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https://github.com/CHOMPStation2/CHOMPStation2.git
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[MIRROR] Recharger fixes & QoL (#11899)
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
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@@ -1,3 +1,39 @@
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GLOBAL_LIST_INIT(allowed_recharger_devices, list(
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/obj/item/gun/energy,
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/obj/item/gun/magnetic,
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/obj/item/melee/baton,
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/obj/item/modular_computer,
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/obj/item/computer_hardware/battery_module,
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/obj/item/cell,
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/obj/item/suit_cooling_unit/emergency,
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/obj/item/flashlight,
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/obj/item/electronic_assembly,
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/obj/item/weldingtool/electric,
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/obj/item/ammo_magazine/smart,
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/obj/item/flash,
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/obj/item/defib_kit,
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/obj/item/ammo_casing/microbattery,
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/obj/item/paicard,
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/obj/item/personal_shield_generator,
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/obj/item/gun/projectile/cell_loaded,
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/obj/item/ammo_magazine/cell_mag
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))
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GLOBAL_LIST_INIT(allowed_wallcharger_devices, list(
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/obj/item/gun/energy,
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/obj/item/gun/magnetic,
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/obj/item/melee/baton,
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/obj/item/flashlight,
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/obj/item/cell/device
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))
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GLOBAL_LIST_INIT(recharger_battery_exempt, list(
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/obj/item/ammo_casing/microbattery,
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/obj/item/paicard,
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/obj/item/gun/projectile/cell_loaded,
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/obj/item/ammo_magazine/cell_mag
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))
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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
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/obj/machinery/recharger
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name = "recharger"
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@@ -10,11 +46,13 @@
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active_power_usage = 40000 //40 kW
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var/efficiency = 40000 //will provide the modified power rate when upgraded
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var/obj/item/charging = null
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var/list/allowed_devices = list(/obj/item/gun/energy, /obj/item/melee/baton, /obj/item/modular_computer, /obj/item/computer_hardware/battery_module, /obj/item/cell, /obj/item/suit_cooling_unit/emergency, /obj/item/flashlight, /obj/item/electronic_assembly, /obj/item/weldingtool/electric, /obj/item/ammo_magazine/smart, /obj/item/flash, /obj/item/defib_kit, /obj/item/ammo_casing/microbattery, /obj/item/paicard, /obj/item/ammo_magazine/cell_mag, /obj/item/gun/projectile/cell_loaded, /obj/item/personal_shield_generator) // CHOMPedit: medigun stuff
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var/icon_state_charged = "recharger2"
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var/icon_state_charging = "recharger1"
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var/icon_state_idle = "recharger0" //also when unpowered
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var/portable = 1
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///If we can be wrenched and moved around or not.
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var/portable = TRUE
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///If we can charge everything or use a smaller list.
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var/small = FALSE
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circuit = /obj/item/circuitboard/recharger
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/obj/machinery/recharger/Initialize(mapload)
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@@ -31,7 +69,7 @@
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if(C) // Sometimes we get things without cells in it.
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. += "Current charge: [C.charge] / [C.maxcharge]"
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//CHOMPEdit Start - Let borgs clickdrag things into chargers
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///Checks valid items to see if there's any reasons we wouldn't allow them to be put in.
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/obj/machinery/recharger/proc/do_allowed_checks(obj/item/G, mob/user)
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. = FALSE
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if(charging)
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@@ -49,7 +87,7 @@
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if(istype(G, /obj/item/modular_computer))
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var/obj/item/modular_computer/C = G
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if(!C.battery_module)
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to_chat(user, span_notice("\The [C] does not have a battery installed."))
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to_chat(user, span_notice("\The [C] does not have a battery installed. "))
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return
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if(istype(G, /obj/item/flash))
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var/obj/item/flash/F = G
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@@ -61,20 +99,9 @@
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if(EW.use_external_power)
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to_chat(user, span_notice("\The [EW] has no recharge port."))
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return
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else if(istype(G, /obj/item/ammo_magazine/cell_mag)) // CHOMPedit start
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var/obj/item/ammo_magazine/cell_mag/maggy = G
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if(maggy.stored_ammo.len < 1)
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to_chat(user, span_notice("\The [G] does not have any cells installed."))
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return
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else if(istype(G, /obj/item/gun/projectile/cell_loaded))
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var/obj/item/gun/projectile/cell_loaded/gunny = G
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if(gunny.ammo_magazine)
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var/obj/item/ammo_magazine/cell_mag/maggy = gunny.ammo_magazine
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if(maggy.stored_ammo.len < 1)
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to_chat(user, span_notice("\The [G] does not have any cell in its magazine installed."))
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return
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else
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to_chat(user, span_notice("\The [G] does not have a magazine installed..")) // CHOMPedit end
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if(!G.get_cell() && !is_type_in_list(G, GLOB.recharger_battery_exempt))
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to_chat(user, "\The [G] does not have a battery installed.")
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return
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if(istype(G, /obj/item/paicard))
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var/obj/item/paicard/ourcard = G
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if(ourcard.panel_open)
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@@ -90,77 +117,26 @@
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return TRUE
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/obj/machinery/recharger/MouseDrop_T(obj/item/G as obj, mob/user as mob)
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var/allowed = 0
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for (var/allowed_type in allowed_devices)
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if(istype(G, allowed_type)) allowed = 1
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if(allowed)
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if((!small && is_type_in_list(G, GLOB.allowed_recharger_devices)) || (small && is_type_in_list(G, GLOB.allowed_wallcharger_devices)))
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if(!do_allowed_checks(G, user))
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return
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G.loc = src
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G.forceMove(src)
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charging = G
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update_icon()
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user.visible_message("[user] inserts [charging] into [src].", "You insert [charging] into [src].")
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//CHOMPEdit End
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/obj/machinery/recharger/attackby(obj/item/G as obj, mob/user as mob)
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var/allowed = 0
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for (var/allowed_type in allowed_devices)
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if(istype(G, allowed_type)) allowed = 1
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if(allowed)
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//CHOMPEdit Start - move checks into their own proc
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if((!small && is_type_in_list(G, GLOB.allowed_recharger_devices)) || (small && is_type_in_list(G, GLOB.allowed_wallcharger_devices)))
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if(!do_allowed_checks(G, user))
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return
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//CHOMPEdit End
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// Checks to make sure he's not in space doing it, and that the area got proper power.
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if(!powered())
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to_chat(user, span_warning("\The [src] blinks red as you try to insert [G]!"))
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return
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if(istype(G, /obj/item/gun/energy))
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var/obj/item/gun/energy/E = G
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if(E.self_recharge)
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to_chat(user, span_notice("\The [E] has no recharge port."))
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return
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if(istype(G, /obj/item/modular_computer))
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var/obj/item/modular_computer/C = G
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if(!C.battery_module)
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to_chat(user, span_notice("\The [C] does not have a battery installed. "))
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return
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if(istype(G, /obj/item/flash))
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var/obj/item/flash/F = G
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if(F.use_external_power)
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to_chat(user, span_notice("\The [F] has no recharge port."))
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return
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if(istype(G, /obj/item/weldingtool/electric))
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var/obj/item/weldingtool/electric/EW = G
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if(EW.use_external_power)
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to_chat(user, span_notice("\The [EW] has no recharge port."))
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return
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if(!G.get_cell() && !istype(G, /obj/item/ammo_casing/microbattery) && !istype(G, /obj/item/paicard)) //VOREStation Edit: NSFW charging
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to_chat(user, "\The [G] does not have a battery installed.")
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return
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if(istype(G, /obj/item/paicard))
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var/obj/item/paicard/ourcard = G
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if(ourcard.panel_open)
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to_chat(user, span_warning("\The [ourcard] won't fit in the recharger with its panel open."))
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return
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if(ourcard.pai)
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if(ourcard.pai.stat == CONSCIOUS)
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to_chat(user, span_warning("\The [ourcard] boops... it doesn't need to be recharged!"))
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return
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else
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to_chat(user, span_warning("\The [ourcard] doesn't have a personality!"))
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return
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if(HAS_TRAIT(user, TRAIT_UNLUCKY) && prob(10))
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user.visible_message("[user] inserts [charging] into [src] backwards!", "You insert [charging] into [src] backwards!")
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user.drop_item()
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G.loc = get_turf(src)
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G.forceMove(get_turf(src))
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return
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user.drop_item()
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G.loc = src
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G.forceMove(src)
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charging = G
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update_icon()
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user.visible_message("[user] inserts [charging] into [src].", "You insert [charging] into [src].")
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@@ -196,7 +172,7 @@
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if(charging)
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user.visible_message("[user] removes [charging] from [src].", "You remove [charging] from [src].")
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charging.update_icon()
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charging.loc = src.loc
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charging.forceMove(src.loc)
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charging = null
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update_icon()
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@@ -209,26 +185,22 @@
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if(!charging)
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update_use_power(USE_POWER_IDLE)
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icon_state = icon_state_idle
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//VOREStation Edit Start - pAI revival!
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return
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//PAI Cards
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else if(istype(charging, /obj/item/paicard))
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var/obj/item/paicard/pcard = charging
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if(pcard.is_damage_critical())
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pcard.forceMove(get_turf(src))
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charging = null
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//pcard.damage_random_component()//CHOMPEDIT: Punishing PAI for charging too soon seems kinda annoying
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update_icon()
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else if(pcard.pai.bruteloss)
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pcard.pai.adjustBruteLoss(-5)
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else if(pcard.pai.fireloss)
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pcard.pai.adjustFireLoss(-5)
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else
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charging = null
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update_icon()
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src.visible_message(span_notice("\The [src] ejects the [pcard]!"))
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pcard.forceMove(get_turf(src))
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pcard.pai.full_restore()
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//VOREStation Edit End
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charge_pai(charging)
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return
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//Charging cell-loaded guns.
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else if(istype(charging, /obj/item/gun/projectile/cell_loaded))
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charge_cell_gun(charging)
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return
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//Charging cell magazines
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else if(istype(charging, /obj/item/ammo_magazine/cell_mag))
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charge_cell_magazine(charging)
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return
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else
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//Everything Else
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var/obj/item/cell/C = charging.get_cell()
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if(istype(C))
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if(!C.fully_charged())
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@@ -239,39 +211,77 @@
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icon_state = icon_state_charged
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update_use_power(USE_POWER_IDLE)
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//VOREStation Add - NSFW Batteries
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//NSFW Batteries
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else if(istype(charging, /obj/item/ammo_casing/microbattery))
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var/obj/item/ammo_casing/microbattery/batt = charging
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if(batt.shots_left >= initial(batt.shots_left))
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batt.shots_left = initial(batt.shots_left)
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icon_state = icon_state_charged
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update_use_power(USE_POWER_IDLE)
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else
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icon_state = icon_state_charging
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batt.shots_left++
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update_use_power(USE_POWER_ACTIVE)
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charge_microbattery(charging)
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return
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//VOREStation Add End
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else if(istype(charging, /obj/item/ammo_magazine/cell_mag))
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charge_mag(charging)
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///Charges PAIs.
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/obj/machinery/recharger/proc/charge_pai(obj/item/paicard/pcard)
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if(pcard.is_damage_critical())
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pcard.forceMove(get_turf(src))
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charging = null
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update_icon()
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return
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if(pcard.pai.bruteloss || pcard.pai.fireloss)
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pcard.pai.adjustBruteLoss(-5)
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pcard.pai.adjustFireLoss(-5)
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else
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charging = null
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update_icon()
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visible_message(span_notice("\The [src] ejects the [pcard]!"))
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pcard.forceMove(get_turf(src))
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pcard.pai.full_restore()
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else if(istype(charging, /obj/item/gun/projectile/cell_loaded))
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var/obj/item/gun/projectile/cell_loaded/gunny = charging
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charge_mag(gunny.ammo_magazine)
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///Charges microbatteries. One projectile at a time.
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/obj/machinery/recharger/proc/charge_microbattery(obj/item/ammo_casing/microbattery/batt)
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if(batt.shots_left >= initial(batt.shots_left))
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batt.shots_left = initial(batt.shots_left)
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icon_state = icon_state_charged
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update_use_power(USE_POWER_IDLE)
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else
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icon_state = icon_state_charging
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batt.shots_left++
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update_use_power(USE_POWER_ACTIVE)
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/obj/machinery/recharger/proc/charge_mag(var/obj/item/ammo_magazine/cell_mag/maggy)
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var/tally = maggy.stored_ammo.len
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for(var/obj/item/ammo_casing/microbattery/batt in maggy)
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if(batt.shots_left < initial(batt.shots_left))
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///Charges cell magazines, one projectile at a time.
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/obj/machinery/recharger/proc/charge_cell_magazine(obj/item/ammo_magazine/cell_mag/magazine)
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if(LAZYLEN(magazine.stored_ammo))
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for(var/obj/item/ammo_casing/microbattery/shot_to_charge in magazine)
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if(shot_to_charge.shots_left >= initial(shot_to_charge.shots_left))
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continue
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shot_to_charge.shots_left++
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icon_state = icon_state_charging
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batt.shots_left++
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update_use_power(USE_POWER_ACTIVE)
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else
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tally -= 1
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if(tally == 0)
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icon_state = icon_state_charged
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update_use_power(USE_POWER_IDLE)
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return
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icon_state = icon_state_charged
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update_use_power(USE_POWER_IDLE)
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///Charges cell guns. First charges the currently chambered battery, then the batteries in the magazine.
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/obj/machinery/recharger/proc/charge_cell_gun(obj/item/gun/projectile/cell_loaded/cellgun)
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var/obj/item/ammo_magazine/magazine = cellgun.ammo_magazine //CAN BE NULL.
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var/obj/item/ammo_casing/microbattery/batt = cellgun.chambered //CAN BE NULL.
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//First, we charge the currently chambered battery if there is one.
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if(batt && !(batt.shots_left >= initial(batt.shots_left)))
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icon_state = icon_state_charging
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batt.shots_left++
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update_use_power(USE_POWER_ACTIVE)
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return
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//Second, we charge the batteries in the magazine.
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else if(magazine && LAZYLEN(magazine.stored_ammo))
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for(var/obj/item/ammo_casing/microbattery/shot_to_charge in magazine)
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if(shot_to_charge.shots_left >= initial(shot_to_charge.shots_left))
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continue
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shot_to_charge.shots_left++
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icon_state = icon_state_charging
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update_use_power(USE_POWER_ACTIVE)
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return //only heal one at a time.
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//If the chambered battery AND the magazine are all full, we are done.
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icon_state = icon_state_charged
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update_use_power(USE_POWER_IDLE)
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return
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/obj/machinery/recharger/emp_act(severity)
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if(stat & (NOPOWER|BROKEN) || !anchored)
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@@ -306,9 +316,9 @@
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layer = ABOVE_TURF_LAYER
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active_power_usage = 60000 //60 kW , It's more specialized than the standalone recharger (guns, batons, and flashlights only) so make it more powerful
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efficiency = 60000
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allowed_devices = list(/obj/item/gun/energy, /obj/item/gun/magnetic, /obj/item/melee/baton, /obj/item/flashlight, /obj/item/cell/device, /obj/item/ammo_casing/microbattery, /obj/item/ammo_magazine/cell_mag, /obj/item/gun/projectile/cell_loaded)
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small = TRUE
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icon_state_charged = "wrecharger2"
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icon_state_charging = "wrecharger1"
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icon_state_idle = "wrecharger0"
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portable = 0
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portable = FALSE
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circuit = /obj/item/circuitboard/recharger/wrecharger
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