mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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[MIRROR] Headset Option Fixes (#9540)
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
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800252c62b
@@ -5,7 +5,6 @@
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gloves = /obj/item/clothing/gloves/black
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mask = /obj/item/clothing/mask/gas/clown_hat
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head = /obj/item/clothing/head/chaplain_hood
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l_ear = /obj/item/radio/headset
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glasses = /obj/item/clothing/glasses/thermal/plain/monocle
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suit = /obj/item/clothing/suit/storage/hooded/chaplain_hoodie
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r_pocket = /obj/item/bikehorn
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@@ -15,6 +14,10 @@
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id_type = /obj/item/card/id/syndicate/station_access
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id_pda_assignment = "Tunnel Clown!"
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headset = /obj/item/radio/headset
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headset_alt = /obj/item/radio/headset/alt
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headset_earbud = /obj/item/radio/headset/earbud
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/decl/hierarchy/outfit/masked_killer
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name = "Masked Killer"
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uniform = /obj/item/clothing/under/overalls
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@@ -22,13 +25,16 @@
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gloves = /obj/item/clothing/gloves/sterile/latex
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mask = /obj/item/clothing/mask/surgical
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head = /obj/item/clothing/head/welding
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l_ear = /obj/item/radio/headset
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glasses = /obj/item/clothing/glasses/thermal/plain/monocle
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suit = /obj/item/clothing/suit/storage/apron
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l_pocket = /obj/item/material/knife/tacknife
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r_pocket = /obj/item/surgical/scalpel
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r_hand = /obj/item/material/twohanded/fireaxe
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headset = /obj/item/radio/headset
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headset_alt = /obj/item/radio/headset/alt
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headset_earbud = /obj/item/radio/headset/earbud
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/decl/hierarchy/outfit/masked_killer/post_equip(var/mob/living/carbon/human/H)
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var/victim = get_mannequin(H.ckey)
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for(var/obj/item/carried_item in H.get_equipped_items(TRUE))
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@@ -39,7 +45,6 @@
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uniform = /obj/item/clothing/under/suit_jacket{ starting_accessories=list(/obj/item/clothing/accessory/wcoat) }
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shoes = /obj/item/clothing/shoes/black
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gloves = /obj/item/clothing/gloves/black
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l_ear = /obj/item/radio/headset
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glasses = /obj/item/clothing/glasses/sunglasses
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l_pocket = /obj/item/melee/energy/sword
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mask = /obj/item/clothing/mask/gas/clown_hat
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@@ -49,6 +54,10 @@
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pda_slot = slot_belt
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pda_type = /obj/item/pda/heads
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headset = /obj/item/radio/headset
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headset_alt = /obj/item/radio/headset/alt
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headset_earbud = /obj/item/radio/headset/earbud
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/decl/hierarchy/outfit/professional/post_equip(var/mob/living/carbon/human/H)
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var/obj/item/storage/secure/briefcase/sec_briefcase = new(H)
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for(var/obj/item/briefcase_item in sec_briefcase)
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@@ -1,8 +1,11 @@
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/decl/hierarchy/outfit/job/blueshield
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name = OUTFIT_JOB_NAME(JOB_BLUESHIELD_GUARD)
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uniform = /obj/item/clothing/under/yw/blueshield
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l_ear = /obj/item/radio/headset/heads/blueshield
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shoes = /obj/item/clothing/shoes/laceup
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id_type = /obj/item/card/id/blueshield
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pda_type = /obj/item/pda/captain
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r_hand = /obj/item/clipboard
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headset = /obj/item/radio/headset/heads/blueshield
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headset_alt = /obj/item/radio/headset/heads/blueshield
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headset_earbud = /obj/item/radio/headset/heads/blueshield
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@@ -78,7 +78,6 @@
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/decl/hierarchy/outfit/job/medical/geneticist
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name = OUTFIT_JOB_NAME(JOB_GENETICIST)
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l_ear = /obj/item/radio/headset/headset_medsci // CHOMPAdd - Geneticists get their cool headset
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uniform = /obj/item/clothing/under/rank/geneticist
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suit = /obj/item/clothing/suit/storage/toggle/labcoat/genetics
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backpack = /obj/item/storage/backpack/genetics
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@@ -87,6 +86,12 @@
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id_type = /obj/item/card/id/medical/geneticist
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pda_type = /obj/item/pda/geneticist
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// CHOMPAdd Start - Geneticists get their cool headset
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headset = /obj/item/radio/headset/headset_medsci
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headset_alt = /obj/item/radio/headset/headset_medsci
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headset_earbud = /obj/item/radio/headset/headset_medsci
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// CHOMPAdd End
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/decl/hierarchy/outfit/job/medical/psychiatrist
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name = OUTFIT_JOB_NAME(JOB_PSYCHIATRIST)
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uniform = /obj/item/clothing/under/rank/psych
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@@ -4,24 +4,30 @@
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gloves = /obj/item/clothing/gloves/white
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shoes = /obj/item/clothing/shoes/laceup
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head = /obj/item/clothing/head/beret/centcom/officer
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l_ear = /obj/item/radio/headset/centcom
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glasses = /obj/item/clothing/glasses/omnihud/all
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id_type = /obj/item/card/id/centcom
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pda_type = /obj/item/pda/centcom
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flags = OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
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headset = /obj/item/radio/headset/centcom
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headset_alt = /obj/item/radio/headset/centcom
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headset_earbud = /obj/item/radio/headset/centcom
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/decl/hierarchy/outfit/job/emergency_responder
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name = OUTFIT_JOB_NAME("Emergency Responder")
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uniform = /obj/item/clothing/under/ert
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shoes = /obj/item/clothing/shoes/boots/swat
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gloves = /obj/item/clothing/gloves/swat
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l_ear = /obj/item/radio/headset/ert
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glasses = /obj/item/clothing/glasses/sunglasses
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back = /obj/item/storage/backpack/satchel
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id_type = /obj/item/card/id/centcom/ERT
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pda_type = /obj/item/pda/centcom
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flags = OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
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headset = /obj/item/radio/headset/ert
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headset_alt = /obj/item/radio/headset/ert
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headset_earbud = /obj/item/radio/headset/ert
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/decl/hierarchy/outfit/job/emergency_responder/post_equip(var/mob/living/carbon/human/H)
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..()
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ert.add_antagonist(H.mind)
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@@ -2,4 +2,6 @@
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name = "Military Uniform"
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hierarchy_type = /decl/hierarchy/outfit/military
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l_ear = /obj/item/radio/headset
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headset = /obj/item/radio/headset
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headset_alt = /obj/item/radio/headset
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headset_earbud = /obj/item/radio/headset
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@@ -29,7 +29,6 @@
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/decl/hierarchy/outfit/soviet_soldier/admiral
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name = "Soviet admiral"
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head = /obj/item/clothing/head/hgpiratecap
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l_ear = /obj/item/radio/headset/heads/captain
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glasses = /obj/item/clothing/glasses/thermal/plain/eyepatch
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suit = /obj/item/clothing/suit/hgpirate
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@@ -37,10 +36,13 @@
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id_type = /obj/item/card/id/centcom //station
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id_pda_assignment = "Admiral"
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headset = /obj/item/radio/headset/heads/captain
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headset_alt = /obj/item/radio/headset/heads/captain
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headset_earbud = /obj/item/radio/headset/heads/captain
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/decl/hierarchy/outfit/merchant
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name = "Merchant"
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shoes = /obj/item/clothing/shoes/black
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l_ear = /obj/item/radio/headset
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uniform = /obj/item/clothing/under/color/grey
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id_slot = slot_wear_id
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id_type = /obj/item/card/id/civilian //merchant
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@@ -48,6 +50,10 @@
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pda_type = /obj/item/pda/chef //cause I like the look
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id_pda_assignment = "Merchant"
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headset = /obj/item/radio/headset
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headset_alt = /obj/item/radio/headset
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headset_earbud = /obj/item/radio/headset
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/decl/hierarchy/outfit/merchant/vox
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name = "Merchant - Vox"
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shoes = /obj/item/clothing/shoes/boots/jackboots/toeless
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@@ -3,7 +3,6 @@
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uniform = /obj/item/clothing/under/rank/centcom
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shoes = /obj/item/clothing/shoes/laceup
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gloves = /obj/item/clothing/gloves/white
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l_ear = /obj/item/radio/headset/heads/hop
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glasses = /obj/item/clothing/glasses/sunglasses
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id_slot = slot_wear_id
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@@ -11,6 +10,10 @@
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pda_slot = slot_r_store
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pda_type = /obj/item/pda/heads
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headset = /obj/item/radio/headset/heads/hop
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headset_alt = /obj/item/radio/headset/heads/hop
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headset_earbud = /obj/item/radio/headset/heads/hop
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/decl/hierarchy/outfit/nanotrasen/representative
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name = "Nanotrasen representative"
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belt = /obj/item/clipboard
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@@ -19,14 +22,20 @@
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/decl/hierarchy/outfit/nanotrasen/officer
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name = "Nanotrasen officer"
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head = /obj/item/clothing/head/beret/centcom/officer
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l_ear = /obj/item/radio/headset/heads/captain
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belt = /obj/item/gun/energy
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id_pda_assignment = "NanoTrasen Navy Officer"
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headset = /obj/item/radio/headset/heads/captain
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headset_alt = /obj/item/radio/headset/heads/captain
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headset_earbud = /obj/item/radio/headset/heads/captain
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/decl/hierarchy/outfit/nanotrasen/captain
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name = "Nanotrasen captain"
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uniform = /obj/item/clothing/under/rank/centcom_captain
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l_ear = /obj/item/radio/headset/heads/captain
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head = /obj/item/clothing/head/beret/centcom/captain
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belt = /obj/item/gun/energy
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id_pda_assignment = "NanoTrasen Navy Captain"
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headset = /obj/item/radio/headset/heads/captain
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headset_alt = /obj/item/radio/headset/heads/captain
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headset_earbud = /obj/item/radio/headset/heads/captain
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@@ -3,7 +3,6 @@
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uniform = /obj/item/clothing/under/solgov/utility/army/urban
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shoes = /obj/item/clothing/shoes/boots/jackboots
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gloves = /obj/item/clothing/gloves/combat
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l_ear = /obj/item/radio/headset/centcom
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r_pocket = /obj/item/ammo_magazine/m95
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l_pocket = /obj/item/ammo_magazine/m95
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l_hand = /obj/item/ammo_magazine/m95
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@@ -15,6 +14,10 @@
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suit = /obj/item/clothing/suit/armor/combat/USDF
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belt = /obj/item/storage/belt/security/tactical
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headset = /obj/item/radio/headset/centcom
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headset_alt = /obj/item/radio/headset/centcom
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headset_earbud = /obj/item/radio/headset/centcom
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/decl/hierarchy/outfit/USDF/Marine/equip_id(mob/living/carbon/human/H)
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var/obj/item/card/id/C = ..()
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C.name = "[H.real_name]'s military ID Card"
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@@ -29,7 +32,6 @@
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name = "USDF officer"
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head = /obj/item/clothing/head/dress/army/command
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shoes = /obj/item/clothing/shoes/boots/jackboots
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l_ear = /obj/item/radio/headset/centcom
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uniform = /obj/item/clothing/under/solgov/mildress/army/command
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back = /obj/item/storage/backpack/satchel
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belt = /obj/item/gun/projectile/revolver/consul
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@@ -38,6 +40,10 @@
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r_hand = /obj/item/clothing/accessory/holster/hip
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l_hand = /obj/item/clothing/accessory/tie/black
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headset = /obj/item/radio/headset/centcom
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headset_alt = /obj/item/radio/headset/centcom
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headset_earbud = /obj/item/radio/headset/centcom
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/decl/hierarchy/outfit/USDF/Officer/equip_id(mob/living/carbon/human/H)
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var/obj/item/card/id/C = ..()
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C.name = "[H.real_name]'s military ID Card"
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@@ -51,7 +57,6 @@
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/decl/hierarchy/outfit/solcom/representative
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name = "SolGov Representative" //YW EDIT: SolGov
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shoes = /obj/item/clothing/shoes/laceup
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l_ear = /obj/item/radio/headset/centcom
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uniform = /obj/item/clothing/under/suit_jacket/navy
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back = /obj/item/storage/backpack/satchel
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l_pocket = /obj/item/pen/blue
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@@ -59,6 +64,10 @@
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r_hand = /obj/item/pda/centcom
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l_hand = /obj/item/clipboard
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headset = /obj/item/radio/headset/centcom
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headset_alt = /obj/item/radio/headset/centcom
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headset_earbud = /obj/item/radio/headset/centcom
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/decl/hierarchy/outfit/solcom/representative/equip_id(mob/living/carbon/human/H)
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var/obj/item/card/id/C = ..()
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C.name = "[H.real_name]'s SolGov ID Card" //YW EDIT: SolGov
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@@ -74,7 +83,6 @@
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head = /obj/item/clothing/head/helmet/combat/imperial
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shoes =/obj/item/clothing/shoes/leg_guard/combat/imperial
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gloves = /obj/item/clothing/gloves/arm_guard/combat/imperial
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l_ear = /obj/item/radio/headset/syndicate
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uniform = /obj/item/clothing/under/imperial
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mask = /obj/item/clothing/mask/gas/imperial
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suit = /obj/item/clothing/suit/armor/combat/imperial
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@@ -86,12 +94,15 @@
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l_hand = /obj/item/shield/energy/imperial
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suit_store = /obj/item/gun/energy/imperial
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headset = /obj/item/radio/headset/syndicate
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headset_alt = /obj/item/radio/headset/syndicate
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headset_earbud = /obj/item/radio/headset/syndicate
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/decl/hierarchy/outfit/imperial/officer
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name = "Imperial officer"
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head = /obj/item/clothing/head/helmet/combat/imperial/centurion
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shoes = /obj/item/clothing/shoes/leg_guard/combat/imperial
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gloves = /obj/item/clothing/gloves/arm_guard/combat/imperial
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l_ear = /obj/item/radio/headset/syndicate
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uniform = /obj/item/clothing/under/imperial
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mask = /obj/item/clothing/mask/gas/imperial
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suit = /obj/item/clothing/suit/armor/combat/imperial/centurion
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@@ -102,6 +113,10 @@
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l_hand = /obj/item/shield/energy/imperial
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suit_store = /obj/item/gun/energy/imperial
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headset = /obj/item/radio/headset/syndicate
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headset_alt = /obj/item/radio/headset/syndicate
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headset_earbud = /obj/item/radio/headset/syndicate
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/*
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SOUTHERN CROSS OUTFITS
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Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead goes in lockers. Keep this in mind if editing.
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@@ -2,7 +2,6 @@
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name = "Special ops - Officer"
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uniform = /obj/item/clothing/under/syndicate/combat
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suit = /obj/item/clothing/suit/armor/swat/officer
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l_ear = /obj/item/radio/headset/ert
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glasses = /obj/item/clothing/glasses/thermal/plain/eyepatch
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mask = /obj/item/clothing/mask/smokable/cigarette/cigar/havana
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head = /obj/item/clothing/head/beret //deathsquad
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@@ -16,6 +15,10 @@
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id_desc = "Special operations ID."
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id_pda_assignment = "Special Operations Officer"
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headset = /obj/item/radio/headset/ert
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headset_alt = /obj/item/radio/headset/ert
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headset_earbud = /obj/item/radio/headset/ert
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/decl/hierarchy/outfit/spec_op_officer/space
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name = "Special ops - Officer in space"
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suit = /obj/item/clothing/suit/armor/swat //obj/item/clothing/suit/space/void/swat
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@@ -29,7 +32,6 @@
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uniform = /obj/item/clothing/under/ert
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shoes = /obj/item/clothing/shoes/boots/swat
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gloves = /obj/item/clothing/gloves/swat
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l_ear = /obj/item/radio/headset/ert
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belt = /obj/item/gun/energy/gun
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glasses = /obj/item/clothing/glasses/sunglasses
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back = /obj/item/storage/backpack/satchel
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@@ -37,6 +39,10 @@
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id_slot = slot_wear_id
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id_type = /obj/item/card/id/centcom/ERT
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headset = /obj/item/radio/headset/ert
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headset_alt = /obj/item/radio/headset/ert
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headset_earbud = /obj/item/radio/headset/ert
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/decl/hierarchy/outfit/death_command
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name = "Spec ops - Death commando"
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@@ -55,7 +61,6 @@
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name = "Spec ops - Mercenary"
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uniform = /obj/item/clothing/under/syndicate
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shoes = /obj/item/clothing/shoes/boots/combat
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l_ear = /obj/item/radio/headset/syndicate
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belt = /obj/item/storage/belt/security
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glasses = /obj/item/clothing/glasses/sunglasses
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gloves = /obj/item/clothing/gloves/swat
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@@ -66,4 +71,8 @@
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id_type = /obj/item/card/id/syndicate
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id_pda_assignment = "Mercenary"
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|
||||
headset = /obj/item/radio/headset/syndicate
|
||||
headset_alt = /obj/item/radio/headset/alt/syndicate
|
||||
headset_earbud = /obj/item/radio/headset/earbud/syndicate
|
||||
|
||||
flags = OUTFIT_HAS_BACKPACK
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
/decl/hierarchy/outfit/wizard
|
||||
uniform = /obj/item/clothing/under/color/lightpurple
|
||||
shoes = /obj/item/clothing/shoes/sandal
|
||||
l_ear = /obj/item/radio/headset
|
||||
r_pocket = /obj/item/teleportation_scroll
|
||||
l_hand = /obj/item/staff
|
||||
r_hand = /obj/item/spellbook
|
||||
@@ -9,6 +8,10 @@
|
||||
backpack_contents = list(/obj/item/storage/box = 1)
|
||||
hierarchy_type = /decl/hierarchy/outfit/wizard
|
||||
|
||||
headset = /obj/item/radio/headset
|
||||
headset_alt = /obj/item/radio/headset
|
||||
headset_earbud = /obj/item/radio/headset
|
||||
|
||||
/decl/hierarchy/outfit/wizard/blue
|
||||
name = "Wizard - Blue"
|
||||
head = /obj/item/clothing/head/wizard
|
||||
|
||||
@@ -10,7 +10,6 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
|
||||
name = OUTFIT_JOB_NAME("Explorer")
|
||||
shoes = /obj/item/clothing/shoes/boots/winter/explorer
|
||||
uniform = /obj/item/clothing/under/explorer
|
||||
l_ear = /obj/item/radio/headset/explorer
|
||||
id_slot = slot_wear_id
|
||||
pda_slot = slot_l_store
|
||||
pda_type = /obj/item/pda/explorer //VORESTation Edit - Better Brown
|
||||
@@ -19,6 +18,10 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
|
||||
flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
|
||||
backpack_contents = list(/obj/item/clothing/accessory/permit/gun/planetside = 1)
|
||||
|
||||
headset = /obj/item/radio/headset/explorer
|
||||
headset_alt = /obj/item/radio/headset/explorer
|
||||
headset_earbud = /obj/item/radio/headset/explorer
|
||||
|
||||
/decl/hierarchy/outfit/job/explorer2/post_equip(mob/living/carbon/human/H)
|
||||
..()
|
||||
for(var/obj/item/clothing/accessory/permit/gun/planetside/permit in H.back.contents)
|
||||
@@ -43,7 +46,6 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
|
||||
suit = /obj/item/clothing/suit/storage/toggle/bomber/pilot
|
||||
gloves = /obj/item/clothing/gloves/fingerless
|
||||
glasses = /obj/item/clothing/glasses/fakesunglasses/aviator
|
||||
l_ear = /obj/item/radio/headset/alt/pilot
|
||||
uniform_accessories = list(/obj/item/clothing/accessory/storage/webbing/pilot1 = 1)
|
||||
id_slot = slot_wear_id
|
||||
pda_slot = slot_belt
|
||||
@@ -52,12 +54,15 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
|
||||
id_pda_assignment = JOB_PILOT
|
||||
flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
|
||||
|
||||
headset = /obj/item/radio/headset/alt/pilot
|
||||
headset_alt = /obj/item/radio/headset/alt/pilot
|
||||
headset_earbud = /obj/item/radio/headset/alt/pilot
|
||||
|
||||
/decl/hierarchy/outfit/job/medical/sar
|
||||
name = OUTFIT_JOB_NAME("Field Medic") //VOREStation Edit
|
||||
uniform = /obj/item/clothing/under/utility/blue
|
||||
//suit = /obj/item/clothing/suit/storage/hooded/wintercoat/medical/sar //VOREStation Edit
|
||||
shoes = /obj/item/clothing/shoes/boots/winter/explorer
|
||||
l_ear = /obj/item/radio/headset/sar
|
||||
l_hand = /obj/item/storage/firstaid/regular
|
||||
belt = /obj/item/storage/belt/medical/emt
|
||||
pda_slot = slot_l_store
|
||||
@@ -65,3 +70,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
|
||||
pda_type = /obj/item/pda/sar //VOREStation Add
|
||||
id_pda_assignment = "Field Medic" //VOREStation Edit
|
||||
flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
|
||||
|
||||
headset = /obj/item/radio/headset/sar
|
||||
headset_alt = /obj/item/radio/headset/sar
|
||||
headset_earbud = /obj/item/radio/headset/sar
|
||||
|
||||
@@ -177,8 +177,6 @@
|
||||
id_type = /obj/item/card/id/talon/captain
|
||||
id_slot = slot_wear_id
|
||||
pda_type = null
|
||||
|
||||
l_ear = /obj/item/radio/headset/talon
|
||||
glasses = /obj/item/clothing/glasses/sunglasses
|
||||
uniform = /obj/item/clothing/under/rank/talon/command
|
||||
shoes = /obj/item/clothing/shoes/brown
|
||||
@@ -186,6 +184,10 @@
|
||||
satchel_one = /obj/item/storage/backpack/satchel/talon
|
||||
messenger_bag = /obj/item/storage/backpack/messenger/talon
|
||||
|
||||
headset = /obj/item/radio/headset/talon
|
||||
headset_alt = /obj/item/radio/headset/talon
|
||||
headset_earbud = /obj/item/radio/headset/talon
|
||||
|
||||
/decl/hierarchy/outfit/job/talon_pilot
|
||||
name = OUTFIT_JOB_NAME(JOB_TALON_PILOT)
|
||||
|
||||
@@ -194,7 +196,6 @@
|
||||
pda_type = null
|
||||
flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
|
||||
|
||||
l_ear = /obj/item/radio/headset/talon
|
||||
shoes = /obj/item/clothing/shoes/black
|
||||
head = /obj/item/clothing/head/pilot_vr/talon
|
||||
uniform = /obj/item/clothing/under/rank/talon/pilot
|
||||
@@ -206,6 +207,10 @@
|
||||
satchel_one = /obj/item/storage/backpack/satchel/talon
|
||||
messenger_bag = /obj/item/storage/backpack/messenger/talon
|
||||
|
||||
headset = /obj/item/radio/headset/talon
|
||||
headset_alt = /obj/item/radio/headset/talon
|
||||
headset_earbud = /obj/item/radio/headset/talon
|
||||
|
||||
/decl/hierarchy/outfit/job/talon_doctor
|
||||
name = OUTFIT_JOB_NAME(JOB_TALON_DOCTOR)
|
||||
hierarchy_type = /decl/hierarchy/outfit/job
|
||||
@@ -214,7 +219,6 @@
|
||||
id_slot = slot_wear_id
|
||||
pda_type = null
|
||||
|
||||
l_ear = /obj/item/radio/headset/talon
|
||||
shoes = /obj/item/clothing/shoes/white
|
||||
backpack = /obj/item/storage/backpack/medic
|
||||
satchel_one = /obj/item/storage/backpack/satchel/med
|
||||
@@ -227,6 +231,10 @@
|
||||
satchel_one = /obj/item/storage/backpack/satchel/talon
|
||||
messenger_bag = /obj/item/storage/backpack/messenger/talon
|
||||
|
||||
headset = /obj/item/radio/headset/talon
|
||||
headset_alt = /obj/item/radio/headset/talon
|
||||
headset_earbud = /obj/item/radio/headset/talon
|
||||
|
||||
/decl/hierarchy/outfit/job/talon_security
|
||||
name = OUTFIT_JOB_NAME(JOB_ALT_TALON_SECURITY)
|
||||
hierarchy_type = /decl/hierarchy/outfit/job
|
||||
@@ -236,7 +244,6 @@
|
||||
pda_type = null
|
||||
backpack_contents = list(/obj/item/handcuffs = 1)
|
||||
|
||||
l_ear = /obj/item/radio/headset/talon
|
||||
gloves = /obj/item/clothing/gloves/black
|
||||
shoes = /obj/item/clothing/shoes/boots/jackboots
|
||||
backpack = /obj/item/storage/backpack/security
|
||||
@@ -248,6 +255,10 @@
|
||||
satchel_one = /obj/item/storage/backpack/satchel/talon
|
||||
messenger_bag = /obj/item/storage/backpack/messenger/talon
|
||||
|
||||
headset = /obj/item/radio/headset/talon
|
||||
headset_alt = /obj/item/radio/headset/talon
|
||||
headset_earbud = /obj/item/radio/headset/talon
|
||||
|
||||
/decl/hierarchy/outfit/job/talon_engineer
|
||||
name = OUTFIT_JOB_NAME(JOB_TALON_ENGINEER)
|
||||
hierarchy_type = /decl/hierarchy/outfit/job
|
||||
@@ -257,7 +268,6 @@
|
||||
pda_type = null
|
||||
flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL
|
||||
|
||||
l_ear = /obj/item/radio/headset/talon
|
||||
belt = /obj/item/storage/belt/utility/full
|
||||
shoes = /obj/item/clothing/shoes/boots/workboots
|
||||
r_pocket = /obj/item/t_scanner
|
||||
@@ -270,6 +280,10 @@
|
||||
satchel_one = /obj/item/storage/backpack/satchel/talon
|
||||
messenger_bag = /obj/item/storage/backpack/messenger/talon
|
||||
|
||||
headset = /obj/item/radio/headset/talon
|
||||
headset_alt = /obj/item/radio/headset/talon
|
||||
headset_earbud = /obj/item/radio/headset/talon
|
||||
|
||||
/decl/hierarchy/outfit/job/talon_miner
|
||||
name = OUTFIT_JOB_NAME(JOB_TALON_MINER)
|
||||
hierarchy_type = /decl/hierarchy/outfit/job
|
||||
@@ -279,7 +293,6 @@
|
||||
pda_type = null
|
||||
flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL
|
||||
|
||||
l_ear = /obj/item/radio/headset/talon
|
||||
shoes = /obj/item/clothing/shoes/boots/workboots
|
||||
r_pocket = /obj/item/storage/bag/ore
|
||||
l_pocket = /obj/item/tool/crowbar
|
||||
@@ -287,3 +300,7 @@
|
||||
backpack = /obj/item/storage/backpack/talon
|
||||
satchel_one = /obj/item/storage/backpack/satchel/talon
|
||||
messenger_bag = /obj/item/storage/backpack/messenger/talon
|
||||
|
||||
headset = /obj/item/radio/headset/talon
|
||||
headset_alt = /obj/item/radio/headset/talon
|
||||
headset_earbud = /obj/item/radio/headset/talon
|
||||
|
||||
@@ -8,7 +8,6 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
|
||||
name = OUTFIT_JOB_NAME(JOB_EXPLORER)
|
||||
shoes = /obj/item/clothing/shoes/boots/winter/explorer
|
||||
uniform = /obj/item/clothing/under/explorer
|
||||
l_ear = /obj/item/radio/headset/explorer
|
||||
id_slot = slot_wear_id
|
||||
pda_slot = slot_l_store
|
||||
pda_type = /obj/item/pda/explorer //VORESTation Edit - Better Brown
|
||||
@@ -17,6 +16,10 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
|
||||
flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
|
||||
backpack_contents = list(/obj/item/clothing/accessory/permit/gun/planetside = 1)
|
||||
|
||||
headset = /obj/item/radio/headset/explorer
|
||||
headset_alt = /obj/item/radio/headset/explorer
|
||||
headset_earbud = /obj/item/radio/headset/explorer
|
||||
|
||||
/decl/hierarchy/outfit/job/explorer2/post_equip(mob/living/carbon/human/H)
|
||||
..()
|
||||
for(var/obj/item/clothing/accessory/permit/gun/planetside/permit in H.back.contents)
|
||||
@@ -41,19 +44,21 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
|
||||
suit = /obj/item/clothing/suit/storage/toggle/bomber/pilot
|
||||
gloves = /obj/item/clothing/gloves/fingerless
|
||||
glasses = /obj/item/clothing/glasses/fakesunglasses/aviator
|
||||
l_ear = /obj/item/radio/headset/alt/pilot
|
||||
id_slot = slot_wear_id
|
||||
pda_slot = slot_belt
|
||||
pda_type = /obj/item/pda //VOREStation Edit - Civilian
|
||||
id_pda_assignment = JOB_PILOT
|
||||
flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
|
||||
|
||||
headset = /obj/item/radio/headset/alt/pilot
|
||||
headset_alt = /obj/item/radio/headset/alt/pilot
|
||||
headset_earbud = /obj/item/radio/headset/alt/pilot
|
||||
|
||||
/decl/hierarchy/outfit/job/medical/sar
|
||||
name = OUTFIT_JOB_NAME(JOB_FIELD_MEDIC) //VOREStation Edit
|
||||
uniform = /obj/item/clothing/under/utility/blue
|
||||
//suit = /obj/item/clothing/suit/storage/hooded/wintercoat/medical/sar //VOREStation Edit
|
||||
shoes = /obj/item/clothing/shoes/boots/winter/explorer
|
||||
l_ear = /obj/item/radio/headset/sar
|
||||
l_hand = /obj/item/storage/firstaid/regular
|
||||
belt = /obj/item/storage/belt/medical/emt
|
||||
pda_slot = slot_l_store
|
||||
@@ -61,12 +66,14 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
|
||||
id_pda_assignment = JOB_FIELD_MEDIC //VOREStation Edit
|
||||
flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
|
||||
|
||||
headset = /obj/item/radio/headset/sar
|
||||
headset_alt = /obj/item/radio/headset/sar
|
||||
headset_earbud = /obj/item/radio/headset/sar
|
||||
|
||||
/decl/hierarchy/outfit/job/explorer2
|
||||
name = OUTFIT_JOB_NAME(JOB_EXPLORER)
|
||||
shoes = /obj/item/clothing/shoes/boots/winter/explorer
|
||||
uniform = /obj/item/clothing/under/explorer
|
||||
l_ear = /obj/item/radio/headset/explorer
|
||||
id_slot = slot_wear_id
|
||||
pda_slot = slot_l_store
|
||||
pda_type = /obj/item/pda/explorer //VORESTation Edit - Better Brown
|
||||
@@ -75,6 +82,10 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
|
||||
flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
|
||||
backpack_contents = list(/obj/item/clothing/accessory/permit/gun/planetside = 1)
|
||||
|
||||
headset = /obj/item/radio/headset/explorer
|
||||
headset_alt = /obj/item/radio/headset/explorer
|
||||
headset_earbud = /obj/item/radio/headset/explorer
|
||||
|
||||
/decl/hierarchy/outfit/job/explorer2/post_equip(mob/living/carbon/human/H)
|
||||
..()
|
||||
for(var/obj/item/clothing/accessory/permit/gun/planetside/permit in H.back.contents)
|
||||
@@ -99,7 +110,6 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
|
||||
suit = /obj/item/clothing/suit/storage/toggle/bomber/pilot
|
||||
gloves = /obj/item/clothing/gloves/fingerless
|
||||
glasses = /obj/item/clothing/glasses/fakesunglasses/aviator
|
||||
l_ear = /obj/item/radio/headset/alt/pilot
|
||||
id_slot = slot_wear_id
|
||||
pda_slot = slot_belt
|
||||
pda_type = /obj/item/pda //VOREStation Edit - Civilian
|
||||
@@ -107,12 +117,15 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
|
||||
id_pda_assignment = JOB_PILOT
|
||||
flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
|
||||
|
||||
headset = /obj/item/radio/headset/alt/pilot
|
||||
headset_alt = /obj/item/radio/headset/alt/pilot
|
||||
headset_earbud = /obj/item/radio/headset/alt/pilot
|
||||
|
||||
/decl/hierarchy/outfit/job/medical/sar
|
||||
name = OUTFIT_JOB_NAME(JOB_FIELD_MEDIC) //VOREStation Edit
|
||||
uniform = /obj/item/clothing/under/utility/blue
|
||||
//suit = /obj/item/clothing/suit/storage/hooded/wintercoat/medical/sar //VOREStation Edit
|
||||
shoes = /obj/item/clothing/shoes/boots/winter/explorer
|
||||
l_ear = /obj/item/radio/headset/sar
|
||||
l_hand = /obj/item/storage/firstaid/regular
|
||||
belt = /obj/item/storage/belt/medical/emt
|
||||
pda_slot = slot_l_store
|
||||
@@ -121,12 +134,15 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
|
||||
id_pda_assignment = JOB_FIELD_MEDIC //VOREStation Edit
|
||||
flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
|
||||
|
||||
headset = /obj/item/radio/headset/sar
|
||||
headset_alt = /obj/item/radio/headset/sar
|
||||
headset_earbud = /obj/item/radio/headset/sar
|
||||
|
||||
|
||||
/decl/hierarchy/outfit/job/pathfinder
|
||||
name = OUTFIT_JOB_NAME(JOB_PATHFINDER)
|
||||
shoes = /obj/item/clothing/shoes/boots/winter/explorer
|
||||
uniform = /obj/item/clothing/under/explorer //TODO: Uniforms.
|
||||
l_ear = /obj/item/radio/headset/explorer
|
||||
id_slot = slot_wear_id
|
||||
pda_slot = slot_l_store
|
||||
pda_type = /obj/item/pda/pathfinder
|
||||
@@ -135,6 +151,10 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
|
||||
flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
|
||||
backpack_contents = list(/obj/item/clothing/accessory/permit/gun/planetside = 1)
|
||||
|
||||
headset = /obj/item/radio/headset/explorer
|
||||
headset_alt = /obj/item/radio/headset/explorer
|
||||
headset_earbud = /obj/item/radio/headset/explorer
|
||||
|
||||
/decl/hierarchy/outfit/job/pathfinder/post_equip(mob/living/carbon/human/H)
|
||||
..()
|
||||
for(var/obj/item/clothing/accessory/permit/gun/planetside/permit in H.back.contents)
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
name = OUTFIT_JOB_NAME("Pathfinder")
|
||||
shoes = /obj/item/clothing/shoes/boots/winter/explorer
|
||||
uniform = /obj/item/clothing/under/explorer //TODO: Uniforms.
|
||||
l_ear = /obj/item/radio/headset/explorer
|
||||
id_slot = slot_wear_id
|
||||
pda_slot = slot_l_store
|
||||
pda_type = /obj/item/pda/pathfinder
|
||||
@@ -11,6 +10,10 @@
|
||||
flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
|
||||
backpack_contents = list(/obj/item/clothing/accessory/permit/gun/planetside = 1)
|
||||
|
||||
headset = /obj/item/radio/headset/explorer
|
||||
headset_alt = /obj/item/radio/headset/explorer
|
||||
headset_earbud = /obj/item/radio/headset/explorer
|
||||
|
||||
/decl/hierarchy/outfit/job/pathfinder/post_equip(mob/living/carbon/human/H)
|
||||
..()
|
||||
for(var/obj/item/clothing/accessory/permit/gun/planetside/permit in H.back.contents)
|
||||
|
||||
@@ -1,7 +1,10 @@
|
||||
/decl/hierarchy/outfit/job/bridge_officer
|
||||
name = OUTFIT_JOB_NAME("Bridge Officer")
|
||||
uniform = /obj/item/clothing/under/utility
|
||||
l_ear = /obj/item/radio/headset/headset_com
|
||||
shoes = /obj/item/clothing/shoes/boots/winter/explorer
|
||||
id_type = /obj/item/card/id/silver/secretary
|
||||
pda_type = /obj/item/pda/heads
|
||||
|
||||
headset = /obj/item/radio/headset/headset_com
|
||||
headset_alt = /obj/item/radio/headset/headset_com
|
||||
headset_earbud = /obj/item/radio/headset/headset_com
|
||||
|
||||
@@ -6,13 +6,15 @@
|
||||
r_pocket = /obj/item/spacecash/ewallet
|
||||
l_pocket = /obj/item/survivalcapsule/superpose
|
||||
|
||||
l_ear = /obj/item/radio/headset/outsider
|
||||
|
||||
id_slot = slot_wear_id
|
||||
id_type = /obj/item/card/id/external // No access, allows activating PDA's.
|
||||
|
||||
flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
|
||||
|
||||
headset = /obj/item/radio/headset/outsider
|
||||
headset_alt = /obj/item/radio/headset/outsider
|
||||
headset_earbud = /obj/item/radio/headset/outsider
|
||||
|
||||
/decl/hierarchy/outfit/noncrew/post_equip(mob/living/carbon/human/H)
|
||||
..()
|
||||
var/obj/item/spacecash/ewallet/wallet = H.r_store
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
/decl/hierarchy/outfit/job/security/brigphysician
|
||||
name = OUTFIT_JOB_NAME(JOB_BRIG_PHYSICIAN)
|
||||
uniform = /obj/item/clothing/under/rank/brigphys
|
||||
l_ear = /obj/item/radio/headset/headset_medsec
|
||||
id_type = /obj/item/card/id/security/brigphysician
|
||||
pda_type = /obj/item/pda/medical
|
||||
shoes = /obj/item/clothing/shoes/white
|
||||
@@ -14,3 +13,7 @@
|
||||
messenger_bag = /obj/item/storage/backpack/messenger/med
|
||||
sports_bag = /obj/item/storage/backpack/sport/white
|
||||
gloves = /obj/item/clothing/gloves/sterile/nitrile
|
||||
|
||||
headset = /obj/item/radio/headset/headset_medsec
|
||||
headset_alt = /obj/item/radio/headset/headset_medsec
|
||||
headset_earbud = /obj/item/radio/headset/headset_medsec
|
||||
|
||||
@@ -10,7 +10,6 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
|
||||
name = OUTFIT_JOB_NAME("Explorer")
|
||||
shoes = /obj/item/clothing/shoes/boots/winter/explorer
|
||||
uniform = /obj/item/clothing/under/explorer
|
||||
l_ear = /obj/item/radio/headset/explorer
|
||||
id_slot = slot_wear_id
|
||||
pda_slot = slot_l_store
|
||||
pda_type = /obj/item/pda/explorer //VORESTation Edit - Better Brown
|
||||
@@ -19,6 +18,10 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
|
||||
flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
|
||||
backpack_contents = list(/obj/item/clothing/accessory/permit/gun/planetside = 1)
|
||||
|
||||
headset = /obj/item/radio/headset/explorer
|
||||
headset_alt = /obj/item/radio/headset/explorer
|
||||
headset_earbud = /obj/item/radio/headset/explorer
|
||||
|
||||
/decl/hierarchy/outfit/job/explorer2/post_equip(mob/living/carbon/human/H)
|
||||
..()
|
||||
for(var/obj/item/clothing/accessory/permit/gun/planetside/permit in H.back.contents)
|
||||
@@ -43,7 +46,6 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
|
||||
suit = /obj/item/clothing/suit/storage/toggle/bomber/pilot
|
||||
gloves = /obj/item/clothing/gloves/fingerless
|
||||
glasses = /obj/item/clothing/glasses/fakesunglasses/aviator
|
||||
l_ear = /obj/item/radio/headset/alt/pilot
|
||||
uniform_accessories = list(/obj/item/clothing/accessory/storage/webbing/pilot1 = 1)
|
||||
id_slot = slot_wear_id
|
||||
pda_slot = slot_belt
|
||||
@@ -52,12 +54,15 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
|
||||
id_pda_assignment = "Pilot"
|
||||
flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
|
||||
|
||||
headset = /obj/item/radio/headset/alt/pilot
|
||||
headset_alt = /obj/item/radio/headset/alt/pilot
|
||||
headset_earbud = /obj/item/radio/headset/alt/pilot
|
||||
|
||||
/decl/hierarchy/outfit/job/medical/sar
|
||||
name = OUTFIT_JOB_NAME("Field Medic") //VOREStation Edit
|
||||
uniform = /obj/item/clothing/under/utility/blue
|
||||
//suit = /obj/item/clothing/suit/storage/hooded/wintercoat/medical/sar //VOREStation Edit
|
||||
shoes = /obj/item/clothing/shoes/boots/winter/explorer
|
||||
l_ear = /obj/item/radio/headset/sar
|
||||
l_hand = /obj/item/storage/firstaid/regular
|
||||
belt = /obj/item/storage/belt/medical/emt
|
||||
pda_slot = slot_l_store
|
||||
@@ -65,3 +70,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
|
||||
pda_type = /obj/item/pda/sar //VOREStation Add
|
||||
id_pda_assignment = "Field Medic" //VOREStation Edit
|
||||
flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
|
||||
|
||||
headset = /obj/item/radio/headset/sar
|
||||
headset_alt = /obj/item/radio/headset/sar
|
||||
headset_earbud = /obj/item/radio/headset/sar
|
||||
|
||||
@@ -10,7 +10,6 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
|
||||
name = OUTFIT_JOB_NAME("Explorer")
|
||||
shoes = /obj/item/clothing/shoes/boots/winter/explorer
|
||||
uniform = /obj/item/clothing/under/explorer
|
||||
l_ear = /obj/item/radio/headset/explorer
|
||||
id_slot = slot_wear_id
|
||||
pda_slot = slot_l_store
|
||||
pda_type = /obj/item/pda/explorer //VORESTation Edit - Better Brown
|
||||
@@ -19,6 +18,10 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
|
||||
flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
|
||||
backpack_contents = list(/obj/item/clothing/accessory/permit/gun/planetside = 1)
|
||||
|
||||
headset = /obj/item/radio/headset/explorer
|
||||
headset_alt = /obj/item/radio/headset/explorer
|
||||
headset_earbud = /obj/item/radio/headset/explorer
|
||||
|
||||
/decl/hierarchy/outfit/job/explorer2/post_equip(mob/living/carbon/human/H)
|
||||
..()
|
||||
for(var/obj/item/clothing/accessory/permit/gun/planetside/permit in H.back.contents)
|
||||
@@ -43,7 +46,6 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
|
||||
suit = /obj/item/clothing/suit/storage/toggle/bomber/pilot
|
||||
gloves = /obj/item/clothing/gloves/fingerless
|
||||
glasses = /obj/item/clothing/glasses/fakesunglasses/aviator
|
||||
l_ear = /obj/item/radio/headset/alt/pilot
|
||||
uniform_accessories = list(/obj/item/clothing/accessory/storage/webbing/pilot1 = 1)
|
||||
id_slot = slot_wear_id
|
||||
pda_slot = slot_belt
|
||||
@@ -52,12 +54,15 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
|
||||
id_pda_assignment = JOB_PILOT
|
||||
flags = OUTFIT_HAS_BACKPACK|OUTFIT_COMPREHENSIVE_SURVIVAL
|
||||
|
||||
headset = /obj/item/radio/headset/alt/pilot
|
||||
headset_alt = /obj/item/radio/headset/alt/pilot
|
||||
headset_earbud = /obj/item/radio/headset/alt/pilot
|
||||
|
||||
/decl/hierarchy/outfit/job/medical/sar
|
||||
name = OUTFIT_JOB_NAME("Field Medic") //VOREStation Edit
|
||||
uniform = /obj/item/clothing/under/utility/blue
|
||||
//suit = /obj/item/clothing/suit/storage/hooded/wintercoat/medical/sar //VOREStation Edit
|
||||
shoes = /obj/item/clothing/shoes/boots/winter/explorer
|
||||
l_ear = /obj/item/radio/headset/sar
|
||||
l_hand = /obj/item/storage/firstaid/regular
|
||||
belt = /obj/item/storage/belt/medical/emt
|
||||
pda_slot = slot_l_store
|
||||
@@ -65,3 +70,7 @@ Keep outfits simple. Spawn with basic uniforms and minimal gear. Gear instead go
|
||||
pda_type = /obj/item/pda/sar //VOREStation Add
|
||||
id_pda_assignment = "Field Medic" //VOREStation Edit
|
||||
flags = OUTFIT_HAS_BACKPACK|OUTFIT_EXTENDED_SURVIVAL|OUTFIT_COMPREHENSIVE_SURVIVAL
|
||||
|
||||
headset = /obj/item/radio/headset/sar
|
||||
headset_alt = /obj/item/radio/headset/sar
|
||||
headset_earbud = /obj/item/radio/headset/sar
|
||||
|
||||
Reference in New Issue
Block a user