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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-12 03:02:54 +00:00
RL in IRC Update:
- The soymilk + enzyme reaction to create tofu will now make multiple pieces of tofu depending on how much you are mixing together instead of just 1 no matter how much you mix together. - Deleted some garbage code that I'm no longer going to implement (at least not any time soon). - Candy Corn nutriment value reduced to something sensible rather then AUTO FAT - By popular admin request, Guest accounts are not allowed to be any head of staff, the AI, or any security position. Unfortunately, that means if your BYOND name begins with "Guest-", you can't be those positions either. However, that's your own problem. I'll enable the config.txt setup for it later. - Napalm actually works now. It's Aluminum + Plasma + Sulfuric Acid. It creates a relatively short but intense fire over an area and will spread like a normal toxin's fire. - Incendiary grenades redone into a normal chem grenade that makes napalm. Old style incendiary grenade code removed since it didn't work anyway. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@750 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -554,6 +554,12 @@ datum
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description = "Nitroglycerin is a heavy, colorless, oily, explosive liquid obtained by nitrating glycerol."
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reagent_state = LIQUID
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napalm
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name = "Napalm RG-218"
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id = "napalm"
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description = "A plasma based variant of napalm that burns violently upon exposure to oxygen."
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reagent_state = LIQUID
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radium
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name = "Radium"
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id = "radium"
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@@ -1112,64 +1118,7 @@ datum
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data++
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..()
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return
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/*
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addiction //Is a generic "addiction" reagent that is produced by any chemical that is addictive.
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name = "Addiction" // It should never be seen by the player since it only exists inside the body.
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id = "addiction"
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description = "Raw addiction. Patented by the Robust Softdrinks Corporation."
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reagent_state = SOLID
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on_mob_life(var/mob/M)
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if(!M) M = holder.my_atom
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if(M.reagents.has_reagent("opium") || M.reagents.has_reagent("morphine")) //Addictive substances goes here.
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M.reagents.add_reagent("addiction", 1) //If you if have the substance, it adds another to balance out metabolism
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else //If you don't, you start stuffering withdrawls.
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if(!M:stuttering)
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M:stuttering = 1
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M:stuttering += 2
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M:confused += 2
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if(!data) data = 1
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switch(data)
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if(10 to 30)
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M:toxloss++
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M.make_jittery(2)
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if(31 to INFINITY)
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M:toxloss++
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M.make_jittery(10)
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..() //It also starts working out of your system.
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return
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opium
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name = "Opium"
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id = "opium"
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description = "A mildly addictive narcotic analgesic."
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reagent_state = SOLID
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on_mob_life(var/mob/M)
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if(!M) M = holder.my_atom
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if(prob(50)) M:fireloss -= 2
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if(prob(50)) M:bruteloss -= 2
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M.reagents.add_reagent("addiction", 1) //It's addictive? A shock!
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..()
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return
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morphine
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name = "Morphine"
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id = "morphine"
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description = "A refined form of opium. It is a powerful narcotic analgesic."
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reagent_state = LIQUID
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on_mob_life(var/mob/M)
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if(!M) M = holder.my_atom
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if(prob(50)) M:fireloss -= 5
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if(prob(50)) M:bruteloss -= 5
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M.reagents.add_reagent("addiction", 2) //2x addictive for 3x the effect.
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var/overdose = 0
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if(!data) data = 1
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if(data > 100) overdose = 1 //Oh no! An overdose
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if(overdose == 1)
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M:toxloss += 50
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data = 0
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..()
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return
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*/
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/////////////////////////Food Reagents////////////////////////////
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// Part of the food code. Nutriment is used instead of the old "heal_amt" code. Also is where all the food
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@@ -285,25 +285,22 @@ datum
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napalm
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name = "Napalm"
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id = "napalm"
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result = null
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result = "napalm"
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required_reagents = list("aluminium" = 1, "plasma" = 1, "acid" = 1 )
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result_amount = null
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result_amount = 1
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on_reaction(var/datum/reagents/holder, var/created_volume)
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var/location = get_turf(holder.my_atom)
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var/location = get_turf(holder.my_atom.loc)
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for(var/turf/simulated/floor/target_tile in range(1,location))
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if(target_tile.parent && target_tile.parent.group_processing)
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target_tile.parent.suspend_group_processing()
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var/datum/gas_mixture/napalm = new
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var/datum/gas/volatile_fuel/fuel = new
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fuel.moles = 15
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napalm.trace_gases += fuel
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napalm.toxins = 2 * created_volume
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target_tile.assume_air(napalm)
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spawn (0) target_tile.hotspot_expose(700, 400)
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holder.del_reagent("napalm")
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return
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smoke
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@@ -337,13 +334,6 @@ datum
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required_reagents = list("ethanol" = 1, "chlorine" = 3, "water" = 1)
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result_amount = 1
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morphine
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name = "Morphine"
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id = "morphine"
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result = "morphine"
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required_reagents = list("opium" = 10, "enzyme" = 2)
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result_amount = 5
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///////////////////////////////////////////////////////////////////////////////////
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// foam and foam precursor
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@@ -468,7 +458,8 @@ datum
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result_amount = 1
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on_reaction(var/datum/reagents/holder, var/created_volume)
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var/location = get_turf(holder.my_atom)
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new /obj/item/weapon/reagent_containers/food/snacks/tofu(location)
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for(var/i = 1, i <= created_volume, i++)
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new /obj/item/weapon/reagent_containers/food/snacks/tofu(location)
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return
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soysauce
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@@ -117,7 +117,7 @@
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/obj/item/weapon/chem_grenade/metalfoam
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name = "metal foam grenade"
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name = "Metal-Foam Grenade"
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desc = "Used for emergency sealing of air breaches."
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icon_state = "chemg3"
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stage = 2
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@@ -134,8 +134,26 @@
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beakers += B1
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beakers += B2
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/obj/item/weapon/chem_grenade/incendiary
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name = "Incendiary Grenade"
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desc = "Used for clearing rooms of living things."
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icon_state = "chemg3"
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stage = 2
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New()
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..()
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var/obj/item/weapon/reagent_containers/glass/B1 = new(src)
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var/obj/item/weapon/reagent_containers/glass/B2 = new(src)
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B1.reagents.add_reagent("aluminium", 25)
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B2.reagents.add_reagent("plasma", 25)
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B2.reagents.add_reagent("acid", 25)
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beakers += B1
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beakers += B2
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/obj/item/weapon/chem_grenade/cleaner
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name = "cleaner grenade"
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name = "Cleaner Grenade"
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desc = "BLAM!-brand foaming space cleaner. In a special applicator for rapid cleaning of wide areas."
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icon_state = "chemg3"
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stage = 2
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@@ -755,7 +773,7 @@
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if(target.reagents.total_volume >= target.reagents.maximum_volume)
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user << "\red you can't add anymore to [target]."
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return
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var/trans = src.reagents.trans_to(target, 1)
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var/trans = src.reagents.trans_to(target, 5)
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user << "\blue You transfer [trans] units of the condiment to [target]."
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@@ -1388,7 +1406,7 @@
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icon_state = "candy_corn"
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New()
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..()
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reagents.add_reagent("nutriment", 10)
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reagents.add_reagent("nutriment", 4)
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bitesize = 2
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/obj/item/weapon/reagent_containers/food/snacks/chips
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