mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-12 11:13:16 +00:00
hydro mutations are fixed thanks to Urist.
Also....Superxpdude. Check your paths next time for guns. Since you put M1911 with a capital M, but put it with a lowcase m in the pathname. Thus it would not compile. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1849 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -311,10 +311,10 @@ obj/machinery/hydroponics/proc/mutatespecie() // Mutagent produced a new plant!
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else if ( istype(src.myseed, /obj/item/seeds/berryseed ))
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else if ( istype(src.myseed, /obj/item/seeds/berryseed ))
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del(src.myseed)
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del(src.myseed)
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switch(rand(1,100))
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if(1 to 50)
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src.myseed = new /obj/item/seeds/poisonberryseed
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src.myseed = new /obj/item/seeds/poisonberryseed
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if(51 to 100)
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else if ( istype(src.myseed, /obj/item/seeds/berryseed ))
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del(src.myseed)
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src.myseed = new /obj/item/seeds/glowberryseed
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src.myseed = new /obj/item/seeds/glowberryseed
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else if ( istype(src.myseed, /obj/item/seeds/poisonberryseed ))
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else if ( istype(src.myseed, /obj/item/seeds/poisonberryseed ))
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@@ -323,14 +323,12 @@ obj/machinery/hydroponics/proc/mutatespecie() // Mutagent produced a new plant!
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else if ( istype(src.myseed, /obj/item/seeds/tomatoseed ))
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else if ( istype(src.myseed, /obj/item/seeds/tomatoseed ))
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del(src.myseed)
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del(src.myseed)
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switch(rand(1,100))
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if(1 to 35)
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src.myseed = new /obj/item/seeds/bluetomatoseed
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src.myseed = new /obj/item/seeds/bluetomatoseed
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if(36 to 70)
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else if ( istype(src.myseed, /obj/item/seeds/tomatoseed ))
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del(src.myseed)
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src.myseed = new /obj/item/seeds/bloodtomatoseed
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src.myseed = new /obj/item/seeds/bloodtomatoseed
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if(71 to 100)
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else if ( istype(src.myseed, /obj/item/seeds/tomatoseed ))
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del(src.myseed)
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src.myseed = new /obj/item/seeds/killertomatoseed
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src.myseed = new /obj/item/seeds/killertomatoseed
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else if ( istype(src.myseed, /obj/item/seeds/grapeseed ))
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else if ( istype(src.myseed, /obj/item/seeds/grapeseed ))
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@@ -444,10 +444,10 @@
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desc = "Oh shit, you're really fucked now."
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desc = "Oh shit, you're really fucked now."
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icon_state = "killertomato"
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icon_state = "killertomato"
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species = "killertomato"
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species = "killertomato"
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aggressive = 1
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cowardly = 1
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health = 75
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health = 75
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maxhealth = 75
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maxhealth = 75
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strength = 19
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strength = 0
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cycle_pause = 10
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cycle_pause = 10
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patience = 10
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patience = 10
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view_range = 14
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view_range = 14
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@@ -460,7 +460,7 @@
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new /obj/item/weapon/reagent_containers/food/snacks/tomatomeat(src)
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new /obj/item/weapon/reagent_containers/food/snacks/tomatomeat(src)
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special_attack()
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special_attack()
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if (prob(stun_chance))
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if (prob(stun_chance))
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target:stunned = max(target:stunned, (strength / 1))
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target:stunned = max(target:stunned, (strength / 2))
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/obj/livestock/walkingmushroom
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/obj/livestock/walkingmushroom
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name = "Walking Mushroom"
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name = "Walking Mushroom"
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@@ -611,7 +611,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_if_possible(new /obj/item/clothing/glasses/thermal/eyepatch(M), M.slot_glasses)
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M.equip_if_possible(new /obj/item/clothing/glasses/thermal/eyepatch(M), M.slot_glasses)
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M.equip_if_possible(new /obj/item/clothing/mask/cigarette/cigar/havanian(M), M.slot_wear_mask)
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M.equip_if_possible(new /obj/item/clothing/mask/cigarette/cigar/havanian(M), M.slot_wear_mask)
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M.equip_if_possible(new /obj/item/clothing/head/helmet/space/deathsquad/beret(M), M.slot_head)
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M.equip_if_possible(new /obj/item/clothing/head/helmet/space/deathsquad/beret(M), M.slot_head)
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M.equip_if_possible(new /obj/item/weapon/gun/energy/pulse_rifle/m1911(M), M.slot_belt)
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M.equip_if_possible(new /obj/item/weapon/gun/energy/pulse_rifle/M1911(M), M.slot_belt)
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M.equip_if_possible(new /obj/item/weapon/zippo(M), M.slot_r_store)
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M.equip_if_possible(new /obj/item/weapon/zippo(M), M.slot_r_store)
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M.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel(M), M.slot_back)
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M.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel(M), M.slot_back)
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@@ -131,6 +131,7 @@
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#define FILE_DIR "icons/turf"
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#define FILE_DIR "icons/turf"
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#define FILE_DIR "interface"
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#define FILE_DIR "interface"
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#define FILE_DIR "maps"
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#define FILE_DIR "maps"
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#define FILE_DIR "maps/backup"
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#define FILE_DIR "sound"
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#define FILE_DIR "sound"
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#define FILE_DIR "sound/ambience"
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#define FILE_DIR "sound/ambience"
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#define FILE_DIR "sound/announcer"
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#define FILE_DIR "sound/announcer"
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