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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-12 11:13:16 +00:00
Makes table/crate falling a bit more dangerous.
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@@ -68,10 +68,44 @@
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src.opened = 1
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for(var/mob/living/M in get_turf(src))
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if(M.lying) return //No spamming this on people.
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M.Weaken(5)
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M << "\red You topple as \the [src] moves under you!"
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return 1
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if(prob(100))
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var/mob/living/carbon/human/H = M
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if(!istype(M))
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H << "\red You land heavily!"
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M.adjustBruteLoss(rand(15,30))
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return
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var/datum/organ/external/affecting
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switch(pick(list("ankle","wrist","head","knee","elbow")))
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if("ankle")
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affecting = H.get_organ(pick("l_foot", "r_foot"))
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if("knee")
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affecting = H.get_organ(pick("l_leg", "r_leg"))
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if("wrist")
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affecting = H.get_organ(pick("l_hand", "r_hand"))
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if("elbow")
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affecting = H.get_organ(pick("l_arm", "r_arm"))
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if("head")
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affecting = H.get_organ("head")
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if(affecting)
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M << "\red You land heavily on your [affecting.display_name]!"
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affecting.take_damage(rand(15,30), 0)
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else
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H << "\red You land heavily!"
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H.adjustBruteLoss(rand(15,30))
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H.UpdateDamageIcon()
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H.updatehealth()
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return
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/obj/structure/closet/crate/close()
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if(!src.opened)
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