POLARIS: Log more engine info

This commit is contained in:
Arokha Sieyes
2018-03-11 21:13:53 -04:00
parent 031874bc6b
commit 82a0d86cf9
8 changed files with 30 additions and 11 deletions

View File

@@ -354,6 +354,7 @@
var/mob/living/character = create_character(T) //creates the human and transfers vars and mind
character = job_master.EquipRank(character, rank, 1) //equips the human
UpdateFactionList(character)
log_game("JOINED [key_name(character)] as \"[rank]\"")
// AIs don't need a spawnpoint, they must spawn at an empty core
if(character.mind.assigned_role == "AI")

View File

@@ -48,7 +48,7 @@
/obj/machinery/power/emitter/Destroy()
message_admins("Emitter deleted at ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
log_game("Emitter deleted at ([x],[y],[z])")
log_game("EMITTER([x],[y],[z]) Destroyed/deleted.")
investigate_log("<font color='red'>deleted</font> at ([x],[y],[z])","singulo")
..()
@@ -72,7 +72,7 @@
src.active = 0
user << "You turn off [src]."
message_admins("Emitter turned off by [key_name(user, user.client)](<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A>) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
log_game("Emitter turned off by [user.ckey]([user]) in ([x],[y],[z])")
log_game("EMITTER([x],[y],[z]) OFF by [key_name(user)]")
investigate_log("turned <font color='red'>off</font> by [user.key]","singulo")
else
src.active = 1
@@ -80,7 +80,7 @@
src.shot_number = 0
src.fire_delay = get_initial_fire_delay()
message_admins("Emitter turned on by [key_name(user, user.client)](<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A>) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
log_game("Emitter turned on by [user.ckey]([user]) in ([x],[y],[z])")
log_game("EMITTER([x],[y],[z]) ON by [key_name(user)]")
investigate_log("turned <font color='green'>on</font> by [user.key]","singulo")
update_icon()
else
@@ -112,11 +112,13 @@
if(!powered)
powered = 1
update_icon()
log_game("EMITTER([x],[y],[z]) Regained power and is ON.")
investigate_log("regained power and turned <font color='green'>on</font>","singulo")
else
if(powered)
powered = 0
update_icon()
log_game("EMITTER([x],[y],[z]) Lost power and was ON.")
investigate_log("lost power and turned <font color='red'>off</font>","singulo")
return

View File

@@ -90,6 +90,7 @@ field_generator power level display
"You turn on the [src.name].", \
"You hear heavy droning")
turn_on()
log_game("FIELDGEN([x],[y],[z]) Activated by [key_name(user)]")
investigate_log("<font color='green'>activated</font> by [user.key].","singulo")
src.add_fingerprint(user)
@@ -213,6 +214,7 @@ field_generator power level display
for(var/mob/M in viewers(src))
M.show_message("<font color='red'>\The [src] shuts down!</font>")
turn_off()
log_game("FIELDGEN([x],[y],[z]) Lost power and was ON.")
investigate_log("ran out of power and <font color='red'>deactivated</font>","singulo")
src.power = 0
return 0
@@ -338,4 +340,5 @@ field_generator power level display
temp = 0
message_admins("A singulo exists and a containment field has failed.",1)
investigate_log("has <font color='red'>failed</font> whilst a singulo exists.","singulo")
log_game("FIELDGEN([x],[y],[z]) Containment failed while singulo/tesla exists.")
O.last_warning = world.time

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@@ -139,6 +139,7 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
..()
if(master && master.active)
master.toggle_power()
log_game("PACCEL([x],[y],[z]) Was moved while active and turned off.")
investigate_log("was moved whilst active; it <font color='red'>powered down</font>.","singulo")
/obj/structure/particle_accelerator/ex_act(severity)

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@@ -119,7 +119,7 @@
strength = strength_upper_limit
else
message_admins("PA Control Computer increased to [strength] by [key_name(usr, usr.client)](<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A>) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
log_game("PA Control Computer increased to [strength] by [usr.ckey]([usr]) in ([x],[y],[z])")
log_game("PACCEL([x],[y],[z]) [key_name(usr)] increased to [strength]")
investigate_log("increased to <font color='red'>[strength]</font> by [usr.key]","singulo")
strength_change()
@@ -130,7 +130,7 @@
strength = 0
else
message_admins("PA Control Computer decreased to [strength] by [key_name(usr, usr.client)](<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A>) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
log_game("PA Control Computer decreased to [strength] by [usr.ckey]([usr]) in ([x],[y],[z])")
log_game("PACCEL([x],[y],[z]) [key_name(usr)] decreased to [strength]")
investigate_log("decreased to <font color='green'>[strength]</font> by [usr.key]","singulo")
strength_change()
@@ -147,6 +147,7 @@
if(src.active)
//a part is missing!
if( length(connected_parts) < 6 )
log_game("PACCEL([x],[y],[z]) Failed due to missing parts.")
investigate_log("lost a connected part; It <font color='red'>powered down</font>.","singulo")
toggle_power()
return
@@ -209,7 +210,7 @@
active = !active
investigate_log("turned [active?"<font color='red'>ON</font>":"<font color='green'>OFF</font>"] by [usr ? usr.key : "outside forces"]","singulo")
message_admins("PA Control Computer turned [active ?"ON":"OFF"] by [key_name(usr, usr.client)](<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A>) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
log_game("PA Control Computer turned [active ?"ON":"OFF"] by [usr.ckey]([usr]) in ([x],[y],[z])")
log_game("PACCEL([x],[y],[z]) [key_name(usr)] turned [active?"ON":"OFF"].")
if(active)
update_use_power(2)
for(var/obj/structure/particle_accelerator/part in connected_parts)

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@@ -148,6 +148,7 @@
if(output_used < 0.0001) // either from no charge or set to 0
outputting(0)
investigate_log("lost power and turned <font color='red'>off</font>","singulo")
log_game("SMES([x],[y],[z]) Power depleted.")
else if(output_attempt && output_level > 0)
outputting = 1
else
@@ -374,7 +375,7 @@
output_level = max(0, min(output_level_max, output_level)) // clamp to range
investigate_log("input/output; <font color='[input_level>output_level?"green":"red"][input_level]/[output_level]</font> | Output-mode: [output_attempt?"<font color='green'>on</font>":"<font color='red'>off</font>"] | Input-mode: [input_attempt?"<font color='green'>auto</font>":"<font color='red'>off</font>"] by [usr.key]","singulo")
log_game("SMES([x],[y],[z]) [key_name(usr)] changed settings: I:[input_level]([input_attempt]), O:[output_level]([output_attempt])")
return 1

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@@ -94,7 +94,7 @@
/obj/machinery/power/supermatter/proc/explode()
message_admins("Supermatter exploded at ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
log_game("Supermatter exploded at ([x],[y],[z])")
log_game("SUPERMATTER([x],[y],[z]) Exploded. Power:[power], Oxygen:[oxygen], Damage:[damage], Integrity:[get_integrity()]")
anchored = 1
grav_pulling = 1
exploded = 1
@@ -146,11 +146,13 @@
alert_msg = null
if(alert_msg)
global_announcer.autosay(alert_msg, "Supermatter Monitor", "Engineering")
log_game("SUPERMATTER([x],[y],[z]) Emergency engineering announcement. Power:[power], Oxygen:[oxygen], Damage:[damage], Integrity:[get_integrity()]")
//Public alerts
if((damage > emergency_point) && !public_alert)
global_announcer.autosay("WARNING: SUPERMATTER CRYSTAL DELAMINATION IMMINENT!", "Supermatter Monitor")
admin_chat_message(message = "SUPERMATTER DELAMINATING!", color = "#FF2222") //VOREStation Add
public_alert = 1
log_game("SUPERMATTER([x],[y],[z]) Emergency PUBLIC announcement. Power:[power], Oxygen:[oxygen], Damage:[damage], Integrity:[get_integrity()]")
else if(safe_warned && public_alert)
global_announcer.autosay(alert_msg, "Supermatter Monitor")
public_alert = 0
@@ -272,12 +274,17 @@
return 0 // This stops people from being able to really power up the supermatter
// Then bring it inside to explode instantly upon landing on a valid turf.
var/added_energy
var/added_damage
var/proj_damage = Proj.get_structure_damage()
if(istype(Proj, /obj/item/projectile/beam))
power += proj_damage * config_bullet_energy * CHARGING_FACTOR / POWER_FACTOR
added_energy = proj_damage * config_bullet_energy * CHARGING_FACTOR / POWER_FACTOR
power += added_energy
else
damage += proj_damage * config_bullet_energy
added_damage = proj_damage * config_bullet_energy
damage += added_damage
if(added_energy || added_damage)
log_game("SUPERMATTER([x],[y],[z]) Hit by \"[Proj.name]\". +[added_energy] Energy, +[added_damage] Damage.")
return 0
/obj/machinery/power/supermatter/attack_robot(mob/user as mob)

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@@ -93,6 +93,7 @@
/obj/singularity/energy_ball/proc/handle_energy()
if (energy <= 0)
log_game("TESLA([x],[y],[z]) Collapsed entirely.")
investigate_log("collapsed.", I_SINGULO)
qdel(src)
return TRUE
@@ -290,6 +291,8 @@
else if(closest_mob)
var/shock_damage = Clamp(round(power/400), 10, 90) + rand(-5, 5)
closest_mob.electrocute_act(shock_damage, source, 1, ran_zone())
log_game("TESLA([source.x],[source.y],[source.z]) Shocked [key_name(closest_mob)] for [shock_damage]dmg.")
message_admins("Tesla zapped [key_name_admin(closest_mob)]!")
if(issilicon(closest_mob))
var/mob/living/silicon/S = closest_mob
if(stun_mobs)