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Corrects a few accuracy/evasion errors (#4864)
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@@ -60,9 +60,9 @@ the artifact triggers the rage.
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pain_immunity = TRUE // Avoid falling over from shock (at least until it expires).
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// The less good stuff.
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accuracy = -5 // Aiming requires focus.
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accuracy = -75 // Aiming requires focus.
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accuracy_dispersion = 3 // Ditto.
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evasion = -3 // Too angry to dodge.
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evasion = -45 // Too angry to dodge.
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var/nutrition_cost = 150
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var/exhaustion_duration = 2 MINUTES // How long the exhaustion modifier lasts after it expires. Set to 0 to not apply one.
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@@ -157,7 +157,7 @@ the artifact triggers the rage.
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attack_speed_percent = 1.5
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outgoing_melee_damage_percent = 0.6
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disable_duration_percent = 1.5
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evasion = -2
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evasion = -30
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/datum/modifier/berserk_exhaustion/on_applied()
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holder.visible_message("<span class='warning'>\The [holder] looks exhausted.</span>")
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@@ -177,6 +177,6 @@ the artifact triggers the rage.
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stacks = MODIFIER_STACK_EXTEND
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// Just being mad isn't gonna overclock your body when you're a beepboop.
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accuracy = -5 // Aiming requires focus.
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accuracy = -75 // Aiming requires focus.
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accuracy_dispersion = 3 // Ditto.
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evasion = -3 // Too angry to dodge.
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evasion = -45 // Too angry to dodge.
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