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Paincrit rebalance. Adjusted all of the damage types, particularly burn, to more reasonable levels while buffing halloss. Made paincrit incredibly less blackscreen and replaced it with weaken procs in order to make it a bit more roleplay friendly. Increased shock levels will now also affect your aim.
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@@ -136,6 +136,14 @@
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in_chamber.current = curloc
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in_chamber.yo = targloc.y - curloc.y
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in_chamber.xo = targloc.x - curloc.x
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if(istype(user, /mob/living/carbon))
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var/mob/living/carbon/mob = user
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if(mob.shock_stage > 120)
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in_chamber.yo += rand(-2,2)
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in_chamber.xo += rand(-2,2)
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else if(mob.shock_stage > 70)
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in_chamber.yo += rand(-1,1)
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in_chamber.xo += rand(-1,1)
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if(params)
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var/list/mouse_control = params2list(params)
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