[MIRROR] Headset Option Fixes (#9540)

Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
CHOMPStation2StaffMirrorBot
2024-11-28 23:30:27 -07:00
committed by GitHub
parent 89015607ec
commit 800252c62b
19 changed files with 197 additions and 55 deletions

View File

@@ -5,7 +5,6 @@
gloves = /obj/item/clothing/gloves/black gloves = /obj/item/clothing/gloves/black
mask = /obj/item/clothing/mask/gas/clown_hat mask = /obj/item/clothing/mask/gas/clown_hat
head = /obj/item/clothing/head/chaplain_hood head = /obj/item/clothing/head/chaplain_hood
l_ear = /obj/item/radio/headset
glasses = /obj/item/clothing/glasses/thermal/plain/monocle glasses = /obj/item/clothing/glasses/thermal/plain/monocle
suit = /obj/item/clothing/suit/storage/hooded/chaplain_hoodie suit = /obj/item/clothing/suit/storage/hooded/chaplain_hoodie
r_pocket = /obj/item/bikehorn r_pocket = /obj/item/bikehorn
@@ -15,6 +14,10 @@
id_type = /obj/item/card/id/syndicate/station_access id_type = /obj/item/card/id/syndicate/station_access
id_pda_assignment = "Tunnel Clown!" id_pda_assignment = "Tunnel Clown!"
headset = /obj/item/radio/headset
headset_alt = /obj/item/radio/headset/alt
headset_earbud = /obj/item/radio/headset/earbud
/decl/hierarchy/outfit/masked_killer /decl/hierarchy/outfit/masked_killer
name = "Masked Killer" name = "Masked Killer"
uniform = /obj/item/clothing/under/overalls uniform = /obj/item/clothing/under/overalls
@@ -22,13 +25,16 @@
gloves = /obj/item/clothing/gloves/sterile/latex gloves = /obj/item/clothing/gloves/sterile/latex
mask = /obj/item/clothing/mask/surgical mask = /obj/item/clothing/mask/surgical
head = /obj/item/clothing/head/welding head = /obj/item/clothing/head/welding
l_ear = /obj/item/radio/headset
glasses = /obj/item/clothing/glasses/thermal/plain/monocle glasses = /obj/item/clothing/glasses/thermal/plain/monocle
suit = /obj/item/clothing/suit/storage/apron suit = /obj/item/clothing/suit/storage/apron
l_pocket = /obj/item/material/knife/tacknife l_pocket = /obj/item/material/knife/tacknife
r_pocket = /obj/item/surgical/scalpel r_pocket = /obj/item/surgical/scalpel
r_hand = /obj/item/material/twohanded/fireaxe r_hand = /obj/item/material/twohanded/fireaxe
headset = /obj/item/radio/headset
headset_alt = /obj/item/radio/headset/alt
headset_earbud = /obj/item/radio/headset/earbud
/decl/hierarchy/outfit/masked_killer/post_equip(var/mob/living/carbon/human/H) /decl/hierarchy/outfit/masked_killer/post_equip(var/mob/living/carbon/human/H)
var/victim = get_mannequin(H.ckey) var/victim = get_mannequin(H.ckey)
for(var/obj/item/carried_item in H.get_equipped_items(TRUE)) for(var/obj/item/carried_item in H.get_equipped_items(TRUE))
@@ -39,7 +45,6 @@
uniform = /obj/item/clothing/under/suit_jacket{ starting_accessories=list(/obj/item/clothing/accessory/wcoat) } uniform = /obj/item/clothing/under/suit_jacket{ starting_accessories=list(/obj/item/clothing/accessory/wcoat) }
shoes = /obj/item/clothing/shoes/black shoes = /obj/item/clothing/shoes/black
gloves = /obj/item/clothing/gloves/black gloves = /obj/item/clothing/gloves/black
l_ear = /obj/item/radio/headset
glasses = /obj/item/clothing/glasses/sunglasses glasses = /obj/item/clothing/glasses/sunglasses
l_pocket = /obj/item/melee/energy/sword l_pocket = /obj/item/melee/energy/sword
mask = /obj/item/clothing/mask/gas/clown_hat mask = /obj/item/clothing/mask/gas/clown_hat
@@ -49,6 +54,10 @@
pda_slot = slot_belt pda_slot = slot_belt
pda_type = /obj/item/pda/heads pda_type = /obj/item/pda/heads
headset = /obj/item/radio/headset
headset_alt = /obj/item/radio/headset/alt
headset_earbud = /obj/item/radio/headset/earbud
/decl/hierarchy/outfit/professional/post_equip(var/mob/living/carbon/human/H) /decl/hierarchy/outfit/professional/post_equip(var/mob/living/carbon/human/H)
var/obj/item/storage/secure/briefcase/sec_briefcase = new(H) var/obj/item/storage/secure/briefcase/sec_briefcase = new(H)
for(var/obj/item/briefcase_item in sec_briefcase) for(var/obj/item/briefcase_item in sec_briefcase)

View File

@@ -1,8 +1,11 @@
/decl/hierarchy/outfit/job/blueshield /decl/hierarchy/outfit/job/blueshield
name = OUTFIT_JOB_NAME(JOB_BLUESHIELD_GUARD) name = OUTFIT_JOB_NAME(JOB_BLUESHIELD_GUARD)
uniform = /obj/item/clothing/under/yw/blueshield uniform = /obj/item/clothing/under/yw/blueshield
l_ear = /obj/item/radio/headset/heads/blueshield
shoes = /obj/item/clothing/shoes/laceup shoes = /obj/item/clothing/shoes/laceup
id_type = /obj/item/card/id/blueshield id_type = /obj/item/card/id/blueshield
pda_type = /obj/item/pda/captain pda_type = /obj/item/pda/captain
r_hand = /obj/item/clipboard r_hand = /obj/item/clipboard
headset = /obj/item/radio/headset/heads/blueshield
headset_alt = /obj/item/radio/headset/heads/blueshield
headset_earbud = /obj/item/radio/headset/heads/blueshield

View File

@@ -78,7 +78,6 @@
/decl/hierarchy/outfit/job/medical/geneticist /decl/hierarchy/outfit/job/medical/geneticist
name = OUTFIT_JOB_NAME(JOB_GENETICIST) name = OUTFIT_JOB_NAME(JOB_GENETICIST)
l_ear = /obj/item/radio/headset/headset_medsci // CHOMPAdd - Geneticists get their cool headset
uniform = /obj/item/clothing/under/rank/geneticist uniform = /obj/item/clothing/under/rank/geneticist
suit = /obj/item/clothing/suit/storage/toggle/labcoat/genetics suit = /obj/item/clothing/suit/storage/toggle/labcoat/genetics
backpack = /obj/item/storage/backpack/genetics backpack = /obj/item/storage/backpack/genetics
@@ -87,6 +86,12 @@
id_type = /obj/item/card/id/medical/geneticist id_type = /obj/item/card/id/medical/geneticist
pda_type = /obj/item/pda/geneticist pda_type = /obj/item/pda/geneticist
// CHOMPAdd Start - Geneticists get their cool headset
headset = /obj/item/radio/headset/headset_medsci
headset_alt = /obj/item/radio/headset/headset_medsci
headset_earbud = /obj/item/radio/headset/headset_medsci
// CHOMPAdd End
/decl/hierarchy/outfit/job/medical/psychiatrist /decl/hierarchy/outfit/job/medical/psychiatrist
name = OUTFIT_JOB_NAME(JOB_PSYCHIATRIST) name = OUTFIT_JOB_NAME(JOB_PSYCHIATRIST)
uniform = /obj/item/clothing/under/rank/psych uniform = /obj/item/clothing/under/rank/psych

View File

@@ -4,24 +4,30 @@
gloves = /obj/item/clothing/gloves/white gloves = /obj/item/clothing/gloves/white
shoes = /obj/item/clothing/shoes/laceup shoes = /obj/item/clothing/shoes/laceup
head = /obj/item/clothing/head/beret/centcom/officer head = /obj/item/clothing/head/beret/centcom/officer
l_ear = /obj/item/radio/headset/centcom
glasses = /obj/item/clothing/glasses/omnihud/all glasses = /obj/item/clothing/glasses/omnihud/all
id_type = /obj/item/card/id/centcom id_type = /obj/item/card/id/centcom
pda_type = /obj/item/pda/centcom pda_type = /obj/item/pda/centcom
flags = OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL flags = OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
headset = /obj/item/radio/headset/centcom
headset_alt = /obj/item/radio/headset/centcom
headset_earbud = /obj/item/radio/headset/centcom
/decl/hierarchy/outfit/job/emergency_responder /decl/hierarchy/outfit/job/emergency_responder
name = OUTFIT_JOB_NAME("Emergency Responder") name = OUTFIT_JOB_NAME("Emergency Responder")
uniform = /obj/item/clothing/under/ert uniform = /obj/item/clothing/under/ert
shoes = /obj/item/clothing/shoes/boots/swat shoes = /obj/item/clothing/shoes/boots/swat
gloves = /obj/item/clothing/gloves/swat gloves = /obj/item/clothing/gloves/swat
l_ear = /obj/item/radio/headset/ert
glasses = /obj/item/clothing/glasses/sunglasses glasses = /obj/item/clothing/glasses/sunglasses
back = /obj/item/storage/backpack/satchel back = /obj/item/storage/backpack/satchel
id_type = /obj/item/card/id/centcom/ERT id_type = /obj/item/card/id/centcom/ERT
pda_type = /obj/item/pda/centcom pda_type = /obj/item/pda/centcom
flags = OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL flags = OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
headset = /obj/item/radio/headset/ert
headset_alt = /obj/item/radio/headset/ert
headset_earbud = /obj/item/radio/headset/ert
/decl/hierarchy/outfit/job/emergency_responder/post_equip(var/mob/living/carbon/human/H) /decl/hierarchy/outfit/job/emergency_responder/post_equip(var/mob/living/carbon/human/H)
..() ..()
ert.add_antagonist(H.mind) ert.add_antagonist(H.mind)

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@@ -2,4 +2,6 @@
name = "Military Uniform" name = "Military Uniform"
hierarchy_type = /decl/hierarchy/outfit/military hierarchy_type = /decl/hierarchy/outfit/military
l_ear = /obj/item/radio/headset headset = /obj/item/radio/headset
headset_alt = /obj/item/radio/headset
headset_earbud = /obj/item/radio/headset

View File

@@ -29,7 +29,6 @@
/decl/hierarchy/outfit/soviet_soldier/admiral /decl/hierarchy/outfit/soviet_soldier/admiral
name = "Soviet admiral" name = "Soviet admiral"
head = /obj/item/clothing/head/hgpiratecap head = /obj/item/clothing/head/hgpiratecap
l_ear = /obj/item/radio/headset/heads/captain
glasses = /obj/item/clothing/glasses/thermal/plain/eyepatch glasses = /obj/item/clothing/glasses/thermal/plain/eyepatch
suit = /obj/item/clothing/suit/hgpirate suit = /obj/item/clothing/suit/hgpirate
@@ -37,10 +36,13 @@
id_type = /obj/item/card/id/centcom //station id_type = /obj/item/card/id/centcom //station
id_pda_assignment = "Admiral" id_pda_assignment = "Admiral"
headset = /obj/item/radio/headset/heads/captain
headset_alt = /obj/item/radio/headset/heads/captain
headset_earbud = /obj/item/radio/headset/heads/captain
/decl/hierarchy/outfit/merchant /decl/hierarchy/outfit/merchant
name = "Merchant" name = "Merchant"
shoes = /obj/item/clothing/shoes/black shoes = /obj/item/clothing/shoes/black
l_ear = /obj/item/radio/headset
uniform = /obj/item/clothing/under/color/grey uniform = /obj/item/clothing/under/color/grey
id_slot = slot_wear_id id_slot = slot_wear_id
id_type = /obj/item/card/id/civilian //merchant id_type = /obj/item/card/id/civilian //merchant
@@ -48,6 +50,10 @@
pda_type = /obj/item/pda/chef //cause I like the look pda_type = /obj/item/pda/chef //cause I like the look
id_pda_assignment = "Merchant" id_pda_assignment = "Merchant"
headset = /obj/item/radio/headset
headset_alt = /obj/item/radio/headset
headset_earbud = /obj/item/radio/headset
/decl/hierarchy/outfit/merchant/vox /decl/hierarchy/outfit/merchant/vox
name = "Merchant - Vox" name = "Merchant - Vox"
shoes = /obj/item/clothing/shoes/boots/jackboots/toeless shoes = /obj/item/clothing/shoes/boots/jackboots/toeless

View File

@@ -3,7 +3,6 @@
uniform = /obj/item/clothing/under/rank/centcom uniform = /obj/item/clothing/under/rank/centcom
shoes = /obj/item/clothing/shoes/laceup shoes = /obj/item/clothing/shoes/laceup
gloves = /obj/item/clothing/gloves/white gloves = /obj/item/clothing/gloves/white
l_ear = /obj/item/radio/headset/heads/hop
glasses = /obj/item/clothing/glasses/sunglasses glasses = /obj/item/clothing/glasses/sunglasses
id_slot = slot_wear_id id_slot = slot_wear_id
@@ -11,6 +10,10 @@
pda_slot = slot_r_store pda_slot = slot_r_store
pda_type = /obj/item/pda/heads pda_type = /obj/item/pda/heads
headset = /obj/item/radio/headset/heads/hop
headset_alt = /obj/item/radio/headset/heads/hop
headset_earbud = /obj/item/radio/headset/heads/hop
/decl/hierarchy/outfit/nanotrasen/representative /decl/hierarchy/outfit/nanotrasen/representative
name = "Nanotrasen representative" name = "Nanotrasen representative"
belt = /obj/item/clipboard belt = /obj/item/clipboard
@@ -19,14 +22,20 @@
/decl/hierarchy/outfit/nanotrasen/officer /decl/hierarchy/outfit/nanotrasen/officer
name = "Nanotrasen officer" name = "Nanotrasen officer"
head = /obj/item/clothing/head/beret/centcom/officer head = /obj/item/clothing/head/beret/centcom/officer
l_ear = /obj/item/radio/headset/heads/captain
belt = /obj/item/gun/energy belt = /obj/item/gun/energy
id_pda_assignment = "NanoTrasen Navy Officer" id_pda_assignment = "NanoTrasen Navy Officer"
headset = /obj/item/radio/headset/heads/captain
headset_alt = /obj/item/radio/headset/heads/captain
headset_earbud = /obj/item/radio/headset/heads/captain
/decl/hierarchy/outfit/nanotrasen/captain /decl/hierarchy/outfit/nanotrasen/captain
name = "Nanotrasen captain" name = "Nanotrasen captain"
uniform = /obj/item/clothing/under/rank/centcom_captain uniform = /obj/item/clothing/under/rank/centcom_captain
l_ear = /obj/item/radio/headset/heads/captain
head = /obj/item/clothing/head/beret/centcom/captain head = /obj/item/clothing/head/beret/centcom/captain
belt = /obj/item/gun/energy belt = /obj/item/gun/energy
id_pda_assignment = "NanoTrasen Navy Captain" id_pda_assignment = "NanoTrasen Navy Captain"
headset = /obj/item/radio/headset/heads/captain
headset_alt = /obj/item/radio/headset/heads/captain
headset_earbud = /obj/item/radio/headset/heads/captain

View File

@@ -3,7 +3,6 @@
uniform = /obj/item/clothing/under/solgov/utility/army/urban uniform = /obj/item/clothing/under/solgov/utility/army/urban
shoes = /obj/item/clothing/shoes/boots/jackboots shoes = /obj/item/clothing/shoes/boots/jackboots
gloves = /obj/item/clothing/gloves/combat gloves = /obj/item/clothing/gloves/combat
l_ear = /obj/item/radio/headset/centcom
r_pocket = /obj/item/ammo_magazine/m95 r_pocket = /obj/item/ammo_magazine/m95
l_pocket = /obj/item/ammo_magazine/m95 l_pocket = /obj/item/ammo_magazine/m95
l_hand = /obj/item/ammo_magazine/m95 l_hand = /obj/item/ammo_magazine/m95
@@ -15,6 +14,10 @@
suit = /obj/item/clothing/suit/armor/combat/USDF suit = /obj/item/clothing/suit/armor/combat/USDF
belt = /obj/item/storage/belt/security/tactical belt = /obj/item/storage/belt/security/tactical
headset = /obj/item/radio/headset/centcom
headset_alt = /obj/item/radio/headset/centcom
headset_earbud = /obj/item/radio/headset/centcom
/decl/hierarchy/outfit/USDF/Marine/equip_id(mob/living/carbon/human/H) /decl/hierarchy/outfit/USDF/Marine/equip_id(mob/living/carbon/human/H)
var/obj/item/card/id/C = ..() var/obj/item/card/id/C = ..()
C.name = "[H.real_name]'s military ID Card" C.name = "[H.real_name]'s military ID Card"
@@ -29,7 +32,6 @@
name = "USDF officer" name = "USDF officer"
head = /obj/item/clothing/head/dress/army/command head = /obj/item/clothing/head/dress/army/command
shoes = /obj/item/clothing/shoes/boots/jackboots shoes = /obj/item/clothing/shoes/boots/jackboots
l_ear = /obj/item/radio/headset/centcom
uniform = /obj/item/clothing/under/solgov/mildress/army/command uniform = /obj/item/clothing/under/solgov/mildress/army/command
back = /obj/item/storage/backpack/satchel back = /obj/item/storage/backpack/satchel
belt = /obj/item/gun/projectile/revolver/consul belt = /obj/item/gun/projectile/revolver/consul
@@ -38,6 +40,10 @@
r_hand = /obj/item/clothing/accessory/holster/hip r_hand = /obj/item/clothing/accessory/holster/hip
l_hand = /obj/item/clothing/accessory/tie/black l_hand = /obj/item/clothing/accessory/tie/black
headset = /obj/item/radio/headset/centcom
headset_alt = /obj/item/radio/headset/centcom
headset_earbud = /obj/item/radio/headset/centcom
/decl/hierarchy/outfit/USDF/Officer/equip_id(mob/living/carbon/human/H) /decl/hierarchy/outfit/USDF/Officer/equip_id(mob/living/carbon/human/H)
var/obj/item/card/id/C = ..() var/obj/item/card/id/C = ..()
C.name = "[H.real_name]'s military ID Card" C.name = "[H.real_name]'s military ID Card"
@@ -51,7 +57,6 @@
/decl/hierarchy/outfit/solcom/representative /decl/hierarchy/outfit/solcom/representative
name = "SolGov Representative" //YW EDIT: SolGov name = "SolGov Representative" //YW EDIT: SolGov
shoes = /obj/item/clothing/shoes/laceup shoes = /obj/item/clothing/shoes/laceup
l_ear = /obj/item/radio/headset/centcom
uniform = /obj/item/clothing/under/suit_jacket/navy uniform = /obj/item/clothing/under/suit_jacket/navy
back = /obj/item/storage/backpack/satchel back = /obj/item/storage/backpack/satchel
l_pocket = /obj/item/pen/blue l_pocket = /obj/item/pen/blue
@@ -59,6 +64,10 @@
r_hand = /obj/item/pda/centcom r_hand = /obj/item/pda/centcom
l_hand = /obj/item/clipboard l_hand = /obj/item/clipboard
headset = /obj/item/radio/headset/centcom
headset_alt = /obj/item/radio/headset/centcom
headset_earbud = /obj/item/radio/headset/centcom
/decl/hierarchy/outfit/solcom/representative/equip_id(mob/living/carbon/human/H) /decl/hierarchy/outfit/solcom/representative/equip_id(mob/living/carbon/human/H)
var/obj/item/card/id/C = ..() var/obj/item/card/id/C = ..()
C.name = "[H.real_name]'s SolGov ID Card" //YW EDIT: SolGov C.name = "[H.real_name]'s SolGov ID Card" //YW EDIT: SolGov
@@ -74,7 +83,6 @@
head = /obj/item/clothing/head/helmet/combat/imperial head = /obj/item/clothing/head/helmet/combat/imperial
shoes =/obj/item/clothing/shoes/leg_guard/combat/imperial shoes =/obj/item/clothing/shoes/leg_guard/combat/imperial
gloves = /obj/item/clothing/gloves/arm_guard/combat/imperial gloves = /obj/item/clothing/gloves/arm_guard/combat/imperial
l_ear = /obj/item/radio/headset/syndicate
uniform = /obj/item/clothing/under/imperial uniform = /obj/item/clothing/under/imperial
mask = /obj/item/clothing/mask/gas/imperial mask = /obj/item/clothing/mask/gas/imperial
suit = /obj/item/clothing/suit/armor/combat/imperial suit = /obj/item/clothing/suit/armor/combat/imperial
@@ -86,12 +94,15 @@
l_hand = /obj/item/shield/energy/imperial l_hand = /obj/item/shield/energy/imperial
suit_store = /obj/item/gun/energy/imperial suit_store = /obj/item/gun/energy/imperial
headset = /obj/item/radio/headset/syndicate
headset_alt = /obj/item/radio/headset/syndicate
headset_earbud = /obj/item/radio/headset/syndicate
/decl/hierarchy/outfit/imperial/officer /decl/hierarchy/outfit/imperial/officer
name = "Imperial officer" name = "Imperial officer"
head = /obj/item/clothing/head/helmet/combat/imperial/centurion head = /obj/item/clothing/head/helmet/combat/imperial/centurion
shoes = /obj/item/clothing/shoes/leg_guard/combat/imperial shoes = /obj/item/clothing/shoes/leg_guard/combat/imperial
gloves = /obj/item/clothing/gloves/arm_guard/combat/imperial gloves = /obj/item/clothing/gloves/arm_guard/combat/imperial
l_ear = /obj/item/radio/headset/syndicate
uniform = /obj/item/clothing/under/imperial uniform = /obj/item/clothing/under/imperial
mask = /obj/item/clothing/mask/gas/imperial mask = /obj/item/clothing/mask/gas/imperial
suit = /obj/item/clothing/suit/armor/combat/imperial/centurion suit = /obj/item/clothing/suit/armor/combat/imperial/centurion
@@ -102,6 +113,10 @@
l_hand = /obj/item/shield/energy/imperial l_hand = /obj/item/shield/energy/imperial
suit_store = /obj/item/gun/energy/imperial suit_store = /obj/item/gun/energy/imperial
headset = /obj/item/radio/headset/syndicate
headset_alt = /obj/item/radio/headset/syndicate
headset_earbud = /obj/item/radio/headset/syndicate
/* /*
SOUTHERN CROSS OUTFITS SOUTHERN CROSS OUTFITS
Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead goes in lockers. Keep this in mind if editing. Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead goes in lockers. Keep this in mind if editing.

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@@ -2,7 +2,6 @@
name = "Special ops - Officer" name = "Special ops - Officer"
uniform = /obj/item/clothing/under/syndicate/combat uniform = /obj/item/clothing/under/syndicate/combat
suit = /obj/item/clothing/suit/armor/swat/officer suit = /obj/item/clothing/suit/armor/swat/officer
l_ear = /obj/item/radio/headset/ert
glasses = /obj/item/clothing/glasses/thermal/plain/eyepatch glasses = /obj/item/clothing/glasses/thermal/plain/eyepatch
mask = /obj/item/clothing/mask/smokable/cigarette/cigar/havana mask = /obj/item/clothing/mask/smokable/cigarette/cigar/havana
head = /obj/item/clothing/head/beret //deathsquad head = /obj/item/clothing/head/beret //deathsquad
@@ -16,6 +15,10 @@
id_desc = "Special operations ID." id_desc = "Special operations ID."
id_pda_assignment = "Special Operations Officer" id_pda_assignment = "Special Operations Officer"
headset = /obj/item/radio/headset/ert
headset_alt = /obj/item/radio/headset/ert
headset_earbud = /obj/item/radio/headset/ert
/decl/hierarchy/outfit/spec_op_officer/space /decl/hierarchy/outfit/spec_op_officer/space
name = "Special ops - Officer in space" name = "Special ops - Officer in space"
suit = /obj/item/clothing/suit/armor/swat //obj/item/clothing/suit/space/void/swat suit = /obj/item/clothing/suit/armor/swat //obj/item/clothing/suit/space/void/swat
@@ -29,7 +32,6 @@
uniform = /obj/item/clothing/under/ert uniform = /obj/item/clothing/under/ert
shoes = /obj/item/clothing/shoes/boots/swat shoes = /obj/item/clothing/shoes/boots/swat
gloves = /obj/item/clothing/gloves/swat gloves = /obj/item/clothing/gloves/swat
l_ear = /obj/item/radio/headset/ert
belt = /obj/item/gun/energy/gun belt = /obj/item/gun/energy/gun
glasses = /obj/item/clothing/glasses/sunglasses glasses = /obj/item/clothing/glasses/sunglasses
back = /obj/item/storage/backpack/satchel back = /obj/item/storage/backpack/satchel
@@ -37,6 +39,10 @@
id_slot = slot_wear_id id_slot = slot_wear_id
id_type = /obj/item/card/id/centcom/ERT id_type = /obj/item/card/id/centcom/ERT
headset = /obj/item/radio/headset/ert
headset_alt = /obj/item/radio/headset/ert
headset_earbud = /obj/item/radio/headset/ert
/decl/hierarchy/outfit/death_command /decl/hierarchy/outfit/death_command
name = "Spec ops - Death commando" name = "Spec ops - Death commando"
@@ -55,7 +61,6 @@
name = "Spec ops - Mercenary" name = "Spec ops - Mercenary"
uniform = /obj/item/clothing/under/syndicate uniform = /obj/item/clothing/under/syndicate
shoes = /obj/item/clothing/shoes/boots/combat shoes = /obj/item/clothing/shoes/boots/combat
l_ear = /obj/item/radio/headset/syndicate
belt = /obj/item/storage/belt/security belt = /obj/item/storage/belt/security
glasses = /obj/item/clothing/glasses/sunglasses glasses = /obj/item/clothing/glasses/sunglasses
gloves = /obj/item/clothing/gloves/swat gloves = /obj/item/clothing/gloves/swat
@@ -66,4 +71,8 @@
id_type = /obj/item/card/id/syndicate id_type = /obj/item/card/id/syndicate
id_pda_assignment = "Mercenary" id_pda_assignment = "Mercenary"
headset = /obj/item/radio/headset/syndicate
headset_alt = /obj/item/radio/headset/alt/syndicate
headset_earbud = /obj/item/radio/headset/earbud/syndicate
flags = OUTFIT_HAS_BACKPACK flags = OUTFIT_HAS_BACKPACK

View File

@@ -1,7 +1,6 @@
/decl/hierarchy/outfit/wizard /decl/hierarchy/outfit/wizard
uniform = /obj/item/clothing/under/color/lightpurple uniform = /obj/item/clothing/under/color/lightpurple
shoes = /obj/item/clothing/shoes/sandal shoes = /obj/item/clothing/shoes/sandal
l_ear = /obj/item/radio/headset
r_pocket = /obj/item/teleportation_scroll r_pocket = /obj/item/teleportation_scroll
l_hand = /obj/item/staff l_hand = /obj/item/staff
r_hand = /obj/item/spellbook r_hand = /obj/item/spellbook
@@ -9,6 +8,10 @@
backpack_contents = list(/obj/item/storage/box = 1) backpack_contents = list(/obj/item/storage/box = 1)
hierarchy_type = /decl/hierarchy/outfit/wizard hierarchy_type = /decl/hierarchy/outfit/wizard
headset = /obj/item/radio/headset
headset_alt = /obj/item/radio/headset
headset_earbud = /obj/item/radio/headset
/decl/hierarchy/outfit/wizard/blue /decl/hierarchy/outfit/wizard/blue
name = "Wizard - Blue" name = "Wizard - Blue"
head = /obj/item/clothing/head/wizard head = /obj/item/clothing/head/wizard

View File

@@ -10,7 +10,6 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
name = OUTFIT_JOB_NAME("Explorer") name = OUTFIT_JOB_NAME("Explorer")
shoes = /obj/item/clothing/shoes/boots/winter/explorer shoes = /obj/item/clothing/shoes/boots/winter/explorer
uniform = /obj/item/clothing/under/explorer uniform = /obj/item/clothing/under/explorer
l_ear = /obj/item/radio/headset/explorer
id_slot = slot_wear_id id_slot = slot_wear_id
pda_slot = slot_l_store pda_slot = slot_l_store
pda_type = /obj/item/pda/explorer //VORESTation Edit - Better Brown pda_type = /obj/item/pda/explorer //VORESTation Edit - Better Brown
@@ -19,6 +18,10 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
backpack_contents = list(/obj/item/clothing/accessory/permit/gun/planetside = 1) backpack_contents = list(/obj/item/clothing/accessory/permit/gun/planetside = 1)
headset = /obj/item/radio/headset/explorer
headset_alt = /obj/item/radio/headset/explorer
headset_earbud = /obj/item/radio/headset/explorer
/decl/hierarchy/outfit/job/explorer2/post_equip(mob/living/carbon/human/H) /decl/hierarchy/outfit/job/explorer2/post_equip(mob/living/carbon/human/H)
..() ..()
for(var/obj/item/clothing/accessory/permit/gun/planetside/permit in H.back.contents) for(var/obj/item/clothing/accessory/permit/gun/planetside/permit in H.back.contents)
@@ -43,7 +46,6 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
suit = /obj/item/clothing/suit/storage/toggle/bomber/pilot suit = /obj/item/clothing/suit/storage/toggle/bomber/pilot
gloves = /obj/item/clothing/gloves/fingerless gloves = /obj/item/clothing/gloves/fingerless
glasses = /obj/item/clothing/glasses/fakesunglasses/aviator glasses = /obj/item/clothing/glasses/fakesunglasses/aviator
l_ear = /obj/item/radio/headset/alt/pilot
uniform_accessories = list(/obj/item/clothing/accessory/storage/webbing/pilot1 = 1) uniform_accessories = list(/obj/item/clothing/accessory/storage/webbing/pilot1 = 1)
id_slot = slot_wear_id id_slot = slot_wear_id
pda_slot = slot_belt pda_slot = slot_belt
@@ -52,12 +54,15 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
id_pda_assignment = JOB_PILOT id_pda_assignment = JOB_PILOT
flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
headset = /obj/item/radio/headset/alt/pilot
headset_alt = /obj/item/radio/headset/alt/pilot
headset_earbud = /obj/item/radio/headset/alt/pilot
/decl/hierarchy/outfit/job/medical/sar /decl/hierarchy/outfit/job/medical/sar
name = OUTFIT_JOB_NAME("Field Medic") //VOREStation Edit name = OUTFIT_JOB_NAME("Field Medic") //VOREStation Edit
uniform = /obj/item/clothing/under/utility/blue uniform = /obj/item/clothing/under/utility/blue
//suit = /obj/item/clothing/suit/storage/hooded/wintercoat/medical/sar //VOREStation Edit //suit = /obj/item/clothing/suit/storage/hooded/wintercoat/medical/sar //VOREStation Edit
shoes = /obj/item/clothing/shoes/boots/winter/explorer shoes = /obj/item/clothing/shoes/boots/winter/explorer
l_ear = /obj/item/radio/headset/sar
l_hand = /obj/item/storage/firstaid/regular l_hand = /obj/item/storage/firstaid/regular
belt = /obj/item/storage/belt/medical/emt belt = /obj/item/storage/belt/medical/emt
pda_slot = slot_l_store pda_slot = slot_l_store
@@ -65,3 +70,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
pda_type = /obj/item/pda/sar //VOREStation Add pda_type = /obj/item/pda/sar //VOREStation Add
id_pda_assignment = "Field Medic" //VOREStation Edit id_pda_assignment = "Field Medic" //VOREStation Edit
flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
headset = /obj/item/radio/headset/sar
headset_alt = /obj/item/radio/headset/sar
headset_earbud = /obj/item/radio/headset/sar

View File

@@ -177,8 +177,6 @@
id_type = /obj/item/card/id/talon/captain id_type = /obj/item/card/id/talon/captain
id_slot = slot_wear_id id_slot = slot_wear_id
pda_type = null pda_type = null
l_ear = /obj/item/radio/headset/talon
glasses = /obj/item/clothing/glasses/sunglasses glasses = /obj/item/clothing/glasses/sunglasses
uniform = /obj/item/clothing/under/rank/talon/command uniform = /obj/item/clothing/under/rank/talon/command
shoes = /obj/item/clothing/shoes/brown shoes = /obj/item/clothing/shoes/brown
@@ -186,6 +184,10 @@
satchel_one = /obj/item/storage/backpack/satchel/talon satchel_one = /obj/item/storage/backpack/satchel/talon
messenger_bag = /obj/item/storage/backpack/messenger/talon messenger_bag = /obj/item/storage/backpack/messenger/talon
headset = /obj/item/radio/headset/talon
headset_alt = /obj/item/radio/headset/talon
headset_earbud = /obj/item/radio/headset/talon
/decl/hierarchy/outfit/job/talon_pilot /decl/hierarchy/outfit/job/talon_pilot
name = OUTFIT_JOB_NAME(JOB_TALON_PILOT) name = OUTFIT_JOB_NAME(JOB_TALON_PILOT)
@@ -194,7 +196,6 @@
pda_type = null pda_type = null
flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
l_ear = /obj/item/radio/headset/talon
shoes = /obj/item/clothing/shoes/black shoes = /obj/item/clothing/shoes/black
head = /obj/item/clothing/head/pilot_vr/talon head = /obj/item/clothing/head/pilot_vr/talon
uniform = /obj/item/clothing/under/rank/talon/pilot uniform = /obj/item/clothing/under/rank/talon/pilot
@@ -206,6 +207,10 @@
satchel_one = /obj/item/storage/backpack/satchel/talon satchel_one = /obj/item/storage/backpack/satchel/talon
messenger_bag = /obj/item/storage/backpack/messenger/talon messenger_bag = /obj/item/storage/backpack/messenger/talon
headset = /obj/item/radio/headset/talon
headset_alt = /obj/item/radio/headset/talon
headset_earbud = /obj/item/radio/headset/talon
/decl/hierarchy/outfit/job/talon_doctor /decl/hierarchy/outfit/job/talon_doctor
name = OUTFIT_JOB_NAME(JOB_TALON_DOCTOR) name = OUTFIT_JOB_NAME(JOB_TALON_DOCTOR)
hierarchy_type = /decl/hierarchy/outfit/job hierarchy_type = /decl/hierarchy/outfit/job
@@ -214,7 +219,6 @@
id_slot = slot_wear_id id_slot = slot_wear_id
pda_type = null pda_type = null
l_ear = /obj/item/radio/headset/talon
shoes = /obj/item/clothing/shoes/white shoes = /obj/item/clothing/shoes/white
backpack = /obj/item/storage/backpack/medic backpack = /obj/item/storage/backpack/medic
satchel_one = /obj/item/storage/backpack/satchel/med satchel_one = /obj/item/storage/backpack/satchel/med
@@ -227,6 +231,10 @@
satchel_one = /obj/item/storage/backpack/satchel/talon satchel_one = /obj/item/storage/backpack/satchel/talon
messenger_bag = /obj/item/storage/backpack/messenger/talon messenger_bag = /obj/item/storage/backpack/messenger/talon
headset = /obj/item/radio/headset/talon
headset_alt = /obj/item/radio/headset/talon
headset_earbud = /obj/item/radio/headset/talon
/decl/hierarchy/outfit/job/talon_security /decl/hierarchy/outfit/job/talon_security
name = OUTFIT_JOB_NAME(JOB_ALT_TALON_SECURITY) name = OUTFIT_JOB_NAME(JOB_ALT_TALON_SECURITY)
hierarchy_type = /decl/hierarchy/outfit/job hierarchy_type = /decl/hierarchy/outfit/job
@@ -236,7 +244,6 @@
pda_type = null pda_type = null
backpack_contents = list(/obj/item/handcuffs = 1) backpack_contents = list(/obj/item/handcuffs = 1)
l_ear = /obj/item/radio/headset/talon
gloves = /obj/item/clothing/gloves/black gloves = /obj/item/clothing/gloves/black
shoes = /obj/item/clothing/shoes/boots/jackboots shoes = /obj/item/clothing/shoes/boots/jackboots
backpack = /obj/item/storage/backpack/security backpack = /obj/item/storage/backpack/security
@@ -248,6 +255,10 @@
satchel_one = /obj/item/storage/backpack/satchel/talon satchel_one = /obj/item/storage/backpack/satchel/talon
messenger_bag = /obj/item/storage/backpack/messenger/talon messenger_bag = /obj/item/storage/backpack/messenger/talon
headset = /obj/item/radio/headset/talon
headset_alt = /obj/item/radio/headset/talon
headset_earbud = /obj/item/radio/headset/talon
/decl/hierarchy/outfit/job/talon_engineer /decl/hierarchy/outfit/job/talon_engineer
name = OUTFIT_JOB_NAME(JOB_TALON_ENGINEER) name = OUTFIT_JOB_NAME(JOB_TALON_ENGINEER)
hierarchy_type = /decl/hierarchy/outfit/job hierarchy_type = /decl/hierarchy/outfit/job
@@ -257,7 +268,6 @@
pda_type = null pda_type = null
flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL
l_ear = /obj/item/radio/headset/talon
belt = /obj/item/storage/belt/utility/full belt = /obj/item/storage/belt/utility/full
shoes = /obj/item/clothing/shoes/boots/workboots shoes = /obj/item/clothing/shoes/boots/workboots
r_pocket = /obj/item/t_scanner r_pocket = /obj/item/t_scanner
@@ -270,6 +280,10 @@
satchel_one = /obj/item/storage/backpack/satchel/talon satchel_one = /obj/item/storage/backpack/satchel/talon
messenger_bag = /obj/item/storage/backpack/messenger/talon messenger_bag = /obj/item/storage/backpack/messenger/talon
headset = /obj/item/radio/headset/talon
headset_alt = /obj/item/radio/headset/talon
headset_earbud = /obj/item/radio/headset/talon
/decl/hierarchy/outfit/job/talon_miner /decl/hierarchy/outfit/job/talon_miner
name = OUTFIT_JOB_NAME(JOB_TALON_MINER) name = OUTFIT_JOB_NAME(JOB_TALON_MINER)
hierarchy_type = /decl/hierarchy/outfit/job hierarchy_type = /decl/hierarchy/outfit/job
@@ -279,7 +293,6 @@
pda_type = null pda_type = null
flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL
l_ear = /obj/item/radio/headset/talon
shoes = /obj/item/clothing/shoes/boots/workboots shoes = /obj/item/clothing/shoes/boots/workboots
r_pocket = /obj/item/storage/bag/ore r_pocket = /obj/item/storage/bag/ore
l_pocket = /obj/item/tool/crowbar l_pocket = /obj/item/tool/crowbar
@@ -287,3 +300,7 @@
backpack = /obj/item/storage/backpack/talon backpack = /obj/item/storage/backpack/talon
satchel_one = /obj/item/storage/backpack/satchel/talon satchel_one = /obj/item/storage/backpack/satchel/talon
messenger_bag = /obj/item/storage/backpack/messenger/talon messenger_bag = /obj/item/storage/backpack/messenger/talon
headset = /obj/item/radio/headset/talon
headset_alt = /obj/item/radio/headset/talon
headset_earbud = /obj/item/radio/headset/talon

View File

@@ -8,7 +8,6 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
name = OUTFIT_JOB_NAME(JOB_EXPLORER) name = OUTFIT_JOB_NAME(JOB_EXPLORER)
shoes = /obj/item/clothing/shoes/boots/winter/explorer shoes = /obj/item/clothing/shoes/boots/winter/explorer
uniform = /obj/item/clothing/under/explorer uniform = /obj/item/clothing/under/explorer
l_ear = /obj/item/radio/headset/explorer
id_slot = slot_wear_id id_slot = slot_wear_id
pda_slot = slot_l_store pda_slot = slot_l_store
pda_type = /obj/item/pda/explorer //VORESTation Edit - Better Brown pda_type = /obj/item/pda/explorer //VORESTation Edit - Better Brown
@@ -17,6 +16,10 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
backpack_contents = list(/obj/item/clothing/accessory/permit/gun/planetside = 1) backpack_contents = list(/obj/item/clothing/accessory/permit/gun/planetside = 1)
headset = /obj/item/radio/headset/explorer
headset_alt = /obj/item/radio/headset/explorer
headset_earbud = /obj/item/radio/headset/explorer
/decl/hierarchy/outfit/job/explorer2/post_equip(mob/living/carbon/human/H) /decl/hierarchy/outfit/job/explorer2/post_equip(mob/living/carbon/human/H)
..() ..()
for(var/obj/item/clothing/accessory/permit/gun/planetside/permit in H.back.contents) for(var/obj/item/clothing/accessory/permit/gun/planetside/permit in H.back.contents)
@@ -41,19 +44,21 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
suit = /obj/item/clothing/suit/storage/toggle/bomber/pilot suit = /obj/item/clothing/suit/storage/toggle/bomber/pilot
gloves = /obj/item/clothing/gloves/fingerless gloves = /obj/item/clothing/gloves/fingerless
glasses = /obj/item/clothing/glasses/fakesunglasses/aviator glasses = /obj/item/clothing/glasses/fakesunglasses/aviator
l_ear = /obj/item/radio/headset/alt/pilot
id_slot = slot_wear_id id_slot = slot_wear_id
pda_slot = slot_belt pda_slot = slot_belt
pda_type = /obj/item/pda //VOREStation Edit - Civilian pda_type = /obj/item/pda //VOREStation Edit - Civilian
id_pda_assignment = JOB_PILOT id_pda_assignment = JOB_PILOT
flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
headset = /obj/item/radio/headset/alt/pilot
headset_alt = /obj/item/radio/headset/alt/pilot
headset_earbud = /obj/item/radio/headset/alt/pilot
/decl/hierarchy/outfit/job/medical/sar /decl/hierarchy/outfit/job/medical/sar
name = OUTFIT_JOB_NAME(JOB_FIELD_MEDIC) //VOREStation Edit name = OUTFIT_JOB_NAME(JOB_FIELD_MEDIC) //VOREStation Edit
uniform = /obj/item/clothing/under/utility/blue uniform = /obj/item/clothing/under/utility/blue
//suit = /obj/item/clothing/suit/storage/hooded/wintercoat/medical/sar //VOREStation Edit //suit = /obj/item/clothing/suit/storage/hooded/wintercoat/medical/sar //VOREStation Edit
shoes = /obj/item/clothing/shoes/boots/winter/explorer shoes = /obj/item/clothing/shoes/boots/winter/explorer
l_ear = /obj/item/radio/headset/sar
l_hand = /obj/item/storage/firstaid/regular l_hand = /obj/item/storage/firstaid/regular
belt = /obj/item/storage/belt/medical/emt belt = /obj/item/storage/belt/medical/emt
pda_slot = slot_l_store pda_slot = slot_l_store
@@ -61,12 +66,14 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
id_pda_assignment = JOB_FIELD_MEDIC //VOREStation Edit id_pda_assignment = JOB_FIELD_MEDIC //VOREStation Edit
flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
headset = /obj/item/radio/headset/sar
headset_alt = /obj/item/radio/headset/sar
headset_earbud = /obj/item/radio/headset/sar
/decl/hierarchy/outfit/job/explorer2 /decl/hierarchy/outfit/job/explorer2
name = OUTFIT_JOB_NAME(JOB_EXPLORER) name = OUTFIT_JOB_NAME(JOB_EXPLORER)
shoes = /obj/item/clothing/shoes/boots/winter/explorer shoes = /obj/item/clothing/shoes/boots/winter/explorer
uniform = /obj/item/clothing/under/explorer uniform = /obj/item/clothing/under/explorer
l_ear = /obj/item/radio/headset/explorer
id_slot = slot_wear_id id_slot = slot_wear_id
pda_slot = slot_l_store pda_slot = slot_l_store
pda_type = /obj/item/pda/explorer //VORESTation Edit - Better Brown pda_type = /obj/item/pda/explorer //VORESTation Edit - Better Brown
@@ -75,6 +82,10 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
backpack_contents = list(/obj/item/clothing/accessory/permit/gun/planetside = 1) backpack_contents = list(/obj/item/clothing/accessory/permit/gun/planetside = 1)
headset = /obj/item/radio/headset/explorer
headset_alt = /obj/item/radio/headset/explorer
headset_earbud = /obj/item/radio/headset/explorer
/decl/hierarchy/outfit/job/explorer2/post_equip(mob/living/carbon/human/H) /decl/hierarchy/outfit/job/explorer2/post_equip(mob/living/carbon/human/H)
..() ..()
for(var/obj/item/clothing/accessory/permit/gun/planetside/permit in H.back.contents) for(var/obj/item/clothing/accessory/permit/gun/planetside/permit in H.back.contents)
@@ -99,7 +110,6 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
suit = /obj/item/clothing/suit/storage/toggle/bomber/pilot suit = /obj/item/clothing/suit/storage/toggle/bomber/pilot
gloves = /obj/item/clothing/gloves/fingerless gloves = /obj/item/clothing/gloves/fingerless
glasses = /obj/item/clothing/glasses/fakesunglasses/aviator glasses = /obj/item/clothing/glasses/fakesunglasses/aviator
l_ear = /obj/item/radio/headset/alt/pilot
id_slot = slot_wear_id id_slot = slot_wear_id
pda_slot = slot_belt pda_slot = slot_belt
pda_type = /obj/item/pda //VOREStation Edit - Civilian pda_type = /obj/item/pda //VOREStation Edit - Civilian
@@ -107,12 +117,15 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
id_pda_assignment = JOB_PILOT id_pda_assignment = JOB_PILOT
flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
headset = /obj/item/radio/headset/alt/pilot
headset_alt = /obj/item/radio/headset/alt/pilot
headset_earbud = /obj/item/radio/headset/alt/pilot
/decl/hierarchy/outfit/job/medical/sar /decl/hierarchy/outfit/job/medical/sar
name = OUTFIT_JOB_NAME(JOB_FIELD_MEDIC) //VOREStation Edit name = OUTFIT_JOB_NAME(JOB_FIELD_MEDIC) //VOREStation Edit
uniform = /obj/item/clothing/under/utility/blue uniform = /obj/item/clothing/under/utility/blue
//suit = /obj/item/clothing/suit/storage/hooded/wintercoat/medical/sar //VOREStation Edit //suit = /obj/item/clothing/suit/storage/hooded/wintercoat/medical/sar //VOREStation Edit
shoes = /obj/item/clothing/shoes/boots/winter/explorer shoes = /obj/item/clothing/shoes/boots/winter/explorer
l_ear = /obj/item/radio/headset/sar
l_hand = /obj/item/storage/firstaid/regular l_hand = /obj/item/storage/firstaid/regular
belt = /obj/item/storage/belt/medical/emt belt = /obj/item/storage/belt/medical/emt
pda_slot = slot_l_store pda_slot = slot_l_store
@@ -121,12 +134,15 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
id_pda_assignment = JOB_FIELD_MEDIC //VOREStation Edit id_pda_assignment = JOB_FIELD_MEDIC //VOREStation Edit
flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
headset = /obj/item/radio/headset/sar
headset_alt = /obj/item/radio/headset/sar
headset_earbud = /obj/item/radio/headset/sar
/decl/hierarchy/outfit/job/pathfinder /decl/hierarchy/outfit/job/pathfinder
name = OUTFIT_JOB_NAME(JOB_PATHFINDER) name = OUTFIT_JOB_NAME(JOB_PATHFINDER)
shoes = /obj/item/clothing/shoes/boots/winter/explorer shoes = /obj/item/clothing/shoes/boots/winter/explorer
uniform = /obj/item/clothing/under/explorer //TODO: Uniforms. uniform = /obj/item/clothing/under/explorer //TODO: Uniforms.
l_ear = /obj/item/radio/headset/explorer
id_slot = slot_wear_id id_slot = slot_wear_id
pda_slot = slot_l_store pda_slot = slot_l_store
pda_type = /obj/item/pda/pathfinder pda_type = /obj/item/pda/pathfinder
@@ -135,6 +151,10 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
backpack_contents = list(/obj/item/clothing/accessory/permit/gun/planetside = 1) backpack_contents = list(/obj/item/clothing/accessory/permit/gun/planetside = 1)
headset = /obj/item/radio/headset/explorer
headset_alt = /obj/item/radio/headset/explorer
headset_earbud = /obj/item/radio/headset/explorer
/decl/hierarchy/outfit/job/pathfinder/post_equip(mob/living/carbon/human/H) /decl/hierarchy/outfit/job/pathfinder/post_equip(mob/living/carbon/human/H)
..() ..()
for(var/obj/item/clothing/accessory/permit/gun/planetside/permit in H.back.contents) for(var/obj/item/clothing/accessory/permit/gun/planetside/permit in H.back.contents)

View File

@@ -2,7 +2,6 @@
name = OUTFIT_JOB_NAME("Pathfinder") name = OUTFIT_JOB_NAME("Pathfinder")
shoes = /obj/item/clothing/shoes/boots/winter/explorer shoes = /obj/item/clothing/shoes/boots/winter/explorer
uniform = /obj/item/clothing/under/explorer //TODO: Uniforms. uniform = /obj/item/clothing/under/explorer //TODO: Uniforms.
l_ear = /obj/item/radio/headset/explorer
id_slot = slot_wear_id id_slot = slot_wear_id
pda_slot = slot_l_store pda_slot = slot_l_store
pda_type = /obj/item/pda/pathfinder pda_type = /obj/item/pda/pathfinder
@@ -11,6 +10,10 @@
flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
backpack_contents = list(/obj/item/clothing/accessory/permit/gun/planetside = 1) backpack_contents = list(/obj/item/clothing/accessory/permit/gun/planetside = 1)
headset = /obj/item/radio/headset/explorer
headset_alt = /obj/item/radio/headset/explorer
headset_earbud = /obj/item/radio/headset/explorer
/decl/hierarchy/outfit/job/pathfinder/post_equip(mob/living/carbon/human/H) /decl/hierarchy/outfit/job/pathfinder/post_equip(mob/living/carbon/human/H)
..() ..()
for(var/obj/item/clothing/accessory/permit/gun/planetside/permit in H.back.contents) for(var/obj/item/clothing/accessory/permit/gun/planetside/permit in H.back.contents)

View File

@@ -1,7 +1,10 @@
/decl/hierarchy/outfit/job/bridge_officer /decl/hierarchy/outfit/job/bridge_officer
name = OUTFIT_JOB_NAME("Bridge Officer") name = OUTFIT_JOB_NAME("Bridge Officer")
uniform = /obj/item/clothing/under/utility uniform = /obj/item/clothing/under/utility
l_ear = /obj/item/radio/headset/headset_com
shoes = /obj/item/clothing/shoes/boots/winter/explorer shoes = /obj/item/clothing/shoes/boots/winter/explorer
id_type = /obj/item/card/id/silver/secretary id_type = /obj/item/card/id/silver/secretary
pda_type = /obj/item/pda/heads pda_type = /obj/item/pda/heads
headset = /obj/item/radio/headset/headset_com
headset_alt = /obj/item/radio/headset/headset_com
headset_earbud = /obj/item/radio/headset/headset_com

View File

@@ -6,13 +6,15 @@
r_pocket = /obj/item/spacecash/ewallet r_pocket = /obj/item/spacecash/ewallet
l_pocket = /obj/item/survivalcapsule/superpose l_pocket = /obj/item/survivalcapsule/superpose
l_ear = /obj/item/radio/headset/outsider
id_slot = slot_wear_id id_slot = slot_wear_id
id_type = /obj/item/card/id/external // No access, allows activating PDA's. id_type = /obj/item/card/id/external // No access, allows activating PDA's.
flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
headset = /obj/item/radio/headset/outsider
headset_alt = /obj/item/radio/headset/outsider
headset_earbud = /obj/item/radio/headset/outsider
/decl/hierarchy/outfit/noncrew/post_equip(mob/living/carbon/human/H) /decl/hierarchy/outfit/noncrew/post_equip(mob/living/carbon/human/H)
..() ..()
var/obj/item/spacecash/ewallet/wallet = H.r_store var/obj/item/spacecash/ewallet/wallet = H.r_store

View File

@@ -1,7 +1,6 @@
/decl/hierarchy/outfit/job/security/brigphysician /decl/hierarchy/outfit/job/security/brigphysician
name = OUTFIT_JOB_NAME(JOB_BRIG_PHYSICIAN) name = OUTFIT_JOB_NAME(JOB_BRIG_PHYSICIAN)
uniform = /obj/item/clothing/under/rank/brigphys uniform = /obj/item/clothing/under/rank/brigphys
l_ear = /obj/item/radio/headset/headset_medsec
id_type = /obj/item/card/id/security/brigphysician id_type = /obj/item/card/id/security/brigphysician
pda_type = /obj/item/pda/medical pda_type = /obj/item/pda/medical
shoes = /obj/item/clothing/shoes/white shoes = /obj/item/clothing/shoes/white
@@ -14,3 +13,7 @@
messenger_bag = /obj/item/storage/backpack/messenger/med messenger_bag = /obj/item/storage/backpack/messenger/med
sports_bag = /obj/item/storage/backpack/sport/white sports_bag = /obj/item/storage/backpack/sport/white
gloves = /obj/item/clothing/gloves/sterile/nitrile gloves = /obj/item/clothing/gloves/sterile/nitrile
headset = /obj/item/radio/headset/headset_medsec
headset_alt = /obj/item/radio/headset/headset_medsec
headset_earbud = /obj/item/radio/headset/headset_medsec

View File

@@ -10,7 +10,6 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
name = OUTFIT_JOB_NAME("Explorer") name = OUTFIT_JOB_NAME("Explorer")
shoes = /obj/item/clothing/shoes/boots/winter/explorer shoes = /obj/item/clothing/shoes/boots/winter/explorer
uniform = /obj/item/clothing/under/explorer uniform = /obj/item/clothing/under/explorer
l_ear = /obj/item/radio/headset/explorer
id_slot = slot_wear_id id_slot = slot_wear_id
pda_slot = slot_l_store pda_slot = slot_l_store
pda_type = /obj/item/pda/explorer //VORESTation Edit - Better Brown pda_type = /obj/item/pda/explorer //VORESTation Edit - Better Brown
@@ -19,6 +18,10 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
backpack_contents = list(/obj/item/clothing/accessory/permit/gun/planetside = 1) backpack_contents = list(/obj/item/clothing/accessory/permit/gun/planetside = 1)
headset = /obj/item/radio/headset/explorer
headset_alt = /obj/item/radio/headset/explorer
headset_earbud = /obj/item/radio/headset/explorer
/decl/hierarchy/outfit/job/explorer2/post_equip(mob/living/carbon/human/H) /decl/hierarchy/outfit/job/explorer2/post_equip(mob/living/carbon/human/H)
..() ..()
for(var/obj/item/clothing/accessory/permit/gun/planetside/permit in H.back.contents) for(var/obj/item/clothing/accessory/permit/gun/planetside/permit in H.back.contents)
@@ -43,7 +46,6 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
suit = /obj/item/clothing/suit/storage/toggle/bomber/pilot suit = /obj/item/clothing/suit/storage/toggle/bomber/pilot
gloves = /obj/item/clothing/gloves/fingerless gloves = /obj/item/clothing/gloves/fingerless
glasses = /obj/item/clothing/glasses/fakesunglasses/aviator glasses = /obj/item/clothing/glasses/fakesunglasses/aviator
l_ear = /obj/item/radio/headset/alt/pilot
uniform_accessories = list(/obj/item/clothing/accessory/storage/webbing/pilot1 = 1) uniform_accessories = list(/obj/item/clothing/accessory/storage/webbing/pilot1 = 1)
id_slot = slot_wear_id id_slot = slot_wear_id
pda_slot = slot_belt pda_slot = slot_belt
@@ -52,12 +54,15 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
id_pda_assignment = "Pilot" id_pda_assignment = "Pilot"
flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
headset = /obj/item/radio/headset/alt/pilot
headset_alt = /obj/item/radio/headset/alt/pilot
headset_earbud = /obj/item/radio/headset/alt/pilot
/decl/hierarchy/outfit/job/medical/sar /decl/hierarchy/outfit/job/medical/sar
name = OUTFIT_JOB_NAME("Field Medic") //VOREStation Edit name = OUTFIT_JOB_NAME("Field Medic") //VOREStation Edit
uniform = /obj/item/clothing/under/utility/blue uniform = /obj/item/clothing/under/utility/blue
//suit = /obj/item/clothing/suit/storage/hooded/wintercoat/medical/sar //VOREStation Edit //suit = /obj/item/clothing/suit/storage/hooded/wintercoat/medical/sar //VOREStation Edit
shoes = /obj/item/clothing/shoes/boots/winter/explorer shoes = /obj/item/clothing/shoes/boots/winter/explorer
l_ear = /obj/item/radio/headset/sar
l_hand = /obj/item/storage/firstaid/regular l_hand = /obj/item/storage/firstaid/regular
belt = /obj/item/storage/belt/medical/emt belt = /obj/item/storage/belt/medical/emt
pda_slot = slot_l_store pda_slot = slot_l_store
@@ -65,3 +70,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
pda_type = /obj/item/pda/sar //VOREStation Add pda_type = /obj/item/pda/sar //VOREStation Add
id_pda_assignment = "Field Medic" //VOREStation Edit id_pda_assignment = "Field Medic" //VOREStation Edit
flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
headset = /obj/item/radio/headset/sar
headset_alt = /obj/item/radio/headset/sar
headset_earbud = /obj/item/radio/headset/sar

View File

@@ -10,7 +10,6 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
name = OUTFIT_JOB_NAME("Explorer") name = OUTFIT_JOB_NAME("Explorer")
shoes = /obj/item/clothing/shoes/boots/winter/explorer shoes = /obj/item/clothing/shoes/boots/winter/explorer
uniform = /obj/item/clothing/under/explorer uniform = /obj/item/clothing/under/explorer
l_ear = /obj/item/radio/headset/explorer
id_slot = slot_wear_id id_slot = slot_wear_id
pda_slot = slot_l_store pda_slot = slot_l_store
pda_type = /obj/item/pda/explorer //VORESTation Edit - Better Brown pda_type = /obj/item/pda/explorer //VORESTation Edit - Better Brown
@@ -19,6 +18,10 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
backpack_contents = list(/obj/item/clothing/accessory/permit/gun/planetside = 1) backpack_contents = list(/obj/item/clothing/accessory/permit/gun/planetside = 1)
headset = /obj/item/radio/headset/explorer
headset_alt = /obj/item/radio/headset/explorer
headset_earbud = /obj/item/radio/headset/explorer
/decl/hierarchy/outfit/job/explorer2/post_equip(mob/living/carbon/human/H) /decl/hierarchy/outfit/job/explorer2/post_equip(mob/living/carbon/human/H)
..() ..()
for(var/obj/item/clothing/accessory/permit/gun/planetside/permit in H.back.contents) for(var/obj/item/clothing/accessory/permit/gun/planetside/permit in H.back.contents)
@@ -43,7 +46,6 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
suit = /obj/item/clothing/suit/storage/toggle/bomber/pilot suit = /obj/item/clothing/suit/storage/toggle/bomber/pilot
gloves = /obj/item/clothing/gloves/fingerless gloves = /obj/item/clothing/gloves/fingerless
glasses = /obj/item/clothing/glasses/fakesunglasses/aviator glasses = /obj/item/clothing/glasses/fakesunglasses/aviator
l_ear = /obj/item/radio/headset/alt/pilot
uniform_accessories = list(/obj/item/clothing/accessory/storage/webbing/pilot1 = 1) uniform_accessories = list(/obj/item/clothing/accessory/storage/webbing/pilot1 = 1)
id_slot = slot_wear_id id_slot = slot_wear_id
pda_slot = slot_belt pda_slot = slot_belt
@@ -52,12 +54,15 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
id_pda_assignment = JOB_PILOT id_pda_assignment = JOB_PILOT
flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
headset = /obj/item/radio/headset/alt/pilot
headset_alt = /obj/item/radio/headset/alt/pilot
headset_earbud = /obj/item/radio/headset/alt/pilot
/decl/hierarchy/outfit/job/medical/sar /decl/hierarchy/outfit/job/medical/sar
name = OUTFIT_JOB_NAME("Field Medic") //VOREStation Edit name = OUTFIT_JOB_NAME("Field Medic") //VOREStation Edit
uniform = /obj/item/clothing/under/utility/blue uniform = /obj/item/clothing/under/utility/blue
//suit = /obj/item/clothing/suit/storage/hooded/wintercoat/medical/sar //VOREStation Edit //suit = /obj/item/clothing/suit/storage/hooded/wintercoat/medical/sar //VOREStation Edit
shoes = /obj/item/clothing/shoes/boots/winter/explorer shoes = /obj/item/clothing/shoes/boots/winter/explorer
l_ear = /obj/item/radio/headset/sar
l_hand = /obj/item/storage/firstaid/regular l_hand = /obj/item/storage/firstaid/regular
belt = /obj/item/storage/belt/medical/emt belt = /obj/item/storage/belt/medical/emt
pda_slot = slot_l_store pda_slot = slot_l_store
@@ -65,3 +70,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
pda_type = /obj/item/pda/sar //VOREStation Add pda_type = /obj/item/pda/sar //VOREStation Add
id_pda_assignment = "Field Medic" //VOREStation Edit id_pda_assignment = "Field Medic" //VOREStation Edit
flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
headset = /obj/item/radio/headset/sar
headset_alt = /obj/item/radio/headset/sar
headset_earbud = /obj/item/radio/headset/sar