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Implements projectile point blank damage multipliers for targets being grabbed.
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@@ -530,7 +530,7 @@
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del(G)
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if(GRAB_NECK)
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//If the you move when grabbing someone then it's easier for them to break free. Same if the affected mob is immune to stun.
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if (((world.time - G.assailant.l_move_time < 20 || !L.stunned) && prob(15)) || prob(3))
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if (((world.time - G.assailant.l_move_time < 30 || !L.stunned) && prob(15)) || prob(3))
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L.visible_message("<span class='warning'>[L] has broken free of [G.assailant]'s headlock!</span>")
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del(G)
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if(resisting)
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