mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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Merge pull request #2866 from cadyn/upstream-merge-11404
Merge Upstream Pull Request 11404
This commit is contained in:
@@ -26,7 +26,6 @@
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closet_appearance = null
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open_sound = 'sound/items/zip.ogg'
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close_sound = 'sound/items/zip.ogg'
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door_anim_time = 0 //Unsupported
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var/item_path = /obj/item/bodybag
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density = FALSE
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storage_capacity = (MOB_MEDIUM * 2) - 1
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@@ -65,7 +65,6 @@
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closet_appearance = null
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catalogue_data = list(/datum/category_item/catalogue/information/objects/oldreactor)
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climbable = FALSE
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door_anim_time = 0 //Unsupported
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starts_with = list(
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/obj/item/weapon/fuel_assembly/deuterium = 6)
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@@ -34,19 +34,11 @@
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var/list/starts_with // List of type = count (or just type for 1)
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var/closet_appearance = /decl/closet_appearance // The /decl that defines what decals we end up with, that makes our look unique
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var/decl/closet_appearance/closet_appearance = /decl/closet_appearance // The /decl that defines what decals we end up with, that makes our look unique
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/// Currently animating the door transform
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var/is_animating_door = FALSE
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/// Length of time (ds) to animate the door transform
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var/door_anim_time = 2.0
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/// Amount to 'squish' the full width of the door by
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var/door_anim_squish = 0.30
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/// Virtual angle at which the door is opened to (136 by default, so not a full 180)
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var/door_anim_angle = 136
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/// Offset for the door hinge location from centerline
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var/door_hinge = -6.5
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/// Our visual object for the closet door
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/// Our visual object for the closet door, if we're animating
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var/obj/effect/overlay/closet_door/door_obj
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/obj/structure/closet/Initialize()
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@@ -73,15 +65,16 @@
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storage_capacity = content_size + 5
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if(ispath(closet_appearance))
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var/decl/closet_appearance/app = GLOB.closet_appearances[closet_appearance]
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if(app)
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icon = app.icon
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closet_appearance = GLOB.closet_appearances[closet_appearance]
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if(istype(closet_appearance))
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icon = closet_appearance.icon
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color = null
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update_icon()
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/obj/structure/closet/Destroy()
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. = ..()
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qdel_null(door_obj)
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closet_appearance = null
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return ..()
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/obj/structure/closet/examine(mob/user)
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. = ..()
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@@ -500,7 +493,7 @@
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return 1
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/obj/structure/closet/proc/animate_door(closing = FALSE)
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if(!door_anim_time)
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if(!closet_appearance?.door_anim_time)
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update_icon()
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return
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if(!door_obj)
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@@ -511,9 +504,9 @@
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is_animating_door = TRUE
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if(!closing)
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update_icon()
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var/num_steps = door_anim_time / world.tick_lag
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var/num_steps = closet_appearance.door_anim_time / world.tick_lag
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for(var/I in 0 to num_steps)
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var/angle = door_anim_angle * (closing ? 1 - (I/num_steps) : (I/num_steps))
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var/angle = closet_appearance.door_anim_angle * (closing ? 1 - (I/num_steps) : (I/num_steps))
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var/matrix/M = get_door_transform(angle)
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var/door_state = angle >= 90 ? "door_back" : "door_front"
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var/door_layer = angle >= 90 ? FLOAT_LAYER : ABOVE_MOB_LAYER
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@@ -526,7 +519,7 @@
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animate(door_obj, transform = M, icon_state = door_state, layer = door_layer, time = world.tick_lag, flags = ANIMATION_END_NOW)
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else
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animate(transform = M, icon_state = door_state, layer = door_layer, time = world.tick_lag)
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addtimer(CALLBACK(src,.proc/end_door_animation,closing),door_anim_time,TIMER_UNIQUE|TIMER_OVERRIDE)
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addtimer(CALLBACK(src, .proc/end_door_animation,closing), closet_appearance.door_anim_time, TIMER_UNIQUE|TIMER_OVERRIDE)
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/obj/structure/closet/proc/end_door_animation(closing = FALSE)
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is_animating_door = FALSE
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@@ -537,7 +530,9 @@
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/obj/structure/closet/proc/get_door_transform(angle)
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var/matrix/M = matrix()
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M.Translate(-door_hinge, 0)
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M.Multiply(matrix(cos(angle), 0, 0, -sin(angle) * door_anim_squish, 1, 0))
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M.Translate(door_hinge, 0)
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if(!closet_appearance)
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return M
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M.Translate(-closet_appearance.door_hinge, 0)
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M.Multiply(matrix(cos(angle), 0, 0, -sin(angle) * closet_appearance.door_anim_squish, 1, 0))
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M.Translate(closet_appearance.door_hinge, 0)
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return M
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@@ -14,6 +14,15 @@
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var/decal_icon = 'icons/obj/closets/decals/closet.dmi'
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var/can_lock = FALSE
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/// Length of time (ds) to animate the door transform
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var/door_anim_time = 2.0
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/// Amount to 'squish' the full width of the door by
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var/door_anim_squish = 0.30
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/// Virtual angle at which the door is opened to (136 by default, so not a full 180)
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var/door_anim_angle = 136
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/// Offset for the door hinge location from centerline
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var/door_hinge = -6.5
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/decl/closet_appearance/New()
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// Build our colour and decal lists.
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if(LAZYLEN(extra_decals))
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@@ -725,6 +734,7 @@
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base_icon = 'icons/obj/closets/bases/crate.dmi'
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decal_icon = 'icons/obj/closets/decals/crate.dmi'
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color = COLOR_GRAY40
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door_anim_time = 0
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/decl/closet_appearance/crate/plastic
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color = COLOR_GRAY80
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@@ -1237,6 +1247,7 @@
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decal_icon = 'icons/obj/closets/decals/large_crate.dmi'
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decals = null
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extra_decals = null
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door_anim_time = 0
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/decl/closet_appearance/large_crate/critter
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color = COLOR_BEIGE
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@@ -1349,6 +1360,7 @@
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color = WOOD_COLOR_RICH
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decals = null
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extra_decals = null
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door_anim_time = 0
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/decl/closet_appearance/cabinet/secure
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can_lock = TRUE
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@@ -1361,6 +1373,7 @@
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"vent"
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)
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extra_decals = null
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door_anim_time = 0
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/decl/closet_appearance/wall/emergency
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color = COLOR_LIGHT_CYAN
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@@ -1402,6 +1415,7 @@
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"vent"
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)
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extra_decals = null
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door_anim_time = 0
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/decl/closet_appearance/wall_double/kitchen
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decals = null
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@@ -1431,6 +1445,7 @@
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decal_icon = 'icons/obj/closets/decals/cart.dmi'
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decals = null
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extra_decals = null
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door_anim_time = 0
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/decl/closet_appearance/cart/trash
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color = COLOR_BOTTLE_GREEN
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@@ -7,7 +7,6 @@
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seal_tool = /obj/item/weapon/tool/screwdriver
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breakout_sound = 'sound/weapons/tablehit1.ogg'
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closet_appearance = null // Special icon for us
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door_anim_time = 0 //Unsupported
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/* Graves */
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/obj/structure/closet/grave
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@@ -21,7 +20,6 @@
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max_closets = 1
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opened = 1
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closet_appearance = null // Special icon for us
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door_anim_time = 0 //Unsupported
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/obj/structure/closet/grave/attack_hand(mob/user as mob)
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if(opened)
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@@ -2,4 +2,3 @@
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name = "critter crate"
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desc = "A crate which can sustain life for a while."
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closet_appearance = /decl/closet_appearance/large_crate/critter
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door_anim_time = 0 //Unsupported
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@@ -13,7 +13,6 @@
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opened = 0
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sealed = 0 //Don't touch this.
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health = 100
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door_anim_time = 0 //Unsupported
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/obj/structure/closet/secure_closet/egg/update_icon()
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if(opened)
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@@ -3,7 +3,6 @@
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desc = "Old will forever be in fashion."
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icon = 'icons/obj/closets/bases/cabinet.dmi'
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closet_appearance = /decl/closet_appearance/cabinet
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door_anim_time = 0 //Unsupported
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/obj/structure/closet/acloset
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name = "strange closet"
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@@ -314,4 +314,3 @@ GLOBAL_LIST_BOILERPLATE(all_brig_closets, /obj/structure/closet/secure_closet/br
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//too small to put a man in
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large = 0
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door_anim_time = 0 // Unsupported
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@@ -7,7 +7,6 @@
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anchored = TRUE
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health = 0 //destroying the statue kills the mob within
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blocks_emissive = EMISSIVE_BLOCK_UNIQUE
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door_anim_time = 0 // Why is this a closet??
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var/intialTox = 0 //these are here to keep the mob from taking damage from things that logically wouldn't affect a rock
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var/intialFire = 0 //it's a little sloppy I know but it was this or the GODMODE flag. Lesser of two evils.
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var/intialBrute = 0
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@@ -10,7 +10,6 @@
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anchored = TRUE
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store_mobs = 0
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wall_mounted = 1
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door_anim_time = 0 // Unsupported
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//spawns 2 sets of breathmask, emergency oxy tank and crowbar
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@@ -92,7 +91,6 @@
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wall_mounted = 1
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plane = TURF_PLANE
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layer = ABOVE_TURF_LAYER
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door_anim_time = 0 //Unsupported
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/obj/structure/closet/walllocker_double/north
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pixel_y = 32
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@@ -7,7 +7,6 @@
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closet_appearance = /decl/closet_appearance/crate
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climbable = TRUE
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dir = 4 //Spawn facing 'forward' by default.
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door_anim_time = 0 //Unsupported until appropriate sprites are available
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var/points_per_crate = 5
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var/rigged = 0
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