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/* Testing
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/turf/simulated/floor/outdoors/lava_land/sand
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name = "sand"
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desc = "Sandy, taste salty and gritty."
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icon = 'modular_chomp/icons/turf/lava_land.dmi'
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edge_blending_priority = 2
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turf_layers = list(/turf/simulated/floor/outdoors/rocks)
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initial_flooring = /decl/flooring/sand
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can_dig = false
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*/
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/turf/simulated/floor/outdoors/lava_land/ash
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name = "ash"
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desc = "A thin soot of grey ash."
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icon = 'modular_chomp/icons/turf/lava_land.dmi'
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icon_state = "ash"
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edge_blending_priority = 2
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// turf_layers = list(/turf/simulated/floor/outdoors/lava_land/ash) idk how these work
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/* Testing
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/decl/flooring/outdoors/sand
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name = "sand"
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desc = "Salty and gritty."
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icon = 'modular_chomp/icons/turf/lava_land.dmi'
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icon_base = "sand"
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footstep_sounds = list("human" = list(
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'sound/effects/footstep/asteroid1.ogg',
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'sound/effects/footstep/asteroid2.ogg',
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'sound/effects/footstep/asteroid3.ogg',
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'sound/effects/footstep/asteroid4.ogg',
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'sound/effects/footstep/asteroid5.ogg',
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'sound/effects/footstep/MedDirt1.ogg',
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'sound/effects/footstep/MedDirt2.ogg',
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'sound/effects/footstep/MedDirt3.ogg',
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'sound/effects/footstep/MedDirt4.ogg'))
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/turf/simulated/floor/outdoors/sand/Initialize(mapload)
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var/possiblesands = list(
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"ironsand1" = 50,
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"ironsand2" = 1,
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"ironsand3" = 1,
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"ironsand4" = 1,
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"ironsand5" = 1,
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"ironsand6" = 1,
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"ironsand7" = 1,
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"ironsand8" = 1,
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"ironsand9" = 1,
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"ironsand10" = 1,
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"ironsand11" = 1,
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"ironsand12" = 1,
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"ironsand13" = 1,
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"ironsand14" = 1,
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"ironsand15" = 1
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)
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flooring_override = pickweight(possiblesands)
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return ..()
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/turf/simulated/floor/water/hotspring
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name = "Hotsprings"
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desc = "A natural hotspring connecting to an aquifer. It seems the facility was built ontop of it."
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edge_blending_priority = -2
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movement_cost = 8
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depth = 2
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water_state = "water_shallow"
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outdoors = FALSE
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/turf/simulated/floor/water/hotspring/Entered(atom/movable/AM, atom/oldloc)
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if(istype(AM, /mob/living))
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var/mob/living/L = AM
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L.update_water()
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if(L.check_submerged() <= 0)
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return
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if(!istype(oldloc, /turf/simulated/floor/water/hotspring))
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to_chat(L, "<span class='warning'>You feel an overwhelming wave of warmth from entering \the [src]!</span>")
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AM.water_act(5)
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..()
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*/
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/turf/simulated/mineral/lava_land
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name = "ashen rock"
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desc = "A rock wall covered in a thick layer of ash."
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icon = 'modular_chomp/icons/turf/lava_land.dmi'
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icon_state = "ashrock"
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edge_blending_priority = 3
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// turf_layers = list(/turf/simulated/floor/outdoors/lava_land/ash)
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/turf/simulated/floor/outdoors/lava_land/basalt
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name = "basalt"
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desc = "A hard cracked black rock formed from rapidly cooling lava."
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icon = 'modular_chomp/icons/turf/lava_land.dmi'
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icon_state = "basalt0"
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edge_blending_priority = 3
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turf_layers = list(/turf/simulated/floor/outdoors/lava_land/ash)
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BIN
modular_chomp/icons/turf/lava_land.dmi
Normal file
BIN
modular_chomp/icons/turf/lava_land.dmi
Normal file
Binary file not shown.
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@@ -4529,6 +4529,7 @@
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#include "modular_chomp\code\game\objects\structures\watercloset_ch.dm"
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#include "modular_chomp\code\game\objects\structures\crate_lockers\largecrate.dm"
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#include "modular_chomp\code\game\turfs\simulated\outdoors\desert_planet.dm"
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#include "modular_chomp\code\game\turfs\simulated\outdoors\lava_land.dm"
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#include "modular_chomp\code\modules\admin\functions\modify_traits.dm"
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#include "modular_chomp\code\modules\artifice\deadringer.dm"
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#include "modular_chomp\code\modules\client\preferences.dm"
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