code/ATMOSPHERICS \red \blue etc to span classes

This commit is contained in:
GinjaNinja32
2015-05-29 19:36:15 +01:00
parent 5ea78421ff
commit 81d23c85cc
14 changed files with 94 additions and 94 deletions

View File

@@ -358,22 +358,22 @@
if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if (WT.remove_fuel(0,user))
user << "\blue Now welding the vent."
user << "<span class='notice'>Now welding the vent.</span>"
if(do_after(user, 20))
if(!src || !WT.isOn()) return
playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
if(!welded)
user.visible_message("[user] welds the vent shut.", "You weld the vent shut.", "You hear welding.")
user.visible_message("<span class='notice'>\The [user] welds the vent shut.</span>", "<span class='notice'>You weld the vent shut.</span>", "You hear welding.")
welded = 1
update_icon()
else
user.visible_message("[user] unwelds the vent.", "You unweld the vent.", "You hear welding.")
user.visible_message("<span class='notice'>[user] unwelds the vent.</span>", "<span class='notice'>You unweld the vent.</span>", "You hear welding.")
welded = 0
update_icon()
else
user << "\blue The welding tool needs to be on to start this task."
user << "<span class='notice'>The welding tool needs to be on to start this task.</span>"
else
user << "\blue You need more welding fuel to complete this task."
user << "<span class='warning'>You need more welding fuel to complete this task.</span>"
return 1
else
..()
@@ -396,25 +396,25 @@
if (!istype(W, /obj/item/weapon/wrench))
return ..()
if (!(stat & NOPOWER) && use_power)
user << "\red You cannot unwrench this [src], turn it off first."
user << "<span class='warning'>You cannot unwrench \the [src], turn it off first.</span>"
return 1
var/turf/T = src.loc
if (node && node.level==1 && isturf(T) && T.intact)
user << "\red You must remove the plating first."
user << "<span class='warning'>You must remove the plating first.</span>"
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
user << "<span class='warning'>You cannot unwrench \the [src], it is too exerted due to internal pressure.</span>"
add_fingerprint(user)
return 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
user << "<span class='notice'>You begin to unfasten \the [src]...</span>"
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
"<span class='notice'>\The [user] unfastens \the [src].</span>", \
"<span class='notice'>You have unfastened \the [src].</span>", \
"You hear a ratchet.")
new /obj/item/pipe(loc, make_from=src)
qdel(src)