* Pistol
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*/
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@@ -58,6 +58,10 @@
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if(D.glass) chance *= 2
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else if(istype(A, /obj/structure/girder))
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chance = 100
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else if(istype(A, /obj/machinery/door/airlock/voidcraft)) //CHOMPEDIT Begin, lets the code see shuttlecraft structures and not treat them as air.
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chance = 0
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else if(istype(A, /turf/simulated/shuttle/wall))
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chance = 0 //CHOMPEDIT End. Yeah, shuttlecraft can handle small arms fire just fine.
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if(prob(chance))
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if(A.opacity)
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