Merge branch 'master' into upstream-merge-11715

This commit is contained in:
Nadyr
2021-10-27 20:25:43 -04:00
committed by GitHub
91 changed files with 2753 additions and 607 deletions

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@@ -294,77 +294,6 @@
desc = "A black veil, typically worn at funerals or by goths."
w_class = ITEMSIZE_TINY
body_parts_covered = FACE
<<<<<<< HEAD
icon_state = "veil"
||||||| parent of d86c1ee773... Merge pull request #11715 from PastelPrinceDan/gaitersecondtry
icon_state = "veil"
/obj/item/clothing/mask/paper
name = "paper mask"
desc = "A neat, circular mask made out of paper. Perhaps you could try drawing on it with a pen!"
w_class = ITEMSIZE_SMALL
body_parts_covered = FACE
icon_state = "papermask"
/obj/item/clothing/mask/paper/attackby(obj/item/I as obj, mob/living/user as mob, proximity)
if(!proximity) return
if(istype(I, /obj/item/weapon/pen))
var/drawtype = tgui_alert(user, "Choose what you'd like to draw.", "Faces", list("blank","neutral","eyes","sleeping", "heart", "core", "plus", "square", "bullseye", "vertical", "horizontal", "X", "bug eyes", "double", "mark" ))
switch(drawtype)
if("blank")
src.icon_state = "papermask"
if("neutral")
src.icon_state = "neutralmask"
if("eyes")
src.icon_state = "eyemask"
if("sleeping")
src.icon_state = "sleepingmask"
if("heart")
src.icon_state = "heartmask"
if("core")
src.icon_state = "coremask"
if("plus")
src.icon_state = "plusmask"
if("square")
src.icon_state = "squaremask"
if("bullseye")
src.icon_state = "bullseyemask"
if("vertical")
src.icon_state = "verticalmask"
if("horizontal")
src.icon_state = "horizontalmask"
if("X")
src.icon_state = "xmask"
if("bug eyes")
src.icon_state = "bugmask"
if("double")
src.icon_state = "doublemask"
if("mark")
src.icon_state = "markmask"
return
/obj/item/clothing/mask/emotions
name = "emotional mask"
desc = "Express your happiness or hide your sorrows with this modular cutout. Draw your current emotions onto it with a pen!"
w_class = ITEMSIZE_SMALL
body_parts_covered = FACE
icon_state = "joy"
/obj/item/clothing/mask/emotions/attackby(obj/item/I as obj, mob/living/user as mob, proximity)
if(!proximity) return
if(istype(I, /obj/item/weapon/pen))
var/drawtype = tgui_alert(user, "Choose what emotions you'd like to display.", "Emotions", list("joy","pensive","angry","flushed" ))
switch(drawtype)
if("joy")
src.icon_state = "joy"
if("pensive")
src.icon_state = "pensive"
if("angry")
src.icon_state = "angry"
if("flushed")
src.icon_state = "flushed"
return
=======
icon_state = "veil"
/obj/item/clothing/mask/paper
@@ -458,5 +387,4 @@
/obj/item/clothing/mask/gaiter/green
name = "green neck gaiter"
icon_state = "gaiter_green"
>>>>>>> d86c1ee773... Merge pull request #11715 from PastelPrinceDan/gaitersecondtry
icon_state = "gaiter_green"