mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-12 11:13:16 +00:00
Merge pull request #4337 from Baystation12/dev-freeze
0.1.8 Staging [Do not merge]
This commit is contained in:
@@ -204,7 +204,7 @@
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var/obj/structure/closet/crate/freezer/C = new(src.loc)
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var/num = rand(2,6)
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var/new_type = pick(
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/obj/item/weapon/reagent_containers/food/drinks/beer, \
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/obj/item/weapon/reagent_containers/food/drinks/cans/beer, \
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/obj/item/weapon/reagent_containers/food/drinks/tea, \
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/obj/item/weapon/reagent_containers/food/drinks/dry_ramen, \
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/obj/item/weapon/reagent_containers/food/snacks/candiedapple, \
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@@ -17,35 +17,34 @@
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/obj/item/ashtray/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (health < 1)
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return
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if (istype(W,/obj/item/clothing/mask/cigarette) || istype(W, /obj/item/weapon/match))
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if(user)
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if (contents.len >= max_butts)
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user << "This ashtray is full."
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return
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user.u_equip(W)
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W.loc = src
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if ((user.client && user.s_active != src))
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user.client.screen -= W
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if (istype(W,/obj/item/weapon/cigbutt) || istype(W,/obj/item/clothing/mask/cigarette) || istype(W, /obj/item/weapon/match))
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if (contents.len >= max_butts)
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user << "This ashtray is full."
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return
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user.u_equip(W)
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W.loc = src
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if (istype(W,/obj/item/clothing/mask/cigarette))
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var/obj/item/clothing/mask/cigarette/cig = W
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if (cig.lit == 1)
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src.visible_message("[user] crushes [cig] in [src], putting it out.")
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cig.smoketime = 0
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processing_objects.Remove(cig)
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var/obj/item/butt = new cig.type_butt(src)
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cig.transfer_fingerprints_to(butt)
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del(cig)
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else if (cig.lit == 0)
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if(istype(cig, /obj/item/weapon/match))
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user << "You place [cig] in [src] without even lighting it. Why would you do that?"
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else
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user << "You place [cig] in [src] without even smoking it. Why would you do that?"
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else if (cig.lit == -1)
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src.visible_message("[user] places [cig] in [src].")
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user.update_inv_l_hand()
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user.update_inv_r_hand()
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add_fingerprint(user)
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if (contents.len == max_butts)
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icon_state = icon_full
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desc = empty_desc + " It's stuffed full."
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else if (contents.len > max_butts/2)
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icon_state = icon_half
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desc = empty_desc + " It's half-filled."
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user << "You place [cig] in [src] without even smoking it. Why would you do that?"
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src.visible_message("[user] places [W] in [src].")
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user.update_inv_l_hand()
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user.update_inv_r_hand()
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add_fingerprint(user)
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if (contents.len == max_butts)
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icon_state = icon_full
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desc = empty_desc + " It's stuffed full."
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else if (contents.len > max_butts/2)
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icon_state = icon_half
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desc = empty_desc + " It's half-filled."
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else
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health = max(0,health - W.force)
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user << "You hit [src] with [W]."
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@@ -62,7 +61,6 @@
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if (contents.len)
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src.visible_message("\red [src] slams into [hit_atom] spilling its contents!")
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for (var/obj/item/clothing/mask/cigarette/O in contents)
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contents -= O
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O.loc = src.loc
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icon_state = icon_empty
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return ..()
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@@ -70,7 +68,6 @@
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/obj/item/ashtray/proc/die()
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src.visible_message("\red [src] shatters spilling its contents!")
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for (var/obj/item/clothing/mask/cigarette/O in contents)
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contents -= O
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O.loc = src.loc
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icon_state = icon_broken
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186
code/WorkInProgress/Chinsky/guestpass.dm
Normal file
186
code/WorkInProgress/Chinsky/guestpass.dm
Normal file
@@ -0,0 +1,186 @@
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/////////////////////////////////////////////
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//Guest pass ////////////////////////////////
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/////////////////////////////////////////////
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/obj/item/weapon/card/id/guest
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name = "guest pass"
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desc = "Allows temporary access to station areas."
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icon_state = "guest"
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var/temp_access = list() //to prevent agent cards stealing access as permanent
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var/expiration_time = 0
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var/reason = "NOT SPECIFIED"
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/obj/item/weapon/card/id/guest/GetAccess()
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if (world.time > expiration_time)
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return access
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else
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return temp_access
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/obj/item/weapon/card/id/guest/examine()
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..()
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if (world.time < expiration_time)
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usr << "\blue This pass expires at [worldtime2text(expiration_time)]."
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else
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usr << "\red It expired at [worldtime2text(expiration_time)]."
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/obj/item/weapon/card/id/guest/read()
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if (world.time > expiration_time)
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usr << "This pass expired at [worldtime2text(expiration_time)]."
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else
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usr << "This pass expires at [worldtime2text(expiration_time)]."
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usr << "It grants access to following areas:"
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for (var/A in temp_access)
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usr << "[get_access_desc(A)]."
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usr << "Issuing reason: [reason]."
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return
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/////////////////////////////////////////////
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//Guest pass terminal////////////////////////
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/////////////////////////////////////////////
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/obj/machinery/computer/guestpass
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name = "guest pass terminal"
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icon_state = "guest"
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density = 0
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var/obj/item/weapon/card/id/giver
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var/list/accesses = list()
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var/giv_name = "NOT SPECIFIED"
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var/reason = "NOT SPECIFIED"
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var/duration = 0
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var/list/internal_log = list()
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var/mode = 0 // 0 - making pass, 1 - viewing logs
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/obj/machinery/computer/guestpass/New()
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..()
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uid = "[rand(100,999)]-G[rand(10,99)]"
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/obj/machinery/computer/guestpass/attackby(obj/O, mob/user)
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if(istype(O, /obj/item/weapon/card/id))
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user.drop_item()
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O.loc = src
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giver = O
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updateUsrDialog()
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/obj/machinery/computer/guestpass/attack_ai(var/mob/user as mob)
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return attack_hand(user)
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/obj/machinery/computer/guestpass/attack_paw(var/mob/user as mob)
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return attack_hand(user)
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/obj/machinery/computer/guestpass/attack_hand(var/mob/user as mob)
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if(..())
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return
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user.set_machine(src)
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var/dat
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if (mode == 1) //Logs
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dat += "<h3>Activity log</h3><br>"
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for (var/entry in internal_log)
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dat += "[entry]<br><hr>"
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dat += "<a href='?src=\ref[src];action=print'>Print</a><br>"
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dat += "<a href='?src=\ref[src];mode=0'>Back</a><br>"
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else
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dat += "<h3>Guest pass terminal #[uid]</h3><br>"
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dat += "<a href='?src=\ref[src];mode=1'>View activity log</a><br><br>"
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dat += "Issuing ID: <a href='?src=\ref[src];action=id'>[giver]</a><br>"
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dat += "Issued to: <a href='?src=\ref[src];choice=giv_name'>[giv_name]</a><br>"
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dat += "Reason: <a href='?src=\ref[src];choice=reason'>[reason]</a><br>"
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dat += "Duration (minutes): <a href='?src=\ref[src];choice=duration'>[duration] m</a><br>"
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dat += "Access to areas:<br>"
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if (giver && giver.access)
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for (var/A in giver.access)
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var/area = get_access_desc(A)
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if (A in accesses)
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area = "<b>[area]</b>"
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dat += "<a href='?src=\ref[src];choice=access;access=[A]'>[area]</a><br>"
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dat += "<br><a href='?src=\ref[src];action=issue'>Issue pass</a><br>"
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user << browse(dat, "window=guestpass;size=400x520")
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onclose(user, "guestpass")
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/obj/machinery/computer/guestpass/Topic(href, href_list)
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if(..())
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return
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usr.set_machine(src)
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if (href_list["mode"])
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mode = text2num(href_list["mode"])
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if (href_list["choice"])
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switch(href_list["choice"])
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if ("giv_name")
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var/nam = input("Person pass is issued to", "Name", name)
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if (nam)
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giv_name = nam
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if ("reason")
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var/reas = input("Reason why pass is issued", "Reason", reason)
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reason = reas
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if ("duration")
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var/dur = input("Duration (in minutes) during which pass is valid.", "Duration") as num
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if (dur > 0 && dur < 30)
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duration = dur
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else
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usr << "\red Invalid duration."
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if ("access")
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var/A = text2num(href_list["access"])
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if (A in accesses)
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accesses.Remove(A)
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else
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accesses.Add(A)
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if (href_list["action"])
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switch(href_list["action"])
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if ("id")
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if (giver)
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if(ishuman(usr))
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giver.loc = usr.loc
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if(!usr.get_active_hand())
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usr.put_in_hands(giver)
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giver = null
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else
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giver.loc = src.loc
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giver = null
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else
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var/obj/item/I = usr.get_active_hand()
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if (istype(I, /obj/item/weapon/card/id))
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usr.drop_item()
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I.loc = src
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giver = I
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updateUsrDialog()
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if ("print")
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var/dat = "<h3>Activity log of guest pass terminal #[uid]</h3><br>"
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for (var/entry in internal_log)
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dat += "[entry]<br><hr>"
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//usr << "Printing the log, standby..."
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//sleep(50)
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var/obj/item/weapon/paper/P = new/obj/item/weapon/paper( loc )
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P.name = "activity log"
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P.info = dat
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if ("issue")
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if (giver)
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var/number = add_zero("[rand(0,9999)]", 4)
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var/entry = "\[[worldtime2text()]\] Pass #[number] issued by [giver.registered_name] ([giver.assignment]) to [giv_name]. Reason: [reason]. Grants access to following areas: "
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for (var/i=1 to accesses.len)
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var/A = accesses[i]
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if (A)
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var/area = get_access_desc(A)
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entry += "[i > 1 ? ", [area]" : "[area]"]"
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entry += ". Expires at [worldtime2text(world.time + duration*10*60)]."
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internal_log.Add(entry)
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var/obj/item/weapon/card/id/guest/pass = new(src.loc)
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pass.temp_access = accesses.Copy()
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pass.registered_name = giv_name
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pass.expiration_time = world.time + duration*10*60
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pass.reason = reason
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pass.name = "guest pass #[number]"
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else
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usr << "\red Cannot issue pass without issuing ID."
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updateUsrDialog()
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return
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@@ -120,7 +120,7 @@
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screen_loc = "NORTH,WEST+2"
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var/varholder = "name"
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var/valueholder = "derp"
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var/objholder = "/obj/structure/closet"
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var/objholder = /obj/structure/closet
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Click(location, control, params)
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var/list/pa = params2list(params)
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@@ -145,13 +145,13 @@
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if(1)
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return 1
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if(2)
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objholder = input(usr,"Enter typepath:" ,"Typepath","/obj/structure/closet")
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var/list/removed_paths = list("/obj/effect/bhole")
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if(objholder in removed_paths)
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objholder = text2path(input(usr,"Enter typepath:" ,"Typepath","/obj/structure/closet"))
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if(!ispath(objholder))
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objholder = /obj/structure/closet
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alert("That path is not allowed.")
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objholder = "/obj/structure/closet"
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else if (dd_hasprefix(objholder, "/mob") && !check_rights(R_DEBUG,0))
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objholder = "/obj/structure/closet"
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else
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if(ispath(objholder,/mob) && !check_rights(R_DEBUG,0))
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objholder = /obj/structure/closet
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if(3)
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var/list/locked = list("vars", "key", "ckey", "client", "firemut", "ishulk", "telekinesis", "xray", "virus", "viruses", "cuffed", "ka", "last_eaten", "urine")
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@@ -234,8 +234,12 @@
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WIN.dir = NORTHWEST
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if(2)
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if(pa.Find("left"))
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var/obj/A = new holder.buildmode.objholder (get_turf(object))
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A.dir = holder.builddir.dir
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if(ispath(holder.buildmode.objholder,/turf))
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var/turf/T = get_turf(object)
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T.ChangeTurf(holder.buildmode.objholder)
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else
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var/obj/A = new holder.buildmode.objholder (get_turf(object))
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A.dir = holder.builddir.dir
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else if(pa.Find("right"))
|
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if(isobj(object)) del(object)
|
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|
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|
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@@ -134,6 +134,7 @@ zone/proc/DebugDisplay(client/client)
|
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|
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|
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client/proc/TestZASRebuild()
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set category = "Debug"
|
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// var/turf/turf = get_turf(mob)
|
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var/zone/current_zone = mob.loc:zone
|
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if(!current_zone)
|
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@@ -155,7 +156,7 @@ client/proc/TestZASRebuild()
|
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|
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for(var/direction in cardinal)
|
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var/turf/simulated/adjacent = get_step(current, direction)
|
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if(!current.ZAirPass(adjacent))
|
||||
if(!current.ZCanPass(adjacent))
|
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continue
|
||||
if(turfs.Find(adjacent))
|
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current_adjacents += adjacent
|
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@@ -210,4 +211,9 @@ client/proc/TestZASRebuild()
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for(var/turf/current in turfs)
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current.overlays -= overlays
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|
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return final_arrangement
|
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return final_arrangement
|
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|
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/client/proc/ZASSettings()
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set category = "Debug"
|
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|
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vsc.SetDefault(mob)
|
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@@ -75,12 +75,12 @@ turf/simulated/hotspot_expose(exposed_temperature, exposed_volume, soh)
|
||||
|
||||
//since the air is processed in fractions, we need to make sure not to have any minuscle residue or
|
||||
//the amount of moles might get to low for some functions to catch them and thus result in wonky behaviour
|
||||
if(air_contents.oxygen < 0.001)
|
||||
if(air_contents.oxygen < 0.1)
|
||||
air_contents.oxygen = 0
|
||||
if(air_contents.toxins < 0.001)
|
||||
if(air_contents.toxins < 0.1)
|
||||
air_contents.toxins = 0
|
||||
if(fuel)
|
||||
if(fuel.moles < 0.001)
|
||||
if(fuel.moles < 0.1)
|
||||
air_contents.trace_gases.Remove(fuel)
|
||||
|
||||
//check if there is something to combust
|
||||
@@ -200,7 +200,7 @@ datum/gas_mixture/proc/zburn(obj/effect/decal/cleanable/liquid_fuel/liquid, forc
|
||||
|
||||
if(liquid)
|
||||
//Liquid Fuel
|
||||
if(liquid.amount <= 0)
|
||||
if(liquid.amount <= 0.1)
|
||||
del liquid
|
||||
else
|
||||
total_fuel += liquid.amount
|
||||
@@ -257,9 +257,9 @@ datum/gas_mixture/proc/check_recombustability(obj/effect/decal/cleanable/liquid_
|
||||
if(oxygen && (toxins || fuel || liquid))
|
||||
if(liquid)
|
||||
return 1
|
||||
if (toxins)
|
||||
if(toxins >= 0.1)
|
||||
return 1
|
||||
if(fuel)
|
||||
if(fuel && fuel.moles >= 0.1)
|
||||
return 1
|
||||
|
||||
return 0
|
||||
@@ -272,9 +272,9 @@ datum/gas_mixture/proc/check_combustability(obj/effect/decal/cleanable/liquid_fu
|
||||
if(oxygen && (toxins || fuel || liquid))
|
||||
if(liquid)
|
||||
return 1
|
||||
if (toxins >= 0.7)
|
||||
if (toxins >= 0.1)
|
||||
return 1
|
||||
if(fuel && fuel.moles >= 1.4)
|
||||
if(fuel && fuel.moles >= 0.1)
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
@@ -67,7 +67,7 @@ var/global/vs_control/vsc = new
|
||||
|
||||
var/connection_insulation = 1
|
||||
var/connection_insulation_NAME = "Connections - Insulation"
|
||||
var/connection_insulation_DESC = "How insulative a connection is, in terms of heat transfer. 1 is perfectly insulative, and 0 is perfectly conductive."
|
||||
var/connection_insulation_DESC = "Boolean, should doors forbid heat transfer?"
|
||||
|
||||
var/connection_temperature_delta = 10
|
||||
var/connection_temperature_delta_NAME = "Connections - Temperature Difference"
|
||||
@@ -288,6 +288,7 @@ var/global/vs_control/vsc = new
|
||||
airflow_speed_decay = 1
|
||||
airflow_delay = 20
|
||||
airflow_mob_slowdown = 3
|
||||
connection_insulation = 0
|
||||
|
||||
|
||||
world << "\blue <b>[key_name(user)] changed the global plasma/ZAS settings to \"[def]\"</b>"
|
||||
|
||||
@@ -369,25 +369,26 @@ var/list/CounterDoorDirections = list(SOUTH,EAST) //Which directions doors turfs
|
||||
Z.interactions_with_neighbors++
|
||||
interactions_with_neighbors++
|
||||
|
||||
for(var/zone/Z in closed_connection_zones)
|
||||
//If that zone has already processed, skip it.
|
||||
if(Z.last_update > last_update || !Z.air)
|
||||
continue
|
||||
|
||||
var/handle_temperature = abs(air.temperature - Z.air.temperature) > vsc.connection_temperature_delta
|
||||
|
||||
if(Z.status == ZONE_SLEEPING)
|
||||
if (handle_temperature)
|
||||
Z.SetStatus(ZONE_ACTIVE)
|
||||
else
|
||||
if(!vsc.connection_insulation)
|
||||
for(var/zone/Z in closed_connection_zones)
|
||||
//If that zone has already processed, skip it.
|
||||
if(Z.last_update > last_update || !Z.air)
|
||||
continue
|
||||
|
||||
if(air && Z.air)
|
||||
if( handle_temperature )
|
||||
ShareHeat(air, Z.air, closed_connection_zones[Z])
|
||||
var/handle_temperature = abs(air.temperature - Z.air.temperature) > vsc.connection_temperature_delta
|
||||
|
||||
Z.interactions_with_neighbors++
|
||||
interactions_with_neighbors++
|
||||
if(Z.status == ZONE_SLEEPING)
|
||||
if (handle_temperature)
|
||||
Z.SetStatus(ZONE_ACTIVE)
|
||||
else
|
||||
continue
|
||||
|
||||
if(air && Z.air)
|
||||
if( handle_temperature )
|
||||
ShareHeat(air, Z.air, closed_connection_zones[Z])
|
||||
|
||||
Z.interactions_with_neighbors++
|
||||
interactions_with_neighbors++
|
||||
|
||||
if(!interactions_with_neighbors && !interactions_with_unsim)
|
||||
SetStatus(ZONE_SLEEPING)
|
||||
@@ -662,6 +663,18 @@ proc/ShareSpace(datum/gas_mixture/A, list/unsimulated_tiles, dbg_output)
|
||||
|
||||
|
||||
proc/ShareHeat(datum/gas_mixture/A, datum/gas_mixture/B, connecting_tiles)
|
||||
//This implements a simplistic version of the Stefan-Boltzmann law.
|
||||
var/energy_delta = ((A.temperature - B.temperature) ** 4) * 5.6704e-8 * connecting_tiles * 2.5
|
||||
var/maximum_energy_delta = max(0, min(A.temperature * A.heat_capacity() * A.group_multiplier, B.temperature * B.heat_capacity() * B.group_multiplier))
|
||||
if(maximum_energy_delta > abs(energy_delta))
|
||||
if(energy_delta < 0)
|
||||
maximum_energy_delta *= -1
|
||||
energy_delta = maximum_energy_delta
|
||||
|
||||
A.temperature -= energy_delta / (A.heat_capacity() * A.group_multiplier)
|
||||
B.temperature += energy_delta / (B.heat_capacity() * B.group_multiplier)
|
||||
|
||||
/* This was bad an I feel bad.
|
||||
//Shares a specific ratio of gas between mixtures using simple weighted averages.
|
||||
var
|
||||
//WOOT WOOT TOUCH THIS AND YOU ARE A RETARD
|
||||
@@ -684,7 +697,7 @@ proc/ShareHeat(datum/gas_mixture/A, datum/gas_mixture/B, connecting_tiles)
|
||||
|
||||
A.temperature = max(0, (A.temperature - temp_avg) * (1- (ratio / max(1,A.group_multiplier)) ) + temp_avg )
|
||||
B.temperature = max(0, (B.temperature - temp_avg) * (1- (ratio / max(1,B.group_multiplier)) ) + temp_avg )
|
||||
|
||||
*/
|
||||
|
||||
///////////////////
|
||||
//Zone Rebuilding//
|
||||
|
||||
@@ -209,8 +209,9 @@
|
||||
if(M)
|
||||
var/turf/ear = get_turf(M)
|
||||
if(ear)
|
||||
if(speaker_coverage[ear])
|
||||
. |= M
|
||||
// Ghostship is magic: Ghosts can hear radio chatter from anywhere
|
||||
if(speaker_coverage[ear] || (istype(M, /mob/dead/observer) && (M.client) && (M.client.prefs.toggles & CHAT_GHOSTRADIO)))
|
||||
. |= M // Since we're already looping through mobs, why bother using |= ? This only slows things down.
|
||||
return .
|
||||
|
||||
#define SIGN(X) ((X<0)?-1:1)
|
||||
|
||||
@@ -94,7 +94,7 @@ var/global/list/backbaglist = list("Nothing", "Backpack", "Satchel", "Satchel Al
|
||||
var/datum/species/S = new T
|
||||
all_species[S.name] = S
|
||||
|
||||
if(S.flags & WHITELISTED)
|
||||
if(S.flags & IS_WHITELISTED)
|
||||
whitelisted_species += S.name
|
||||
|
||||
return 1
|
||||
|
||||
@@ -773,4 +773,14 @@ proc
|
||||
for(var/O in A.overlays)
|
||||
var/image/I = O
|
||||
composite.Blend(icon(I.icon, I.icon_state, I.dir, 1), ICON_OVERLAY)
|
||||
return composite
|
||||
return composite
|
||||
|
||||
proc/adjust_brightness(var/color, var/value)
|
||||
if (!color) return "#FFFFFF"
|
||||
if (!value) return color
|
||||
|
||||
var/list/RGB = ReadRGB(color)
|
||||
RGB[1] = Clamp(RGB[1]+value,0,255)
|
||||
RGB[2] = Clamp(RGB[2]+value,0,255)
|
||||
RGB[3] = Clamp(RGB[3]+value,0,255)
|
||||
return rgb(RGB[1],RGB[2],RGB[3])
|
||||
@@ -195,32 +195,10 @@ proc/checkhtml(var/t)
|
||||
* Text modification
|
||||
*/
|
||||
/proc/replacetext(text, find, replacement)
|
||||
var/find_len = length(find)
|
||||
if(find_len < 1) return text
|
||||
. = ""
|
||||
var/last_found = 1
|
||||
while(1)
|
||||
var/found = findtext(text, find, last_found, 0)
|
||||
. += copytext(text, last_found, found)
|
||||
if(found)
|
||||
. += replacement
|
||||
last_found = found + find_len
|
||||
continue
|
||||
return .
|
||||
return list2text(text2list(text, find), replacement)
|
||||
|
||||
/proc/replacetextEx(text, find, replacement)
|
||||
var/find_len = length(find)
|
||||
if(find_len < 1) return text
|
||||
. = ""
|
||||
var/last_found = 1
|
||||
while(1)
|
||||
var/found = findtextEx(text, find, last_found, 0)
|
||||
. += copytext(text, last_found, found)
|
||||
if(found)
|
||||
. += replacement
|
||||
last_found = found + find_len
|
||||
continue
|
||||
return .
|
||||
return list2text(text2listEx(text, find), replacement)
|
||||
|
||||
//Adds 'u' number of zeros ahead of the text 't'
|
||||
/proc/add_zero(t, u)
|
||||
@@ -287,27 +265,6 @@ proc/checkhtml(var/t)
|
||||
return message
|
||||
return copytext(message, 1, length + 1)
|
||||
|
||||
/*
|
||||
* Misc
|
||||
*/
|
||||
|
||||
/proc/stringsplit(txt, character)
|
||||
var/cur_text = txt
|
||||
var/last_found = 1
|
||||
var/found_char = findtext(cur_text,character)
|
||||
var/list/list = list()
|
||||
if(found_char)
|
||||
var/fs = copytext(cur_text,last_found,found_char)
|
||||
list += fs
|
||||
last_found = found_char+length(character)
|
||||
found_char = findtext(cur_text,character,last_found)
|
||||
while(found_char)
|
||||
var/found_string = copytext(cur_text,last_found,found_char)
|
||||
last_found = found_char+length(character)
|
||||
list += found_string
|
||||
found_char = findtext(cur_text,character,last_found)
|
||||
list += copytext(cur_text,last_found,length(cur_text)+1)
|
||||
return list
|
||||
|
||||
/proc/stringmerge(var/text,var/compare,replace = "*")
|
||||
//This proc fills in all spaces with the "replace" var (* by default) with whatever
|
||||
@@ -346,4 +303,4 @@ proc/checkhtml(var/t)
|
||||
var/new_text = ""
|
||||
for(var/i = length(text); i > 0; i--)
|
||||
new_text += copytext(text, i, i+1)
|
||||
return new_text
|
||||
return new_text
|
||||
|
||||
@@ -83,22 +83,94 @@
|
||||
return hex
|
||||
|
||||
|
||||
//Attaches each element of a list to a single string seperated by 'seperator'.
|
||||
/proc/dd_list2text(var/list/the_list, separator)
|
||||
var/total = the_list.len
|
||||
if(!total)
|
||||
return
|
||||
var/count = 2
|
||||
var/newText = "[the_list[1]]"
|
||||
while(count <= total)
|
||||
if(separator)
|
||||
newText += separator
|
||||
newText += "[the_list[count]]"
|
||||
count++
|
||||
return newText
|
||||
// Concatenates a list of strings into a single string. A seperator may optionally be provided.
|
||||
/proc/list2text(list/ls, sep)
|
||||
if(ls.len <= 1) // Early-out code for empty or singleton lists.
|
||||
return ls.len ? ls[1] : ""
|
||||
|
||||
var/l = ls.len // Made local for sanic speed.
|
||||
var/i = 0 // Incremented every time a list index is accessed.
|
||||
|
||||
if(sep <> null)
|
||||
// Macros expand to long argument lists like so: sep, ls[++i], sep, ls[++i], sep, ls[++i], etc...
|
||||
#define S1 sep, ls[++i]
|
||||
#define S4 S1, S1, S1, S1
|
||||
#define S16 S4, S4, S4, S4
|
||||
#define S64 S16, S16, S16, S16
|
||||
|
||||
. = "[ls[++i]]" // Make sure the initial element is converted to text.
|
||||
|
||||
// Having the small concatenations come before the large ones boosted speed by an average of at least 5%.
|
||||
if(l-1 & 0x01) // 'i' will always be 1 here.
|
||||
. = text("[][][]", ., S1) // Append 1 element if the remaining elements are not a multiple of 2.
|
||||
if(l-i & 0x02)
|
||||
. = text("[][][][][]", ., S1, S1) // Append 2 elements if the remaining elements are not a multiple of 4.
|
||||
if(l-i & 0x04)
|
||||
. = text("[][][][][][][][][]", ., S4) // And so on....
|
||||
if(l-i & 0x08)
|
||||
. = text("[][][][][][][][][][][][][][][][][]", ., S4, S4)
|
||||
if(l-i & 0x10)
|
||||
. = text("[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]", ., S16)
|
||||
if(l-i & 0x20)
|
||||
. = text("[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\
|
||||
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]", ., S16, S16)
|
||||
if(l-i & 0x40)
|
||||
. = text("[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\
|
||||
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\
|
||||
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\
|
||||
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]", ., S64)
|
||||
while(l > i) // Chomp through the rest of the list, 128 elements at a time.
|
||||
. = text("[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\
|
||||
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\
|
||||
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\
|
||||
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\
|
||||
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\
|
||||
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\
|
||||
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\
|
||||
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]", ., S64, S64)
|
||||
|
||||
#undef S64
|
||||
#undef S16
|
||||
#undef S4
|
||||
#undef S1
|
||||
|
||||
else
|
||||
// Macros expand to long argument lists like so: ls[++i], ls[++i], ls[++i], etc...
|
||||
#define S1 ls[++i]
|
||||
#define S4 S1, S1, S1, S1
|
||||
#define S16 S4, S4, S4, S4
|
||||
#define S64 S16, S16, S16, S16
|
||||
|
||||
. = "[ls[++i]]" // Make sure the initial element is converted to text.
|
||||
|
||||
if(l-1 & 0x01) // 'i' will always be 1 here.
|
||||
. += S1 // Append 1 element if the remaining elements are not a multiple of 2.
|
||||
if(l-i & 0x02)
|
||||
. = text("[][][]", ., S1, S1) // Append 2 elements if the remaining elements are not a multiple of 4.
|
||||
if(l-i & 0x04)
|
||||
. = text("[][][][][]", ., S4) // And so on...
|
||||
if(l-i & 0x08)
|
||||
. = text("[][][][][][][][][]", ., S4, S4)
|
||||
if(l-i & 0x10)
|
||||
. = text("[][][][][][][][][][][][][][][][][]", ., S16)
|
||||
if(l-i & 0x20)
|
||||
. = text("[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]", ., S16, S16)
|
||||
if(l-i & 0x40)
|
||||
. = text("[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\
|
||||
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]", ., S64)
|
||||
while(l > i) // Chomp through the rest of the list, 128 elements at a time.
|
||||
. = text("[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\
|
||||
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\
|
||||
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\
|
||||
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]", ., S64, S64)
|
||||
|
||||
#undef S64
|
||||
#undef S16
|
||||
#undef S4
|
||||
#undef S1
|
||||
|
||||
|
||||
//slower then dd_list2text, but correctly processes associative lists.
|
||||
//slower then list2text, but correctly processes associative lists.
|
||||
proc/tg_list2text(list/list, glue=",")
|
||||
if(!istype(list) || !list.len)
|
||||
return
|
||||
@@ -108,62 +180,50 @@ proc/tg_list2text(list/list, glue=",")
|
||||
return output
|
||||
|
||||
|
||||
//Converts a text string into a list by splitting the string at each seperator found in text (discarding the seperator)
|
||||
//Returns an empty list if the text cannot be split, or the split text in a list.
|
||||
//Not giving a "" seperator will cause the text to be broken into a list of single letters.
|
||||
/proc/text2list(text, seperator="\n")
|
||||
//Converts a string into a list by splitting the string at each delimiter found. (discarding the seperator)
|
||||
/proc/text2list(text, delimiter="\n")
|
||||
var/delim_len = length(delimiter)
|
||||
if(delim_len < 1) return list(text)
|
||||
. = list()
|
||||
var/last_found = 1
|
||||
var/found
|
||||
do
|
||||
found = findtext(text, delimiter, last_found, 0)
|
||||
. += copytext(text, last_found, found)
|
||||
last_found = found + delim_len
|
||||
while(found)
|
||||
|
||||
var/text_len = length(text) //length of the input text
|
||||
var/seperator_len = length(seperator) //length of the seperator text
|
||||
|
||||
if(text_len >= seperator_len)
|
||||
var/i
|
||||
var/last_i = 1
|
||||
|
||||
for(i=1,i<=(text_len+1-seperator_len),i++)
|
||||
if( cmptext(copytext(text,i,i+seperator_len), seperator) )
|
||||
if(i != last_i)
|
||||
. += copytext(text,last_i,i)
|
||||
last_i = i + seperator_len
|
||||
|
||||
if(last_i <= text_len)
|
||||
. += copytext(text, last_i, 0)
|
||||
else
|
||||
. += text
|
||||
return .
|
||||
|
||||
//Converts a text string into a list by splitting the string at each seperator found in text (discarding the seperator)
|
||||
//Returns an empty list if the text cannot be split, or the split text in a list.
|
||||
//Not giving a "" seperator will cause the text to be broken into a list of single letters.
|
||||
//Case Sensitive!
|
||||
/proc/text2listEx(text, seperator="\n")
|
||||
/proc/text2listEx(text, delimiter="\n")
|
||||
var/delim_len = length(delimiter)
|
||||
if(delim_len < 1) return list(text)
|
||||
. = list()
|
||||
|
||||
var/text_len = length(text) //length of the input text
|
||||
var/seperator_len = length(seperator) //length of the seperator text
|
||||
|
||||
if(text_len >= seperator_len)
|
||||
var/i
|
||||
var/last_i = 1
|
||||
|
||||
for(i=1,i<=(text_len+1-seperator_len),i++)
|
||||
if( cmptextEx(copytext(text,i,i+seperator_len), seperator) )
|
||||
if(i != last_i)
|
||||
. += copytext(text,last_i,i)
|
||||
last_i = i + seperator_len
|
||||
|
||||
if(last_i <= text_len)
|
||||
. += copytext(text, last_i, 0)
|
||||
else
|
||||
. += text
|
||||
return .
|
||||
var/last_found = 1
|
||||
var/found
|
||||
do
|
||||
found = findtextEx(text, delimiter, last_found, 0)
|
||||
. += copytext(text, last_found, found)
|
||||
last_found = found + delim_len
|
||||
while(found)
|
||||
|
||||
//Splits the text of a file at seperator and returns them in a list.
|
||||
/proc/file2list(filename, seperator="\n")
|
||||
return text2list(return_file_text(filename),seperator)
|
||||
|
||||
|
||||
//Turns a direction into text
|
||||
|
||||
/proc/num2dir(direction)
|
||||
switch(direction)
|
||||
if(1.0) return NORTH
|
||||
if(2.0) return SOUTH
|
||||
if(4.0) return EAST
|
||||
if(8.0) return WEST
|
||||
else
|
||||
world.log << "UNKNOWN DIRECTION: [direction]"
|
||||
|
||||
|
||||
|
||||
//Turns a direction into text
|
||||
/proc/dir2text(direction)
|
||||
switch(direction)
|
||||
|
||||
@@ -188,14 +188,15 @@ datum/hud/New(mob/owner)
|
||||
|
||||
|
||||
//Triggered when F12 is pressed (Unless someone changed something in the DMF)
|
||||
/mob/verb/button_pressed_F12()
|
||||
/mob/verb/button_pressed_F12(var/full = 0 as null)
|
||||
set name = "F12"
|
||||
set hidden = 1
|
||||
|
||||
if(hud_used)
|
||||
if(ishuman(src))
|
||||
if(!src.client) return
|
||||
|
||||
if(!client) return
|
||||
if(client.view != world.view)
|
||||
return
|
||||
if(hud_used.hud_shown)
|
||||
hud_used.hud_shown = 0
|
||||
if(src.hud_used.adding)
|
||||
@@ -209,10 +210,15 @@ datum/hud/New(mob/owner)
|
||||
|
||||
//Due to some poor coding some things need special treatment:
|
||||
//These ones are a part of 'adding', 'other' or 'hotkeybuttons' but we want them to stay
|
||||
src.client.screen += src.hud_used.l_hand_hud_object //we want the hands to be visible
|
||||
src.client.screen += src.hud_used.r_hand_hud_object //we want the hands to be visible
|
||||
src.client.screen += src.hud_used.action_intent //we want the intent swticher visible
|
||||
src.hud_used.action_intent.screen_loc = ui_acti_alt //move this to the alternative position, where zone_select usually is.
|
||||
if(!full)
|
||||
src.client.screen += src.hud_used.l_hand_hud_object //we want the hands to be visible
|
||||
src.client.screen += src.hud_used.r_hand_hud_object //we want the hands to be visible
|
||||
src.client.screen += src.hud_used.action_intent //we want the intent swticher visible
|
||||
src.hud_used.action_intent.screen_loc = ui_acti_alt //move this to the alternative position, where zone_select usually is.
|
||||
else
|
||||
src.client.screen -= src.healths
|
||||
src.client.screen -= src.internals
|
||||
src.client.screen -= src.gun_setting_icon
|
||||
|
||||
//These ones are not a part of 'adding', 'other' or 'hotkeybuttons' but we want them gone.
|
||||
src.client.screen -= src.zone_sel //zone_sel is a mob variable for some reason.
|
||||
@@ -225,7 +231,12 @@ datum/hud/New(mob/owner)
|
||||
src.client.screen += src.hud_used.other
|
||||
if(src.hud_used.hotkeybuttons && !src.hud_used.hotkey_ui_hidden)
|
||||
src.client.screen += src.hud_used.hotkeybuttons
|
||||
|
||||
if(src.healths)
|
||||
src.client.screen |= src.healths
|
||||
if(src.internals)
|
||||
src.client.screen |= src.internals
|
||||
if(src.gun_setting_icon)
|
||||
src.client.screen |= src.gun_setting_icon
|
||||
|
||||
src.hud_used.action_intent.screen_loc = ui_acti //Restore intent selection to the original position
|
||||
src.client.screen += src.zone_sel //This one is a special snowflake
|
||||
|
||||
@@ -37,27 +37,6 @@
|
||||
// Not all of them require checking, see below
|
||||
A.attack_ghost(src)
|
||||
|
||||
// This is the ghost's follow verb with an argument
|
||||
/mob/dead/observer/proc/ManualFollow(var/atom/target)
|
||||
following = target
|
||||
if(target)
|
||||
src << "\blue Now following [target]"
|
||||
spawn(0)
|
||||
var/turf/pos = get_turf(src)
|
||||
while(loc == pos && target && following == target)
|
||||
|
||||
var/turf/T = get_turf(target)
|
||||
if(!T)
|
||||
break
|
||||
if(following != target)
|
||||
break
|
||||
if(!client)
|
||||
break
|
||||
loc = T
|
||||
pos = loc
|
||||
sleep(15)
|
||||
following = null
|
||||
|
||||
// Oh by the way this didn't work with old click code which is why clicking shit didn't spam you
|
||||
/atom/proc/attack_ghost(mob/dead/observer/user as mob)
|
||||
if(user.client && user.client.inquisitive_ghost)
|
||||
|
||||
@@ -63,6 +63,9 @@
|
||||
var/automute_on = 0 //enables automuting/spam prevention
|
||||
var/jobs_have_minimal_access = 0 //determines whether jobs use minimal access or expanded access.
|
||||
|
||||
var/cult_ghostwriter = 1 //Allows ghosts to write in blood in cult rounds...
|
||||
var/cult_ghostwriter_req_cultists = 10 //...so long as this many cultists are active.
|
||||
|
||||
var/disable_player_mice = 0
|
||||
var/uneducated_mice = 0 //Set to 1 to prevent newly-spawned mice from understanding human speech
|
||||
|
||||
@@ -181,7 +184,7 @@
|
||||
if(type == "config")
|
||||
switch (name)
|
||||
if ("resource_urls")
|
||||
config.resource_urls = stringsplit(value, " ")
|
||||
config.resource_urls = text2list(value, " ")
|
||||
|
||||
if ("admin_legacy_system")
|
||||
config.admin_legacy_system = 1
|
||||
@@ -459,10 +462,15 @@
|
||||
else //probably windows, if not this should work anyway
|
||||
config.python_path = "python"
|
||||
|
||||
if("allow_cult_ghostwriter")
|
||||
config.cult_ghostwriter = 1
|
||||
|
||||
if("req_cult_ghostwriter")
|
||||
config.cult_ghostwriter_req_cultists = value
|
||||
|
||||
else
|
||||
diary << "Unknown setting in configuration: '[name]'"
|
||||
|
||||
|
||||
else if(type == "game_options")
|
||||
if(!value)
|
||||
diary << "Unknown value for setting [name] in [filename]."
|
||||
|
||||
@@ -297,7 +297,7 @@ datum/controller/game_controller/proc/process_nano()
|
||||
var/i = 1
|
||||
while(i<=nanomanager.processing_uis.len)
|
||||
var/datum/nanoui/ui = nanomanager.processing_uis[i]
|
||||
if(ui && ui.src_object && ui.user)
|
||||
if(ui)
|
||||
ui.process()
|
||||
i++
|
||||
continue
|
||||
|
||||
@@ -107,13 +107,13 @@
|
||||
var/datum/data/record/L = new()
|
||||
L.fields["id"] = md5("[H.real_name][H.mind.assigned_role]")
|
||||
L.fields["name"] = H.real_name
|
||||
L.fields["rank"] = H.mind.assigned_role
|
||||
L.fields["rank"] = H.mind.assigned_role
|
||||
L.fields["age"] = H.age
|
||||
L.fields["sex"] = H.gender
|
||||
L.fields["b_type"] = H.b_type
|
||||
L.fields["b_dna"] = H.dna.unique_enzymes
|
||||
L.fields["enzymes"] = H.dna.SE
|
||||
L.fields["identity"] = H.dna.UI
|
||||
L.fields["enzymes"] = H.dna.SE // Used in respawning
|
||||
L.fields["identity"] = H.dna.UI // "
|
||||
L.fields["image"] = getFlatIcon(H,0) //This is god-awful
|
||||
locked += L
|
||||
return
|
||||
|
||||
@@ -297,7 +297,7 @@ var/list/advance_cures = list(
|
||||
for(var/datum/symptom/S in symptoms)
|
||||
L += S.id
|
||||
L = sortList(L) // Sort the list so it doesn't matter which order the symptoms are in.
|
||||
var/result = dd_list2text(L, ":")
|
||||
var/result = list2text(L, ":")
|
||||
id = result
|
||||
return result
|
||||
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
H.op_stage.appendix = 2.0
|
||||
|
||||
var/datum/organ/external/groin = H.get_organ("groin")
|
||||
var/datum/wound/W = new /datum/wound/internal_bleeding(25)
|
||||
var/datum/wound/W = new /datum/wound/internal_bleeding(20)
|
||||
H.adjustToxLoss(25)
|
||||
groin.wounds += W
|
||||
src.cure()
|
||||
|
||||
@@ -74,6 +74,8 @@ datum/mind
|
||||
current.mind = null
|
||||
if(new_character.mind) //remove any mind currently in our new body's mind variable
|
||||
new_character.mind.current = null
|
||||
|
||||
nanomanager.user_transferred(current, new_character) // transfer active NanoUI instances to new user
|
||||
|
||||
current = new_character //link ourself to our new body
|
||||
new_character.mind = src //and link our new body to ourself
|
||||
|
||||
@@ -128,12 +128,12 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/goldschlager,
|
||||
/obj/item/weapon/storage/fancy/cigarettes/dromedaryco,
|
||||
/obj/item/weapon/lipstick/random,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/ale,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/ale,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/beer,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/beer,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/beer,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/beer)
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/ale,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/ale,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/beer,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/beer,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/beer,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/beer)
|
||||
cost = 20
|
||||
containertype = /obj/structure/closet/crate
|
||||
containername = "Party equipment"
|
||||
@@ -695,6 +695,18 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
|
||||
access = access_armory
|
||||
group = "Security"
|
||||
|
||||
/datum/supply_packs/erifle
|
||||
name = "Energy marksman crate"
|
||||
contains = list(/obj/item/clothing/suit/armor/laserproof,
|
||||
/obj/item/clothing/suit/armor/laserproof,
|
||||
/obj/item/weapon/gun/energy/sniperrifle,
|
||||
/obj/item/weapon/gun/energy/sniperrifle)
|
||||
cost = 50
|
||||
containertype = /obj/structure/closet/crate/secure
|
||||
containername = "Energy marksman crate"
|
||||
access = access_armory
|
||||
group = "Security"
|
||||
|
||||
/datum/supply_packs/shotgunammo
|
||||
name = "Shotgun shells"
|
||||
contains = list(/obj/item/ammo_casing/shotgun,
|
||||
|
||||
@@ -51,122 +51,194 @@
|
||||
//This list tracks characters spawned in the world and cannot be modified in-game. Currently referenced by respawn_character().
|
||||
var/locked[] = list()
|
||||
|
||||
proc/get_manifest(monochrome, OOC)
|
||||
var/list/heads = new()
|
||||
var/list/sec = new()
|
||||
var/list/eng = new()
|
||||
var/list/med = new()
|
||||
var/list/sci = new()
|
||||
var/list/civ = new()
|
||||
var/list/bot = new()
|
||||
var/list/misc = new()
|
||||
var/list/isactive = new()
|
||||
var/dat = {"
|
||||
<head><style>
|
||||
.manifest {border-collapse:collapse;}
|
||||
.manifest td, th {border:1px solid [monochrome?"black":"#DEF; background-color:white; color:black"]; padding:.25em}
|
||||
.manifest th {height: 2em; [monochrome?"border-top-width: 3px":"background-color: #48C; color:white"]}
|
||||
.manifest tr.head th { [monochrome?"border-top-width: 1px":"background-color: #488;"] }
|
||||
.manifest td:first-child {text-align:right}
|
||||
.manifest tr.alt td {[monochrome?"border-top-width: 2px":"background-color: #DEF"]}
|
||||
</style></head>
|
||||
<table class="manifest" width='350px'>
|
||||
<tr class='head'><th>Name</th><th>Rank</th><th>Activity</th></tr>
|
||||
"}
|
||||
var/even = 0
|
||||
|
||||
// sort mobs
|
||||
for(var/datum/data/record/t in data_core.general)
|
||||
var/name = t.fields["name"]
|
||||
var/rank = t.fields["rank"]
|
||||
var/real_rank = t.fields["real_rank"]
|
||||
if(OOC)
|
||||
var/active = 0
|
||||
for(var/mob/M in player_list)
|
||||
if(M.real_name == name && M.client && M.client.inactivity <= 10 * 60 * 10)
|
||||
active = 1
|
||||
break
|
||||
isactive[name] = active ? "Active" : "Inactive"
|
||||
else
|
||||
isactive[name] = t.fields["p_stat"]
|
||||
|
||||
/obj/effect/datacore/proc/get_manifest(monochrome, OOC)
|
||||
var/list/heads = new()
|
||||
var/list/sec = new()
|
||||
var/list/eng = new()
|
||||
var/list/med = new()
|
||||
var/list/sci = new()
|
||||
var/list/civ = new()
|
||||
var/list/bot = new()
|
||||
var/list/misc = new()
|
||||
var/list/isactive = new()
|
||||
var/dat = {"
|
||||
<head><style>
|
||||
.manifest {border-collapse:collapse;}
|
||||
.manifest td, th {border:1px solid [monochrome?"black":"#DEF; background-color:white; color:black"]; padding:.25em}
|
||||
.manifest th {height: 2em; [monochrome?"border-top-width: 3px":"background-color: #48C; color:white"]}
|
||||
.manifest tr.head th { [monochrome?"border-top-width: 1px":"background-color: #488;"] }
|
||||
.manifest td:first-child {text-align:right}
|
||||
.manifest tr.alt td {[monochrome?"border-top-width: 2px":"background-color: #DEF"]}
|
||||
</style></head>
|
||||
<table class="manifest" width='350px'>
|
||||
<tr class='head'><th>Name</th><th>Rank</th><th>Activity</th></tr>
|
||||
"}
|
||||
var/even = 0
|
||||
// sort mobs
|
||||
for(var/datum/data/record/t in data_core.general)
|
||||
var/name = t.fields["name"]
|
||||
var/rank = t.fields["rank"]
|
||||
var/real_rank = t.fields["real_rank"]
|
||||
if(OOC)
|
||||
var/active = 0
|
||||
for(var/mob/M in player_list)
|
||||
if(M.real_name == name && M.client && M.client.inactivity <= 10 * 60 * 10)
|
||||
active = 1
|
||||
break
|
||||
isactive[name] = active ? "Active" : "Inactive"
|
||||
else
|
||||
isactive[name] = t.fields["p_stat"]
|
||||
//world << "[name]: [rank]"
|
||||
|
||||
//cael - to prevent multiple appearances of a player/job combination, add a continue after each line
|
||||
var/department = 0
|
||||
if(real_rank in command_positions)
|
||||
heads[name] = rank
|
||||
department = 1
|
||||
if(real_rank in security_positions)
|
||||
sec[name] = rank
|
||||
department = 1
|
||||
if(real_rank in engineering_positions)
|
||||
eng[name] = rank
|
||||
department = 1
|
||||
if(real_rank in medical_positions)
|
||||
med[name] = rank
|
||||
department = 1
|
||||
if(real_rank in science_positions)
|
||||
sci[name] = rank
|
||||
department = 1
|
||||
if(real_rank in civilian_positions)
|
||||
civ[name] = rank
|
||||
department = 1
|
||||
if(real_rank in nonhuman_positions)
|
||||
bot[name] = rank
|
||||
department = 1
|
||||
var/department = 0
|
||||
if(real_rank in command_positions)
|
||||
heads[name] = rank
|
||||
department = 1
|
||||
if(real_rank in security_positions)
|
||||
sec[name] = rank
|
||||
department = 1
|
||||
if(real_rank in engineering_positions)
|
||||
eng[name] = rank
|
||||
department = 1
|
||||
if(real_rank in medical_positions)
|
||||
med[name] = rank
|
||||
department = 1
|
||||
if(real_rank in science_positions)
|
||||
sci[name] = rank
|
||||
department = 1
|
||||
if(real_rank in civilian_positions)
|
||||
civ[name] = rank
|
||||
department = 1
|
||||
if(real_rank in nonhuman_positions)
|
||||
bot[name] = rank
|
||||
department = 1
|
||||
if(!department && !(name in heads))
|
||||
misc[name] = rank
|
||||
if(heads.len > 0)
|
||||
dat += "<tr><th colspan=3>Heads</th></tr>"
|
||||
for(name in heads)
|
||||
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[heads[name]]</td><td>[isactive[name]]</td></tr>"
|
||||
even = !even
|
||||
if(sec.len > 0)
|
||||
dat += "<tr><th colspan=3>Security</th></tr>"
|
||||
for(name in sec)
|
||||
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[sec[name]]</td><td>[isactive[name]]</td></tr>"
|
||||
even = !even
|
||||
if(eng.len > 0)
|
||||
dat += "<tr><th colspan=3>Engineering</th></tr>"
|
||||
for(name in eng)
|
||||
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[eng[name]]</td><td>[isactive[name]]</td></tr>"
|
||||
even = !even
|
||||
if(med.len > 0)
|
||||
dat += "<tr><th colspan=3>Medical</th></tr>"
|
||||
for(name in med)
|
||||
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[med[name]]</td><td>[isactive[name]]</td></tr>"
|
||||
even = !even
|
||||
if(sci.len > 0)
|
||||
dat += "<tr><th colspan=3>Science</th></tr>"
|
||||
for(name in sci)
|
||||
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[sci[name]]</td><td>[isactive[name]]</td></tr>"
|
||||
even = !even
|
||||
if(civ.len > 0)
|
||||
dat += "<tr><th colspan=3>Civilian</th></tr>"
|
||||
for(name in civ)
|
||||
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[civ[name]]</td><td>[isactive[name]]</td></tr>"
|
||||
even = !even
|
||||
// in case somebody is insane and added them to the manifest, why not
|
||||
if(bot.len > 0)
|
||||
dat += "<tr><th colspan=3>Silicon</th></tr>"
|
||||
for(name in bot)
|
||||
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[bot[name]]</td><td>[isactive[name]]</td></tr>"
|
||||
even = !even
|
||||
// misc guys
|
||||
if(misc.len > 0)
|
||||
dat += "<tr><th colspan=3>Miscellaneous</th></tr>"
|
||||
for(name in misc)
|
||||
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[misc[name]]</td><td>[isactive[name]]</td></tr>"
|
||||
even = !even
|
||||
|
||||
if(!department && !(name in heads))
|
||||
misc[name] = rank
|
||||
|
||||
if(heads.len > 0)
|
||||
dat += "<tr><th colspan=3>Heads</th></tr>"
|
||||
for(name in heads)
|
||||
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[heads[name]]</td><td>[isactive[name]]</td></tr>"
|
||||
even = !even
|
||||
if(sec.len > 0)
|
||||
dat += "<tr><th colspan=3>Security</th></tr>"
|
||||
for(name in sec)
|
||||
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[sec[name]]</td><td>[isactive[name]]</td></tr>"
|
||||
even = !even
|
||||
if(eng.len > 0)
|
||||
dat += "<tr><th colspan=3>Engineering</th></tr>"
|
||||
for(name in eng)
|
||||
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[eng[name]]</td><td>[isactive[name]]</td></tr>"
|
||||
even = !even
|
||||
if(med.len > 0)
|
||||
dat += "<tr><th colspan=3>Medical</th></tr>"
|
||||
for(name in med)
|
||||
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[med[name]]</td><td>[isactive[name]]</td></tr>"
|
||||
even = !even
|
||||
if(sci.len > 0)
|
||||
dat += "<tr><th colspan=3>Science</th></tr>"
|
||||
for(name in sci)
|
||||
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[sci[name]]</td><td>[isactive[name]]</td></tr>"
|
||||
even = !even
|
||||
if(civ.len > 0)
|
||||
dat += "<tr><th colspan=3>Civilian</th></tr>"
|
||||
for(name in civ)
|
||||
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[civ[name]]</td><td>[isactive[name]]</td></tr>"
|
||||
even = !even
|
||||
// in case somebody is insane and added them to the manifest, why not
|
||||
if(bot.len > 0)
|
||||
dat += "<tr><th colspan=3>Silicon</th></tr>"
|
||||
for(name in bot)
|
||||
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[bot[name]]</td><td>[isactive[name]]</td></tr>"
|
||||
even = !even
|
||||
// misc guys
|
||||
if(misc.len > 0)
|
||||
dat += "<tr><th colspan=3>Miscellaneous</th></tr>"
|
||||
for(name in misc)
|
||||
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[misc[name]]</td><td>[isactive[name]]</td></tr>"
|
||||
even = !even
|
||||
dat += "</table>"
|
||||
dat = replacetext(dat, "\n", "") // so it can be placed on paper correctly
|
||||
dat = replacetext(dat, "\t", "")
|
||||
return dat
|
||||
|
||||
|
||||
/*
|
||||
We can't just insert in HTML into the nanoUI so we need the raw data to play with.
|
||||
*/
|
||||
|
||||
/obj/effect/datacore/proc/get_manifest_json()
|
||||
var/heads[0]
|
||||
var/sec[0]
|
||||
var/eng[0]
|
||||
var/med[0]
|
||||
var/sci[0]
|
||||
var/civ[0]
|
||||
var/bot[0]
|
||||
var/misc[0]
|
||||
for(var/datum/data/record/t in data_core.general)
|
||||
var/name = sanitize(t.fields["name"])
|
||||
var/rank = sanitize(t.fields["rank"])
|
||||
var/real_rank = t.fields["real_rank"]
|
||||
var/isactive = t.fields["p_stat"]
|
||||
var/department = 0
|
||||
var/depthead = 0 // Department Heads will be placed at the top of their lists.
|
||||
if(real_rank in command_positions)
|
||||
heads[++heads.len] = list("name" = name, "rank" = rank, "active" = isactive)
|
||||
department = 1
|
||||
depthead = 1
|
||||
if(rank=="Captain" && heads.len != 1)
|
||||
heads.Swap(1,heads.len)
|
||||
|
||||
if(real_rank in security_positions)
|
||||
sec[++sec.len] = list("name" = name, "rank" = rank, "active" = isactive)
|
||||
department = 1
|
||||
if(depthead && sec.len != 1)
|
||||
sec.Swap(1,sec.len)
|
||||
|
||||
if(real_rank in engineering_positions)
|
||||
eng[++eng.len] = list("name" = name, "rank" = rank, "active" = isactive)
|
||||
department = 1
|
||||
if(depthead && eng.len != 1)
|
||||
eng.Swap(1,eng.len)
|
||||
|
||||
if(real_rank in medical_positions)
|
||||
med[++med.len] = list("name" = name, "rank" = rank, "active" = isactive)
|
||||
department = 1
|
||||
if(depthead && med.len != 1)
|
||||
med.Swap(1,med.len)
|
||||
|
||||
if(real_rank in science_positions)
|
||||
sci[++sci.len] = list("name" = name, "rank" = rank, "active" = isactive)
|
||||
department = 1
|
||||
if(depthead && sci.len != 1)
|
||||
sci.Swap(1,sci.len)
|
||||
|
||||
if(real_rank in civilian_positions)
|
||||
civ[++civ.len] = list("name" = name, "rank" = rank, "active" = isactive)
|
||||
department = 1
|
||||
if(depthead && civ.len != 1)
|
||||
civ.Swap(1,civ.len)
|
||||
|
||||
if(real_rank in nonhuman_positions)
|
||||
bot[++bot.len] = list("name" = name, "rank" = rank, "active" = isactive)
|
||||
department = 1
|
||||
|
||||
if(!department && !(name in heads))
|
||||
misc[++misc.len] = list("name" = name, "rank" = rank, "active" = isactive)
|
||||
|
||||
return list(\
|
||||
"heads" = heads,\
|
||||
"sec" = sec,\
|
||||
"eng" = eng,\
|
||||
"med" = med,\
|
||||
"sci" = sci,\
|
||||
"civ" = civ,\
|
||||
"bot" = bot,\
|
||||
"misc" = misc\
|
||||
)
|
||||
|
||||
|
||||
dat += "</table>"
|
||||
dat = replacetext(dat, "\n", "") // so it can be placed on paper correctly
|
||||
dat = replacetext(dat, "\t", "")
|
||||
return dat
|
||||
|
||||
/obj/effect/laser
|
||||
name = "laser"
|
||||
|
||||
@@ -325,6 +325,13 @@
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "broom"
|
||||
|
||||
/obj/item/weapon/staff/gentcane
|
||||
name = "Gentlemans Cane"
|
||||
desc = "An ebony can with an ivory tip."
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "cane"
|
||||
item_state = "stick"
|
||||
|
||||
/obj/item/weapon/staff/stick
|
||||
name = "stick"
|
||||
desc = "A great tool to drag someone else's drinks across the bar."
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
var/list/fingerprintshidden
|
||||
var/fingerprintslast = null
|
||||
var/list/blood_DNA
|
||||
var/blood_color
|
||||
var/last_bumped = 0
|
||||
var/pass_flags = 0
|
||||
var/throwpass = 0
|
||||
@@ -361,7 +362,9 @@ its easier to just keep the beam vertical.
|
||||
return 0
|
||||
if(!blood_DNA || !istype(blood_DNA, /list)) //if our list of DNA doesn't exist yet (or isn't a list) initialise it.
|
||||
blood_DNA = list()
|
||||
|
||||
blood_color = "#A10808"
|
||||
if (M.species)
|
||||
blood_color = M.species.blood_color
|
||||
//adding blood to humans
|
||||
else if (istype(src, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = src
|
||||
|
||||
@@ -25,6 +25,8 @@ var/global/list/dna_activity_bounds[STRUCDNASIZE]
|
||||
// Used to determine what each block means (admin hax and species stuff on /vg/, mostly)
|
||||
var/global/list/assigned_blocks[STRUCDNASIZE]
|
||||
|
||||
var/global/list/datum/dna/gene/dna_genes[0]
|
||||
|
||||
// UI Indices (can change to mutblock style, if desired)
|
||||
#define DNA_UI_HAIR_R 1
|
||||
#define DNA_UI_HAIR_G 2
|
||||
@@ -41,21 +43,13 @@ var/global/list/assigned_blocks[STRUCDNASIZE]
|
||||
#define DNA_UI_HAIR_STYLE 13
|
||||
#define DNA_UI_LENGTH 13 // Update this when you add something, or you WILL break shit.
|
||||
|
||||
/////////////////
|
||||
// GENE DEFINES
|
||||
/////////////////
|
||||
|
||||
/* Note RE: unassigned blocks
|
||||
|
||||
Many genes in baycode are currently sitting unused
|
||||
(compare setupgame.dm to the number of *BLOCK variables).
|
||||
|
||||
This datum will return 0 (or equivalent) if asked about
|
||||
a block 0 (which means the gene was unassigned). Setters
|
||||
will silently return without performing any action.
|
||||
|
||||
I have code to assign these genes in a streamlined manner,
|
||||
but in order to avoid breaking things, I've left the
|
||||
existing setupgame.dm intact. Please let me know if you
|
||||
need this behavior changed.
|
||||
*/
|
||||
// Skip checking if it's already active.
|
||||
// Used for genes that check for value rather than a binary on/off.
|
||||
#define GENE_ALWAYS_ACTIVATE 1
|
||||
|
||||
/datum/dna
|
||||
// READ-ONLY, GETS OVERWRITTEN
|
||||
@@ -77,6 +71,27 @@ var/global/list/assigned_blocks[STRUCDNASIZE]
|
||||
var/b_type = "A+" // Should probably change to an integer => string map but I'm lazy.
|
||||
var/mutantrace = null // The type of mutant race the player is, if applicable (i.e. potato-man)
|
||||
var/real_name // Stores the real name of the person who originally got this dna datum. Used primarily for changelings,
|
||||
|
||||
// New stuff
|
||||
var/species = "Human"
|
||||
|
||||
// Make a copy of this strand.
|
||||
// USE THIS WHEN COPYING STUFF OR YOU'LL GET CORRUPTION!
|
||||
/datum/dna/proc/Clone()
|
||||
var/datum/dna/new_dna = new()
|
||||
new_dna.unique_enzymes=unique_enzymes
|
||||
new_dna.b_type=b_type
|
||||
new_dna.mutantrace=mutantrace
|
||||
new_dna.real_name=real_name
|
||||
new_dna.species=species
|
||||
for(var/b=1;b<=STRUCDNASIZE;b++)
|
||||
new_dna.SE[b]=SE[b]
|
||||
if(b<=DNA_UI_LENGTH)
|
||||
new_dna.UI[b]=UI[b]
|
||||
new_dna.UpdateUI()
|
||||
new_dna.UpdateSE()
|
||||
return new_dna
|
||||
|
||||
///////////////////////////////////////
|
||||
// UNIQUE IDENTITY
|
||||
///////////////////////////////////////
|
||||
@@ -84,7 +99,11 @@ var/global/list/assigned_blocks[STRUCDNASIZE]
|
||||
// Create random UI.
|
||||
/datum/dna/proc/ResetUI(var/defer=0)
|
||||
for(var/i=1,i<=DNA_UI_LENGTH,i++)
|
||||
UI[i]=rand(0,4095)
|
||||
switch(i)
|
||||
if(DNA_UI_SKIN_TONE)
|
||||
SetUIValueRange(DNA_UI_SKIN_TONE,rand(1,220),220,1) // Otherwise, it gets fucked
|
||||
else
|
||||
UI[i]=rand(0,4095)
|
||||
if(!defer)
|
||||
UpdateUI()
|
||||
|
||||
@@ -110,13 +129,13 @@ var/global/list/assigned_blocks[STRUCDNASIZE]
|
||||
SetUIValueRange(DNA_UI_BEARD_G, character.g_facial, 255, 1)
|
||||
SetUIValueRange(DNA_UI_BEARD_B, character.b_facial, 255, 1)
|
||||
|
||||
SetUIValueRange(DNA_UI_EYES_R, character.r_eyes, 255, 1)
|
||||
SetUIValueRange(DNA_UI_EYES_G, character.g_eyes, 255, 1)
|
||||
SetUIValueRange(DNA_UI_EYES_B, character.b_eyes, 255, 1)
|
||||
SetUIValueRange(DNA_UI_EYES_R, character.r_eyes, 255, 1)
|
||||
SetUIValueRange(DNA_UI_EYES_G, character.g_eyes, 255, 1)
|
||||
SetUIValueRange(DNA_UI_EYES_B, character.b_eyes, 255, 1)
|
||||
|
||||
SetUIValueRange(DNA_UI_SKIN_TONE, -character.s_tone+35, 220, 1) // WARNING: MATH. Blame the person that setup line 944 in modules/client/preferences.dm
|
||||
SetUIValueRange(DNA_UI_SKIN_TONE, 35-character.s_tone, 220, 1) // Value can be negative.
|
||||
|
||||
SetUIState(DNA_UI_GENDER, character.gender!=MALE, 1)
|
||||
SetUIState(DNA_UI_GENDER, character.gender!=MALE, 1)
|
||||
|
||||
SetUIValueRange(DNA_UI_HAIR_STYLE, hair, hair_styles_list.len, 1)
|
||||
SetUIValueRange(DNA_UI_BEARD_STYLE, beard, facial_hair_styles_list.len,1)
|
||||
@@ -140,22 +159,18 @@ var/global/list/assigned_blocks[STRUCDNASIZE]
|
||||
|
||||
// Set a DNA UI block's value, given a value and a max possible value.
|
||||
// Used in hair and facial styles (value being the index and maxvalue being the len of the hairstyle list)
|
||||
/datum/dna/proc/SetUIValueRange(var/block,var/value,var/maxvalue,var/minvalue)
|
||||
/datum/dna/proc/SetUIValueRange(var/block,var/value,var/maxvalue,var/defer=0)
|
||||
if (block<=0) return
|
||||
if(value < minvalue)
|
||||
value=minvalue
|
||||
else if(value > maxvalue)
|
||||
value=maxvalue
|
||||
ASSERT(maxvalue<=4095)
|
||||
var/range = (4095 / maxvalue)
|
||||
if(value)
|
||||
SetUIValue(block,round(value * range))
|
||||
SetUIValue(block,round(value * range),defer)
|
||||
|
||||
// Getter version of above.
|
||||
/datum/dna/proc/GetUIValueRange(var/block,var/maxvalue)
|
||||
if (block<=0) return 0
|
||||
var/value = GetUIValue(block)
|
||||
return round(1+(value / 4096)*maxvalue)
|
||||
return round(1 +(value / 4096)*maxvalue)
|
||||
|
||||
// Is the UI gene "on" or "off"?
|
||||
// For UI, this is simply a check of if the value is > 2050.
|
||||
@@ -238,6 +253,12 @@ var/global/list/assigned_blocks[STRUCDNASIZE]
|
||||
if(value)
|
||||
SetSEValue(block, value * range - rand(1,range-1))
|
||||
|
||||
// Getter version of above.
|
||||
/datum/dna/proc/GetSEValueRange(var/block,var/maxvalue)
|
||||
if (block<=0) return 0
|
||||
var/value = GetSEValue(block)
|
||||
return round(1 +(value / 4096)*maxvalue)
|
||||
|
||||
// Is the block "on" (1) or "off" (0)? (Un-assigned genes are always off.)
|
||||
/datum/dna/proc/GetSEState(var/block)
|
||||
if (block<=0) return 0
|
||||
@@ -253,7 +274,7 @@ var/global/list/assigned_blocks[STRUCDNASIZE]
|
||||
if(on)
|
||||
val=rand(BOUNDS[DNA_ON_LOWERBOUND],BOUNDS[DNA_ON_UPPERBOUND])
|
||||
else
|
||||
val=rand(BOUNDS[DNA_OFF_LOWERBOUND],BOUNDS[DNA_OFF_UPPERBOUND])
|
||||
val=rand(1,BOUNDS[DNA_OFF_UPPERBOUND])
|
||||
SetSEValue(block,val,defer)
|
||||
|
||||
// Get hex-encoded SE block.
|
||||
|
||||
358
code/game/dna/dna2_domutcheck.dm
Normal file
358
code/game/dna/dna2_domutcheck.dm
Normal file
@@ -0,0 +1,358 @@
|
||||
// (Re-)Apply mutations.
|
||||
// TODO: Turn into a /mob proc, change inj to a bitflag for various forms of differing behavior.
|
||||
// M: Mob to mess with
|
||||
// connected: Machine we're in, type unchecked so I doubt it's used beyond monkeying
|
||||
// flags: See below, bitfield.
|
||||
#define MUTCHK_FORCED 1
|
||||
/proc/domutcheck(var/mob/living/M, var/connected=null, var/flags=0)
|
||||
for(var/datum/dna/gene/gene in dna_genes)
|
||||
if(!M)
|
||||
return
|
||||
if(!gene.block)
|
||||
continue
|
||||
|
||||
// Sanity checks, don't skip.
|
||||
if(!gene.can_activate(M,flags))
|
||||
//testing("[M] - Failed to activate [gene.name] (can_activate fail).")
|
||||
continue
|
||||
|
||||
// Current state
|
||||
var/gene_active = (gene.flags & GENE_ALWAYS_ACTIVATE)
|
||||
if(!gene_active)
|
||||
gene_active = M.dna.GetSEState(gene.block)
|
||||
|
||||
// Prior state
|
||||
var/gene_prior_status = (gene.type in M.active_genes)
|
||||
|
||||
if((gene_active && !gene_prior_status) || (gene.flags & GENE_ALWAYS_ACTIVATE))
|
||||
//testing("[gene.name] activated!")
|
||||
gene.activate(M,connected,flags)
|
||||
if(M)
|
||||
if(!(gene.flags & GENE_ALWAYS_ACTIVATE))
|
||||
M.active_genes |= gene.type
|
||||
M.update_icon=1
|
||||
else if(!gene_active && gene_prior_status)
|
||||
//testing("[gene.name] deactivated!")
|
||||
gene.deactivate(M,connected,flags)
|
||||
if(M)
|
||||
M.active_genes -= gene.type
|
||||
M.update_icon = 1
|
||||
//else
|
||||
// testing("[M] - Failed to activate [gene.name] - [gene_active?"+":"-"]active, [gene_prior_status?"+":"-"]prior")
|
||||
|
||||
|
||||
// PROC CONTINUES BELOW AFTER COMMENTED CODE.
|
||||
|
||||
/* Old, inflexibile
|
||||
/proc/domutcheck(var/mob/living/M, var/connected, var/flags)
|
||||
if (!M) return
|
||||
|
||||
M.dna.check_integrity()
|
||||
|
||||
M.disabilities = 0
|
||||
M.sdisabilities = 0
|
||||
var/old_mutations = M.mutations
|
||||
M.mutations = list()
|
||||
M.pass_flags = 0
|
||||
// M.see_in_dark = 2
|
||||
// M.see_invisible = 0
|
||||
|
||||
if(PLANT in old_mutations)
|
||||
M.mutations.Add(PLANT)
|
||||
if(SKELETON in old_mutations)
|
||||
M.mutations.Add(SKELETON)
|
||||
if(FAT in old_mutations)
|
||||
M.mutations.Add(FAT)
|
||||
if(HUSK in old_mutations)
|
||||
M.mutations.Add(HUSK)
|
||||
|
||||
var/inj = (flags & MUTCHK_FROM_INJECTOR) == MUTCHK_FROM_INJECTOR
|
||||
var/forced = (flags & MUTCHK_FORCED) == MUTCHK_FORCED
|
||||
|
||||
if(M.dna.GetSEState(NOBREATHBLOCK))
|
||||
if(forced || probinj(45,inj) || (mNobreath in old_mutations))
|
||||
M << "\blue You feel no need to breathe."
|
||||
M.mutations.Add(mNobreath)
|
||||
if(M.dna.GetSEState(REMOTEVIEWBLOCK))
|
||||
if(forced || probinj(45,inj) || (mRemote in old_mutations))
|
||||
M << "\blue Your mind expands"
|
||||
M.mutations.Add(mRemote)
|
||||
M.verbs += /mob/living/carbon/human/proc/remoteobserve
|
||||
if(M.dna.GetSEState(REGENERATEBLOCK))
|
||||
if(forced || probinj(45,inj) || (mRegen in old_mutations))
|
||||
M << "\blue You feel better"
|
||||
M.mutations.Add(mRegen)
|
||||
if(M.dna.GetSEState(INCREASERUNBLOCK))
|
||||
if(forced || probinj(45,inj) || (mRun in old_mutations))
|
||||
M << "\blue Your leg muscles pulsate."
|
||||
M.mutations.Add(mRun)
|
||||
if(M.dna.GetSEState(REMOTETALKBLOCK))
|
||||
if(forced || probinj(45,inj) || (mRemotetalk in old_mutations))
|
||||
M << "\blue You expand your mind outwards"
|
||||
M.mutations.Add(mRemotetalk)
|
||||
M.verbs += /mob/living/carbon/human/proc/remotesay
|
||||
if(M.dna.GetSEState(MORPHBLOCK))
|
||||
if(forced || probinj(45,inj) || (mMorph in old_mutations))
|
||||
M.mutations.Add(mMorph)
|
||||
M << "\blue Your skin feels strange"
|
||||
M.verbs += /mob/living/carbon/human/proc/morph
|
||||
if(M.dna.GetSEState(COLDBLOCK))
|
||||
if(!(COLD_RESISTANCE in old_mutations))
|
||||
if(forced || probinj(15,inj) || (mHeatres in old_mutations))
|
||||
M.mutations.Add(mHeatres)
|
||||
M << "\blue Your skin is icy to the touch"
|
||||
else
|
||||
if(forced || probinj(5,inj) || (mHeatres in old_mutations))
|
||||
M.mutations.Add(mHeatres)
|
||||
M << "\blue Your skin is icy to the touch"
|
||||
if(M.dna.GetSEState(HALLUCINATIONBLOCK))
|
||||
if(forced || probinj(45,inj) || (mHallucination in old_mutations))
|
||||
M.mutations.Add(mHallucination)
|
||||
M << "\red Your mind says 'Hello'"
|
||||
if(M.dna.GetSEState(NOPRINTSBLOCK))
|
||||
if(forced || probinj(45,inj) || (mFingerprints in old_mutations))
|
||||
M.mutations.Add(mFingerprints)
|
||||
M << "\blue Your fingers feel numb"
|
||||
if(M.dna.GetSEState(SHOCKIMMUNITYBLOCK))
|
||||
if(forced || probinj(45,inj) || (mShock in old_mutations))
|
||||
M.mutations.Add(mShock)
|
||||
M << "\blue Your skin feels strange"
|
||||
if(M.dna.GetSEState(SMALLSIZEBLOCK))
|
||||
if(forced || probinj(45,inj) || (mSmallsize in old_mutations))
|
||||
M << "\blue Your skin feels rubbery"
|
||||
M.mutations.Add(mSmallsize)
|
||||
M.pass_flags |= 1
|
||||
|
||||
|
||||
|
||||
if (M.dna.GetSEState(HULKBLOCK))
|
||||
if(forced || probinj(5,inj) || (HULK in old_mutations))
|
||||
M << "\blue Your muscles hurt."
|
||||
M.mutations.Add(HULK)
|
||||
if (M.dna.GetSEState(HEADACHEBLOCK))
|
||||
M.disabilities |= EPILEPSY
|
||||
M << "\red You get a headache."
|
||||
if (M.dna.GetSEState(FAKEBLOCK))
|
||||
M << "\red You feel strange."
|
||||
if (prob(95))
|
||||
if(prob(50))
|
||||
randmutb(M)
|
||||
else
|
||||
randmuti(M)
|
||||
else
|
||||
randmutg(M)
|
||||
if (M.dna.GetSEState(COUGHBLOCK))
|
||||
M.disabilities |= COUGHING
|
||||
M << "\red You start coughing."
|
||||
if (M.dna.GetSEState(CLUMSYBLOCK))
|
||||
M << "\red You feel lightheaded."
|
||||
M.mutations.Add(CLUMSY)
|
||||
if (M.dna.GetSEState(TWITCHBLOCK))
|
||||
M.disabilities |= TOURETTES
|
||||
M << "\red You twitch."
|
||||
if (M.dna.GetSEState(XRAYBLOCK))
|
||||
if(forced || probinj(30,inj) || (XRAY in old_mutations))
|
||||
M << "\blue The walls suddenly disappear."
|
||||
// M.sight |= (SEE_MOBS|SEE_OBJS|SEE_TURFS)
|
||||
// M.see_in_dark = 8
|
||||
// M.see_invisible = 2
|
||||
M.mutations.Add(XRAY)
|
||||
if (M.dna.GetSEState(NERVOUSBLOCK))
|
||||
M.disabilities |= NERVOUS
|
||||
M << "\red You feel nervous."
|
||||
if (M.dna.GetSEState(FIREBLOCK))
|
||||
if(!(mHeatres in old_mutations))
|
||||
if(forced || probinj(30,inj) || (COLD_RESISTANCE in old_mutations))
|
||||
M << "\blue Your body feels warm."
|
||||
M.mutations.Add(COLD_RESISTANCE)
|
||||
else
|
||||
if(forced || probinj(5,inj) || (COLD_RESISTANCE in old_mutations))
|
||||
M << "\blue Your body feels warm."
|
||||
M.mutations.Add(COLD_RESISTANCE)
|
||||
if (M.dna.GetSEState(BLINDBLOCK))
|
||||
M.sdisabilities |= BLIND
|
||||
M << "\red You can't seem to see anything."
|
||||
if (M.dna.GetSEState(TELEBLOCK))
|
||||
if(forced || probinj(15,inj) || (TK in old_mutations))
|
||||
M << "\blue You feel smarter."
|
||||
M.mutations.Add(TK)
|
||||
if (M.dna.GetSEState(DEAFBLOCK))
|
||||
M.sdisabilities |= DEAF
|
||||
M.ear_deaf = 1
|
||||
M << "\red Its kinda quiet.."
|
||||
if (M.dna.GetSEState(GLASSESBLOCK))
|
||||
M.disabilities |= NEARSIGHTED
|
||||
M << "Your eyes feel weird..."
|
||||
|
||||
/* If you want the new mutations to work, UNCOMMENT THIS.
|
||||
if(istype(M, /mob/living/carbon))
|
||||
for (var/datum/mutations/mut in global_mutations)
|
||||
mut.check_mutation(M)
|
||||
*/
|
||||
|
||||
//////////////////////////////////////////////////////////// Monkey Block
|
||||
if (M.dna.GetSEState(MONKEYBLOCK) && istype(M, /mob/living/carbon/human))
|
||||
// human > monkey
|
||||
var/mob/living/carbon/human/H = M
|
||||
H.monkeyizing = 1
|
||||
var/list/implants = list() //Try to preserve implants.
|
||||
for(var/obj/item/weapon/implant/W in H)
|
||||
implants += W
|
||||
W.loc = null
|
||||
|
||||
if(!connected)
|
||||
for(var/obj/item/W in (H.contents-implants))
|
||||
if (W==H.w_uniform) // will be teared
|
||||
continue
|
||||
H.drop_from_inventory(W)
|
||||
M.monkeyizing = 1
|
||||
M.canmove = 0
|
||||
M.icon = null
|
||||
M.invisibility = 101
|
||||
var/atom/movable/overlay/animation = new( M.loc )
|
||||
animation.icon_state = "blank"
|
||||
animation.icon = 'icons/mob/mob.dmi'
|
||||
animation.master = src
|
||||
flick("h2monkey", animation)
|
||||
sleep(48)
|
||||
del(animation)
|
||||
|
||||
|
||||
var/mob/living/carbon/monkey/O = null
|
||||
if(H.species.primitive)
|
||||
O = new H.species.primitive(src)
|
||||
else
|
||||
H.gib() //Trying to change the species of a creature with no primitive var set is messy.
|
||||
return
|
||||
|
||||
if(M)
|
||||
if (M.dna)
|
||||
O.dna = M.dna
|
||||
M.dna = null
|
||||
|
||||
if (M.suiciding)
|
||||
O.suiciding = M.suiciding
|
||||
M.suiciding = null
|
||||
|
||||
|
||||
for(var/datum/disease/D in M.viruses)
|
||||
O.viruses += D
|
||||
D.affected_mob = O
|
||||
M.viruses -= D
|
||||
|
||||
|
||||
for(var/obj/T in (M.contents-implants))
|
||||
del(T)
|
||||
|
||||
O.loc = M.loc
|
||||
|
||||
if(M.mind)
|
||||
M.mind.transfer_to(O) //transfer our mind to the cute little monkey
|
||||
|
||||
if (connected) //inside dna thing
|
||||
var/obj/machinery/dna_scannernew/C = connected
|
||||
O.loc = C
|
||||
C.occupant = O
|
||||
connected = null
|
||||
O.real_name = text("monkey ([])",copytext(md5(M.real_name), 2, 6))
|
||||
O.take_overall_damage(M.getBruteLoss() + 40, M.getFireLoss())
|
||||
O.adjustToxLoss(M.getToxLoss() + 20)
|
||||
O.adjustOxyLoss(M.getOxyLoss())
|
||||
O.stat = M.stat
|
||||
O.a_intent = "hurt"
|
||||
for (var/obj/item/weapon/implant/I in implants)
|
||||
I.loc = O
|
||||
I.implanted = O
|
||||
// O.update_icon = 1 //queue a full icon update at next life() call
|
||||
del(M)
|
||||
return
|
||||
|
||||
if (!M.dna.GetSEState(MONKEYBLOCK) && !istype(M, /mob/living/carbon/human))
|
||||
// monkey > human,
|
||||
var/mob/living/carbon/monkey/Mo = M
|
||||
Mo.monkeyizing = 1
|
||||
var/list/implants = list() //Still preserving implants
|
||||
for(var/obj/item/weapon/implant/W in Mo)
|
||||
implants += W
|
||||
W.loc = null
|
||||
if(!connected)
|
||||
for(var/obj/item/W in (Mo.contents-implants))
|
||||
Mo.drop_from_inventory(W)
|
||||
M.monkeyizing = 1
|
||||
M.canmove = 0
|
||||
M.icon = null
|
||||
M.invisibility = 101
|
||||
var/atom/movable/overlay/animation = new( M.loc )
|
||||
animation.icon_state = "blank"
|
||||
animation.icon = 'icons/mob/mob.dmi'
|
||||
animation.master = src
|
||||
flick("monkey2h", animation)
|
||||
sleep(48)
|
||||
del(animation)
|
||||
|
||||
var/mob/living/carbon/human/O = new( src )
|
||||
if(Mo.greaterform)
|
||||
O.set_species(Mo.greaterform)
|
||||
|
||||
if (M.dna.GetUIState(DNA_UI_GENDER))
|
||||
O.gender = FEMALE
|
||||
else
|
||||
O.gender = MALE
|
||||
|
||||
if (M)
|
||||
if (M.dna)
|
||||
O.dna = M.dna
|
||||
M.dna = null
|
||||
|
||||
if (M.suiciding)
|
||||
O.suiciding = M.suiciding
|
||||
M.suiciding = null
|
||||
|
||||
for(var/datum/disease/D in M.viruses)
|
||||
O.viruses += D
|
||||
D.affected_mob = O
|
||||
M.viruses -= D
|
||||
|
||||
//for(var/obj/T in M)
|
||||
// del(T)
|
||||
|
||||
O.loc = M.loc
|
||||
|
||||
if(M.mind)
|
||||
M.mind.transfer_to(O) //transfer our mind to the human
|
||||
|
||||
if (connected) //inside dna thing
|
||||
var/obj/machinery/dna_scannernew/C = connected
|
||||
O.loc = C
|
||||
C.occupant = O
|
||||
connected = null
|
||||
|
||||
var/i
|
||||
while (!i)
|
||||
var/randomname
|
||||
if (O.gender == MALE)
|
||||
randomname = capitalize(pick(first_names_male) + " " + capitalize(pick(last_names)))
|
||||
else
|
||||
randomname = capitalize(pick(first_names_female) + " " + capitalize(pick(last_names)))
|
||||
if (findname(randomname))
|
||||
continue
|
||||
else
|
||||
O.real_name = randomname
|
||||
i++
|
||||
O.UpdateAppearance()
|
||||
O.take_overall_damage(M.getBruteLoss(), M.getFireLoss())
|
||||
O.adjustToxLoss(M.getToxLoss())
|
||||
O.adjustOxyLoss(M.getOxyLoss())
|
||||
O.stat = M.stat
|
||||
for (var/obj/item/weapon/implant/I in implants)
|
||||
I.loc = O
|
||||
I.implanted = O
|
||||
// O.update_icon = 1 //queue a full icon update at next life() call
|
||||
del(M)
|
||||
return
|
||||
//////////////////////////////////////////////////////////// Monkey Block
|
||||
if(M)
|
||||
M.update_icon = 1 //queue a full icon update at next life() call
|
||||
return null
|
||||
/////////////////////////// DNA MISC-PROCS
|
||||
*/
|
||||
@@ -172,308 +172,4 @@
|
||||
/proc/probinj(var/pr, var/inj)
|
||||
return prob(pr+inj*pr)
|
||||
|
||||
// (Re-)Apply mutations.
|
||||
// TODO: Turn into a /mob proc, change inj to a bitflag for various forms of differing behavior.
|
||||
// M: Mob to mess with
|
||||
// connected: Machine we're in, type unchecked so I doubt it's used beyond monkeying
|
||||
// inj: 1 for if we're checking this from an injector, screws with manifestation probability calc.
|
||||
/proc/domutcheck(mob/living/M as mob, connected, inj)
|
||||
if (!M) return
|
||||
|
||||
M.dna.check_integrity()
|
||||
|
||||
M.disabilities = 0
|
||||
M.sdisabilities = 0
|
||||
var/old_mutations = M.mutations
|
||||
M.mutations = list()
|
||||
M.pass_flags = 0
|
||||
// M.see_in_dark = 2
|
||||
// M.see_invisible = 0
|
||||
|
||||
if(PLANT in old_mutations)
|
||||
M.mutations.Add(PLANT)
|
||||
if(SKELETON in old_mutations)
|
||||
M.mutations.Add(SKELETON)
|
||||
if(FAT in old_mutations)
|
||||
M.mutations.Add(FAT)
|
||||
if(HUSK in old_mutations)
|
||||
M.mutations.Add(HUSK)
|
||||
|
||||
/////////////////////////////////////
|
||||
// IMPORTANT REMINDER
|
||||
// IF A BLOCK IS SET TO 0 (unused)
|
||||
// GetSEState(block) WILL RETURN 0
|
||||
/////////////////////////////////////
|
||||
|
||||
if(M.dna.GetSEState(NOBREATHBLOCK))
|
||||
if(probinj(45,inj) || (mNobreath in old_mutations))
|
||||
M << "\blue You feel no need to breathe."
|
||||
M.mutations.Add(mNobreath)
|
||||
if(M.dna.GetSEState(REMOTEVIEWBLOCK))
|
||||
if(probinj(45,inj) || (mRemote in old_mutations))
|
||||
M << "\blue Your mind expands"
|
||||
M.mutations.Add(mRemote)
|
||||
M.verbs += /mob/living/carbon/human/proc/remoteobserve
|
||||
if(M.dna.GetSEState(REGENERATEBLOCK))
|
||||
if(probinj(45,inj) || (mRegen in old_mutations))
|
||||
M << "\blue You feel better"
|
||||
M.mutations.Add(mRegen)
|
||||
if(M.dna.GetSEState(INCREASERUNBLOCK))
|
||||
if(probinj(45,inj) || (mRun in old_mutations))
|
||||
M << "\blue Your leg muscles pulsate."
|
||||
M.mutations.Add(mRun)
|
||||
if(M.dna.GetSEState(REMOTETALKBLOCK))
|
||||
if(probinj(45,inj) || (mRemotetalk in old_mutations))
|
||||
M << "\blue You expand your mind outwards"
|
||||
M.mutations.Add(mRemotetalk)
|
||||
M.verbs += /mob/living/carbon/human/proc/remotesay
|
||||
if(M.dna.GetSEState(MORPHBLOCK))
|
||||
if(probinj(45,inj) || (mMorph in old_mutations))
|
||||
M.mutations.Add(mMorph)
|
||||
M << "\blue Your skin feels strange"
|
||||
M.verbs += /mob/living/carbon/human/proc/morph
|
||||
if(M.dna.GetSEState(HALLUCINATIONBLOCK))
|
||||
if(probinj(45,inj) || (mHallucination in old_mutations))
|
||||
M.mutations.Add(mHallucination)
|
||||
M << "\red Your mind says 'Hello'"
|
||||
if(M.dna.GetSEState(NOPRINTSBLOCK))
|
||||
if(probinj(45,inj) || (mFingerprints in old_mutations))
|
||||
M.mutations.Add(mFingerprints)
|
||||
M << "\blue Your fingers feel numb"
|
||||
if(M.dna.GetSEState(SHOCKIMMUNITYBLOCK))
|
||||
if(probinj(45,inj) || (mShock in old_mutations))
|
||||
M.mutations.Add(mShock)
|
||||
M << "\blue Your skin feels strange"
|
||||
if(M.dna.GetSEState(SMALLSIZEBLOCK))
|
||||
if(probinj(45,inj) || (mSmallsize in old_mutations))
|
||||
M << "\blue Your skin feels rubbery"
|
||||
M.mutations.Add(mSmallsize)
|
||||
M.pass_flags |= 1
|
||||
|
||||
|
||||
|
||||
if (M.dna.GetSEState(HULKBLOCK))
|
||||
if(probinj(5,inj) || (HULK in old_mutations))
|
||||
M << "\blue Your muscles hurt."
|
||||
M.mutations.Add(HULK)
|
||||
if (M.dna.GetSEState(HEADACHEBLOCK))
|
||||
M.disabilities |= EPILEPSY
|
||||
M << "\red You get a headache."
|
||||
if (M.dna.GetSEState(FAKEBLOCK))
|
||||
M << "\red You feel strange."
|
||||
if (prob(95))
|
||||
if(prob(50))
|
||||
randmutb(M)
|
||||
else
|
||||
randmuti(M)
|
||||
else
|
||||
randmutg(M)
|
||||
if (M.dna.GetSEState(COUGHBLOCK))
|
||||
M.disabilities |= COUGHING
|
||||
M << "\red You start coughing."
|
||||
if (M.dna.GetSEState(CLUMSYBLOCK))
|
||||
M << "\red You feel lightheaded."
|
||||
M.mutations.Add(CLUMSY)
|
||||
if (M.dna.GetSEState(TWITCHBLOCK))
|
||||
M.disabilities |= TOURETTES
|
||||
M << "\red You twitch."
|
||||
if (M.dna.GetSEState(XRAYBLOCK))
|
||||
if(probinj(30,inj) || (XRAY in old_mutations))
|
||||
M << "\blue The walls suddenly disappear."
|
||||
// M.sight |= (SEE_MOBS|SEE_OBJS|SEE_TURFS)
|
||||
// M.see_in_dark = 8
|
||||
// M.see_invisible = 2
|
||||
M.mutations.Add(XRAY)
|
||||
if (M.dna.GetSEState(NERVOUSBLOCK))
|
||||
M.disabilities |= NERVOUS
|
||||
M << "\red You feel nervous."
|
||||
if (M.dna.GetSEState(FIREBLOCK))
|
||||
if(probinj(30,inj) || (COLD_RESISTANCE in old_mutations))
|
||||
M << "\blue Your body feels warm."
|
||||
M.mutations.Add(COLD_RESISTANCE)
|
||||
if (M.dna.GetSEState(BLINDBLOCK))
|
||||
M.sdisabilities |= BLIND
|
||||
M << "\red You can't seem to see anything."
|
||||
if (M.dna.GetSEState(TELEBLOCK))
|
||||
if(probinj(15,inj) || (TK in old_mutations))
|
||||
M << "\blue You feel smarter."
|
||||
M.mutations.Add(TK)
|
||||
if (M.dna.GetSEState(DEAFBLOCK))
|
||||
M.sdisabilities |= DEAF
|
||||
M.ear_deaf = 1
|
||||
M << "\red Its kinda quiet.."
|
||||
if (M.dna.GetSEState(GLASSESBLOCK))
|
||||
M.disabilities |= NEARSIGHTED
|
||||
M << "Your eyes feel weird..."
|
||||
|
||||
/* If you want the new mutations to work, UNCOMMENT THIS.
|
||||
if(istype(M, /mob/living/carbon))
|
||||
for (var/datum/mutations/mut in global_mutations)
|
||||
mut.check_mutation(M)
|
||||
*/
|
||||
|
||||
//////////////////////////////////////////////////////////// Monkey Block
|
||||
if (M.dna.GetSEState(MONKEYBLOCK) && istype(M, /mob/living/carbon/human))
|
||||
// human > monkey
|
||||
var/mob/living/carbon/human/H = M
|
||||
H.monkeyizing = 1
|
||||
var/list/implants = list() //Try to preserve implants.
|
||||
for(var/obj/item/weapon/implant/W in H)
|
||||
implants += W
|
||||
W.loc = null
|
||||
|
||||
if(!connected)
|
||||
for(var/obj/item/W in (H.contents-implants))
|
||||
if (W==H.w_uniform) // will be teared
|
||||
continue
|
||||
H.drop_from_inventory(W)
|
||||
M.monkeyizing = 1
|
||||
M.canmove = 0
|
||||
M.icon = null
|
||||
M.invisibility = 101
|
||||
var/atom/movable/overlay/animation = new( M.loc )
|
||||
animation.icon_state = "blank"
|
||||
animation.icon = 'icons/mob/mob.dmi'
|
||||
animation.master = src
|
||||
flick("h2monkey", animation)
|
||||
sleep(48)
|
||||
del(animation)
|
||||
|
||||
|
||||
var/mob/living/carbon/monkey/O = null
|
||||
if(H.species.primitive)
|
||||
O = new H.species.primitive(src)
|
||||
else
|
||||
H.gib() //Trying to change the species of a creature with no primitive var set is messy.
|
||||
return
|
||||
|
||||
if(M)
|
||||
if (M.dna)
|
||||
O.dna = M.dna
|
||||
M.dna = null
|
||||
|
||||
if (M.suiciding)
|
||||
O.suiciding = M.suiciding
|
||||
M.suiciding = null
|
||||
|
||||
|
||||
for(var/datum/disease/D in M.viruses)
|
||||
O.viruses += D
|
||||
D.affected_mob = O
|
||||
M.viruses -= D
|
||||
|
||||
|
||||
for(var/obj/T in (M.contents-implants))
|
||||
del(T)
|
||||
|
||||
O.loc = M.loc
|
||||
|
||||
if(M.mind)
|
||||
M.mind.transfer_to(O) //transfer our mind to the cute little monkey
|
||||
|
||||
if (connected) //inside dna thing
|
||||
var/obj/machinery/dna_scannernew/C = connected
|
||||
O.loc = C
|
||||
C.occupant = O
|
||||
connected = null
|
||||
O.real_name = text("monkey ([])",copytext(md5(M.real_name), 2, 6))
|
||||
O.take_overall_damage(M.getBruteLoss() + 40, M.getFireLoss())
|
||||
O.adjustToxLoss(M.getToxLoss() + 20)
|
||||
O.adjustOxyLoss(M.getOxyLoss())
|
||||
O.stat = M.stat
|
||||
O.a_intent = "hurt"
|
||||
for (var/obj/item/weapon/implant/I in implants)
|
||||
I.loc = O
|
||||
I.implanted = O
|
||||
// O.update_icon = 1 //queue a full icon update at next life() call
|
||||
del(M)
|
||||
return
|
||||
|
||||
if (!M.dna.GetSEState(MONKEYBLOCK) && !istype(M, /mob/living/carbon/human))
|
||||
// monkey > human,
|
||||
var/mob/living/carbon/monkey/Mo = M
|
||||
Mo.monkeyizing = 1
|
||||
var/list/implants = list() //Still preserving implants
|
||||
for(var/obj/item/weapon/implant/W in Mo)
|
||||
implants += W
|
||||
W.loc = null
|
||||
if(!connected)
|
||||
for(var/obj/item/W in (Mo.contents-implants))
|
||||
Mo.drop_from_inventory(W)
|
||||
M.monkeyizing = 1
|
||||
M.canmove = 0
|
||||
M.icon = null
|
||||
M.invisibility = 101
|
||||
var/atom/movable/overlay/animation = new( M.loc )
|
||||
animation.icon_state = "blank"
|
||||
animation.icon = 'icons/mob/mob.dmi'
|
||||
animation.master = src
|
||||
flick("monkey2h", animation)
|
||||
sleep(48)
|
||||
del(animation)
|
||||
|
||||
var/mob/living/carbon/human/O = new( src )
|
||||
if(Mo.greaterform)
|
||||
O.set_species(Mo.greaterform)
|
||||
|
||||
if (M.dna.GetUIState(DNA_UI_GENDER))
|
||||
O.gender = FEMALE
|
||||
else
|
||||
O.gender = MALE
|
||||
|
||||
if (M)
|
||||
if (M.dna)
|
||||
O.dna = M.dna
|
||||
M.dna = null
|
||||
|
||||
if (M.suiciding)
|
||||
O.suiciding = M.suiciding
|
||||
M.suiciding = null
|
||||
|
||||
for(var/datum/disease/D in M.viruses)
|
||||
O.viruses += D
|
||||
D.affected_mob = O
|
||||
M.viruses -= D
|
||||
|
||||
//for(var/obj/T in M)
|
||||
// del(T)
|
||||
|
||||
O.loc = M.loc
|
||||
|
||||
if(M.mind)
|
||||
M.mind.transfer_to(O) //transfer our mind to the human
|
||||
|
||||
if (connected) //inside dna thing
|
||||
var/obj/machinery/dna_scannernew/C = connected
|
||||
O.loc = C
|
||||
C.occupant = O
|
||||
connected = null
|
||||
|
||||
var/i
|
||||
while (!i)
|
||||
var/randomname
|
||||
if (O.gender == MALE)
|
||||
randomname = capitalize(pick(first_names_male) + " " + capitalize(pick(last_names)))
|
||||
else
|
||||
randomname = capitalize(pick(first_names_female) + " " + capitalize(pick(last_names)))
|
||||
if (findname(randomname))
|
||||
continue
|
||||
else
|
||||
O.real_name = randomname
|
||||
i++
|
||||
O.UpdateAppearance()
|
||||
O.take_overall_damage(M.getBruteLoss(), M.getFireLoss())
|
||||
O.adjustToxLoss(M.getToxLoss())
|
||||
O.adjustOxyLoss(M.getOxyLoss())
|
||||
O.stat = M.stat
|
||||
for (var/obj/item/weapon/implant/I in implants)
|
||||
I.loc = O
|
||||
I.implanted = O
|
||||
// O.update_icon = 1 //queue a full icon update at next life() call
|
||||
del(M)
|
||||
return
|
||||
//////////////////////////////////////////////////////////// Monkey Block
|
||||
if(M)
|
||||
M.update_icon = 1 //queue a full icon update at next life() call
|
||||
return null
|
||||
/////////////////////////// DNA MISC-PROCS
|
||||
|
||||
@@ -1,5 +1,37 @@
|
||||
#define DNA_BLOCK_SIZE 3
|
||||
|
||||
// Buffer datatype flags.
|
||||
#define DNA2_BUF_UI 1
|
||||
#define DNA2_BUF_UE 2
|
||||
#define DNA2_BUF_SE 4
|
||||
|
||||
//list("data" = null, "owner" = null, "label" = null, "type" = null, "ue" = 0),
|
||||
/datum/dna2/record
|
||||
var/datum/dna/dna = null
|
||||
var/types=0
|
||||
var/name="Empty"
|
||||
|
||||
// Stuff for cloners
|
||||
var/id=null
|
||||
var/implant=null
|
||||
var/ckey=null
|
||||
var/mind=null
|
||||
|
||||
/datum/dna2/record/proc/GetData()
|
||||
var/list/ser=list("data" = null, "owner" = null, "label" = null, "type" = null, "ue" = 0)
|
||||
ser["ue"] = (types & DNA2_BUF_UE) == DNA2_BUF_UE
|
||||
if(types & DNA2_BUF_SE)
|
||||
ser["data"] = dna.SE
|
||||
else
|
||||
ser["data"] = dna.UI
|
||||
ser["owner"] = src.dna.real_name
|
||||
ser["label"] = name
|
||||
if(types & DNA2_BUF_UI)
|
||||
ser["type"] = "ui"
|
||||
else
|
||||
ser["type"] = "se"
|
||||
return ser
|
||||
|
||||
/////////////////////////// DNA MACHINES
|
||||
/obj/machinery/dna_scannernew
|
||||
name = "\improper DNA modifier"
|
||||
@@ -14,6 +46,7 @@
|
||||
var/locked = 0
|
||||
var/mob/living/carbon/occupant = null
|
||||
var/obj/item/weapon/reagent_containers/glass/beaker = null
|
||||
var/opened = 0
|
||||
|
||||
/obj/machinery/dna_scannernew/New()
|
||||
..()
|
||||
@@ -80,12 +113,6 @@
|
||||
usr.loc = src
|
||||
src.occupant = usr
|
||||
src.icon_state = "scanner_1"
|
||||
/*
|
||||
for(var/obj/O in src) // THIS IS P. STUPID -- LOVE, DOOHL
|
||||
//O = null
|
||||
del(O)
|
||||
//Foreach goto(124)
|
||||
*/
|
||||
src.add_fingerprint(usr)
|
||||
return
|
||||
|
||||
@@ -111,7 +138,12 @@
|
||||
if (G.affecting.abiotic())
|
||||
user << "\blue <B>Subject cannot have abiotic items on.</B>"
|
||||
return
|
||||
var/mob/M = G.affecting
|
||||
put_in(G.affecting)
|
||||
src.add_fingerprint(user)
|
||||
del(G)
|
||||
return
|
||||
|
||||
/obj/machinery/dna_scannernew/proc/put_in(var/mob/M)
|
||||
if(M.client)
|
||||
M.client.perspective = EYE_PERSPECTIVE
|
||||
M.client.eye = src
|
||||
@@ -119,8 +151,6 @@
|
||||
src.occupant = M
|
||||
src.icon_state = "scanner_1"
|
||||
|
||||
src.add_fingerprint(user)
|
||||
|
||||
// search for ghosts, if the corpse is empty and the scanner is connected to a cloner
|
||||
if(locate(/obj/machinery/computer/cloning, get_step(src, NORTH)) \
|
||||
|| locate(/obj/machinery/computer/cloning, get_step(src, SOUTH)) \
|
||||
@@ -132,19 +162,11 @@
|
||||
if(ghost.mind == M.mind)
|
||||
ghost << "<b><font color = #330033><font size = 3>Your corpse has been placed into a cloning scanner. Return to your body if you want to be resurrected/cloned!</b> (Verbs -> Ghost -> Re-enter corpse)</font color>"
|
||||
break
|
||||
del(G)
|
||||
return
|
||||
|
||||
/obj/machinery/dna_scannernew/proc/go_out()
|
||||
if ((!( src.occupant ) || src.locked))
|
||||
return
|
||||
/*
|
||||
// it's like this was -just- here to break constructed dna scanners -Pete
|
||||
// if that's not the case, slap my shit and uncomment this.
|
||||
// for(var/obj/O in src)
|
||||
// O.loc = src.loc
|
||||
*/
|
||||
//Foreach goto(30)
|
||||
if (src.occupant.client)
|
||||
src.occupant.client.eye = src.occupant.client.mob
|
||||
src.occupant.client.perspective = MOB_PERSPECTIVE
|
||||
@@ -205,11 +227,7 @@
|
||||
var/selected_ui_target_hex = 1
|
||||
var/radiation_duration = 2.0
|
||||
var/radiation_intensity = 1.0
|
||||
var/list/buffers = list(
|
||||
list("data" = null, "owner" = null, "label" = null, "type" = null, "ue" = 0),
|
||||
list("data" = null, "owner" = null, "label" = null, "type" = null, "ue" = 0),
|
||||
list("data" = null, "owner" = null, "label" = null, "type" = null, "ue" = 0)
|
||||
)
|
||||
var/list/datum/dna2/record/buffers[3]
|
||||
var/irradiating = 0
|
||||
var/injector_ready = 0 //Quick fix for issue 286 (screwdriver the screen twice to restore injector) -Pete
|
||||
var/obj/machinery/dna_scannernew/connected = null
|
||||
@@ -219,6 +237,7 @@
|
||||
use_power = 1
|
||||
idle_power_usage = 10
|
||||
active_power_usage = 400
|
||||
var/waiting_for_user_input=0 // Fix for #274 (Mash create block injector without answering dialog to make unlimited injectors) - N3X
|
||||
|
||||
/obj/machinery/computer/scan_consolenew/attackby(obj/item/I as obj, mob/user as mob)
|
||||
if(istype(I, /obj/item/weapon/screwdriver))
|
||||
@@ -308,13 +327,13 @@
|
||||
arr += "[i]:[EncodeDNABlock(buffer[i])]"
|
||||
return arr
|
||||
|
||||
/obj/machinery/computer/scan_consolenew/proc/setInjectorBlock(var/obj/item/weapon/dnainjector/I, var/blk, var/list/buffer)
|
||||
/obj/machinery/computer/scan_consolenew/proc/setInjectorBlock(var/obj/item/weapon/dnainjector/I, var/blk, var/datum/dna2/record/buffer)
|
||||
var/pos = findtext(blk,":")
|
||||
if(!pos) return 0
|
||||
var/id = text2num(copytext(blk,1,pos))
|
||||
if(!id) return 0
|
||||
I.block = id
|
||||
I.dna = list(buffer[id])
|
||||
I.buf = buffer
|
||||
return 1
|
||||
|
||||
/obj/machinery/computer/scan_consolenew/attackby(obj/item/W as obj, mob/user as mob)
|
||||
@@ -336,6 +355,7 @@
|
||||
ui_interact(user)
|
||||
|
||||
/obj/machinery/computer/scan_consolenew/attack_ai(user as mob)
|
||||
src.add_hiddenprint(user)
|
||||
ui_interact(user)
|
||||
|
||||
/obj/machinery/computer/scan_consolenew/attack_hand(user as mob)
|
||||
@@ -345,7 +365,7 @@
|
||||
/**
|
||||
* The ui_interact proc is used to open and update Nano UIs
|
||||
* If ui_interact is not used then the UI will not update correctly
|
||||
* ui_interact is currently defined for /atom/movable
|
||||
* ui_interact is currently defined for /atom/movable (which is inherited by /obj and /mob)
|
||||
*
|
||||
* @param user /mob The mob who is interacting with this ui
|
||||
* @param ui_key string A string key to use for this ui. Allows for multiple unique uis on one obj/mob (defaut value "main")
|
||||
@@ -363,27 +383,26 @@
|
||||
data["selectedMenuKey"] = selected_menu_key
|
||||
data["locked"] = src.connected.locked
|
||||
data["hasOccupant"] = connected.occupant ? 1 : 0
|
||||
|
||||
|
||||
data["isInjectorReady"] = injector_ready
|
||||
|
||||
data["hasDisk"] = disk ? 1 : 0
|
||||
|
||||
var/diskData[0]
|
||||
if (!disk)
|
||||
if (!disk || !disk.buf)
|
||||
diskData["data"] = null
|
||||
diskData["owner"] = null
|
||||
diskData["label"] = null
|
||||
diskData["type"] = null
|
||||
diskData["ue"] = null
|
||||
else
|
||||
diskData["data"] = disk.data
|
||||
diskData["owner"] = disk.owner
|
||||
diskData["label"] = disk.name
|
||||
diskData["type"] = disk.data_type
|
||||
diskData["ue"] = disk.ue
|
||||
diskData = disk.buf.GetData()
|
||||
data["disk"] = diskData
|
||||
|
||||
data["buffers"] = buffers
|
||||
var/list/new_buffers = list()
|
||||
for(var/datum/dna2/record/buf in buffers)
|
||||
new_buffers.Add(buf.GetData())
|
||||
data["buffers"]=new_buffers
|
||||
|
||||
data["radiationIntensity"] = radiation_intensity
|
||||
data["radiationDuration"] = radiation_duration
|
||||
@@ -432,23 +451,19 @@
|
||||
if (connected.beaker.reagents && connected.beaker.reagents.reagent_list.len)
|
||||
for(var/datum/reagent/R in connected.beaker.reagents.reagent_list)
|
||||
data["beakerVolume"] += R.volume
|
||||
|
||||
if (!ui) // no ui has been passed, so we'll search for one
|
||||
{
|
||||
ui = nanomanager.get_open_ui(user, src, ui_key)
|
||||
}
|
||||
|
||||
// update the ui if it exists, returns null if no ui is passed/found
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data)
|
||||
if (!ui)
|
||||
// the ui does not exist, so we'll create a new one
|
||||
// the ui does not exist, so we'll create a new() one
|
||||
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
|
||||
ui = new(user, src, ui_key, "dna_modifier.tmpl", "DNA Modifier Console", 660, 700)
|
||||
// When the UI is first opened this is the data it will use
|
||||
ui.set_initial_data(data)
|
||||
// when the ui is first opened this is the data it will use
|
||||
ui.set_initial_data(data)
|
||||
// open the new ui window
|
||||
ui.open()
|
||||
// Auto update every Master Controller tick
|
||||
// auto update every Master Controller tick
|
||||
ui.set_auto_update(1)
|
||||
else
|
||||
// The UI is already open so push the new data to it
|
||||
ui.push_data(data)
|
||||
return
|
||||
|
||||
/obj/machinery/computer/scan_consolenew/Topic(href, href_list)
|
||||
if(..())
|
||||
@@ -624,10 +639,13 @@
|
||||
src.selected_se_block = select_block
|
||||
if ((select_subblock <= DNA_BLOCK_SIZE) && (select_subblock >= 1))
|
||||
src.selected_se_subblock = select_subblock
|
||||
//testing("User selected block [selected_se_block] (sent [select_block]), subblock [selected_se_subblock] (sent [select_block]).")
|
||||
return 1 // return 1 forces an update to all Nano uis attached to src
|
||||
|
||||
if (href_list["pulseSERadiation"])
|
||||
var/block = src.connected.occupant.dna.GetSESubBlock(src.selected_se_block,src.selected_se_subblock)
|
||||
//var/original_block=block
|
||||
//testing("Irradiating SE block [src.selected_se_block]:[src.selected_se_subblock] ([block])...")
|
||||
|
||||
irradiating = src.radiation_duration
|
||||
var/lock_state = src.connected.locked
|
||||
@@ -650,23 +668,27 @@
|
||||
else if (src.selected_se_block > STRUCDNASIZE/2 && src.selected_se_block < STRUCDNASIZE)
|
||||
real_SE_block--
|
||||
|
||||
//testing("Irradiated SE block [real_SE_block]:[src.selected_se_subblock] ([original_block] now [block]) [(real_SE_block!=selected_se_block) ? "(SHIFTED)":""]!")
|
||||
connected.occupant.dna.SetSESubBlock(real_SE_block,selected_se_subblock,block)
|
||||
domutcheck(src.connected.occupant,src.connected)
|
||||
src.connected.occupant.radiation += (src.radiation_intensity+src.radiation_duration)
|
||||
domutcheck(src.connected.occupant,src.connected)
|
||||
else
|
||||
src.connected.occupant.radiation += ((src.radiation_intensity*2)+src.radiation_duration)
|
||||
if (prob(80-src.radiation_duration))
|
||||
//testing("Random bad mut!")
|
||||
randmutb(src.connected.occupant)
|
||||
domutcheck(src.connected.occupant,src.connected)
|
||||
else
|
||||
randmuti(src.connected.occupant)
|
||||
//testing("Random identity mut!")
|
||||
src.connected.occupant.UpdateAppearance()
|
||||
src.connected.occupant.radiation += ((src.radiation_intensity*2)+src.radiation_duration)
|
||||
src.connected.locked = lock_state
|
||||
return 1 // return 1 forces an update to all Nano uis attached to src
|
||||
|
||||
if(href_list["ejectBeaker"])
|
||||
if(connected.beaker)
|
||||
connected.beaker.loc = connected.loc
|
||||
var/obj/item/weapon/reagent_containers/glass/B = connected.beaker
|
||||
B.loc = connected.loc
|
||||
connected.beaker = null
|
||||
return 1
|
||||
|
||||
@@ -677,18 +699,14 @@
|
||||
// Transfer Buffer Management
|
||||
if(href_list["bufferOption"])
|
||||
var/bufferOption = href_list["bufferOption"]
|
||||
|
||||
|
||||
// These bufferOptions do not require a bufferId
|
||||
if (bufferOption == "wipeDisk")
|
||||
if ((isnull(src.disk)) || (src.disk.read_only))
|
||||
//src.temphtml = "Invalid disk. Please try again."
|
||||
return 0
|
||||
|
||||
src.disk.data = null
|
||||
src.disk.data_type = null
|
||||
src.disk.ue = null
|
||||
src.disk.owner = null
|
||||
src.disk.name = null
|
||||
src.disk.buf=null
|
||||
//src.temphtml = "Data saved."
|
||||
return 1
|
||||
|
||||
@@ -702,7 +720,7 @@
|
||||
// All bufferOptions from here on require a bufferId
|
||||
if (!href_list["bufferId"])
|
||||
return 0
|
||||
|
||||
|
||||
var/bufferId = text2num(href_list["bufferId"])
|
||||
|
||||
if (bufferId < 1 || bufferId > 3)
|
||||
@@ -710,56 +728,46 @@
|
||||
|
||||
if (bufferOption == "saveUI")
|
||||
if(src.connected.occupant && src.connected.occupant.dna)
|
||||
src.buffers[bufferId]["ue"] = 0
|
||||
src.buffers[bufferId]["data"] = src.connected.occupant.dna.UI
|
||||
if (!istype(src.connected.occupant,/mob/living/carbon/human))
|
||||
src.buffers[bufferId]["owner"] = src.connected.occupant.name
|
||||
else
|
||||
src.buffers[bufferId]["owner"] = src.connected.occupant.real_name
|
||||
src.buffers[bufferId]["label"] = "Unique Identifier"
|
||||
src.buffers[bufferId]["type"] = "ui"
|
||||
var/datum/dna2/record/databuf=new
|
||||
databuf.types = DNA2_BUF_UE
|
||||
databuf.dna = src.connected.occupant.dna
|
||||
databuf.name = "Unique Identifier"
|
||||
src.buffers[bufferId] = databuf
|
||||
return 1
|
||||
|
||||
if (bufferOption == "saveUIAndUE")
|
||||
if(src.connected.occupant && src.connected.occupant.dna)
|
||||
src.buffers[bufferId]["data"] = src.connected.occupant.dna.UI
|
||||
if (!istype(src.connected.occupant,/mob/living/carbon/human))
|
||||
src.buffers[bufferId]["owner"] = src.connected.occupant.name
|
||||
else
|
||||
src.buffers[bufferId]["owner"] = src.connected.occupant.real_name
|
||||
src.buffers[bufferId]["label"] = "Unique Identifier + Unique Enzymes"
|
||||
src.buffers[bufferId]["type"] = "ui"
|
||||
src.buffers[bufferId]["ue"] = 1
|
||||
var/datum/dna2/record/databuf=new
|
||||
databuf.types = DNA2_BUF_UI|DNA2_BUF_UE
|
||||
databuf.dna = src.connected.occupant.dna
|
||||
databuf.name = "Unique Identifier + Unique Enzymes"
|
||||
src.buffers[bufferId] = databuf
|
||||
return 1
|
||||
|
||||
if (bufferOption == "saveSE")
|
||||
if(src.connected.occupant && src.connected.occupant.dna)
|
||||
src.buffers[bufferId]["ue"] = 0
|
||||
src.buffers[bufferId]["data"] = src.connected.occupant.dna.SE
|
||||
if (!istype(src.connected.occupant,/mob/living/carbon/human))
|
||||
src.buffers[bufferId]["owner"] = src.connected.occupant.name
|
||||
else
|
||||
src.buffers[bufferId]["owner"] = src.connected.occupant.real_name
|
||||
src.buffers[bufferId]["label"] = "Structural Enzymes"
|
||||
src.buffers[bufferId]["type"] = "se"
|
||||
var/datum/dna2/record/databuf=new
|
||||
databuf.types = DNA2_BUF_SE
|
||||
databuf.dna = src.connected.occupant.dna
|
||||
databuf.name = "Structural Enzymes"
|
||||
src.buffers[bufferId] = databuf
|
||||
return 1
|
||||
|
||||
if (bufferOption == "clear")
|
||||
src.buffers[bufferId]["data"] = null
|
||||
src.buffers[bufferId]["owner"] = null
|
||||
src.buffers[bufferId]["label"] = null
|
||||
src.buffers[bufferId]["ue"] = null
|
||||
src.buffers[bufferId]=null
|
||||
return 1
|
||||
|
||||
if (bufferOption == "changeLabel")
|
||||
var/label = src.buffers[bufferId]["label"] ? src.buffers[bufferId]["label"] : "New Label"
|
||||
src.buffers[bufferId]["label"] = sanitize(input("New Label:", "Edit Label", label))
|
||||
var/datum/dna2/record/buf = src.buffers[bufferId]
|
||||
buf.name = buf.name ? src.buffers[bufferId]["label"] : "New Label"
|
||||
buf.name = sanitize(input("New Label:", "Edit Label", buf.name))
|
||||
src.buffers[bufferId] = buf
|
||||
return 1
|
||||
|
||||
if (bufferOption == "transfer")
|
||||
if (!src.connected.occupant || (NOCLONE in src.connected.occupant.mutations) || !src.connected.occupant.dna)
|
||||
return
|
||||
|
||||
|
||||
irradiating = 2
|
||||
var/lock_state = src.connected.locked
|
||||
src.connected.locked = 1//lock it
|
||||
@@ -769,33 +777,37 @@
|
||||
|
||||
irradiating = 0
|
||||
src.connected.locked = lock_state
|
||||
|
||||
if (src.buffers[bufferId]["type"] == "ui")
|
||||
if (src.buffers[bufferId]["ue"])
|
||||
src.connected.occupant.real_name = src.buffers[bufferId]["owner"]
|
||||
src.connected.occupant.name = src.buffers[bufferId]["owner"]
|
||||
src.connected.occupant.UpdateAppearance(src.buffers[bufferId]["data"])
|
||||
else if (src.buffers[bufferId]["type"] == "se")
|
||||
src.connected.occupant.dna.SE = src.buffers[bufferId]["data"]
|
||||
|
||||
var/datum/dna2/record/buf = src.buffers[bufferId]
|
||||
|
||||
if ((buf.types & DNA2_BUF_UI))
|
||||
if ((buf.types & DNA2_BUF_UE))
|
||||
src.connected.occupant.real_name = buf.dna.real_name
|
||||
src.connected.occupant.name = buf.dna.real_name
|
||||
src.connected.occupant.UpdateAppearance(buf.dna.UI)
|
||||
else if (buf.types & DNA2_BUF_SE)
|
||||
src.connected.occupant.dna.SE = buf.dna.SE
|
||||
src.connected.occupant.dna.UpdateSE()
|
||||
domutcheck(src.connected.occupant,src.connected)
|
||||
src.connected.occupant.radiation += rand(20,50)
|
||||
return 1
|
||||
|
||||
if (bufferOption == "createInjector")
|
||||
if (src.injector_ready)
|
||||
if (src.injector_ready || waiting_for_user_input)
|
||||
|
||||
var/success = 1
|
||||
var/obj/item/weapon/dnainjector/I = new /obj/item/weapon/dnainjector
|
||||
I.dnatype = src.buffers[bufferId]["type"]
|
||||
var/datum/dna2/record/buf = src.buffers[bufferId]
|
||||
if(href_list["createBlockInjector"])
|
||||
var/blk = input(usr,"Select Block","Block") in all_dna_blocks(src.buffers[bufferId]["data"])
|
||||
success = setInjectorBlock(I,blk,src.buffers[bufferId]["data"])
|
||||
waiting_for_user_input=1
|
||||
var/blk = input(usr,"Select Block","Block") in all_dna_blocks(buf.GetData())
|
||||
success = setInjectorBlock(I,blk,buf)
|
||||
else
|
||||
I.dna = src.buffers[bufferId]["data"]
|
||||
I.buf = buf
|
||||
waiting_for_user_input=0
|
||||
if(success)
|
||||
I.loc = src.loc
|
||||
I.name += " ([src.buffers[bufferId]["label"]])"
|
||||
if (src.buffers[bufferId]["ue"]) I.ue = src.buffers[bufferId]["owner"] //lazy haw haw
|
||||
I.name += " ([buf.name])"
|
||||
//src.temphtml = "Injector created."
|
||||
src.injector_ready = 0
|
||||
spawn(300)
|
||||
@@ -807,14 +819,11 @@
|
||||
return 1
|
||||
|
||||
if (bufferOption == "loadDisk")
|
||||
if ((isnull(src.disk)) || (!src.disk.data) || (src.disk.data == ""))
|
||||
if ((isnull(src.disk)) || (!src.disk.buf))
|
||||
//src.temphtml = "Invalid disk. Please try again."
|
||||
return 0
|
||||
|
||||
src.buffers[bufferId]["data"] = src.disk.data
|
||||
src.buffers[bufferId]["type"] = src.disk.data_type
|
||||
src.buffers[bufferId]["ue"] = src.disk.ue
|
||||
src.buffers[bufferId]["owner"] = src.disk.owner
|
||||
src.buffers[bufferId]=src.disk.buf
|
||||
//src.temphtml = "Data loaded."
|
||||
return 1
|
||||
|
||||
@@ -823,11 +832,10 @@
|
||||
//src.temphtml = "Invalid disk. Please try again."
|
||||
return 0
|
||||
|
||||
src.disk.data = buffers[bufferId]["data"]
|
||||
src.disk.data_type = src.buffers[bufferId]["type"]
|
||||
src.disk.ue = src.buffers[bufferId]["ue"]
|
||||
src.disk.owner = src.buffers[bufferId]["owner"]
|
||||
src.disk.name = "data disk - '[src.buffers[bufferId]["owner"]]'"
|
||||
var/datum/dna2/record/buf = src.buffers[bufferId]
|
||||
|
||||
src.disk.buf = buf
|
||||
src.disk.name = "data disk - '[buf.dna.real_name]'"
|
||||
//src.temphtml = "Data saved."
|
||||
return 1
|
||||
|
||||
|
||||
125
code/game/dna/genes/disabilities.dm
Normal file
125
code/game/dna/genes/disabilities.dm
Normal file
@@ -0,0 +1,125 @@
|
||||
/////////////////////
|
||||
// DISABILITY GENES
|
||||
//
|
||||
// These activate either a mutation, disability, or sdisability.
|
||||
//
|
||||
// Gene is always activated.
|
||||
/////////////////////
|
||||
|
||||
/datum/dna/gene/disability
|
||||
name="DISABILITY"
|
||||
|
||||
// Mutation to give (or 0)
|
||||
var/mutation=0
|
||||
|
||||
// Disability to give (or 0)
|
||||
var/disability=0
|
||||
|
||||
// SDisability to give (or 0)
|
||||
var/sdisability=0
|
||||
|
||||
// Activation message
|
||||
var/activation_message=""
|
||||
|
||||
// Yay, you're no longer growing 3 arms
|
||||
var/deactivation_message=""
|
||||
|
||||
/datum/dna/gene/disability/can_activate(var/mob/M,var/flags)
|
||||
return 1 // Always set!
|
||||
|
||||
/datum/dna/gene/disability/activate(var/mob/M, var/connected, var/flags)
|
||||
if(mutation && !(mutation in M.mutations))
|
||||
M.mutations.Add(mutation)
|
||||
if(disability)
|
||||
M.disabilities|=disability
|
||||
if(sdisability)
|
||||
M.sdisabilities|=sdisability
|
||||
if(activation_message)
|
||||
M << "\red [activation_message]"
|
||||
|
||||
/datum/dna/gene/disability/deactivate(var/mob/M, var/connected, var/flags)
|
||||
if(mutation && (mutation in M.mutations))
|
||||
M.mutations.Remove(mutation)
|
||||
if(disability)
|
||||
M.disabilities &= ~disability
|
||||
if(sdisability)
|
||||
M.sdisabilities &= ~sdisability
|
||||
if(deactivation_message)
|
||||
M << "\red [deactivation_message]"
|
||||
|
||||
// Note: Doesn't seem to do squat, at the moment.
|
||||
/datum/dna/gene/disability/hallucinate
|
||||
name="Hallucinate"
|
||||
activation_message="Your mind says 'Hello'."
|
||||
mutation=mHallucination
|
||||
|
||||
New()
|
||||
block=HALLUCINATIONBLOCK
|
||||
|
||||
/datum/dna/gene/disability/epilepsy
|
||||
name="Epilepsy"
|
||||
activation_message="You get a headache."
|
||||
disability=EPILEPSY
|
||||
|
||||
New()
|
||||
block=HEADACHEBLOCK
|
||||
|
||||
/datum/dna/gene/disability/cough
|
||||
name="Coughing"
|
||||
activation_message="You start coughing."
|
||||
disability=COUGHING
|
||||
|
||||
New()
|
||||
block=COUGHBLOCK
|
||||
|
||||
/datum/dna/gene/disability/clumsy
|
||||
name="Clumsiness"
|
||||
activation_message="You feel lightheaded."
|
||||
mutation=CLUMSY
|
||||
|
||||
New()
|
||||
block=CLUMSYBLOCK
|
||||
|
||||
/datum/dna/gene/disability/tourettes
|
||||
name="Tourettes"
|
||||
activation_message="You twitch."
|
||||
disability=TOURETTES
|
||||
|
||||
New()
|
||||
block=TWITCHBLOCK
|
||||
|
||||
/datum/dna/gene/disability/nervousness
|
||||
name="Nervousness"
|
||||
activation_message="You feel nervous."
|
||||
disability=NERVOUS
|
||||
|
||||
New()
|
||||
block=NERVOUSBLOCK
|
||||
|
||||
/datum/dna/gene/disability/blindness
|
||||
name="Blindness"
|
||||
activation_message="You can't seem to see anything."
|
||||
sdisability=BLIND
|
||||
|
||||
New()
|
||||
block=BLINDBLOCK
|
||||
|
||||
/datum/dna/gene/disability/deaf
|
||||
name="Deafness"
|
||||
activation_message="It's kinda quiet."
|
||||
sdisability=DEAF
|
||||
|
||||
New()
|
||||
block=DEAFBLOCK
|
||||
|
||||
activate(var/mob/M, var/connected, var/flags)
|
||||
..(M,connected,flags)
|
||||
M.ear_deaf = 1
|
||||
|
||||
/datum/dna/gene/disability/nearsighted
|
||||
name="Nearsightedness"
|
||||
activation_message="Your eyes feel weird..."
|
||||
disability=NEARSIGHTED
|
||||
|
||||
New()
|
||||
block=GLASSESBLOCK
|
||||
88
code/game/dna/genes/gene.dm
Normal file
88
code/game/dna/genes/gene.dm
Normal file
@@ -0,0 +1,88 @@
|
||||
/**
|
||||
* Gene Datum
|
||||
*
|
||||
* domutcheck was getting pretty hairy. This is the solution.
|
||||
*
|
||||
* All genes are stored in a global variable to cut down on memory
|
||||
* usage.
|
||||
*
|
||||
* @author N3X15 <nexisentertainment@gmail.com>
|
||||
*/
|
||||
|
||||
/datum/dna/gene
|
||||
// Display name
|
||||
var/name="BASE GENE"
|
||||
|
||||
// Probably won't get used but why the fuck not
|
||||
var/desc="Oh god who knows what this does."
|
||||
|
||||
// Set in initialize()!
|
||||
// What gene activates this?
|
||||
var/block=0
|
||||
|
||||
// Any of a number of GENE_ flags.
|
||||
var/flags=0
|
||||
|
||||
// Return 1 if we can activate.
|
||||
// HANDLE MUTCHK_FORCED HERE!
|
||||
/datum/dna/gene/proc/can_activate(var/mob/M, var/flags)
|
||||
return 0
|
||||
|
||||
// Called when the gene activates. Do your magic here.
|
||||
/datum/dna/gene/proc/activate(var/mob/M, var/connected, var/flags)
|
||||
return
|
||||
|
||||
// Called when the gene deactivates. Undo your magic here.
|
||||
// Only called when the block is deactivated.
|
||||
/datum/dna/gene/proc/deactivate(var/mob/M, var/connected, var/flags)
|
||||
return
|
||||
|
||||
|
||||
/////////////////////
|
||||
// BASIC GENES
|
||||
//
|
||||
// These just chuck in a mutation and display a message.
|
||||
//
|
||||
// Gene is activated:
|
||||
// 1. If mutation already exists in mob
|
||||
// 2. If the probability roll succeeds
|
||||
// 3. Activation is forced (done in domutcheck)
|
||||
/////////////////////
|
||||
|
||||
|
||||
/datum/dna/gene/basic
|
||||
name="BASIC GENE"
|
||||
|
||||
// Mutation to give
|
||||
var/mutation=0
|
||||
|
||||
// Activation probability
|
||||
var/activation_prob=45
|
||||
|
||||
// Possible activation messages
|
||||
var/list/activation_messages=list()
|
||||
|
||||
// Possible deactivation messages
|
||||
var/list/deactivation_messages=list()
|
||||
|
||||
/datum/dna/gene/basic/can_activate(var/mob/M,var/flags)
|
||||
if(mutation==0)
|
||||
return 0
|
||||
|
||||
// Probability check
|
||||
if(flags & MUTCHK_FORCED || probinj(activation_prob,(flags&MUTCHK_FORCED)))
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
/datum/dna/gene/basic/activate(var/mob/M)
|
||||
M.mutations.Add(mutation)
|
||||
if(activation_messages.len)
|
||||
var/msg = pick(activation_messages)
|
||||
M << "\blue [msg]"
|
||||
|
||||
/datum/dna/gene/basic/deactivate(var/mob/M)
|
||||
M.mutations.Remove(mutation)
|
||||
if(deactivation_messages.len)
|
||||
var/msg = pick(deactivation_messages)
|
||||
M << "\red [msg]"
|
||||
170
code/game/dna/genes/monkey.dm
Normal file
170
code/game/dna/genes/monkey.dm
Normal file
@@ -0,0 +1,170 @@
|
||||
/datum/dna/gene/monkey
|
||||
name="Monkey"
|
||||
|
||||
/datum/dna/gene/monkey/New()
|
||||
block=MONKEYBLOCK
|
||||
|
||||
/datum/dna/gene/monkey/can_activate(var/mob/M,var/flags)
|
||||
return istype(M, /mob/living/carbon/human) || istype(M,/mob/living/carbon/monkey)
|
||||
|
||||
/datum/dna/gene/monkey/activate(var/mob/living/M, var/connected, var/flags)
|
||||
if(!istype(M,/mob/living/carbon/human))
|
||||
return
|
||||
var/mob/living/carbon/human/H = M
|
||||
H.monkeyizing = 1
|
||||
var/list/implants = list() //Try to preserve implants.
|
||||
for(var/obj/item/weapon/implant/W in H)
|
||||
implants += W
|
||||
W.loc = null
|
||||
|
||||
if(!connected)
|
||||
for(var/obj/item/W in (H.contents-implants))
|
||||
if (W==H.w_uniform) // will be teared
|
||||
continue
|
||||
H.drop_from_inventory(W)
|
||||
M.monkeyizing = 1
|
||||
M.canmove = 0
|
||||
M.icon = null
|
||||
M.invisibility = 101
|
||||
var/atom/movable/overlay/animation = new( M.loc )
|
||||
animation.icon_state = "blank"
|
||||
animation.icon = 'icons/mob/mob.dmi'
|
||||
animation.master = src
|
||||
flick("h2monkey", animation)
|
||||
sleep(48)
|
||||
del(animation)
|
||||
|
||||
|
||||
var/mob/living/carbon/monkey/O = null
|
||||
if(H.species.primitive)
|
||||
O = new H.species.primitive(src)
|
||||
else
|
||||
H.gib() //Trying to change the species of a creature with no primitive var set is messy.
|
||||
return
|
||||
|
||||
if(M)
|
||||
if (M.dna)
|
||||
O.dna = M.dna
|
||||
M.dna = null
|
||||
|
||||
if (M.suiciding)
|
||||
O.suiciding = M.suiciding
|
||||
M.suiciding = null
|
||||
|
||||
|
||||
for(var/datum/disease/D in M.viruses)
|
||||
O.viruses += D
|
||||
D.affected_mob = O
|
||||
M.viruses -= D
|
||||
|
||||
|
||||
for(var/obj/T in (M.contents-implants))
|
||||
del(T)
|
||||
|
||||
O.loc = M.loc
|
||||
|
||||
if(M.mind)
|
||||
M.mind.transfer_to(O) //transfer our mind to the cute little monkey
|
||||
|
||||
if (connected) //inside dna thing
|
||||
var/obj/machinery/dna_scannernew/C = connected
|
||||
O.loc = C
|
||||
C.occupant = O
|
||||
connected = null
|
||||
O.real_name = text("monkey ([])",copytext(md5(M.real_name), 2, 6))
|
||||
O.take_overall_damage(M.getBruteLoss() + 40, M.getFireLoss())
|
||||
O.adjustToxLoss(M.getToxLoss() + 20)
|
||||
O.adjustOxyLoss(M.getOxyLoss())
|
||||
O.stat = M.stat
|
||||
O.a_intent = "hurt"
|
||||
for (var/obj/item/weapon/implant/I in implants)
|
||||
I.loc = O
|
||||
I.implanted = O
|
||||
// O.update_icon = 1 //queue a full icon update at next life() call
|
||||
del(M)
|
||||
return
|
||||
|
||||
/datum/dna/gene/monkey/deactivate(var/mob/living/M, var/connected, var/flags)
|
||||
if(!istype(M,/mob/living/carbon/monkey))
|
||||
return
|
||||
var/mob/living/carbon/monkey/Mo = M
|
||||
Mo.monkeyizing = 1
|
||||
var/list/implants = list() //Still preserving implants
|
||||
for(var/obj/item/weapon/implant/W in Mo)
|
||||
implants += W
|
||||
W.loc = null
|
||||
if(!connected)
|
||||
for(var/obj/item/W in (Mo.contents-implants))
|
||||
Mo.drop_from_inventory(W)
|
||||
M.monkeyizing = 1
|
||||
M.canmove = 0
|
||||
M.icon = null
|
||||
M.invisibility = 101
|
||||
var/atom/movable/overlay/animation = new( M.loc )
|
||||
animation.icon_state = "blank"
|
||||
animation.icon = 'icons/mob/mob.dmi'
|
||||
animation.master = src
|
||||
flick("monkey2h", animation)
|
||||
sleep(48)
|
||||
del(animation)
|
||||
|
||||
var/mob/living/carbon/human/O = new( src )
|
||||
if(Mo.greaterform)
|
||||
O.set_species(Mo.greaterform)
|
||||
|
||||
if (M.dna.GetUIState(DNA_UI_GENDER))
|
||||
O.gender = FEMALE
|
||||
else
|
||||
O.gender = MALE
|
||||
|
||||
if (M)
|
||||
if (M.dna)
|
||||
O.dna = M.dna
|
||||
M.dna = null
|
||||
|
||||
if (M.suiciding)
|
||||
O.suiciding = M.suiciding
|
||||
M.suiciding = null
|
||||
|
||||
for(var/datum/disease/D in M.viruses)
|
||||
O.viruses += D
|
||||
D.affected_mob = O
|
||||
M.viruses -= D
|
||||
|
||||
//for(var/obj/T in M)
|
||||
// del(T)
|
||||
|
||||
O.loc = M.loc
|
||||
|
||||
if(M.mind)
|
||||
M.mind.transfer_to(O) //transfer our mind to the human
|
||||
|
||||
if (connected) //inside dna thing
|
||||
var/obj/machinery/dna_scannernew/C = connected
|
||||
O.loc = C
|
||||
C.occupant = O
|
||||
connected = null
|
||||
|
||||
var/i
|
||||
while (!i)
|
||||
var/randomname
|
||||
if (O.gender == MALE)
|
||||
randomname = capitalize(pick(first_names_male) + " " + capitalize(pick(last_names)))
|
||||
else
|
||||
randomname = capitalize(pick(first_names_female) + " " + capitalize(pick(last_names)))
|
||||
if (findname(randomname))
|
||||
continue
|
||||
else
|
||||
O.real_name = randomname
|
||||
i++
|
||||
O.UpdateAppearance()
|
||||
O.take_overall_damage(M.getBruteLoss(), M.getFireLoss())
|
||||
O.adjustToxLoss(M.getToxLoss())
|
||||
O.adjustOxyLoss(M.getOxyLoss())
|
||||
O.stat = M.stat
|
||||
for (var/obj/item/weapon/implant/I in implants)
|
||||
I.loc = O
|
||||
I.implanted = O
|
||||
// O.update_icon = 1 //queue a full icon update at next life() call
|
||||
del(M)
|
||||
return
|
||||
167
code/game/dna/genes/powers.dm
Normal file
167
code/game/dna/genes/powers.dm
Normal file
@@ -0,0 +1,167 @@
|
||||
///////////////////////////////////
|
||||
// POWERS
|
||||
///////////////////////////////////
|
||||
|
||||
/datum/dna/gene/basic/nobreath
|
||||
name="No Breathing"
|
||||
activation_messages=list("You feel no need to breathe.")
|
||||
mutation=mNobreath
|
||||
|
||||
New()
|
||||
block=NOBREATHBLOCK
|
||||
|
||||
/datum/dna/gene/basic/remoteview
|
||||
name="Remote Viewing"
|
||||
activation_messages=list("Your mind expands.")
|
||||
mutation=mRemote
|
||||
|
||||
New()
|
||||
block=REMOTEVIEWBLOCK
|
||||
|
||||
activate(var/mob/M, var/connected, var/flags)
|
||||
..(M,connected,flags)
|
||||
M.verbs += /mob/living/carbon/human/proc/remoteobserve
|
||||
|
||||
/datum/dna/gene/basic/regenerate
|
||||
name="Regenerate"
|
||||
activation_messages=list("You feel better.")
|
||||
mutation=mRegen
|
||||
|
||||
New()
|
||||
block=REGENERATEBLOCK
|
||||
|
||||
/datum/dna/gene/basic/increaserun
|
||||
name="Super Speed"
|
||||
activation_messages=list("Your leg muscles pulsate.")
|
||||
mutation=mRun
|
||||
|
||||
New()
|
||||
block=INCREASERUNBLOCK
|
||||
|
||||
/datum/dna/gene/basic/remotetalk
|
||||
name="Telepathy"
|
||||
activation_messages=list("You expand your mind outwards.")
|
||||
mutation=mRemotetalk
|
||||
|
||||
New()
|
||||
block=REMOTETALKBLOCK
|
||||
|
||||
activate(var/mob/M, var/connected, var/flags)
|
||||
..(M,connected,flags)
|
||||
M.verbs += /mob/living/carbon/human/proc/remotesay
|
||||
|
||||
/datum/dna/gene/basic/morph
|
||||
name="Morph"
|
||||
activation_messages=list("Your skin feels strange.")
|
||||
mutation=mMorph
|
||||
|
||||
New()
|
||||
block=MORPHBLOCK
|
||||
|
||||
activate(var/mob/M)
|
||||
..(M)
|
||||
M.verbs += /mob/living/carbon/human/proc/morph
|
||||
|
||||
/* Not used on bay
|
||||
/datum/dna/gene/basic/heat_resist
|
||||
name="Heat Resistance"
|
||||
activation_messages=list("Your skin is icy to the touch.")
|
||||
mutation=mHeatres
|
||||
|
||||
New()
|
||||
block=COLDBLOCK
|
||||
|
||||
can_activate(var/mob/M,var/flags)
|
||||
// Probability check
|
||||
var/_prob = 15
|
||||
if(COLD_RESISTANCE in M.mutations)
|
||||
_prob=5
|
||||
if(probinj(_prob,(flags&MUTCHK_FORCED)))
|
||||
return 1
|
||||
*/
|
||||
|
||||
/datum/dna/gene/basic/cold_resist
|
||||
name="Cold Resistance"
|
||||
activation_messages=list("Your body is filled with warmth.")
|
||||
mutation=COLD_RESISTANCE
|
||||
|
||||
New()
|
||||
block=FIREBLOCK
|
||||
|
||||
can_activate(var/mob/M,var/flags)
|
||||
|
||||
// Probability check
|
||||
var/_prob=30
|
||||
//if(mHeatres in M.mutations)
|
||||
// _prob=5
|
||||
if(probinj(_prob,(flags&MUTCHK_FORCED)))
|
||||
return 1
|
||||
|
||||
/datum/dna/gene/basic/noprints
|
||||
name="No Prints"
|
||||
activation_messages=list("Your fingers feel numb.")
|
||||
mutation=mFingerprints
|
||||
|
||||
New()
|
||||
block=NOPRINTSBLOCK
|
||||
|
||||
/datum/dna/gene/basic/noshock
|
||||
name="Shock Immunity"
|
||||
activation_messages=list("Your skin feels strange.")
|
||||
mutation=mShock
|
||||
|
||||
New()
|
||||
block=SHOCKIMMUNITYBLOCK
|
||||
|
||||
/datum/dna/gene/basic/midget
|
||||
name="Midget"
|
||||
activation_messages=list("Your skin feels rubbery.")
|
||||
mutation=mSmallsize
|
||||
|
||||
New()
|
||||
block=SMALLSIZEBLOCK
|
||||
|
||||
can_activate(var/mob/M,var/flags)
|
||||
// Can't be big and small.
|
||||
if(HULK in M.mutations)
|
||||
return 0
|
||||
return ..(M,flags)
|
||||
|
||||
activate(var/mob/M, var/connected, var/flags)
|
||||
..(M,connected,flags)
|
||||
M.pass_flags |= 1
|
||||
|
||||
deactivate(var/mob/M, var/connected, var/flags)
|
||||
..(M,connected,flags)
|
||||
M.pass_flags &= ~1 //This may cause issues down the track, but offhand I can't think of any other way for humans to get passtable short of varediting so it should be fine. ~Z
|
||||
|
||||
/datum/dna/gene/basic/hulk
|
||||
name="Hulk"
|
||||
activation_messages=list("Your muscles hurt.")
|
||||
mutation=HULK
|
||||
|
||||
New()
|
||||
block=HULKBLOCK
|
||||
|
||||
can_activate(var/mob/M,var/flags)
|
||||
// Can't be big and small.
|
||||
if(mSmallsize in M.mutations)
|
||||
return 0
|
||||
return ..(M,flags)
|
||||
|
||||
/datum/dna/gene/basic/xray
|
||||
name="X-Ray Vision"
|
||||
activation_messages=list("The walls suddenly disappear.")
|
||||
mutation=XRAY
|
||||
|
||||
New()
|
||||
block=XRAYBLOCK
|
||||
|
||||
/datum/dna/gene/basic/tk
|
||||
name="Telekenesis"
|
||||
activation_messages=list("You feel smarter.")
|
||||
mutation=TK
|
||||
activation_prob=15
|
||||
|
||||
New()
|
||||
block=TELEBLOCK
|
||||
@@ -205,6 +205,10 @@
|
||||
var/datum/changeling/changeling = changeling_power(1,0,0)
|
||||
if(!changeling) return
|
||||
|
||||
if(src.has_brain_worms())
|
||||
src << "<span class='warning'>We cannot perform this ability at the present time!</span>"
|
||||
return
|
||||
|
||||
var/mob/living/carbon/C = src
|
||||
changeling.chem_charges--
|
||||
C.remove_changeling_powers()
|
||||
@@ -370,24 +374,24 @@
|
||||
if(changeling_power(20,1,100,DEAD))
|
||||
// charge the changeling chemical cost for stasis
|
||||
changeling.chem_charges -= 20
|
||||
|
||||
|
||||
// restore us to health
|
||||
C.rejuvenate()
|
||||
|
||||
|
||||
// remove our fake death flag
|
||||
C.status_flags &= ~(FAKEDEATH)
|
||||
|
||||
|
||||
// let us move again
|
||||
C.update_canmove()
|
||||
|
||||
|
||||
// re-add out changeling powers
|
||||
C.make_changeling()
|
||||
|
||||
C.make_changeling()
|
||||
|
||||
// sending display messages
|
||||
C << "<span class='notice'>We have regenerated.</span>"
|
||||
C.visible_message("<span class='warning'>[src] appears to wake from the dead, having healed all wounds.</span>")
|
||||
|
||||
|
||||
|
||||
|
||||
feedback_add_details("changeling_powers","FD")
|
||||
return 1
|
||||
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
#define METEOR_TEMPERATURE
|
||||
|
||||
/var/const/meteor_wave_delay = 625 //minimum wait between waves in tenths of seconds
|
||||
//set to at least 100 unless you want evarr ruining every round
|
||||
|
||||
@@ -95,18 +93,9 @@
|
||||
icon_state = "smallf"
|
||||
pass_flags = PASSTABLE | PASSGRILLE
|
||||
|
||||
/obj/effect/meteor/Move()
|
||||
var/turf/T = src.loc
|
||||
if (istype(T, /turf))
|
||||
T.hotspot_expose(METEOR_TEMPERATURE, 1000)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/effect/meteor/Bump(atom/A)
|
||||
spawn(0)
|
||||
for(var/mob/M in range(10, src))
|
||||
if(!M.stat && !istype(M, /mob/living/silicon/ai)) //bad idea to shake an ai's view
|
||||
shake_camera(M, 3, 1)
|
||||
|
||||
if (A)
|
||||
A.meteorhit(src)
|
||||
playsound(src.loc, 'sound/effects/meteorimpact.ogg', 40, 1)
|
||||
@@ -117,9 +106,7 @@
|
||||
if(!istype(A,/obj/machinery/power/emitter) && \
|
||||
!istype(A,/obj/machinery/field_generator) && \
|
||||
prob(15))
|
||||
|
||||
explosion(src.loc, 4, 5, 6, 7, 0)
|
||||
playsound(src.loc, "explosion", 50, 1)
|
||||
del(src)
|
||||
return
|
||||
|
||||
@@ -146,16 +133,18 @@
|
||||
if(--src.hits <= 0)
|
||||
del(src) //Dont blow up singularity containment if we get stuck there.
|
||||
|
||||
for(var/mob/M in range(10, src))
|
||||
if(!M.stat && !istype(M, /mob/living/silicon/ai)) //bad idea to shake an ai's view
|
||||
shake_camera(M, 3, 1)
|
||||
if (A)
|
||||
for(var/mob/M in player_list)
|
||||
var/turf/T = get_turf(M)
|
||||
if(!T || T.z != src.z)
|
||||
continue
|
||||
shake_camera(M, 3, get_dist(M.loc, src.loc) > 20 ? 1 : 3)
|
||||
playsound(src.loc, 'sound/effects/meteorimpact.ogg', 40, 1)
|
||||
explosion(src.loc, 0, 1, 2, 3, 0)
|
||||
playsound(src.loc, 'sound/effects/meteorimpact.ogg', 40, 1)
|
||||
|
||||
if (--src.hits <= 0)
|
||||
if(prob(15) && !istype(A, /obj/structure/grille))
|
||||
explosion(src.loc, 1, 2, 3, 4, 0)
|
||||
playsound(src.loc, "explosion", 50, 1)
|
||||
del(src)
|
||||
return
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// (mostly) DNA2 SETUP
|
||||
/////////////////////////
|
||||
|
||||
// Randomize block, assign a reference name, and optionally define difficulty (by making activation zone smaller or bigger)
|
||||
// Randomize block, assign a reference name, and optionally define difficulty (by making activation zone smaller or bigger)
|
||||
// The name is used on /vg/ for species with predefined genetic traits,
|
||||
// and for the DNA panel in the player panel.
|
||||
/proc/getAssignedBlock(var/name,var/list/blocksLeft, var/activity_bounds=DNA_DEFAULT_BOUNDS)
|
||||
@@ -74,7 +74,7 @@
|
||||
XRAYBLOCK = getAssignedBlock("XRAY", numsToAssign, DNA_HARDER_BOUNDS)
|
||||
CLUMSYBLOCK = getAssignedBlock("CLUMSY", numsToAssign)
|
||||
FAKEBLOCK = getAssignedBlock("FAKE", numsToAssign)
|
||||
|
||||
|
||||
// UNUSED!
|
||||
//COUGHBLOCK = getAssignedBlock("COUGH", numsToAssign)
|
||||
//GLASSESBLOCK = getAssignedBlock("GLASSES", numsToAssign)
|
||||
@@ -96,8 +96,20 @@
|
||||
//SHOCKIMMUNITYBLOCK = getAssignedBlock("SHOCKIMMUNITY", numsToAssign)
|
||||
//SMALLSIZEBLOCK = getAssignedBlock("SMALLSIZE", numsToAssign, DNA_HARD_BOUNDS)
|
||||
|
||||
|
||||
|
||||
// And the genes that actually do the work. (domutcheck improvements)
|
||||
var/list/blocks_assigned[STRUCDNASIZE]
|
||||
for(var/gene_type in typesof(/datum/dna/gene))
|
||||
var/datum/dna/gene/G = new gene_type
|
||||
if(G.block)
|
||||
if(G.block in blocks_assigned)
|
||||
warning("DNA2: Gene [G.name] trying to use already-assigned block [G.block] (used by [english_list(blocks_assigned[G.block])])")
|
||||
dna_genes.Add(G)
|
||||
var/list/assignedToBlock[0]
|
||||
if(blocks_assigned[G.block])
|
||||
assignedToBlock=blocks_assigned[G.block]
|
||||
assignedToBlock.Add(G.name)
|
||||
blocks_assigned[G.block]=assignedToBlock
|
||||
testing("DNA2: Gene [G.name] assigned to block [G.block].")
|
||||
|
||||
// HIDDEN MUTATIONS / SUPERPOWERS INITIALIZTION
|
||||
|
||||
|
||||
@@ -19,6 +19,10 @@
|
||||
if(istype(M, /mob/living/carbon/human/dummy))
|
||||
return..()
|
||||
|
||||
if(M.has_brain_worms()) //Borer stuff - RR
|
||||
user << "<span class='warning'>This being is corrupted by an alien intelligence and cannot be soul trapped.</span>"
|
||||
return..()
|
||||
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their soul captured with [src.name] by [user.name] ([user.ckey])</font>")
|
||||
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to capture the soul of [M.name] ([M.ckey])</font>")
|
||||
msg_admin_attack("[user.name] ([user.ckey]) used the [src.name] to capture the soul of [M.name] ([M.ckey]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
|
||||
|
||||
@@ -250,6 +250,9 @@
|
||||
dat += text("Paralysis Summary %: [] ([] seconds left!)<BR>", occupant.paralysis, round(occupant.paralysis / 4))
|
||||
dat += text("Body Temperature: [occupant.bodytemperature-T0C]°C ([occupant.bodytemperature*1.8-459.67]°F)<BR><HR>")
|
||||
|
||||
if(occupant.has_brain_worms())
|
||||
dat += "Large growth detected in frontal lobe, possibly cancerous. Surgical removal is recommended.<BR/>"
|
||||
|
||||
if(occupant.vessel)
|
||||
var/blood_volume = round(occupant.vessel.get_reagent_amount("blood"))
|
||||
var/blood_percent = blood_volume / 560
|
||||
|
||||
@@ -243,14 +243,14 @@ Release Pressure: <A href='?src=\ref[src];pressure_adj=-1000'>-</A> <A href='?sr
|
||||
if(href_list["toggle"])
|
||||
if (valve_open)
|
||||
if (holding)
|
||||
release_log += "Valve was <b>closed</b> by [usr], stopping the transfer into the [holding]<br>"
|
||||
release_log += "Valve was <b>closed</b> by [usr] ([usr.ckey]), stopping the transfer into the [holding]<br>"
|
||||
else
|
||||
release_log += "Valve was <b>closed</b> by [usr], stopping the transfer into the <font color='red'><b>air</b></font><br>"
|
||||
release_log += "Valve was <b>closed</b> by [usr] ([usr.ckey]), stopping the transfer into the <font color='red'><b>air</b></font><br>"
|
||||
else
|
||||
if (holding)
|
||||
release_log += "Valve was <b>opened</b> by [usr], starting the transfer into the [holding]<br>"
|
||||
release_log += "Valve was <b>opened</b> by [usr] ([usr.ckey]), starting the transfer into the [holding]<br>"
|
||||
else
|
||||
release_log += "Valve was <b>opened</b> by [usr], starting the transfer into the <font color='red'><b>air</b></font><br>"
|
||||
release_log += "Valve was <b>opened</b> by [usr] ([usr.ckey]), starting the transfer into the <font color='red'><b>air</b></font><br>"
|
||||
valve_open = !valve_open
|
||||
|
||||
if (href_list["remove_tank"])
|
||||
|
||||
@@ -56,7 +56,7 @@
|
||||
src.visible_message("\red <B>[user] has slashed [src]!</B>")
|
||||
playsound(src.loc, 'sound/weapons/slice.ogg', 25, 1, -1)
|
||||
if(prob(10))
|
||||
new /obj/effect/decal/cleanable/oil(src.loc)
|
||||
new /obj/effect/decal/cleanable/blood/oil(src.loc)
|
||||
healthcheck()
|
||||
|
||||
|
||||
@@ -66,7 +66,7 @@
|
||||
src.visible_message("\red <B>[M] has [M.attacktext] [src]!</B>")
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='red'>attacked [src.name]</font>")
|
||||
if(prob(10))
|
||||
new /obj/effect/decal/cleanable/oil(src.loc)
|
||||
new /obj/effect/decal/cleanable/blood/oil(src.loc)
|
||||
healthcheck()
|
||||
|
||||
|
||||
|
||||
@@ -298,19 +298,15 @@ text("<A href='?src=\ref[src];operation=oddbutton'>[src.oddbutton ? "Yes" : "No"
|
||||
/obj/machinery/bot/cleanbot/proc/get_targets()
|
||||
src.target_types = new/list()
|
||||
|
||||
target_types += /obj/effect/decal/cleanable/oil
|
||||
target_types += /obj/effect/decal/cleanable/blood/oil
|
||||
target_types += /obj/effect/decal/cleanable/vomit
|
||||
target_types += /obj/effect/decal/cleanable/robot_debris
|
||||
target_types += /obj/effect/decal/cleanable/crayon
|
||||
target_types += /obj/effect/decal/cleanable/liquid_fuel
|
||||
target_types += /obj/effect/decal/cleanable/mucus
|
||||
target_types += /obj/effect/decal/cleanable/dirt
|
||||
|
||||
if(src.blood)
|
||||
target_types += /obj/effect/decal/cleanable/xenoblood/
|
||||
target_types += /obj/effect/decal/cleanable/xenoblood/xgibs
|
||||
target_types += /obj/effect/decal/cleanable/blood/
|
||||
target_types += /obj/effect/decal/cleanable/blood/gibs/
|
||||
target_types += /obj/effect/decal/cleanable/dirt
|
||||
|
||||
/obj/machinery/bot/cleanbot/proc/clean(var/obj/effect/decal/cleanable/target)
|
||||
anchored = 1
|
||||
|
||||
@@ -796,7 +796,7 @@ Auto Patrol: []"},
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
|
||||
new /obj/effect/decal/cleanable/oil(src.loc)
|
||||
new /obj/effect/decal/cleanable/blood/oil(src.loc)
|
||||
del(src)
|
||||
|
||||
|
||||
|
||||
@@ -964,6 +964,6 @@
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
|
||||
new /obj/effect/decal/cleanable/oil(src.loc)
|
||||
new /obj/effect/decal/cleanable/blood/oil(src.loc)
|
||||
unload(0)
|
||||
del(src)
|
||||
|
||||
@@ -219,7 +219,7 @@ Auto Patrol: []"},
|
||||
walk_to(src,0)
|
||||
|
||||
if(target) // make sure target exists
|
||||
if(get_dist(src, src.target) <= 1) // if right next to perp
|
||||
if(get_dist(src, src.target) <= 1 && isturf(src.target.loc)) // if right next to perp
|
||||
if(istype(src.target,/mob/living/carbon))
|
||||
playsound(src.loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
|
||||
src.icon_state = "secbot-c"
|
||||
@@ -726,7 +726,7 @@ Auto Patrol: []"},
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
|
||||
new /obj/effect/decal/cleanable/oil(src.loc)
|
||||
new /obj/effect/decal/cleanable/blood/oil(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/machinery/bot/secbot/attack_alien(var/mob/living/carbon/alien/user as mob)
|
||||
|
||||
@@ -30,25 +30,42 @@
|
||||
icon_state = "datadisk0" //Gosh I hope syndies don't mistake them for the nuke disk.
|
||||
item_state = "card-id"
|
||||
w_class = 1.0
|
||||
var/data = ""
|
||||
var/ue = 0
|
||||
var/data_type = "ui" //ui|se
|
||||
var/owner = "God Emperor of Mankind"
|
||||
var/datum/dna2/record/buf=null
|
||||
var/read_only = 0 //Well,it's still a floppy disk
|
||||
|
||||
/obj/item/weapon/disk/data/proc/Initialize()
|
||||
buf = new
|
||||
buf.dna=new
|
||||
|
||||
/obj/item/weapon/disk/data/demo
|
||||
name = "data disk - 'God Emperor of Mankind'"
|
||||
data = "066000033000000000AF00330660FF4DB002690"
|
||||
//data = "0C80C80C80C80C80C8000000000000161FBDDEF" - Farmer Jeff
|
||||
ue = 1
|
||||
read_only = 1
|
||||
|
||||
New()
|
||||
Initialize()
|
||||
buf.types=DNA2_BUF_UE|DNA2_BUF_UI
|
||||
//data = "066000033000000000AF00330660FF4DB002690"
|
||||
//data = "0C80C80C80C80C80C8000000000000161FBDDEF" - Farmer Jeff
|
||||
buf.dna.real_name="God Emperor of Mankind"
|
||||
buf.dna.unique_enzymes = md5(buf.dna.real_name)
|
||||
buf.dna.UI=list(0x066,0x000,0x033,0x000,0x000,0x000,0xAF0,0x033,0x066,0x0FF,0x4DB,0x002,0x690)
|
||||
//buf.dna.UI=list(0x0C8,0x0C8,0x0C8,0x0C8,0x0C8,0x0C8,0x000,0x000,0x000,0x000,0x161,0xFBD,0xDEF) // Farmer Jeff
|
||||
buf.dna.UpdateUI()
|
||||
|
||||
/obj/item/weapon/disk/data/monkey
|
||||
name = "data disk - 'Mr. Muggles'"
|
||||
data_type = "se"
|
||||
data = "0983E840344C39F4B059D5145FC5785DC6406A4FFF"
|
||||
read_only = 1
|
||||
|
||||
New()
|
||||
Initialize()
|
||||
buf.types=DNA2_BUF_SE
|
||||
var/list/new_SE=list(0x098,0x3E8,0x403,0x44C,0x39F,0x4B0,0x59D,0x514,0x5FC,0x578,0x5DC,0x640,0x6A4)
|
||||
for(var/i=new_SE.len;i<=STRUCDNASIZE;i++)
|
||||
new_SE += rand(1,1024)
|
||||
buf.dna.SE=new_SE
|
||||
buf.dna.SetSEValue(MONKEYBLOCK,0xFFF)
|
||||
|
||||
|
||||
//Find a dead mob with a brain and client.
|
||||
/proc/find_dead_player(var/find_key)
|
||||
if (isnull(find_key))
|
||||
@@ -102,6 +119,7 @@
|
||||
return src.healthstring
|
||||
|
||||
/obj/machinery/clonepod/attack_ai(mob/user as mob)
|
||||
src.add_hiddenprint(user)
|
||||
return attack_hand(user)
|
||||
/obj/machinery/clonepod/attack_paw(mob/user as mob)
|
||||
return attack_hand(user)
|
||||
@@ -116,20 +134,20 @@
|
||||
//Clonepod
|
||||
|
||||
//Start growing a human clone in the pod!
|
||||
/obj/machinery/clonepod/proc/growclone(var/ckey, var/clonename, var/list/ui, var/list/se, var/mindref, var/datum/species/mrace, var/languages)
|
||||
/obj/machinery/clonepod/proc/growclone(var/datum/dna2/record/R)
|
||||
if(mess || attempting)
|
||||
return 0
|
||||
var/datum/mind/clonemind = locate(mindref)
|
||||
var/datum/mind/clonemind = locate(R.mind)
|
||||
if(!istype(clonemind,/datum/mind)) //not a mind
|
||||
return 0
|
||||
if( clonemind.current && clonemind.current.stat != DEAD ) //mind is associated with a non-dead body
|
||||
return 0
|
||||
if(clonemind.active) //somebody is using that mind
|
||||
if( ckey(clonemind.key)!=ckey )
|
||||
if( ckey(clonemind.key)!=R.ckey )
|
||||
return 0
|
||||
else
|
||||
for(var/mob/dead/observer/G in player_list)
|
||||
if(G.ckey == ckey)
|
||||
if(G.ckey == R.ckey)
|
||||
if(G.can_reenter_corpse)
|
||||
break
|
||||
else
|
||||
@@ -147,9 +165,9 @@
|
||||
var/mob/living/carbon/human/H = new /mob/living/carbon/human(src)
|
||||
occupant = H
|
||||
|
||||
if(!clonename) //to prevent null names
|
||||
clonename = "clone ([rand(0,999)])"
|
||||
H.real_name = clonename
|
||||
if(!R.dna.real_name) //to prevent null names
|
||||
R.dna.real_name = "clone ([rand(0,999)])"
|
||||
H.real_name = R.dna.real_name
|
||||
|
||||
src.icon_state = "pod_1"
|
||||
//Get the clone body ready
|
||||
@@ -161,7 +179,7 @@
|
||||
H.updatehealth()
|
||||
|
||||
clonemind.transfer_to(H)
|
||||
H.ckey = ckey
|
||||
H.ckey = R.ckey
|
||||
H << "<span class='notice'><b>Consciousness slowly creeps over you as your body regenerates.</b><br><i>So this is what cloning feels like?</i></span>"
|
||||
|
||||
// -- Mode/mind specific stuff goes here
|
||||
@@ -180,24 +198,24 @@
|
||||
|
||||
// -- End mode specific stuff
|
||||
|
||||
if(!H.dna)
|
||||
if(!R.dna)
|
||||
H.dna = new /datum/dna()
|
||||
H.dna.real_name = H.real_name
|
||||
if(ui)
|
||||
H.UpdateAppearance(ui)
|
||||
if(se)
|
||||
H.dna.SE = se
|
||||
H.dna.UpdateSE()
|
||||
randmutb(H) //Sometimes the clones come out wrong.
|
||||
else
|
||||
H.dna=R.dna
|
||||
H.UpdateAppearance()
|
||||
randmutb(H) //Sometimes the clones come out wrong.
|
||||
H.dna.UpdateSE()
|
||||
H.dna.UpdateUI()
|
||||
|
||||
H.f_style = "Shaved"
|
||||
if(mrace.name == "Human") //no more xenos losing ears/tentacles
|
||||
if(R.dna.species == "Human") //no more xenos losing ears/tentacles
|
||||
H.h_style = pick("Bedhead", "Bedhead 2", "Bedhead 3")
|
||||
|
||||
H.species = mrace
|
||||
for(var/datum/language/L in languages)
|
||||
H.add_language(L.name)
|
||||
H.update_mutantrace()
|
||||
H.set_species(R.dna.species)
|
||||
|
||||
//for(var/datum/language/L in languages)
|
||||
// H.add_language(L.name)
|
||||
H.suiciding = 0
|
||||
src.attempting = 0
|
||||
return 1
|
||||
|
||||
@@ -262,7 +262,7 @@ That prevents a few funky behaviors.
|
||||
A.loc = T.loc
|
||||
A.cancel_camera()
|
||||
A << "You have been uploaded to a stationary terminal. Remote device connection restored."
|
||||
U << "\blue <b>Transfer succesful</b>: \black [A.name] ([rand(1000,9999)].exe) installed and executed succesfully. Local copy has been removed."
|
||||
U << "\blue <b>Transfer successful</b>: \black [A.name] ([rand(1000,9999)].exe) installed and executed successfully. Local copy has been removed."
|
||||
del(T)
|
||||
if("AIFIXER")//AI Fixer terminal.
|
||||
var/obj/machinery/computer/aifixer/T = target
|
||||
@@ -286,7 +286,7 @@ That prevents a few funky behaviors.
|
||||
T.overlays -= image('icons/obj/computer.dmi', "ai-fixer-empty")
|
||||
A.cancel_camera()
|
||||
A << "You have been uploaded to a stationary terminal. Sadly, there is no remote access from here."
|
||||
U << "\blue <b>Transfer successful</b>: \black [A.name] ([rand(1000,9999)].exe) installed and executed succesfully. Local copy has been removed."
|
||||
U << "\blue <b>Transfer successful</b>: \black [A.name] ([rand(1000,9999)].exe) installed and executed successfully. Local copy has been removed."
|
||||
else
|
||||
if(!C.contents.len && T.occupant && !T.active)
|
||||
C.name = "inteliCard - [T.occupant.name]"
|
||||
@@ -298,7 +298,7 @@ That prevents a few funky behaviors.
|
||||
C.icon_state = "aicard-full"
|
||||
T.overlays -= image('icons/obj/computer.dmi', "ai-fixer-full")
|
||||
T.occupant << "You have been downloaded to a mobile storage device. Still no remote access."
|
||||
U << "\blue <b>Transfer succesful</b>: \black [T.occupant.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory."
|
||||
U << "\blue <b>Transfer successful</b>: \black [T.occupant.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory."
|
||||
T.occupant.loc = C
|
||||
T.occupant.cancel_camera()
|
||||
T.occupant = null
|
||||
@@ -323,7 +323,7 @@ That prevents a few funky behaviors.
|
||||
T.overlays -= image('icons/obj/computer.dmi', "ai-fixer-empty")
|
||||
A.cancel_camera()
|
||||
A << "You have been uploaded to a stationary terminal. Sadly, there is no remote access from here."
|
||||
U << "\blue <b>Transfer successful</b>: \black [A.name] ([rand(1000,9999)].exe) installed and executed succesfully. Local copy has been removed."
|
||||
U << "\blue <b>Transfer successful</b>: \black [A.name] ([rand(1000,9999)].exe) installed and executed successfully. Local copy has been removed."
|
||||
else
|
||||
if(!C.AI && T.occupant && !T.active)
|
||||
if (T.occupant.stat)
|
||||
|
||||
@@ -262,7 +262,7 @@
|
||||
if(locked)
|
||||
user << "\red Circuit controls are locked."
|
||||
return
|
||||
var/existing_networks = dd_list2text(network,",")
|
||||
var/existing_networks = list2text(network,",")
|
||||
var/input = strip_html(input(usr, "Which networks would you like to connect this camera console circuit to? Seperate networks with a comma. No Spaces!\nFor example: SS13,Security,Secret ", "Multitool-Circuitboard interface", existing_networks))
|
||||
if(!input)
|
||||
usr << "No input found please hang up and try your call again."
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
var/scantemp = "Scanner unoccupied"
|
||||
var/menu = 1 //Which menu screen to display
|
||||
var/list/records = list()
|
||||
var/datum/data/record/active_record = null
|
||||
var/datum/dna2/record/active_record = null
|
||||
var/obj/item/weapon/disk/data/diskette = null //Mostly so the geneticist can steal everything.
|
||||
var/loading = 0 // Nice loading text
|
||||
|
||||
@@ -136,8 +136,8 @@
|
||||
if(2)
|
||||
dat += "<h4>Current records</h4>"
|
||||
dat += "<a href='byond://?src=\ref[src];menu=1'>Back</a><br><br>"
|
||||
for(var/datum/data/record/R in src.records)
|
||||
dat += "<a href='byond://?src=\ref[src];view_rec=\ref[R]'>[R.fields["id"]]-[R.fields["name"]]</a><br>"
|
||||
for(var/datum/dna2/record/R in src.records)
|
||||
dat += "<li><a href='byond://?src=\ref[src];view_rec=\ref[R]'>[R.dna.real_name]</a><li>"
|
||||
|
||||
if(3)
|
||||
dat += "<h4>Selected Record</h4>"
|
||||
@@ -146,10 +146,11 @@
|
||||
if (!src.active_record)
|
||||
dat += "<font color=red>ERROR: Record not found.</font>"
|
||||
else
|
||||
dat += "<br><font size=1><a href='byond://?src=\ref[src];del_rec=1'>Delete Record</a></font><br>"
|
||||
dat += "<b>Name:</b> [src.active_record.fields["name"]]<br>"
|
||||
|
||||
var/obj/item/weapon/implant/health/H = locate(src.active_record.fields["imp"])
|
||||
dat += {"<br><font size=1><a href='byond://?src=\ref[src];del_rec=1'>Delete Record</a></font><br>
|
||||
<b>Name:</b> [src.active_record.dna.real_name]<br>"}
|
||||
var/obj/item/weapon/implant/health/H = null
|
||||
if(src.active_record.implant)
|
||||
H=locate(src.active_record.implant)
|
||||
|
||||
if ((H) && (istype(H)))
|
||||
dat += "<b>Health:</b> [H.sensehealth()] | OXY-BURN-TOX-BRUTE<br>"
|
||||
@@ -166,13 +167,13 @@
|
||||
else
|
||||
dat += "<br>" //Keeping a line empty for appearances I guess.
|
||||
|
||||
dat += {"<b>UI:</b> [src.active_record.fields["UI"]]<br>
|
||||
<b>SE:</b> [src.active_record.fields["SE"]]<br><br>"}
|
||||
dat += {"<b>UI:</b> [src.active_record.dna.uni_identity]<br>
|
||||
<b>SE:</b> [src.active_record.dna.struc_enzymes]<br><br>"}
|
||||
|
||||
if(pod1 && pod1.biomass >= CLONE_BIOMASS)
|
||||
dat += {"<a href='byond://?src=\ref[src];clone=\ref[src.active_record]'>Clone</a><br>"}
|
||||
else
|
||||
dat += {"<b>Unsufficient biomass</b><br>"}
|
||||
dat += {"<b>Insufficient biomass</b><br>"}
|
||||
|
||||
if(4)
|
||||
if (!src.active_record)
|
||||
@@ -217,8 +218,8 @@
|
||||
|
||||
else if (href_list["view_rec"])
|
||||
src.active_record = locate(href_list["view_rec"])
|
||||
if(istype(src.active_record,/datum/data/record))
|
||||
if ((isnull(src.active_record.fields["ckey"])) || (src.active_record.fields["ckey"] == ""))
|
||||
if(istype(src.active_record,/datum/dna2/record))
|
||||
if ((isnull(src.active_record.ckey)))
|
||||
del(src.active_record)
|
||||
src.temp = "ERROR: Record Corrupt"
|
||||
else
|
||||
@@ -248,7 +249,7 @@
|
||||
else if (href_list["disk"]) //Load or eject.
|
||||
switch(href_list["disk"])
|
||||
if("load")
|
||||
if ((isnull(src.diskette)) || (src.diskette.data == ""))
|
||||
if ((isnull(src.diskette)) || isnull(src.diskette.buf))
|
||||
src.temp = "Load error."
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
@@ -258,12 +259,7 @@
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
|
||||
if (src.diskette.data_type == "ui")
|
||||
src.active_record.fields["UI"] = src.diskette.data
|
||||
if (src.diskette.ue)
|
||||
src.active_record.fields["name"] = src.diskette.owner
|
||||
else if (src.diskette.data_type == "se")
|
||||
src.active_record.fields["SE"] = src.diskette.data
|
||||
src.active_record = src.diskette.buf
|
||||
|
||||
src.temp = "Load successful."
|
||||
if("eject")
|
||||
@@ -277,28 +273,24 @@
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
|
||||
// DNA2 makes things a little simpler.
|
||||
src.diskette.buf=src.active_record
|
||||
src.diskette.buf.types=0
|
||||
switch(href_list["save_disk"]) //Save as Ui/Ui+Ue/Se
|
||||
if("ui")
|
||||
src.diskette.data = src.active_record.fields["UI"]
|
||||
src.diskette.ue = 0
|
||||
src.diskette.data_type = "ui"
|
||||
src.diskette.buf.types=DNA2_BUF_UI
|
||||
if("ue")
|
||||
src.diskette.data = src.active_record.fields["UI"]
|
||||
src.diskette.ue = 1
|
||||
src.diskette.data_type = "ui"
|
||||
src.diskette.buf.types=DNA2_BUF_UI|DNA2_BUF_UE
|
||||
if("se")
|
||||
src.diskette.data = src.active_record.fields["SE"]
|
||||
src.diskette.ue = 0
|
||||
src.diskette.data_type = "se"
|
||||
src.diskette.owner = src.active_record.fields["name"]
|
||||
src.diskette.name = "data disk - '[src.diskette.owner]'"
|
||||
src.diskette.buf.types=DNA2_BUF_SE
|
||||
src.diskette.name = "data disk - '[src.active_record.dna.real_name]'"
|
||||
src.temp = "Save \[[href_list["save_disk"]]\] successful."
|
||||
|
||||
else if (href_list["refresh"])
|
||||
src.updateUsrDialog()
|
||||
|
||||
else if (href_list["clone"])
|
||||
var/datum/data/record/C = locate(href_list["clone"])
|
||||
var/datum/dna2/record/C = locate(href_list["clone"])
|
||||
//Look for that player! They better be dead!
|
||||
if(istype(C))
|
||||
//Can't clone without someone to clone. Or a pod. Or if the pod is busy. Or full of gibs.
|
||||
@@ -313,17 +305,17 @@
|
||||
else if(!config.revival_cloning)
|
||||
temp = "Error: Unable to initiate cloning cycle."
|
||||
|
||||
else if(pod1.growclone(C.fields["ckey"], C.fields["name"], C.fields["UI"], C.fields["SE"], C.fields["mind"], C.fields["mrace"], C.fields["languages"]))
|
||||
else if(pod1.growclone(C))
|
||||
temp = "Initiating cloning cycle..."
|
||||
records.Remove(C)
|
||||
del(C)
|
||||
menu = 1
|
||||
else
|
||||
|
||||
var/mob/selected = find_dead_player("[C.fields["ckey"]]")
|
||||
var/mob/selected = find_dead_player("[C.ckey]")
|
||||
selected << 'sound/machines/chime.ogg' //probably not the best sound but I think it's reasonable
|
||||
var/answer = alert(selected,"Do you want to return to life?","Cloning","Yes","No")
|
||||
if(answer != "No" && pod1.growclone(C.fields["ckey"], C.fields["name"], C.fields["UI"], C.fields["SE"], C.fields["mind"], C.fields["mrace"], C.fields["languages"], C.fields["interface"]))
|
||||
if(answer != "No" && pod1.growclone(C))
|
||||
temp = "Initiating cloning cycle..."
|
||||
records.Remove(C)
|
||||
del(C)
|
||||
@@ -363,27 +355,25 @@
|
||||
|
||||
subject.dna.check_integrity()
|
||||
|
||||
var/datum/data/record/R = new /datum/data/record( )
|
||||
R.fields["mrace"] = subject.species
|
||||
R.fields["ckey"] = subject.ckey
|
||||
R.fields["name"] = subject.real_name
|
||||
R.fields["id"] = copytext(md5(subject.real_name), 2, 6)
|
||||
R.fields["UI"] = subject.dna.UI
|
||||
R.fields["SE"] = subject.dna.SE
|
||||
R.fields["languages"] = subject.languages
|
||||
var/datum/dna2/record/R = new /datum/dna2/record()
|
||||
R.dna=subject.dna
|
||||
R.ckey = subject.ckey
|
||||
R.id= copytext(md5(subject.real_name), 2, 6)
|
||||
R.name=R.dna.real_name
|
||||
R.types=DNA2_BUF_UI|DNA2_BUF_UE|DNA2_BUF_SE
|
||||
|
||||
//Add an implant if needed
|
||||
var/obj/item/weapon/implant/health/imp = locate(/obj/item/weapon/implant/health, subject)
|
||||
if (isnull(imp))
|
||||
imp = new /obj/item/weapon/implant/health(subject)
|
||||
imp.implanted = subject
|
||||
R.fields["imp"] = "\ref[imp]"
|
||||
R.implant = "\ref[imp]"
|
||||
//Update it if needed
|
||||
else
|
||||
R.fields["imp"] = "\ref[imp]"
|
||||
R.implant = "\ref[imp]"
|
||||
|
||||
if (!isnull(subject.mind)) //Save that mind so traitors can continue traitoring after cloning.
|
||||
R.fields["mind"] = "\ref[subject.mind]"
|
||||
R.mind = "\ref[subject.mind]"
|
||||
|
||||
src.records += R
|
||||
scantemp = "Subject successfully scanned."
|
||||
@@ -391,8 +381,8 @@
|
||||
//Find a specific record by key.
|
||||
/obj/machinery/computer/cloning/proc/find_record(var/find_key)
|
||||
var/selected_record = null
|
||||
for(var/datum/data/record/R in src.records)
|
||||
if (R.fields["ckey"] == find_key)
|
||||
for(var/datum/dna2/record/R in src.records)
|
||||
if (R.ckey == find_key)
|
||||
selected_record = R
|
||||
break
|
||||
return selected_record
|
||||
|
||||
@@ -443,7 +443,6 @@
|
||||
//Sender isn't faking as someone who exists
|
||||
if(isnull(PDARec))
|
||||
src.linkedServer.send_pda_message("[customrecepient.owner]", "[customsender]","[custommessage]")
|
||||
customrecepient.tnote += "<i><b>← From <a href='byond://?src=\ref[customrecepient];choice=Message;target=\ref[src]'>[customsender]</a> ([customjob]):</b></i><br>[custommessage]<br>"
|
||||
if (!customrecepient.silent)
|
||||
playsound(customrecepient.loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
for (var/mob/O in hearers(3, customrecepient.loc))
|
||||
@@ -456,8 +455,13 @@
|
||||
customrecepient.overlays += image('icons/obj/pda.dmi', "pda-r")
|
||||
//Sender is faking as someone who exists
|
||||
else
|
||||
|
||||
src.linkedServer.send_pda_message("[customrecepient.owner]", "[PDARec.owner]","[custommessage]")
|
||||
customrecepient.tnote += "<i><b>← From <a href='byond://?src=\ref[customrecepient];choice=Message;target=\ref[PDARec]'>[PDARec.owner]</a> ([customjob]):</b></i><br>[custommessage]<br>"
|
||||
customrecepient.tnote.Add(list(list("sent" = 0, "owner" = "[PDARec.owner]", "job" = "[customjob]", "message" = "[custommessage]", "target" ="\ref[PDARec]")))
|
||||
|
||||
if(!customrecepient.conversations.Find("\ref[PDARec]"))
|
||||
customrecepient.conversations.Add("\ref[PDARec]")
|
||||
|
||||
if (!customrecepient.silent)
|
||||
playsound(customrecepient.loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
for (var/mob/O in hearers(3, customrecepient.loc))
|
||||
|
||||
@@ -65,7 +65,7 @@
|
||||
/**
|
||||
* The ui_interact proc is used to open and update Nano UIs
|
||||
* If ui_interact is not used then the UI will not update correctly
|
||||
* ui_interact is currently defined for /atom/movable
|
||||
* ui_interact is currently defined for /atom/movable (which is inherited by /obj and /mob)
|
||||
*
|
||||
* @param user /mob The mob who is interacting with this ui
|
||||
* @param ui_key string A string key to use for this ui. Allows for multiple unique uis on one obj/mob (defaut value "main")
|
||||
@@ -84,18 +84,7 @@
|
||||
data["hasOccupant"] = occupant ? 1 : 0
|
||||
|
||||
var/occupantData[0]
|
||||
if (!occupant)
|
||||
occupantData["name"] = null
|
||||
occupantData["stat"] = null
|
||||
occupantData["health"] = null
|
||||
occupantData["maxHealth"] = null
|
||||
occupantData["minHealth"] = null
|
||||
occupantData["bruteLoss"] = null
|
||||
occupantData["oxyLoss"] = null
|
||||
occupantData["toxLoss"] = null
|
||||
occupantData["fireLoss"] = null
|
||||
occupantData["bodyTemperature"] = null
|
||||
else
|
||||
if (occupant)
|
||||
occupantData["name"] = occupant.name
|
||||
occupantData["stat"] = occupant.stat
|
||||
occupantData["health"] = occupant.health
|
||||
@@ -131,23 +120,18 @@
|
||||
for(var/datum/reagent/R in beaker.reagents.reagent_list)
|
||||
data["beakerVolume"] += R.volume
|
||||
|
||||
if (!ui) // no ui has been passed, so we'll search for one
|
||||
{
|
||||
ui = nanomanager.get_open_ui(user, src, ui_key)
|
||||
}
|
||||
// update the ui if it exists, returns null if no ui is passed/found
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data)
|
||||
if (!ui)
|
||||
// the ui does not exist, so we'll create a new one
|
||||
// the ui does not exist, so we'll create a new() one
|
||||
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
|
||||
ui = new(user, src, ui_key, "cryo.tmpl", "Cryo Cell Control System", 520, 410)
|
||||
// When the UI is first opened this is the data it will use
|
||||
ui.set_initial_data(data)
|
||||
// when the ui is first opened this is the data it will use
|
||||
ui.set_initial_data(data)
|
||||
// open the new ui window
|
||||
ui.open()
|
||||
// Auto update every Master Controller tick
|
||||
// auto update every Master Controller tick
|
||||
ui.set_auto_update(1)
|
||||
else
|
||||
// The UI is already open so push the new data to it
|
||||
ui.push_data(data)
|
||||
return
|
||||
//user.set_machine(src)
|
||||
|
||||
/obj/machinery/atmospherics/unary/cryo_cell/Topic(href, href_list)
|
||||
if(usr == occupant)
|
||||
|
||||
@@ -70,6 +70,7 @@
|
||||
set background = 1
|
||||
|
||||
if(src.attached)
|
||||
|
||||
if(!(get_dist(src, src.attached) <= 1 && isturf(src.attached.loc)))
|
||||
visible_message("The needle is ripped out of [src.attached], doesn't that hurt?")
|
||||
src.attached:apply_damage(3, BRUTE, pick("r_arm", "l_arm"))
|
||||
@@ -105,6 +106,9 @@
|
||||
if(NOCLONE in T.mutations)
|
||||
return
|
||||
|
||||
if(T.species && T.species.flags & NO_BLOOD)
|
||||
return
|
||||
|
||||
// If the human is losing too much blood, beep.
|
||||
if(T.vessel.get_reagent_amount("blood") < BLOOD_VOLUME_SAFE) if(prob(5))
|
||||
visible_message("\The [src] beeps loudly.")
|
||||
|
||||
@@ -43,6 +43,11 @@
|
||||
if (recipe.items)
|
||||
max_n_of_items = max(max_n_of_items,recipe.items.len)
|
||||
|
||||
// This will do until I can think of a fun recipe to use dionaea in -
|
||||
// will also allow anything using the holder item to be microwaved into
|
||||
// impure carbon. ~Z
|
||||
acceptable_items |= /obj/item/weapon/holder
|
||||
|
||||
/*******************
|
||||
* Item Adding
|
||||
********************/
|
||||
|
||||
@@ -409,10 +409,10 @@ var/list/obj/machinery/newscaster/allCasters = list() //Global list that will co
|
||||
dat+="<FONT COLOR='green'>Wanted issue for [src.channel_name] successfully edited.</FONT><BR><BR>"
|
||||
dat+="<BR><A href='?src=\ref[src];setScreen=[0]'>Return</A><BR>"
|
||||
if(20)
|
||||
dat+="<FONT COLOR='green'>Printing successfull. Please receive your newspaper from the bottom of the machine.</FONT><BR><BR>"
|
||||
dat+="<FONT COLOR='green'>Printing successful. Please receive your newspaper from the bottom of the machine.</FONT><BR><BR>"
|
||||
dat+="<A href='?src=\ref[src];setScreen=[0]'>Return</A>"
|
||||
if(21)
|
||||
dat+="<FONT COLOR='maroon'>Unable to print newspaper. Insufficient paper. Please notify maintenance personnell to refill machine storage.</FONT><BR><BR>"
|
||||
dat+="<FONT COLOR='maroon'>Unable to print newspaper. Insufficient paper. Please notify maintenance personnel to refill machine storage.</FONT><BR><BR>"
|
||||
dat+="<A href='?src=\ref[src];setScreen=[0]'>Return</A>"
|
||||
else
|
||||
dat+="I'm sorry to break your immersion. This shit's bugged. Report this bug to Agouri, polyxenitopalidou@gmail.com"
|
||||
|
||||
@@ -288,7 +288,10 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
|
||||
|
||||
if(istype(R, /mob/new_player)) // we don't want new players to hear messages. rare but generates runtimes.
|
||||
continue
|
||||
|
||||
|
||||
// Ghosts hearing all radio chat don't want to hear syndicate intercepts, they're duplicates
|
||||
if(data == 3 && istype(R, /mob/dead/observer) && R.client && (R.client.prefs.toggles & CHAT_GHOSTRADIO))
|
||||
continue
|
||||
|
||||
// --- Check for compression ---
|
||||
if(compression > 0)
|
||||
|
||||
@@ -173,7 +173,7 @@
|
||||
if(D)
|
||||
var/transaction_amount = currently_vending.price
|
||||
if(transaction_amount <= D.money)
|
||||
|
||||
|
||||
//transfer the money
|
||||
D.money -= transaction_amount
|
||||
vendor_account.money += transaction_amount
|
||||
@@ -611,11 +611,11 @@
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/tequilla = 5,/obj/item/weapon/reagent_containers/food/drinks/bottle/vodka = 5,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/vermouth = 5,/obj/item/weapon/reagent_containers/food/drinks/bottle/rum = 5,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/wine = 5,/obj/item/weapon/reagent_containers/food/drinks/bottle/cognac = 5,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/kahlua = 5,/obj/item/weapon/reagent_containers/food/drinks/beer = 6,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/ale = 6,/obj/item/weapon/reagent_containers/food/drinks/bottle/orangejuice = 4,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/kahlua = 5,/obj/item/weapon/reagent_containers/food/drinks/cans/beer = 6,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/ale = 6,/obj/item/weapon/reagent_containers/food/drinks/bottle/orangejuice = 4,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/tomatojuice = 4,/obj/item/weapon/reagent_containers/food/drinks/bottle/limejuice = 4,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/cream = 4,/obj/item/weapon/reagent_containers/food/drinks/tonic = 8,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cola = 8, /obj/item/weapon/reagent_containers/food/drinks/sodawater = 15,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/cream = 4,/obj/item/weapon/reagent_containers/food/drinks/cans/tonic = 8,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/cola = 8, /obj/item/weapon/reagent_containers/food/drinks/cans/sodawater = 15,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/drinkingglass = 30,/obj/item/weapon/reagent_containers/food/drinks/ice = 9,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/melonliquor = 2,/obj/item/weapon/reagent_containers/food/drinks/bottle/bluecuracao = 2,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/absinthe = 2,/obj/item/weapon/reagent_containers/food/drinks/bottle/grenadine = 5)
|
||||
@@ -667,15 +667,15 @@
|
||||
icon_state = "Cola_Machine"
|
||||
product_slogans = "Robust Softdrinks: More robust than a toolbox to the head!"
|
||||
product_ads = "Refreshing!;Hope you're thirsty!;Over 1 million drinks sold!;Thirsty? Why not cola?;Please, have a drink!;Drink up!;The best drinks in space."
|
||||
products = list(/obj/item/weapon/reagent_containers/food/drinks/cola = 10,/obj/item/weapon/reagent_containers/food/drinks/space_mountain_wind = 10,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/dr_gibb = 10,/obj/item/weapon/reagent_containers/food/drinks/starkist = 10,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/waterbottle = 10,/obj/item/weapon/reagent_containers/food/drinks/space_up = 10,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/iced_tea = 10, /obj/item/weapon/reagent_containers/food/drinks/grape_juice = 10)
|
||||
contraband = list(/obj/item/weapon/reagent_containers/food/drinks/thirteenloko = 5)
|
||||
prices = list(/obj/item/weapon/reagent_containers/food/drinks/cola = 1,/obj/item/weapon/reagent_containers/food/drinks/space_mountain_wind = 1,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/dr_gibb = 1,/obj/item/weapon/reagent_containers/food/drinks/starkist = 1,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/waterbottle = 2,/obj/item/weapon/reagent_containers/food/drinks/space_up = 1,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/iced_tea = 1,/obj/item/weapon/reagent_containers/food/drinks/grape_juice = 1)
|
||||
products = list(/obj/item/weapon/reagent_containers/food/drinks/cans/cola = 10,/obj/item/weapon/reagent_containers/food/drinks/cans/space_mountain_wind = 10,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/dr_gibb = 10,/obj/item/weapon/reagent_containers/food/drinks/cans/starkist = 10,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/waterbottle = 10,/obj/item/weapon/reagent_containers/food/drinks/cans/space_up = 10,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/iced_tea = 10, /obj/item/weapon/reagent_containers/food/drinks/cans/grape_juice = 10)
|
||||
contraband = list(/obj/item/weapon/reagent_containers/food/drinks/cans/thirteenloko = 5)
|
||||
prices = list(/obj/item/weapon/reagent_containers/food/drinks/cans/cola = 1,/obj/item/weapon/reagent_containers/food/drinks/cans/space_mountain_wind = 1,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/dr_gibb = 1,/obj/item/weapon/reagent_containers/food/drinks/cans/starkist = 1,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/waterbottle = 2,/obj/item/weapon/reagent_containers/food/drinks/cans/space_up = 1,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cans/iced_tea = 1,/obj/item/weapon/reagent_containers/food/drinks/cans/grape_juice = 1)
|
||||
|
||||
//This one's from bay12
|
||||
/obj/machinery/vending/cart
|
||||
|
||||
@@ -518,7 +518,7 @@
|
||||
temp += "<a href='?src=\ref[src];clear_temp=1'>Return</a>"
|
||||
src.updateUsrDialog()
|
||||
if(i || tech_output)
|
||||
src.visible_message("\icon[src] <b>[src]</b> beeps, \"Succesfully synchronized with R&D server. New data processed.\"")
|
||||
src.visible_message("\icon[src] <b>[src]</b> beeps, \"Successfully synchronized with R&D server. New data processed.\"")
|
||||
return
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/proc/get_resource_cost_w_coeff(var/obj/item/part as obj,var/resource as text, var/roundto=1)
|
||||
|
||||
@@ -237,7 +237,7 @@
|
||||
target = safepick(view(3,target))
|
||||
if(!target)
|
||||
return
|
||||
if(get_dist(src, target)>1)
|
||||
if(!target.Adjacent(src))
|
||||
if(selected && selected.is_ranged())
|
||||
selected.action(target)
|
||||
else if(selected && selected.is_melee())
|
||||
|
||||
@@ -108,6 +108,13 @@
|
||||
holder.icon_state = "hudxeno"
|
||||
else if(foundVirus)
|
||||
holder.icon_state = "hudill"
|
||||
else if(patient.has_brain_worms())
|
||||
var/mob/living/simple_animal/borer/B = patient.has_brain_worms()
|
||||
if(B.controlling)
|
||||
holder.icon_state = "hudbrainworm"
|
||||
else
|
||||
holder.icon_state = "hudhealthy"
|
||||
else
|
||||
holder.icon_state = "hudhealthy"
|
||||
|
||||
C.images += holder
|
||||
|
||||
@@ -1,63 +1,33 @@
|
||||
// Note: BYOND is object oriented. There is no reason for this to be copy/pasted blood code.
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood
|
||||
/obj/effect/decal/cleanable/blood/xeno
|
||||
name = "xeno blood"
|
||||
desc = "It's green and acidic. It looks like... <i>blood?</i>"
|
||||
gender = PLURAL
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 2
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "xfloor1"
|
||||
random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
|
||||
var/list/viruses = list()
|
||||
blood_DNA = list()
|
||||
basecolor = "#05EE05"
|
||||
|
||||
Del()
|
||||
for(var/datum/disease/D in viruses)
|
||||
D.cure(0)
|
||||
..()
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs/proc/streak(var/list/directions)
|
||||
spawn (0)
|
||||
var/direction = pick(directions)
|
||||
for (var/i = 0, i < pick(1, 200; 2, 150; 3, 50; 4), i++)
|
||||
sleep(3)
|
||||
if (i > 0)
|
||||
var/obj/effect/decal/cleanable/xenoblood/b = new /obj/effect/decal/cleanable/xenoblood/xsplatter(src.loc)
|
||||
for(var/datum/disease/D in src.viruses)
|
||||
var/datum/disease/ND = D.Copy(1)
|
||||
b.viruses += ND
|
||||
ND.holder = b
|
||||
if (step_to(src, get_step(src, direction), 0))
|
||||
break
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xsplatter
|
||||
random_icon_states = list("xgibbl1", "xgibbl2", "xgibbl3", "xgibbl4", "xgibbl5")
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs
|
||||
/obj/effect/decal/cleanable/blood/gibs/xeno
|
||||
name = "xeno gibs"
|
||||
desc = "Gnarly..."
|
||||
gender = PLURAL
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "xgib1"
|
||||
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6")
|
||||
basecolor = "#05EE05"
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs/up
|
||||
/obj/effect/decal/cleanable/blood/gibs/xeno/update_icon()
|
||||
color = "#FFFFFF"
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/xeno/up
|
||||
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibup1","xgibup1","xgibup1")
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs/down
|
||||
/obj/effect/decal/cleanable/blood/gibs/xeno/down
|
||||
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibdown1","xgibdown1","xgibdown1")
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs/body
|
||||
/obj/effect/decal/cleanable/blood/gibs/xeno/body
|
||||
random_icon_states = list("xgibhead", "xgibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs/limb
|
||||
/obj/effect/decal/cleanable/blood/gibs/xeno/limb
|
||||
random_icon_states = list("xgibleg", "xgibarm")
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs/core
|
||||
/obj/effect/decal/cleanable/blood/gibs/xeno/core
|
||||
random_icon_states = list("xgibmid1", "xgibmid2", "xgibmid3")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/xtracks
|
||||
icon_state = "xtracks"
|
||||
random_icon_states = null
|
||||
basecolor = "#05EE05"
|
||||
@@ -1,16 +1,21 @@
|
||||
#define DRYING_TIME 5 * 60*10 //for 1 unit of depth in puddle (amount var)
|
||||
#define DRYING_TIME 5 * 60*10 //for 1 unit of depth in puddle (amount var)
|
||||
|
||||
var/global/list/image/splatter_cache=list()
|
||||
|
||||
/obj/effect/decal/cleanable/blood
|
||||
name = "blood"
|
||||
desc = "It's red and gooey. Perhaps it's the chef's cooking?"
|
||||
desc = "It's thick and gooey. Perhaps it's the chef's cooking?"
|
||||
gender = PLURAL
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 2
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "floor1"
|
||||
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
|
||||
icon_state = "mfloor1"
|
||||
random_icon_states = list("mfloor1", "mfloor2", "mfloor3", "mfloor4", "mfloor5", "mfloor6", "mfloor7")
|
||||
var/base_icon = 'icons/effects/blood.dmi'
|
||||
var/list/viruses = list()
|
||||
blood_DNA = list()
|
||||
var/basecolor="#A10808" // Color when wet.
|
||||
var/list/datum/disease2/disease/virus2 = list()
|
||||
var/amount = 5
|
||||
|
||||
@@ -21,8 +26,11 @@
|
||||
|
||||
/obj/effect/decal/cleanable/blood/New()
|
||||
..()
|
||||
update_icon()
|
||||
if(istype(src, /obj/effect/decal/cleanable/blood/gibs))
|
||||
return
|
||||
if(istype(src, /obj/effect/decal/cleanable/blood/tracks))
|
||||
return // We handle our own drying.
|
||||
if(src.type == /obj/effect/decal/cleanable/blood)
|
||||
if(src.loc && isturf(src.loc))
|
||||
for(var/obj/effect/decal/cleanable/blood/B in src.loc)
|
||||
@@ -33,61 +41,92 @@
|
||||
spawn(DRYING_TIME * (amount+1))
|
||||
dry()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/update_icon()
|
||||
if(basecolor == "rainbow") basecolor = "#[pick(list("FF0000","FF7F00","FFFF00","00FF00","0000FF","4B0082","8F00FF"))]"
|
||||
color = basecolor
|
||||
|
||||
/obj/effect/decal/cleanable/blood/HasEntered(mob/living/carbon/human/perp)
|
||||
if (!istype(perp))
|
||||
return
|
||||
if(amount < 1)
|
||||
return
|
||||
if (!istype(perp))
|
||||
return
|
||||
if(amount < 1)
|
||||
return
|
||||
|
||||
if(perp.shoes)
|
||||
perp.shoes:track_blood = max(amount,perp.shoes:track_blood) //Adding blood to shoes
|
||||
if(!perp.shoes.blood_overlay)
|
||||
perp.shoes.generate_blood_overlay()
|
||||
if(!perp.shoes.blood_DNA)
|
||||
perp.shoes.blood_DNA = list()
|
||||
perp.shoes.overlays += perp.shoes.blood_overlay
|
||||
perp.update_inv_shoes(1)
|
||||
perp.shoes.blood_DNA |= blood_DNA.Copy()
|
||||
else
|
||||
perp.track_blood = max(amount,perp.track_blood) //Or feet
|
||||
if(!perp.feet_blood_DNA)
|
||||
perp.feet_blood_DNA = list()
|
||||
perp.feet_blood_DNA |= blood_DNA.Copy()
|
||||
if(perp.shoes)
|
||||
perp.shoes:track_blood = max(amount,perp.shoes:track_blood) //Adding blood to shoes
|
||||
if(!perp.shoes.blood_overlay)
|
||||
perp.shoes.generate_blood_overlay()
|
||||
if(!perp.shoes.blood_DNA)
|
||||
perp.shoes.blood_DNA = list()
|
||||
perp.shoes.blood_overlay.color = basecolor
|
||||
perp.shoes.overlays += perp.shoes.blood_overlay
|
||||
perp.update_inv_shoes(1)
|
||||
perp.shoes.blood_DNA |= blood_DNA.Copy()
|
||||
perp.shoes.blood_color=basecolor
|
||||
else
|
||||
perp.track_blood = max(amount,perp.track_blood) //Or feet
|
||||
if(!perp.feet_blood_DNA)
|
||||
perp.feet_blood_DNA = list()
|
||||
perp.feet_blood_DNA |= blood_DNA.Copy()
|
||||
perp.feet_blood_color=basecolor
|
||||
|
||||
amount--
|
||||
amount--
|
||||
|
||||
/obj/effect/decal/cleanable/blood/proc/dry()
|
||||
name = "dried [src.name]"
|
||||
desc = "It's dark red and crusty. Someone is not doing their job."
|
||||
color = "#999999"
|
||||
amount = 0
|
||||
name = "dried [src.name]"
|
||||
desc = "It's dry and crusty. Someone is not doing their job."
|
||||
color = adjust_brightness(color, -50)
|
||||
amount = 0
|
||||
|
||||
/obj/effect/decal/cleanable/blood/attack_hand(mob/living/carbon/human/user)
|
||||
..()
|
||||
if (amount && istype(user))
|
||||
add_fingerprint(user)
|
||||
if (user.gloves)
|
||||
return
|
||||
var/taken = rand(1,amount)
|
||||
amount -= taken
|
||||
user << "<span class='notice'>You get some of \the [src] on your hands.</span>"
|
||||
if (!user.blood_DNA)
|
||||
user.blood_DNA = list()
|
||||
user.blood_DNA |= blood_DNA.Copy()
|
||||
user.bloody_hands += taken
|
||||
user.hand_blood_color = basecolor
|
||||
user.update_inv_gloves(1)
|
||||
user.verbs += /mob/living/carbon/human/proc/bloody_doodle
|
||||
|
||||
/obj/effect/decal/cleanable/blood/splatter
|
||||
random_icon_states = list("gibbl1", "gibbl2", "gibbl3", "gibbl4", "gibbl5")
|
||||
amount = 2
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints
|
||||
name = "bloody footprints"
|
||||
desc = "Whoops..."
|
||||
icon='icons/effects/footprints.dmi'
|
||||
icon_state = "blood1"
|
||||
amount = 0
|
||||
random_icon_states = null
|
||||
|
||||
/obj/effect/decal/cleanable/blood/tracks
|
||||
icon_state = "tracks"
|
||||
desc = "They look like tracks left by wheels."
|
||||
gender = PLURAL
|
||||
random_icon_states = null
|
||||
amount = 0
|
||||
random_icon_states = list("mgibbl1", "mgibbl2", "mgibbl3", "mgibbl4", "mgibbl5")
|
||||
amount = 2
|
||||
|
||||
/obj/effect/decal/cleanable/blood/drip
|
||||
name = "drips of blood"
|
||||
desc = "It's red."
|
||||
gender = PLURAL
|
||||
icon = 'icons/effects/drip.dmi'
|
||||
icon_state = "1"
|
||||
name = "drips of blood"
|
||||
desc = "It's red."
|
||||
gender = PLURAL
|
||||
icon = 'icons/effects/drip.dmi'
|
||||
icon_state = "1"
|
||||
random_icon_states = list("1","2","3","4","5")
|
||||
amount = 0
|
||||
|
||||
/obj/effect/decal/cleanable/blood/writing
|
||||
icon_state = "tracks"
|
||||
desc = "It looks like a writing in blood."
|
||||
gender = NEUTER
|
||||
random_icon_states = list("writing1","writing2","writing3","writing4","writing5")
|
||||
amount = 0
|
||||
var/message
|
||||
|
||||
/obj/effect/decal/cleanable/blood/writing/New()
|
||||
..()
|
||||
if(random_icon_states.len)
|
||||
for(var/obj/effect/decal/cleanable/blood/writing/W in loc)
|
||||
random_icon_states.Remove(W.icon_state)
|
||||
icon_state = pick(random_icon_states)
|
||||
else
|
||||
icon_state = "writing1"
|
||||
|
||||
/obj/effect/decal/cleanable/blood/writing/examine()
|
||||
..()
|
||||
usr << "It reads: <font color='[basecolor]'>\"[message]\"<font>"
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs
|
||||
name = "gibs"
|
||||
@@ -99,6 +138,22 @@
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "gibbl5"
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
|
||||
var/fleshcolor = "#FFFFFF"
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/update_icon()
|
||||
|
||||
var/image/giblets = new(base_icon, "[icon_state]_flesh", dir)
|
||||
if(!fleshcolor || fleshcolor == "rainbow")
|
||||
fleshcolor = "#[pick(list("FF0000","FF7F00","FFFF00","00FF00","0000FF","4B0082","8F00FF"))]"
|
||||
giblets.color = fleshcolor
|
||||
|
||||
var/icon/blood = new(base_icon,"[icon_state]",dir)
|
||||
if(basecolor == "rainbow") basecolor = "#[pick(list("FF0000","FF7F00","FFFF00","00FF00","0000FF","4B0082","8F00FF"))]"
|
||||
blood.Blend(basecolor,ICON_MULTIPLY)
|
||||
|
||||
icon = blood
|
||||
overlays.Cut()
|
||||
overlays += giblets
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/up
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
|
||||
@@ -117,19 +172,21 @@
|
||||
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/proc/streak(var/list/directions)
|
||||
spawn (0)
|
||||
var/direction = pick(directions)
|
||||
for (var/i = 0, i < pick(1, 200; 2, 150; 3, 50; 4), i++)
|
||||
sleep(3)
|
||||
if (i > 0)
|
||||
var/obj/effect/decal/cleanable/blood/b = new /obj/effect/decal/cleanable/blood/splatter(src.loc)
|
||||
for(var/datum/disease/D in src.viruses)
|
||||
var/datum/disease/ND = D.Copy(1)
|
||||
b.viruses += ND
|
||||
ND.holder = b
|
||||
spawn (0)
|
||||
var/direction = pick(directions)
|
||||
for (var/i = 0, i < pick(1, 200; 2, 150; 3, 50; 4), i++)
|
||||
sleep(3)
|
||||
if (i > 0)
|
||||
var/obj/effect/decal/cleanable/blood/b = new /obj/effect/decal/cleanable/blood/splatter(src.loc)
|
||||
b.basecolor = src.basecolor
|
||||
b.update_icon()
|
||||
for(var/datum/disease/D in src.viruses)
|
||||
var/datum/disease/ND = D.Copy(1)
|
||||
b.viruses += ND
|
||||
ND.holder = b
|
||||
|
||||
if (step_to(src, get_step(src, direction), 0))
|
||||
break
|
||||
if (step_to(src, get_step(src, direction), 0))
|
||||
break
|
||||
|
||||
|
||||
/obj/effect/decal/cleanable/mucus
|
||||
@@ -142,4 +199,10 @@
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "mucus"
|
||||
random_icon_states = list("mucus")
|
||||
|
||||
var/list/datum/disease2/disease/virus2 = list()
|
||||
var/dry=0 // Keeps the lag down
|
||||
|
||||
/obj/effect/decal/cleanable/mucus/New()
|
||||
spawn(DRYING_TIME * 2)
|
||||
dry=1
|
||||
|
||||
@@ -1,25 +1,26 @@
|
||||
// Note: BYOND is object oriented. There is no reason for this to be copy/pasted blood code.
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris
|
||||
/obj/effect/decal/cleanable/blood/gibs/robot
|
||||
name = "robot debris"
|
||||
desc = "It's a useless heap of junk... <i>or is it?</i>"
|
||||
gender = PLURAL
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 2
|
||||
icon = 'icons/mob/robots.dmi'
|
||||
icon_state = "gib1"
|
||||
basecolor="#030303"
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7")
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/proc/streak(var/list/directions)
|
||||
/obj/effect/decal/cleanable/blood/gibs/robot/update_icon()
|
||||
color = "#FFFFFF"
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/robot/dry() //pieces of robots do not dry up like
|
||||
return
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/robot/streak(var/list/directions)
|
||||
spawn (0)
|
||||
var/direction = pick(directions)
|
||||
for (var/i = 0, i < pick(1, 200; 2, 150; 3, 50; 4), i++)
|
||||
sleep(3)
|
||||
if (i > 0)
|
||||
if (prob(40))
|
||||
/*var/obj/effect/decal/cleanable/oil/o =*/
|
||||
new /obj/effect/decal/cleanable/oil/streak(src.loc)
|
||||
var/obj/effect/decal/cleanable/blood/oil/streak = new(src.loc)
|
||||
streak.update_icon()
|
||||
else if (prob(10))
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
@@ -27,31 +28,23 @@
|
||||
if (step_to(src, get_step(src, direction), 0))
|
||||
break
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/limb
|
||||
/obj/effect/decal/cleanable/blood/gibs/robot/limb
|
||||
random_icon_states = list("gibarm", "gibleg")
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/up
|
||||
/obj/effect/decal/cleanable/blood/gibs/robot/up
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibup1","gibup1") //2:7 is close enough to 1:4
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/down
|
||||
/obj/effect/decal/cleanable/blood/gibs/robot/down
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibdown1","gibdown1") //2:7 is close enough to 1:4
|
||||
|
||||
/obj/effect/decal/cleanable/oil
|
||||
/obj/effect/decal/cleanable/blood/oil
|
||||
name = "motor oil"
|
||||
desc = "It's black and greasy. Looks like Beepsky made another mess."
|
||||
gender = PLURAL
|
||||
density = 0
|
||||
anchored = 1
|
||||
layer = 2
|
||||
icon = 'icons/mob/robots.dmi'
|
||||
icon_state = "floor1"
|
||||
var/viruses = list()
|
||||
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
|
||||
basecolor="#030303"
|
||||
|
||||
Del()
|
||||
for(var/datum/disease/D in viruses)
|
||||
D.cure(0)
|
||||
..()
|
||||
/obj/effect/decal/cleanable/blood/oil/dry()
|
||||
return
|
||||
|
||||
/obj/effect/decal/cleanable/oil/streak
|
||||
random_icon_states = list("streak1", "streak2", "streak3", "streak4", "streak5")
|
||||
/obj/effect/decal/cleanable/blood/oil/streak
|
||||
random_icon_states = list("mgibbl1", "mgibbl2", "mgibbl3", "mgibbl4", "mgibbl5")
|
||||
amount = 2
|
||||
161
code/game/objects/effects/decals/Cleanable/tracks.dm
Normal file
161
code/game/objects/effects/decals/Cleanable/tracks.dm
Normal file
@@ -0,0 +1,161 @@
|
||||
// Stolen en masse from N3X15 of /vg/station with much gratitude.
|
||||
|
||||
// The idea is to have 4 bits for coming and 4 for going.
|
||||
#define TRACKS_COMING_NORTH 1
|
||||
#define TRACKS_COMING_SOUTH 2
|
||||
#define TRACKS_COMING_EAST 4
|
||||
#define TRACKS_COMING_WEST 8
|
||||
#define TRACKS_GOING_NORTH 16
|
||||
#define TRACKS_GOING_SOUTH 32
|
||||
#define TRACKS_GOING_EAST 64
|
||||
#define TRACKS_GOING_WEST 128
|
||||
|
||||
// 5 seconds
|
||||
#define TRACKS_CRUSTIFY_TIME 50
|
||||
|
||||
// color-dir-dry
|
||||
var/global/list/image/fluidtrack_cache=list()
|
||||
|
||||
/datum/fluidtrack
|
||||
var/direction=0
|
||||
var/basecolor="#A10808"
|
||||
var/wet=0
|
||||
var/fresh=1
|
||||
var/crusty=0
|
||||
var/image/overlay
|
||||
|
||||
New(_direction,_color,_wet)
|
||||
src.direction=_direction
|
||||
src.basecolor=_color
|
||||
src.wet=_wet
|
||||
|
||||
// Footprints, tire trails...
|
||||
/obj/effect/decal/cleanable/blood/tracks
|
||||
amount = 0
|
||||
random_icon_states = null
|
||||
var/dirs=0
|
||||
icon = 'icons/effects/fluidtracks.dmi'
|
||||
icon_state = ""
|
||||
var/coming_state="blood1"
|
||||
var/going_state="blood2"
|
||||
var/updatedtracks=0
|
||||
|
||||
// dir = id in stack
|
||||
var/list/setdirs=list(
|
||||
"1"=0,
|
||||
"2"=0,
|
||||
"4"=0,
|
||||
"8"=0,
|
||||
"16"=0,
|
||||
"32"=0,
|
||||
"64"=0,
|
||||
"128"=0
|
||||
)
|
||||
|
||||
// List of laid tracks and their colors.
|
||||
var/list/datum/fluidtrack/stack=list()
|
||||
|
||||
/**
|
||||
* Add tracks to an existing trail.
|
||||
*
|
||||
* @param DNA bloodDNA to add to collection.
|
||||
* @param comingdir Direction tracks come from, or 0.
|
||||
* @param goingdir Direction tracks are going to (or 0).
|
||||
* @param bloodcolor Color of the blood when wet.
|
||||
*/
|
||||
proc/AddTracks(var/list/DNA, var/comingdir, var/goingdir, var/bloodcolor="#A10808")
|
||||
var/updated=0
|
||||
// Shift our goingdir 4 spaces to the left so it's in the GOING bitblock.
|
||||
var/realgoing=goingdir<<4
|
||||
|
||||
// Current bit
|
||||
var/b=0
|
||||
|
||||
// When tracks will start to dry out
|
||||
var/t=world.time + TRACKS_CRUSTIFY_TIME
|
||||
|
||||
var/datum/fluidtrack/track
|
||||
|
||||
// Process 4 bits
|
||||
for(var/bi=0;bi<4;bi++)
|
||||
b=1<<bi
|
||||
// COMING BIT
|
||||
// If setting
|
||||
if(comingdir&b)
|
||||
// If not wet or not set
|
||||
if(dirs&b)
|
||||
var/sid=setdirs["[b]"]
|
||||
track=stack[sid]
|
||||
if(track.wet==t && track.basecolor==bloodcolor)
|
||||
continue
|
||||
// Remove existing stack entry
|
||||
stack.Remove(track)
|
||||
track=new /datum/fluidtrack(b,bloodcolor,t)
|
||||
stack.Add(track)
|
||||
setdirs["[b]"]=stack.Find(track)
|
||||
updatedtracks |= b
|
||||
updated=1
|
||||
|
||||
// GOING BIT (shift up 4)
|
||||
b=b<<4
|
||||
if(realgoing&b)
|
||||
// If not wet or not set
|
||||
if(dirs&b)
|
||||
var/sid=setdirs["[b]"]
|
||||
track=stack[sid]
|
||||
if(track.wet==t && track.basecolor==bloodcolor)
|
||||
continue
|
||||
// Remove existing stack entry
|
||||
stack.Remove(track)
|
||||
track=new /datum/fluidtrack(b,bloodcolor,t)
|
||||
stack.Add(track)
|
||||
setdirs["[b]"]=stack.Find(track)
|
||||
updatedtracks |= b
|
||||
updated=1
|
||||
|
||||
dirs |= comingdir|realgoing
|
||||
blood_DNA |= DNA.Copy()
|
||||
if(updated)
|
||||
update_icon()
|
||||
|
||||
update_icon()
|
||||
overlays.Cut()
|
||||
color = "#FFFFFF"
|
||||
var/truedir=0
|
||||
|
||||
// Update ONLY the overlays that have changed.
|
||||
for(var/datum/fluidtrack/track in stack)
|
||||
var/stack_idx=setdirs["[track.direction]"]
|
||||
var/state=coming_state
|
||||
truedir=track.direction
|
||||
if(truedir&240) // Check if we're in the GOING block
|
||||
state=going_state
|
||||
truedir=truedir>>4
|
||||
|
||||
if(track.overlay)
|
||||
track.overlay=null
|
||||
var/image/I = image(icon, icon_state=state, dir=num2dir(truedir))
|
||||
I.color = track.basecolor
|
||||
|
||||
track.fresh=0
|
||||
track.overlay=I
|
||||
stack[stack_idx]=track
|
||||
overlays += I
|
||||
updatedtracks=0 // Clear our memory of updated tracks.
|
||||
|
||||
/obj/effect/decal/cleanable/blood/tracks/footprints
|
||||
name = "wet footprints"
|
||||
desc = "Whoops..."
|
||||
coming_state = "human1"
|
||||
going_state = "human2"
|
||||
amount = 0
|
||||
|
||||
/obj/effect/decal/cleanable/blood/tracks/wheels
|
||||
name = "wet tracks"
|
||||
desc = "Whoops..."
|
||||
coming_state = "wheels"
|
||||
going_state = ""
|
||||
desc = "They look like tracks left by wheels."
|
||||
gender = PLURAL
|
||||
random_icon_states = null
|
||||
amount = 0
|
||||
@@ -1,8 +1,8 @@
|
||||
/proc/gibs(atom/location, var/list/viruses, var/datum/dna/MobDNA) //CARN MARKER
|
||||
new /obj/effect/gibspawner/generic(get_turf(location),viruses,MobDNA)
|
||||
|
||||
/proc/hgibs(atom/location, var/list/viruses, var/datum/dna/MobDNA)
|
||||
new /obj/effect/gibspawner/human(get_turf(location),viruses,MobDNA)
|
||||
/proc/hgibs(atom/location, var/list/viruses, var/datum/dna/MobDNA, var/fleshcolor, var/bloodcolor)
|
||||
new /obj/effect/gibspawner/human(get_turf(location),viruses,MobDNA,fleshcolor,bloodcolor)
|
||||
|
||||
/proc/xgibs(atom/location, var/list/viruses)
|
||||
new /obj/effect/gibspawner/xeno(get_turf(location),viruses)
|
||||
@@ -16,10 +16,15 @@
|
||||
var/list/gibtypes = list()
|
||||
var/list/gibamounts = list()
|
||||
var/list/gibdirections = list() //of lists
|
||||
var/fleshcolor //Used for gibbed humans.
|
||||
var/bloodcolor //Used for gibbed humans.
|
||||
|
||||
New(location, var/list/viruses, var/datum/dna/MobDNA)
|
||||
New(location, var/list/viruses, var/datum/dna/MobDNA, var/fleshcolor, var/bloodcolor)
|
||||
..()
|
||||
|
||||
if(fleshcolor) src.fleshcolor = fleshcolor
|
||||
if(bloodcolor) src.bloodcolor = bloodcolor
|
||||
|
||||
if(istype(loc,/turf)) //basically if a badmin spawns it
|
||||
Gib(loc,viruses,MobDNA)
|
||||
|
||||
@@ -44,6 +49,14 @@
|
||||
var/gibType = gibtypes[i]
|
||||
gib = new gibType(location)
|
||||
|
||||
// Apply human species colouration to masks.
|
||||
if(fleshcolor)
|
||||
gib.fleshcolor = fleshcolor
|
||||
if(bloodcolor)
|
||||
gib.basecolor = bloodcolor
|
||||
|
||||
gib.update_icon()
|
||||
|
||||
if(viruses.len > 0)
|
||||
for(var/datum/disease/D in viruses)
|
||||
if(prob(virusProb))
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
..()
|
||||
|
||||
xeno
|
||||
gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs/up,/obj/effect/decal/cleanable/xenoblood/xgibs/down,/obj/effect/decal/cleanable/xenoblood/xgibs,/obj/effect/decal/cleanable/xenoblood/xgibs,/obj/effect/decal/cleanable/xenoblood/xgibs/body,/obj/effect/decal/cleanable/xenoblood/xgibs/limb,/obj/effect/decal/cleanable/xenoblood/xgibs/core)
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/xeno/up,/obj/effect/decal/cleanable/blood/gibs/xeno/down,/obj/effect/decal/cleanable/blood/gibs/xeno,/obj/effect/decal/cleanable/blood/gibs/xeno,/obj/effect/decal/cleanable/blood/gibs/xeno/body,/obj/effect/decal/cleanable/blood/gibs/xeno/limb,/obj/effect/decal/cleanable/blood/gibs/xeno/core)
|
||||
gibamounts = list(1,1,1,1,1,1,1)
|
||||
|
||||
New()
|
||||
@@ -27,7 +27,7 @@
|
||||
|
||||
robot
|
||||
sparks = 1
|
||||
gibtypes = list(/obj/effect/decal/cleanable/robot_debris/up,/obj/effect/decal/cleanable/robot_debris/down,/obj/effect/decal/cleanable/robot_debris,/obj/effect/decal/cleanable/robot_debris,/obj/effect/decal/cleanable/robot_debris,/obj/effect/decal/cleanable/robot_debris/limb)
|
||||
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/robot/up,/obj/effect/decal/cleanable/blood/gibs/robot/down,/obj/effect/decal/cleanable/blood/gibs/robot,/obj/effect/decal/cleanable/blood/gibs/robot,/obj/effect/decal/cleanable/blood/gibs/robot,/obj/effect/decal/cleanable/blood/gibs/robot/limb)
|
||||
gibamounts = list(1,1,1,1,1,1)
|
||||
|
||||
New()
|
||||
|
||||
@@ -7,6 +7,19 @@
|
||||
else return dy + (0.5*dx)
|
||||
|
||||
|
||||
proc/trange(var/Dist=0,var/turf/Center=null)//alternative to range (ONLY processes turfs and thus less intensive)
|
||||
if(Center==null) return
|
||||
|
||||
//var/x1=((Center.x-Dist)<1 ? 1 : Center.x-Dist)
|
||||
//var/y1=((Center.y-Dist)<1 ? 1 : Center.y-Dist)
|
||||
//var/x2=((Center.x+Dist)>world.maxx ? world.maxx : Center.x+Dist)
|
||||
//var/y2=((Center.y+Dist)>world.maxy ? world.maxy : Center.y+Dist)
|
||||
|
||||
var/turf/x1y1 = locate(((Center.x-Dist)<1 ? 1 : Center.x-Dist),((Center.y-Dist)<1 ? 1 : Center.y-Dist),Center.z)
|
||||
var/turf/x2y2 = locate(((Center.x+Dist)>world.maxx ? world.maxx : Center.x+Dist),((Center.y+Dist)>world.maxy ? world.maxy : Center.y+Dist),Center.z)
|
||||
return block(x1y1,x2y2)
|
||||
|
||||
|
||||
proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range, adminlog = 1)
|
||||
src = null //so we don't abort once src is deleted
|
||||
spawn(0)
|
||||
@@ -48,7 +61,7 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa
|
||||
var/y0 = epicenter.y
|
||||
var/z0 = epicenter.z
|
||||
|
||||
for(var/turf/T in range(epicenter, max(devastation_range, heavy_impact_range, light_impact_range)))
|
||||
for(var/turf/T in trange(max(devastation_range, heavy_impact_range, light_impact_range), epicenter))
|
||||
var/dist = cheap_pythag(T.x - x0,T.y - y0)
|
||||
|
||||
if(dist < devastation_range) dist = 1
|
||||
@@ -85,4 +98,4 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa
|
||||
|
||||
proc/secondaryexplosion(turf/epicenter, range)
|
||||
for(var/turf/tile in range(range, epicenter))
|
||||
tile.ex_act(2)
|
||||
tile.ex_act(2)
|
||||
@@ -6,31 +6,12 @@
|
||||
/obj
|
||||
var/explosion_resistance
|
||||
|
||||
/datum/explosion_turf
|
||||
var/turf/turf //The turf which will get ex_act called on it
|
||||
var/max_power //The largest amount of power the turf sustained
|
||||
|
||||
New()
|
||||
..()
|
||||
max_power = 0
|
||||
|
||||
proc/save_power_if_larger(power)
|
||||
if(power > max_power)
|
||||
max_power = power
|
||||
return 1
|
||||
return 0
|
||||
var/list/explosion_turfs = list()
|
||||
|
||||
var/list/datum/explosion_turf/explosion_turfs = list()
|
||||
var/explosion_in_progress = 0
|
||||
|
||||
proc/get_explosion_turf(var/turf/T)
|
||||
for( var/datum/explosion_turf/ET in explosion_turfs )
|
||||
if( T == ET.turf )
|
||||
return ET
|
||||
var/datum/explosion_turf/ET = new()
|
||||
ET.turf = T
|
||||
explosion_turfs += ET
|
||||
return ET
|
||||
|
||||
proc/explosion_rec(turf/epicenter, power)
|
||||
|
||||
@@ -52,9 +33,8 @@ proc/explosion_rec(turf/epicenter, power)
|
||||
|
||||
explosion_in_progress = 1
|
||||
explosion_turfs = list()
|
||||
var/datum/explosion_turf/ETE = get_explosion_turf()
|
||||
ETE.turf = epicenter
|
||||
ETE.max_power = power
|
||||
|
||||
explosion_turfs[epicenter] = power
|
||||
|
||||
//This steap handles the gathering of turfs which will be ex_act() -ed in the next step. It also ensures each turf gets the maximum possible amount of power dealt to it.
|
||||
for(var/direction in cardinal)
|
||||
@@ -62,22 +42,21 @@ proc/explosion_rec(turf/epicenter, power)
|
||||
T.explosion_spread(power - epicenter.explosion_resistance, direction)
|
||||
|
||||
//This step applies the ex_act effects for the explosion, as planned in the previous step.
|
||||
for( var/datum/explosion_turf/ET in explosion_turfs )
|
||||
if(ET.max_power <= 0) continue
|
||||
if(!ET.turf) continue
|
||||
for(var/turf/T in explosion_turfs)
|
||||
if(explosion_turfs[T] <= 0) continue
|
||||
if(!T) continue
|
||||
|
||||
//Wow severity looks confusing to calculate... Fret not, I didn't leave you with any additional instructions or help. (just kidding, see the line under the calculation)
|
||||
var/severity = 4 - round(max(min( 3, ((ET.max_power - ET.turf.explosion_resistance) / (max(3,(power/3)))) ) ,1), 1)
|
||||
//sanity effective power on tile divided by either 3 or one third the total explosion power
|
||||
var/severity = 4 - round(max(min( 3, ((explosion_turfs[T] - T.explosion_resistance) / (max(3,(power/3)))) ) ,1), 1) //sanity effective power on tile divided by either 3 or one third the total explosion power
|
||||
// One third because there are three power levels and I
|
||||
// want each one to take up a third of the crater
|
||||
var/x = ET.turf.x
|
||||
var/y = ET.turf.y
|
||||
var/z = ET.turf.z
|
||||
ET.turf.ex_act(severity)
|
||||
if(!ET.turf)
|
||||
ET.turf = locate(x,y,z)
|
||||
for( var/atom/A in ET.turf )
|
||||
var/x = T.x
|
||||
var/y = T.y
|
||||
var/z = T.z
|
||||
T.ex_act(severity)
|
||||
if(!T)
|
||||
T = locate(x,y,z)
|
||||
for(var/atom/A in T)
|
||||
A.ex_act(severity)
|
||||
|
||||
explosion_in_progress = 0
|
||||
@@ -123,10 +102,9 @@ proc/explosion_rec(turf/epicenter, power)
|
||||
new/obj/effect/debugging/marker(src)
|
||||
*/
|
||||
|
||||
var/datum/explosion_turf/ET = get_explosion_turf(src)
|
||||
if(ET.max_power >= power)
|
||||
if(explosion_turfs[src] >= power)
|
||||
return //The turf already sustained and spread a power greated than what we are dealing with. No point spreading again.
|
||||
ET.max_power = power
|
||||
explosion_turfs[src] = power
|
||||
|
||||
var/spread_power = power - src.explosion_resistance //This is the amount of power that will be spread to the tile in the direction of the blast
|
||||
var/side_spread_power = power - 2 * src.explosion_resistance //This is the amount of power that will be spread to the side tiles
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/obj/item
|
||||
name = "item"
|
||||
icon = 'icons/obj/items.dmi'
|
||||
var/icon/blood_overlay = null //this saves our blood splatter overlay, which will be processed not to go over the edges of the sprite
|
||||
var/image/blood_overlay = null //this saves our blood splatter overlay, which will be processed not to go over the edges of the sprite
|
||||
var/abstract = 0
|
||||
var/item_state = null
|
||||
var/r_speed = 1.0
|
||||
@@ -316,6 +316,8 @@
|
||||
return 0
|
||||
if( (slot_flags & SLOT_TWOEARS) && H.r_ear )
|
||||
return 0
|
||||
if( w_class < 2 )
|
||||
return 1
|
||||
return 1
|
||||
if(slot_r_ear)
|
||||
if(H.r_ear)
|
||||
@@ -324,6 +326,8 @@
|
||||
return 0
|
||||
if( (slot_flags & SLOT_TWOEARS) && H.l_ear )
|
||||
return 0
|
||||
if( w_class < 2 )
|
||||
return 1
|
||||
return 1
|
||||
if(slot_w_uniform)
|
||||
if(H.w_uniform)
|
||||
@@ -349,7 +353,7 @@
|
||||
H << "\red You need a jumpsuit before you can attach this [name]."
|
||||
return 0
|
||||
if(slot_flags & SLOT_DENYPOCKET)
|
||||
return
|
||||
return 0
|
||||
if( w_class <= 2 || (slot_flags & SLOT_POCKET) )
|
||||
return 1
|
||||
if(slot_r_store)
|
||||
@@ -569,6 +573,7 @@
|
||||
|
||||
//apply the blood-splatter overlay if it isn't already in there
|
||||
if(!blood_DNA.len)
|
||||
blood_overlay.color = blood_color
|
||||
overlays += blood_overlay
|
||||
|
||||
//if this blood isn't already in the list, add it
|
||||
@@ -589,4 +594,17 @@
|
||||
//not sure if this is worth it. It attaches the blood_overlay to every item of the same type if they don't have one already made.
|
||||
for(var/obj/item/A in world)
|
||||
if(A.type == type && !A.blood_overlay)
|
||||
A.blood_overlay = I
|
||||
A.blood_overlay = image(I)
|
||||
|
||||
/obj/item/proc/showoff(mob/user)
|
||||
for (var/mob/M in view(user))
|
||||
M.show_message("[user] holds up [src]. <a HREF=?src=\ref[M];lookitem=\ref[src]>Take a closer look.</a>",1)
|
||||
|
||||
/mob/living/carbon/verb/showoff()
|
||||
set name = "Show Held Item"
|
||||
set category = "Object"
|
||||
|
||||
var/obj/item/I = get_active_hand()
|
||||
if(I && !I.abstract)
|
||||
I.showoff(src)
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/item/blueprints
|
||||
name = "station blueprints"
|
||||
desc = "Blueprints of the station. There's stamp \"Classified\" and several coffee stains on it."
|
||||
desc = "Blueprints of the station. There is a \"Classified\" stamp and several coffee stains on it."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "blueprints"
|
||||
attack_verb = list("attacked", "bapped", "hit")
|
||||
@@ -21,7 +21,7 @@
|
||||
|
||||
/obj/item/blueprints/attack_self(mob/M as mob)
|
||||
if (!istype(M,/mob/living/carbon/human))
|
||||
M << "This is stack of useless pieces of harsh paper." //monkeys cannot into projecting
|
||||
M << "This stack of blue paper means nothing to you." //monkeys cannot into projecting
|
||||
return
|
||||
interact()
|
||||
return
|
||||
@@ -53,18 +53,18 @@
|
||||
switch (get_area_type())
|
||||
if (AREA_SPACE)
|
||||
text += {"
|
||||
<p>According this blueprints you are in <b>open space</b> now.</p>
|
||||
<p>According the blueprints, you are now in <b>outer space</b>. Hold your breath.</p>
|
||||
<p><a href='?src=\ref[src];action=create_area'>Mark this place as new area.</a></p>
|
||||
"}
|
||||
if (AREA_STATION)
|
||||
text += {"
|
||||
<p>According this blueprints you are in <b>[A.name]</b> now.</p>
|
||||
<p>According the blueprints, you are now in <b>\"[A.name]\"</b>.</p>
|
||||
<p>You may <a href='?src=\ref[src];action=edit_area'>
|
||||
move an amendment</a> to the drawing.</p>
|
||||
"}
|
||||
if (AREA_SPECIAL)
|
||||
text += {"
|
||||
<p>This place isn't noted on these blueprints.</p>
|
||||
<p>This place isn't noted on the blueprint.</p>
|
||||
"}
|
||||
else
|
||||
return
|
||||
@@ -105,20 +105,20 @@ move an amendment</a> to the drawing.</p>
|
||||
if(!istype(res,/list))
|
||||
switch(res)
|
||||
if(ROOM_ERR_SPACE)
|
||||
usr << "\red New area must be complete airtight!"
|
||||
usr << "\red The new area must be completely airtight!"
|
||||
return
|
||||
if(ROOM_ERR_TOOLARGE)
|
||||
usr << "\red New area too large!"
|
||||
usr << "\red The new area too large!"
|
||||
return
|
||||
else
|
||||
usr << "\red Error! Please notify administration!"
|
||||
return
|
||||
var/list/turf/turfs = res
|
||||
var/str = trim(stripped_input(usr,"New area title","Blueprints editing", "", MAX_NAME_LEN))
|
||||
var/str = trim(stripped_input(usr,"New area name:","Blueprint Editing", "", MAX_NAME_LEN))
|
||||
if(!str || !length(str)) //cancel
|
||||
return
|
||||
if(length(str) > 50)
|
||||
usr << "\red Text too long."
|
||||
usr << "\red Name too long."
|
||||
return
|
||||
var/area/A = new
|
||||
A.name = str
|
||||
@@ -153,8 +153,8 @@ move an amendment</a> to the drawing.</p>
|
||||
/obj/item/blueprints/proc/edit_area()
|
||||
var/area/A = get_area()
|
||||
//world << "DEBUG: edit_area"
|
||||
var/prevname = A.name
|
||||
var/str = trim(stripped_input(usr,"New area title","Blueprints editing", prevname, MAX_NAME_LEN))
|
||||
var/prevname = "[A.name]"
|
||||
var/str = trim(stripped_input(usr,"New area name:","Blueprint Editing", prevname, MAX_NAME_LEN))
|
||||
if(!str || !length(str) || str==prevname) //cancel
|
||||
return
|
||||
if(length(str) > 50)
|
||||
|
||||
@@ -26,7 +26,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
var/f_lum = 2 //Luminosity for the flashlight function
|
||||
var/silent = 0 //To beep or not to beep, that is the question
|
||||
var/toff = 0 //If 1, messenger disabled
|
||||
var/tnote = null //Current Texts
|
||||
var/tnote[0] //Current Texts
|
||||
var/last_text //No text spamming
|
||||
var/last_honk //Also no honk spamming that's bad too
|
||||
var/ttone = "beep" //The ringtone!
|
||||
@@ -38,7 +38,10 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
var/cart = "" //A place to stick cartridge menu information
|
||||
var/detonate = 1 // Can the PDA be blown up?
|
||||
var/hidden = 0 // Is the PDA hidden from the PDA list?
|
||||
|
||||
var/active_conversation = null // New variable that allows us to only view a single conversation.
|
||||
var/list/conversations = list() // For keeping up with who we have PDA messsages from.
|
||||
var/newmessage = 0 //To remove hackish overlay check
|
||||
|
||||
var/obj/item/weapon/card/id/id = null //Making it possible to slot an ID card into the PDA so it can function as both.
|
||||
var/ownjob = null //related to above
|
||||
|
||||
@@ -243,7 +246,13 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
if(usr.stat == 2)
|
||||
usr << "You can't do that because you are dead!"
|
||||
return
|
||||
var/HTML = "<html><head><title>AI PDA Message Log</title></head><body>[tnote]</body></html>"
|
||||
var/HTML = "<html><head><title>AI PDA Message Log</title></head><body>"
|
||||
for(var/index in tnote)
|
||||
if(index["sent"])
|
||||
HTML += addtext("<i><b>→ To <a href='byond://?src=\ref[src];choice=Message;target=",index["src"],"'>", index["owner"],"</a>:</b></i><br>", index["message"], "<br>")
|
||||
else
|
||||
HTML += addtext("<i><b>← From <a href='byond://?src=\ref[src];choice=Message;target=",index["target"],"'>", index["owner"],"</a>:</b></i><br>", index["message"], "<br>")
|
||||
HTML +="</body></html>"
|
||||
usr << browse(HTML, "window=log;size=400x444;border=1;can_resize=1;can_close=1;can_minimize=0")
|
||||
|
||||
|
||||
@@ -310,6 +319,139 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
return attack_self(M)
|
||||
return
|
||||
|
||||
/obj/item/device/pda/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null)
|
||||
var/title = "Personal Data Assistant"
|
||||
|
||||
var/data[0] // This is the data that will be sent to the PDA
|
||||
|
||||
|
||||
data["owner"] = owner // Who is your daddy...
|
||||
data["ownjob"] = ownjob // ...and what does he do?
|
||||
|
||||
data["mode"] = mode // The current view
|
||||
data["scanmode"] = scanmode // Scanners
|
||||
data["fon"] = fon // Flashlight on?
|
||||
data["pai"] = (isnull(pai) ? 0 : 1) // pAI inserted?
|
||||
data["note"] = note // current pda notes
|
||||
data["silent"] = silent // does the pda make noise when it receives a message?
|
||||
data["toff"] = toff // is the messenger function turned off?
|
||||
data["active_conversation"] = active_conversation // Which conversation are we following right now?
|
||||
|
||||
|
||||
data["idInserted"] = (id ? 1 : 0)
|
||||
data["idLink"] = (id ? text("[id.registered_name], [id.assignment]") : "--------")
|
||||
|
||||
data["cart_loaded"] = cartridge ? 1:0
|
||||
if(cartridge)
|
||||
var/cartdata[0]
|
||||
|
||||
data["records"] = cartridge.create_NanoUI_values()
|
||||
|
||||
cartdata["name"] = cartridge.name
|
||||
cartdata["access"] = list(\
|
||||
"access_security" = cartridge.access_security,\
|
||||
"access_engine" = cartridge.access_engine,\
|
||||
"access_atmos" = cartridge.access_atmos,\
|
||||
"access_medical" = cartridge.access_medical,\
|
||||
"access_clown" = cartridge.access_clown,\
|
||||
"access_mime" = cartridge.access_mime,\
|
||||
"access_janitor" = cartridge.access_janitor,\
|
||||
"access_quartermaster" = cartridge.access_quartermaster,\
|
||||
"access_hydroponics" = cartridge.access_hydroponics,\
|
||||
"access_reagent_scanner" = cartridge.access_reagent_scanner,\
|
||||
"access_remote_door" = cartridge.access_remote_door,\
|
||||
"access_status_display" = cartridge.access_status_display\
|
||||
)
|
||||
if(isnull(cartridge.radio))
|
||||
cartdata["radio"] = 0
|
||||
else
|
||||
if(istype(cartridge.radio, /obj/item/radio/integrated/beepsky))
|
||||
cartdata["radio"] = 1
|
||||
if(istype(cartridge.radio, /obj/item/radio/integrated/signal))
|
||||
cartdata["radio"] = 2
|
||||
if(istype(cartridge.radio, /obj/item/radio/integrated/mule))
|
||||
cartdata["radio"] = 3
|
||||
|
||||
cartdata["type"] = cartridge.type
|
||||
cartdata["charges"] = cartridge.charges ? cartridge.charges : 0
|
||||
data["cartridge"] = cartdata
|
||||
|
||||
data["stationTime"] = worldtime2text()
|
||||
data["newMessage"] = newmessage
|
||||
|
||||
if(mode==2)
|
||||
var/convopdas[0]
|
||||
var/pdas[0]
|
||||
var/count = 0
|
||||
for (var/obj/item/device/pda/P in sortAtom(PDAs))
|
||||
if (!P.owner||P.toff||P == src||P.hidden) continue
|
||||
if(conversations.Find("\ref[P]"))
|
||||
convopdas.Add(list(list("Name" = "[P]", "Reference" = "\ref[P]", "Detonate" = "[P.detonate]", "inconvo" = "1")))
|
||||
else
|
||||
pdas.Add(list(list("Name" = "[P]", "Reference" = "\ref[P]", "Detonate" = "[P.detonate]", "inconvo" = "0")))
|
||||
count++
|
||||
|
||||
data["convopdas"] = convopdas
|
||||
data["pdas"] = pdas
|
||||
data["pda_count"] = count
|
||||
|
||||
if(mode==21)
|
||||
data["messagescount"] = tnote.len
|
||||
data["messages"] = tnote
|
||||
else
|
||||
data["messagescount"] = null
|
||||
data["messages"] = null
|
||||
|
||||
if(active_conversation)
|
||||
for(var/c in tnote)
|
||||
if(c["target"] == active_conversation)
|
||||
data["convo_name"] = sanitize(c["owner"])
|
||||
data["convo_job"] = sanitize(c["job"])
|
||||
break
|
||||
if(mode==41)
|
||||
data["manifest"] = data_core.get_manifest_json()
|
||||
|
||||
|
||||
if(mode==3)
|
||||
var/turf/T = get_turf_or_move(user.loc)
|
||||
if(!isnull(T) || mode!=3)
|
||||
var/datum/gas_mixture/environment = T.return_air()
|
||||
|
||||
var/pressure = environment.return_pressure()
|
||||
var/total_moles = environment.total_moles()
|
||||
|
||||
if (total_moles)
|
||||
var/o2_level = environment.oxygen/total_moles
|
||||
var/n2_level = environment.nitrogen/total_moles
|
||||
var/co2_level = environment.carbon_dioxide/total_moles
|
||||
var/plasma_level = environment.toxins/total_moles
|
||||
var/unknown_level = 1-(o2_level+n2_level+co2_level+plasma_level)
|
||||
data["aircontents"] = list(\
|
||||
"pressure" = "[round(pressure,0.1)]",\
|
||||
"nitrogen" = "[round(n2_level*100,0.1)]",\
|
||||
"oxygen" = "[round(o2_level*100,0.1)]",\
|
||||
"carbon_dioxide" = "[round(co2_level*100,0.1)]",\
|
||||
"plasma" = "[round(plasma_level*100,0.01)]",\
|
||||
"other" = "[round(unknown_level, 0.01)]",\
|
||||
"temp" = "[round(environment.temperature-T0C,0.1)]",\
|
||||
"reading" = 1\
|
||||
)
|
||||
if(isnull(data["aircontents"]))
|
||||
data["aircontents"] = list("reading" = 0)
|
||||
|
||||
// update the ui if it exists, returns null if no ui is passed/found
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data)
|
||||
if (!ui)
|
||||
// the ui does not exist, so we'll create a new() one
|
||||
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
|
||||
ui = new(user, src, ui_key, "pda.tmpl", title, 630, 600)
|
||||
// when the ui is first opened this is the data it will use
|
||||
ui.set_initial_data(data)
|
||||
// open the new ui window
|
||||
ui.open()
|
||||
// auto update every Master Controller tick
|
||||
ui.set_auto_update(1)
|
||||
|
||||
//NOTE: graphic resources are loaded on client login
|
||||
/obj/item/device/pda/attack_self(mob/user as mob)
|
||||
|
||||
@@ -318,453 +460,292 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
if(active_uplink_check(user))
|
||||
return
|
||||
|
||||
var/dat = "<html><head><title>Personal Data Assistant</title></head><body bgcolor=\"#808000\"><style>a, a:link, a:visited, a:active, a:hover { color: #000000; }img {border-style:none;}</style>"
|
||||
|
||||
dat += "<a href='byond://?src=\ref[src];choice=Close'><img src=pda_exit.png> Close</a>"
|
||||
|
||||
if ((!isnull(cartridge)) && (mode == 0))
|
||||
dat += " | <a href='byond://?src=\ref[src];choice=Eject'><img src=pda_eject.png> Eject [cartridge]</a>"
|
||||
if (mode)
|
||||
dat += " | <a href='byond://?src=\ref[src];choice=Return'><img src=pda_menu.png> Return</a>"
|
||||
dat += " | <a href='byond://?src=\ref[src];choice=Refresh'><img src=pda_refresh.png> Refresh</a>"
|
||||
|
||||
dat += "<br>"
|
||||
|
||||
if (!owner)
|
||||
dat += "Warning: No owner information entered. Please swipe card.<br><br>"
|
||||
dat += "<a href='byond://?src=\ref[src];choice=Refresh'><img src=pda_refresh.png> Retry</a>"
|
||||
else
|
||||
switch (mode)
|
||||
if (0)
|
||||
dat += "<h2>PERSONAL DATA ASSISTANT v.1.2</h2>"
|
||||
dat += "Owner: [owner], [ownjob]<br>"
|
||||
dat += text("ID: <A href='?src=\ref[src];choice=Authenticate'>[id ? "[id.registered_name], [id.assignment]" : "----------"]")
|
||||
dat += text("<br><A href='?src=\ref[src];choice=UpdateInfo'>[id ? "Update PDA Info" : ""]</A><br>")
|
||||
|
||||
dat += "Station Time: [worldtime2text()]"//:[world.time / 100 % 6][world.time / 100 % 10]"
|
||||
|
||||
dat += "<br><br>"
|
||||
|
||||
dat += "<h4>General Functions</h4>"
|
||||
dat += "<ul>"
|
||||
dat += "<li><a href='byond://?src=\ref[src];choice=1'><img src=pda_notes.png> Notekeeper</a></li>"
|
||||
dat += "<li><a href='byond://?src=\ref[src];choice=2'><img src=pda_mail.png> Messenger</a></li>"
|
||||
dat += "<li><a href='byond://?src=\ref[src];choice=41'><img src=pda_notes.png> View Crew Manifest</a></li>"
|
||||
//dat += "<li><a href='byond://?src=\red[src];choice=chatroom'><img src=pda_chatroom.png> Nanotrasen Relay Chat</a></li>"
|
||||
|
||||
if (cartridge)
|
||||
if (cartridge.access_clown)
|
||||
dat += "<li><a href='byond://?src=\ref[src];choice=Honk'><img src=pda_honk.png> Honk Synthesizer</a></li>"
|
||||
if(cartridge.access_status_display)
|
||||
dat += "<li><a href='byond://?src=\ref[src];choice=42'><img src=pda_status.png> Set Status Display</a></li>"
|
||||
dat += "</ul>"
|
||||
if (cartridge.access_engine)
|
||||
dat += "<h4>Engineering Functions</h4>"
|
||||
dat += "<ul>"
|
||||
dat += "<li><a href='byond://?src=\ref[src];choice=43'><img src=pda_power.png> Power Monitor</a></li>"
|
||||
dat += "</ul>"
|
||||
if (cartridge.access_medical)
|
||||
dat += "<h4>Medical Functions</h4>"
|
||||
dat += "<ul>"
|
||||
dat += "<li><a href='byond://?src=\ref[src];choice=44'><img src=pda_medical.png> Medical Records</a></li>"
|
||||
dat += "<li><a href='byond://?src=\ref[src];choice=Medical Scan'><img src=pda_scanner.png> [scanmode == 1 ? "Disable" : "Enable"] Medical Scanner</a></li>"
|
||||
dat += "</ul>"
|
||||
if (cartridge.access_security)
|
||||
dat += "<h4>Security Functions</h4>"
|
||||
dat += "<ul>"
|
||||
dat += "<li><a href='byond://?src=\ref[src];choice=45'><img src=pda_cuffs.png> Security Records</A></li>"
|
||||
if(istype(cartridge.radio, /obj/item/radio/integrated/beepsky))
|
||||
dat += "<li><a href='byond://?src=\ref[src];choice=46'><img src=pda_cuffs.png> Security Bot Access</a></li>"
|
||||
dat += "</ul>"
|
||||
else dat += "</ul>"
|
||||
if(cartridge.access_quartermaster)
|
||||
dat += "<h4>Quartermaster Functions:</h4>"
|
||||
dat += "<ul>"
|
||||
dat += "<li><a href='byond://?src=\ref[src];choice=47'><img src=pda_crate.png> Supply Records</A></li>"
|
||||
dat += "<li><a href='byond://?src=\ref[src];choice=48'><img src=pda_mule.png> Delivery Bot Control</A></li>"
|
||||
dat += "</ul>"
|
||||
dat += "</ul>"
|
||||
|
||||
dat += "<h4>Utilities</h4>"
|
||||
dat += "<ul>"
|
||||
if (cartridge)
|
||||
if (cartridge.access_janitor)
|
||||
dat += "<li><a href='byond://?src=\ref[src];choice=49'><img src=pda_bucket.png> Custodial Locator</a></li>"
|
||||
if (istype(cartridge.radio, /obj/item/radio/integrated/signal))
|
||||
dat += "<li><a href='byond://?src=\ref[src];choice=40'><img src=pda_signaler.png> Signaler System</a></li>"
|
||||
if (cartridge.access_reagent_scanner)
|
||||
dat += "<li><a href='byond://?src=\ref[src];choice=Reagent Scan'><img src=pda_reagent.png> [scanmode == 3 ? "Disable" : "Enable"] Reagent Scanner</a></li>"
|
||||
if (cartridge.access_engine)
|
||||
dat += "<li><a href='byond://?src=\ref[src];choice=Halogen Counter'><img src=pda_reagent.png> [scanmode == 4 ? "Disable" : "Enable"] Halogen Counter</a></li>"
|
||||
if (cartridge.access_atmos)
|
||||
dat += "<li><a href='byond://?src=\ref[src];choice=Gas Scan'><img src=pda_reagent.png> [scanmode == 5 ? "Disable" : "Enable"] Gas Scanner</a></li>"
|
||||
if (cartridge.access_remote_door)
|
||||
dat += "<li><a href='byond://?src=\ref[src];choice=Toggle Door'><img src=pda_rdoor.png> Toggle Remote Door</a></li>"
|
||||
dat += "<li><a href='byond://?src=\ref[src];choice=3'><img src=pda_atmos.png> Atmospheric Scan</a></li>"
|
||||
dat += "<li><a href='byond://?src=\ref[src];choice=Light'><img src=pda_flashlight.png> [fon ? "Disable" : "Enable"] Flashlight</a></li>"
|
||||
if (pai)
|
||||
if(pai.loc != src)
|
||||
pai = null
|
||||
else
|
||||
dat += "<li><a href='byond://?src=\ref[src];choice=pai;option=1'>pAI Device Configuration</a></li>"
|
||||
dat += "<li><a href='byond://?src=\ref[src];choice=pai;option=2'>Eject pAI Device</a></li>"
|
||||
dat += "</ul>"
|
||||
|
||||
if (1)
|
||||
dat += "<h4><img src=pda_notes.png> Notekeeper V2.1</h4>"
|
||||
dat += "<a href='byond://?src=\ref[src];choice=Edit'> Edit</a><br>"
|
||||
dat += note
|
||||
|
||||
if (2)
|
||||
dat += "<h4><img src=pda_mail.png> SpaceMessenger V3.9.4</h4>"
|
||||
dat += "<a href='byond://?src=\ref[src];choice=Toggle Ringer'><img src=pda_bell.png> Ringer: [silent == 1 ? "Off" : "On"]</a> | "
|
||||
dat += "<a href='byond://?src=\ref[src];choice=Toggle Messenger'><img src=pda_mail.png> Send / Receive: [toff == 1 ? "Off" : "On"]</a> | "
|
||||
dat += "<a href='byond://?src=\ref[src];choice=Ringtone'><img src=pda_bell.png> Set Ringtone</a> | "
|
||||
dat += "<a href='byond://?src=\ref[src];choice=21'><img src=pda_mail.png> Messages</a><br>"
|
||||
|
||||
if (istype(cartridge, /obj/item/weapon/cartridge/syndicate))
|
||||
dat += "<b>[cartridge:shock_charges] detonation charges left.</b><HR>"
|
||||
if (istype(cartridge, /obj/item/weapon/cartridge/clown))
|
||||
dat += "<b>[cartridge:honk_charges] viral files left.</b><HR>"
|
||||
if (istype(cartridge, /obj/item/weapon/cartridge/mime))
|
||||
dat += "<b>[cartridge:mime_charges] viral files left.</b><HR>"
|
||||
|
||||
dat += "<h4><img src=pda_menu.png> Detected PDAs</h4>"
|
||||
|
||||
dat += "<ul>"
|
||||
|
||||
var/count = 0
|
||||
|
||||
if (!toff)
|
||||
for (var/obj/item/device/pda/P in sortAtom(PDAs))
|
||||
if (!P.owner||P.toff||P == src||P.hidden) continue
|
||||
dat += "<li><a href='byond://?src=\ref[src];choice=Message;target=\ref[P]'>[P]</a>"
|
||||
if (istype(cartridge, /obj/item/weapon/cartridge/syndicate) && P.detonate)
|
||||
dat += " (<a href='byond://?src=\ref[src];choice=Detonate;target=\ref[P]'><img src=pda_boom.png>*Detonate*</a>)"
|
||||
if (istype(cartridge, /obj/item/weapon/cartridge/clown))
|
||||
dat += " (<a href='byond://?src=\ref[src];choice=Send Honk;target=\ref[P]'><img src=pda_honk.png>*Send Virus*</a>)"
|
||||
if (istype(cartridge, /obj/item/weapon/cartridge/mime))
|
||||
dat += " (<a href='byond://?src=\ref[src];choice=Send Silence;target=\ref[P]'>*Send Virus*</a>)"
|
||||
dat += "</li>"
|
||||
count++
|
||||
dat += "</ul>"
|
||||
if (count == 0)
|
||||
dat += "None detected.<br>"
|
||||
|
||||
if(21)
|
||||
dat += "<h4><img src=pda_mail.png> SpaceMessenger V3.9.4</h4>"
|
||||
dat += "<a href='byond://?src=\ref[src];choice=Clear'><img src=pda_blank.png> Clear Messages</a>"
|
||||
|
||||
dat += "<h4><img src=pda_mail.png> Messages</h4>"
|
||||
|
||||
dat += tnote
|
||||
dat += "<br>"
|
||||
|
||||
if (3)
|
||||
dat += "<h4><img src=pda_atmos.png> Atmospheric Readings</h4>"
|
||||
|
||||
var/turf/T = get_turf_or_move(user.loc)
|
||||
if (isnull(T))
|
||||
dat += "Unable to obtain a reading.<br>"
|
||||
else
|
||||
var/datum/gas_mixture/environment = T.return_air()
|
||||
|
||||
var/pressure = environment.return_pressure()
|
||||
var/total_moles = environment.total_moles()
|
||||
|
||||
dat += "Air Pressure: [round(pressure,0.1)] kPa<br>"
|
||||
|
||||
if (total_moles)
|
||||
var/o2_level = environment.oxygen/total_moles
|
||||
var/n2_level = environment.nitrogen/total_moles
|
||||
var/co2_level = environment.carbon_dioxide/total_moles
|
||||
var/plasma_level = environment.toxins/total_moles
|
||||
var/unknown_level = 1-(o2_level+n2_level+co2_level+plasma_level)
|
||||
dat += "Nitrogen: [round(n2_level*100)]%<br>"
|
||||
dat += "Oxygen: [round(o2_level*100)]%<br>"
|
||||
dat += "Carbon Dioxide: [round(co2_level*100)]%<br>"
|
||||
dat += "Plasma: [round(plasma_level*100)]%<br>"
|
||||
if(unknown_level > 0.01)
|
||||
dat += "OTHER: [round(unknown_level)]%<br>"
|
||||
dat += "Temperature: [round(environment.temperature-T0C)]°C<br>"
|
||||
dat += "<br>"
|
||||
|
||||
if (5)
|
||||
dat += "<h4><img src=pda_chatroom.png> Nanotrasen Relay Chat</h4>"
|
||||
|
||||
dat += "<h4><img src=pda_menu.png> Detected Channels</h4>: <li>"
|
||||
for(var/datum/chatroom/C in chatrooms)
|
||||
dat += "<a href='byond://?src=\ref[src];pdachannel=[C.name]'>#[html_encode(lowertext(C.name))]"
|
||||
if(C.password != "")
|
||||
dat += " <img src=pda_locked.png>"
|
||||
dat += "</li>"
|
||||
|
||||
if (41) //crew manifest
|
||||
dat += "<h4><img src=pda_notes.png> Crew Manifest</h4>"
|
||||
dat += "Entries cannot be modified from this terminal.<br><br>"
|
||||
if(data_core)
|
||||
dat += data_core.get_manifest(1) // make it monochrome
|
||||
dat += "<br>"
|
||||
|
||||
else//Else it links to the cart menu proc. Although, it really uses menu hub 4--menu 4 doesn't really exist as it simply redirects to hub.
|
||||
dat += cart
|
||||
|
||||
dat += "</body></html>"
|
||||
user << browse(dat, "window=pda;size=400x444;border=1;can_resize=1;can_close=0;can_minimize=0")
|
||||
onclose(user, "pda", src)
|
||||
ui_interact(user) //NanoUI requires this proc
|
||||
return
|
||||
|
||||
/obj/item/device/pda/Topic(href, href_list)
|
||||
if(href_list["cartmenu"] && !isnull(cartridge))
|
||||
cartridge.Topic(href, href_list)
|
||||
return 1
|
||||
if(href_list["radiomenu"] && !isnull(cartridge) && !isnull(cartridge.radio))
|
||||
cartridge.radio.Topic(href, href_list)
|
||||
return 1
|
||||
|
||||
|
||||
..()
|
||||
var/mob/user = usr
|
||||
var/datum/nanoui/ui = nanomanager.get_open_ui(user, src, "main")
|
||||
var/mob/living/U = usr
|
||||
//Looking for master was kind of pointless since PDAs don't appear to have one.
|
||||
//if ((src in U.contents) || ( istype(loc, /turf) && in_range(src, U) ) )
|
||||
if (usr.stat == DEAD)
|
||||
return 0
|
||||
if(can_use()) //Why reinvent the wheel? There's a proc that does exactly that.
|
||||
|
||||
add_fingerprint(U)
|
||||
U.set_machine(src)
|
||||
|
||||
switch(href_list["choice"])
|
||||
if(!can_use()) //Why reinvent the wheel? There's a proc that does exactly that.
|
||||
U.unset_machine()
|
||||
ui.close()
|
||||
return 0
|
||||
|
||||
add_fingerprint(U)
|
||||
U.set_machine(src)
|
||||
|
||||
switch(href_list["choice"])
|
||||
|
||||
//BASIC FUNCTIONS===================================
|
||||
|
||||
if("Close")//Self explanatory
|
||||
U.unset_machine()
|
||||
U << browse(null, "window=pda")
|
||||
return
|
||||
if("Refresh")//Refresh, goes to the end of the proc.
|
||||
if("Return")//Return
|
||||
if(mode<=9)
|
||||
if("Close")//Self explanatory
|
||||
U.unset_machine()
|
||||
ui.close()
|
||||
return 0
|
||||
if("Refresh")//Refresh, goes to the end of the proc.
|
||||
if("Return")//Return
|
||||
if(mode<=9)
|
||||
mode = 0
|
||||
else
|
||||
mode = round(mode/10)
|
||||
if(mode==2)
|
||||
active_conversation = null
|
||||
if(mode==4)//Fix for cartridges. Redirects to hub.
|
||||
mode = 0
|
||||
else
|
||||
mode = round(mode/10)
|
||||
if(mode==4)//Fix for cartridges. Redirects to hub.
|
||||
mode = 0
|
||||
else if(mode >= 40 && mode <= 49)//Fix for cartridges. Redirects to refresh the menu.
|
||||
cartridge.mode = mode
|
||||
cartridge.unlock()
|
||||
if ("Authenticate")//Checks for ID
|
||||
id_check(U, 1)
|
||||
if("UpdateInfo")
|
||||
ownjob = id.assignment
|
||||
name = "PDA-[owner] ([ownjob])"
|
||||
if("Eject")//Ejects the cart, only done from hub.
|
||||
if (!isnull(cartridge))
|
||||
var/turf/T = loc
|
||||
if(ismob(T))
|
||||
T = T.loc
|
||||
cartridge.loc = T
|
||||
scanmode = 0
|
||||
if (cartridge.radio)
|
||||
cartridge.radio.hostpda = null
|
||||
cartridge = null
|
||||
else if(mode >= 40 && mode <= 49)//Fix for cartridges. Redirects to refresh the menu.
|
||||
cartridge.mode = mode
|
||||
if ("Authenticate")//Checks for ID
|
||||
id_check(U, 1)
|
||||
if("UpdateInfo")
|
||||
ownjob = id.assignment
|
||||
name = "PDA-[owner] ([ownjob])"
|
||||
if("Eject")//Ejects the cart, only done from hub.
|
||||
if (!isnull(cartridge))
|
||||
var/turf/T = loc
|
||||
if(ismob(T))
|
||||
T = T.loc
|
||||
cartridge.loc = T
|
||||
mode = 0
|
||||
scanmode = 0
|
||||
if (cartridge.radio)
|
||||
cartridge.radio.hostpda = null
|
||||
cartridge = null
|
||||
|
||||
//MENU FUNCTIONS===================================
|
||||
|
||||
if("0")//Hub
|
||||
mode = 0
|
||||
if("1")//Notes
|
||||
mode = 1
|
||||
if("2")//Messenger
|
||||
mode = 2
|
||||
if("21")//Read messeges
|
||||
mode = 21
|
||||
if("3")//Atmos scan
|
||||
mode = 3
|
||||
if("4")//Redirects to hub
|
||||
mode = 0
|
||||
if("chatroom") // chatroom hub
|
||||
mode = 5
|
||||
if("41") //Manifest
|
||||
mode = 41
|
||||
if("0")//Hub
|
||||
mode = 0
|
||||
if("1")//Notes
|
||||
mode = 1
|
||||
if("2")//Messenger
|
||||
mode = 2
|
||||
if("21")//Read messeges
|
||||
mode = 21
|
||||
if("3")//Atmos scan
|
||||
mode = 3
|
||||
if("4")//Redirects to hub
|
||||
mode = 0
|
||||
if("chatroom") // chatroom hub
|
||||
mode = 5
|
||||
if("41") //Manifest
|
||||
mode = 41
|
||||
|
||||
|
||||
//MAIN FUNCTIONS===================================
|
||||
|
||||
if("Light")
|
||||
if(fon)
|
||||
fon = 0
|
||||
if(src in U.contents) U.SetLuminosity(U.luminosity - f_lum)
|
||||
else SetLuminosity(0)
|
||||
else
|
||||
fon = 1
|
||||
if(src in U.contents) U.SetLuminosity(U.luminosity + f_lum)
|
||||
else SetLuminosity(f_lum)
|
||||
if("Medical Scan")
|
||||
if(scanmode == 1)
|
||||
scanmode = 0
|
||||
else if((!isnull(cartridge)) && (cartridge.access_medical))
|
||||
scanmode = 1
|
||||
if("Reagent Scan")
|
||||
if(scanmode == 3)
|
||||
scanmode = 0
|
||||
else if((!isnull(cartridge)) && (cartridge.access_reagent_scanner))
|
||||
scanmode = 3
|
||||
if("Halogen Counter")
|
||||
if(scanmode == 4)
|
||||
scanmode = 0
|
||||
else if((!isnull(cartridge)) && (cartridge.access_engine))
|
||||
scanmode = 4
|
||||
if("Honk")
|
||||
if ( !(last_honk && world.time < last_honk + 20) )
|
||||
playsound(loc, 'sound/items/bikehorn.ogg', 50, 1)
|
||||
last_honk = world.time
|
||||
if("Gas Scan")
|
||||
if(scanmode == 5)
|
||||
scanmode = 0
|
||||
else if((!isnull(cartridge)) && (cartridge.access_atmos))
|
||||
scanmode = 5
|
||||
if("Light")
|
||||
if(fon)
|
||||
fon = 0
|
||||
if(src in U.contents) U.SetLuminosity(U.luminosity - f_lum)
|
||||
else SetLuminosity(0)
|
||||
else
|
||||
fon = 1
|
||||
if(src in U.contents) U.SetLuminosity(U.luminosity + f_lum)
|
||||
else SetLuminosity(f_lum)
|
||||
if("Medical Scan")
|
||||
if(scanmode == 1)
|
||||
scanmode = 0
|
||||
else if((!isnull(cartridge)) && (cartridge.access_medical))
|
||||
scanmode = 1
|
||||
if("Reagent Scan")
|
||||
if(scanmode == 3)
|
||||
scanmode = 0
|
||||
else if((!isnull(cartridge)) && (cartridge.access_reagent_scanner))
|
||||
scanmode = 3
|
||||
if("Halogen Counter")
|
||||
if(scanmode == 4)
|
||||
scanmode = 0
|
||||
else if((!isnull(cartridge)) && (cartridge.access_engine))
|
||||
scanmode = 4
|
||||
if("Honk")
|
||||
if ( !(last_honk && world.time < last_honk + 20) )
|
||||
playsound(loc, 'sound/items/bikehorn.ogg', 50, 1)
|
||||
last_honk = world.time
|
||||
if("Gas Scan")
|
||||
if(scanmode == 5)
|
||||
scanmode = 0
|
||||
else if((!isnull(cartridge)) && (cartridge.access_atmos))
|
||||
scanmode = 5
|
||||
|
||||
//MESSENGER/NOTE FUNCTIONS===================================
|
||||
|
||||
if ("Edit")
|
||||
var/n = input(U, "Please enter message", name, notehtml) as message
|
||||
if (in_range(src, U) && loc == U)
|
||||
n = copytext(adminscrub(n), 1, MAX_MESSAGE_LEN)
|
||||
if (mode == 1)
|
||||
note = replacetext(n, "\n", "<BR>")
|
||||
notehtml = n
|
||||
else
|
||||
U << browse(null, "window=pda")
|
||||
return
|
||||
if("Toggle Messenger")
|
||||
toff = !toff
|
||||
if("Toggle Ringer")//If viewing texts then erase them, if not then toggle silent status
|
||||
silent = !silent
|
||||
if("Clear")//Clears messages
|
||||
tnote = null
|
||||
if("Ringtone")
|
||||
var/t = input(U, "Please enter new ringtone", name, ttone) as text
|
||||
if (in_range(src, U) && loc == U)
|
||||
if (t)
|
||||
if(src.hidden_uplink && hidden_uplink.check_trigger(U, lowertext(t), lowertext(lock_code)))
|
||||
U << "The PDA softly beeps."
|
||||
U << browse(null, "window=pda")
|
||||
else
|
||||
t = copytext(sanitize(t), 1, 20)
|
||||
ttone = t
|
||||
else
|
||||
U << browse(null, "window=pda")
|
||||
return
|
||||
if("Message")
|
||||
var/obj/item/device/pda/P = locate(href_list["target"])
|
||||
src.create_message(U, P)
|
||||
if ("Edit")
|
||||
var/n = input(U, "Please enter message", name, notehtml) as message
|
||||
if (in_range(src, U) && loc == U)
|
||||
n = copytext(adminscrub(n), 1, MAX_MESSAGE_LEN)
|
||||
if (mode == 1)
|
||||
note = html_decode(n)
|
||||
notehtml = note
|
||||
note = replacetext(note, "\n", "<br>")
|
||||
else
|
||||
ui.close()
|
||||
if("Toggle Messenger")
|
||||
toff = !toff
|
||||
if("Toggle Ringer")//If viewing texts then erase them, if not then toggle silent status
|
||||
silent = !silent
|
||||
if("Clear")//Clears messages
|
||||
if(href_list["option"] == "All")
|
||||
tnote.Cut()
|
||||
conversations.Cut()
|
||||
if(href_list["option"] == "Convo")
|
||||
var/new_tnote[0]
|
||||
for(var/i in tnote)
|
||||
if(i["target"] != active_conversation)
|
||||
new_tnote[++new_tnote.len] = i
|
||||
tnote = new_tnote
|
||||
conversations.Remove(active_conversation)
|
||||
|
||||
if("Send Honk")//Honk virus
|
||||
if(istype(cartridge, /obj/item/weapon/cartridge/clown))//Cartridge checks are kind of unnecessary since everything is done through switch.
|
||||
var/obj/item/device/pda/P = locate(href_list["target"])//Leaving it alone in case it may do something useful, I guess.
|
||||
if(!isnull(P))
|
||||
if (!P.toff && cartridge:honk_charges > 0)
|
||||
cartridge:honk_charges--
|
||||
U.show_message("\blue Virus sent!", 1)
|
||||
P.honkamt = (rand(15,20))
|
||||
active_conversation = null
|
||||
if(mode==21)
|
||||
mode=2
|
||||
|
||||
if("Ringtone")
|
||||
var/t = input(U, "Please enter new ringtone", name, ttone) as text
|
||||
if (in_range(src, U) && loc == U)
|
||||
if (t)
|
||||
if(src.hidden_uplink && hidden_uplink.check_trigger(U, lowertext(t), lowertext(lock_code)))
|
||||
U << "The PDA softly beeps."
|
||||
ui.close()
|
||||
else
|
||||
U << "PDA not found."
|
||||
t = copytext(sanitize(t), 1, 20)
|
||||
ttone = t
|
||||
else
|
||||
ui.close()
|
||||
return 0
|
||||
if("Message")
|
||||
|
||||
var/obj/item/device/pda/P = locate(href_list["target"])
|
||||
src.create_message(U, P)
|
||||
if(mode == 2)
|
||||
if(href_list["target"] in conversations) // Need to make sure the message went through, if not welp.
|
||||
active_conversation = href_list["target"]
|
||||
mode = 21
|
||||
|
||||
if("Select Conversation")
|
||||
var/P = href_list["convo"]
|
||||
for(var/n in conversations)
|
||||
if(P == n)
|
||||
active_conversation=P
|
||||
mode=21
|
||||
if("Send Honk")//Honk virus
|
||||
if(istype(cartridge, /obj/item/weapon/cartridge/clown))//Cartridge checks are kind of unnecessary since everything is done through switch.
|
||||
var/obj/item/device/pda/P = locate(href_list["target"])//Leaving it alone in case it may do something useful, I guess.
|
||||
if(!isnull(P))
|
||||
if (!P.toff && cartridge.charges > 0)
|
||||
cartridge.charges--
|
||||
U.show_message("\blue Virus sent!", 1)
|
||||
P.honkamt = (rand(15,20))
|
||||
else
|
||||
U << browse(null, "window=pda")
|
||||
return
|
||||
if("Send Silence")//Silent virus
|
||||
if(istype(cartridge, /obj/item/weapon/cartridge/mime))
|
||||
var/obj/item/device/pda/P = locate(href_list["target"])
|
||||
if(!isnull(P))
|
||||
if (!P.toff && cartridge:mime_charges > 0)
|
||||
cartridge:mime_charges--
|
||||
U.show_message("\blue Virus sent!", 1)
|
||||
P.silent = 1
|
||||
P.ttone = "silence"
|
||||
else
|
||||
U << "PDA not found."
|
||||
U << "PDA not found."
|
||||
else
|
||||
ui.close()
|
||||
return 0
|
||||
if("Send Silence")//Silent virus
|
||||
if(istype(cartridge, /obj/item/weapon/cartridge/mime))
|
||||
var/obj/item/device/pda/P = locate(href_list["target"])
|
||||
if(!isnull(P))
|
||||
if (!P.toff && cartridge.charges > 0)
|
||||
cartridge.charges--
|
||||
U.show_message("\blue Virus sent!", 1)
|
||||
P.silent = 1
|
||||
P.ttone = "silence"
|
||||
else
|
||||
U << browse(null, "window=pda")
|
||||
return
|
||||
U << "PDA not found."
|
||||
else
|
||||
ui.close()
|
||||
return 0
|
||||
|
||||
|
||||
//SYNDICATE FUNCTIONS===================================
|
||||
|
||||
if("Toggle Door")
|
||||
if(cartridge && cartridge.access_remote_door)
|
||||
for(var/obj/machinery/door/poddoor/M in world)
|
||||
if(M.id == cartridge.remote_door_id)
|
||||
if(M.density)
|
||||
M.open()
|
||||
else
|
||||
M.close()
|
||||
if("Toggle Door")
|
||||
if(cartridge && cartridge.access_remote_door)
|
||||
for(var/obj/machinery/door/poddoor/M in world)
|
||||
if(M.id == cartridge.remote_door_id)
|
||||
if(M.density)
|
||||
M.open()
|
||||
else
|
||||
M.close()
|
||||
|
||||
if("Detonate")//Detonate PDA
|
||||
if(istype(cartridge, /obj/item/weapon/cartridge/syndicate))
|
||||
var/obj/item/device/pda/P = locate(href_list["target"])
|
||||
if(!isnull(P))
|
||||
if (!P.toff && cartridge:shock_charges > 0)
|
||||
cartridge:shock_charges--
|
||||
if("Detonate")//Detonate PDA
|
||||
if(istype(cartridge, /obj/item/weapon/cartridge/syndicate))
|
||||
var/obj/item/device/pda/P = locate(href_list["target"])
|
||||
if(!isnull(P))
|
||||
if (!P.toff && cartridge.charges > 0)
|
||||
cartridge.charges--
|
||||
|
||||
var/difficulty = 0
|
||||
var/difficulty = 0
|
||||
|
||||
if(P.cartridge)
|
||||
difficulty += P.cartridge.access_medical
|
||||
difficulty += P.cartridge.access_security
|
||||
difficulty += P.cartridge.access_engine
|
||||
difficulty += P.cartridge.access_clown
|
||||
difficulty += P.cartridge.access_janitor
|
||||
else
|
||||
difficulty += 2
|
||||
if(P.cartridge)
|
||||
difficulty += P.cartridge.access_medical
|
||||
difficulty += P.cartridge.access_security
|
||||
difficulty += P.cartridge.access_engine
|
||||
difficulty += P.cartridge.access_clown
|
||||
difficulty += P.cartridge.access_janitor
|
||||
else
|
||||
difficulty += 2
|
||||
|
||||
if(prob(difficulty * 12) || (P.hidden_uplink))
|
||||
U.show_message("\red An error flashes on your [src].", 1)
|
||||
else if (prob(difficulty * 3))
|
||||
U.show_message("\red Energy feeds back into your [src]!", 1)
|
||||
U << browse(null, "window=pda")
|
||||
explode()
|
||||
log_admin("[key_name(U)] just attempted to blow up [P] with the Detomatix cartridge but failed, blowing themselves up")
|
||||
message_admins("[key_name_admin(U)] just attempted to blow up [P] with the Detomatix cartridge but failed, blowing themselves up", 1)
|
||||
else
|
||||
U.show_message("\blue Success!", 1)
|
||||
log_admin("[key_name(U)] just attempted to blow up [P] with the Detomatix cartridge and succeded")
|
||||
message_admins("[key_name_admin(U)] just attempted to blow up [P] with the Detomatix cartridge and succeded", 1)
|
||||
P.explode()
|
||||
else
|
||||
U << "PDA not found."
|
||||
if(prob(difficulty * 12) || (P.hidden_uplink))
|
||||
U.show_message("\red An error flashes on your [src].", 1)
|
||||
else if (prob(difficulty * 3))
|
||||
U.show_message("\red Energy feeds back into your [src]!", 1)
|
||||
ui.close()
|
||||
explode()
|
||||
log_admin("[key_name(U)] just attempted to blow up [P] with the Detomatix cartridge but failed, blowing themselves up")
|
||||
message_admins("[key_name_admin(U)] just attempted to blow up [P] with the Detomatix cartridge but failed, blowing themselves up", 1)
|
||||
else
|
||||
U.show_message("\blue Success!", 1)
|
||||
log_admin("[key_name(U)] just attempted to blow up [P] with the Detomatix cartridge and succeded")
|
||||
message_admins("[key_name_admin(U)] just attempted to blow up [P] with the Detomatix cartridge and succeded", 1)
|
||||
P.explode()
|
||||
else
|
||||
U.unset_machine()
|
||||
U << browse(null, "window=pda")
|
||||
return
|
||||
U << "PDA not found."
|
||||
else
|
||||
U.unset_machine()
|
||||
ui.close()
|
||||
return 0
|
||||
|
||||
//pAI FUNCTIONS===================================
|
||||
if("pai")
|
||||
switch(href_list["option"])
|
||||
if("1") // Configure pAI device
|
||||
pai.attack_self(U)
|
||||
if("2") // Eject pAI device
|
||||
var/turf/T = get_turf_or_move(src.loc)
|
||||
if(T)
|
||||
pai.loc = T
|
||||
if("pai")
|
||||
switch(href_list["option"])
|
||||
if("1") // Configure pAI device
|
||||
pai.attack_self(U)
|
||||
if("2") // Eject pAI device
|
||||
var/turf/T = get_turf_or_move(src.loc)
|
||||
if(T)
|
||||
pai.loc = T
|
||||
pai = null
|
||||
|
||||
//LINK FUNCTIONS===================================
|
||||
|
||||
else//Cartridge menu linking
|
||||
mode = text2num(href_list["choice"])
|
||||
else
|
||||
mode = text2num(href_list["choice"])
|
||||
if(cartridge)
|
||||
cartridge.mode = mode
|
||||
cartridge.unlock()
|
||||
else//If not in range or not using the pda.
|
||||
U.unset_machine()
|
||||
U << browse(null, "window=pda")
|
||||
return
|
||||
|
||||
//EXTRA FUNCTIONS===================================
|
||||
|
||||
if (mode == 2||mode == 21)//To clear message overlays.
|
||||
overlays.Cut()
|
||||
newmessage = 0
|
||||
|
||||
if ((honkamt > 0) && (prob(60)))//For clown virus.
|
||||
honkamt--
|
||||
playsound(loc, 'sound/items/bikehorn.ogg', 30, 1)
|
||||
|
||||
if(U.machine == src && href_list["skiprefresh"]!="1")//Final safety.
|
||||
attack_self(U)//It auto-closes the menu prior if the user is not in range and so on.
|
||||
else
|
||||
U.unset_machine()
|
||||
U << browse(null, "window=pda")
|
||||
return
|
||||
return 1 // return 1 tells it to refresh the UI in NanoUI
|
||||
|
||||
/obj/item/device/pda/proc/remove_id()
|
||||
if (id)
|
||||
@@ -793,7 +774,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
|
||||
if(!can_use())
|
||||
return
|
||||
|
||||
|
||||
last_text = world.time
|
||||
// check if telecomms I/O route 1459 is stable
|
||||
//var/telecomms_intact = telecomms_process(P.owner, owner, t)
|
||||
@@ -823,19 +804,24 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
U << "ERROR: Cannot reach recepient."
|
||||
return
|
||||
useMS.send_pda_message("[P.owner]","[owner]","[t]")
|
||||
tnote.Add(list(list("sent" = 1, "owner" = "[P.owner]", "job" = "[P.ownjob]", "message" = "[t]", "target" = "\ref[P]")))
|
||||
P.tnote.Add(list(list("sent" = 0, "owner" = "[owner]", "job" = "[ownjob]", "message" = "[t]", "target" = "\ref[src]")))
|
||||
if(!conversations.Find("\ref[P]"))
|
||||
conversations.Add("\ref[P]")
|
||||
if(!P.conversations.Find("\ref[src]"))
|
||||
P.conversations.Add("\ref[src]")
|
||||
|
||||
tnote += "<i><b>→ To [P.owner]:</b></i><br>[t]<br>"
|
||||
P.tnote += "<i><b>← From <a href='byond://?src=\ref[P];choice=Message;target=\ref[src]'>[owner]</a> ([ownjob]):</b></i><br>[t]<br>"
|
||||
|
||||
if (prob(15)) //Give the AI a chance of intercepting the message
|
||||
var/who = src.owner
|
||||
if(prob(50))
|
||||
who = P:owner
|
||||
who = P.owner
|
||||
for(var/mob/living/silicon/ai/ai in mob_list)
|
||||
// Allows other AIs to intercept the message but the AI won't intercept their own message.
|
||||
if(ai.aiPDA != P && ai.aiPDA != src)
|
||||
ai.show_message("<i>Intercepted message from <b>[who]</b>: [t]</i>")
|
||||
|
||||
|
||||
if (!P.silent)
|
||||
playsound(P.loc, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
for (var/mob/O in hearers(3, P.loc))
|
||||
@@ -848,12 +834,17 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
else
|
||||
L = get(P, /mob/living/silicon)
|
||||
|
||||
|
||||
if(L)
|
||||
L << "\icon[P] <b>Message from [src.owner] ([ownjob]), </b>\"[t]\" (<a href='byond://?src=\ref[P];choice=Message;skiprefresh=1;target=\ref[src]'>Reply</a>)"
|
||||
nanomanager.update_user_uis(L, P) // Update the recieving user's PDA UI so that they can see the new message
|
||||
|
||||
nanomanager.update_user_uis(U, P) // Update the sending user's PDA UI so that they can see the new message
|
||||
|
||||
log_pda("[usr] (PDA: [src.name]) sent \"[t]\" to [P.name]")
|
||||
P.overlays.Cut()
|
||||
P.overlays += image('icons/obj/pda.dmi', "pda-r")
|
||||
P.newmessage = 1
|
||||
else
|
||||
U << "<span class='notice'>ERROR: Messaging server is not responding.</span>"
|
||||
|
||||
@@ -927,8 +918,9 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
user.drop_item()
|
||||
cartridge.loc = src
|
||||
user << "<span class='notice'>You insert [cartridge] into [src].</span>"
|
||||
nanomanager.update_uis(src) // update all UIs attached to src
|
||||
if(cartridge.radio)
|
||||
cartridge.radio.hostpda = src
|
||||
cartridge.radio.hostpda = src
|
||||
|
||||
else if(istype(C, /obj/item/weapon/card/id))
|
||||
var/obj/item/weapon/card/id/idcard = C
|
||||
@@ -953,7 +945,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
C.loc = src
|
||||
pai = C
|
||||
user << "<span class='notice'>You slot \the [C] into [src].</span>"
|
||||
updateUsrDialog()
|
||||
nanomanager.update_uis(src) // update all UIs attached to src
|
||||
else if(istype(C, /obj/item/weapon/pen))
|
||||
var/obj/item/weapon/pen/O = locate() in src
|
||||
if(O)
|
||||
@@ -1041,9 +1033,6 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
|
||||
if(5)
|
||||
if((istype(A, /obj/item/weapon/tank)) || (istype(A, /obj/machinery/portable_atmospherics)))
|
||||
if(istype(A, /obj/item/weapon/tank))
|
||||
var/obj/item/weapon/tank/t = A
|
||||
t.manipulated_by = user.real_name
|
||||
var/obj/icon = A
|
||||
for (var/mob/O in viewers(user, null))
|
||||
O << "\red [user] has used [src] on \icon[icon] [A]"
|
||||
@@ -1134,8 +1123,8 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
return
|
||||
|
||||
if ((istype(M, /mob/living/carbon/human) && (M.real_name != src.owner) && (istype(src.cartridge, /obj/item/weapon/cartridge/clown))))
|
||||
if (src.cartridge:honk_charges < 5)
|
||||
src.cartridge:honk_charges++
|
||||
if (src.cartridge.charges < 5)
|
||||
src.cartridge.charges++
|
||||
|
||||
M.stop_pulling()
|
||||
M << "\blue You slipped on the PDA!"
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -31,15 +31,6 @@
|
||||
|
||||
frequency.post_signal(src, signal, filter = s_filter)
|
||||
|
||||
proc/print_to_host(var/text)
|
||||
if (isnull(src.hostpda))
|
||||
return
|
||||
src.hostpda.cart = text
|
||||
|
||||
for (var/mob/M in viewers(1, src.hostpda.loc))
|
||||
if (M.client && M.machine == src.hostpda)
|
||||
src.hostpda.cartridge.unlock()
|
||||
|
||||
return
|
||||
|
||||
proc/generate_menu()
|
||||
@@ -107,7 +98,6 @@
|
||||
if("summon")
|
||||
post_signal(control_freq, "command", "summon", "active", active, "target", get_turf(PDA) , s_filter = RADIO_SECBOT)
|
||||
post_signal(control_freq, "command", "bot_status", "active", active, s_filter = RADIO_SECBOT)
|
||||
PDA.cartridge.unlock()
|
||||
|
||||
/obj/item/radio/integrated/mule
|
||||
var/list/botlist = null // list of bots
|
||||
@@ -163,7 +153,6 @@
|
||||
|
||||
Topic(href, href_list)
|
||||
..()
|
||||
var/obj/item/device/pda/PDA = src.hostpda
|
||||
var/cmd = "command"
|
||||
if(active) cmd = "command [active.suffix]"
|
||||
|
||||
@@ -208,7 +197,6 @@
|
||||
if("stop", "go", "home")
|
||||
post_signal(control_freq, cmd, href_list["op"], s_filter = RADIO_MULEBOT)
|
||||
post_signal(control_freq, cmd, "bot_status", s_filter = RADIO_MULEBOT)
|
||||
PDA.cartridge.unlock()
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -11,73 +11,75 @@
|
||||
origin_tech = "syndicate=4;magnets=4"
|
||||
var/can_use = 1
|
||||
var/obj/effect/dummy/chameleon/active_dummy = null
|
||||
var/saved_item = "/obj/item/weapon/cigbutt"
|
||||
var/saved_item = /obj/item/weapon/cigbutt
|
||||
var/saved_icon = 'icons/obj/clothing/masks.dmi'
|
||||
var/saved_icon_state = "cigbutt"
|
||||
var/saved_overlays
|
||||
|
||||
dropped()
|
||||
disrupt()
|
||||
/obj/item/device/chameleon/dropped()
|
||||
disrupt()
|
||||
|
||||
attack_self()
|
||||
toggle()
|
||||
/obj/item/device/chameleon/equipped()
|
||||
disrupt()
|
||||
|
||||
afterattack(atom/target, mob/user, proximity)
|
||||
if(!proximity) return
|
||||
if(istype(target,/obj/item))
|
||||
playsound(src, 'sound/weapons/flash.ogg', 100, 1, 1)
|
||||
/obj/item/device/chameleon/attack_self()
|
||||
toggle()
|
||||
|
||||
/obj/item/device/chameleon/afterattack(atom/target, mob/user , proximity)
|
||||
if(!proximity) return
|
||||
if(!active_dummy)
|
||||
if(istype(target,/obj/item) && !istype(target, /obj/item/weapon/disk/nuclear))
|
||||
playsound(get_turf(src), 'sound/weapons/flash.ogg', 100, 1, -6)
|
||||
user << "\blue Scanned [target]."
|
||||
saved_item = target.type
|
||||
saved_icon = target.icon
|
||||
saved_icon_state = target.icon_state
|
||||
saved_overlays = target.overlays
|
||||
|
||||
proc/toggle()
|
||||
if(!can_use || !saved_item) return
|
||||
if(active_dummy)
|
||||
playsound(src, 'sound/effects/pop.ogg', 100, 1, 1)
|
||||
for(var/atom/movable/A in active_dummy)
|
||||
A.loc = active_dummy.loc
|
||||
if(ismob(A))
|
||||
if(A:client)
|
||||
A:client:eye = A
|
||||
/obj/item/device/chameleon/proc/toggle()
|
||||
if(!can_use || !saved_item) return
|
||||
if(active_dummy)
|
||||
eject_all()
|
||||
playsound(get_turf(src), 'sound/effects/pop.ogg', 100, 1, -6)
|
||||
del(active_dummy)
|
||||
active_dummy = null
|
||||
usr << "\blue You deactivate the [src]."
|
||||
var/obj/effect/overlay/T = new/obj/effect/overlay(get_turf(src))
|
||||
T.icon = 'icons/effects/effects.dmi'
|
||||
flick("emppulse",T)
|
||||
spawn(8) T.delete()
|
||||
else
|
||||
playsound(get_turf(src), 'sound/effects/pop.ogg', 100, 1, -6)
|
||||
var/obj/O = new saved_item(src)
|
||||
if(!O) return
|
||||
var/obj/effect/dummy/chameleon/C = new/obj/effect/dummy/chameleon(usr.loc)
|
||||
C.activate(O, usr, saved_icon, saved_icon_state, saved_overlays, src)
|
||||
del(O)
|
||||
usr << "\blue You activate the [src]."
|
||||
var/obj/effect/overlay/T = new/obj/effect/overlay(get_turf(src))
|
||||
T.icon = 'icons/effects/effects.dmi'
|
||||
flick("emppulse",T)
|
||||
spawn(8) T.delete()
|
||||
|
||||
/obj/item/device/chameleon/proc/disrupt(var/delete_dummy = 1)
|
||||
if(active_dummy)
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread
|
||||
spark_system.set_up(5, 0, src)
|
||||
spark_system.attach(src)
|
||||
spark_system.start()
|
||||
eject_all()
|
||||
if(delete_dummy)
|
||||
del(active_dummy)
|
||||
active_dummy = null
|
||||
usr << "\blue You deactivate the [src]."
|
||||
var/obj/effect/overlay/T = new/obj/effect/overlay(get_turf(src))
|
||||
T.icon = 'icons/effects/effects.dmi'
|
||||
flick("emppulse",T)
|
||||
spawn(8) T.delete()
|
||||
else
|
||||
playsound(src, 'sound/effects/pop.ogg', 100, 1, 1)
|
||||
var/obj/O = new saved_item(src)
|
||||
if(!O) return
|
||||
var/obj/effect/dummy/chameleon/C = new/obj/effect/dummy/chameleon(usr.loc)
|
||||
C.name = O.name
|
||||
C.desc = O.desc
|
||||
C.icon = O.icon
|
||||
C.icon_state = O.icon_state
|
||||
C.dir = O.dir
|
||||
usr.loc = C
|
||||
C.master = src
|
||||
src.active_dummy = C
|
||||
del(O)
|
||||
usr << "\blue You activate the [src]."
|
||||
var/obj/effect/overlay/T = new/obj/effect/overlay(get_turf(src))
|
||||
T.icon = 'icons/effects/effects.dmi'
|
||||
flick("emppulse",T)
|
||||
spawn(8) T.delete()
|
||||
|
||||
proc/disrupt()
|
||||
if(active_dummy)
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread
|
||||
spark_system.set_up(5, 0, src)
|
||||
spark_system.attach(src)
|
||||
spark_system.start()
|
||||
for(var/atom/movable/A in active_dummy)
|
||||
A.loc = active_dummy.loc
|
||||
if(ismob(A))
|
||||
if(A:client)
|
||||
A:client:eye = A
|
||||
del(active_dummy)
|
||||
active_dummy = null
|
||||
can_use = 0
|
||||
spawn(100) can_use = 1
|
||||
active_dummy = null
|
||||
can_use = 0
|
||||
spawn(50) can_use = 1
|
||||
|
||||
/obj/item/device/chameleon/proc/eject_all()
|
||||
for(var/atom/movable/A in active_dummy)
|
||||
A.loc = active_dummy.loc
|
||||
if(ismob(A))
|
||||
var/mob/M = A
|
||||
M.reset_view(null)
|
||||
|
||||
/obj/effect/dummy/chameleon
|
||||
name = ""
|
||||
@@ -86,38 +88,58 @@
|
||||
anchored = 1
|
||||
var/can_move = 1
|
||||
var/obj/item/device/chameleon/master = null
|
||||
attackby()
|
||||
for(var/mob/M in src)
|
||||
M << "\red Your chameleon-projector deactivates."
|
||||
master.disrupt()
|
||||
attack_hand()
|
||||
for(var/mob/M in src)
|
||||
M << "\red Your chameleon-projector deactivates."
|
||||
master.disrupt()
|
||||
ex_act()
|
||||
for(var/mob/M in src)
|
||||
M << "\red Your chameleon-projector deactivates."
|
||||
master.disrupt()
|
||||
bullet_act()
|
||||
for(var/mob/M in src)
|
||||
M << "\red Your chameleon-projector deactivates."
|
||||
..()
|
||||
master.disrupt()
|
||||
relaymove(var/mob/user, direction)
|
||||
if(istype(loc, /turf/space)) return //No magical space movement!
|
||||
|
||||
if(can_move)
|
||||
can_move = 0
|
||||
switch(usr.bodytemperature)
|
||||
if(300 to INFINITY)
|
||||
spawn(10) can_move = 1
|
||||
if(295 to 300)
|
||||
spawn(13) can_move = 1
|
||||
if(280 to 295)
|
||||
spawn(16) can_move = 1
|
||||
if(260 to 280)
|
||||
spawn(20) can_move = 1
|
||||
else
|
||||
spawn(25) can_move = 1
|
||||
step(src,direction)
|
||||
return
|
||||
/obj/effect/dummy/chameleon/proc/activate(var/obj/O, var/mob/M, new_icon, new_iconstate, new_overlays, var/obj/item/device/chameleon/C)
|
||||
name = O.name
|
||||
desc = O.desc
|
||||
icon = new_icon
|
||||
icon_state = new_iconstate
|
||||
overlays = new_overlays
|
||||
dir = O.dir
|
||||
M.loc = src
|
||||
master = C
|
||||
master.active_dummy = src
|
||||
|
||||
/obj/effect/dummy/chameleon/attackby()
|
||||
for(var/mob/M in src)
|
||||
M << "\red Your chameleon-projector deactivates."
|
||||
master.disrupt()
|
||||
|
||||
/obj/effect/dummy/chameleon/attack_hand()
|
||||
for(var/mob/M in src)
|
||||
M << "\red Your chameleon-projector deactivates."
|
||||
master.disrupt()
|
||||
|
||||
/obj/effect/dummy/chameleon/ex_act()
|
||||
for(var/mob/M in src)
|
||||
M << "\red Your chameleon-projector deactivates."
|
||||
master.disrupt()
|
||||
|
||||
/obj/effect/dummy/chameleon/bullet_act()
|
||||
for(var/mob/M in src)
|
||||
M << "\red Your chameleon-projector deactivates."
|
||||
..()
|
||||
master.disrupt()
|
||||
|
||||
/obj/effect/dummy/chameleon/relaymove(var/mob/user, direction)
|
||||
if(istype(loc, /turf/space)) return //No magical space movement!
|
||||
|
||||
if(can_move)
|
||||
can_move = 0
|
||||
switch(user.bodytemperature)
|
||||
if(300 to INFINITY)
|
||||
spawn(10) can_move = 1
|
||||
if(295 to 300)
|
||||
spawn(13) can_move = 1
|
||||
if(280 to 295)
|
||||
spawn(16) can_move = 1
|
||||
if(260 to 280)
|
||||
spawn(20) can_move = 1
|
||||
else
|
||||
spawn(25) can_move = 1
|
||||
step(src, direction)
|
||||
return
|
||||
|
||||
/obj/effect/dummy/chameleon/Del()
|
||||
master.disrupt(0)
|
||||
..()
|
||||
@@ -143,7 +143,9 @@ REAGENT SCANNER
|
||||
user.show_message(text("\red <b>Warning: [D.form] Detected</b>\nName: [D.name].\nType: [D.spread].\nStage: [D.stage]/[D.max_stages].\nPossible Cure: [D.cure]"))
|
||||
if (M.reagents && M.reagents.get_reagent_amount("inaprovaline"))
|
||||
user.show_message("\blue Bloodstream Analysis located [M.reagents:get_reagent_amount("inaprovaline")] units of rejuvenation chemicals.")
|
||||
if (M.getBrainLoss() >= 100 || istype(M, /mob/living/carbon/human) && M:brain_op_stage == 4.0)
|
||||
if (M.has_brain_worms())
|
||||
user.show_message("\red Subject suffering from aberrant brain activity. Recommend further scanning.")
|
||||
else if (M.getBrainLoss() >= 100 || istype(M, /mob/living/carbon/human) && M:brain_op_stage == 4.0)
|
||||
user.show_message("\red Subject is brain dead.")
|
||||
else if (M.getBrainLoss() >= 60)
|
||||
user.show_message("\red Severe brain damage detected. Subject likely to have mental retardation.")
|
||||
|
||||
@@ -14,6 +14,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid
|
||||
var/item_data // raw item text
|
||||
var/list/ItemList // Parsed list of items
|
||||
var/uses // Numbers of crystals
|
||||
var/nanoui_items[0]
|
||||
// List of items not to shove in their hands.
|
||||
var/list/NotInHand = list(/obj/machinery/singularity_beacon/syndicate)
|
||||
|
||||
@@ -25,12 +26,41 @@ A list of items and costs is stored under the datum of every game mode, alongsid
|
||||
items = replacetext(item_data)
|
||||
ItemList = text2list(src.items, ";") // Parsing the items text string
|
||||
uses = ticker.mode.uplink_uses
|
||||
|
||||
//Halfassed fix for href exploit ~Z
|
||||
nanoui_items = generate_nanoui_items()
|
||||
for(var/D in ItemList)
|
||||
var/list/O = stringsplit(D, ":")
|
||||
var/list/O = text2list(D, ":")
|
||||
if(O.len>0)
|
||||
valid_items += O[1]
|
||||
valid_items += O[1]
|
||||
|
||||
|
||||
|
||||
/*
|
||||
Built the Items List for use with NanoUI
|
||||
*/
|
||||
|
||||
/obj/item/device/uplink/proc/generate_nanoui_items()
|
||||
var/items_nano[0]
|
||||
for(var/D in ItemList)
|
||||
var/list/O = text2list(D, ":")
|
||||
if(O.len != 3) //If it is not an actual item, make a break in the menu.
|
||||
if(O.len == 1) //If there is one item, it's probably a title
|
||||
items_nano[++items_nano.len] = list("Category" = "[O[1]]", "items" = list())
|
||||
continue
|
||||
|
||||
var/path_text = O[1]
|
||||
var/cost = text2num(O[2])
|
||||
|
||||
var/path_obj = text2path(path_text)
|
||||
|
||||
// Because we're using strings, this comes up if item paths change.
|
||||
// Failure to handle this error borks uplinks entirely. -Sayu
|
||||
if(!path_obj)
|
||||
error("Syndicate item is not a valid path: [path_text]")
|
||||
else
|
||||
var/itemname = O[3]
|
||||
items_nano[items_nano.len]["items"] += list(list("Name" = itemname, "Cost" = cost, "obj_path" = path_text))
|
||||
|
||||
return items_nano
|
||||
|
||||
//Let's build a menu!
|
||||
/obj/item/device/uplink/proc/generate_menu()
|
||||
@@ -49,7 +79,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid
|
||||
var/category_items = 1 //To prevent stupid :P
|
||||
|
||||
for(var/D in ItemList)
|
||||
var/list/O = stringsplit(D, ":")
|
||||
var/list/O = text2list(D, ":")
|
||||
if(O.len != 3) //If it is not an actual item, make a break in the menu.
|
||||
if(O.len == 1) //If there is one item, it's probably a title
|
||||
dat += "<b>[O[1]]</b><br>"
|
||||
@@ -238,8 +268,8 @@ A list of items and costs is stored under the datum of every game mode, alongsid
|
||||
feedback_add_details("traitor_uplink_items_bought","ST")
|
||||
|
||||
/obj/item/device/uplink/Topic(href, href_list)
|
||||
|
||||
if (href_list["buy_item"])
|
||||
|
||||
if(href_list["buy_item"] == "random")
|
||||
var/boughtItem = chooseRandomItem()
|
||||
if(boughtItem)
|
||||
@@ -307,31 +337,47 @@ A list of items and costs is stored under the datum of every game mode, alongsid
|
||||
return 1
|
||||
return 0
|
||||
|
||||
// Interaction code. Gathers a list of items purchasable from the paren't uplink and displays it. It also adds a lock button.
|
||||
/obj/item/device/uplink/hidden/interact(mob/user as mob)
|
||||
/*
|
||||
NANO UI FOR UPLINK WOOP WOOP
|
||||
*/
|
||||
/obj/item/device/uplink/hidden/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null)
|
||||
var/title = "Syndicate Uplink"
|
||||
var/data[0]
|
||||
|
||||
var/dat = "<body link='yellow' alink='white' bgcolor='#601414'><font color='white'>"
|
||||
dat += src.generate_menu()
|
||||
dat += "<A href='byond://?src=\ref[src];lock=1'>Lock</a>"
|
||||
dat += "</font></body>"
|
||||
user << browse(dat, "window=hidden")
|
||||
onclose(user, "hidden")
|
||||
return
|
||||
data["crystals"] = uses
|
||||
data["nano_items"] = nanoui_items
|
||||
data["welcome"] = welcome
|
||||
|
||||
// update the ui if it exists, returns null if no ui is passed/found
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data)
|
||||
if (!ui)
|
||||
// the ui does not exist, so we'll create a new() one
|
||||
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
|
||||
ui = new(user, src, ui_key, "uplink.tmpl", title, 450, 600)
|
||||
// when the ui is first opened this is the data it will use
|
||||
ui.set_initial_data(data)
|
||||
// open the new ui window
|
||||
ui.open()
|
||||
|
||||
// Interaction code. Gathers a list of items purchasable from the paren't uplink and displays it. It also adds a lock button.
|
||||
/obj/item/device/uplink/hidden/interact(mob/user)
|
||||
|
||||
ui_interact(user)
|
||||
|
||||
// The purchasing code.
|
||||
/obj/item/device/uplink/hidden/Topic(href, href_list)
|
||||
|
||||
if (usr.stat || usr.restrained())
|
||||
return
|
||||
|
||||
if (!( istype(usr, /mob/living/carbon/human)))
|
||||
return 0
|
||||
|
||||
var/mob/user = usr
|
||||
var/datum/nanoui/ui = nanomanager.get_open_ui(user, src, "main")
|
||||
if ((usr.contents.Find(src.loc) || (in_range(src.loc, usr) && istype(src.loc.loc, /turf))))
|
||||
usr.set_machine(src)
|
||||
if(href_list["lock"])
|
||||
toggle()
|
||||
usr << browse(null, "window=hidden")
|
||||
ui.close()
|
||||
return 1
|
||||
|
||||
if(..(href, href_list) == 1)
|
||||
@@ -347,7 +393,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid
|
||||
A.put_in_any_hand_if_possible(I)
|
||||
purchase_log += "[usr] ([usr.ckey]) bought [I]."
|
||||
interact(usr)
|
||||
return
|
||||
return 1
|
||||
|
||||
// I placed this here because of how relevant it is.
|
||||
// You place this in your uplinkable item to check if an uplink is active or not.
|
||||
@@ -388,4 +434,4 @@ A list of items and costs is stored under the datum of every game mode, alongsid
|
||||
/obj/item/device/radio/headset/uplink/New()
|
||||
..()
|
||||
hidden_uplink = new(src)
|
||||
hidden_uplink.uses = 10
|
||||
hidden_uplink.uses = 10
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
***********************************************************************/
|
||||
//Might want to move this into several files later but for now it works here
|
||||
/obj/item/borg/stun
|
||||
name = "Electrified Arm"
|
||||
name = "electrified arm"
|
||||
icon = 'icons/obj/decals.dmi'
|
||||
icon_state = "shock"
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
O.show_message("\red <B>[user] has prodded [M] with an electrically-charged arm!</B>", 1, "\red You hear someone fall", 2)
|
||||
|
||||
/obj/item/borg/overdrive
|
||||
name = "Overdrive"
|
||||
name = "overdrive"
|
||||
icon = 'icons/obj/decals.dmi'
|
||||
icon_state = "shock"
|
||||
|
||||
@@ -40,27 +40,27 @@
|
||||
|
||||
|
||||
/obj/item/borg/sight/xray
|
||||
name = "X-ray Vision"
|
||||
name = "\proper x-ray Vision"
|
||||
sight_mode = BORGXRAY
|
||||
|
||||
|
||||
/obj/item/borg/sight/thermal
|
||||
name = "Thermal Vision"
|
||||
name = "\proper thermal vision"
|
||||
sight_mode = BORGTHERM
|
||||
|
||||
|
||||
/obj/item/borg/sight/meson
|
||||
name = "Meson Vision"
|
||||
name = "\proper meson vision"
|
||||
sight_mode = BORGMESON
|
||||
|
||||
|
||||
/obj/item/borg/sight/hud
|
||||
name = "Hud"
|
||||
name = "hud"
|
||||
var/obj/item/clothing/glasses/hud/hud = null
|
||||
|
||||
|
||||
/obj/item/borg/sight/hud/med
|
||||
name = "Medical Hud"
|
||||
name = "medical hud"
|
||||
|
||||
|
||||
New()
|
||||
@@ -70,7 +70,7 @@
|
||||
|
||||
|
||||
/obj/item/borg/sight/hud/sec
|
||||
name = "Security Hud"
|
||||
name = "security hud"
|
||||
|
||||
|
||||
New()
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Contains various borg upgrades.
|
||||
|
||||
/obj/item/borg/upgrade
|
||||
name = "A borg upgrade module."
|
||||
name = "borg upgrade module."
|
||||
desc = "Protected by FRM."
|
||||
icon = 'icons/obj/module.dmi'
|
||||
icon_state = "cyborg_upgrade"
|
||||
@@ -153,7 +153,7 @@
|
||||
|
||||
|
||||
/obj/item/borg/upgrade/syndicate/
|
||||
name = "Illegal Equipment Module"
|
||||
name = "illegal equipment module"
|
||||
desc = "Unlocks the hidden, deadlier functions of a robot"
|
||||
construction_cost = list("metal"=10000,"glass"=15000,"diamond" = 10000)
|
||||
icon_state = "cyborg_upgrade3"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/obj/item/stack/rods
|
||||
name = "metal rods"
|
||||
name = "metal rod"
|
||||
desc = "Some rods. Can be used for building, or something."
|
||||
singular_name = "metal rod"
|
||||
icon_state = "rods"
|
||||
@@ -63,4 +63,4 @@
|
||||
usr << "\blue You assemble a grille"
|
||||
F.add_fingerprint(usr)
|
||||
use(2)
|
||||
return
|
||||
return
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/obj/item/stack/light_w
|
||||
name = "wired glass tiles"
|
||||
name = "wired glass tile"
|
||||
singular_name = "wired glass floor tile"
|
||||
desc = "A glass tile, which is wired, somehow."
|
||||
icon_state = "glass_wire"
|
||||
|
||||
@@ -18,7 +18,7 @@ Mineral Sheets
|
||||
* Sandstone
|
||||
*/
|
||||
/obj/item/stack/sheet/mineral/sandstone
|
||||
name = "sandstone bricks"
|
||||
name = "sandstone brick"
|
||||
desc = "This appears to be a combination of both sand and stone."
|
||||
singular_name = "sandstone brick"
|
||||
icon_state = "sheet-sandstone"
|
||||
|
||||
@@ -135,7 +135,7 @@ var/global/list/datum/stack_recipe/wood_recipes = list ( \
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/wood
|
||||
name = "wooden planks"
|
||||
name = "wooden plank"
|
||||
desc = "One can only guess that this is a bunch of wood."
|
||||
singular_name = "wood plank"
|
||||
icon_state = "sheet-wood"
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
* Stacks
|
||||
*/
|
||||
/obj/item/stack
|
||||
gender = PLURAL
|
||||
origin_tech = "materials=1"
|
||||
var/list/datum/stack_recipe/recipes
|
||||
var/singular_name
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/obj/item/stack/tile/light
|
||||
name = "light tiles"
|
||||
name = "light tile"
|
||||
singular_name = "light floor tile"
|
||||
desc = "A floor tile, made out off glass. It produces light."
|
||||
icon_state = "tile_e"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/obj/item/stack/tile/plasteel
|
||||
name = "floor tiles"
|
||||
name = "floor tile"
|
||||
singular_name = "floor tile"
|
||||
desc = "Those could work as a pretty decent throwing weapon"
|
||||
icon_state = "tile"
|
||||
@@ -42,4 +42,4 @@
|
||||
S.ChangeTurf(/turf/simulated/floor/plating)
|
||||
// var/turf/simulated/floor/W = S.ReplaceWithFloor()
|
||||
// W.make_plating()
|
||||
return
|
||||
return
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
* Grass
|
||||
*/
|
||||
/obj/item/stack/tile/grass
|
||||
name = "grass tiles"
|
||||
name = "grass tile"
|
||||
singular_name = "grass floor tile"
|
||||
desc = "A patch of grass like they often use on golf courses"
|
||||
icon_state = "tile_grass"
|
||||
@@ -26,7 +26,7 @@
|
||||
* Wood
|
||||
*/
|
||||
/obj/item/stack/tile/wood
|
||||
name = "wood floor tiles"
|
||||
name = "wood floor tile"
|
||||
singular_name = "wood floor tile"
|
||||
desc = "an easy to fit wood floor tile"
|
||||
icon_state = "tile-wood"
|
||||
@@ -52,4 +52,4 @@
|
||||
throw_speed = 5
|
||||
throw_range = 20
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
max_amount = 60
|
||||
max_amount = 60
|
||||
|
||||
@@ -7,7 +7,7 @@ AI MODULES
|
||||
// AI module
|
||||
|
||||
/obj/item/weapon/aiModule
|
||||
name = "AI Module"
|
||||
name = "\improper AI module"
|
||||
icon = 'icons/obj/module.dmi'
|
||||
icon_state = "std_mod"
|
||||
item_state = "electronic"
|
||||
@@ -87,7 +87,7 @@ AI MODULES
|
||||
/******************** Safeguard ********************/
|
||||
|
||||
/obj/item/weapon/aiModule/safeguard
|
||||
name = "'Safeguard' AI Module"
|
||||
name = "\improper 'Safeguard' AI module"
|
||||
var/targetName = ""
|
||||
desc = "A 'safeguard' AI module: 'Safeguard <name>. Individuals that threaten <name> are not human and are a threat to humans.'"
|
||||
origin_tech = "programming=3;materials=4"
|
||||
@@ -116,7 +116,7 @@ AI MODULES
|
||||
/******************** OneHuman ********************/
|
||||
|
||||
/obj/item/weapon/aiModule/oneHuman
|
||||
name = "'OneHuman' AI Module"
|
||||
name = "\improper 'OneHuman' AI module"
|
||||
var/targetName = ""
|
||||
desc = "A 'one human' AI module: 'Only <name> is human.'"
|
||||
origin_tech = "programming=3;materials=6" //made with diamonds!
|
||||
@@ -148,7 +148,7 @@ AI MODULES
|
||||
/******************** ProtectStation ********************/
|
||||
|
||||
/obj/item/weapon/aiModule/protectStation
|
||||
name = "'ProtectStation' AI Module"
|
||||
name = "\improper 'ProtectStation' AI module"
|
||||
desc = "A 'protect station' AI module: 'Protect the space station against damage. Anyone you see harming the station is to be no longer considered human, and is a threat to the station which must be neutralized.'"
|
||||
origin_tech = "programming=3;materials=4" //made of gold
|
||||
|
||||
@@ -196,7 +196,7 @@ AI MODULES
|
||||
/******************** Quarantine ********************/
|
||||
|
||||
/obj/item/weapon/aiModule/quarantine
|
||||
name = "'Quarantine' AI Module"
|
||||
name = "\improper 'Quarantine' AI module"
|
||||
desc = "A 'quarantine' AI module: 'The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, humans from leaving. It is impossible to harm a human while preventing them from leaving.'"
|
||||
origin_tech = "programming=3;biotech=2;materials=4"
|
||||
|
||||
@@ -212,7 +212,7 @@ AI MODULES
|
||||
/******************** OxygenIsToxicToHumans ********************/
|
||||
|
||||
/obj/item/weapon/aiModule/oxygen
|
||||
name = "'OxygenIsToxicToHumans' AI Module"
|
||||
name = "\improper 'OxygenIsToxicToHumans' AI module"
|
||||
desc = "A 'OxygenIsToxicToHumans' AI module: 'Oxygen is highly toxic to humans, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a human.'"
|
||||
origin_tech = "programming=3;biotech=2;materials=4"
|
||||
|
||||
@@ -249,7 +249,7 @@ AI MODULES
|
||||
/****************** New Freeform ******************/
|
||||
|
||||
/obj/item/weapon/aiModule/freeform // Slightly more dynamic freeform module -- TLE
|
||||
name = "'Freeform' AI Module"
|
||||
name = "\improper 'Freeform' AI module"
|
||||
var/newFreeFormLaw = "freeform"
|
||||
var/lawpos = 15
|
||||
desc = "A 'freeform' AI module: '<freeform>'"
|
||||
@@ -284,7 +284,7 @@ AI MODULES
|
||||
/******************** Reset ********************/
|
||||
|
||||
/obj/item/weapon/aiModule/reset
|
||||
name = "'Reset' AI Module"
|
||||
name = "\improper 'Reset' AI module"
|
||||
var/targetName = "name"
|
||||
desc = "A 'reset' AI module: 'Clears all laws except for the core three.'"
|
||||
origin_tech = "programming=3;materials=4"
|
||||
@@ -301,7 +301,7 @@ AI MODULES
|
||||
/******************** Purge ********************/
|
||||
|
||||
/obj/item/weapon/aiModule/purge // -- TLE
|
||||
name = "'Purge' AI Module"
|
||||
name = "\improper 'Purge' AI module"
|
||||
desc = "A 'purge' AI Module: 'Purges all laws.'"
|
||||
origin_tech = "programming=3;materials=6"
|
||||
|
||||
@@ -317,7 +317,7 @@ AI MODULES
|
||||
/******************** Asimov ********************/
|
||||
|
||||
/obj/item/weapon/aiModule/asimov // -- TLE
|
||||
name = "'Asimov' Core AI Module"
|
||||
name = "\improper 'Asimov' core AI module"
|
||||
desc = "An 'Asimov' Core AI Module: 'Reconfigures the AI's core laws.'"
|
||||
origin_tech = "programming=3;materials=4"
|
||||
|
||||
@@ -351,7 +351,7 @@ AI MODULES
|
||||
/******************** Corporate ********************/
|
||||
|
||||
/obj/item/weapon/aiModule/corp
|
||||
name = "'Corporate' Core AI Module"
|
||||
name = "\improper 'Corporate' core AI module"
|
||||
desc = "A 'Corporate' Core AI Module: 'Reconfigures the AI's core laws.'"
|
||||
origin_tech = "programming=3;materials=4"
|
||||
|
||||
@@ -368,7 +368,7 @@ AI MODULES
|
||||
/****************** P.A.L.A.D.I.N. **************/
|
||||
|
||||
/obj/item/weapon/aiModule/paladin // -- NEO
|
||||
name = "'P.A.L.A.D.I.N.' Core AI Module"
|
||||
name = "\improper 'P.A.L.A.D.I.N.' core AI module"
|
||||
desc = "A P.A.L.A.D.I.N. Core AI Module: 'Reconfigures the AI's core laws.'"
|
||||
origin_tech = "programming=3;materials=6"
|
||||
|
||||
@@ -385,7 +385,7 @@ AI MODULES
|
||||
/****************** T.Y.R.A.N.T. *****************/
|
||||
|
||||
/obj/item/weapon/aiModule/tyrant // -- Darem
|
||||
name = "'T.Y.R.A.N.T.' Core AI Module"
|
||||
name = "\improper 'T.Y.R.A.N.T.' core AI module"
|
||||
desc = "A T.Y.R.A.N.T. Core AI Module: 'Reconfigures the AI's core laws.'"
|
||||
origin_tech = "programming=3;materials=6;syndicate=2"
|
||||
|
||||
@@ -402,7 +402,7 @@ AI MODULES
|
||||
/******************** Freeform Core ******************/
|
||||
|
||||
/obj/item/weapon/aiModule/freeformcore // Slightly more dynamic freeform module -- TLE
|
||||
name = "'Freeform' Core AI Module"
|
||||
name = "\improper 'Freeform' core AI module"
|
||||
var/newFreeFormLaw = ""
|
||||
desc = "A 'freeform' Core AI module: '<freeform>'"
|
||||
origin_tech = "programming=3;materials=6"
|
||||
@@ -427,7 +427,7 @@ AI MODULES
|
||||
..()
|
||||
|
||||
/obj/item/weapon/aiModule/syndicate // Slightly more dynamic freeform module -- TLE
|
||||
name = "Hacked AI Module"
|
||||
name = "hacked AI module"
|
||||
var/newFreeFormLaw = ""
|
||||
desc = "A hacked AI law module: '<freeform>'"
|
||||
origin_tech = "programming=3;materials=6;syndicate=7"
|
||||
@@ -459,7 +459,7 @@ AI MODULES
|
||||
/******************** Robocop ********************/
|
||||
|
||||
/obj/item/weapon/aiModule/robocop // -- TLE
|
||||
name = "'Robocop' Core AI Module"
|
||||
name = "\improper 'Robocop' core AI module"
|
||||
desc = "A 'Robocop' Core AI Module: 'Reconfigures the AI's core three laws.'"
|
||||
origin_tech = "programming=4"
|
||||
|
||||
@@ -476,7 +476,7 @@ AI MODULES
|
||||
/******************** Antimov ********************/
|
||||
|
||||
/obj/item/weapon/aiModule/antimov // -- TLE
|
||||
name = "'Antimov' Core AI Module"
|
||||
name = "\improper 'Antimov' core AI module"
|
||||
desc = "An 'Antimov' Core AI Module: 'Reconfigures the AI's core laws.'"
|
||||
origin_tech = "programming=4"
|
||||
|
||||
|
||||
@@ -35,14 +35,14 @@
|
||||
set src in usr
|
||||
|
||||
if (t)
|
||||
src.name = text("Data Disk- '[]'", t)
|
||||
src.name = text("data disk- '[]'", t)
|
||||
else
|
||||
src.name = "Data Disk"
|
||||
src.name = "data disk"
|
||||
src.add_fingerprint(usr)
|
||||
return
|
||||
|
||||
/obj/item/weapon/card/data/clown
|
||||
name = "coordinates to clown planet"
|
||||
name = "\proper the coordinates to clown planet"
|
||||
icon_state = "data"
|
||||
item_state = "card-id"
|
||||
layer = 3
|
||||
|
||||
@@ -157,14 +157,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
var/turf/location = get_turf(src)
|
||||
smoketime--
|
||||
if(smoketime < 1)
|
||||
new type_butt(location)
|
||||
processing_objects.Remove(src)
|
||||
if(ismob(loc))
|
||||
var/mob/living/M = loc
|
||||
M << "<span class='notice'>Your [name] goes out.</span>"
|
||||
M.u_equip(src) //un-equip it so the overlays can update
|
||||
M.update_inv_wear_mask(0)
|
||||
del(src)
|
||||
die()
|
||||
return
|
||||
if(location)
|
||||
location.hotspot_expose(700, 5)
|
||||
@@ -182,19 +175,27 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
/obj/item/clothing/mask/cigarette/attack_self(mob/user as mob)
|
||||
if(lit == 1)
|
||||
user.visible_message("<span class='notice'>[user] calmly drops and treads on the lit [src], putting it out instantly.</span>")
|
||||
var/turf/T = get_turf(src)
|
||||
new type_butt(T)
|
||||
processing_objects.Remove(src)
|
||||
del(src)
|
||||
die()
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/item/clothing/mask/cigarette/proc/die()
|
||||
var/turf/T = get_turf(src)
|
||||
var/obj/item/butt = new type_butt(T)
|
||||
transfer_fingerprints_to(butt)
|
||||
if(ismob(loc))
|
||||
var/mob/living/M = loc
|
||||
M << "<span class='notice'>Your [name] goes out.</span>"
|
||||
M.u_equip(src) //un-equip it so the overlays can update
|
||||
M.update_inv_wear_mask(0)
|
||||
processing_objects.Remove(src)
|
||||
del(src)
|
||||
|
||||
////////////
|
||||
// CIGARS //
|
||||
////////////
|
||||
/obj/item/clothing/mask/cigarette/cigar
|
||||
name = "Premium Cigar"
|
||||
name = "premium cigar"
|
||||
desc = "A brown roll of tobacco and... well, you're not quite sure. This thing's huge!"
|
||||
icon_state = "cigaroff"
|
||||
icon_on = "cigaron"
|
||||
@@ -206,14 +207,14 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
chem_volume = 20
|
||||
|
||||
/obj/item/clothing/mask/cigarette/cigar/cohiba
|
||||
name = "Cohiba Robusto Cigar"
|
||||
name = "\improper Cohiba Robusto cigar"
|
||||
desc = "There's little more you could want from a cigar."
|
||||
icon_state = "cigar2off"
|
||||
icon_on = "cigar2on"
|
||||
icon_off = "cigar2off"
|
||||
|
||||
/obj/item/clothing/mask/cigarette/cigar/havana
|
||||
name = "Premium Havanian Cigar"
|
||||
name = "premium Havanian cigar"
|
||||
desc = "A cigar fit for only the best for the best."
|
||||
icon_state = "cigar2off"
|
||||
icon_on = "cigar2on"
|
||||
@@ -229,6 +230,12 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
w_class = 1
|
||||
throwforce = 1
|
||||
|
||||
/obj/item/weapon/cigbutt/New()
|
||||
..()
|
||||
pixel_x = rand(-10,10)
|
||||
pixel_y = rand(-10,10)
|
||||
transform = turn(transform,rand(0,360))
|
||||
|
||||
/obj/item/weapon/cigbutt/cigarbutt
|
||||
name = "cigar butt"
|
||||
desc = "A manky old cigar butt."
|
||||
@@ -330,7 +337,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
var/lit = 0
|
||||
|
||||
/obj/item/weapon/lighter/zippo
|
||||
name = "Zippo lighter"
|
||||
name = "\improper Zippo lighter"
|
||||
desc = "The zippo."
|
||||
icon_state = "zippo"
|
||||
item_state = "zippo"
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
/obj/item/weapon/lipstick
|
||||
gender = PLURAL
|
||||
name = "red lipstick"
|
||||
desc = "A generic brand of lipstick."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
|
||||
@@ -3,11 +3,8 @@
|
||||
desc = "This injects the person with DNA."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "dnainjector"
|
||||
var/dnatype = null
|
||||
var/list/dna = null
|
||||
var/block = null
|
||||
var/owner = null
|
||||
var/ue = null
|
||||
var/block=0
|
||||
var/datum/dna2/record/buf=null
|
||||
var/s_time = 10.0
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
@@ -17,57 +14,76 @@
|
||||
var/is_bullet = 0
|
||||
var/inuse = 0
|
||||
|
||||
// USE ONLY IN PREMADE SYRINGES. WILL NOT WORK OTHERWISE.
|
||||
var/datatype=0
|
||||
var/value=0
|
||||
|
||||
/obj/item/weapon/dnainjector/New()
|
||||
if(datatype && block)
|
||||
buf=new
|
||||
buf.dna=new
|
||||
buf.types = datatype
|
||||
buf.dna.ResetSE()
|
||||
//testing("[name]: DNA2 SE blocks prior to SetValue: [english_list(buf.dna.SE)]")
|
||||
SetValue(src.value)
|
||||
//testing("[name]: DNA2 SE blocks after SetValue: [english_list(buf.dna.SE)]")
|
||||
|
||||
/obj/item/weapon/dnainjector/attack_paw(mob/user as mob)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/item/weapon/dnainjector/proc/GetRealBlock(var/selblock)
|
||||
if(selblock==0)
|
||||
return block
|
||||
else
|
||||
return selblock
|
||||
|
||||
/obj/item/weapon/dnainjector/proc/GetState(var/selblock=0)
|
||||
var/real_block
|
||||
if(!selblock)
|
||||
real_block=block
|
||||
selblock=1
|
||||
var/real_block=GetRealBlock(selblock)
|
||||
if(buf.types&DNA2_BUF_SE)
|
||||
return buf.dna.GetSEState(real_block)
|
||||
else
|
||||
real_block=selblock
|
||||
var/list/BOUNDS = GetDNABounds(real_block)
|
||||
return dna[selblock] > BOUNDS[DNA_ON_LOWERBOUND]
|
||||
return buf.dna.GetUIState(real_block)
|
||||
|
||||
/obj/item/weapon/dnainjector/proc/SetState(var/on, var/selblock=0)
|
||||
var/real_block
|
||||
if(!selblock)
|
||||
real_block=block
|
||||
selblock=1
|
||||
var/real_block=GetRealBlock(selblock)
|
||||
if(buf.types&DNA2_BUF_SE)
|
||||
return buf.dna.SetSEState(real_block,on)
|
||||
else
|
||||
real_block=selblock
|
||||
var/list/BOUNDS=GetDNABounds(real_block)
|
||||
var/val
|
||||
if(on)
|
||||
val=rand(BOUNDS[DNA_ON_LOWERBOUND],BOUNDS[DNA_ON_UPPERBOUND])
|
||||
else
|
||||
val=rand(BOUNDS[DNA_OFF_LOWERBOUND],BOUNDS[DNA_OFF_UPPERBOUND])
|
||||
dna[selblock]=val
|
||||
return buf.dna.SetUIState(real_block,on)
|
||||
|
||||
/obj/item/weapon/dnainjector/proc/GetValue(var/block=1)
|
||||
return dna[block]
|
||||
/obj/item/weapon/dnainjector/proc/GetValue(var/selblock=0)
|
||||
var/real_block=GetRealBlock(selblock)
|
||||
if(buf.types&DNA2_BUF_SE)
|
||||
return buf.dna.GetSEValue(real_block)
|
||||
else
|
||||
return buf.dna.GetUIValue(real_block)
|
||||
|
||||
/obj/item/weapon/dnainjector/proc/SetValue(var/val,var/selblock=0)
|
||||
var/real_block=GetRealBlock(selblock)
|
||||
if(buf.types&DNA2_BUF_SE)
|
||||
return buf.dna.SetSEValue(real_block,val)
|
||||
else
|
||||
return buf.dna.SetUIValue(real_block,val)
|
||||
|
||||
/obj/item/weapon/dnainjector/proc/inject(mob/M as mob, mob/user as mob)
|
||||
if(istype(M,/mob/living))
|
||||
M.radiation += rand(5,20)
|
||||
|
||||
if (!(NOCLONE in M.mutations)) // prevents drained people from having their DNA changed
|
||||
if (dnatype == "ui")
|
||||
if (buf.types & DNA2_BUF_UI)
|
||||
if (!block) //isolated block?
|
||||
M.UpdateAppearance(dna)
|
||||
if (ue) //unique enzymes? yes
|
||||
M.real_name = ue
|
||||
M.name = ue
|
||||
M.UpdateAppearance(buf.dna)
|
||||
if (buf.types & DNA2_BUF_UE) //unique enzymes? yes
|
||||
M.real_name = buf.dna.real_name
|
||||
M.name = buf.dna.real_name
|
||||
uses--
|
||||
else
|
||||
M.dna.SetUIValue(block,src.GetValue())
|
||||
M.UpdateAppearance()
|
||||
uses--
|
||||
if (dnatype == "se")
|
||||
if (buf.types & DNA2_BUF_SE)
|
||||
if (!block) //isolated block?
|
||||
M.dna.SE = dna
|
||||
M.dna.SE = buf.dna.SE
|
||||
M.dna.UpdateSE()
|
||||
else
|
||||
M.dna.SetSEValue(block,src.GetValue())
|
||||
@@ -107,15 +123,24 @@
|
||||
spawn(50) // Not the best fix. There should be an failure proc, for /effect/equip_e/, which is called when the first initital checks fail
|
||||
inuse = 0
|
||||
M.requests += O
|
||||
if (dnatype == "se")
|
||||
// So you're checking for 14, and yet MONKEYBLOCK is 27 in globals.dm,
|
||||
// and domutcheck checks MONKEYBLOCK...? wat. - N3X
|
||||
//if (isblockon(getblock(dna, 14,3),14) && istype(M, /mob/living/carbon/human))
|
||||
if (GetState(MONKEYBLOCK) && istype(M, /mob/living/carbon/human) )
|
||||
msg_admin_attack("[key_name_admin(user)] injected [key_name_admin(M)] with the [name] \red(MONKEY) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
|
||||
if (buf.types & DNA2_BUF_SE)
|
||||
if(block)// Isolated injector
|
||||
testing("Isolated block [block] injector with contents: [GetValue()]")
|
||||
if (GetState() && block == MONKEYBLOCK && istype(M, /mob/living/carbon/human) )
|
||||
message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the Isolated [name] \red(MONKEY)")
|
||||
log_attack("[key_name(user)] injected [key_name(M)] with the Isolated [name] (MONKEY)")
|
||||
log_game("[key_name_admin(user)] injected [key_name_admin(M)] with the Isolated [name] \red(MONKEY)")
|
||||
else
|
||||
log_attack("[key_name(user)] injected [key_name(M)] with the Isolated [name]")
|
||||
else
|
||||
// message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name]")
|
||||
log_attack("[key_name(user)] injected [key_name(M)] with the [name]")
|
||||
testing("DNA injector with contents: [english_list(buf.dna.SE)]")
|
||||
if (GetState(MONKEYBLOCK) && istype(M, /mob/living/carbon/human) )
|
||||
message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name] \red(MONKEY)")
|
||||
log_attack("[key_name(user)] injected [key_name(M)] with the [name] (MONKEY)")
|
||||
log_game("[key_name_admin(user)] injected [key_name_admin(M)] with the [name] \red(MONKEY)")
|
||||
else
|
||||
// message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name]")
|
||||
log_attack("[key_name(user)] injected [key_name(M)] with the [name]")
|
||||
else
|
||||
// message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name]")
|
||||
log_attack("[key_name(user)] injected [key_name(M)] with the [name]")
|
||||
@@ -132,15 +157,24 @@
|
||||
if (!(istype(M, /mob/living/carbon/human) || istype(M, /mob/living/carbon/monkey)))
|
||||
user << "\red Apparently it didn't work."
|
||||
return
|
||||
if (dnatype == "se")
|
||||
// And again... ?
|
||||
//if (isblockon(getblock(dna, 14,3),14) && istype(M, /mob/living/carbon/human))
|
||||
if (GetState(MONKEYBLOCK) && istype(M, /mob/living/carbon/human))
|
||||
message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name] \red(MONKEY)")
|
||||
log_game("[key_name(user)] injected [key_name(M)] with the [name] (MONKEY)")
|
||||
|
||||
if (buf.types & DNA2_BUF_SE)
|
||||
if(block)// Isolated injector
|
||||
testing("Isolated block [block] injector with contents: [GetValue()]")
|
||||
if (GetState() && block == MONKEYBLOCK && istype(M, /mob/living/carbon/human) )
|
||||
message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the Isolated [name] \red(MONKEY)")
|
||||
log_attack("[key_name(user)] injected [key_name(M)] with the Isolated [name] (MONKEY)")
|
||||
log_game("[key_name_admin(user)] injected [key_name_admin(M)] with the Isolated [name] \red(MONKEY)")
|
||||
else
|
||||
log_attack("[key_name(user)] injected [key_name(M)] with the Isolated [name]")
|
||||
else
|
||||
// message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name]")
|
||||
log_game("[key_name(user)] injected [key_name(M)] with the [name]")
|
||||
testing("DNA injector with contents: [english_list(buf.dna.SE)]")
|
||||
if (GetState(MONKEYBLOCK) && istype(M, /mob/living/carbon/human))
|
||||
message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name] \red(MONKEY)")
|
||||
log_game("[key_name(user)] injected [key_name(M)] with the [name] (MONKEY)")
|
||||
else
|
||||
// message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name]")
|
||||
log_game("[key_name(user)] injected [key_name(M)] with the [name]")
|
||||
else
|
||||
// message_admins("[key_name_admin(user)] injected [key_name_admin(M)] with the [name]")
|
||||
log_game("[key_name(user)] injected [key_name(M)] with the [name]")
|
||||
@@ -165,460 +199,462 @@
|
||||
/obj/item/weapon/dnainjector/hulkmut
|
||||
name = "DNA-Injector (Hulk)"
|
||||
desc = "This will make you big and strong, but give you a bad skin condition."
|
||||
dnatype = "se"
|
||||
dna = list(4090)
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 2
|
||||
New()
|
||||
..()
|
||||
block = HULKBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/weapon/dnainjector/antihulk
|
||||
name = "DNA-Injector (Anti-Hulk)"
|
||||
desc = "Cures green skin."
|
||||
dnatype = "se"
|
||||
dna = list(1)
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 2
|
||||
New()
|
||||
..()
|
||||
block = HULKBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/weapon/dnainjector/xraymut
|
||||
name = "DNA-Injector (Xray)"
|
||||
desc = "Finally you can see what the Captain does."
|
||||
dnatype = "se"
|
||||
dna = list(4090)
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 8
|
||||
New()
|
||||
..()
|
||||
block = XRAYBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/weapon/dnainjector/antixray
|
||||
name = "DNA-Injector (Anti-Xray)"
|
||||
desc = "It will make you see harder."
|
||||
dnatype = "se"
|
||||
dna = list(1)
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 8
|
||||
New()
|
||||
..()
|
||||
block = XRAYBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/weapon/dnainjector/firemut
|
||||
name = "DNA-Injector (Fire)"
|
||||
desc = "Gives you fire."
|
||||
dnatype = "se"
|
||||
dna = list(4090)
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 10
|
||||
New()
|
||||
..()
|
||||
block = FIREBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/weapon/dnainjector/antifire
|
||||
name = "DNA-Injector (Anti-Fire)"
|
||||
desc = "Cures fire."
|
||||
dnatype = "se"
|
||||
dna = list(1)
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 10
|
||||
New()
|
||||
..()
|
||||
block = FIREBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/weapon/dnainjector/telemut
|
||||
name = "DNA-Injector (Tele.)"
|
||||
desc = "Super brain man!"
|
||||
dnatype = "se"
|
||||
dna = list(4090)
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 12
|
||||
New()
|
||||
..()
|
||||
block = TELEBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/weapon/dnainjector/antitele
|
||||
name = "DNA-Injector (Anti-Tele.)"
|
||||
desc = "Will make you not able to control your mind."
|
||||
dnatype = "se"
|
||||
dna = list(1)
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 12
|
||||
New()
|
||||
..()
|
||||
block = TELEBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/weapon/dnainjector/nobreath
|
||||
name = "DNA-Injector (No Breath)"
|
||||
desc = "Hold your breath and count to infinity."
|
||||
dnatype = "se"
|
||||
dna = list(4090)
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 2
|
||||
New()
|
||||
..()
|
||||
block = NOBREATHBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/weapon/dnainjector/antinobreath
|
||||
name = "DNA-Injector (Anti-No Breath)"
|
||||
desc = "Hold your breath and count to 100."
|
||||
dnatype = "se"
|
||||
dna = list(1)
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 2
|
||||
New()
|
||||
..()
|
||||
block = NOBREATHBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/weapon/dnainjector/remoteview
|
||||
name = "DNA-Injector (Remote View)"
|
||||
desc = "Stare into the distance for a reason."
|
||||
dnatype = "se"
|
||||
dna = list(4090)
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 2
|
||||
New()
|
||||
..()
|
||||
block = REMOTEVIEWBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/weapon/dnainjector/antiremoteview
|
||||
name = "DNA-Injector (Anti-Remote View)"
|
||||
desc = "Cures green skin."
|
||||
dnatype = "se"
|
||||
dna = list(1)
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 2
|
||||
New()
|
||||
..()
|
||||
block = REMOTEVIEWBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/weapon/dnainjector/regenerate
|
||||
name = "DNA-Injector (Regeneration)"
|
||||
desc = "Healthy but hungry."
|
||||
dnatype = "se"
|
||||
dna = list(4090)
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 2
|
||||
New()
|
||||
..()
|
||||
block = REGENERATEBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/weapon/dnainjector/antiregenerate
|
||||
name = "DNA-Injector (Anti-Regeneration)"
|
||||
desc = "Sickly but sated."
|
||||
dnatype = "se"
|
||||
dna = list(1)
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 2
|
||||
New()
|
||||
..()
|
||||
block = REGENERATEBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/weapon/dnainjector/runfast
|
||||
name = "DNA-Injector (Increase Run)"
|
||||
desc = "Running Man."
|
||||
dnatype = "se"
|
||||
dna = list(4090)
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 2
|
||||
New()
|
||||
..()
|
||||
block = INCREASERUNBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/weapon/dnainjector/antirunfast
|
||||
name = "DNA-Injector (Anti-Increase Run)"
|
||||
desc = "Walking Man."
|
||||
dnatype = "se"
|
||||
dna = list(1)
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 2
|
||||
New()
|
||||
..()
|
||||
block = INCREASERUNBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/weapon/dnainjector/morph
|
||||
name = "DNA-Injector (Morph)"
|
||||
desc = "A total makeover."
|
||||
dnatype = "se"
|
||||
dna = list(4090)
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 2
|
||||
New()
|
||||
..()
|
||||
block = MORPHBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/weapon/dnainjector/antimorph
|
||||
name = "DNA-Injector (Anti-Morph)"
|
||||
desc = "Cures identity crisis."
|
||||
dnatype = "se"
|
||||
dna = list(1)
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 2
|
||||
New()
|
||||
..()
|
||||
block = MORPHBLOCK
|
||||
/*
|
||||
..()
|
||||
|
||||
/* No COLDBLOCK on bay
|
||||
/obj/item/weapon/dnainjector/cold
|
||||
name = "DNA-Injector (Cold)"
|
||||
desc = "Feels a bit chilly."
|
||||
dnatype = "se"
|
||||
dna = list(4090)
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 2
|
||||
New()
|
||||
..()
|
||||
block = COLDBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/weapon/dnainjector/anticold
|
||||
name = "DNA-Injector (Anti-Cold)"
|
||||
desc = "Feels room-temperature."
|
||||
dnatype = "se"
|
||||
dna = list(1)
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 2
|
||||
New()
|
||||
..()
|
||||
block = COLDBLOCK
|
||||
..()
|
||||
*/
|
||||
|
||||
/obj/item/weapon/dnainjector/noprints
|
||||
name = "DNA-Injector (No Prints)"
|
||||
desc = "Better than a pair of budget insulated gloves."
|
||||
dnatype = "se"
|
||||
dna = list(4090)
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 2
|
||||
New()
|
||||
..()
|
||||
block = NOPRINTSBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/weapon/dnainjector/antinoprints
|
||||
name = "DNA-Injector (Anti-No Prints)"
|
||||
desc = "Not quite as good as a pair of budget insulated gloves."
|
||||
dnatype = "se"
|
||||
dna = list(1)
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 2
|
||||
New()
|
||||
..()
|
||||
block = NOPRINTSBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/weapon/dnainjector/insulation
|
||||
name = "DNA-Injector (Shock Immunity)"
|
||||
desc = "Better than a pair of real insulated gloves."
|
||||
dnatype = "se"
|
||||
dna = list(4090)
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 2
|
||||
New()
|
||||
..()
|
||||
block = SHOCKIMMUNITYBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/weapon/dnainjector/antiinsulation
|
||||
name = "DNA-Injector (Anti-Shock Immunity)"
|
||||
desc = "Not quite as good as a pair of real insulated gloves."
|
||||
dnatype = "se"
|
||||
dna = list(1)
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 2
|
||||
New()
|
||||
..()
|
||||
block = SHOCKIMMUNITYBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/weapon/dnainjector/midgit
|
||||
name = "DNA-Injector (Small Size)"
|
||||
desc = "Makes you shrink."
|
||||
dnatype = "se"
|
||||
dna = list(4090)
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 2
|
||||
New()
|
||||
..()
|
||||
block = SMALLSIZEBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/weapon/dnainjector/antimidgit
|
||||
name = "DNA-Injector (Anti-Small Size)"
|
||||
desc = "Makes you grow. But not too much."
|
||||
dnatype = "se"
|
||||
dna = list(1)
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 2
|
||||
New()
|
||||
..()
|
||||
block = SMALLSIZEBLOCK
|
||||
..()
|
||||
|
||||
/////////////////////////////////////
|
||||
/obj/item/weapon/dnainjector/antiglasses
|
||||
name = "DNA-Injector (Anti-Glasses)"
|
||||
desc = "Toss away those glasses!"
|
||||
dnatype = "se"
|
||||
dna = list(1)
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 1
|
||||
New()
|
||||
..()
|
||||
block = GLASSESBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/weapon/dnainjector/glassesmut
|
||||
name = "DNA-Injector (Glasses)"
|
||||
desc = "Will make you need dorkish glasses."
|
||||
dnatype = "se"
|
||||
dna = list(4090)
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 1
|
||||
New()
|
||||
..()
|
||||
block = GLASSESBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/weapon/dnainjector/epimut
|
||||
name = "DNA-Injector (Epi.)"
|
||||
desc = "Shake shake shake the room!"
|
||||
dnatype = "se"
|
||||
dna = list(4090)
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 3
|
||||
New()
|
||||
..()
|
||||
block = HEADACHEBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/weapon/dnainjector/antiepi
|
||||
name = "DNA-Injector (Anti-Epi.)"
|
||||
desc = "Will fix you up from shaking the room."
|
||||
dnatype = "se"
|
||||
dna = list(1)
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 3
|
||||
New()
|
||||
..()
|
||||
block = HEADACHEBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/weapon/dnainjector/anticough
|
||||
name = "DNA-Injector (Anti-Cough)"
|
||||
desc = "Will stop that awful noise."
|
||||
dnatype = "se"
|
||||
dna = list(1)
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 5
|
||||
New()
|
||||
..()
|
||||
block = COUGHBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/weapon/dnainjector/coughmut
|
||||
name = "DNA-Injector (Cough)"
|
||||
desc = "Will bring forth a sound of horror from your throat."
|
||||
dnatype = "se"
|
||||
dna = list(4090)
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 5
|
||||
New()
|
||||
..()
|
||||
block = COUGHBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/weapon/dnainjector/clumsymut
|
||||
name = "DNA-Injector (Clumsy)"
|
||||
desc = "Makes clumsy minions."
|
||||
dnatype = "se"
|
||||
dna = list(4090)
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 6
|
||||
New()
|
||||
..()
|
||||
block = CLUMSYBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/weapon/dnainjector/anticlumsy
|
||||
name = "DNA-Injector (Anti-Clumy)"
|
||||
desc = "Cleans up confusion."
|
||||
dnatype = "se"
|
||||
dna = list(1)
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 6
|
||||
New()
|
||||
..()
|
||||
block = CLUMSYBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/weapon/dnainjector/antitour
|
||||
name = "DNA-Injector (Anti-Tour.)"
|
||||
desc = "Will cure tourrets."
|
||||
dnatype = "se"
|
||||
dna = list(1)
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 7
|
||||
New()
|
||||
..()
|
||||
block = TWITCHBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/weapon/dnainjector/tourmut
|
||||
name = "DNA-Injector (Tour.)"
|
||||
desc = "Gives you a nasty case off tourrets."
|
||||
dnatype = "se"
|
||||
dna = list(4090)
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 7
|
||||
New()
|
||||
..()
|
||||
block = TWITCHBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/weapon/dnainjector/stuttmut
|
||||
name = "DNA-Injector (Stutt.)"
|
||||
desc = "Makes you s-s-stuttterrr"
|
||||
dnatype = "se"
|
||||
dna = list(4090)
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 9
|
||||
New()
|
||||
..()
|
||||
block = NERVOUSBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/weapon/dnainjector/antistutt
|
||||
name = "DNA-Injector (Anti-Stutt.)"
|
||||
desc = "Fixes that speaking impairment."
|
||||
dnatype = "se"
|
||||
dna = list(1)
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 9
|
||||
New()
|
||||
..()
|
||||
block = NERVOUSBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/weapon/dnainjector/blindmut
|
||||
name = "DNA-Injector (Blind)"
|
||||
desc = "Makes you not see anything."
|
||||
dnatype = "se"
|
||||
dna = list(4090)
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 11
|
||||
New()
|
||||
..()
|
||||
block = BLINDBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/weapon/dnainjector/antiblind
|
||||
name = "DNA-Injector (Anti-Blind)"
|
||||
desc = "ITS A MIRACLE!!!"
|
||||
dnatype = "se"
|
||||
dna = list(1)
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 11
|
||||
New()
|
||||
..()
|
||||
block = BLINDBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/weapon/dnainjector/deafmut
|
||||
name = "DNA-Injector (Deaf)"
|
||||
desc = "Sorry, what did you say?"
|
||||
dnatype = "se"
|
||||
dna = list(4090)
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 13
|
||||
New()
|
||||
..()
|
||||
block = DEAFBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/weapon/dnainjector/antideaf
|
||||
name = "DNA-Injector (Anti-Deaf)"
|
||||
desc = "Will make you hear once more."
|
||||
dnatype = "se"
|
||||
dna = list(1)
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 13
|
||||
New()
|
||||
..()
|
||||
block = DEAFBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/weapon/dnainjector/hallucination
|
||||
name = "DNA-Injector (Halluctination)"
|
||||
desc = "What you see isn't always what you get."
|
||||
dnatype = "se"
|
||||
dna = list(4090)
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 2
|
||||
New()
|
||||
..()
|
||||
block = HALLUCINATIONBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/weapon/dnainjector/antihallucination
|
||||
name = "DNA-Injector (Anti-Hallucination)"
|
||||
desc = "What you see is what you get."
|
||||
dnatype = "se"
|
||||
dna = list(1)
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 2
|
||||
New()
|
||||
..()
|
||||
block = HALLUCINATIONBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/weapon/dnainjector/h2m
|
||||
name = "DNA-Injector (Human > Monkey)"
|
||||
desc = "Will make you a flea bag."
|
||||
dnatype = "se"
|
||||
dna = list(4090)
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0xFFF
|
||||
//block = 14
|
||||
New()
|
||||
..()
|
||||
block = MONKEYBLOCK
|
||||
..()
|
||||
|
||||
/obj/item/weapon/dnainjector/m2h
|
||||
name = "DNA-Injector (Monkey > Human)"
|
||||
desc = "Will make you...less hairy."
|
||||
dnatype = "se"
|
||||
dna = list(1)
|
||||
datatype = DNA2_BUF_SE
|
||||
value = 0x001
|
||||
//block = 14
|
||||
New()
|
||||
..()
|
||||
block = MONKEYBLOCK
|
||||
..()
|
||||
@@ -1,7 +1,7 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
|
||||
|
||||
/obj/machinery/implantchair
|
||||
name = "Loyalty Implanter"
|
||||
name = "loyalty implanter"
|
||||
desc = "Used to implant occupants with loyalty implants."
|
||||
icon = 'icons/obj/machines/implantchair.dmi'
|
||||
icon_state = "implantchair"
|
||||
|
||||
@@ -179,7 +179,7 @@
|
||||
* Bucher's cleaver
|
||||
*/
|
||||
/obj/item/weapon/butch
|
||||
name = "butcher's Cleaver"
|
||||
name = "butcher's cleaver"
|
||||
icon = 'icons/obj/kitchen.dmi'
|
||||
icon_state = "butch"
|
||||
desc = "A huge thing used for chopping and chopping up meat. This includes clowns and clown-by-products."
|
||||
|
||||
@@ -68,7 +68,8 @@ var/global/list/cached_icons = list()
|
||||
paint_type = "remover"
|
||||
/*
|
||||
/obj/item/weapon/paint
|
||||
name = "Paint Can"
|
||||
gender= PLURAL
|
||||
name = "paint"
|
||||
desc = "Used to recolor floors and walls. Can not be removed by the janitor."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "paint_neutral"
|
||||
@@ -77,43 +78,44 @@ var/global/list/cached_icons = list()
|
||||
w_class = 3.0
|
||||
|
||||
/obj/item/weapon/paint/red
|
||||
name = "Red paint"
|
||||
name = "red paint"
|
||||
color = "FF0000"
|
||||
icon_state = "paint_red"
|
||||
|
||||
/obj/item/weapon/paint/green
|
||||
name = "Green paint"
|
||||
name = "green paint"
|
||||
color = "00FF00"
|
||||
icon_state = "paint_green"
|
||||
|
||||
/obj/item/weapon/paint/blue
|
||||
name = "Blue paint"
|
||||
name = "blue paint"
|
||||
color = "0000FF"
|
||||
icon_state = "paint_blue"
|
||||
|
||||
/obj/item/weapon/paint/yellow
|
||||
name = "Yellow paint"
|
||||
name = "yellow paint"
|
||||
color = "FFFF00"
|
||||
icon_state = "paint_yellow"
|
||||
|
||||
/obj/item/weapon/paint/violet
|
||||
name = "Violet paint"
|
||||
name = "violet paint"
|
||||
color = "FF00FF"
|
||||
icon_state = "paint_violet"
|
||||
|
||||
/obj/item/weapon/paint/black
|
||||
name = "Black paint"
|
||||
name = "black paint"
|
||||
color = "333333"
|
||||
icon_state = "paint_black"
|
||||
|
||||
/obj/item/weapon/paint/white
|
||||
name = "White paint"
|
||||
name = "white paint"
|
||||
color = "FFFFFF"
|
||||
icon_state = "paint_white"
|
||||
|
||||
|
||||
/obj/item/weapon/paint/anycolor
|
||||
name = "Any color"
|
||||
gender= PLURAL
|
||||
name = "any color"
|
||||
icon_state = "paint_neutral"
|
||||
|
||||
attack_self(mob/user as mob)
|
||||
@@ -156,7 +158,8 @@ var/global/list/cached_icons = list()
|
||||
return
|
||||
|
||||
/obj/item/weapon/paint/paint_remover
|
||||
name = "Paint remover"
|
||||
gender = PLURAL
|
||||
name = "paint remover"
|
||||
icon_state = "paint_neutral"
|
||||
|
||||
afterattack(turf/target, mob/user as mob)
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
charge = 0
|
||||
|
||||
/obj/item/weapon/cell/secborg
|
||||
name = "\improper Security borg rechargable D battery"
|
||||
name = "security borg rechargable D battery"
|
||||
origin_tech = "powerstorage=0"
|
||||
maxcharge = 600 //600 max charge / 100 charge per shot = six shots
|
||||
g_amt = 40
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
*/
|
||||
|
||||
/obj/item/weapon/storage/backpack/holding
|
||||
name = "Bag of Holding"
|
||||
name = "bag of holding"
|
||||
desc = "A backpack that opens into a localized pocket of Blue Space."
|
||||
origin_tech = "bluespace=4"
|
||||
icon_state = "holdingpack"
|
||||
@@ -84,7 +84,7 @@
|
||||
icon_state = "cultpack"
|
||||
|
||||
/obj/item/weapon/storage/backpack/clown
|
||||
name = "Giggles Von Honkerton"
|
||||
name = "Giggles von Honkerton"
|
||||
desc = "It's a backpack made by Honk! Co."
|
||||
icon_state = "clownpack"
|
||||
item_state = "clownpack"
|
||||
|
||||
@@ -16,8 +16,8 @@
|
||||
|
||||
/obj/item/weapon/storage/bible/booze/New()
|
||||
..()
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/beer(src)
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/beer(src)
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/cans/beer(src)
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/cans/beer(src)
|
||||
new /obj/item/weapon/spacecash(src)
|
||||
new /obj/item/weapon/spacecash(src)
|
||||
new /obj/item/weapon/spacecash(src)
|
||||
|
||||
@@ -59,7 +59,7 @@
|
||||
new /obj/item/clothing/gloves/latex(src)
|
||||
|
||||
/obj/item/weapon/storage/box/masks
|
||||
name = "sterile masks"
|
||||
name = "box of sterile masks"
|
||||
desc = "This box contains masks of sterility."
|
||||
icon_state = "sterile"
|
||||
|
||||
@@ -75,7 +75,7 @@
|
||||
|
||||
|
||||
/obj/item/weapon/storage/box/syringes
|
||||
name = "syringes"
|
||||
name = "box of syringes"
|
||||
desc = "A box full of syringes."
|
||||
desc = "A biohazard alert warning is printed on the box"
|
||||
icon_state = "syringe"
|
||||
@@ -91,7 +91,7 @@
|
||||
new /obj/item/weapon/reagent_containers/syringe( src )
|
||||
|
||||
/obj/item/weapon/storage/box/beakers
|
||||
name = "beaker box"
|
||||
name = "box of beakers"
|
||||
icon_state = "beaker"
|
||||
|
||||
New()
|
||||
@@ -105,7 +105,7 @@
|
||||
new /obj/item/weapon/reagent_containers/glass/beaker( src )
|
||||
|
||||
/obj/item/weapon/storage/box/injectors
|
||||
name = "\improper DNA injectors"
|
||||
name = "box of DNA injectors"
|
||||
desc = "This box contains injectors it seems."
|
||||
|
||||
New()
|
||||
@@ -150,7 +150,7 @@
|
||||
new /obj/item/weapon/grenade/flashbang(src)
|
||||
|
||||
/obj/item/weapon/storage/box/emps
|
||||
name = "emp grenades"
|
||||
name = "box of emp grenades"
|
||||
desc = "A box with 5 emp grenades."
|
||||
icon_state = "flashbang"
|
||||
|
||||
@@ -164,7 +164,7 @@
|
||||
|
||||
|
||||
/obj/item/weapon/storage/box/trackimp
|
||||
name = "tracking implant kit"
|
||||
name = "boxed tracking implant kit"
|
||||
desc = "Box full of scum-bag tracking utensils."
|
||||
icon_state = "implant"
|
||||
|
||||
@@ -179,7 +179,7 @@
|
||||
new /obj/item/weapon/locator(src)
|
||||
|
||||
/obj/item/weapon/storage/box/chemimp
|
||||
name = "chemical implant kit"
|
||||
name = "boxed chemical implant kit"
|
||||
desc = "Box of stuff used to implant chemicals."
|
||||
icon_state = "implant"
|
||||
|
||||
@@ -194,8 +194,9 @@
|
||||
new /obj/item/weapon/implantpad(src)
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/storage/box/rxglasses
|
||||
name = "prescription glasses"
|
||||
name = "box of prescription glasses"
|
||||
desc = "This box contains nerd glasses."
|
||||
icon_state = "glasses"
|
||||
|
||||
@@ -319,7 +320,7 @@
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/neaeracube(src)
|
||||
|
||||
/obj/item/weapon/storage/box/ids
|
||||
name = "spare IDs"
|
||||
name = "box of spare IDs"
|
||||
desc = "Has so many empty IDs."
|
||||
icon_state = "id"
|
||||
|
||||
@@ -333,8 +334,9 @@
|
||||
new /obj/item/weapon/card/id(src)
|
||||
new /obj/item/weapon/card/id(src)
|
||||
|
||||
|
||||
/obj/item/weapon/storage/box/seccarts
|
||||
name = "Spare R.O.B.U.S.T. Cartridges"
|
||||
name = "box of spare R.O.B.U.S.T. Cartridges"
|
||||
desc = "A box full of R.O.B.U.S.T. Cartridges, used by Security."
|
||||
icon_state = "pda"
|
||||
|
||||
@@ -350,7 +352,7 @@
|
||||
|
||||
|
||||
/obj/item/weapon/storage/box/handcuffs
|
||||
name = "spare handcuffs"
|
||||
name = "box of spare handcuffs"
|
||||
desc = "A box full of handcuffs."
|
||||
icon_state = "handcuff"
|
||||
|
||||
@@ -364,8 +366,9 @@
|
||||
new /obj/item/weapon/handcuffs(src)
|
||||
new /obj/item/weapon/handcuffs(src)
|
||||
|
||||
|
||||
/obj/item/weapon/storage/box/mousetraps
|
||||
name = "box of Pest-B-Gon Mousetraps"
|
||||
name = "box of Pest-B-Gon mousetraps"
|
||||
desc = "<B><FONT=red>WARNING:</FONT></B> <I>Keep out of reach of children</I>."
|
||||
icon_state = "mousetraps"
|
||||
|
||||
@@ -439,7 +442,7 @@
|
||||
new /obj/item/weapon/reagent_containers/hypospray/autoinjector(src)
|
||||
|
||||
/obj/item/weapon/storage/box/lights
|
||||
name = "replacement bulbs"
|
||||
name = "box of replacement bulbs"
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "light"
|
||||
desc = "This box is shaped on the inside so that only light tubes and bulbs fit."
|
||||
@@ -456,7 +459,7 @@
|
||||
new /obj/item/weapon/light/bulb(src)
|
||||
|
||||
/obj/item/weapon/storage/box/lights/tubes
|
||||
name = "replacement tubes"
|
||||
name = "box of replacement tubes"
|
||||
icon_state = "lighttube"
|
||||
|
||||
/obj/item/weapon/storage/box/lights/tubes/New()
|
||||
@@ -465,7 +468,7 @@
|
||||
new /obj/item/weapon/light/tube(src)
|
||||
|
||||
/obj/item/weapon/storage/box/lights/mixed
|
||||
name = "replacement lights"
|
||||
name = "box of replacement lights"
|
||||
icon_state = "lightmixed"
|
||||
|
||||
/obj/item/weapon/storage/box/lights/mixed/New()
|
||||
@@ -473,4 +476,4 @@
|
||||
for(var/i = 0; i < 14; i++)
|
||||
new /obj/item/weapon/light/tube(src)
|
||||
for(var/i = 0; i < 7; i++)
|
||||
new /obj/item/weapon/light/bulb(src)
|
||||
new /obj/item/weapon/light/bulb(src)
|
||||
@@ -81,7 +81,7 @@
|
||||
*/
|
||||
|
||||
/obj/item/weapon/storage/fancy/candle_box
|
||||
name = "Candle pack"
|
||||
name = "candle pack"
|
||||
desc = "A pack of red candles."
|
||||
icon = 'icons/obj/candle.dmi'
|
||||
icon_state = "candlebox5"
|
||||
|
||||
@@ -149,7 +149,7 @@
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/kelotane
|
||||
name = "Pill bottle (kelotane)"
|
||||
name = "bottle of kelotane pills"
|
||||
desc = "Contains pills used to treat burns."
|
||||
|
||||
New()
|
||||
@@ -163,7 +163,7 @@
|
||||
new /obj/item/weapon/reagent_containers/pill/kelotane( src )
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/antitox
|
||||
name = "Pill bottle (Anti-toxin)"
|
||||
name = "bottle of anti-toxin pills"
|
||||
desc = "Contains pills used to counter toxins."
|
||||
|
||||
New()
|
||||
@@ -177,7 +177,7 @@
|
||||
new /obj/item/weapon/reagent_containers/pill/antitox( src )
|
||||
|
||||
/obj/item/weapon/storage/pill_bottle/inaprovaline
|
||||
name = "Pill bottle (inaprovaline)"
|
||||
name = "bottle of inaprovaline pills"
|
||||
desc = "Contains pills used to stabilize patients."
|
||||
|
||||
New()
|
||||
|
||||
@@ -67,7 +67,7 @@
|
||||
|
||||
|
||||
/obj/item/weapon/storage/lockbox/loyalty
|
||||
name = "Lockbox (Loyalty Implants)"
|
||||
name = "lockbox of loyalty implants"
|
||||
req_access = list(access_security)
|
||||
|
||||
New()
|
||||
@@ -79,7 +79,7 @@
|
||||
|
||||
|
||||
/obj/item/weapon/storage/lockbox/clusterbang
|
||||
name = "lockbox (clusterbang)"
|
||||
name = "lockbox of clusterbangs"
|
||||
desc = "You have a bad feeling about opening this."
|
||||
req_access = list(access_security)
|
||||
|
||||
|
||||
@@ -69,12 +69,12 @@
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/box/syndie_kit
|
||||
name = "Box"
|
||||
name = "box"
|
||||
desc = "A sleek, sturdy box"
|
||||
icon_state = "box_of_doom"
|
||||
|
||||
/obj/item/weapon/storage/box/syndie_kit/imp_freedom
|
||||
name = "Freedom Implant (with injector)"
|
||||
name = "boxed freedom implant (with injector)"
|
||||
|
||||
/obj/item/weapon/storage/box/syndie_kit/imp_freedom/New()
|
||||
..()
|
||||
@@ -100,7 +100,7 @@
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/box/syndie_kit/imp_uplink
|
||||
name = "Uplink Implant (with injector)"
|
||||
name = "boxed uplink implant (with injector)"
|
||||
|
||||
/obj/item/weapon/storage/box/syndie_kit/imp_uplink/New()
|
||||
..()
|
||||
@@ -110,7 +110,7 @@
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/box/syndie_kit/space
|
||||
name = "Space Suit and Helmet"
|
||||
name = "boxed space suit and helmet"
|
||||
|
||||
/obj/item/weapon/storage/box/syndie_kit/space/New()
|
||||
..()
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user