Merge pull request #4337 from Baystation12/dev-freeze

0.1.8 Staging [Do not merge]
This commit is contained in:
DJSnapshot
2014-01-31 12:40:15 -08:00
260 changed files with 9783 additions and 8358 deletions

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@@ -581,7 +581,8 @@ var/global/floorIsLava = 0
<A href='?src=\ref[src];secretsfun=gravanomalies'>Spawn a gravitational anomaly (aka lagitational anomolag)</A><BR>
<A href='?src=\ref[src];secretsfun=timeanomalies'>Spawn wormholes</A><BR>
<A href='?src=\ref[src];secretsfun=goblob'>Spawn blob</A><BR>
<A href='?src=\ref[src];secretsfun=aliens'>Trigger an Alien infestation</A><BR>
<A href='?src=\ref[src];secretsfun=aliens'>Trigger a Xenomorph infestation</A><BR>
<A href='?src=\ref[src];secretsfun=borers'>Trigger a Cortical Borer infestation</A><BR>
<A href='?src=\ref[src];secretsfun=alien_silent'>Spawn an Alien silently</A><BR>
<A href='?src=\ref[src];secretsfun=spiders'>Trigger a Spider infestation</A><BR>
<A href='?src=\ref[src];secretsfun=spaceninja'>Send in a space ninja</A><BR>
@@ -980,7 +981,11 @@ var/global/floorIsLava = 0
if(!chosen)
return
new chosen(usr.loc)
if(ispath(chosen,/turf))
var/turf/T = get_turf(usr.loc)
T.ChangeTurf(chosen)
else
new chosen(usr.loc)
log_admin("[key_name(usr)] spawned [chosen] at ([usr.x],[usr.y],[usr.z])")
feedback_add_details("admin_verb","SA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!

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@@ -66,6 +66,7 @@ var/list/admin_verbs_admin = list(
/client/proc/cmd_admin_rejuvenate,
/client/proc/toggleattacklogs,
/client/proc/toggledebuglogs,
/client/proc/toggleghostwriters,
/datum/admins/proc/show_skills,
/client/proc/check_customitem_activity,
/client/proc/man_up,
@@ -129,6 +130,7 @@ var/list/admin_verbs_debug = list(
/client/proc/cmd_admin_list_open_jobs,
/client/proc/Debug2,
/client/proc/kill_air,
/client/proc/ZASSettings,
/client/proc/cmd_debug_make_powernets,
/client/proc/kill_airgroup,
/client/proc/debug_controller,
@@ -360,14 +362,11 @@ var/list/admin_verbs_mod = list(
if(mob.invisibility == INVISIBILITY_OBSERVER)
mob.invisibility = initial(mob.invisibility)
mob << "\red <b>Invisimin off. Invisibility reset.</b>"
mob.icon_state = "ghost"
mob.icon = 'icons/mob/human.dmi'
mob.update_icons()
mob.alpha = max(mob.alpha + 100, 255)
else
mob.invisibility = INVISIBILITY_OBSERVER
mob << "\blue <b>Invisimin on. You are now as invisible as a ghost.</b>"
mob.icon_state = "ghost"
mob.icon = 'icons/mob/mob.dmi'
mob.alpha = max(mob.alpha - 100, 0)
/client/proc/player_panel()
@@ -728,6 +727,21 @@ var/list/admin_verbs_mod = list(
usr << "You now won't get attack log messages"
/client/proc/toggleghostwriters()
set name = "Toggle ghost writers"
set category = "Server"
if(!holder) return
if(config)
if(config.cult_ghostwriter)
config.cult_ghostwriter = 0
src << "<b>Disallowed ghost writers.</b>"
message_admins("Admin [key_name_admin(usr)] has disabled ghost writers.", 1)
else
config.cult_ghostwriter = 1
src << "<b>Enabled ghost writers.</b>"
message_admins("Admin [key_name_admin(usr)] has enabled ghost writers.", 1)
/client/proc/toggledebuglogs()
set name = "Toggle Debug Log Messages"
set category = "Preferences"

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@@ -2,7 +2,7 @@
/datum/admins/proc/create_mob(var/mob/user)
if (!create_mob_html)
var/mobjs = null
mobjs = dd_list2text(typesof(/mob), ";")
mobjs = list2text(typesof(/mob), ";")
create_mob_html = file2text('html/create_object.html')
create_mob_html = replacetext(create_mob_html, "null /* object types */", "\"[mobjs]\"")

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@@ -3,7 +3,7 @@
/datum/admins/proc/create_object(var/mob/user)
if (!create_object_html)
var/objectjs = null
objectjs = dd_list2text(typesof(/obj), ";")
objectjs = list2text(typesof(/obj), ";")
create_object_html = file2text('html/create_object.html')
create_object_html = replacetext(create_object_html, "null /* object types */", "\"[objectjs]\"")
@@ -21,7 +21,7 @@
if (!quick_create_object_html)
var/objectjs = null
objectjs = dd_list2text(typesof(path), ";")
objectjs = list2text(typesof(path), ";")
quick_create_object_html = file2text('html/create_object.html')
quick_create_object_html = replacetext(quick_create_object_html, "null /* object types */", "\"[objectjs]\"")

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@@ -2,7 +2,7 @@
/datum/admins/proc/create_turf(var/mob/user)
if (!create_turf_html)
var/turfjs = null
turfjs = dd_list2text(typesof(/turf), ";")
turfjs = list2text(typesof(/turf), ";")
create_turf_html = file2text('html/create_object.html')
create_turf_html = replacetext(create_turf_html, "null /* object types */", "\"[turfjs]\"")

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@@ -511,10 +511,10 @@
jobs += "</tr><tr align='center'>"
counter = 0
if(jobban_isbanned(M, "Internal Affairs Agent"))
if(jobban_isbanned(M, "Internal Affairs Agent"))
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=Internal Affairs Agent;jobban4=\ref[M]'><font color=red>Internal Affairs Agent</font></a></td>"
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=Internal Affairs Agent;jobban4=\ref[M]'>Internal Affairs Agent</a></td>"
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=Internal Affairs Agent;jobban4=\ref[M]'>Internal Affairs Agent</a></td>"
jobs += "</tr></table>"
@@ -539,7 +539,7 @@
counter = 0
//pAI isn't technically a job, but it goes in here.
if(jobban_isbanned(M, "pAI"))
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=pAI;jobban4=\ref[M]'><font color=red>pAI</font></a></td>"
else
@@ -1606,7 +1606,7 @@
alert("Select fewer object types, (max 5)")
return
else if(length(removed_paths))
alert("Removed:\n" + dd_list2text(removed_paths, "\n"))
alert("Removed:\n" + list2text(removed_paths, "\n"))
var/list/offset = text2list(href_list["offset"],",")
var/number = dd_range(1, 100, text2num(href_list["object_count"]))
@@ -1777,7 +1777,12 @@
log_admin("[key_name(usr)] spawned an alien infestation", 1)
message_admins("\blue [key_name_admin(usr)] attempted an alien infestation", 1)
new /datum/event/alien_infestation
if("borers")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","Borers")
log_admin("[key_name(usr)] spawned a cortical borer infestation.", 1)
message_admins("\blue [key_name_admin(usr)] spawned a cortical borer infestation.", 1)
new /datum/event/borer_infestation
if("power")
feedback_inc("admin_secrets_fun_used",1)

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@@ -10,7 +10,7 @@
log_admin("[key_name(src)] : [msg]")
if(check_rights(R_ADMIN,0))
msg = "<span class='admin'><span class='prefix'>ADMIN:</span> <EM>[key_name(usr, 1)]</EM> (<a href='?_src_=holder;adminplayerobservejump=\ref[mob]'>JMP</A>): <span class='message'>[msg]</span></span>"
msg = "<span class='adminsay'><span class='prefix'>ADMIN:</span> <EM>[key_name(usr, 1)]</EM> (<a href='?_src_=holder;adminplayerobservejump=\ref[mob]'>JMP</A>): <span class='message'>[msg]</span></span>"
for(var/client/C in admins)
if(R_ADMIN & C.holder.rights)
C << msg

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@@ -975,14 +975,14 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
switch(input("Which list?") in list("Players","Admins","Mobs","Living Mobs","Dead Mobs", "Clients"))
if("Players")
usr << dd_list2text(player_list,",")
usr << list2text(player_list,",")
if("Admins")
usr << dd_list2text(admins,",")
usr << list2text(admins,",")
if("Mobs")
usr << dd_list2text(mob_list,",")
usr << list2text(mob_list,",")
if("Living Mobs")
usr << dd_list2text(living_mob_list,",")
usr << list2text(living_mob_list,",")
if("Dead Mobs")
usr << dd_list2text(dead_mob_list,",")
usr << list2text(dead_mob_list,",")
if("Clients")
usr << dd_list2text(clients,",")
usr << list2text(clients,",")

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@@ -254,13 +254,18 @@
'nano/templates/geoscanner.tmpl',
'nano/templates/dna_modifier.tmpl',
'nano/templates/telescience_console.tmpl',
'nano/templates/pda.tmpl',
'nano/templates/smes.tmpl',
'nano/templates/uplink.tmpl',
'nano/images/uiBackground.png',
'nano/images/uiIcons16.png',
'nano/images/uiIcons24.png',
'nano/images/uiBackground-Syndicate.png',
'nano/images/uiLinkPendingIcon.gif',
'nano/images/uiMaskBackground.png',
'nano/images/uiNoticeBackground.jpg',
'nano/images/uiTitleFluff.png',
'nano/images/uiTitleFluff-Syndicate.png',
'html/search.js',
'html/panels.css',
'icons/pda_icons/pda_atmos.png',

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@@ -250,6 +250,7 @@ datum/preferences
dat += "<b>Play lobby music:</b> <a href='?_src_=prefs;preference=lobby_music'><b>[(toggles & SOUND_LOBBY) ? "Yes" : "No"]</b></a><br>"
dat += "<b>Ghost ears:</b> <a href='?_src_=prefs;preference=ghost_ears'><b>[(toggles & CHAT_GHOSTEARS) ? "Nearest Creatures" : "All Speech"]</b></a><br>"
dat += "<b>Ghost sight:</b> <a href='?_src_=prefs;preference=ghost_sight'><b>[(toggles & CHAT_GHOSTSIGHT) ? "Nearest Creatures" : "All Emotes"]</b></a><br>"
dat += "<b>Ghost radio:</b> <a href='?_src_=prefs;preference=ghost_radio'><b>[(toggles & CHAT_GHOSTRADIO) ? "Nearest Speakers" : "All Chatter"]</b></a><br>"
if(config.allow_Metadata)
dat += "<b>OOC Notes:</b> <a href='?_src_=prefs;preference=metadata;task=input'> Edit </a><br>"
@@ -1136,7 +1137,7 @@ datum/preferences
var/UI_style_alpha_new = input(user, "Select a new alpha(transparence) parametr for UI, between 50 and 255") as num
if(!UI_style_alpha_new | !(UI_style_alpha_new <= 255 && UI_style_alpha_new >= 50)) return
UI_style_alpha = UI_style_alpha_new
if("be_special")
var/num = text2num(href_list["num"])
be_special ^= (1<<num)
@@ -1160,6 +1161,9 @@ datum/preferences
if("ghost_sight")
toggles ^= CHAT_GHOSTSIGHT
if("ghost_radio")
toggles ^= CHAT_GHOSTRADIO
if("save")
save_preferences()
save_character()

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@@ -17,14 +17,23 @@
prefs.save_preferences()
feedback_add_details("admin_verb","TGS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/verb/toggle_ghost_radio()
set name = "Enable/Disable GhostRadio"
set category = "Preferences"
set desc = ".Toggle between hearing all radio chatter, or only from nearby speakers"
prefs.toggles ^= CHAT_GHOSTRADIO
src << "As a ghost, you will now [(prefs.toggles & CHAT_GHOSTRADIO) ? "hear all radio chat in the world" : "only hear from nearby speakers"]."
prefs.save_preferences()
feedback_add_details("admin_verb","TGR")
/client/proc/toggle_hear_radio()
set name = "Show/Hide RadioChatter"
set category = "Preferences"
set desc = "Toggle seeing radiochatter from nearby radios and speakers"
set desc = "Toggle seeing radiochatter from radios and speakers"
if(!holder) return
prefs.toggles ^= CHAT_RADIO
prefs.save_preferences()
usr << "You will [(prefs.toggles & CHAT_RADIO) ? "now" : "no longer"] see radio chatter from nearby radios or speakers"
usr << "You will [(prefs.toggles & CHAT_RADIO) ? "now" : "no longer"] see radio chatter from radios or speakers"
feedback_add_details("admin_verb","THR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/toggleadminhelpsound()

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@@ -28,7 +28,7 @@
return ..()
//Ears: currently only used for headsets and earmuffs
//Ears: headsets, earmuffs and tiny objects
/obj/item/clothing/ears
name = "ears"
w_class = 1.0

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@@ -73,6 +73,12 @@
holder.icon_state = "hudxeno"
else if(foundVirus)
holder.icon_state = "hudill"
else if(patient.has_brain_worms())
var/mob/living/simple_animal/borer/B = patient.has_brain_worms()
if(B.controlling)
holder.icon_state = "hudbrainworm"
else
holder.icon_state = "hudhealthy"
else
holder.icon_state = "hudhealthy"
C.images += holder

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@@ -5,7 +5,7 @@
item_state = "labcoat"
blood_overlay_type = "coat"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
allowed = list(/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen)
allowed = list(/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen,/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/reagent_containers/glass/beaker,/obj/item/weapon/reagent_containers/pill,/obj/item/weapon/storage/pill_bottle,/obj/item/weapon/paper)
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0)
verb/toggle()

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@@ -35,6 +35,12 @@
icon_state = "amp"
siemens_coefficient = 0.8
/obj/item/clothing/head/wizard/cap
name = "Gentlemans Cap"
desc = "A checkered gray flat cap woven together with the rarest of threads."
icon_state = "gentcap"
siemens_coefficient = 0.8
/obj/item/clothing/suit/wizrobe
name = "wizard robe"
desc = "A magnificant, gem-lined robe that seems to radiate power."
@@ -79,6 +85,12 @@
icon_state = "psyamp"
item_state = "psyamp"
/obj/item/clothing/suit/wizrobe/gentlecoat
name = "Gentlemans Coat"
desc = "A heavy threaded twead gray jacket. For a different sort of Gentleman."
icon_state = "gentlecoat"
item_state = "gentlecoat"
/obj/item/clothing/suit/wizrobe/fake
name = "wizard robe"
desc = "A rather dull, blue robe meant to mimick real wizard robes."

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@@ -10,6 +10,24 @@
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
flags = FPRINT | TABLEPASS
/obj/item/clothing/under/rank/research_director/rdalt
desc = "A dress suit and slacks stained with hard work and dedication to science. Perhaps other things as well, but mostly hard work and dedication."
name = "head researcher uniform"
icon_state = "rdalt"
item_state = "rdalt"
item_color = "rdalt"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
flags = FPRINT | TABLEPASS
/obj/item/clothing/under/rank/research_director/dress_rd
name = "research director dress uniform"
desc = "Feminine fashion for the style concious RD. Its fabric provides minor protection from biological contaminants."
icon_state = "dress_rd"
item_color = "dress_rd"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
flags = FPRINT | TABLEPASS
/obj/item/clothing/under/rank/scientist
desc = "It's made of a special fiber that provides minor protection against biohazards. It has markings that denote the wearer as a scientist."
name = "scientist's jumpsuit"

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@@ -138,6 +138,13 @@
item_state = "psysuit"
item_color = "psysuit"
/obj/item/clothing/under/gentlesuit
name = "Gentlemans Suit"
desc = "A silk black shirt with a white tie and a matching gray vest and slacks. Feels proper."
icon_state = "gentlesuit"
item_state = "gentlesuit"
item_color = "gentlesuit"
/obj/item/clothing/under/gimmick/rank/captain/suit
name = "captain's suit"
desc = "A green suit and yellow necktie. Exemplifies authority."
@@ -285,11 +292,6 @@
icon_state = "dress_saloon"
item_color = "dress_saloon"
/obj/item/clothing/under/dress/dress_rd
name = "research director dress uniform"
desc = "Feminine fashion for the style concious RD."
icon_state = "dress_rd"
item_color = "dress_rd"
/obj/item/clothing/under/dress/dress_cap
name = "captain dress uniform"
@@ -358,7 +360,7 @@
flags_inv = HIDESHOES
/obj/item/clothing/under/wedding/bride_white
name = "orange wedding dress"
name = "silky wedding dress"
desc = "A white wedding gown made from the finest silk."
icon_state = "bride_white"
item_color = "bride_white"

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@@ -733,6 +733,15 @@
item_state = "wyatt_uniform"
item_color = "wyatt_uniform"
////// Black Dress - Lillian Amsel - PapaDrow
/obj/item/clothing/under/fluff/lillian_amsel_1
name = "Black Dress"
desc = "A knee-length, dark gray and black dress made of a soft, velvety material."
icon = 'icons/obj/custom_items.dmi'
icon_state = "lillian_dress"
item_state = "lillian_dress"
item_color = "lillian_dress"
//////////// Masks ////////////
/*
@@ -823,6 +832,15 @@
flags = FPRINT|TABLEPASS
w_class = 1
////// Apollon Pendant - Michael Guess - Dragor23
/obj/item/clothing/mask/michael_guess_1
name = "Apollon Pendant"
desc = "A pendant with the form of a sacrificial tripod, used in acient greece. It's a symbol of the Olympian Apollon, a god associated with oracles, poetry, the sun and healing."
icon = 'icons/obj/custom_items.dmi'
icon_state = "michael_guess_1"
flags = FPRINT|TABLEPASS
w_class = 1
slot_flags = SLOT_MASK
//////////// Shoes ////////////
/obj/item/clothing/shoes/magboots/fluff/susan_harris_1 //sniperyeti: Susan Harris

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@@ -118,7 +118,7 @@
switch(fermenting_item.type)
if(/obj/item/weapon/reagent_containers/food/drinks/flour) //Flour is still flour
var/obj/item/weapon/reagent_containers/food/drinks/beer/B = new(src)
var/obj/item/weapon/reagent_containers/food/drinks/cans/beer/B = new(src)
output += B
else
error = 1
@@ -178,7 +178,7 @@
return //Not done yet.
switch(destilling_item.type)
if(/obj/item/weapon/reagent_containers/food/drinks/beer) //Flour is still flour
if(/obj/item/weapon/reagent_containers/food/drinks/cans/beer) //Flour is still flour
var/obj/item/weapon/reagent_containers/food/drinks/bottle/vodka/V = new(src)
output += V
else

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@@ -4,6 +4,7 @@
var/track_blood = 0
var/list/feet_blood_DNA
var/track_blood_type
var/feet_blood_color
/obj/item/clothing/gloves
var/transfer_blood = 0

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@@ -178,4 +178,4 @@
sum_list[3] = A.blood_DNA ? A.blood_DNA.Copy() : null
sum_list[4] = "\The [A] in \the [get_area(A)]"
stored["\ref [A]"] = sum_list
return 0
return 0

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@@ -103,7 +103,7 @@ var/global/economy_init = 0
create_department_account("Vendor")
vendor_account = department_accounts["Vendor"]
current_date_string = "[num2text(rand(1,31))] [pick("January","February","March","April","May","June","July","August","September","October","November","December")], 2557"
current_date_string = "[num2text(rand(1,31))] [pick("January","February","March","April","May","June","July","August","September","October","November","December")], [game_year]"
economy_init = 1
return 1

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@@ -0,0 +1,38 @@
//Cortical borer spawn event - care of RobRichards1997 with minor editing by Zuhayr.
/datum/event/borer_infestation
oneShot = 1
/datum/event/borer_infestation
announceWhen = 400
var/spawncount = 1
var/successSpawn = 0 //So we don't make a command report if nothing gets spawned.
/datum/event/borer_infestation/setup()
announceWhen = rand(announceWhen, announceWhen + 50)
spawncount = rand(1, 3)
/datum/event/borer_infestation/announce()
if(successSpawn)
command_alert("Unidentified lifesigns detected coming aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert")
world << sound('sound/AI/aliens.ogg')
/datum/event/borer_infestation/start()
var/list/vents = list()
for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in world)
if(temp_vent.loc.z == 1 && !temp_vent.welded && temp_vent.network)
//Stops cortical borers getting stuck in small networks. See: Security, Virology
if(temp_vent.network.normal_members.len > 50)
vents += temp_vent
var/list/candidates = get_alien_candidates()
while(spawncount > 0 && vents.len && candidates.len)
var/obj/vent = pick_n_take(vents)
var/client/C = pick_n_take(candidates)
var/mob/living/simple_animal/borer/new_borer = new(vent.loc)
new_borer.key = C.key
spawncount--
successSpawn = 1

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@@ -94,7 +94,8 @@
if(ai.aiPDA != P && ai.aiPDA != src)
ai.show_message("<i>Intercepted message from <b>[sender]</b></i> (Unknown / spam?) <i>to <b>[P:owner]</b>: [message]</i>")
P.tnote += "<i><b>&larr; From [sender] (Unknown / spam?):</b></i><br>[message]<br>"
//Commented out because we don't send messages like this anymore. Instead it will just popup in their chat window.
//P.tnote += "<i><b>&larr; From [sender] (Unknown / spam?):</b></i><br>[message]<br>"
if (!P.silent)
playsound(P.loc, 'sound/machines/twobeep.ogg', 50, 1)

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@@ -34,10 +34,10 @@
H.apply_effect((rand(40,70)),IRRADIATE,0)
if (prob(75))
randmutb(H) // Applies bad mutation
domutcheck(H,null,1)
domutcheck(H,null,MUTCHK_FORCED)
else
randmutg(H) // Applies good mutation
domutcheck(H,null,1)
domutcheck(H,null,MUTCHK_FORCED)
for(var/mob/living/carbon/monkey/M in living_mob_list)

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@@ -57,7 +57,7 @@ proc/NewStutter(phrase,stunned)
split_phrase[index] = word
return sanitize(dd_list2text(split_phrase," "))
return sanitize(list2text(split_phrase," "))
proc/Stagger(mob/M,d) //Technically not a filter, but it relates to drunkenness.
step(M, pick(d,turn(d,90),turn(d,-90)))
@@ -78,6 +78,6 @@ proc/Ellipsis(original_msg, chance = 50)
else
new_words += w
new_msg = dd_list2text(new_words," ")
new_msg = list2text(new_words," ")
return new_msg

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@@ -33,6 +33,15 @@ I said no!
)
result = /obj/item/weapon/reagent_containers/food/snacks/boiledegg
/datum/recipe/dionaroast
reagents = list("radium" = 5)
items = list(
/obj/item/weapon/holder/diona,
/obj/item/weapon/reagent_containers/food/snacks/grown/apple
)
result = /obj/item/weapon/reagent_containers/food/snacks/dionaroast
/*
/datum/recipe/bananaphone
reagents = list("psilocybin" = 5) //Trippin' balls, man.
@@ -477,6 +486,15 @@ I said no!
)
result = /obj/item/weapon/reagent_containers/food/snacks/popcorn
/datum/recipe/cookie
reagents = list("milk" = 5, "flour" = 5)
items = list(
/obj/item/weapon/reagent_containers/food/snacks/egg,
/obj/item/weapon/reagent_containers/food/snacks/chocolatebar,
)
result = /obj/item/weapon/reagent_containers/food/snacks/cookie
/datum/recipe/fortunecookie
reagents = list("flour" = 5)
items = list(

View File

@@ -21,12 +21,13 @@
var/antagHUD = 0
universal_speak = 1
var/atom/movable/following = null
/mob/dead/observer/New(mob/body)
sight |= SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
see_invisible = SEE_INVISIBLE_OBSERVER
see_in_dark = 100
verbs += /mob/dead/observer/proc/dead_tele
stat = DEAD
var/turf/T
@@ -93,12 +94,12 @@ Works together with spawning an observer, noted above.
/mob/dead/observer/Life()
..()
if(!loc) return
if(!loc) return
if(!client) return 0
if(client.images.len)
for(var/image/hud in client.images)
for(var/image/hud in client.images)
if(copytext(hud.icon_state,1,4) == "hud")
client.images.Remove(hud)
if(antagHUD)
@@ -145,7 +146,7 @@ Works together with spawning an observer, noted above.
var/foundVirus = 0
if(patient.virus2.len)
foundVirus = 1
if(!C) return
if(!C) return
holder = patient.hud_list[HEALTH_HUD]
if(patient.stat == 2)
holder.icon_state = "hudhealth-100"
@@ -160,10 +161,17 @@ Works together with spawning an observer, noted above.
holder.icon_state = "hudxeno"
else if(foundVirus)
holder.icon_state = "hudill"
else if(patient.has_brain_worms())
var/mob/living/simple_animal/borer/B = patient.has_brain_worms()
if(B.controlling)
holder.icon_state = "hudbrainworm"
else
holder.icon_state = "hudhealthy"
else
holder.icon_state = "hudhealthy"
C.images += holder
C.images += holder
/mob/dead/proc/assess_targets(list/target_list, mob/dead/observer/U)
var/icon/tempHud = 'icons/mob/hud.dmi'
@@ -319,7 +327,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
if(jobban_isbanned(M, "AntagHUD"))
src << "\red <B>You have been banned from using this feature</B>"
return
if(config.antag_hud_restricted && !M.has_enabled_antagHUD &&!client.holder)
if(config.antag_hud_restricted && !M.has_enabled_antagHUD &&!client.holder)
var/response = alert(src, "If you turn this on, you will not be able to take any part in the round.","Are you sure you want to turn this feature on?","Yes","No")
if(response == "No") return
M.can_reenter_corpse = 0
@@ -361,27 +369,30 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
set name = "Follow" // "Haunt"
set desc = "Follow and haunt a mob."
if(istype(usr, /mob/dead/observer))
var/list/mobs = getmobs()
var/input = input("Please, select a mob!", "Haunt", null, null) as null|anything in mobs
var/mob/target = mobs[input]
if(target && target != usr)
following = target
spawn(0)
var/turf/pos = get_turf(src)
while(src.loc == pos)
var/list/mobs = getmobs()
var/input = input("Please, select a mob!", "Haunt", null, null) as null|anything in mobs
var/mob/target = mobs[input]
ManualFollow(target)
var/turf/T = get_turf(target)
if(!T)
break
if(following != target)
break
if(!client)
break
src.loc = T
pos = src.loc
sleep(15)
following = null
// This is the ghost's follow verb with an argument
/mob/dead/observer/proc/ManualFollow(var/atom/movable/target)
if(target && target != src)
if(following && following == target)
return
following = target
src << "\blue Now following [target]"
spawn(0)
var/turf/pos = get_turf(src)
while(loc == pos && target && following == target && client)
var/turf/T = get_turf(target)
if(!T)
break
// To stop the ghost flickering.
if(loc != T)
loc = T
pos = loc
sleep(15)
following = null
/mob/dead/observer/verb/jumptomob() //Moves the ghost instead of just changing the ghosts's eye -Nodrak
@@ -433,6 +444,58 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
set hidden = 1
src << "\red You are dead! You have no mind to store memory!"
/mob/dead/observer/verb/analyze_air()
set name = "Analyze Air"
set category = "Ghost"
if(!istype(usr, /mob/dead/observer)) return
// Shamelessly copied from the Gas Analyzers
if (!( istype(usr.loc, /turf) ))
return
var/datum/gas_mixture/environment = usr.loc.return_air()
var/pressure = environment.return_pressure()
var/total_moles = environment.total_moles()
src << "\blue <B>Results:</B>"
if(abs(pressure - ONE_ATMOSPHERE) < 10)
src << "\blue Pressure: [round(pressure,0.1)] kPa"
else
src << "\red Pressure: [round(pressure,0.1)] kPa"
if(total_moles)
var/o2_concentration = environment.oxygen/total_moles
var/n2_concentration = environment.nitrogen/total_moles
var/co2_concentration = environment.carbon_dioxide/total_moles
var/plasma_concentration = environment.toxins/total_moles
var/unknown_concentration = 1-(o2_concentration+n2_concentration+co2_concentration+plasma_concentration)
if(abs(n2_concentration - N2STANDARD) < 20)
src << "\blue Nitrogen: [round(n2_concentration*100)]% ([round(environment.nitrogen,0.01)] moles)"
else
src << "\red Nitrogen: [round(n2_concentration*100)]% ([round(environment.nitrogen,0.01)] moles)"
if(abs(o2_concentration - O2STANDARD) < 2)
src << "\blue Oxygen: [round(o2_concentration*100)]% ([round(environment.oxygen,0.01)] moles)"
else
src << "\red Oxygen: [round(o2_concentration*100)]% ([round(environment.oxygen,0.01)] moles)"
if(co2_concentration > 0.01)
src << "\red CO2: [round(co2_concentration*100)]% ([round(environment.carbon_dioxide,0.01)] moles)"
else
src << "\blue CO2: [round(co2_concentration*100)]% ([round(environment.carbon_dioxide,0.01)] moles)"
if(plasma_concentration > 0.01)
src << "\red Plasma: [round(plasma_concentration*100)]% ([round(environment.toxins,0.01)] moles)"
if(unknown_concentration > 0.01)
src << "\red Unknown: [round(unknown_concentration*100)]% ([round(unknown_concentration*total_moles,0.01)] moles)"
src << "\blue Temperature: [round(environment.temperature-T0C,0.1)]&deg;C"
src << "\blue Heat Capacity: [round(environment.heat_capacity(),0.1)]"
/mob/dead/observer/verb/toggle_darkness()
set name = "Toggle Darkness"
set category = "Ghost"
@@ -494,3 +557,79 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
dat += data_core.get_manifest()
src << browse(dat, "window=manifest;size=370x420;can_close=1")
//Used for drawing on walls with blood puddles as a spooky ghost.
/mob/dead/verb/bloody_doodle()
set category = "Ghost"
set name = "Write in blood"
set desc = "If the round is sufficiently spooky, write a short message in blood on the floor or a wall. Remember, no IC in OOC or OOC in IC."
if(!(config.cult_ghostwriter))
src << "\red That verb is not currently permitted."
return
if (!src.stat)
return
if (usr != src)
return 0 //something is terribly wrong
var/ghosts_can_write
if(ticker.mode.name == "cult")
var/datum/game_mode/cult/C = ticker.mode
if(C.cult.len > config.cult_ghostwriter_req_cultists)
ghosts_can_write = 1
if(!ghosts_can_write)
src << "\red The veil is not thin enough for you to do that."
return
var/list/choices = list()
for(var/obj/effect/decal/cleanable/blood/B in view(1,src))
if(B.amount > 0)
choices += B
if(!choices.len)
src << "<span class = 'warning'>There is no blood to use nearby.</span>"
return
var/obj/effect/decal/cleanable/blood/choice = input(src,"What blood would you like to use?") in null|choices
var/direction = input(src,"Which way?","Tile selection") as anything in list("Here","North","South","East","West")
var/turf/simulated/T = src.loc
if (direction != "Here")
T = get_step(T,text2dir(direction))
if (!istype(T))
src << "<span class='warning'>You cannot doodle there.</span>"
return
if(!choice || choice.amount == 0 || !(src.Adjacent(choice)))
return
var/doodle_color = (choice.basecolor) ? choice.basecolor : "#A10808"
var/num_doodles = 0
for (var/obj/effect/decal/cleanable/blood/writing/W in T)
num_doodles++
if (num_doodles > 4)
src << "<span class='warning'>There is no space to write on!</span>"
return
var/max_length = 50
var/message = stripped_input(src,"Write a message. It cannot be longer than [max_length] characters.","Blood writing", "")
if (message)
if (length(message) > max_length)
message += "-"
src << "<span class='warning'>You ran out of blood to write with!</span>"
var/obj/effect/decal/cleanable/blood/writing/W = new(T)
W.basecolor = doodle_color
W.update_icon()
W.message = message
W.add_hiddenprint(src)
W.visible_message("\red Invisible fingers crudely paint something in blood on [T]...")

View File

@@ -31,6 +31,10 @@
continue
no_queen = 0
if(src.has_brain_worms())
src << "<span class='warning'>We cannot perform this ability at the present time!</span>"
return
if(no_queen)
adjustToxLoss(-500)
src << "\green You begin to evolve!"

View File

@@ -532,7 +532,7 @@
B.host_brain << "\red <B><FONT size=3>Horrific, burning agony lances through you, ripping a soundless scream from your trapped mind!</FONT></B>"
//Check for brain worms in head.
/mob/living/carbon/proc/has_brain_worms()
/mob/proc/has_brain_worms()
for(var/I in contents)
if(istype(I,/mob/living/simple_animal/borer))

View File

@@ -20,7 +20,10 @@
E.droplimb(1,1)
flick("gibbed-h", animation)
hgibs(loc, viruses, dna)
if(species)
hgibs(loc, viruses, dna, species.flesh_color, species.blood_color)
else
hgibs(loc, viruses, dna)
spawn(15)
if(animation) del(animation)

View File

@@ -771,6 +771,14 @@
if(istype(usr,/mob/living/silicon/robot))
var/mob/living/silicon/robot/U = usr
R.fields[text("com_[counter]")] = text("Made by [U.name] ([U.modtype] [U.braintype]) on [time2text(world.realtime, "DDD MMM DD hh:mm:ss")], [game_year]<BR>[t1]")
if (href_list["lookitem"])
var/obj/item/I = locate(href_list["lookitem"])
I.examine()
if (href_list["lookmob"])
var/mob/M = locate(href_list["lookmob"])
M.examine()
..()
return
@@ -1025,8 +1033,10 @@
var/datum/organ/external/head/h = organs_by_name["head"]
h.disfigured = 0
vessel.add_reagent("blood",560-vessel.total_volume)
fixblood()
if(species && !(species.flags & NO_BLOOD))
vessel.add_reagent("blood",560-vessel.total_volume)
fixblood()
for (var/obj/item/weapon/organ/head/H in world)
if(H.brainmob)
if(H.brainmob.real_name == src.real_name)
@@ -1097,6 +1107,7 @@
return 0 //already bloodied with this blood. Cannot add more.
blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
src.update_inv_gloves() //handles bloody hands overlays and updating
verbs += /mob/living/carbon/human/proc/bloody_doodle
return 1 //we applied blood to the item
/mob/living/carbon/human/clean_blood()
@@ -1193,3 +1204,58 @@
return 1
else
return 0
/mob/living/carbon/human/proc/bloody_doodle()
set category = "IC"
set name = "Write in blood"
set desc = "Use blood on your hands to write a short message on the floor or a wall, murder mystery style."
if (src.stat)
return
if (usr != src)
return 0 //something is terribly wrong
if (!bloody_hands)
verbs -= /mob/living/carbon/human/proc/bloody_doodle
if (src.gloves)
src << "<span class='warning'>Your [src.gloves] are getting in the way.</span>"
return
var/turf/simulated/T = src.loc
if (!istype(T)) //to prevent doodling out of mechs and lockers
src << "<span class='warning'>You cannot reach the floor.</span>"
return
var/direction = input(src,"Which way?","Tile selection") as anything in list("Here","North","South","East","West")
if (direction != "Here")
T = get_step(T,text2dir(direction))
if (!istype(T))
src << "<span class='warning'>You cannot doodle there.</span>"
return
var/num_doodles = 0
for (var/obj/effect/decal/cleanable/blood/writing/W in T)
num_doodles++
if (num_doodles > 4)
src << "<span class='warning'>There is no space to write on!</span>"
return
var/max_length = bloody_hands * 30 //tweeter style
var/message = stripped_input(src,"Write a message. It cannot be longer than [max_length] characters.","Blood writing", "")
if (message)
var/used_blood_amount = round(length(message) / 30, 1)
bloody_hands = max(0, bloody_hands - used_blood_amount) //use up some blood
if (length(message) > max_length)
message += "-"
src << "<span class='warning'>You ran out of blood to write with!</span>"
var/obj/effect/decal/cleanable/blood/writing/W = new(T)
W.basecolor = (hand_blood_color) ? hand_blood_color : "#A10808"
W.update_icon()
W.message = message
W.add_fingerprint(src)

View File

@@ -135,6 +135,16 @@ emp_act
protection += C.armor[type]
return protection
/mob/living/carbon/human/proc/check_head_coverage()
var/list/body_parts = list(head, wear_mask, wear_suit, w_uniform)
for(var/bp in body_parts)
if(!bp) continue
if(bp && istype(bp ,/obj/item/clothing))
var/obj/item/clothing/C = bp
if(C.body_parts_covered & HEAD)
return 1
return 0
/mob/living/carbon/human/proc/check_shields(var/damage = 0, var/attack_text = "the attack")
if(l_hand && istype(l_hand, /obj/item/weapon))//Current base is the prob(50-d/3)

View File

@@ -56,3 +56,4 @@
var/xylophone = 0 //For the spoooooooky xylophone cooldown
var/mob/remoteview_target = null
var/hand_blood_color

View File

@@ -1,6 +1,9 @@
/mob/living/carbon/human/movement_delay()
var/tally = 0
if(species && species.flags & IS_SLOW)
tally = 7
if (istype(loc, /turf/space)) return -1 // It's hard to be slowed down in space by... anything
handle_embedded_objects() //Moving with objects stuck in you can cause bad times.

View File

@@ -81,20 +81,20 @@
if (W == wear_suit)
if(s_store)
u_equip(s_store)
drop_from_inventory(s_store)
if(W)
success = 1
wear_suit = null
update_inv_wear_suit()
else if (W == w_uniform)
if (r_store)
u_equip(r_store)
drop_from_inventory(r_store)
if (l_store)
u_equip(l_store)
drop_from_inventory(l_store)
if (wear_id)
u_equip(wear_id)
drop_from_inventory(wear_id)
if (belt)
u_equip(belt)
drop_from_inventory(belt)
w_uniform = null
success = 1
update_inv_w_uniform()

View File

@@ -866,7 +866,15 @@
*/
proc/handle_chemicals_in_body()
if(reagents) reagents.metabolize(src)
if(reagents)
var/alien = 0 //Not the best way to handle it, but neater than checking this for every single reagent proc.
if(species && species.name == "Diona")
alien = 1
else if(species && species.name == "Vox")
alien = 2
reagents.metabolize(src,alien)
var/total_plasmaloss = 0
for(var/obj/item/I in src)
if(I.contaminated)
@@ -885,12 +893,15 @@
nutrition += light_amount
traumatic_shock -= light_amount
if(nutrition > 500)
nutrition = 500
if(light_amount > 5) //if there's enough light, heal
adjustBruteLoss(-1)
adjustToxLoss(-1)
adjustOxyLoss(-1)
if(species.flags & IS_PLANT)
if(nutrition > 500)
nutrition = 500
if(light_amount >= 3) //if there's enough light, heal
adjustBruteLoss(-(light_amount))
adjustToxLoss(-(light_amount))
adjustOxyLoss(-(light_amount))
//TODO: heal wounds, heal broken limbs.
if(dna && dna.mutantrace == "shadow")
var/light_amount = 0
if(isturf(loc))
@@ -1181,6 +1192,13 @@
see_in_dark = 8
if(!druggy) see_invisible = SEE_INVISIBLE_LEVEL_TWO
if(healths) healths.icon_state = "health7" //DEAD healthmeter
if(client)
if(client.view != world.view)
if(locate(/obj/item/weapon/gun/energy/sniperrifle, contents))
var/obj/item/weapon/gun/energy/sniperrifle/s = locate() in src
if(s.zoom)
s.zoom()
else
sight &= ~(SEE_TURFS|SEE_MOBS|SEE_OBJS)
see_in_dark = species.darksight
@@ -1262,7 +1280,7 @@
if(2) healths.icon_state = "health7"
else
//switch(health - halloss)
switch(100 - traumatic_shock)
switch(100 - ((species && species.flags & NO_PAIN) ? 0 : traumatic_shock))
if(100 to INFINITY) healths.icon_state = "health0"
if(80 to 100) healths.icon_state = "health1"
if(60 to 80) healths.icon_state = "health2"
@@ -1422,7 +1440,7 @@
handle_shock()
..()
if(status_flags & GODMODE) return 0 //godmode
if(analgesic) return // analgesic avoids all traumatic shock temporarily
if(analgesic || (species && species.flags & NO_PAIN)) return // analgesic avoids all traumatic shock temporarily
if(health < config.health_threshold_softcrit)// health 0 makes you immediately collapse
shock_stage = max(shock_stage, 61)
@@ -1471,8 +1489,11 @@
Weaken(20)
proc/handle_pulse()
if(life_tick % 5) return pulse //update pulse every 5 life ticks (~1 tick/sec, depending on server load)
if(species && species.flags & NO_BLOOD) return PULSE_NONE //No blood, no pulse.
if(stat == DEAD)
return PULSE_NONE //that's it, you're dead, nothing can influence your pulse

View File

@@ -12,7 +12,7 @@
if(findtext(temp_message[H], "*") || findtext(temp_message[H], ";") || findtext(temp_message[H], ":")) continue
temp_message[H] = ninjaspeak(temp_message[H])
pick_list -= H
message = dd_list2text(temp_message, " ")
message = list2text(temp_message, " ")
message = replacetext(message, "o", "<22>")
message = replacetext(message, "p", "<22>")
message = replacetext(message, "l", "<22>")
@@ -71,4 +71,3 @@
/mob/living/carbon/human/proc/GetSpecialVoice()
return special_voice

View File

@@ -470,7 +470,9 @@ proc/get_damage_icon_part(damage_state, body_part)
standing.icon = ((w_uniform.icon_override) ? w_uniform.icon_override : 'icons/mob/uniform.dmi')
if(w_uniform.blood_DNA)
standing.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "uniformblood")
var/image/bloodsies = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "uniformblood")
bloodsies.color = w_uniform.blood_color
standing.overlays += bloodsies
if(w_uniform:hastie) //WE CHECKED THE TYPE ABOVE. THIS REALLY SHOULD BE FINE.
var/tie_color = w_uniform:hastie.item_color
@@ -510,12 +512,16 @@ proc/get_damage_icon_part(damage_state, body_part)
if(!t_state) t_state = gloves.icon_state
var/image/standing = image("icon" = ((gloves.icon_override) ? gloves.icon_override : 'icons/mob/hands.dmi'), "icon_state" = "[t_state]")
if(gloves.blood_DNA)
standing.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "bloodyhands")
var/image/bloodsies = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "bloodyhands")
bloodsies.color = gloves.blood_color
standing.overlays += bloodsies
gloves.screen_loc = ui_gloves
overlays_standing[GLOVES_LAYER] = standing
else
if(blood_DNA)
overlays_standing[GLOVES_LAYER] = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "bloodyhands")
var/image/bloodsies = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "bloodyhands")
bloodsies.color = hand_blood_color
overlays_standing[GLOVES_LAYER] = bloodsies
else
overlays_standing[GLOVES_LAYER] = null
if(update_icons) update_icons()
@@ -542,7 +548,9 @@ proc/get_damage_icon_part(damage_state, body_part)
if(shoes)
var/image/standing = image("icon" = ((shoes.icon_override) ? shoes.icon_override : 'icons/mob/feet.dmi'), "icon_state" = "[shoes.icon_state]")
if(shoes.blood_DNA)
standing.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "shoeblood")
var/image/bloodsies = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "shoeblood")
bloodsies.color = shoes.blood_color
standing.overlays += bloodsies
overlays_standing[SHOES_LAYER] = standing
else
overlays_standing[SHOES_LAYER] = null
@@ -568,7 +576,9 @@ proc/get_damage_icon_part(damage_state, body_part)
else
standing = image("icon" = ((head.icon_override) ? head.icon_override : 'icons/mob/head.dmi'), "icon_state" = "[head.icon_state]")
if(head.blood_DNA)
standing.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "helmetblood")
var/image/bloodsies = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "helmetblood")
bloodsies.color = head.blood_color
standing.overlays += bloodsies
overlays_standing[HEAD_LAYER] = standing
else
overlays_standing[HEAD_LAYER] = null
@@ -597,7 +607,9 @@ proc/get_damage_icon_part(damage_state, body_part)
if(wear_suit.blood_DNA)
var/obj/item/clothing/suit/S = wear_suit
standing.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "[S.blood_overlay_type]blood")
var/image/bloodsies = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "[S.blood_overlay_type]blood")
bloodsies.color = wear_suit.blood_color
standing.overlays += bloodsies
overlays_standing[SUIT_LAYER] = standing
@@ -621,7 +633,9 @@ proc/get_damage_icon_part(damage_state, body_part)
wear_mask.screen_loc = ui_mask //TODO
var/image/standing = image("icon" = ((wear_mask.icon_override) ? wear_mask.icon_override : 'icons/mob/mask.dmi'), "icon_state" = "[wear_mask.icon_state]")
if( !istype(wear_mask, /obj/item/clothing/mask/cigarette) && wear_mask.blood_DNA )
standing.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "maskblood")
var/image/bloodsies = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "maskblood")
bloodsies.color = wear_mask.blood_color
standing.overlays += bloodsies
overlays_standing[FACEMASK_LAYER] = standing
else
overlays_standing[FACEMASK_LAYER] = null

View File

@@ -52,7 +52,7 @@
if(findtext(temp_message[H], "*") || findtext(temp_message[H], ";") || findtext(temp_message[H], ":")) continue
temp_message[H] = ninjaspeak(temp_message[H])
pick_list -= H
message = dd_list2text(temp_message, " ")
message = list2text(temp_message, " ")
message = replacetext(message, "o", "<22>")
message = replacetext(message, "p", "<22>")
message = replacetext(message, "l", "<22>")

View File

@@ -2,6 +2,46 @@
Tiny babby plant critter plus procs.
*/
//Helper object for picking dionaea (and other creatures) up.
/obj/item/weapon/holder
name = "holder"
desc = "You shouldn't ever see this."
/obj/item/weapon/holder/diona
name = "diona nymph"
desc = "It's a tiny plant critter."
icon = 'icons/obj/objects.dmi'
icon_state = "nymph"
slot_flags = SLOT_HEAD
origin_tech = "magnets=3;biotech=5"
/obj/item/weapon/holder/New()
..()
processing_objects.Add(src)
/obj/item/weapon/holder/Del()
//Hopefully this will stop the icon from remaining on human mobs.
if(istype(loc,/mob/living))
var/mob/living/A = src.loc
src.loc = null
A.update_icons()
processing_objects.Remove(src)
..()
/obj/item/weapon/holder/process()
if(!loc) return
if(istype(loc,/turf) || !(contents.len))
for(var/mob/M in contents)
M.loc = get_turf(src)
del(src)
/obj/item/weapon/holder/attackby(obj/item/weapon/W as obj, mob/user as mob)
for(var/mob/M in src.contents)
M.attackby(W,user)
//Mob defines.
/mob/living/carbon/monkey/diona
name = "diona nymph"
voice_name = "diona nymph"
@@ -10,6 +50,20 @@
var/list/donors = list()
var/ready_evolve = 0
/mob/living/carbon/monkey/diona/attack_hand(mob/living/carbon/human/M as mob)
//Let people pick the little buggers up.
if(M.a_intent == "help")
var/obj/item/weapon/holder/diona/D = new(loc)
src.loc = D
D.name = loc.name
D.attack_hand(M)
M << "You scoop up [src]."
src << "[M] scoops you up."
return
..()
/mob/living/carbon/monkey/diona/New()
..()
@@ -77,8 +131,15 @@
return
src.visible_message("\red [src] begins to shift and quiver, and erupts in a shower of shed bark and twigs!","\red You begin to shift and quiver, then erupt in a shower of shed bark and twigs, attaining your adult form!")
var/mob/living/carbon/human/adult = new(loc)
var/mob/living/carbon/human/adult = new(get_turf(src.loc))
adult.set_species("Diona")
if(istype(loc,/obj/item/weapon/holder/diona))
var/obj/item/weapon/holder/diona/L = loc
src.loc = L.loc
del(L)
for(var/datum/language/L in languages)
adult.add_language(L.name)
adult.regenerate_icons()
@@ -122,8 +183,11 @@
if(donors.len == 5)
ready_evolve = 1
src << "\green You feel ready to move on to your next stage of growth."
else if(donors.len == 3)
else if(donors.len == 2)
universal_understand = 1
src << "\green You feel your awareness expand, and realize you know how to understand the creatures around you."
else if(donors.len == 4)
universal_speak = 1
src << "\green You feel your awareness expand, and realize you know how to speak to the meat-creatures around you."
src << "\green You feel your awareness expand, and realize you know how to speak with the creatures around you."
else
src << "\green The blood seeps into your small form, and you draw out the echoes of memories and personality from it, working them into your budding mind."
src << "\green The blood seeps into your small form, and you draw out the echoes of memories and personality from it, working them into your budding mind."

View File

@@ -13,13 +13,16 @@
set invisibility = 0
set background = 1
if (monkeyizing) return
if (update_muts)
update_muts=0
domutcheck(src,null,MUTCHK_FORCED)
..()
var/datum/gas_mixture/environment // Added to prevent null location errors-- TLE
if(loc)
environment = loc.return_air()
if (stat != DEAD) //still breathing
if (stat != DEAD && !istype(src,/mob/living/carbon/monkey/diona)) //still breathing
//First, resolve location and get a breath
if(air_master.current_cycle%4==2)
//Only try to take a breath every 4 seconds, unless suffocating
@@ -437,7 +440,7 @@
proc/handle_chemicals_in_body()
if(istype(src,/mob/living/carbon/monkey/diona)) //Filthy check. Dionaea nymphs need light or they get sad.
if(alien) //Diona nymphs are the only alien monkey currently.
var/light_amount = 0 //how much light there is in the place, affects receiving nutrition and healing
if(isturf(loc)) //else, there's considered to be no light
var/turf/T = loc
@@ -452,11 +455,11 @@
if(nutrition > 500)
nutrition = 500
if(light_amount > 2) //if there's enough light, heal
heal_overall_damage(1,1)
adjustBruteLoss(-1)
adjustToxLoss(-1)
adjustOxyLoss(-1)
if(reagents) reagents.metabolize(src)
if(reagents) reagents.metabolize(src,alien)
if (drowsyness)
drowsyness--

View File

@@ -10,28 +10,32 @@
var/obj/item/weapon/card/id/wear_id = null // Fix for station bounced radios -- Skie
var/greaterform = "Human" // Used when humanizing a monkey.
var/uni_append = "12C4E2" // Small appearance modifier for different species.
icon_state = "monkey1"
//var/uni_append = "12C4E2" // Small appearance modifier for different species.
var/list/uni_append = list(0x12C,0x4E2) // Same as above for DNA2.
var/update_muts = 1 // Monkey gene must be set at start.
var/alien = 0 //Used for reagent metabolism.
/mob/living/carbon/monkey/tajara
name = "farwa"
voice_name = "farwa"
speak_emote = list("mews")
icon_state = "tajkey1"
uni_append = "0A0E00"
uni_append = list(0x0A0,0xE00) // 0A0E00
/mob/living/carbon/monkey/skrell
name = "neaera"
voice_name = "neaera"
speak_emote = list("squicks")
icon_state = "skrellkey1"
uni_append = "01CC92"
uni_append = list(0x01C,0xC92) // 01CC92
/mob/living/carbon/monkey/unathi
name = "stok"
voice_name = "stok"
speak_emote = list("hisses")
icon_state = "stokkey1"
uni_append = "044C5D"
uni_append = list(0x044,0xC5D) // 044C5D
/mob/living/carbon/monkey/New()
var/datum/reagents/R = new/datum/reagents(1000)
@@ -52,13 +56,20 @@
//dna.uni_identity = "00600200A00E0110148FC01300B009"
//dna.struc_enzymes = "43359156756131E13763334D1C369012032164D4FE4CD61544B6C03F251B6C60A42821D26BA3B0FD6"
dna.unique_enzymes = md5(name)
//////////blah
var/gendervar
if (gender == MALE)
gendervar = add_zero2(num2hex((rand(1,2049)),1), 3)
else
gendervar = add_zero2(num2hex((rand(2051,4094)),1), 3)
dna.uni_identity += "[gendervar][uni_append]"
// We're a monkey
dna.SetSEState(MONKEYBLOCK, 1)
// Fix gender
dna.SetUIState(DNA_UI_GENDER, gender != MALE, 1)
// Set the blocks to uni_append, if needed.
if(uni_append.len>0)
for(var/b=1;b<=uni_append.len;b++)
dna.SetUIValue(DNA_UI_LENGTH-(uni_append.len-b),uni_append[b], 1)
dna.UpdateUI()
update_muts=1
..()
update_icons()
return
@@ -87,6 +98,7 @@
/mob/living/carbon/monkey/diona/New()
..()
alien = 1
gender = NEUTER
dna.mutantrace = "plant"
greaterform = "Diona"

View File

@@ -39,6 +39,9 @@
var/list/abilities = list() // For species-derived or admin-given powers
var/blood_color = "#A10808" //Red.
var/flesh_color = "#FFC896" //Pink.
/datum/species/human
name = "Human"
language = "Sol Common"
@@ -68,7 +71,9 @@
heat_level_2 = 480 //Default 400
heat_level_3 = 1100 //Default 1000
flags = WHITELISTED | HAS_LIPS | HAS_UNDERWEAR | HAS_TAIL
flags = IS_WHITELISTED | HAS_LIPS | HAS_UNDERWEAR | HAS_TAIL
flesh_color = "#34AF10"
/datum/species/tajaran
name = "Tajaran"
@@ -90,7 +95,9 @@
primitive = /mob/living/carbon/monkey/tajara
flags = WHITELISTED | HAS_LIPS | HAS_UNDERWEAR | HAS_TAIL
flags = IS_WHITELISTED | HAS_LIPS | HAS_UNDERWEAR | HAS_TAIL
flesh_color = "#AFA59E"
/datum/species/skrell
name = "Skrell"
@@ -99,7 +106,9 @@
language = "Skrellian"
primitive = /mob/living/carbon/monkey/skrell
flags = WHITELISTED | HAS_LIPS | HAS_UNDERWEAR
flags = IS_WHITELISTED | HAS_LIPS | HAS_UNDERWEAR
flesh_color = "#8CD7A3"
/datum/species/vox
name = "Vox"
@@ -117,7 +126,10 @@
eyes = "vox_eyes_s"
breath_type = "nitrogen"
flags = NO_SCAN
flags = NO_SCAN | NO_BLOOD
blood_color = "#2299FC"
flesh_color = "#808D11"
/datum/species/diona
name = "Diona"
@@ -139,4 +151,8 @@
heat_level_2 = 3000
heat_level_3 = 4000
flags = WHITELISTED | NO_BREATHE | REQUIRE_LIGHT | NON_GENDERED | NO_SCAN | IS_PLANT | RAD_ABSORB
flags = IS_WHITELISTED | NO_BREATHE | REQUIRE_LIGHT | NO_SCAN | IS_PLANT | RAD_ABSORB | NO_BLOOD | IS_SLOW | NO_PAIN
blood_color = "#004400"
flesh_color = "#907E4A"

View File

@@ -434,6 +434,13 @@
var/mob/living/L = usr
//Getting out of someone's inventory.
if(istype(src.loc,/obj/item/weapon/holder))
var/obj/item/weapon/holder/H = src.loc
src.loc = get_turf(src.loc)
del(H)
return
//Resisting control by an alien mind.
if(istype(src.loc,/mob/living/simple_animal/borer))
var/mob/living/simple_animal/borer/B = src.loc
@@ -619,9 +626,10 @@
for(var/mob/O in viewers(CM))// lags so hard that 40s isn't lenient enough - Quarxink
O.show_message("\red <B>[CM] manages to remove the handcuffs!</B>", 1)
CM << "\blue You successfully remove \the [CM.handcuffed]."
CM.handcuffed.loc = usr.loc
CM.drop_from_inventory(CM.handcuffed)
CM.handcuffed = null
CM.update_inv_handcuffed()
else if(CM.legcuffed && CM.canmove && (CM.last_special <= world.time))
CM.next_move = world.time + 100
CM.last_special = world.time + 100
@@ -657,7 +665,7 @@
for(var/mob/O in viewers(CM))// lags so hard that 40s isn't lenient enough - Quarxink
O.show_message("\red <B>[CM] manages to remove the legcuffs!</B>", 1)
CM << "\blue You successfully remove \the [CM.legcuffed]."
CM.legcuffed.loc = usr.loc
CM.drop_from_inventory(CM.legcuffed)
CM.legcuffed = null
CM.update_inv_legcuffed()

View File

@@ -61,7 +61,7 @@ var/const/VOX_PATH = "sound/vox/"
if(!message || announcing_vox > world.time)
return
var/list/words = stringsplit(trim(message), " ")
var/list/words = text2list(trim(message), " ")
var/list/incorrect_words = list()
if(words.len > 30)
@@ -127,4 +127,4 @@ var/const/VOX_PATH = "sound/vox/"
for(var/file in vox_files)
// src << "Downloading [file]"
var/sound/S = sound("[VOX_PATH][file]")
src << browse_rsc(S)
src << browse_rsc(S)

View File

@@ -80,6 +80,12 @@
holder.icon_state = "hudxeno"
else if(foundVirus)
holder.icon_state = "hudill"
else if(patient.has_brain_worms())
var/mob/living/simple_animal/borer/B = patient.has_brain_worms()
if(B.controlling)
holder.icon_state = "hudbrainworm"
else
holder.icon_state = "hudhealthy"
else
holder.icon_state = "hudhealthy"
client.images += holder

View File

@@ -275,6 +275,8 @@
if(Entry[1] == src.ckey && Entry[2] == src.real_name) //They're in the list? Custom sprite time, var and icon change required
custom_sprite = 1
icon = 'icons/mob/custom-synthetic.dmi'
if(icon_state == "robot")
icon_state = "[src.ckey]-Standard"
/mob/living/silicon/robot/verb/Namepick()
set category = "Robot Commands"

View File

@@ -169,7 +169,7 @@
New()
..()
src.modules += new /obj/item/weapon/reagent_containers/food/drinks/beer(src)
src.modules += new /obj/item/weapon/reagent_containers/food/drinks/cans/beer(src)
src.modules += new /obj/item/weapon/reagent_containers/food/condiment/enzyme(src)
src.modules += new /obj/item/weapon/pen/robopen(src)
@@ -185,7 +185,7 @@
src.modules += new /obj/item/weapon/tray/robotray(src)
src.modules += new /obj/item/weapon/reagent_containers/food/drinks/shaker(src)
src.emag = new /obj/item/weapon/reagent_containers/food/drinks/beer(src)
src.emag = new /obj/item/weapon/reagent_containers/food/drinks/cans/beer(src)
var/datum/reagents/R = new/datum/reagents(50)
src.emag.reagents = R

View File

@@ -16,6 +16,12 @@
src << "You whisper silently, \"[message]\""
B.host << "The captive mind of [src] whispers, \"[message]\""
for (var/mob/M in player_list)
if (istype(M, /mob/new_player))
continue
else if(M.stat == 2 && M.client.prefs.toggles & CHAT_GHOSTEARS)
M << "The captive mind of [src] whispers, \"[message]\""
/mob/living/captive_brain/emote(var/message)
return
@@ -40,28 +46,53 @@
wander = 0
pass_flags = PASSTABLE
var/used_dominate
var/chemicals = 10 // Chemicals used for reproduction and spitting neurotoxin.
var/mob/living/carbon/human/host // Human host for the brain worm.
var/truename // Name used for brainworm-speak.
var/mob/living/captive_brain/host_brain // Used for swapping control of the body back and forth.
var/controlling // Used in human death check.
var/docile = 0 // Sugar can stop borers from acting.
/mob/living/simple_animal/borer/Life()
..()
if(host)
if(!stat && !host.stat)
if(host.reagents.has_reagent("sugar"))
if(!docile)
if(controlling)
host << "\blue You feel the soporific flow of sugar in your host's blood, lulling you into docility."
else
src << "\blue You feel the soporific flow of sugar in your host's blood, lulling you into docility."
docile = 1
else
if(docile)
if(controlling)
host << "\blue You shake off your lethargy as the sugar leaves your host's blood."
else
src << "\blue You shake off your lethargy as the sugar leaves your host's blood."
docile = 0
if(chemicals < 250)
chemicals++
if(controlling)
if(docile)
host << "\blue You are feeling far too docile to continue controlling your host..."
host.release_control()
return
if(prob(5))
host.adjustBrainLoss(rand(1,2))
if(prob(host.brainloss/20))
host.say("*[pick(list("blink","blink_r","choke","aflap","drool","twitch","twitch_s","gasp"))]")
//if(host.brainloss > 100)
/mob/living/simple_animal/borer/New()
..()
truename = "[pick("Primary","Secondary","Tertiary","Quaternary")] [rand(1000,9999)]"
@@ -104,6 +135,13 @@
src << "You drop words into [host]'s mind: \"[message]\""
host << "Your own thoughts speak: \"[message]\""
for (var/mob/M in player_list)
if (istype(M, /mob/new_player))
continue
else if(M.stat == 2 && M.client.prefs.toggles & CHAT_GHOSTEARS)
M << "[src.truename] whispers to [host], \"[message]\""
/mob/living/simple_animal/borer/Stat()
..()
statpanel("Status")
@@ -127,6 +165,46 @@
if(M.mind && (istype(M, /mob/living/simple_animal/borer) || istype(M, /mob/dead/observer)))
M << "<i>Cortical link, <b>[truename]:</b> [copytext(message, 2)]</i>"
/mob/living/simple_animal/borer/verb/dominate_victim()
set category = "Alien"
set name = "Dominate Victim"
set desc = "Freeze the limbs of a potential host with supernatural fear."
if(world.time - used_dominate < 300)
src << "You cannot use that ability again so soon."
return
if(host)
src << "You cannot do that from within a host body."
return
if(src.stat)
src << "You cannot do that in your current state."
return
var/list/choices = list()
for(var/mob/living/carbon/C in view(3,src))
if(C.stat != 2)
choices += C
if(world.time - used_dominate < 300)
src << "You cannot use that ability again so soon."
return
var/mob/living/carbon/M = input(src,"Who do you wish to dominate?") in null|choices
if(!M || !src) return
if(M.has_brain_worms())
src << "You cannot infest someone who is already infested!"
return
src << "\red You focus your psychic lance on [M] and freeze their limbs with a wave of terrible dread."
M << "\red You feel a creeping, horrible sense of dread come over you, freezing your limbs and setting your heart racing."
M.Weaken(3)
used_dominate = world.time
/mob/living/simple_animal/borer/verb/bond_brain()
set category = "Alien"
set name = "Assume Control"
@@ -140,12 +218,20 @@
src << "You cannot do that in your current state."
return
if(host.internal_organs_by_name["brain"]) //this should only run in admin-weirdness situations, but it's here non the less - RR
src << "<span class='warning'>There is no brain here for us to command!</span>"
return
if(docile)
src << "\blue You are feeling far too docile to do that."
return
src << "You begin delicately adjusting your connection to the host brain..."
spawn(300+(host.brainloss*5))
if(!host || !src || controlling) return
if(!host || !src || controlling)
return
else
src << "\red <B>You plunge your probosci deep into the cortex of the host brain, interfacing directly with their nervous system.</B>"
host << "\red <B>You feel a strange shifting sensation behind your eyes as an alien consciousness displaces yours.</B>"
@@ -170,10 +256,14 @@
if(stat)
src << "You cannot secrete chemicals in your current state."
if(docile)
src << "\blue You are feeling far too docile to do that."
return
if(chemicals < 50)
src << "You don't have enough chemicals!"
var/chem = input("Select a chemical to secrete.", "Chemicals") in list("bicaridine","tramadol","hyperzine")
var/chem = input("Select a chemical to secrete.", "Chemicals") in list("bicaridine","tramadol","hyperzine","alkysine")
if(chemicals < 50 || !host || controlling || !src || stat) //Sanity check.
return
@@ -194,6 +284,9 @@
if(stat)
src << "You cannot leave your host in your current state."
if(docile)
src << "\blue You are feeling far too docile to do that."
return
if(!host || !src) return
@@ -262,17 +355,25 @@ mob/living/simple_animal/borer/proc/detatch()
var/list/choices = list()
for(var/mob/living/carbon/C in view(1,src))
if(C.stat != 2)
if(C.stat != 2 && src.Adjacent(C))
choices += C
var/mob/living/carbon/M = input(src,"Who do you wish to infest?") in null|choices
if(!M || !src) return
if(!(src.Adjacent(M))) return
if(M.has_brain_worms())
src << "You cannot infest someone who is already infested!"
return
if(istype(M,/mob/living/carbon/human))
var/mob/living/carbon/human/H = M
if(H.check_head_coverage())
src << "You cannot get through that host's protective gear."
return
M << "Something slimy begins probing at the opening of your ear canal..."
src << "You slither up [M] and begin probing at their ear canal..."

View File

@@ -1,13 +1,13 @@
/mob/living/simple_animal/construct
name = "Construct"
real_name = "Contruct"
real_name = "Construct"
desc = ""
speak_emote = list("hisses")
emote_hear = list("wails","screeches")
response_help = "thinks better of touching"
response_disarm = "flails at"
response_harm = "punches the"
response_harm = "punches"
icon_dead = "shade_dead"
speed = -1
a_intent = "harm"
@@ -24,18 +24,24 @@
max_n2 = 0
minbodytemp = 0
faction = "cult"
var/list/construct_spells = list()
/mob/living/simple_animal/construct/Life()
/mob/living/simple_animal/construct/New()
..()
if(stat == 2)
new /obj/item/weapon/ectoplasm (src.loc)
for(var/mob/M in viewers(src, null))
if((M.client && !( M.blinded )))
M.show_message("\red [src] collapses in a shattered heap ")
ghostize()
del src
return
name = text("[initial(name)] ([rand(1, 1000)])")
real_name = name
for(var/spell in construct_spells)
spell_list += new spell(src)
/mob/living/simple_animal/construct/Die()
..()
new /obj/item/weapon/ectoplasm (src.loc)
for(var/mob/M in viewers(src, null))
if((M.client && !( M.blinded )))
M.show_message("\red [src] collapses in a shattered heap. ")
ghostize()
del src
return
/mob/living/simple_animal/construct/examine()
set src in oview()
@@ -54,45 +60,37 @@
return
/mob/living/simple_animal/construct/Bump(atom/movable/AM as mob|obj, yes)
spawn( 0 )
if ((!( yes ) || now_pushing))
return
now_pushing = 1
if(ismob(AM))
var/mob/tmob = AM
if(istype(tmob, /mob/living/carbon/human) && (FAT in tmob.mutations))
if(prob(5))
src << "\red <B>You fail to push [tmob]'s fat ass out of the way.</B>"
now_pushing = 0
return
if(!(tmob.status_flags & CANPUSH))
now_pushing = 0
return
tmob.LAssailant = src
now_pushing = 0
..()
if (!( istype(AM, /atom/movable) ))
return
if (!( now_pushing ))
now_pushing = 1
if (!( AM.anchored ))
var/t = get_dir(src, AM)
if (istype(AM, /obj/structure/window))
if(AM:ini_dir == NORTHWEST || AM:ini_dir == NORTHEAST || AM:ini_dir == SOUTHWEST || AM:ini_dir == SOUTHEAST)
for(var/obj/structure/window/win in get_step(AM,t))
now_pushing = 0
return
step(AM, t)
now_pushing = null
if ((!( yes ) || now_pushing))
return
return
now_pushing = 1
if(ismob(AM))
var/mob/tmob = AM
if(!(tmob.status_flags & CANPUSH))
now_pushing = 0
return
tmob.LAssailant = src
now_pushing = 0
..()
if (!istype(AM, /atom/movable))
return
if (!( now_pushing ))
now_pushing = 1
if (!( AM.anchored ))
var/t = get_dir(src, AM)
if (istype(AM, /obj/structure/window))
if(AM:ini_dir == NORTHWEST || AM:ini_dir == NORTHEAST || AM:ini_dir == SOUTHWEST || AM:ini_dir == SOUTHEAST)
for(var/obj/structure/window/win in get_step(AM,t))
now_pushing = 0
return
step(AM, t)
now_pushing = null
/mob/living/simple_animal/construct/attack_animal(mob/living/simple_animal/M as mob)
if(istype(M, /mob/living/simple_animal/construct/builder))
health += 5
M.emote("mends some of \the <EM>[src]'s</EM> wounds")
M.emote("mends some of \the <EM>[src]'s</EM> wounds.")
else
if(M.melee_damage_upper <= 0)
M.emote("[M.friendly] \the <EM>[src]</EM>")
@@ -103,23 +101,24 @@
O.show_message("<span class='attack'>\The <EM>[M]</EM> [M.attacktext] \the <EM>[src]</EM>!</span>", 1)
M.attack_log += text("\[[time_stamp()]\] <font color='red'>attacked [src.name] ([src.ckey])</font>")
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>was attacked by [M.name] ([M.ckey])</font>")
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
health -= damage
adjustBruteLoss(damage)
/mob/living/simple_animal/construct/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(O.force)
var/damage = O.force
if (O.damtype == HALLOSS)
damage = 0
health -= damage
adjustBruteLoss(damage)
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message("\red \b [src] has been attacked with the [O] by [user]. ")
M.show_message("\red \b [src] has been attacked with [O] by [user]. ")
else
usr << "\red This weapon is ineffective, it does no damage."
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message("\red [user] gently taps [src] with the [O]. ")
M.show_message("\red [user] gently taps [src] with [O]. ")
@@ -136,7 +135,7 @@
icon_living = "behemoth"
maxHealth = 250
health = 250
response_harm = "harmlessly punches the"
response_harm = "harmlessly punches"
harm_intent_damage = 0
melee_damage_lower = 30
melee_damage_upper = 30
@@ -145,6 +144,7 @@
wall_smash = 1
attack_sound = 'sound/weapons/punch3.ogg'
status_flags = 0
construct_spells = list(/obj/effect/proc_holder/spell/aoe_turf/conjure/lesserforcewall)
/mob/living/simple_animal/construct/armoured/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(O.force)
@@ -152,22 +152,46 @@
var/damage = O.force
if (O.damtype == HALLOSS)
damage = 0
health -= damage
adjustBruteLoss(damage)
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message("\red \b [src] has been attacked with the [O] by [user]. ")
M.show_message("\red \b [src] has been attacked with [O] by [user]. ")
else
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message("\red \b The [O] bounces harmlessly off of [src]. ")
M.show_message("\red \b [O] bounces harmlessly off of [src]. ")
else
usr << "\red This weapon is ineffective, it does no damage."
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message("\red [user] gently taps [src] with the [O]. ")
M.show_message("\red [user] gently taps [src] with [O]. ")
/mob/living/simple_animal/construct/armoured/bullet_act(var/obj/item/projectile/P)
if(istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam))
var/reflectchance = 80 - round(P.damage/3)
if(prob(reflectchance))
adjustBruteLoss(P.damage * 0.5)
visible_message("<span class='danger'>The [P.name] gets reflected by [src]'s shell!</span>", \
"<span class='userdanger'>The [P.name] gets reflected by [src]'s shell!</span>")
// Find a turf near or on the original location to bounce to
if(P.starting)
var/new_x = P.starting.x + pick(0, 0, -1, 1, -2, 2, -2, 2, -2, 2, -3, 3, -3, 3)
var/new_y = P.starting.y + pick(0, 0, -1, 1, -2, 2, -2, 2, -2, 2, -3, 3, -3, 3)
var/turf/curloc = get_turf(src)
// redirect the projectile
P.original = locate(new_x, new_y, P.z)
P.starting = curloc
P.current = curloc
P.firer = src
P.yo = new_y - curloc.y
P.xo = new_x - curloc.x
return -1 // complete projectile permutation
return (..(P))
@@ -190,6 +214,7 @@
speed = -1
see_in_dark = 7
attack_sound = 'sound/weapons/bladeslice.ogg'
construct_spells = list(/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift)
@@ -214,6 +239,11 @@
speed = 0
wall_smash = 1
attack_sound = 'sound/weapons/punch2.ogg'
construct_spells = list(/obj/effect/proc_holder/spell/aoe_turf/conjure/construct/lesser,
/obj/effect/proc_holder/spell/aoe_turf/conjure/wall,
/obj/effect/proc_holder/spell/aoe_turf/conjure/floor,
/obj/effect/proc_holder/spell/aoe_turf/conjure/soulstone,
/obj/effect/proc_holder/spell/targeted/projectile/magic_missile)
/////////////////////////////Behemoth/////////////////////////
@@ -229,7 +259,7 @@
maxHealth = 750
health = 750
speak_emote = list("rumbles")
response_harm = "harmlessly punches the"
response_harm = "harmlessly punches"
harm_intent_damage = 0
melee_damage_lower = 50
melee_damage_upper = 50
@@ -240,25 +270,25 @@
var/energy = 0
var/max_energy = 1000
/mob/living/simple_animal/constructbehemoth/attackby(var/obj/item/O as obj, var/mob/user as mob)
/mob/living/simple_animal/construct/behemoth/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(O.force)
if(O.force >= 11)
var/damage = O.force
if (O.damtype == HALLOSS)
damage = 0
health -= damage
adjustBruteLoss(damage)
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message("\red \b [src] has been attacked with the [O] by [user]. ")
M.show_message("\red \b [src] has been attacked with [O] by [user]. ")
else
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message("\red \b The [O] bounces harmlessly off of [src]. ")
M.show_message("\red \b [O] bounces harmlessly off of [src]. ")
else
usr << "\red This weapon is ineffective, it does no damage."
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message("\red [user] gently taps [src] with the [O]. ")
M.show_message("\red [user] gently taps [src] with [O]. ")
@@ -290,4 +320,4 @@
if (cultist == usr) //just to be sure.
return
cultist.loc = usr.loc
usr.visible_message("\red [cultist] appears in a flash of red light as [usr] glows with power")*/
usr.visible_message("/red [cultist] appears in a flash of red light as [usr] glows with power")*/

View File

@@ -63,6 +63,6 @@
//RUNTIME IS ALIVE! SQUEEEEEEEE~
/mob/living/simple_animal/cat/Runtime
name = "Runtime"
desc = "Its fur has the look and feel of velvet, and it's tail quivers occasionally."
desc = "Its fur has the look and feel of velvet, and its tail quivers occasionally."

View File

@@ -47,7 +47,7 @@
/mob/living/simple_animal/hostile/hivebot/Die()
..()
visible_message("<b>[src]</b> blows apart!")
new /obj/effect/decal/cleanable/robot_debris(src.loc)
new /obj/effect/decal/cleanable/blood/gibs/robot(src.loc)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(3, 1, src)
s.start()

View File

@@ -344,7 +344,7 @@ var/list/slot_equipment_priority = list( \
usr << "\blue <B>You must be dead to use this!</B>"
return
if (ticker.mode.name == "meteor" || ticker.mode.name == "epidemic") //BS12 EDIT
usr << "\blue Respawn is disabled."
usr << "\blue Respawn is disabled for this roundtype."
return
else
var/deathtime = world.time - src.timeofdeath

View File

@@ -218,3 +218,5 @@
var/immune_to_ssd = 0
var/turf/listed_turf = null //the current turf being examined in the stat panel
var/list/active_genes=list()

View File

@@ -186,6 +186,12 @@
if(L.incorporeal_move)//Move though walls
Process_Incorpmove(direct)
return
if(mob.client)
if(mob.client.view != world.view)
if(locate(/obj/item/weapon/gun/energy/sniperrifle, mob.contents)) // If mob moves while zoomed in with sniper rifle, unzoom them.
var/obj/item/weapon/gun/energy/sniperrifle/s = locate() in mob
if(s.zoom)
s.zoom()
if(Process_Grab()) return
@@ -447,4 +453,4 @@
prob_slip = 0 // Changing this to zero to make it line up with the comment.
prob_slip = round(prob_slip)
return(prob_slip)
return(prob_slip)

View File

@@ -360,7 +360,7 @@
if(client.prefs.species)
chosen_species = all_species[client.prefs.species]
if(chosen_species)
if(is_alien_whitelisted(src, client.prefs.species) || !config.usealienwhitelist || !(chosen_species.flags & WHITELISTED) || (client.holder.rights & R_ADMIN) )// Have to recheck admin due to no usr at roundstart. Latejoins are fine though.
if(is_alien_whitelisted(src, client.prefs.species) || !config.usealienwhitelist || !(chosen_species.flags & IS_WHITELISTED) || (client.holder.rights & R_ADMIN) )// Have to recheck admin due to no usr at roundstart. Latejoins are fine though.
new_character.set_species(client.prefs.species)
var/datum/language/chosen_language

View File

@@ -61,6 +61,10 @@
name = "Cut Hair"
icon_state = "hair_c"
flair
name = "Flaired Hair"
icon_state = "hair_flair"
long
name = "Shoulder-length Hair"
icon_state = "hair_b"
@@ -420,7 +424,7 @@
una_frills_short
name = "Short Unathi Frills"
icon_state = "soghun_shortfrill"
icon_state = "soghun_shortfrills"
species_allowed = list("Unathi")
do_colouration = 0

View File

@@ -13,7 +13,7 @@
var/datum/nanoui/ui = locate(uiref)
if (ui)
if (istype(ui))
ui.close()
if(ui.ref)

View File

@@ -1,8 +1,9 @@
// This is the window/UI manager for Nano UI
// There should only ever be one (global) instance of nanomanger
/datum/nanomanager
// the list of current open /nanoui UIs
// a list of current open /nanoui UIs, grouped by src_object and ui_key
var/open_uis[0]
// a list of current open /nanoui UIs, not grouped, for use in processing
var/list/processing_uis = list()
/**
@@ -13,6 +14,29 @@
/datum/nanomanager/New()
return
/**
* Get an open /nanoui ui for the current user, src_object and ui_key and try to update it with data
*
* @param user /mob The mob who opened/owns the ui
* @param src_object /obj|/mob The obj or mob which the ui belongs to
* @param ui_key string A string key used for the ui
* @param ui /datum/nanoui An existing instance of the ui (can be null)
* @param data list The data to be passed to the ui, if it exists
*
* @return /nanoui Returns the found ui, for null if none exists
*/
/datum/nanomanager/proc/try_update_ui(var/mob/user, src_object, ui_key, var/datum/nanoui/ui, data)
if (isnull(ui)) // no ui has been passed, so we'll search for one
{
ui = get_open_ui(user, src_object, ui_key)
}
if (!isnull(ui))
// The UI is already open so push the data to it
ui.push_data(data)
return ui
return null
/**
* Get an open /nanoui ui for the current user, src_object and ui_key
*
@@ -20,7 +44,7 @@
* @param src_object /obj|/mob The obj or mob which the ui belongs to
* @param ui_key string A string key used for the ui
*
* @return /nanoui Returns the found ui, for null if none exists
* @return /nanoui Returns the found ui, or null if none exists
*/
/datum/nanomanager/proc/get_open_ui(var/mob/user, src_object, ui_key)
var/src_object_key = "\ref[src_object]"
@@ -38,7 +62,7 @@
/**
* Update all /nanoui uis attached to src_object
*
* @param src_object /obj|/mob The obj or mob which the uis belong to
* @param src_object /obj|/mob The obj or mob which the uis are attached to
*
* @return int The number of uis updated
*/
@@ -54,6 +78,48 @@
ui.process(1)
update_count++
return update_count
/**
* Update /nanoui uis belonging to user
*
* @param user /mob The mob who owns the uis
* @param src_object /obj|/mob If src_object is provided, only update uis which are attached to src_object (optional)
* @param ui_key string If ui_key is provided, only update uis with a matching ui_key (optional)
*
* @return int The number of uis updated
*/
/datum/nanomanager/proc/update_user_uis(var/mob/user, src_object = null, ui_key = null)
if (isnull(user.open_uis) || !istype(user.open_uis, /list) || open_uis.len == 0)
return 0 // has no open uis
var/update_count = 0
for (var/datum/nanoui/ui in user.open_uis)
if ((isnull(src_object) || !isnull(src_object) && ui.src_object == src_object) && (isnull(ui_key) || !isnull(ui_key) && ui.ui_key == ui_key))
ui.process(1)
update_count++
return update_count
/**
* Close /nanoui uis belonging to user
*
* @param user /mob The mob who owns the uis
* @param src_object /obj|/mob If src_object is provided, only close uis which are attached to src_object (optional)
* @param ui_key string If ui_key is provided, only close uis with a matching ui_key (optional)
*
* @return int The number of uis closed
*/
/datum/nanomanager/proc/close_user_uis(var/mob/user, src_object = null, ui_key = null)
if (isnull(user.open_uis) || !istype(user.open_uis, /list) || open_uis.len == 0)
return 0 // has no open uis
var/close_count = 0
for (var/datum/nanoui/ui in user.open_uis)
if ((isnull(src_object) || !isnull(src_object) && ui.src_object == src_object) && (isnull(ui_key) || !isnull(ui_key) && ui.ui_key == ui_key))
ui.close()
close_count++
return close_count
/**
* Add a /nanoui ui to the list of open uis
@@ -106,11 +172,29 @@
//
/datum/nanomanager/proc/user_logout(var/mob/user)
if (isnull(user.open_uis) || !istype(user.open_uis, /list) || open_uis.len == 0)
return close_user_uis(user)
/**
* This is called when a player transfers from one mob to another
* Transfers all open UIs to the new mob
*
* @param oldMob /mob The user's old mob
* @param newMob /mob The user's new mob
*
* @return nothing
*/
/datum/nanomanager/proc/user_transferred(var/mob/oldMob, var/mob/newMob)
if (isnull(oldMob.open_uis) || !istype(oldMob.open_uis, /list) || open_uis.len == 0)
return 0 // has no open uis
for (var/datum/nanoui/ui in user.open_uis)
ui.close();
if (isnull(newMob.open_uis) || !istype(newMob.open_uis, /list))
newMob.open_uis = list()
for (var/datum/nanoui/ui in oldMob.open_uis)
ui.user = newMob
newMob.open_uis.Add(ui)
oldMob.open_uis.Cut()
return 1 // success

View File

@@ -92,8 +92,8 @@ nanoui is used to open and update nano browser uis
*/
/datum/nanoui/proc/add_common_assets()
add_script("libraries.min.js") // The jQuery library
add_script("nano_config.js") // The NanoConfig JS, this is used to store configuration values.
add_script("nano_update.js") // The NanoUpdate JS, this is used to receive updates and apply them.
add_script("nano_config.js") // The NanoUpdate JS, this is used to receive updates and apply them.
add_script("nano_base_helpers.js") // The NanoBaseHelpers JS, this is used to set up template helpers which are common to all templates
add_stylesheet("shared.css") // this CSS sheet is common to all UIs
add_stylesheet("icons.css") // this CSS sheet is common to all UIs
@@ -135,11 +135,13 @@ nanoui is used to open and update nano browser uis
if (dist > 4)
close()
return
if ((allowed_user_stat > -1) && (user.stat > allowed_user_stat))
set_status(STATUS_DISABLED, push_update) // no updates, completely disabled (red visibility)
else if (user.restrained() || user.lying)
set_status(STATUS_UPDATE, push_update) // update only (orange visibility)
else if (istype(src_object, /obj/item/device/uplink/hidden)) // You know what if they have the uplink open let them use the UI
set_status(STATUS_INTERACTIVE, push_update) // Will build in distance checks on the topics for sanity.
else if (!(src_object in view(4, user))) // If the src object is not in visable, set status to 0
set_status(STATUS_DISABLED, push_update) // interactive (green visibility)
else if (dist <= 1)
@@ -256,8 +258,12 @@ nanoui is used to open and update nano browser uis
*/
/datum/nanoui/proc/get_header()
var/head_content = ""
for (var/filename in scripts)
head_content += "<script type='text/javascript' src='[filename]'></script> "
for (var/filename in stylesheets)
head_content += "<link rel='stylesheet' type='text/css' href='[filename]'>"
head_content += "<link rel='stylesheet' type='text/css' href='[filename]'> "
var/templatel_data[0]
for (var/key in templates)
@@ -277,35 +283,24 @@ nanoui is used to open and update nano browser uis
<html>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
<head>
[head_content]
</head>
<body scroll=auto data-url-parameters='[url_parameters_json]' data-template-data='[template_data_json]' data-initial-data='[initial_data_json]'>
<script type='text/javascript'>
function receiveUpdateData(jsonString)
{
// We need both jQuery and NanoUpdate to be able to recieve data
// We need both jQuery and NanoUpdate to be able to recieve data
// At the moment any data received before those libraries are loaded will be lost
if (typeof NanoUpdate != 'undefined' && typeof jQuery != 'undefined')
{
NanoUpdate.receiveUpdateData(jsonString);
}
else
{
alert('receiveUpdateData error: something is not defined!');
if (typeof NanoUpdate == 'undefined')
{
alert('NanoUpdate not defined!');
}
if (typeof jQuery == 'undefined')
{
alert('jQuery not defined!');
}
}
// At the moment any data received before those libraries are loaded will be lost
}
</script>
[head_content]
</head>
<body scroll=auto data-url-parameters='[url_parameters_json]' data-template-data='[template_data_json]' data-initial-data='[initial_data_json]'>
<div id='uiWrapper'>
[title ? "<div id='uiTitleWrapper'><div id='uiStatusIcon' class='icon24 uiStatusGood'></div><div id='uiTitle'>[title]</div><div id='uiTitleFluff'></div></div>" : ""]
<div id='uiContent'>
<div id='uiNoJavaScript'>Initiating...</div>
"}
/**
@@ -314,13 +309,8 @@ nanoui is used to open and update nano browser uis
* @return string HTML footer content
*/
/datum/nanoui/proc/get_footer()
var/scriptsContent = ""
for (var/filename in scripts)
scriptsContent += "<script type='text/javascript' src='[filename]'></script>"
return {"
[scriptsContent]
</div>
</div>
</body>
@@ -349,6 +339,7 @@ nanoui is used to open and update nano browser uis
window_size = "size=[width]x[height];"
update_status(0)
user << browse(get_html(), "window=[window_id];[window_size][window_options]")
winset(user, "mapwindow.map", "focus=true") // return keyboard focus to map
on_close_winset()
//onclose(user, window_id)
nanomanager.ui_opened(src)
@@ -402,7 +393,7 @@ nanoui is used to open and update nano browser uis
if (status != STATUS_INTERACTIVE || user != usr) // If UI is not interactive or usr calling Topic is not the UI user
return
if (src_object.Topic(href, href_list))
if (src_object && src_object.Topic(href, href_list))
nanomanager.update_uis(src_object) // update all UIs attached to src_object
/**
@@ -414,6 +405,10 @@ nanoui is used to open and update nano browser uis
* @return nothing
*/
/datum/nanoui/proc/process(update = 0)
if (!src_object || !user)
close()
return
if (status && (update || is_auto_updating))
src_object.ui_interact(user, ui_key, src) // Update the UI (update_status() is called whenever a UI is updated)
else

View File

@@ -12,10 +12,16 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
//Initializes blood vessels
/mob/living/carbon/human/proc/make_blood()
if (vessel)
if(vessel)
return
vessel = new/datum/reagents(600)
vessel.my_atom = src
if(species && species.flags & NO_BLOOD) //We want the var for safety but we can do without the actual blood.
return
vessel.add_reagent("blood",560)
spawn(1)
fixblood()
@@ -29,6 +35,10 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
// Takes care blood loss and regeneration
/mob/living/carbon/human/proc/handle_blood()
if(species && species.flags & NO_BLOOD)
return
if(stat != DEAD && bodytemperature >= 170) //Dead or cryosleep people do not pump the blood.
var/blood_volume = round(vessel.get_reagent_amount("blood"))
@@ -126,6 +136,10 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
//Makes a blood drop, leaking certain amount of blood from the mob
/mob/living/carbon/human/proc/drip(var/amt as num)
if(species && species.flags & NO_BLOOD) //TODO: Make drips come from the reagents instead.
return
if(!amt)
return
@@ -145,6 +159,9 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
this.icon_state = pick(iconL)
this.blood_DNA = list()
this.blood_DNA[dna.unique_enzymes] = dna.b_type
if (species) this.basecolor = species.blood_color
this.update_icon()
else
for(var/obj/effect/decal/cleanable/blood/drip/G in nums)
del G
@@ -156,6 +173,7 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
//Gets blood from mob to the container, preserving all data in it.
/mob/living/carbon/proc/take_blood(obj/item/weapon/reagent_containers/container, var/amount)
var/datum/reagent/B = get_blood(container.reagents)
if(!B) B = new /datum/reagent/blood
B.holder = container
@@ -184,8 +202,13 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
//For humans, blood does not appear from blue, it comes from vessels.
/mob/living/carbon/human/take_blood(obj/item/weapon/reagent_containers/container, var/amount)
if(species && species.flags & NO_BLOOD)
return null
if(vessel.get_reagent_amount("blood") < amount)
return null
. = ..()
vessel.remove_reagent("blood",amount) // Removes blood if human
@@ -207,8 +230,16 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
//Transfers blood from container ot vessels, respecting blood types compatability.
/mob/living/carbon/human/inject_blood(obj/item/weapon/reagent_containers/container, var/amount)
var/datum/reagent/blood/our = get_blood(vessel)
var/datum/reagent/blood/injected = get_blood(container.reagents)
if(species && species.flags & NO_BLOOD)
reagents.add_reagent("blood", amount, injected.data)
reagents.update_total()
return
var/datum/reagent/blood/our = get_blood(vessel)
if (!injected || !our)
return
if(blood_incompatible(injected.data["blood_type"],our.data["blood_type"]) )

View File

@@ -104,7 +104,7 @@
u_equip(c_hand)
if(broken)
emote("me", 1, "screams in pain and drops what they were holding in their [E.display_name?"[E.display_name]":"[E]"]!")
emote("me", 1, "[(species && species.flags & NO_PAIN) ? "" : "screams in pain and"] drops what they were holding in their [E.display_name?"[E.display_name]":"[E]"]!")
if(malfunction)
emote("me", 1, "drops what they were holding, their [E.display_name?"[E.display_name]":"[E]"] malfunctioning!")
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
@@ -120,7 +120,8 @@
// standing is poor
if(leg_tally <= 0 && !paralysis && !(lying || resting) && prob(5))
emote("scream")
if(species && species.flags & NO_PAIN)
emote("scream")
emote("collapse")
paralysis = 10

View File

@@ -240,7 +240,7 @@ This function completely restores a damaged organ to perfect condition.
//Possibly trigger an internal wound, too.
var/local_damage = brute_dam + burn_dam + damage
if(damage > 10 && type != BURN && local_damage > 20 && prob(damage) && !(status & ORGAN_ROBOT))
if(damage > 15 && type != BURN && local_damage > 30 && prob(damage) && !(status & ORGAN_ROBOT))
var/datum/wound/internal_bleeding/I = new (15)
wounds += I
owner.custom_pain("You feel something rip in your [display_name]!", 1)
@@ -591,7 +591,10 @@ This function completely restores a damaged organ to perfect condition.
if(status & ORGAN_BROKEN)
return
owner.visible_message("\red You hear a loud cracking sound coming from \the [owner].","\red <b>Something feels like it shattered in your [display_name]!</b>","You hear a sickening crack.")
owner.emote("scream")
if(owner.species && !(owner.species.flags & NO_PAIN))
owner.emote("scream")
status |= ORGAN_BROKEN
broken_description = pick("broken","fracture","hairline fracture")
perma_injury = brute_dam

View File

@@ -55,6 +55,9 @@ mob/living/carbon/proc/pain(var/partname, var/amount, var/force, var/burning = 0
// flash_strength is 0 for weak pain flash, 1 for strong pain flash
mob/living/carbon/human/proc/custom_pain(var/message, var/flash_strength)
if(stat >= 1) return
if(species && species.flags & NO_PAIN) return
if(reagents.has_reagent("tramadol"))
return
if(reagents.has_reagent("oxycodone"))
@@ -73,6 +76,9 @@ mob/living/carbon/human/proc/custom_pain(var/message, var/flash_strength)
mob/living/carbon/human/proc/handle_pain()
// not when sleeping
if(species && species.flags & NO_PAIN) return
if(stat >= 2) return
if(reagents.has_reagent("tramadol"))
return

View File

@@ -42,6 +42,8 @@
return
/obj/item/weapon/paper/update_icon()
if(icon_state == "paper_talisman")
return
if(info)
icon_state = "paper_words"
return

View File

@@ -152,12 +152,12 @@
del(src)
else
if(toner > 0)
new /obj/effect/decal/cleanable/oil(get_turf(src))
new /obj/effect/decal/cleanable/blood/oil(get_turf(src))
toner = 0
else
if(prob(50))
if(toner > 0)
new /obj/effect/decal/cleanable/oil(get_turf(src))
new /obj/effect/decal/cleanable/blood/oil(get_turf(src))
toner = 0
return
@@ -166,7 +166,7 @@
del(src)
else
if(toner > 0)
new /obj/effect/decal/cleanable/oil(get_turf(src))
new /obj/effect/decal/cleanable/blood/oil(get_turf(src))
toner = 0
return

View File

@@ -21,7 +21,7 @@
var/chargecount = 0
var/chargelevel = 50000
var/online = 1
var/n_tag = null
var/name_tag = null
var/obj/machinery/power/terminal/terminal = null
//Holders for powerout event.
var/last_output = 0
@@ -122,7 +122,6 @@
if(last_disp != chargedisplay() || last_chrg != charging || last_onln != online)
updateicon()
updateDialog()
return
// called after all power processes are finished
@@ -164,48 +163,45 @@
/obj/machinery/power/smes/attack_ai(mob/user)
add_fingerprint(user)
if(stat & BROKEN) return
interact(user)
ui_interact(user)
/obj/machinery/power/smes/attack_hand(mob/user)
add_fingerprint(user)
if(stat & BROKEN) return
interact(user)
ui_interact(user)
/obj/machinery/power/smes/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null)
/obj/machinery/power/smes/interact(mob/user)
if(get_dist(src, user) > 1 && !istype(user, /mob/living/silicon))
user.unset_machine()
user << browse(null, "window=smes")
if(stat & BROKEN)
return
user.set_machine(src)
var/t = "<TT><B>SMES Power Storage Unit</B> [n_tag? "([n_tag])" : null]<HR><PRE>"
t += "Stored capacity : [round(100.0*charge/capacity, 0.1)]%<BR><BR>"
t += "Input: [charging ? "Charging" : "Not Charging"] [chargemode ? "<B>Auto</B> <A href = '?src=\ref[src];cmode=1'>Off</A>" : "<A href = '?src=\ref[src];cmode=1'>Auto</A> <B>Off</B> "]<BR>"
t += "Input level: <A href = '?src=\ref[src];input=-4'>M</A> <A href = '?src=\ref[src];input=-3'>-</A> <A href = '?src=\ref[src];input=-2'>-</A> <A href = '?src=\ref[src];input=-1'>-</A> [add_lspace(chargelevel,5)] <A href = '?src=\ref[src];input=1'>+</A> <A href = '?src=\ref[src];input=2'>+</A> <A href = '?src=\ref[src];input=3'>+</A> <A href = '?src=\ref[src];input=4'>M</A><BR>"
t += "<BR><BR>"
t += "Output: [online ? "<B>Online</B> <A href = '?src=\ref[src];online=1'>Offline</A>" : "<A href = '?src=\ref[src];online=1'>Online</A> <B>Offline</B> "]<BR>"
t += "Output level: <A href = '?src=\ref[src];output=-4'>M</A> <A href = '?src=\ref[src];output=-3'>-</A> <A href = '?src=\ref[src];output=-2'>-</A> <A href = '?src=\ref[src];output=-1'>-</A> [add_lspace(output,5)] <A href = '?src=\ref[src];output=1'>+</A> <A href = '?src=\ref[src];output=2'>+</A> <A href = '?src=\ref[src];output=3'>+</A> <A href = '?src=\ref[src];output=4'>M</A><BR>"
t += "Output load: [round(loaddemand)] W<BR>"
t += "<BR></PRE><HR><A href='?src=\ref[src];close=1'>Close</A>"
t += "</TT>"
user << browse(t, "window=smes;size=460x300")
onclose(user, "smes")
return
// this is the data which will be sent to the ui
var/data[0]
data["nameTag"] = name_tag
data["storedCapacity"] = round(100.0*charge/capacity, 0.1)
data["charging"] = charging
data["chargeMode"] = chargemode
data["chargeLevel"] = chargelevel
data["chargeMax"] = SMESMAXCHARGELEVEL
data["outputOnline"] = online
data["outputLevel"] = output
data["outputMax"] = SMESMAXOUTPUT
data["outputLoad"] = round(loaddemand)
// update the ui if it exists, returns null if no ui is passed/found
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data)
if (!ui)
// the ui does not exist, so we'll create a new() one
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
ui = new(user, src, ui_key, "smes.tmpl", "SMES Power Storage Unit", 540, 380)
// when the ui is first opened this is the data it will use
ui.set_initial_data(data)
// open the new ui window
ui.open()
// auto update every Master Controller tick
ui.set_auto_update(1)
/obj/machinery/power/smes/Topic(href, href_list)
..()
@@ -219,85 +215,42 @@
//world << "[href] ; [href_list[href]]"
if (( usr.machine==src && ((get_dist(src, usr) <= 1) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon/ai)))
if (!istype(src.loc, /turf) && !istype(usr, /mob/living/silicon/))
return 0 // Do not update ui
if( href_list["cmode"] )
chargemode = !chargemode
if(!chargemode)
charging = 0
updateicon()
if( href_list["close"] )
usr << browse(null, "window=smes")
usr.unset_machine()
return
else if( href_list["online"] )
online = !online
updateicon()
else if( href_list["input"] )
switch( href_list["input"] )
if("min")
chargelevel = 0
if("max")
chargelevel = SMESMAXCHARGELEVEL //30000
if("set")
chargelevel = input(usr, "Enter new input level (0-[SMESMAXCHARGELEVEL])", "SMES Input Power Control", chargelevel) as num
chargelevel = max(0, min(SMESMAXCHARGELEVEL, chargelevel)) // clamp to range
else if( href_list["cmode"] )
chargemode = !chargemode
if(!chargemode)
charging = 0
updateicon()
else if( href_list["online"] )
online = !online
updateicon()
else if( href_list["input"] )
var/i = text2num(href_list["input"])
var/d = 0
switch(i)
if(-4)
chargelevel = 0
if(4)
chargelevel = SMESMAXCHARGELEVEL //30000
if(1)
d = 100
if(-1)
d = -100
if(2)
d = 1000
if(-2)
d = -1000
if(3)
d = 10000
if(-3)
d = -10000
chargelevel += d
chargelevel = max(0, min(SMESMAXCHARGELEVEL, chargelevel)) // clamp to range
else if( href_list["output"] )
var/i = text2num(href_list["output"])
var/d = 0
switch(i)
if(-4)
output = 0
if(4)
output = SMESMAXOUTPUT //30000
if(1)
d = 100
if(-1)
d = -100
if(2)
d = 1000
if(-2)
d = -1000
if(3)
d = 10000
if(-3)
d = -10000
output += d
output = max(0, min(SMESMAXOUTPUT, output)) // clamp to range
investigate_log("input/output; [chargelevel>output?"<font color='green'>":"<font color='red'>"][chargelevel]/[output]</font> | Output-mode: [online?"<font color='green'>on</font>":"<font color='red'>off</font>"] | Input-mode: [chargemode?"<font color='green'>auto</font>":"<font color='red'>off</font>"] by [usr.key]","singulo")
src.updateUsrDialog()
else
usr << browse(null, "window=smes")
usr.unset_machine()
return
else if( href_list["output"] )
switch( href_list["output"] )
if("min")
output = 0
if("max")
output = SMESMAXOUTPUT //30000
if("set")
output = input(usr, "Enter new output level (0-[SMESMAXOUTPUT])", "SMES Output Power Control", output) as num
output = max(0, min(SMESMAXOUTPUT, output)) // clamp to range
investigate_log("input/output; [chargelevel>output?"<font color='green'>":"<font color='red'>"][chargelevel]/[output]</font> | Output-mode: [online?"<font color='green'>on</font>":"<font color='red'>off</font>"] | Input-mode: [chargemode?"<font color='green'>auto</font>":"<font color='red'>off</font>"] by [usr.key]","singulo")
return 1
/obj/machinery/power/smes/proc/ion_act()
if(src.z == 1)

View File

@@ -98,3 +98,10 @@
desc = "A 7.62 bullet casing."
caliber = "a762"
projectile_type = "/obj/item/projectile/bullet/a762"
/obj/item/ammo_casing/rocket
name = "rocket shell"
desc = "A high explosive designed to be fired from a launcher."
icon_state = "rocketshell"
projectile_type = "/obj/item/missile"
caliber = "rocket"

View File

@@ -193,4 +193,66 @@ obj/item/weapon/gun/energy/staff/focus
charge_cost = 100
user << "\red The [src.name] will now strike only a single person."
projectile_type = "/obj/item/projectile/forcebolt"
*/
*/
/obj/item/weapon/gun/energy/toxgun
name = "plasma pistol"
desc = "A specialized firearm designed to fire lethal bolts of toxins."
icon_state = "toxgun"
fire_sound = 'sound/effects/stealthoff.ogg'
w_class = 3.0
origin_tech = "combat=5;plasmatech=4"
projectile_type = "/obj/item/projectile/energy/plasma"
/obj/item/weapon/gun/energy/sniperrifle
name = "L.W.A.P. Sniper Rifle"
desc = "A rifle constructed of lightweight materials, fitted with a SMART aiming-system scope."
icon = 'icons/obj/gun.dmi'
icon_state = "sniper"
fire_sound = 'sound/weapons/marauder.ogg'
origin_tech = "combat=6;materials=5;powerstorage=4"
projectile_type = "/obj/item/projectile/beam/sniper"
slot_flags = SLOT_BACK
charge_cost = 250
fire_delay = 35
w_class = 4.0
var/zoom = 0
/obj/item/weapon/gun/energy/sniperrifle/dropped(mob/user)
user.client.view = world.view
/*
This is called from
modules/mob/mob_movement.dm if you move you will be zoomed out
modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
*/
/obj/item/weapon/gun/energy/sniperrifle/verb/zoom()
set category = "Object"
set name = "Use Sniper Scope"
set popup_menu = 0
if(usr.stat || !(istype(usr,/mob/living/carbon/human)))
usr << "You are unable to focus down the scope of the rifle."
return
if(!zoom && global_hud.darkMask[1] in usr.client.screen)
usr << "Your welding equipment gets in the way of you looking down the scope"
return
if(!zoom && usr.get_active_hand() != src)
usr << "You are too distracted to look down the scope, perhaps if it was in your active hand this might work better"
return
if(usr.client.view == world.view)
if(!usr.hud_used.hud_shown)
usr.button_pressed_F12(1) // If the user has already limited their HUD this avoids them having a HUD when they zoom in
usr.button_pressed_F12(1)
usr.client.view = 12
zoom = 1
else
usr.client.view = world.view
if(!usr.hud_used.hud_shown)
usr.button_pressed_F12(1)
zoom = 0
usr << "<font color='[zoom?"blue":"red"]'>Zoom mode [zoom?"en":"dis"]abled.</font>"
return

View File

@@ -0,0 +1,53 @@
/obj/item/weapon/gun/rocketlauncher
var/projectile
name = "rocket launcher"
desc = "MAGGOT."
icon_state = "rocket"
item_state = "rocket"
w_class = 4.0
throw_speed = 2
throw_range = 10
force = 5.0
flags = FPRINT | TABLEPASS | CONDUCT | USEDELAY
slot_flags = 0
origin_tech = "combat=8;materials=5"
projectile = /obj/item/missile
var/missile_speed = 2
var/missile_range = 30
var/max_rockets = 1
var/list/rockets = new/list()
/obj/item/weapon/gun/rocketlauncher/examine()
set src in view()
..()
if (!(usr in view(2)) && usr!=src.loc) return
usr << "\blue [rockets.len] / [max_rockets] rockets."
/obj/item/weapon/gun/rocketlauncher/attackby(obj/item/I as obj, mob/user as mob)
if(istype(I, /obj/item/ammo_casing/rocket))
if(rockets.len < max_rockets)
user.drop_item()
I.loc = src
rockets += I
user << "\blue You put the rocket in [src]."
user << "\blue [rockets.len] / [max_rockets] rockets."
else
usr << "\red [src] cannot hold more rockets."
/obj/item/weapon/gun/rocketlauncher/can_fire()
return rockets.len
/obj/item/weapon/gun/rocketlauncher/Fire(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, params, reflex = 0)
if(rockets.len)
var/obj/item/ammo_casing/rocket/I = rockets[1]
var/obj/item/missile/M = new projectile(user.loc)
playsound(user.loc, 'sound/effects/bang.ogg', 50, 1)
M.primed = 1
M.throw_at(target, missile_range, missile_speed)
message_admins("[key_name_admin(user)] fired a rocket from a rocket launcher ([src.name]).")
log_game("[key_name_admin(user)] used a rocket launcher ([src.name]).")
rockets -= I
del(I)
return
else
usr << "\red [src] is empty."

View File

@@ -160,4 +160,12 @@ var/list/beam_master = list()
var/mob/living/carbon/human/M = target
if((istype(M.wear_suit, /obj/item/clothing/suit/bluetag))||(istype(M.wear_suit, /obj/item/clothing/suit/redtag)))
M.Weaken(5)
return 1
return 1
/obj/item/projectile/beam/sniper
name = "sniper beam"
icon_state = "xray"
damage = 60
stun = 5
weaken = 5
stutter = 5

View File

@@ -13,6 +13,8 @@
/obj/item/projectile/change/proc/wabbajack (mob/M as mob in living_mob_list)
if(istype(M, /mob/living) && M.stat != DEAD)
if(M.monkeyizing) return
if(M.has_brain_worms()) return //Borer stuff - RR
M.monkeyizing = 1
M.canmove = 0
M.icon = null

View File

@@ -59,5 +59,10 @@
damage_type = TOX
weaken = 5
/obj/item/projectile/energy/plasma
name = "plasma bolt"
icon_state = "energy"
damage = 20
damage_type = TOX
irradiate = 20

View File

@@ -199,11 +199,12 @@ datum
return total_transfered
*/
metabolize(var/mob/M)
metabolize(var/mob/M,var/alien)
for(var/A in reagent_list)
var/datum/reagent/R = A
if(M && R)
R.on_mob_life(M)
R.on_mob_life(M,alien)
update_total()
conditional_update_move(var/atom/A, var/Running = 0)

View File

@@ -10,7 +10,7 @@
icon_state = "dispenser"
use_power = 0
idle_power_usage = 40
var/ui_name = "Chem Dispenser 5000"
var/ui_title = "Chem Dispenser 5000"
var/energy = 100
var/max_energy = 100
var/amount = 30
@@ -104,7 +104,7 @@
*
* @return nothing
*/
/obj/machinery/chem_dispenser/ui_interact(mob/user, ui_key = "main")
/obj/machinery/chem_dispenser/ui_interact(mob/user, ui_key = "main",var/datum/nanoui/ui = null)
if(broken_requirements.len)
user << "<span class='warning'>[src] is broken. [broken_requirements[broken_requirements[1]]]</span>"
return
@@ -139,18 +139,17 @@
if(temp)
chemicals.Add(list(list("title" = temp.name, "id" = temp.id, "commands" = list("dispense" = temp.id)))) // list in a list because Byond merges the first list...
data["chemicals"] = chemicals
var/datum/nanoui/ui = nanomanager.get_open_ui(user, src, ui_key)
// update the ui if it exists, returns null if no ui is passed/found
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data)
if (!ui)
// the ui does not exist, so we'll create a new one
ui = new(user, src, ui_key, "chem_dispenser.tmpl", ui_name, 370, 605)
// When the UI is first opened this is the data it will use
ui.set_initial_data(data)
// the ui does not exist, so we'll create a new() one
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
ui = new(user, src, ui_key, "chem_dispenser.tmpl", ui_title, 370, 605)
// when the ui is first opened this is the data it will use
ui.set_initial_data(data)
// open the new ui window
ui.open()
else
// The UI is already open so push the new data to it
ui.push_data(data)
return
/obj/machinery/chem_dispenser/Topic(href, href_list)
if(stat & (NOPOWER|BROKEN))
@@ -226,7 +225,7 @@
icon_state = "soda_dispenser"
name = "soda fountain"
desc = "A drink fabricating machine, capable of producing many sugary drinks with just one touch."
ui_name = "Soda Dispens-o-matic"
ui_title = "Soda Dispens-o-matic"
energy = 100
accept_glass = 1
max_energy = 100
@@ -249,7 +248,7 @@
/obj/machinery/chem_dispenser/beer
icon_state = "booze_dispenser"
name = "booze dispenser"
ui_name = "Booze Portal 9001"
ui_title = "Booze Portal 9001"
energy = 100
accept_glass = 1
max_energy = 100

View File

@@ -5,6 +5,10 @@
#define REAGENTS_OVERDOSE 30
#define REM REAGENTS_EFFECT_MULTIPLIER
//Some on_mob_life() procs check for alien races.
#define IS_DIONA 1
#define IS_VOX 2
//The reaction procs must ALWAYS set src = null, this detaches the proc from the object (the reagent)
//so that it can continue working when the reagent is deleted while the proc is still active.
@@ -68,7 +72,7 @@ datum
src = null
return
on_mob_life(var/mob/living/M as mob)
on_mob_life(var/mob/living/M as mob, var/alien)
if(!istype(M, /mob/living))
return //Noticed runtime errors from pacid trying to damage ghosts, this should fix. --NEO
if( (overdose > 0) && (volume >= overdose))//Overdosing, wooo
@@ -153,7 +157,7 @@ datum
newVirus.holder = blood_prop
else if(istype(self.data["donor"], /mob/living/carbon/alien))
var/obj/effect/decal/cleanable/xenoblood/blood_prop = locate() in T
var/obj/effect/decal/cleanable/blood/xeno/blood_prop = locate() in T
if(!blood_prop)
blood_prop = new(T)
blood_prop.blood_DNA["UNKNOWN DNA STRUCTURE"] = "X*"
@@ -400,10 +404,15 @@ datum
color = "#C8A5DC" // rgb: 200, 165, 220
overdose = REAGENTS_OVERDOSE*2
on_mob_life(var/mob/living/M as mob)
on_mob_life(var/mob/living/M as mob, var/alien)
if(!M) M = holder.my_atom
if(M.losebreath >= 10)
M.losebreath = max(10, M.losebreath-5)
if(alien && alien == IS_VOX)
M.adjustToxLoss(REAGENTS_METABOLISM)
else
if(M.losebreath >= 10)
M.losebreath = max(10, M.losebreath-5)
holder.remove_reagent(src.id, 0.5 * REAGENTS_METABOLISM)
return
@@ -484,6 +493,14 @@ datum
custom_metabolism = 0.01
on_mob_life(var/mob/living/M as mob, var/alien)
if(M.stat == 2) return
if(alien && alien == IS_VOX)
M.adjustToxLoss(REAGENTS_METABOLISM)
holder.remove_reagent(src.id, REAGENTS_METABOLISM) //By default it slowly disappears.
return
..()
copper
name = "Copper"
id = "copper"
@@ -501,6 +518,14 @@ datum
custom_metabolism = 0.01
on_mob_life(var/mob/living/M as mob, var/alien)
if(M.stat == 2) return
if(alien && alien == IS_VOX)
M.adjustOxyLoss(-2*REM)
holder.remove_reagent(src.id, REAGENTS_METABOLISM) //By default it slowly disappears.
return
..()
hydrogen
name = "Hydrogen"
id = "hydrogen"
@@ -539,7 +564,7 @@ datum
sulfur
name = "Sulfur"
id = "sulfur"
description = "A chemical element."
description = "A chemical element with a pungent smell."
reagent_state = SOLID
color = "#BF8C00" // rgb: 191, 140, 0
@@ -548,7 +573,7 @@ datum
carbon
name = "Carbon"
id = "carbon"
description = "A chemical element."
description = "A chemical element, the builing block of life."
reagent_state = SOLID
color = "#1C1300" // rgb: 30, 20, 0
@@ -562,7 +587,7 @@ datum
chlorine
name = "Chlorine"
id = "chlorine"
description = "A chemical element."
description = "A chemical element with a characteristic odour."
reagent_state = GAS
color = "#808080" // rgb: 128, 128, 128
overdose = REAGENTS_OVERDOSE
@@ -590,7 +615,7 @@ datum
sodium
name = "Sodium"
id = "sodium"
description = "A chemical element."
description = "A chemical element, readily reacts with water."
reagent_state = SOLID
color = "#808080" // rgb: 128, 128, 128
@@ -599,7 +624,7 @@ datum
phosphorus
name = "Phosphorus"
id = "phosphorus"
description = "A chemical element."
description = "A chemical element, the backbone of biological energy carriers."
reagent_state = SOLID
color = "#832828" // rgb: 131, 40, 40
@@ -608,7 +633,7 @@ datum
lithium
name = "Lithium"
id = "lithium"
description = "A chemical element."
description = "A chemical element, used as antidepressant."
reagent_state = SOLID
color = "#808080" // rgb: 128, 128, 128
overdose = REAGENTS_OVERDOSE
@@ -671,7 +696,10 @@ datum
if(prob(5))
if(prob(50))
M.radiation += 50 // curing it that way may kill you instead
M.adjustToxLoss(100)
var/mob/living/carbon/human/H
if(istype(C,/mob/living/carbon/human))
H = C
if(!H || (H.species && !(H.species.flags & RAD_ABSORB))) M.adjustToxLoss(100)
M:antibodies |= V.antigen
..()
return
@@ -687,7 +715,7 @@ datum
ryetalyn
name = "Ryetalyn"
id = "ryetalyn"
description = "Ryetalyn can cure all genetic abnomalities."
description = "Ryetalyn can cure all genetic abnomalities via a catalytic process."
reagent_state = SOLID
color = "#C8A5DC" // rgb: 200, 165, 220
overdose = REAGENTS_OVERDOSE
@@ -983,6 +1011,7 @@ datum
if(M.stat == 2.0)
return
if(!M) M = holder.my_atom
//This needs a diona check but if one is added they won't be able to heal burn damage at all.
M.heal_organ_damage(0,2*REM)
..()
return
@@ -995,11 +1024,12 @@ datum
color = "#C8A5DC" // rgb: 200, 165, 220
overdose = REAGENTS_OVERDOSE/2
on_mob_life(var/mob/living/M as mob)
on_mob_life(var/mob/living/M as mob, var/alien)
if(M.stat == 2.0) //THE GUY IS **DEAD**! BEREFT OF ALL LIFE HE RESTS IN PEACE etc etc. He does NOT metabolise shit anymore, god DAMN
return
if(!M) M = holder.my_atom
M.heal_organ_damage(0,3*REM)
if(!alien || alien != IS_DIONA)
M.heal_organ_damage(0,3*REM)
..()
return
@@ -1011,11 +1041,16 @@ datum
color = "#C8A5DC" // rgb: 200, 165, 220
overdose = REAGENTS_OVERDOSE
on_mob_life(var/mob/living/M as mob)
on_mob_life(var/mob/living/M as mob, var/alien)
if(M.stat == 2.0)
return //See above, down and around. --Agouri
if(!M) M = holder.my_atom
M.adjustOxyLoss(-2*REM)
if(alien && alien == IS_VOX)
M.adjustToxLoss(2*REM)
else if(!alien || alien != IS_DIONA)
M.adjustOxyLoss(-2*REM)
if(holder.has_reagent("lexorin"))
holder.remove_reagent("lexorin", 2*REM)
..()
@@ -1024,16 +1059,21 @@ datum
dexalinp
name = "Dexalin Plus"
id = "dexalinp"
description = "Dexalin Plus is used in the treatment of oxygen deprivation. Its highly effective."
description = "Dexalin Plus is used in the treatment of oxygen deprivation. It is highly effective."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
overdose = REAGENTS_OVERDOSE/2
on_mob_life(var/mob/living/M as mob)
on_mob_life(var/mob/living/M as mob, var/alien)
if(M.stat == 2.0)
return
if(!M) M = holder.my_atom
M.adjustOxyLoss(-M.getOxyLoss())
if(alien && alien == IS_VOX)
M.adjustOxyLoss()
else if(!alien || alien != IS_DIONA)
M.adjustOxyLoss(-M.getOxyLoss())
if(holder.has_reagent("lexorin"))
holder.remove_reagent("lexorin", 2*REM)
..()
@@ -1046,14 +1086,15 @@ datum
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
on_mob_life(var/mob/living/M as mob)
on_mob_life(var/mob/living/M as mob, var/alien)
if(M.stat == 2.0)
return
if(!M) M = holder.my_atom
if(M.getOxyLoss()) M.adjustOxyLoss(-1*REM)
if(M.getBruteLoss() && prob(80)) M.heal_organ_damage(1*REM,0)
if(M.getFireLoss() && prob(80)) M.heal_organ_damage(0,1*REM)
if(M.getToxLoss() && prob(80)) M.adjustToxLoss(-1*REM)
if(!alien || alien != IS_DIONA)
if(M.getOxyLoss()) M.adjustOxyLoss(-1*REM)
if(M.getBruteLoss() && prob(80)) M.heal_organ_damage(1*REM,0)
if(M.getFireLoss() && prob(80)) M.heal_organ_damage(0,1*REM)
if(M.getToxLoss() && prob(80)) M.adjustToxLoss(-1*REM)
..()
return
@@ -1064,12 +1105,13 @@ datum
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
on_mob_life(var/mob/living/M as mob)
on_mob_life(var/mob/living/M as mob, var/alien)
if(!M) M = holder.my_atom
M.reagents.remove_all_type(/datum/reagent/toxin, 1*REM, 0, 1)
M.drowsyness = max(M.drowsyness-2*REM, 0)
M.hallucination = max(0, M.hallucination - 5*REM)
M.adjustToxLoss(-2*REM)
if(!alien || alien != IS_DIONA)
M.reagents.remove_all_type(/datum/reagent/toxin, 1*REM, 0, 1)
M.drowsyness = max(M.drowsyness-2*REM, 0)
M.hallucination = max(0, M.hallucination - 5*REM)
M.adjustToxLoss(-2*REM)
..()
return
@@ -1249,11 +1291,12 @@ datum
color = "#C8A5DC" // rgb: 200, 165, 220
overdose = REAGENTS_OVERDOSE
on_mob_life(var/mob/living/M as mob)
on_mob_life(var/mob/living/M as mob, var/alien)
if(M.stat == 2.0)
return
if(!M) M = holder.my_atom
M.heal_organ_damage(2*REM,0)
if(alien != IS_DIONA)
M.heal_organ_damage(2*REM,0)
..()
return
@@ -1292,7 +1335,7 @@ datum
clonexadone
name = "Clonexadone"
id = "clonexadone"
description = "A liquid compound similar to that used in the cloning process. Can be used to 'finish' clones that get ejected early when used in conjunction with a cryo tube."
description = "A liquid compound similar to that used in the cloning process. Can be used to 'finish' the cloning process when used in conjunction with a cryo tube."
reagent_state = LIQUID
color = "#C8A5DC" // rgb: 200, 165, 220
@@ -1353,7 +1396,7 @@ datum
holywater
name = "Holy Water"
id = "holywater"
description = "A ubiquitous chemical substance that is composed of hydrogen and oxygen."
description = "This was once water, but has been altered by higher powers."
reagent_state = LIQUID
color = "#535E66" // rgb: 83, 94, 102
@@ -1599,7 +1642,7 @@ datum
toxin/carpotoxin
name = "Carpotoxin"
id = "carpotoxin"
description = "A deadly neurotoxin produced by the dreaded spess carp."
description = "A deadly neurotoxin produced by the dreaded space carp."
reagent_state = LIQUID
color = "#003333" // rgb: 0, 51, 51
toxpwr = 2
@@ -1631,7 +1674,7 @@ datum
toxin/mindbreaker
name = "Mindbreaker Toxin"
id = "mindbreaker"
description = "A powerful hallucinogen. Not a thing to be messed with."
description = "A powerful hallucinogen, it can cause fatal effects in users."
reagent_state = LIQUID
color = "#B31008" // rgb: 139, 166, 233
toxpwr = 0
@@ -1784,7 +1827,7 @@ datum
toxin/beer2 //disguised as normal beer for use by emagged brobots
name = "Beer"
id = "beer2"
description = "An alcoholic beverage made from malted grains, hops, yeast, and water."
description = "An alcoholic beverage made from malted grains, hops, yeast, and water. The fermentation appears to be imcomplete." //If the players manage to analyze this, they deserve to know something is wrong.
reagent_state = LIQUID
color = "#664300" // rgb: 102, 67, 0
custom_metabolism = 0.15 // Sleep toxins should always be consumed pretty fast
@@ -1809,7 +1852,7 @@ datum
toxin/acid
name = "Sulphuric acid"
id = "sacid"
description = "A strong mineral acid with the molecular formula H2SO4."
description = "A very corrosive mineral acid with the molecular formula H2SO4."
reagent_state = LIQUID
color = "#DB5008" // rgb: 219, 80, 8
toxpwr = 1
@@ -2063,7 +2106,7 @@ datum
frostoil
name = "Frost Oil"
id = "frostoil"
description = "A special oil that noticably chills the body. Extraced from Icepeppers."
description = "A special oil that noticably chills the body. Extracted from Ice Peppers."
reagent_state = LIQUID
color = "#B31008" // rgb: 139, 166, 233
@@ -2126,7 +2169,7 @@ datum
hot_coco
name = "Hot Chocolate"
id = "hot_coco"
description = "Made with love! And coco beans."
description = "Made with love! And cocoa beans."
reagent_state = LIQUID
nutriment_factor = 2 * REAGENTS_METABOLISM
color = "#403010" // rgb: 64, 48, 16
@@ -2519,7 +2562,7 @@ datum
drink/hot_coco
name = "Hot Chocolate"
id = "hot_coco"
description = "Made with love! And coco beans."
description = "Made with love! And cocoa beans."
nutriment_factor = 2 * FOOD_METABOLISM
color = "#403010" // rgb: 64, 48, 16
adj_temp = 5
@@ -2694,7 +2737,7 @@ datum
drink/cold/brownstar
name = "Brown Star"
description = "Its not what it sounds like..."
description = "It's not what it sounds like..."
id = "brownstar"
color = "#9F3400" // rgb: 159, 052, 000
adj_temp = - 2
@@ -2732,7 +2775,7 @@ datum
drink/cold/rewriter
name = "Rewriter"
description = "The secert of the sanctuary of the Libarian..."
description = "The secret of the sanctuary of the Libarian..."
id = "rewriter"
color = "#485000" // rgb:72, 080, 0
@@ -2838,7 +2881,7 @@ datum
return
hippies_delight
name = "Hippie's Delight"
name = "Hippies' Delight"
id = "hippiesdelight"
description = "You just don't get it maaaan."
reagent_state = LIQUID
@@ -2945,12 +2988,12 @@ datum
if(istype(O,/obj/item/weapon/paper))
var/obj/item/weapon/paper/paperaffected = O
paperaffected.clearpaper()
usr << "The solution melts away the ink on the paper."
usr << "The solution dissolves the ink on the paper."
if(istype(O,/obj/item/weapon/book))
if(volume >= 5)
var/obj/item/weapon/book/affectedbook = O
affectedbook.dat = null
usr << "The solution melts away the ink on the book."
usr << "The solution dissolves the ink on the book."
else
usr << "It wasn't enough..."
return
@@ -3229,7 +3272,7 @@ datum
ethanol/cuba_libre
name = "Cuba Libre"
id = "cubalibre"
description = "Rum, mixed with cola. Viva la revolution."
description = "Rum, mixed with cola. Viva la revolucion."
color = "#3E1B00" // rgb: 62, 27, 0
boozepwr = 1.5
@@ -3299,7 +3342,7 @@ datum
ethanol/toxins_special
name = "Toxins Special"
id = "toxinsspecial"
description = "This thing is ON FIRE!. CALL THE DAMN SHUTTLE!"
description = "This thing is ON FIRE! CALL THE DAMN SHUTTLE!"
reagent_state = LIQUID
color = "#664300" // rgb: 102, 67, 0
boozepwr = 5
@@ -3516,14 +3559,14 @@ datum
ethanol/red_mead
name = "Red Mead"
id = "red_mead"
description = "The true Viking drink! Even though it has a strange red color."
description = "The true Viking's drink! Even though it has a strange red color."
color = "#C73C00" // rgb: 199, 60, 0
boozepwr = 1.5
ethanol/mead
name = "Mead"
id = "mead"
description = "A Vikings drink, though a cheap one."
description = "A Viking's drink, though a cheap one."
reagent_state = LIQUID
color = "#664300" // rgb: 102, 67, 0
boozepwr = 1.5
@@ -3560,7 +3603,7 @@ datum
ethanol/andalusia
name = "Andalusia"
id = "andalusia"
description = "A nice, strange named drink."
description = "A nice, strangely named drink."
color = "#664300" // rgb: 102, 67, 0
boozepwr = 3
@@ -3612,7 +3655,7 @@ datum
ethanol/erikasurprise
name = "Erika Surprise"
id = "erikasurprise"
description = "The surprise is, it's green!"
description = "The surprise is it's green!"
color = "#2E6671" // rgb: 46, 102, 113
boozepwr = 3

View File

@@ -252,7 +252,7 @@ datum
name = "Dexalin"
id = "dexalin"
result = "dexalin"
required_reagents = list("oxygen" = 2)
required_reagents = list("oxygen" = 2, "plasma" = 0.1)
required_catalysts = list("plasma" = 5)
result_amount = 1
@@ -302,7 +302,7 @@ datum
name = "Clonexadone"
id = "clonexadone"
result = "clonexadone"
required_reagents = list("cryoxadone" = 1, "sodium" = 1)
required_reagents = list("cryoxadone" = 1, "sodium" = 1, "plasma" = 0.1)
required_catalysts = list("plasma" = 5)
result_amount = 2
@@ -514,7 +514,7 @@ datum
id = "mindbreaker"
result = "mindbreaker"
required_reagents = list("silicon" = 1, "hydrogen" = 1, "anti_toxin" = 1)
result_amount = 5
result_amount = 3
lipozine
name = "Lipozine"
@@ -1835,7 +1835,7 @@ datum
required_reagents = list("berryjuice" = 1, "cream" = 1, "vermouth" = 1)
result_amount = 3
grapesoda //Allows Grape Soda to be made
grapesoda
name = "Grape Soda"
id = "grapesoda"
result = "grapesoda"

View File

@@ -4,6 +4,7 @@
/obj/item/weapon/reagent_containers/food
possible_transfer_amounts = null
volume = 50 //Sets the default container amount for all food items.
var/filling_color = "#FFFFFF" //Used by sandwiches.
/obj/item/weapon/reagent_containers/food/New()
..()

View File

@@ -0,0 +1,266 @@
/obj/item/weapon/reagent_containers/food/drinks/cans
var canopened = 0
attack_self(mob/user as mob)
if (canopened == 0)
playsound(src.loc,'sound/effects/canopen.ogg', rand(10,50), 1)
user << "<span class='notice'>You open the drink with an audible pop!</span>"
canopened = 1
else
return
attack(mob/M as mob, mob/user as mob, def_zone)
if (canopened == 0)
user << "<span class='notice'> You need to open the drink!</span>"
return
var/datum/reagents/R = src.reagents
var/fillevel = gulp_size
if(!R.total_volume || !R)
user << "\red None of [src] left, oh no!"
return 0
if(M == user)
M << "\blue You swallow a gulp of [src]."
if(reagents.total_volume)
reagents.reaction(M, INGEST)
spawn(5)
reagents.trans_to(M, gulp_size)
playsound(M.loc,'sound/items/drink.ogg', rand(10,50), 1)
return 1
else if( istype(M, /mob/living/carbon/human) )
for(var/mob/O in viewers(world.view, user))
O.show_message("\red [user] attempts to feed [M] [src].", 1)
if(!do_mob(user, M)) return
for(var/mob/O in viewers(world.view, user))
O.show_message("\red [user] feeds [M] [src].", 1)
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been fed [src.name] by [user.name] ([user.ckey]) Reagents: [reagentlist(src)]</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Fed [M.name] by [M.name] ([M.ckey]) Reagents: [reagentlist(src)]</font>")
log_attack("[user.name] ([user.ckey]) fed [M.name] ([M.ckey]) with [src.name] Reagents: [reagentlist(src)] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
if(reagents.total_volume)
reagents.reaction(M, INGEST)
spawn(5)
reagents.trans_to(M, gulp_size)
if(isrobot(user)) //Cyborg modules that include drinks automatically refill themselves, but drain the borg's cell
var/mob/living/silicon/robot/bro = user
bro.cell.use(30)
var/refill = R.get_master_reagent_id()
spawn(600)
R.add_reagent(refill, fillevel)
playsound(M.loc,'sound/items/drink.ogg', rand(10,50), 1)
return 1
return 0
afterattack(obj/target, mob/user, proximity)
if(!proximity) return
if(istype(target, /obj/structure/reagent_dispensers)) //A dispenser. Transfer FROM it TO us.
if(!target.reagents.total_volume)
user << "\red [target] is empty."
return
if(reagents.total_volume >= reagents.maximum_volume)
user << "\red [src] is full."
return
var/trans = target.reagents.trans_to(src, target:amount_per_transfer_from_this)
user << "\blue You fill [src] with [trans] units of the contents of [target]."
else if(target.is_open_container()) //Something like a glass. Player probably wants to transfer TO it.
if(!reagents.total_volume)
user << "\red [src] is empty."
return
if(target.reagents.total_volume >= target.reagents.maximum_volume)
user << "\red [target] is full."
return
var/datum/reagent/refill
var/datum/reagent/refillName
if(isrobot(user))
refill = reagents.get_master_reagent_id()
refillName = reagents.get_master_reagent_name()
var/trans = src.reagents.trans_to(target, amount_per_transfer_from_this)
user << "\blue You transfer [trans] units of the solution to [target]."
if(isrobot(user)) //Cyborg modules that include drinks automatically refill themselves, but drain the borg's cell
var/mob/living/silicon/robot/bro = user
var/chargeAmount = max(30,4*trans)
bro.cell.use(chargeAmount)
user << "Now synthesizing [trans] units of [refillName]..."
spawn(300)
reagents.add_reagent(refill, trans)
user << "Cyborg [src] refilled."
return
/* examine()
set src in view()
..()
if (!(usr in range(0)) && usr!=src.loc) return
if(!reagents || reagents.total_volume==0)
usr << "\blue \The [src] is empty!"
else if (reagents.total_volume<=src.volume/4)
usr << "\blue \The [src] is almost empty!"
else if (reagents.total_volume<=src.volume*0.66)
usr << "\blue \The [src] is half full!"
else if (reagents.total_volume<=src.volume*0.90)
usr << "\blue \The [src] is almost full!"
else
usr << "\blue \The [src] is full!"*/
//DRINKS
/obj/item/weapon/reagent_containers/food/drinks/cans/cola
name = "Space Cola"
desc = "Cola. in space."
icon_state = "cola"
New()
..()
reagents.add_reagent("cola", 30)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/cans/waterbottle
name = "Bottled Water"
desc = "Introduced to the vending machines by Skrellian request, this water comes straight from the Martian poles."
icon_state = "waterbottle"
New()
..()
reagents.add_reagent("water", 30)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/cans/beer
name = "Space Beer"
desc = "Contains only water, malt and hops."
icon_state = "beer"
New()
..()
reagents.add_reagent("beer", 30)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/cans/ale
name = "Magm-Ale"
desc = "A true dorf's drink of choice."
icon_state = "alebottle"
item_state = "beer"
New()
..()
reagents.add_reagent("ale", 30)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/cans/space_mountain_wind
name = "Space Mountain Wind"
desc = "Blows right through you like a space wind."
icon_state = "space_mountain_wind"
New()
..()
reagents.add_reagent("spacemountainwind", 30)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/cans/thirteenloko
name = "Thirteen Loko"
desc = "The CMO has advised crew members that consumption of Thirteen Loko may result in seizures, blindness, drunkeness, or even death. Please Drink Responsibly."
icon_state = "thirteen_loko"
New()
..()
reagents.add_reagent("thirteenloko", 30)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/cans/dr_gibb
name = "Dr. Gibb"
desc = "A delicious mixture of 42 different flavors."
icon_state = "dr_gibb"
New()
..()
reagents.add_reagent("dr_gibb", 30)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/cans/starkist
name = "Star-kist"
desc = "The taste of a star in liquid form. And, a bit of tuna...?"
icon_state = "starkist"
New()
..()
reagents.add_reagent("cola", 15)
reagents.add_reagent("orangejuice", 15)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/cans/space_up
name = "Space-Up"
desc = "Tastes like a hull breach in your mouth."
icon_state = "space-up"
New()
..()
reagents.add_reagent("space_up", 30)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/cans/lemon_lime
name = "Lemon-Lime"
desc = "You wanted ORANGE. It gave you Lemon Lime."
icon_state = "lemon-lime"
New()
..()
reagents.add_reagent("lemon_lime", 30)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/cans/iced_tea
name = "Vrisk Serket Iced Tea"
desc = "That sweet, refreshing southern earthy flavor. That's where it's from, right? South Earth?"
icon_state = "ice_tea_can"
New()
..()
reagents.add_reagent("icetea", 30)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/cans/grape_juice
name = "Grapel Juice"
desc = "500 pages of rules of how to appropriately enter into a combat with this juice!"
icon_state = "purple_can"
New()
..()
reagents.add_reagent("grapejuice", 30)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/cans/tonic
name = "T-Borg's Tonic Water"
desc = "Quinine tastes funny, but at least it'll keep that Space Malaria away."
icon_state = "tonic"
New()
..()
reagents.add_reagent("tonic", 50)
/obj/item/weapon/reagent_containers/food/drinks/cans/sodawater
name = "Soda Water"
desc = "A can of soda water. Still water's more refreshing cousin."
icon_state = "sodawater"
New()
..()
reagents.add_reagent("sodawater", 50)

View File

@@ -242,128 +242,6 @@
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/cola
name = "Space Cola"
desc = "Cola. in space."
icon_state = "cola"
New()
..()
reagents.add_reagent("cola", 30)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/waterbottle
name = "Bottled Water"
desc = "Introduced to the vending machines on health nut protest, taste fresh, pure glacial* water! *Note: Might be tapwater."
icon_state = "waterbottle"
New()
..()
reagents.add_reagent("water", 30)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/beer
name = "Space Beer"
desc = "Beer. In space."
icon_state = "beer"
New()
..()
reagents.add_reagent("beer", 30)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/ale
name = "Magm-Ale"
desc = "A true dorf's drink of choice."
icon_state = "alebottle"
item_state = "beer"
New()
..()
reagents.add_reagent("ale", 30)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/space_mountain_wind
name = "Space Mountain Wind"
desc = "Blows right through you like a space wind."
icon_state = "space_mountain_wind"
New()
..()
reagents.add_reagent("spacemountainwind", 30)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/thirteenloko
name = "Thirteen Loko"
desc = "The CMO has advised crew members that consumption of Thirteen Loko may result in seizures, blindness, drunkeness, or even death. Please Drink Responsably."
icon_state = "thirteen_loko"
New()
..()
reagents.add_reagent("thirteenloko", 30)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/dr_gibb
name = "Dr. Gibb"
desc = "A delicious mixture of 42 different flavors."
icon_state = "dr_gibb"
New()
..()
reagents.add_reagent("dr_gibb", 30)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/starkist
name = "Star-kist"
desc = "The taste of a star in liquid form. And, a bit of tuna...?"
icon_state = "starkist"
New()
..()
reagents.add_reagent("cola", 15)
reagents.add_reagent("orangejuice", 15)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/space_up
name = "Space-Up"
desc = "Tastes like a hull breach in your mouth."
icon_state = "space-up"
New()
..()
reagents.add_reagent("space_up", 30)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/lemon_lime
name = "Lemon-Lime"
desc = "You wanted ORANGE. It gave you Lemon Lime."
icon_state = "lemon-lime"
New()
..()
reagents.add_reagent("lemon_lime", 30)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/iced_tea
name = "Vrisk Serket Iced Tea"
desc = "That sweet, refreshing southern earthy flavor. That's where it's from, right? South Earth? Whatever!!!!!!!!"
icon_state = "ice_tea_can"
New()
..()
reagents.add_reagent("icetea", 30)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/grape_juice
name = "Grapel Juice"
desc = "500 pages of rules of how to appropriately enter into a combat with this juice!"
icon_state = "purple_can"
New()
..()
reagents.add_reagent("grapejuice", 30)
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/sillycup
name = "Paper Cup"
@@ -381,21 +259,7 @@
else
icon_state = "water_cup_e"
/obj/item/weapon/reagent_containers/food/drinks/tonic
name = "T-Borg's Tonic Water"
desc = "Quinine tastes funny, but at least it'll keep that Space Malaria away."
icon_state = "tonic"
New()
..()
reagents.add_reagent("tonic", 50)
/obj/item/weapon/reagent_containers/food/drinks/sodawater
name = "Soda Water"
desc = "A can of soda water. Why not make a scotch and soda?"
icon_state = "sodawater"
New()
..()
reagents.add_reagent("sodawater", 50)
//////////////////////////drinkingglass and shaker//
//Note by Darem: This code handles the mixing of drinks. New drinks go in three places: In Chemistry-Reagents.dm (for the drink
// itself), in Chemistry-Recipes.dm (for the reaction that changes the components into the drink), and here (for the drinking glass
@@ -428,12 +292,12 @@
/obj/item/weapon/reagent_containers/food/drinks/flask/vacuumflask
name = "vacuum flask"
desc = "Keeping your drinks at the perfect temperature since 2321."
desc = "Keeping your drinks at the perfect temperature since 1892."
icon_state = "vacuumflask"
volume = 60
/obj/item/weapon/reagent_containers/food/drinks/britcup
name = "cup"
desc = "A cup with the british flag emblazoned on it."
desc = "A cup with the British flag emblazoned on it."
icon_state = "britcup"
volume = 30

View File

@@ -0,0 +1,101 @@
/obj/item/weapon/reagent_containers/food/snacks/breadslice/attackby(obj/item/W as obj, mob/user as mob)
if(istype(W,/obj/item/weapon/shard) || istype(W,/obj/item/weapon/reagent_containers/food/snacks))
var/obj/item/weapon/reagent_containers/food/snacks/csandwich/S = new(get_turf(src))
S.attackby(W,user)
del(src)
..()
/obj/item/weapon/reagent_containers/food/snacks/csandwich
name = "sandwich"
desc = "The best thing since sliced bread."
icon_state = "breadslice"
trash = /obj/item/trash/plate
bitesize = 2
var/list/ingredients = list()
/obj/item/weapon/reagent_containers/food/snacks/csandwich/attackby(obj/item/W as obj, mob/user as mob)
var/sandwich_limit = 4
for(var/obj/item/O in ingredients)
if(istype(O,/obj/item/weapon/reagent_containers/food/snacks/breadslice))
sandwich_limit += 4
if(src.contents.len > sandwich_limit)
user << "\red If you put anything else on \the [src] it's going to collapse."
return
else if(istype(W,/obj/item/weapon/shard))
user << "\blue You hide [W] in \the [src]."
user.drop_item()
W.loc = src
update()
return
else if(istype(W,/obj/item/weapon/reagent_containers/food/snacks))
user << "\blue You layer [W] over \the [src]."
var/obj/item/weapon/reagent_containers/F = W
F.reagents.trans_to(src, F.reagents.total_volume)
user.drop_item()
W.loc = src
ingredients += W
update()
return
..()
/obj/item/weapon/reagent_containers/food/snacks/csandwich/proc/update()
var/fullname = "" //We need to build this from the contents of the var.
var/i = 0
overlays.Cut()
for(var/obj/item/weapon/reagent_containers/food/snacks/O in ingredients)
i++
if(i == 1)
fullname += "[O.name]"
else if(i == ingredients.len)
fullname += " and [O.name]"
else
fullname += ", [O.name]"
var/image/I = new(src.icon, "sandwich_filling")
I.color = O.filling_color
I.pixel_x = pick(list(-1,0,1))
I.pixel_y = (i*2)+1
overlays += I
var/image/T = new(src.icon, "sandwich_top")
T.pixel_x = pick(list(-1,0,1))
T.pixel_y = (ingredients.len * 2)+1
overlays += T
name = lowertext("[fullname] sandwich")
if(length(name) > 80) name = "[pick(list("absurd","colossal","enormous","ridiculous"))] sandwich"
w_class = n_ceil(Clamp((ingredients.len/2),1,3))
/obj/item/weapon/reagent_containers/food/snacks/csandwich/Del()
for(var/obj/item/O in ingredients)
del(O)
..()
/obj/item/weapon/reagent_containers/food/snacks/csandwich/examine()
..()
var/obj/item/O = pick(contents)
usr << "\blue You think you can see [O.name] in there."
/obj/item/weapon/reagent_containers/food/snacks/csandwich/attack(mob/M as mob, mob/user as mob, def_zone)
var/obj/item/shard
for(var/obj/item/O in contents)
if(istype(O,/obj/item/weapon/shard))
shard = O
break
var/mob/living/H
if(istype(M,/mob/living))
H = M
if(H && shard && M == user) //This needs a check for feeding the food to other people, but that could be abusable.
H << "\red You lacerate your mouth on a [shard.name] in the sandwich!"
H.adjustBruteLoss(5) //TODO: Target head if human.
..()

File diff suppressed because it is too large Load Diff

View File

@@ -113,6 +113,7 @@
desc = "Needs some butter!"
icon_state = "corn"
potency = 40
filling_color = "#FFEE00"
trash = /obj/item/weapon/corncob
New()
@@ -126,6 +127,7 @@
name = "cherries"
desc = "Great for toppings!"
icon_state = "cherry"
filling_color = "#FF0000"
gender = PLURAL
New()
..()
@@ -140,6 +142,7 @@
desc = "Long-used as a symbol of rest, peace, and death."
icon_state = "poppy"
potency = 30
filling_color = "#CC6464"
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
@@ -153,6 +156,7 @@
desc = "\"I'll sweeten thy sad grave: thou shalt not lack the flower that's like thy face, pale primrose, nor the azured hare-bell, like thy veins; no, nor the leaf of eglantine, whom not to slander, out-sweeten<65>d not thy breath.\""
icon_state = "harebell"
potency = 1
filling_color = "#D4B2C9"
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
@@ -165,6 +169,7 @@
desc = "Boil 'em! Mash 'em! Stick 'em in a stew!"
icon_state = "potato"
potency = 25
filling_color = "#E6E8DA"
New()
..()
reagents.add_reagent("nutriment", 1+round((potency / 10), 1))
@@ -189,6 +194,7 @@
name = "bunch of grapes"
desc = "Nutritious!"
icon_state = "grapes"
filling_color = "#A332AD"
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
@@ -202,6 +208,7 @@
desc = "Nutritious!"
icon_state = "greengrapes"
potency = 25
filling_color = "#A6FFA3"
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
@@ -215,6 +222,7 @@
desc = "Ewwwwwwwwww. Cabbage."
icon_state = "cabbage"
potency = 25
filling_color = "#A2B5A1"
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
@@ -226,6 +234,7 @@
name = "bunch of berries"
desc = "Nutritious!"
icon_state = "berrypile"
filling_color = "#C2C9FF"
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
@@ -237,6 +246,7 @@
name = "clump of plastellium"
desc = "Hmm, needs some processing"
icon_state = "plastellium"
filling_color = "#C4C4C4"
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
@@ -247,8 +257,9 @@
/obj/item/weapon/reagent_containers/food/snacks/grown/shand
seed = "/obj/item/seeds/shandseed"
name = "S'rendarr's Hand leaf"
desc = "A leaf sample from a lowland thicket shrub, often hid in by prey and predator to staunch their wounds and conceal their scent, allowing the plant to spread far on it's native Ahdomai. Smells strongly like wax."
desc = "A leaf sample from a lowland thicket shrub, often hid in by prey and predator to staunch their wounds and conceal their scent, allowing the plant to spread far on its native Ahdomai. Smells strongly like wax."
icon_state = "shand"
filling_color = "#70C470"
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
@@ -260,6 +271,7 @@
name = "sprig of Messa's Tear"
desc = "A mountain climate herb with a soft, cold blue flower, known to contain an abundance of chemicals in it's flower useful to treating burns- Bad for the allergic to pollen."
icon_state = "mtear"
filling_color = "#70C470"
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
@@ -293,6 +305,7 @@
desc = "Nutritious!"
var/light_on = 1
var/brightness_on = 2 //luminosity when on
filling_color = "#D3FF9E"
icon_state = "glowberrypile"
New()
..()
@@ -320,6 +333,7 @@
desc = "Fattening... Mmmmm... chucklate."
icon_state = "cocoapod"
potency = 50
filling_color = "#9C8E54"
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
@@ -333,6 +347,7 @@
desc = "Sickly sweet."
icon_state = "sugarcane"
potency = 50
filling_color = "#C0C9AD"
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
@@ -345,6 +360,7 @@
icon_state = "poisonberrypile"
gender = PLURAL
potency = 15
filling_color = "#B422C7"
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
@@ -359,6 +375,7 @@
icon_state = "deathberrypile"
gender = PLURAL
potency = 50
filling_color = "#4E0957"
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
@@ -373,6 +390,7 @@
desc = "This is a plant containing various healing chemicals."
icon_state = "ambrosiavulgaris"
potency = 10
filling_color = "#125709"
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
@@ -389,6 +407,7 @@
desc = "Eating this makes you feel immortal!"
icon_state = "ambrosiadeus"
potency = 10
filling_color = "#229E11"
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
@@ -405,6 +424,7 @@
desc = "It's a little piece of Eden."
icon_state = "apple"
potency = 15
filling_color = "#DFE88B"
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
@@ -418,6 +438,7 @@
desc = "It's a little piece of Eden."
icon_state = "apple"
potency = 15
filling_color = "#B3BD5E"
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
@@ -431,6 +452,7 @@
desc = "Emblazoned upon the apple is the word 'Kallisti'."
icon_state = "goldapple"
potency = 15
filling_color = "#F5CB42"
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
@@ -450,6 +472,7 @@
desc = "It's full of watery goodness."
icon_state = "watermelon"
potency = 10
filling_color = "#FA2863"
slice_path = /obj/item/weapon/reagent_containers/food/snacks/watermelonslice
slices_num = 5
New()
@@ -464,6 +487,7 @@
desc = "It's large and scary."
icon_state = "pumpkin"
potency = 10
filling_color = "#FAB728"
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
@@ -485,6 +509,7 @@
desc = "It's so sour, your face will twist."
icon_state = "lime"
potency = 20
filling_color = "#28FA59"
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
@@ -497,6 +522,7 @@
desc = "When life gives you lemons, be grateful they aren't limes."
icon_state = "lemon"
potency = 20
filling_color = "#FAF328"
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
@@ -509,6 +535,7 @@
desc = "It's an tangy fruit."
icon_state = "orange"
potency = 20
filling_color = "#FAAD28"
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
@@ -521,6 +548,7 @@
desc = "You can't beat white-beet."
icon_state = "whitebeet"
potency = 15
filling_color = "#FFFCCC"
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
@@ -535,6 +563,7 @@
icon = 'icons/obj/items.dmi'
icon_state = "banana"
item_state = "banana"
filling_color = "#FCF695"
trash = /obj/item/weapon/bananapeel
New()
@@ -550,6 +579,7 @@
name = "chili"
desc = "It's spicy! Wait... IT'S BURNING ME!!"
icon_state = "chilipepper"
filling_color = "#FF0000"
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
@@ -567,6 +597,7 @@
name = "eggplant"
desc = "Maybe there's a chicken inside?"
icon_state = "eggplant"
filling_color = "#550F5C"
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
@@ -578,6 +609,7 @@
name = "soybeans"
desc = "It's pretty bland, but oh the possibilities..."
gender = PLURAL
filling_color = "#E6E8B7"
icon_state = "soybeans"
New()
..()
@@ -590,6 +622,7 @@
name = "tomato"
desc = "I say to-mah-to, you say tom-mae-to."
icon_state = "tomato"
filling_color = "#FF0000"
potency = 10
New()
..()
@@ -610,6 +643,7 @@
desc = "I say to-mah-to, you say tom-mae-to... OH GOD IT'S EATING MY LEGS!!"
icon_state = "killertomato"
potency = 10
filling_color = "#FF0000"
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
@@ -639,6 +673,7 @@
desc = "So bloody...so...very...bloody....AHHHH!!!!"
icon_state = "bloodtomato"
potency = 10
filling_color = "#FF0000"
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
@@ -662,6 +697,7 @@
desc = "I say blue-mah-to, you say blue-mae-to."
icon_state = "bluetomato"
potency = 10
filling_color = "#586CFC"
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
@@ -671,7 +707,7 @@
throw_impact(atom/hit_atom)
..()
new/obj/effect/decal/cleanable/oil(src.loc)
new/obj/effect/decal/cleanable/blood/oil(src.loc)
src.visible_message("<span class='notice'>The [src.name] has been squashed.</span>","<span class='moderate'>You hear a smack.</span>")
src.reagents.reaction(get_turf(hit_atom))
for(var/atom/A in get_turf(hit_atom))
@@ -697,6 +733,7 @@
desc = "Sigh... wheat... a-grain?"
gender = PLURAL
icon_state = "wheat"
filling_color = "#F7E186"
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
@@ -709,6 +746,7 @@
desc = "Rice to see you."
gender = PLURAL
icon_state = "rice"
filling_color = "#FFF8DB"
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
@@ -720,6 +758,7 @@
name = "kudzu pod"
desc = "<I>Pueraria Virallis</I>: An invasive species with vines that rapidly creep and wrap around whatever they contact."
icon_state = "kudzupod"
filling_color = "#59691B"
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
@@ -733,6 +772,7 @@
desc = "It's a mutant strain of chili"
icon_state = "icepepper"
potency = 20
filling_color = "#66CEED"
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
@@ -751,6 +791,7 @@
desc = "It's good for the eyes!"
icon_state = "carrot"
potency = 10
filling_color = "#FFC400"
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
@@ -764,6 +805,7 @@
desc = "<I>Ganoderma lucidum</I>: A special fungus believed to help relieve stress."
icon_state = "reishi"
potency = 10
filling_color = "#FF4800"
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
@@ -784,6 +826,7 @@
desc = "<I>Amanita Muscaria</I>: Learn poisonous mushrooms by heart. Only pick mushrooms you know."
icon_state = "amanita"
potency = 10
filling_color = "#FF0000"
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
@@ -804,6 +847,7 @@
desc = "<I>Amanita Virosa</I>: Deadly poisonous basidiomycete fungus filled with alpha amatoxins."
icon_state = "angel"
potency = 35
filling_color = "#FFDEDE"
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
@@ -824,6 +868,7 @@
desc = "<I>Psilocybe Semilanceata</I>: Liberate yourself!"
icon_state = "libertycap"
potency = 15
filling_color = "#F714BE"
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
@@ -841,6 +886,7 @@
name = "plump-helmet"
desc = "<I>Plumus Hellmus</I>: Plump, soft and s-so inviting~"
icon_state = "plumphelmet"
filling_color = "#F714BE"
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
@@ -852,6 +898,7 @@
name = "walking mushroom"
desc = "<I>Plumus Locomotus</I>: The beginning of the great walk."
icon_state = "walkingmushroom"
filling_color = "#FFBFEF"
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
@@ -880,6 +927,7 @@
name = "chanterelle cluster"
desc = "<I>Cantharellus Cibarius</I>: These jolly yellow little shrooms sure look tasty!"
icon_state = "chanterelle"
filling_color = "#FFE991"
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
@@ -891,6 +939,7 @@
name = "glowshroom cluster"
desc = "<I>Mycena Bregprox</I>: This species of mushroom glows in the dark. Or does it?"
icon_state = "glowshroom"
filling_color = "#DAFF91"
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
@@ -988,6 +1037,7 @@
icon_state = "bluespacetomato"
potency = 20
origin_tech = "bluespace=3"
filling_color = "#91F8FF"
New()
..()
spawn(5) //So potency can be set in the proc that creates these crops
@@ -1003,7 +1053,7 @@
var/list/turfs = new/list()
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
if(inner_teleport_radius < 1) //Wasn't potent enough, it just splats.
new/obj/effect/decal/cleanable/oil(src.loc)
new/obj/effect/decal/cleanable/blood/oil(src.loc)
src.visible_message("<span class='notice'>The [src.name] has been squashed.</span>","<span class='moderate'>You hear a smack.</span>")
del(src)
return
@@ -1040,7 +1090,7 @@
sleep(1)
s.set_up(3, 1, A)
s.start()
new/obj/effect/decal/cleanable/oil(src.loc)
new/obj/effect/decal/cleanable/blood/oil(src.loc)
src.visible_message("<span class='notice'>The [src.name] has been squashed, causing a distortion in space-time.</span>","<span class='moderate'>You hear a splat and a crackle.</span>")
del(src)
return

View File

@@ -3,6 +3,7 @@
desc = "A slab of meat"
icon_state = "meat"
health = 180
filling_color = "#FF1C1C"
New()
..()
reagents.add_reagent("nutriment", 3)

View File

@@ -89,7 +89,15 @@
user << "\red You are unable to locate any blood."
return
var/datum/reagent/B = T.take_blood(src,amount)
var/datum/reagent/B
if(istype(T,/mob/living/carbon/human))
var/mob/living/carbon/human/H = T
if(H.species && H.species.flags & NO_BLOOD)
H.reagents.trans_to(src,amount)
else
B = T.take_blood(src,amount)
else
B = T.take_blood(src,amount)
if (B)
src.reagents.reagent_list += B

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@@ -1325,7 +1325,7 @@
src.streak(dirs)
/obj/effect/decal/cleanable/robot_debris/gib/pipe_eject(var/direction)
/obj/effect/decal/cleanable/blood/gibs/robot/pipe_eject(var/direction)
var/list/dirs
if(direction)
dirs = list( direction, turn(direction, -45), turn(direction, 45))

View File

@@ -1528,6 +1528,14 @@ datum/design/stunshell
materials = list("$metal" = 4000)
build_path = "/obj/item/ammo_casing/shotgun/stunshell"
datum/design/plasmapistol
name = "plasma pistol"
desc = "A specialized firearm designed to fire lethal bolts of toxins."
id = "ppistol"
req_tech = list("combat" = 5, "plasmatech" = 4)
build_type = PROTOLATHE
materials = list("$metal" = 5000, "$glass" = 1000, "$plasma" = 3000)
build_path = "/obj/item/weapon/gun/energy/toxgun"
/////////////////////////////////////////
/////////////////Mining//////////////////
/////////////////////////////////////////

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@@ -72,10 +72,10 @@ Note: Must be placed within 3 tiles of the R&D Console
if (disabled)
return
if (!linked_console)
user << "\red The protolathe must be linked to an R&D console first!"
user << "\red The destructive analyzer must be linked to an R&D console first!"
return
if (busy)
user << "\red The protolathe is busy right now."
user << "\red The destructive analyzer is busy right now."
return
if (istype(O, /obj/item) && !loaded_item)
if(isrobot(user)) //Don't put your module items in there!
@@ -88,7 +88,7 @@ Note: Must be placed within 3 tiles of the R&D Console
user << "\red You cannot deconstruct this item!"
return
if(O.reliability < 90 && O.crit_fail == 0)
usr << "\red Item is neither reliable enough or broken enough to learn from."
usr << "\red Item is neither reliable enough nor broken enough to learn from."
return
busy = 1
loaded_item = O

View File

@@ -394,10 +394,10 @@ won't update every console in existence) but it's more of a hassle to do. Also,
new_item.investigate_log("built by [key]","singulo")
new_item.reliability = being_built.reliability
if(linked_lathe.hacked) being_built.reliability = max((reliability / 2), 0)
if(being_built.locked)
/*if(being_built.locked)
var/obj/item/weapon/storage/lockbox/L = new/obj/item/weapon/storage/lockbox(linked_lathe.loc)
new_item.loc = L
L.name += " ([new_item.name])"
L.name += " ([new_item.name])"*/
else
new_item.loc = linked_lathe.loc
linked_lathe.busy = 0

View File

@@ -7,48 +7,42 @@ datum
id = "tungsten"
description = "A chemical element, and a strong oxidising agent."
reagent_state = SOLID
color = "#808080" // rgb: 128, 128, 128
//todo: make this silvery grey
color = "#DCDCDC" // rgb: 220, 220, 220, silver
lithiumsodiumtungstate
name = "Lithium Sodium Tungstate"
id = "lithiumsodiumtungstate"
description = "A reducing agent for geological compounds."
reagent_state = LIQUID
color = "#808080" // rgb: 128, 128, 128
//todo: make this silvery grey
color = "#C0C0C0" // rgb: 192, 192, 192, darker silver
ground_rock
name = "Ground Rock"
id = "ground_rock"
description = "A fine dust made of ground up rock."
reagent_state = SOLID
color = "#C81040" //rgb: 200, 16, 64
//todo: make this brown
color = "#A0522D" //rgb: 160, 82, 45, brown
density_separated_sample
name = "Density separated sample"
id = "density_separated_sample"
description = "A watery paste used in chemical analysis, there are some chunks floating in it."
reagent_state = LIQUID
color = "#C81040" //rgb: 200, 16, 64
//todo: make this browny-white
color = "#DEB887" //rgb: 222, 184, 135, light brown
analysis_sample
name = "Analysis liquid"
id = "analysis_sample"
description = "A watery paste used in chemical analysis."
reagent_state = LIQUID
color = "#C81040" //rgb: 200, 16, 64
//todo: make this white
color = "#F5FFFA" //rgb: 245, 255, 250, almost white
chemical_waste
name = "Chemical Waste"
id = "chemical_waste"
description = "A viscous, toxic liquid left over from many chemical processes."
reagent_state = LIQUID
color = "#C81040" //rgb: 200, 16, 64
//todo: make this fluoro/bright green
color = "#ADFF2F" //rgb: 173, 255, 47, toxic green
datum
chemical_reaction

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@@ -30,7 +30,7 @@
/*var/l = lentext(msg)
if(findtext(msg," ",l,l+1)==0)
msg+=" "*/
seperate = stringsplit(msg, " ")
seperate = text2list(msg, " ")
for(var/Xa = 1,Xa<seperate.len,Xa++)
var/next = Xa + 1
@@ -65,7 +65,7 @@
if(!word)
text = "[pick(heard_words)]"
else
text = pick(stringsplit(word, " "))
text = pick(text2list(word, " "))
if(lentext(text)==1)
text=uppertext(text)
else

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@@ -114,7 +114,7 @@
if(total_purity && fresh_coolant)
coolant_purity = total_purity / fresh_coolant
/obj/machinery/radiocarbon_spectrometer/ui_interact(mob/user, ui_key = "radio_spectro")
/obj/machinery/radiocarbon_spectrometer/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null)
if(user.stat)
return
@@ -144,20 +144,19 @@
data["radiation"] = round(radiation)
data["t_left_radspike"] = round(t_left_radspike)
data["rad_shield_on"] = rad_shield
var/datum/nanoui/ui = nanomanager.get_open_ui(user, src, ui_key)
// update the ui if it exists, returns null if no ui is passed/found
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data)
if (!ui)
// the ui does not exist, so we'll create a new one
// the ui does not exist, so we'll create a new() one
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
ui = new(user, src, ui_key, "geoscanner.tmpl", "High Res Radiocarbon Spectrometer", 900, 825)
// When the UI is first opened this is the data it will use
ui.set_initial_data(data)
// when the ui is first opened this is the data it will use
ui.set_initial_data(data)
// open the new ui window
ui.open()
// Auto update every Master Controller tick
// auto update every Master Controller tick
ui.set_auto_update(1)
else
// The UI is already open so push the new data to it
ui.push_data(data)
return
/obj/machinery/radiocarbon_spectrometer/process()
if(scanning)

View File

@@ -85,12 +85,18 @@
user.visible_message("\blue [user] separates [target]'s brain from \his spine with \the [tool].", \
"\blue You separate [target]'s brain from spine with \the [tool].")
var/mob/living/simple_animal/borer/borer = target.has_brain_worms()
if(borer)
borer.detatch() //Should remove borer if the brain is removed - RR
user.attack_log += "\[[time_stamp()]\]<font color='red'> Debrained [target.name] ([target.ckey]) with [tool.name] (INTENT: [uppertext(user.a_intent)])</font>"
target.attack_log += "\[[time_stamp()]\]<font color='orange'> Debrained by [user.name] ([user.ckey]) with [tool.name] (INTENT: [uppertext(user.a_intent)])</font>"
msg_admin_attack("[user.name] ([user.ckey]) debrained [target.name] ([target.ckey]) with [tool.name] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
var/obj/item/brain/B = new(target.loc)
B.transfer_identity(target)
target.internal_organs -= B
target:brain_op_stage = 4.0
target.death()//You want them to die after the brain was transferred, so not to trigger client death() twice.