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RCD Improvements + Holofans + fixes (#6738)
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@@ -13,10 +13,10 @@
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power_channel = ENVIRON
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explosion_resistance = 10
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// Doors do their own stuff
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bullet_vulnerability = 0
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blocks_emissive = EMISSIVE_BLOCK_GENERIC // Not quite as nice as /tg/'s custom masks. We should make those sometime
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var/aiControlDisabled = 0 //If 1, AI control is disabled until the AI hacks back in and disables the lock. If 2, the AI has bypassed the lock. If -1, the control is enabled but the AI had bypassed it earlier, so if it is disabled again the AI would have no trouble getting back in.
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@@ -1004,7 +1004,7 @@ About the new airlock wires panel:
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/* // CHOMPEDIT: disabling becaue alt-clicking to view a turf is pretty important.
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/obj/machinery/door/airlock/AltClick(mob/user as mob)
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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if(!Adjacent(user))
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return
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@@ -1563,7 +1563,7 @@ About the new airlock wires panel:
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src.lock()
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return
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/* CHOMPEdit - moved this block to modular_chomp\code\game\objects\items\weapons\rcd.dm
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/obj/machinery/door/airlock/rcd_values(mob/living/user, obj/item/weapon/rcd/the_rcd, passed_mode)
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switch(passed_mode)
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if(RCD_DECONSTRUCT)
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@@ -1583,3 +1583,4 @@ About the new airlock wires panel:
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qdel(src)
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return TRUE
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return FALSE
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*/
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