mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
POLARIS: Log more engine info
This commit is contained in:
@@ -354,6 +354,7 @@
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var/mob/living/character = create_character(T) //creates the human and transfers vars and mind
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var/mob/living/character = create_character(T) //creates the human and transfers vars and mind
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character = job_master.EquipRank(character, rank, 1) //equips the human
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character = job_master.EquipRank(character, rank, 1) //equips the human
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UpdateFactionList(character)
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UpdateFactionList(character)
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log_game("JOINED [key_name(character)] as \"[rank]\"")
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// AIs don't need a spawnpoint, they must spawn at an empty core
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// AIs don't need a spawnpoint, they must spawn at an empty core
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if(character.mind.assigned_role == "AI")
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if(character.mind.assigned_role == "AI")
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@@ -48,7 +48,7 @@
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/obj/machinery/power/emitter/Destroy()
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/obj/machinery/power/emitter/Destroy()
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message_admins("Emitter deleted at ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
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message_admins("Emitter deleted at ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
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log_game("Emitter deleted at ([x],[y],[z])")
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log_game("EMITTER([x],[y],[z]) Destroyed/deleted.")
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investigate_log("<font color='red'>deleted</font> at ([x],[y],[z])","singulo")
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investigate_log("<font color='red'>deleted</font> at ([x],[y],[z])","singulo")
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..()
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..()
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@@ -72,7 +72,7 @@
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src.active = 0
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src.active = 0
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user << "You turn off [src]."
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user << "You turn off [src]."
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message_admins("Emitter turned off by [key_name(user, user.client)](<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A>) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
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message_admins("Emitter turned off by [key_name(user, user.client)](<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A>) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
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log_game("Emitter turned off by [user.ckey]([user]) in ([x],[y],[z])")
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log_game("EMITTER([x],[y],[z]) OFF by [key_name(user)]")
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investigate_log("turned <font color='red'>off</font> by [user.key]","singulo")
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investigate_log("turned <font color='red'>off</font> by [user.key]","singulo")
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else
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else
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src.active = 1
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src.active = 1
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@@ -80,7 +80,7 @@
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src.shot_number = 0
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src.shot_number = 0
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src.fire_delay = get_initial_fire_delay()
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src.fire_delay = get_initial_fire_delay()
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message_admins("Emitter turned on by [key_name(user, user.client)](<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A>) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
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message_admins("Emitter turned on by [key_name(user, user.client)](<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A>) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
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log_game("Emitter turned on by [user.ckey]([user]) in ([x],[y],[z])")
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log_game("EMITTER([x],[y],[z]) ON by [key_name(user)]")
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investigate_log("turned <font color='green'>on</font> by [user.key]","singulo")
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investigate_log("turned <font color='green'>on</font> by [user.key]","singulo")
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update_icon()
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update_icon()
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else
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else
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@@ -112,11 +112,13 @@
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if(!powered)
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if(!powered)
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powered = 1
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powered = 1
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update_icon()
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update_icon()
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log_game("EMITTER([x],[y],[z]) Regained power and is ON.")
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investigate_log("regained power and turned <font color='green'>on</font>","singulo")
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investigate_log("regained power and turned <font color='green'>on</font>","singulo")
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else
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else
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if(powered)
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if(powered)
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powered = 0
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powered = 0
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update_icon()
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update_icon()
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log_game("EMITTER([x],[y],[z]) Lost power and was ON.")
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investigate_log("lost power and turned <font color='red'>off</font>","singulo")
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investigate_log("lost power and turned <font color='red'>off</font>","singulo")
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return
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return
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@@ -90,6 +90,7 @@ field_generator power level display
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"You turn on the [src.name].", \
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"You turn on the [src.name].", \
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"You hear heavy droning")
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"You hear heavy droning")
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turn_on()
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turn_on()
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log_game("FIELDGEN([x],[y],[z]) Activated by [key_name(user)]")
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investigate_log("<font color='green'>activated</font> by [user.key].","singulo")
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investigate_log("<font color='green'>activated</font> by [user.key].","singulo")
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src.add_fingerprint(user)
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src.add_fingerprint(user)
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@@ -213,6 +214,7 @@ field_generator power level display
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for(var/mob/M in viewers(src))
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for(var/mob/M in viewers(src))
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M.show_message("<font color='red'>\The [src] shuts down!</font>")
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M.show_message("<font color='red'>\The [src] shuts down!</font>")
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turn_off()
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turn_off()
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log_game("FIELDGEN([x],[y],[z]) Lost power and was ON.")
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investigate_log("ran out of power and <font color='red'>deactivated</font>","singulo")
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investigate_log("ran out of power and <font color='red'>deactivated</font>","singulo")
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src.power = 0
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src.power = 0
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return 0
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return 0
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@@ -338,4 +340,5 @@ field_generator power level display
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temp = 0
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temp = 0
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message_admins("A singulo exists and a containment field has failed.",1)
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message_admins("A singulo exists and a containment field has failed.",1)
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investigate_log("has <font color='red'>failed</font> whilst a singulo exists.","singulo")
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investigate_log("has <font color='red'>failed</font> whilst a singulo exists.","singulo")
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log_game("FIELDGEN([x],[y],[z]) Containment failed while singulo/tesla exists.")
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O.last_warning = world.time
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O.last_warning = world.time
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@@ -139,6 +139,7 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
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..()
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..()
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if(master && master.active)
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if(master && master.active)
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master.toggle_power()
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master.toggle_power()
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log_game("PACCEL([x],[y],[z]) Was moved while active and turned off.")
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investigate_log("was moved whilst active; it <font color='red'>powered down</font>.","singulo")
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investigate_log("was moved whilst active; it <font color='red'>powered down</font>.","singulo")
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/obj/structure/particle_accelerator/ex_act(severity)
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/obj/structure/particle_accelerator/ex_act(severity)
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@@ -119,7 +119,7 @@
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strength = strength_upper_limit
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strength = strength_upper_limit
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else
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else
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message_admins("PA Control Computer increased to [strength] by [key_name(usr, usr.client)](<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A>) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
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message_admins("PA Control Computer increased to [strength] by [key_name(usr, usr.client)](<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A>) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
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log_game("PA Control Computer increased to [strength] by [usr.ckey]([usr]) in ([x],[y],[z])")
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log_game("PACCEL([x],[y],[z]) [key_name(usr)] increased to [strength]")
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investigate_log("increased to <font color='red'>[strength]</font> by [usr.key]","singulo")
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investigate_log("increased to <font color='red'>[strength]</font> by [usr.key]","singulo")
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strength_change()
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strength_change()
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@@ -130,7 +130,7 @@
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strength = 0
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strength = 0
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else
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else
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message_admins("PA Control Computer decreased to [strength] by [key_name(usr, usr.client)](<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A>) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
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message_admins("PA Control Computer decreased to [strength] by [key_name(usr, usr.client)](<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A>) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
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log_game("PA Control Computer decreased to [strength] by [usr.ckey]([usr]) in ([x],[y],[z])")
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log_game("PACCEL([x],[y],[z]) [key_name(usr)] decreased to [strength]")
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investigate_log("decreased to <font color='green'>[strength]</font> by [usr.key]","singulo")
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investigate_log("decreased to <font color='green'>[strength]</font> by [usr.key]","singulo")
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strength_change()
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strength_change()
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@@ -147,6 +147,7 @@
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if(src.active)
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if(src.active)
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//a part is missing!
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//a part is missing!
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if( length(connected_parts) < 6 )
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if( length(connected_parts) < 6 )
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log_game("PACCEL([x],[y],[z]) Failed due to missing parts.")
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investigate_log("lost a connected part; It <font color='red'>powered down</font>.","singulo")
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investigate_log("lost a connected part; It <font color='red'>powered down</font>.","singulo")
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toggle_power()
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toggle_power()
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return
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return
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@@ -209,7 +210,7 @@
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active = !active
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active = !active
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investigate_log("turned [active?"<font color='red'>ON</font>":"<font color='green'>OFF</font>"] by [usr ? usr.key : "outside forces"]","singulo")
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investigate_log("turned [active?"<font color='red'>ON</font>":"<font color='green'>OFF</font>"] by [usr ? usr.key : "outside forces"]","singulo")
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message_admins("PA Control Computer turned [active ?"ON":"OFF"] by [key_name(usr, usr.client)](<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A>) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
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message_admins("PA Control Computer turned [active ?"ON":"OFF"] by [key_name(usr, usr.client)](<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A>) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
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log_game("PA Control Computer turned [active ?"ON":"OFF"] by [usr.ckey]([usr]) in ([x],[y],[z])")
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log_game("PACCEL([x],[y],[z]) [key_name(usr)] turned [active?"ON":"OFF"].")
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if(active)
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if(active)
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update_use_power(2)
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update_use_power(2)
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for(var/obj/structure/particle_accelerator/part in connected_parts)
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for(var/obj/structure/particle_accelerator/part in connected_parts)
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@@ -148,6 +148,7 @@
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if(output_used < 0.0001) // either from no charge or set to 0
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if(output_used < 0.0001) // either from no charge or set to 0
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outputting(0)
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outputting(0)
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investigate_log("lost power and turned <font color='red'>off</font>","singulo")
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investigate_log("lost power and turned <font color='red'>off</font>","singulo")
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log_game("SMES([x],[y],[z]) Power depleted.")
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else if(output_attempt && output_level > 0)
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else if(output_attempt && output_level > 0)
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outputting = 1
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outputting = 1
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else
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else
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@@ -374,7 +375,7 @@
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output_level = max(0, min(output_level_max, output_level)) // clamp to range
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output_level = max(0, min(output_level_max, output_level)) // clamp to range
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investigate_log("input/output; <font color='[input_level>output_level?"green":"red"][input_level]/[output_level]</font> | Output-mode: [output_attempt?"<font color='green'>on</font>":"<font color='red'>off</font>"] | Input-mode: [input_attempt?"<font color='green'>auto</font>":"<font color='red'>off</font>"] by [usr.key]","singulo")
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investigate_log("input/output; <font color='[input_level>output_level?"green":"red"][input_level]/[output_level]</font> | Output-mode: [output_attempt?"<font color='green'>on</font>":"<font color='red'>off</font>"] | Input-mode: [input_attempt?"<font color='green'>auto</font>":"<font color='red'>off</font>"] by [usr.key]","singulo")
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log_game("SMES([x],[y],[z]) [key_name(usr)] changed settings: I:[input_level]([input_attempt]), O:[output_level]([output_attempt])")
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return 1
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return 1
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@@ -94,7 +94,7 @@
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/obj/machinery/power/supermatter/proc/explode()
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/obj/machinery/power/supermatter/proc/explode()
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message_admins("Supermatter exploded at ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
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message_admins("Supermatter exploded at ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
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log_game("Supermatter exploded at ([x],[y],[z])")
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log_game("SUPERMATTER([x],[y],[z]) Exploded. Power:[power], Oxygen:[oxygen], Damage:[damage], Integrity:[get_integrity()]")
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anchored = 1
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anchored = 1
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grav_pulling = 1
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grav_pulling = 1
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exploded = 1
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exploded = 1
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@@ -146,11 +146,13 @@
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alert_msg = null
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alert_msg = null
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if(alert_msg)
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if(alert_msg)
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global_announcer.autosay(alert_msg, "Supermatter Monitor", "Engineering")
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global_announcer.autosay(alert_msg, "Supermatter Monitor", "Engineering")
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log_game("SUPERMATTER([x],[y],[z]) Emergency engineering announcement. Power:[power], Oxygen:[oxygen], Damage:[damage], Integrity:[get_integrity()]")
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//Public alerts
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//Public alerts
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if((damage > emergency_point) && !public_alert)
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if((damage > emergency_point) && !public_alert)
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global_announcer.autosay("WARNING: SUPERMATTER CRYSTAL DELAMINATION IMMINENT!", "Supermatter Monitor")
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global_announcer.autosay("WARNING: SUPERMATTER CRYSTAL DELAMINATION IMMINENT!", "Supermatter Monitor")
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admin_chat_message(message = "SUPERMATTER DELAMINATING!", color = "#FF2222") //VOREStation Add
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admin_chat_message(message = "SUPERMATTER DELAMINATING!", color = "#FF2222") //VOREStation Add
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public_alert = 1
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public_alert = 1
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log_game("SUPERMATTER([x],[y],[z]) Emergency PUBLIC announcement. Power:[power], Oxygen:[oxygen], Damage:[damage], Integrity:[get_integrity()]")
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else if(safe_warned && public_alert)
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else if(safe_warned && public_alert)
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global_announcer.autosay(alert_msg, "Supermatter Monitor")
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global_announcer.autosay(alert_msg, "Supermatter Monitor")
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public_alert = 0
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public_alert = 0
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@@ -272,12 +274,17 @@
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return 0 // This stops people from being able to really power up the supermatter
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return 0 // This stops people from being able to really power up the supermatter
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// Then bring it inside to explode instantly upon landing on a valid turf.
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// Then bring it inside to explode instantly upon landing on a valid turf.
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var/added_energy
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var/added_damage
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var/proj_damage = Proj.get_structure_damage()
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var/proj_damage = Proj.get_structure_damage()
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if(istype(Proj, /obj/item/projectile/beam))
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if(istype(Proj, /obj/item/projectile/beam))
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power += proj_damage * config_bullet_energy * CHARGING_FACTOR / POWER_FACTOR
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added_energy = proj_damage * config_bullet_energy * CHARGING_FACTOR / POWER_FACTOR
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power += added_energy
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else
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else
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damage += proj_damage * config_bullet_energy
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added_damage = proj_damage * config_bullet_energy
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damage += added_damage
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if(added_energy || added_damage)
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log_game("SUPERMATTER([x],[y],[z]) Hit by \"[Proj.name]\". +[added_energy] Energy, +[added_damage] Damage.")
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return 0
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return 0
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/obj/machinery/power/supermatter/attack_robot(mob/user as mob)
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/obj/machinery/power/supermatter/attack_robot(mob/user as mob)
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@@ -93,6 +93,7 @@
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/obj/singularity/energy_ball/proc/handle_energy()
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/obj/singularity/energy_ball/proc/handle_energy()
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if (energy <= 0)
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if (energy <= 0)
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log_game("TESLA([x],[y],[z]) Collapsed entirely.")
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investigate_log("collapsed.", I_SINGULO)
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investigate_log("collapsed.", I_SINGULO)
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qdel(src)
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qdel(src)
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return TRUE
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return TRUE
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@@ -290,6 +291,8 @@
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else if(closest_mob)
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else if(closest_mob)
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var/shock_damage = Clamp(round(power/400), 10, 90) + rand(-5, 5)
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var/shock_damage = Clamp(round(power/400), 10, 90) + rand(-5, 5)
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closest_mob.electrocute_act(shock_damage, source, 1, ran_zone())
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closest_mob.electrocute_act(shock_damage, source, 1, ran_zone())
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log_game("TESLA([source.x],[source.y],[source.z]) Shocked [key_name(closest_mob)] for [shock_damage]dmg.")
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message_admins("Tesla zapped [key_name_admin(closest_mob)]!")
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if(issilicon(closest_mob))
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if(issilicon(closest_mob))
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var/mob/living/silicon/S = closest_mob
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var/mob/living/silicon/S = closest_mob
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if(stun_mobs)
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if(stun_mobs)
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