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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-12 03:02:54 +00:00
Adds defines for bombcap components
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@@ -734,28 +734,34 @@ steam.start() -- spawns the effect
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M.Weaken(rand(1,5))
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return
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else
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var/devastation = -1
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var/devst = -1
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var/heavy = -1
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var/light = -1
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var/flash = -1
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// Clamp all values to fractions of max_explosion_range, following the same pattern as for tank transfer bombs
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if (round(amount/12) > 0)
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devastation = min (max_explosion_range*0.25, devastation + amount/12)
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devst = devst + amount/12
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if (round(amount/6) > 0)
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heavy = min (max_explosion_range*0.5, heavy + amount/6)
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heavy = heavy + amount/6
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if (round(amount/3) > 0)
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light = min (max_explosion_range, light + amount/3)
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light = light + amount/3
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if (flashing && flashing_factor)
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flash = min (max_explosion_range*1.5, ((amount/4) * flashing_factor))
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flash = (amount/4) * flashing_factor
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for(var/mob/M in viewers(8, location))
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M << "\red The solution violently explodes."
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explosion(location, round(devastation), round(heavy), round(light), round(flash))
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explosion(
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location,
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round(min(devst, BOMBCAP_DVSTN_RADIUS)),
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round(min(heavy, BOMBCAP_HEAVY_RADIUS)),
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round(min(light, BOMBCAP_LIGHT_RADIUS)),
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round(min(flash, BOMBCAP_FLASH_RADIUS))
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)
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proc/holder_damage(var/atom/holder)
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if(holder)
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@@ -261,19 +261,22 @@
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if(!istype(src.loc,/obj/item/device/transfer_valve))
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message_admins("Explosive tank rupture! last key to touch the tank was [src.fingerprintslast].")
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log_game("Explosive tank rupture! last key to touch the tank was [src.fingerprintslast].")
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//world << "\blue[x],[y] tank is exploding: [pressure] kPa"
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//Give the gas a chance to build up more pressure through reacting
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air_contents.react()
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air_contents.react()
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air_contents.react()
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pressure = air_contents.return_pressure()
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var/range = (pressure-TANK_FRAGMENT_PRESSURE)/TANK_FRAGMENT_SCALE
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range = min(range, max_explosion_range) // was 8 - - - Changed to a configurable define -- TLE
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var/turf/epicenter = get_turf(loc)
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//world << "\blue Exploding Pressure: [pressure] kPa, intensity: [range]"
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explosion(epicenter, round(range*0.25), round(range*0.5), round(range), round(range*1.5))
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explosion(
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get_turf(loc),
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round(min(BOMBCAP_DVSTN_RADIUS, range*0.25)),
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round(min(BOMBCAP_HEAVY_RADIUS, range*0.50)),
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round(min(BOMBCAP_LIGHT_RADIUS, range*1.00)),
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round(min(BOMBCAP_FLASH_RADIUS, range*1.50)),
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)
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del(src)
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else if(pressure > TANK_RUPTURE_PRESSURE)
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@@ -773,3 +773,8 @@ var/list/be_special_flags = list(
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#define ROBOT_NOTIFICATION_NEW_NAME 2
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#define ROBOT_NOTIFICATION_NEW_MODULE 3
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#define ROBOT_NOTIFICATION_MODULE_RESET 4
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#define BOMBCAP_DVSTN_RADIUS (max_explosion_range/4)
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#define BOMBCAP_HEAVY_RADIUS (max_explosion_range/2)
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#define BOMBCAP_LIGHT_RADIUS max_explosion_range
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#define BOMBCAP_FLASH_RADIUS (max_explosion_range*1.5)
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