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-Vent crawling mobs will trigger the area's Enter, which will fix turrets not targeting mobs vent crawling into the AI chamber/upload.
-Fixed turrets shooting over mobs, when they're lying down. -Monkey boxes will now contain 5 monkeys. -Decreased the amount of EMP grenades to the initial 5. -Added several more symptoms. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4993 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -313,6 +313,9 @@
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target_vent = vent_found //travel back. No additional time required.
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src << "\red The vent you were heading to appears to be welded."
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loc = target_vent.loc
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var/area/new_area = get_area(loc)
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if(new_area)
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new_area.Entered(src)
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else
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src << "You need to remain still while entering a vent."
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