Merge pull request #8336 from mwerezak/liquidfire

Implements liquid fuel fires
This commit is contained in:
Chinsky
2015-03-03 10:31:49 +03:00
8 changed files with 155 additions and 1198 deletions

View File

@@ -20,7 +20,7 @@ atom/proc/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed
turf/proc/hotspot_expose(exposed_temperature, exposed_volume, soh = 0)
turf/simulated/hotspot_expose(exposed_temperature, exposed_volume, soh)
/turf/simulated/hotspot_expose(exposed_temperature, exposed_volume, soh)
if(fire_protection > world.time-300)
return 0
if(locate(/obj/fire) in src)
@@ -35,37 +35,35 @@ turf/simulated/hotspot_expose(exposed_temperature, exposed_volume, soh)
if(air_contents.check_combustability(liquid))
igniting = 1
create_fire(1000)
create_fire(vsc.fire_firelevel_multiplier)
return igniting
/zone/proc/process_fire()
if(!air.check_combustability())
var/datum/gas_mixture/burn_gas = air.remove_ratio(vsc.fire_consuption_rate, fire_tiles.len)
var/firelevel = burn_gas.zburn(src, fire_tiles, force_burn = 1, no_check = 1)
//world << "[src]: firelevel [firelevel]"
air.merge(burn_gas)
if(firelevel)
for(var/turf/T in fire_tiles)
if(T.fire)
T.fire.firelevel = firelevel
else
var/obj/effect/decal/cleanable/liquid_fuel/fuel = locate() in T
fire_tiles -= T
fuel_objs -= fuel
else
for(var/turf/simulated/T in fire_tiles)
if(istype(T.fire))
T.fire.RemoveFire()
T.fire = null
fire_tiles.Cut()
fuel_objs.Cut()
if(!fire_tiles.len)
air_master.active_fire_zones.Remove(src)
return
var/datum/gas_mixture/burn_gas = air.remove_ratio(vsc.fire_consuption_rate, fire_tiles.len)
var/gm = burn_gas.group_multiplier
burn_gas.group_multiplier = 1
burn_gas.zburn(force_burn = 1, no_check = 1)
burn_gas.group_multiplier = gm
air.merge(burn_gas)
var/firelevel = air.calculate_firelevel()
for(var/turf/T in fire_tiles)
if(T.fire)
T.fire.firelevel = firelevel
else
fire_tiles -= T
/turf/proc/create_fire(fl)
return 0
@@ -79,8 +77,12 @@ turf/simulated/hotspot_expose(exposed_temperature, exposed_volume, soh)
return 1
fire = new(src, fl)
zone.fire_tiles |= src
air_master.active_fire_zones |= zone
var/obj/effect/decal/cleanable/liquid_fuel/fuel = locate() in src
zone.fire_tiles |= src
if(fuel) zone.fuel_objs += fuel
return 0
/obj/fire
@@ -121,8 +123,8 @@ turf/simulated/hotspot_expose(exposed_temperature, exposed_volume, soh)
SetLuminosity(3)
//im not sure how to implement a version that works for every creature so for now monkeys are firesafe
for(var/mob/living/carbon/human/M in loc)
M.FireBurn(firelevel, air_contents.temperature, air_contents.return_pressure()) //Burn the humans!
for(var/mob/living/L in loc)
L.FireBurn(firelevel, air_contents.temperature, air_contents.return_pressure()) //Burn the mobs!
loc.fire_act(air_contents, air_contents.temperature, air_contents.volume)
for(var/atom/A in loc)
@@ -137,10 +139,11 @@ turf/simulated/hotspot_expose(exposed_temperature, exposed_volume, soh)
if(!enemy_tile.zone || enemy_tile.fire)
continue
if(!enemy_tile.zone.fire_tiles.len)
var/datum/gas_mixture/acs = enemy_tile.return_air()
if(!acs || !acs.check_combustability())
continue
//if(!enemy_tile.zone.fire_tiles.len) TODO - optimize
var/datum/gas_mixture/acs = enemy_tile.return_air()
var/obj/effect/decal/cleanable/liquid_fuel/liquid = locate() in enemy_tile
if(!acs || !acs.check_combustability(liquid))
continue
//If extinguisher mist passed over the turf it's trying to spread to, don't spread and
//reduce firelevel.
@@ -169,85 +172,117 @@ turf/simulated/hotspot_expose(exposed_temperature, exposed_volume, soh)
/obj/fire/Del()
if (istype(loc, /turf/simulated))
SetLuminosity(0)
loc = null
air_master.active_hotspots.Remove(src)
RemoveFire()
..()
/obj/fire/proc/RemoveFire()
if (istype(loc, /turf))
SetLuminosity(0)
loc = null
air_master.active_hotspots.Remove(src)
turf/simulated/var/fire_protection = 0 //Protects newly extinguished tiles from being overrun again.
turf/proc/apply_fire_protection()
turf/simulated/apply_fire_protection()
/turf/simulated/var/fire_protection = 0 //Protects newly extinguished tiles from being overrun again.
/turf/proc/apply_fire_protection()
/turf/simulated/apply_fire_protection()
fire_protection = world.time
datum/gas_mixture/proc/zburn(obj/effect/decal/cleanable/liquid_fuel/liquid, force_burn, no_check = 0)
//Returns the firelevel
/datum/gas_mixture/proc/zburn(zone/zone, force_burn, no_check = 0)
. = 0
if((temperature > PHORON_MINIMUM_BURN_TEMPERATURE || force_burn) && (no_check ||check_recombustability(liquid)))
if((temperature > PHORON_MINIMUM_BURN_TEMPERATURE || force_burn) && (no_check ||check_recombustability(zone? zone.fuel_objs : null)))
var/gas_fuel = 0 //in the case of mixed gas/liquid fires, the gas burns first.
var/liquid_fuel = 0
var/total_fuel = 0
var/total_oxidizers = 0
//*** Get the fuel and oxidizer amounts
for(var/g in gas)
if(gas_data.flags[g] & XGM_GAS_FUEL)
total_fuel += gas[g]
gas_fuel += gas[g]
if(gas_data.flags[g] & XGM_GAS_OXIDIZER)
total_oxidizers += gas[g]
gas_fuel *= group_multiplier
total_oxidizers *= group_multiplier
if(liquid)
//Liquid Fuel
if(liquid.amount <= 0.1)
del liquid
else
total_fuel += liquid.amount
if(zone)
for(var/obj/effect/decal/cleanable/liquid_fuel/fuel in zone.fuel_objs)
liquid_fuel += fuel.amount*LIQUIDFUEL_AMOUNT_TO_MOL
if(total_fuel == 0)
total_fuel = gas_fuel + liquid_fuel
if(total_fuel <= 0.005)
return 0
//Calculate the firelevel.
var/firelevel = calculate_firelevel(liquid, total_fuel, total_oxidizers, force = 1)
//*** Determine how fast the fire burns
//get the current inner energy of the gas mix
//calculate the firelevel.
var/firelevel = calculate_firelevel(zone? zone.fuel_objs : null, total_fuel, total_oxidizers, force = 1)
//get the current thermal energy of the gas mix
//this must be taken here to prevent the addition or deletion of energy by a changing heat capacity
var/starting_energy = temperature * heat_capacity()
//determine the amount of oxygen used
var/used_oxidizers = min(total_oxidizers, total_fuel / 2)
//determine the amount of fuel actually used
var/used_fuel_ratio = min(2 * total_oxidizers , total_fuel) / total_fuel
total_fuel = total_fuel * used_fuel_ratio
var/total_reactants = total_fuel + used_oxidizers
//determine the amount of reactants actually reacting
var/used_reactants_ratio = min(max(total_reactants * firelevel / vsc.fire_firelevel_multiplier, 0.2), total_reactants) / total_reactants
//determine how far the reaction can progress
var/reaction_limit = min(total_oxidizers*(FIRE_REACTION_FUEL_AMOUNT/FIRE_REACTION_OXIDIZER_AMOUNT), total_fuel) //stoichiometric limit
//determine the actual rate of reaction, as measured by the amount of fuel reacting
//vapour fuels are extremely volatile! The reaction progress is a percentage of the total fuel (similar to old zburn).
var/gas_reaction_progress = max(0.2*group_multiplier, (firelevel/vsc.fire_firelevel_multiplier)*gas_fuel)*FIRE_GAS_BURNRATE_MULT
//liquid fuels are not as volatile, and the reaction progress depends on the size of the area that is burning (which is sort of accounted for by firelevel). Having more fuel means a longer burn.
var/liquid_reaction_progress = (firelevel/vsc.fire_firelevel_multiplier)*FIRE_LIQUID_BURNRATE_MULT
//world << "liquid_reaction_progress = [liquid_reaction_progress]"
//world << "gas_reaction_progress = [gas_reaction_progress]"
var/total_reaction_progress = gas_reaction_progress + liquid_reaction_progress
if(total_reaction_progress <= 0)
return 0
var/used_fuel = min(total_reaction_progress, reaction_limit)
var/used_oxidizers = used_fuel*(FIRE_REACTION_OXIDIZER_AMOUNT/FIRE_REACTION_FUEL_AMOUNT)
//world << "used_fuel = [used_fuel]; used_oxidizers = [used_oxidizers]; reaction_limit=[reaction_limit]"
//*** Remove fuel and oxidizer, add carbon dioxide and heat
//remove and add gasses as calculated
remove_by_flag(XGM_GAS_OXIDIZER, used_oxidizers * used_reactants_ratio)
remove_by_flag(XGM_GAS_FUEL, total_fuel * used_reactants_ratio)
var/used_gas_fuel = min(used_fuel*(gas_reaction_progress/total_reaction_progress), gas_fuel) //remove in proportion to the relative reaction progress
var/used_liquid_fuel = between(0, used_fuel-used_gas_fuel, liquid_fuel)
//remove_by_flag() and adjust_gas() handle the group_multiplier for us.
remove_by_flag(XGM_GAS_OXIDIZER, used_oxidizers)
remove_by_flag(XGM_GAS_FUEL, used_gas_fuel)
adjust_gas("carbon_dioxide", used_oxidizers)
adjust_gas("carbon_dioxide", max(total_fuel*used_reactants_ratio, 0))
if(liquid)
liquid.amount -= (liquid.amount * used_fuel_ratio * used_reactants_ratio) * 5 // liquid fuel burns 5 times as quick
if(liquid.amount <= 0) del liquid
//As a simplification, we remove fuel equally from all fuel sources. It might be that some fuel sources have more fuel, some have less, but whatever.
if(zone && zone.fuel_objs.len)
var/fuel_to_remove = used_liquid_fuel/(zone.fuel_objs.len*LIQUIDFUEL_AMOUNT_TO_MOL) //convert back to liquid volume units
//world << "used gas fuel = [used_gas_fuel]; used other fuel = [used_fuel-used_gas_fuel]; fuel_to_remove = [fuel_to_remove]"
var/liquidonly = !check_combustability()
for(var/O in zone.fuel_objs)
var/obj/effect/decal/cleanable/liquid_fuel/fuel = O
if(!istype(fuel))
zone.fuel_objs -= fuel
continue
fuel.amount -= fuel_to_remove
if(fuel.amount <= 0)
zone.fuel_objs -= fuel
if(liquidonly)
var/turf/T = fuel.loc
if(istype(T) && T.fire) del(T.fire)
del(fuel)
//calculate the energy produced by the reaction and then set the new temperature of the mix
temperature = (starting_energy + vsc.fire_fuel_energy_release * total_fuel) / heat_capacity()
temperature = (starting_energy + vsc.fire_fuel_energy_release * used_fuel) / heat_capacity()
update_values()
. = total_reactants * used_reactants_ratio
return firelevel
datum/gas_mixture/proc/check_recombustability(obj/effect/decal/cleanable/liquid_fuel/liquid)
datum/gas_mixture/proc/check_recombustability(list/fuel_objs)
. = 0
for(var/g in gas)
if(gas_data.flags[g] & XGM_GAS_OXIDIZER && gas[g] >= 0.1)
@@ -257,7 +292,7 @@ datum/gas_mixture/proc/check_recombustability(obj/effect/decal/cleanable/liquid_
if(!.)
return 0
if(liquid)
if(fuel_objs && fuel_objs.len)
return 1
. = 0
@@ -266,7 +301,7 @@ datum/gas_mixture/proc/check_recombustability(obj/effect/decal/cleanable/liquid_
. = 1
break
datum/gas_mixture/proc/check_combustability(obj/effect/decal/cleanable/liquid_fuel/liquid)
/datum/gas_mixture/proc/check_combustability(obj/effect/decal/cleanable/liquid_fuel/liquid=null)
. = 0
for(var/g in gas)
if(gas_data.flags[g] & XGM_GAS_OXIDIZER && QUANTIZE(gas[g] * vsc.fire_consuption_rate) >= 0.1)
@@ -285,20 +320,12 @@ datum/gas_mixture/proc/check_combustability(obj/effect/decal/cleanable/liquid_fu
. = 1
break
datum/gas_mixture/proc/calculate_firelevel(obj/effect/decal/cleanable/liquid_fuel/liquid, total_fuel = null, total_oxidizers = null, force = 0)
//Returns a value between 0 and vsc.fire_firelevel_multiplier
/datum/gas_mixture/proc/calculate_firelevel(list/fuel_objs, total_fuel, total_oxidizers, force = 0)
//Calculates the firelevel based on one equation instead of having to do this multiple times in different areas.
var/firelevel = 0
if(force || check_recombustability(liquid))
if(isnull(total_fuel))
for(var/g in gas)
if(gas_data.flags[g] & XGM_GAS_FUEL)
total_fuel += gas[g]
if(gas_data.flags[g] & XGM_GAS_OXIDIZER)
total_oxidizers += gas[g]
if(liquid)
total_fuel += liquid.amount
if(force || check_recombustability(fuel_objs))
var/total_combustables = (total_fuel + total_oxidizers)
if(total_combustables > 0)

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@@ -44,6 +44,7 @@ Class Procs:
/zone/var/invalid = 0
/zone/var/list/contents = list()
/zone/var/list/fire_tiles = list()
/zone/var/list/fuel_objs = list()
/zone/var/needs_update = 0
@@ -72,8 +73,10 @@ Class Procs:
T.zone = src
contents.Add(T)
if(T.fire)
var/obj/effect/decal/cleanable/liquid_fuel/fuel = locate() in T
fire_tiles.Add(T)
air_master.active_fire_zones.Add(src)
air_master.active_fire_zones |= src
if(fuel) fuel_objs += fuel
T.update_graphic(air.graphic)
/zone/proc/remove(turf/simulated/T)
@@ -85,6 +88,9 @@ Class Procs:
#endif
contents.Remove(T)
fire_tiles.Remove(T)
if(T.fire)
var/obj/effect/decal/cleanable/liquid_fuel/fuel = locate() in T
fuel_objs -= fuel
T.zone = null
T.update_graphic(graphic_remove = air.graphic)
if(contents.len)

File diff suppressed because it is too large Load Diff

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@@ -301,7 +301,7 @@
/datum/gas_mixture/proc/react(atom/dump_location)
zburn(null)
zburn(null, force_burn=0, no_check=0) //could probably just call zburn() here with no args but I like being explicit.
//Rechecks the gas_mixture and adjusts the graphic list if needed.