From 82c94e017d65d28f117ba85130aa06e32e975240 Mon Sep 17 00:00:00 2001 From: "johnsonmt88@gmail.com" Date: Tue, 15 May 2012 00:42:09 +0000 Subject: [PATCH] Compile -> Commit -> Update -> Can not compile... How does that even happen? Sorry. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3596 316c924e-a436-60f5-8080-3fe189b3f50e --- code/WorkInProgress/BS12/uplinks.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/WorkInProgress/BS12/uplinks.dm b/code/WorkInProgress/BS12/uplinks.dm index da6e2ac726..1e8ca50075 100644 --- a/code/WorkInProgress/BS12/uplinks.dm +++ b/code/WorkInProgress/BS12/uplinks.dm @@ -88,7 +88,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid if(uses > 9) randomItems.Add("/obj/item/toy/syndicateballoon")//Syndicate Balloon randomItems.Add("/obj/item/weapon/storage/syndie_kit/imp_uplink") //Uplink Implanter - randomItems.add("/obj/item/weapon/storage/box/syndicate") //Syndicate bundle + randomItems.Add("/obj/item/weapon/storage/box/syndicate") //Syndicate bundle //if(uses > 8) //Nothing... yet. //if(uses > 7) //Nothing... yet.