Corrects a few accuracy/evasion errors (#4864)

This commit is contained in:
Anewbe
2018-02-18 13:44:43 -06:00
committed by Atermonera
parent 7afe6dd1ff
commit 82889f60a2
3 changed files with 9 additions and 9 deletions

View File

@@ -60,9 +60,9 @@ the artifact triggers the rage.
pain_immunity = TRUE // Avoid falling over from shock (at least until it expires).
// The less good stuff.
accuracy = -5 // Aiming requires focus.
accuracy = -75 // Aiming requires focus.
accuracy_dispersion = 3 // Ditto.
evasion = -3 // Too angry to dodge.
evasion = -45 // Too angry to dodge.
var/nutrition_cost = 150
var/exhaustion_duration = 2 MINUTES // How long the exhaustion modifier lasts after it expires. Set to 0 to not apply one.
@@ -157,7 +157,7 @@ the artifact triggers the rage.
attack_speed_percent = 1.5
outgoing_melee_damage_percent = 0.6
disable_duration_percent = 1.5
evasion = -2
evasion = -30
/datum/modifier/berserk_exhaustion/on_applied()
holder.visible_message("<span class='warning'>\The [holder] looks exhausted.</span>")
@@ -177,6 +177,6 @@ the artifact triggers the rage.
stacks = MODIFIER_STACK_EXTEND
// Just being mad isn't gonna overclock your body when you're a beepboop.
accuracy = -5 // Aiming requires focus.
accuracy = -75 // Aiming requires focus.
accuracy_dispersion = 3 // Ditto.
evasion = -3 // Too angry to dodge.
evasion = -45 // Too angry to dodge.